Job Rules
Jump to navigation
Jump to search
Job Rules
UNSC RULES OF ENGAGEMENT:
- Before deploying, state ship name, ship's CO (if any, if not, simply state 'Of the UNSC fleet'). State that you are performing a routine colony check-up. (Optionally, explain existence of intelligence rumors of URF activity.) Don't take fifteen guns and sixty clips. Only take a secondary weapon if you are taking a 'niche' weapon, such as the SRS or Rocket Launcher.
- Once deployed, inform colonists you are planetside. Request a meeting with the mayor. If no mayor exists, request a meeting with the Chief of Police. Don't worry about neither existing. DO NOT DRAW YOUR WEAPONS AND RUSH AROUND. This is not yet an active warzone. Keep your guns on your back or your armor.
- Inform the mayor you will be taking over <STRUCTURE> for use as a temporary base of operations for the duration. It's expected to be a short operation, so no building huge forts. Basic equipment: Barbed wire, some sandbags, maybe a turret.
- If/when URF elements are spotted, attempt to subdue via aim first, do not simply open fire and mow them down. Order them to lay down and do nothing. If they don't, then you'll shoot them automatically. Immediately following either hostilities or the successful capture of your URF element, call out over shipboard comms your location and that URF elements have been spotted, then strip their comms off (but don't use them), and handcuff or cablecuff them.
- At this point, inform the colony over general comms that the area is an active warzone pending the eradication of all URF elements. Inform all civilians that martial law may be applied, as per UEG's 'URF Hostilities Act', Section Three. Inform all civilians that firearms on their person will result in immediate subduing and questioning by the local police. Furthermore, inform all colonists, including police, that IDs must be clear and present, and face-obscuring items may not be worn. If any marines or GCPD are found wearing face-obscuring items or refuse to present their ID, subdue them and cuff them. Anyone pulling a gun out in front of Marines, or spotted with one in plain view, is to be given a single warning, typically while aiming a gun at them, before opening fire.
- Should the threat be great enough (Decision rests with Marine Command), the colony can be placed under martial law. If this occurs, the Marine Officer who declares martial law must inform all civilians that they are to return to their homes or the town hall, or some other designated building, and to remain there. All civilians are to be searched by the GCPD, and any weapons or illegal items confiscated and that civilian placed under arrest pending interrogation.
- Should the URF elements have irrevocably infested the colony (all civilians known sympathizers, GCPD complicit or atively hostile, then the Commander (and only the commander) can authorize the usage of the colony's sole nuclear weapon to annihilate the enemy. To do so, he must first contact UNSC High Command (admins) and request authorization of the colony's nuclear codes, then find and secure the authentication diskette carried by the mayor, before finally using both to arm and detonate the nuclear weapon itself.
- The Hospital is *NEVER* to be used as a base of operations, and is likewise *NEVER* a valid target for retaliatory strikes, unless the URF have actively claimed the structure.
- The MAC Cannon should, up until martial law is declared, be left in the capable hands of the GCPD. Once it's been declared, however, the bunker should be occupied by at least one marine at all times, and fortified to boot. Should the risk of capture become more or less certain, overload the cannon to prevent it falling into URF hands.
- Marines are never to wear uniforms sanctioned outside normal UNSC regulations. This includes civilian clothing or insurrectionist gear. This is to prevent friendly fire, and to show the enemy that we are a professional standing army. Failure to adhere to this will result in a dressing-down and potentially demotion.
- UEG has sent you to Geminus to ferret out any potential URF activity. The colony is not to be considered immediately hostile. Furthermore, UEG structures, such as the MAC Cannon, are UEG property, not the colony's. The destruction of such structures by UNSC forces without explicit permission from UNSC High Command will result in a court-martial.
- Until you have been fired upon, do not fire upon civilians, even if they are armed. Failure to adhere to this will result in court-martial.
URF SYMPATHIZER GUIDELINES:
- YOU ARE NOT A SOLDIER. YOU ARE NOT WILLING, TYPICALLY SPEAKING, TO GO TOE TO TOE WITH THE MARINES.
- You are, however, a saboteur, spy, and supporter of the URF. You can build for them, run errands they can't risk being seen doing (bar, of course, opening fire on Marines. You aren't suicidal, I hope.) You can make bombs, medicines, report on UNSC locations and injured, numbers and the like. You can attempt poisoning or 'accidentally' letting them die if you are trying to treat their injuries. You can attempt to sway the mayor to the URF's side. Your role isn't one of mass combat, it's one of some solid roleplay.
URF RULES OF ENGAGEMENT :
- You don't ever announce yourself. Don't do that. You're not the UNSC, bragging that you're there and ordering everyone around. Instead, quietly deploy. Send a sympathizer, recruiter, or disguised agent to the mayor. Speak to them, get a feel for their perception of the URF. Try to find something to blackmail him with. Kidnap Ian, for instance. Or someone close to them.
- You shouldn't be running around town in your armor and gear: keep to the shadows unless you're doing something in disguise. Walking around in military armor with military weapons attracts attention. The bad kind.
- While disguises are good, try to avoid massacring the UNSC while dressed as one of their own. Too many agents have been murdered by their own because of this.
- Don't go sprinting to the MAC cannon and obliterating the frigate before the Marines ever land. Realistically, the distress signal would get intercepted and you'd have half a fleet breathing down your neck.
- Let the recruiter, if any, spread propaganda. You should be off public comms, quietly meeting with the colonists in disguise and giving them aid and succor from the tyrannical UNSC. If the UNSC appropriate a public location for their base, ask the mayor and colonists why they're letting the military take over the colony!
- If you spot a UNSC Marine, aim your gun at them! Tell them to get down on the ground and don't move, then go and handcuff them, strip their radio, and get them somewhere out of sight for... 'interrogation'.
- Use your communication bugs! Pop a few of these in popular locations and you can do quite a lot through the colony's cameras. Sympathizers are a great way to spread these around!
- Once the fireworks have started in earnest, try to free up a couple of friends to try and capture the MAC cannon. Be inventive in the way you get inside. Maybe you thermite the walls down and then lob a chloral hydrate smoke grenade inside. Maybe you bomb your way in and gun everyone down.
GCPD GUIDELINES:
- You should move to secure the MAC bunker immediately after assessing your staff. At least one GCPD officer should be present in the bunker at all times. Do not sit in the firing room. Stay in your designated checkpoint.
- The Chief of Police should speak to the mayor when the Marines announce their presence. The Marines should *NOT* be arrested by the GCPD. The police do not handle the military. The military police handle the military. (We should really get an MP role, as well, someday?)
- Have a pair of officers on a Mongoose. Preferably, two or three to watch known trouble areas. (Drug den, disco in the slums.)
- Should the mayor or Chief of Police suspect URF elements, or URF elements become known, the Detective should be given a new-minted ID card stating they are a simple colonist, and immediately proceed to mount an undercover investigation, complete with recording devices and camera. The detective should present his findings to the Chief of Police directly, not to the mayor.
- The armory should not be opened until there is actual hostilities engaged, or circumstances become extremely dire. (IE the mayor sides with the URF openly, URF assault the precinct, or the colonists revolt.)
- After subduing any suspect for any reason, a single officer with medical training should ensure they are healthy enough to interrogate. Specifically, that they will not die during questioning or bleed all over the precinct floor.
- Should a colonist be found guilty of breaking the law, handcuff them and take them to the precinct. Ensure they are wearing prisoner oranges before setting the timer on their cell. Do not leave prisoners bucklecuffed to a bed, always take their cuffs off after strip-searching them.
- If martial law is declared, all GCPD should report to the public destination of all colonists. Typically, this is the town hall. Once there, they should thoroughly check all colonist's gear for hidden weapons or other contraband. The presence at the MAC bunker should be increased as well.
- The marines should be allowed handcuffs, if requested, to non-lethally capture potential hostiles.
GEMINUS CITY LAWS (Guidelines Only):
- Illegal Firearm - 15 Minutes, Confiscation of Firearm
- Illegal Drugs - 10 Minutes, Confiscation and Destruction of Drugs.
- Trespass - 5 Minutes, Questioning
- Breaking and Entering - 5 Minutes, Questioning
- Assault (Non-Lethal Punches, Disarming/Pushing) - 5 Minutes
- Aggravated Assault (Lethal Punches, Neck Grabs, any/all wrestling 'attacks') - 15 Minutes, Questioning
- Aggravated Assault With A Deadly Weapon (Attacking someone with a knife/gun butt/spear/gun) - 30 Minutes, Questioning, Confiscation of Weapon
- Attempted Murder (Shooting someone, repeated attacks with deadly weapons. Typically paired with Aggravated Assault With A Deadly Weapon. This does not apply to marines... typically. If the marine has broken the ROE, yes. If not, no.) - Permanent Confinement, Questioning, Confiscation of Weapon
- Murder - Permanent Confinement, Questioning, Execution
- Assault on an Officer (or Marine) - 25 Minutes, Questioning
- Insurrectionist Activity - Extradition to the UNSC
- Attempted Murder of an Officer (or Marine) - Summary Execution
- As an aside, if a marine is acting 'rogue', give them a chance to come in, and question them thoroughly. If they refuse, subdue and question them thoroughly. Ensure you listen to both sides.
COLONISTS:
- You are allowed to do illegal activities such as gun running, drug selling, ect.
- Do not be a hero, as a colonist you only want to live another day, contact local authorities instead.
- Report to the Mayor for roles when you arrive. If there is no mayor you are allowed to run an election.