User:066AspirantArchiver
i got two turntables and a microphone
Everything up to Faction Selection, without the hyperlinks on the logos Section Name Collapsable menu with EVERYTHING on it
Put the TOC on the right side of the screen, figure out the possibility of putting it up after the icons.
Welcome to the server! This guide is meant to guide you through the basics of Halostation 13, from spawning in to getting into fights. While this page focuses on the former, links at the bottom will be provided so you can learn the initial loop of each of the server's factions.
Rules (how cut line)
Before stepping into the fray, however, remember to read the rules to avoid risking a ban.
Character Creation (replace inner headers with bold+big(?) to keep them from apearing on the TOC when going live, keep as-is here for ease of writing)
While most of the Character Creation options, some of them the features are inconsequential, a few
[Steal this stuff from the CM13 wiki.]
Some roles spawn with different gear depending on their title, such as Marines with the "EVA Operations Marine" title spawning with armor resistant to the vacuum of space (at the detriment of protection).
Loadout tab is mostly intended? synergyc? to be used for Colonist and Insurrectionist roles, as Covenant roles cannot spawn with loadout items and they also conflict with most UNSC gear (i.e. uniforms, armor, etc.)
everything in the glasses tab overriding the HUDs
Choose Your Faction
After creating your character, you will have to choose who to fight for as each faction has different equipment, gameplay loops and motivations. Each being: Replace these with your own icons showcasing varied kinds of toons.
Use a 3by3 invisi-table. 3by4 if you decide on separating colonists. Icons Nanes Blurbs Colonists Blurb
| The United Nations Space Command | The United Rebel Front | The Covenant |
|---|---|---|
| The UNSC are the defenders of the worlds under the Unified Earth Government's rule, fighting both a fight for survival against the Covenant and an insurgency led by the United Rebel Front. | The URF consists of several different groups united by their hatred of the Unified Earth Government, ranging from disgruntled colonists to political extremists. Limited to select gamemodes. |
The Covenant are a hegemony of alien species rallied under the holy decree of the Prophets: the anihilation of the human race. Active character must be of a Covenant race to play. |
| The colonists caught in the middle, the poor sods... Limited to select gamemodes. |
Click on the faction logos to open their respective tutorials. Enjoy your stay!
United Nations Space Command (UNSC) Tutorial
| Beginners are advised to start with the "Marine" role due to their lack of responsabilities.
Note: This guide uses the assault phase of the Reclamation gamemode as an example. Some things may vary in actual gameplay, but the general idea is the same. BriefingRise and shine, marine. A ship of the Covenant has been detected on long-range scanners and HIGHCOMM believes it to be an invasion force headed for the colony you were stationed to, so you've been thawed out of cryostasis to defend the Orbital Defense Platform "Cassius", the world under its guard and the colonists on it while a support fleet is on the way. Before you can do that however, you need to gear up. Getting Your StuffIn some missions you may need to follow From a
Now, from an
After you've picked a weapon, remember to vend yourself some ammo for it. You can also store As these are the bare essentials, you'll be left with some room for variation in your kit; you could try pairing your rifle with a pistol and a hardcase with ammo for it for example, or a What To DoNow, to prepare the Cassius for defense, you will have to find the locations of the
*Marked on the ODP map above. Once you find them, use your headset (with the ":q" prefix to speak in the UNSC radio channel) to tell your allies of their locations so they too know where the enemy could head to. Next to Cargo is a room full of engineering supplies where you can find things to build defenses with, and the equipment vendors also hold coils of
Keep in mind that if they are deployed, however, they must be guarded to prevent the enemy from packing and hiding them, destroying them, or even using them against you and your brothers in arms. Aside from trying to seize the weakpoints, the Covenant may also try to destroy the MAC as it is the only thing keeping them from destroying the station with ship-to-ship weapons. To do that, they must destroy the Now that you're geared and know where to defend, all that's left to do is hold out until the support fleet arrives. They expect to be here in an hour and a half, but if the ODP goes down they'll take longer. Until first contact happens however, you can shoot the breeze with your fellow marines, check out your new toys at the firing range, or read one of our other guides to learn about the server's combat mechanics, vehicles and gamemodes. Good Luck, Have Fun! |
Covenant Tutorial
| Beginners are advised to start with the "Unggoy Minor" role due to their lack of responsabilities and simplicity relative to other minor roles.
Note: This guide uses the Reclamation gamemode on the map KS7 as an example. Some things may vary in actual gameplay, but the general idea is the same BriefingThe Covenant has detected a holy relic burried beneath a heretic planet and has sent the crew of the CRS Unyielding Transgression to retrieve it. [lore fluff?] Rise, warrior of the Covenant. Your vessel, the CRS Unyielding Transgression is closing in on your destination to begin an artifact retrieval operation. Each moment counts, as the Heretics expect you and have summoned a support fleet expected to arrive at 01:30 operation time. Preparing YourselfFirst and foremost however, you need to gear up. Covenant species always have their
Now, from the
File:NewbLoadoutCov.png Once you're done, you should have something that looks like this. Experiment to find what suits you best! Let them know that they can put blamite (and e-daggers?) in martial belts. Preparing Your VesselOnce you're geared, you will have to confirm that the Shield Generator has been enabled, as this machine greatly boosts the CRS' defenses in naval combat and against boarding actions. The world you're headed towards happens to be guarded by an Orbital Defense Plataform, a space station equipped with a Magnetic Accelerator Cannon that could turn your ship into space debris with a single shot if you enter its 10 overmap tile range. Hint: ODPs spawn on the bottom left side of a planet's sprite, approach from the spatial northeast for better odds of survival. Not always required. To tell if you're within a safe distance, hover your mouse over the planet's XYZ and subtract 10 from either coordinate. If you land within the Colony's
Aas long as the following settings are toggled, you will be able to stand at least one hit: [[File:thingo|The generator should have these settings enabled.] Planning Your AssaultAfter checking on the shields, you and your allies will have to decide on how to bring that station down so you can begin your scan. The CRS has been issued an Antimatter Bomb for such demolition operations along with a Bomb Retrieval console, in case the original is lost. How you get the bomb there, however, is to be decided by your superiors. Usually, this means either the
Boarding PodsBoarding Pods allow you to land inside the ODP, and maybe even next to a File:ODPWeakspot.png structural weakpoint. Likewise, it could land you on top of a marine squad or a chaingun turret. The ODP's automated alert systems will also notify the marines of your landing 5? 10? seconds after the fact, so you'll want to move quickly. The CRS must be within 12 overmap tiles of the ODP to be able to board it with pods. Phantom InfiltrationYour dropships, known as "Phantoms", can be used to fly to and from the ODP. This method of entry requires EVA protection, and for most species this demands sacrificing their protection. Unggoy and Yanme'e are naturally resistant to vacuums, and the Unggoy also spawn with internals as they breathe methane instead of oxygen. Expect to be knocked down by sudden rushes of air unless you bring magboots or a vacuum shield to cover the entry point (available at hangar bays). The CRS must be within 10 overmap tiles of the ODP to be able to fly to it with Phantoms. Whatever method your leaders choose, you will need something to allow you to move around. Your options are:
bring File:PlasmaCharge.png Plasma Charges and/or File:ToolbeltCov.png tools to get through locked airlocks. The former let you blow things up while you do other stuff, but are noisy and bound to attract attention, while the latter demand your full attention but are more quiet and, with enough experience, can be faster than plasma charges. [Prying times make them end up even-ish, confirm.]
Now that you're geared and know the assault plan, all that's left to do is wait. Engage in banter with your mates, check out your new toys at the firing range, or read one of our other guides to learn about the server's combat mechanics, vehicles And Gamemodes.
Once the deed is done, you'll have to find a way out. Ideally, a Phantom would be waiting for you. However, you could try finding a life pod to escape in, or even an enemy dropship to steal. These methods however, could be considered heresy and may result in a penance depending on how zealous the leading species is. as you're on a timer and at [CONFIRM MISSION TIME] a heretic support fleet will appear in the system with the sole purpose of bringing your ship down. You can delay their arrival by destroying the ODP. Good Luck, Have Fun! |
United Rebel Front Tutorial
Note: Beginners are advised to start with the "Insurrectionist" role due to their lack of responsabilities. This guide uses the Outer Colonies/Reclamation gamemode on the map KS7 as an example. Some things may vary in actual gameplay, but the general idea is the same
Finish the UNSC guide then paste it over and replace as needed, also use the assault bit from cov guide. Guns Decide attack method
Notes
THIS has all the guns: https://github.com/YourPalHolidays/HaloSpaceStation13/tree/64981415f90b50a277f9a05a1185c9fcb1a0f0ba/code/modules/halo/weapons
THIS has all the vendors: https://github.com/X0-11/HaloSpaceStation13/blob/d7ea68d597b10e0b7a8b6f76f48bca84923b5034/code/modules/halo/machinery/gunvendors.dm
Scrapyard
file|500px
| The United Nations Space Command are the strong arm of the Unified Earth Government, fighting both an extinction war against the Covenant and an internal insurgency fronted by the United Rebel Front. | The Covenant are a hegemony of alien species rallied under the holy decree of the Prophets: the anihilation of the human race. | The United Rebel Front are several groups of ex-UNSC, black marketeers or simple outer colonists vying to overthrow the Unified Earth Government due to their lack of support and ovewrhelming taxation. |
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| Cell A1 | Cell B1 | Cell C1 |
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| The United Nations Space Command are the strong arm of the Unified Earth Government, fighting both an extinction war against the Covenant and an internal insurgency fronted by the United Rebel Front. | style="color:green; background-color:#ffffcc;" cellpadding="10" |
| The Covenant are a hegemony of alien species rallied under the holy decree of the Prophets: the anihilation of the human race. | |
| The United Rebel Front are several groups of ex-UNSC, black marketeers or simple outer colonists vying to overthrow the Unified Earth Government due to their lack of support and ovewrhelming taxation. |
| The United Nations Space Command are the strong arm of the Unified Earth Government, fighting both an extinction war against the Covenant and an internal insurgency fronted by the United Rebel Front. | The Covenant are a hegemony of alien species rallied under the holy decree of the Prophets: the anihilation of the human race. | The United Rebel Front are several groups of UNSC defectors, black marketeers or simple outer colonists vying to overthrow the Unified Earth Government due to their lack of support and ovewrhelming taxation. |
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