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'''RULE 1: LISTEN TO THE ADMINS'''
+
== Server Rules ==
 +
<br>
 +
1.1) If you are not certain about something, ahelp an admin about it. We are here to assist you.
  
*If you are not certain, ask in adminhelp. We are here to assist you. Doing this will prevent 99% of all bans.
+
1.2) If there are no admins or moderators online, and you have an issue, adminhelp anyway as it will make a log and ping admins. If you have complaints about a player for actions that occurred while no staff were available, file a complaint in the Player Complaints section on the forum.
  
*If no admins are online, use your common sense. To make a complaint against a player when there are no admins, use player complaints on the forum for later investigation.
+
1.3) If there are no staff online and a player is being excessively aggressive (i.e attacking people), you are allowed to protect yourself and others from them via lethal means. This is not an excuse to murder someone you find annoying. Make sure you establish an adminhelp even if no admins are currently online, wait 5 minutes and then feel free to execute the troublemaker and you will likely never have to expect a ping.
  
*If there is someone that is excessively assaulting other players while no admins are online, you are allowed to protect yourself and others from them in lethal means. However, keep in mind you may be subject to review of your actions. This is not a golden pass to murder someone you find annoying.
+
1.4) Admins have the full power to decide the harshness of a punishment, dictated by past records and their own judgement. If you feel you have been unfairly punished, file a complaint in the Office of Investigations section on the forum.
  
*If an admin says something, for that time being, it is law. No matter what an admin said at any other time or rule stating otherwise. If you want to lawyer it, take it to the admin complaint forum where your argument may be reviewed.
+
1.5) Admins and other staff members are not exempt from the rules whatsoever. If you feel a staff member has been breaking rules, file a complaint in the Office of Investigations section on the forum.
  
*The admin has full right to decide the harshness of your ban, dictated by past record or their own prerogative. If you suspect this is abused, create an admin complaint for review.
+
1.6) Excessive disrespect and rudeness towards staff will likely result in a ban.
  
*Excessive disrespect towards admins and staff can lead to a ban.
+
1.7) If an admin tells you to stop a specific behavior or series of actions, you must listen and obey for that time being.
Admins are fully expected to adhere to rules 2 and 3. Violations are to be posted on the admin complaint forum. Keep in mind just because something is posted there, it is not grounds for dismissal, but merely grounds for behavior correction.
 
  
 +
1.8) Ban evasion via the usage of TOR or other programs with the same end goal, or by using alt-CKEYs, will be met with a permanent ban.
  
'''RULE 2: ROLEPLAY EXPECTATION'''
+
1.9) Using another user’s account to access whitelisted features that you normally do not have access to is forbidden, and will be met with severe punishment.
  
 +
1.10) You are allowed to handle SSD without permission. Taking ID's and other important items are often helpful and at times mandatory.
  
*For all factions DO NOT RUSH to remove another faction spawn point with in first 10 minutes of the round.
+
Admins are also fully expected to follow the rules. Violations are to be posted on the [https://projectunsc.org/forum/forumdisplay.php?fid=9 admin complaint forum] . Keep in mind just because something is posted there, it is not grounds for dismissal, but merely grounds for behavior correction.
  
*During First Contact all humans have zero knowledge of the Covenant or Spartan/Orions
 
  
*NPC Colonist/trader and or ships are to be treated as if they are another player. 
 
  
*We expect a level of roleplay where you are not talking in internet speak of any kind. Smilies and leet are specifically banned. Phrases like ‘wtf’ and ‘omg’ may not be outwardly punished but keep in mind we want you to move on from it.
 
  
*No erotic roleplay. This also includes stalking, sexual harassment or making people feel sexually uncomfortable.
 
  
*Realistic names to the setting. Famous names and immature names are not allowed. Same for theming your personality around such. (note: Names with no last name is fine "Butch" or "Dr. John Adams is fine too)
+
== General Gameplay Rules ==
 +
<br>
 +
2.1) For all factions, rushing to intentionally remove, disable, destroy, or block off another faction’s spawn point within the first 10 - 20 minutes of a round is forbidden.
  
*No psychotic behavior. If your actions or roleplayed mental behavior go so far as to inflict murder or excessive violent behavior, expect to be met with a ban.
+
2.2) All NPCs should be treated as though they were fellow players. In other words, don’t murder them for no reason.
  
*Using information from OOC or from an outside source other then IC, is not allowed. For example, using information seen from a person’s stream.
+
2.3) Do not respawn as the same character after death: you must either switch to a different character, or at the very least, change the name of your character for that round until they die again. (This rule does not need to be followed on game modes such as Slayer and Capture and Hold.)
  
*You are allowed to handle SSD. Taking ID’s and other important items are often helpful and at times mandatory.
+
2.4) Using information gained from any sources other than IC means is forbidden. No IC in OOC, or OOC in IC. No showing screenshots of a current round in the Discord unless a reasonable amount of time (10+ minutes) have passed, or if no sensitive information can be gleaned from the screenshot (i.e a screencap of a funny conversation).
  
*No self-antagging. You value your job, your faction and your coworkers lives. Even in the event those three things no longer apply, you are not to be found firing alongside the insurrectionists or grunts. Vice versa.
+
2.5) You are allowed to handle SSD players, but you may not kill them, intentionally leave them in situations where they may die, or otherwise leave them in situations where they will not be able to play the game any further (i.e kidnapping them and locking them in brig for the rest of the round). You are allowed to take IDs and other important items off SSD players when necessary, unless it is forbidden by faction leaders for whatever reason ICly.
  
*You do not have the skills of every job. You are only expected to have the skills of your current job.
+
2.6) No end-of-round grief/EoRG.
  
 +
2.7) When defending a point, area, or base, you must ensure that it is accessible via walking on harm intent. You may not wall off sections, doors, or other openings. Stacking barbed wire is forbidden. Tank traps require a 1x1 minimum gap between them. You cannot hide artifacts, nukes, or other important and/or mission-critical items in walls, or place them in areas that are inaccessible to certain factions.
  
'''RULE 3: BEHAVIOR EXPECTATION'''
+
2.8) All factions may use the weapons, vehicles, and technology of other factions. Note that the Covenant is usually semi-restricted by rules regarding heresy, which is handled almost exclusively IC.
  
*No racism. This includes shouting “ALLAHU AKBAR” before explosions. Discriminating people based off gender/race/religion is not tolerable.
+
2.9) In game modes such as Reclamation and Outer Colonies, as the Covenant, you may not use a Slipspace Core received from a Slipspace Tender ship without first attempting to use and detonate the Antimatter Bomb on the ODP/Asteroid Base. When using the Slipspace Core, you may not intentionally place it in areas that may be hard to reach or otherwise find by the UNSC; it must be inside an accessible area on the ODP.
  
*No talking about other servers negatively in OOC.
+
2.10) Do not build solid walls, place barbed wire, or otherwise place any sort of potential obstacle that is NOT a bomb on top of bomb points on the ODP/Moon Base. Building walls and similar barricades around these sites is fine, provided that they are still accessible by foot. Any violations WILL be completely cleared by admin deletion so that there are no defenses at all for the offending bomb point.
  
*Using mechanics such as atmospherics or the chemical system to disrupt the round, may be met with a ban. Remember to contact adminhelp in such situations where you want to use these tools in such a way.
+
2.11) Do not place gamemode-critical items, such as the Antimatter Bomb/Slipspace Cores or the Artifact, on z-levels inaccessible to one or more factions. This includes not making the Z-level in which the gamemode-critical item is in inaccessiable.
  
*Nothing NSFW in OOC.
+
2.12) When defending a certain position in space, such as an ODP or another ship, you may not call in other ships and cover the position in stacks of ships to act as a bodyshield. Ships that are summoned should be called in with the intent of using them as a means to attack other ships, to retrieve certain resources, or otherwise as a means of transport.
  
*If there is evidence of you outwardly greifing other servers, we may decide to remove you from our own for your behavior.
 
  
*No harassment of other players. If you have an issue you can take it to the player complaints forum. If you have nothing really to show there, then you likely have nothing of value to spout in OOC about them.
 
  
*English is the only allowed language. We have IC languages for your secret whisper parties, use those.
 
  
*No collaboration of activities such as skype or teamspeak to give yourself an edge in the game. This is more easily noticeable than you suspect.
+
== Roleplay Rules ==
 +
<br>
  
 +
3.1) Erotic roleplay is forbidden. This also includes stalking, sexual harassment, or generally just making people feel sexually uncomfortable.
  
'''RULE 4: BAN EVASION'''
+
3.2) Self-antagging is generally forbidden. You value your job, your co-workers/comrades, and your life. However, instances of being a self-antag may be permitted if you have both admin permission and have a proper, roleplayed out work-up to it.
  
*Ban Evasion by the use of TOR, or a program with the same endgoal, will be punished by a permanent ban.
+
3.3) The name of your character cannot be the same as a canon character’s (i.e John-117, Thel ‘Vadam), cannot be the same as a notable real-life person’s (i.e Michael Jackson, Barack Obama, Adolf Hitler), cannot be a meme/immature name (i.e Chad Thundercock, Chungus), and must be appropriate for the species of that character.
  
*Ban Evasion by the use of alt-ckeys to bypass a ban  is forbidden and will earn you a permanent ban.
+
3.4) Your character should speak in a matter that is realistic and consistent with their race/lore (to the best of your knowledge). Basically, don’t use “leet”-speak or internet slang.
  
*Using another users account to access whitelisted features is forbidden and will land you severe ban.
+
3.5) You must roleplay according to the level of knowledge that your role and/or species would have in the setting of the universe. For example, a simple marine would not be aware that the Spartan-IIs consist of child soldiers kidnapped, conscripted, and trained from 6 years of age, while that information might be more readily known by an ONI researcher.
  
*If you and another person are playing this server and have the same IP ahelp letting staff know before hand.
+
3.6) Your character may not act psychotic (i.e randomly murdering people, frying up the body parts of your enemies regardless of their species and eating them) without both admin permission and a proper, roleplayed out work-up to said psychotic actions. Ahelp about your plans if you genuinely want to do this.
 +
 
 +
3.7) Faction leaders and commanders are allowed to punish those that disobey orders as they see fit, which may include execution.
 +
 
 +
=== UNSC Facing Rules ===
 +
 
 +
3.8) For the UNSC, they must not randomly kill civilians (including NPCs) unless they have a valid IC reason to do so; they work to protect the UEG, as well as its citizens. These reasons could be that the civilians refuse to comply with orders in an active warzone, are openly armed on a colony with an active Insurrectionist presence, or otherwise hinder the UNSC’s objectives on a colony or elsewhere. When in doubt, ahelp it!
 +
 
 +
3.9) For the UNSC, the UNSC strongly values the law; commanding staff must follow The Law, and enforce it as necessary on ships under their command, such as arresting marines should they break the law (provided that they broke said law under unreasonable circumstances - for example, a marine breaking down a door is acceptable when the Covenant is actively invading the colony.)
 +
 
 +
3.10) For the UNSC, marines are to never wear uniforms sanctioned outside normal UNSC regulations, to avoid friendly fire instances and to show the enemy that the UNSC is a professional standing army. This includes civilian gear, Insurrectionist gear, and Covenant gear. Failure to adhere to this will result in a dressing-down and potential demotion. Obviously, exceptions may be granted for espionage missions or for donor gear.
 +
 
 +
=== Insurrectionist/URF Facing Rules ===
 +
 
 +
3.11) For the Insurrection/URF, the Insurrection is here on the colony to free the citizens of the outer colonies from the tyrannical grip of the UNSC by any means necessary. They should not be murdering citizens (NPC or player) without a sufficient reason, such as self-defense, or for more diabolical schemes (assuming that they are approved by an admin beforehand) such as dressing up as a marine, killing innocents, and then pinning the blame on the UNSC.
 +
 
 +
3.12) For the Insurrection/URF, Insurrectionists are allowed to freely disguise themselves as marines or similar roles.
 +
 
 +
=== Civilian Facing Rules ===
 +
 
 +
3.13) For civilians, they are freely allowed to align themselves with the UNSC, the URF, or even the Covenant (should they somehow let you join). Once they devote themselves to a faction, they will lose their status as a “civilian”, and as such may be treated as a hostile enemy by other factions!
 +
 
 +
=== Covenant Facing Rules ===
 +
 
 +
3.14) For the Covenant, the Covenant is an extremely religious group, whose hierarchs have declared humanity to be a heretical race that must be exterminated. As such, they should not seek to cooperate, team up, or otherwise be friendly to humans unless it is beneficial to the Covenant in some way (i.e stopping an infestation, tricking them to receive valuable intel/items/prisoners, etc). However, individuals may choose to be friendly to humans regardless, but they risk the consequences of being punished for heresy!
 +
 
 +
3.15) For the Covenant, it is the job of authority figures (Sangheili of any rank, San’shyuum, Unggoy Deacons) to enforce the rules against heresy. What exactly constitutes as “heresy” is semi-ambiguous, but generally, anything involving the handling of most human technology, positively associating with humans, or painting the Covenant and its religion in a bad light is seen as heretical. Covenant players are allowed to use human weapons and technology, but Covenant authority figures are also allowed to punish their subordinates for the usage of human tech. This should depend on the context of the situation, however; for example, a Elite picking up a human shotgun for shits and giggles would certainly count as heretical, while one that only resorted to the use of human weapons after his own weapons were lost and/or lost ammo would be spared of punishment. It should also be clarified that having human prisoners is not inherently heretical.
 +
 
 +
3.16) For Huragok specifically, despite spawning in as a Covenant role, they are ultimately a neutral role that can join any faction. However, they cannot join of their own free will, and must be coerced into joining this faction, such as being separated from their teammates and surrounded by the enemy.
 +
 
 +
3.17) For Huragok specifically, they are incredibly pacifistic and will avoid fighting back at all unless it is in an emergency (i.e being actively shot at). Otherwise, they should not act hostile or otherwise assist in directly antagonistic actions (like overdosing people), unless it is “passive” (i.e breaking down the walls of a ship’s hull).
 +
 
 +
3.18) For Huragok specifically, when speaking in sign language, they may only use one-word responses, and cannot chain multiple responses into something coherent unless they are asked relevant questions (i.e being asked if they’re lost and responded “HELP”, “ME”, “STRANDED”). You are allowed to be more expressive/communicative with vocalizations like chirps, whistles, and croons, or outright gesturing.
 +
 
 +
3.19) For the Covenant, authority figures should avoid using the Glassing Beam on the planet (in Reclamation/Outer Colonies) until the artifact has been retrieved. If the situation is deemed unwinnable, they may choose to glass the planet in order to destroy the artifact and deny the enemy access to it.
 +
 
 +
3.20) For the Covenant, most of the covenant live in extreme fear of their superiors at all times, whose zeal often is the cause of many beatings, if not deaths, of those who disobey. Mutiny for the covenant species is disallowed without admin permission and a sufficient IC reason (i.e their leader ordering to glass the colony despite the artifact not being retrieved). Brutes, due to their nature, are given more freedom with the reasoning but still need to ahelp.
 +
 
 +
<br>
 +
 
 +
=== UEG COLONY LAWS (2550) ===
 +
'''(Non-Governed Colonies are allowed to create their own guidelines)'''
 +
<br>
 +
 
 +
*Illegal Firearm - 15 Minutes, Confiscation of Firearm
 +
*Illegal Drugs - 10 Minutes, Confiscation and Destruction of Drugs.
 +
*Trespass - 5 Minutes, Questioning
 +
*Breaking and Entering - 5 Minutes, Questioning
 +
*Assault (Non-Lethal Punches, Disarming/Pushing) - 5 Minutes
 +
*Aggravated Assault (Lethal Punches, Neck Grabs, any/all wrestling 'attacks') - 15 Minutes, Questioning
 +
*Aggravated Assault With A Deadly Weapon (Attacking someone with a knife/gun butt/spear/gun) - 30 Minutes, Questioning, Confiscation of Weapon
 +
*Attempted Murder (Shooting someone, repeated attacks with deadly weapons. Typically paired with Aggravated Assault With A Deadly Weapon. This does not apply to marines... *typically. If the marine has broken the ROE, yes. If not, no.) - Permanent Confinement, Questioning, Confiscation of Weapon
 +
*Murder - Permanent Confinement, Questioning, Execution
 +
*Assault on an Officer (or Marine) - 25 Minutes, Questioning
 +
*Insurrectionist Activity - Extradition to the UNSC
 +
*Attempted Murder of an Officer (or Marine) - Summary Execution
 +
As an aside, if a marine is acting 'rogue', give them a chance to come in, and question them thoroughly. If they refuse, subdue and question them thoroughly. Ensure you listen to both sides.

Latest revision as of 21:28, 21 March 2026

Server Rules


1.1) If you are not certain about something, ahelp an admin about it. We are here to assist you.
1.2) If there are no admins or moderators online, and you have an issue, adminhelp anyway as it will make a log and ping admins. If you have complaints about a player for actions that occurred while no staff were available, file a complaint in the Player Complaints section on the forum.
1.3) If there are no staff online and a player is being excessively aggressive (i.e attacking people), you are allowed to protect yourself and others from them via lethal means. This is not an excuse to murder someone you find annoying. Make sure you establish an adminhelp even if no admins are currently online, wait 5 minutes and then feel free to execute the troublemaker and you will likely never have to expect a ping.
1.4) Admins have the full power to decide the harshness of a punishment, dictated by past records and their own judgement. If you feel you have been unfairly punished, file a complaint in the Office of Investigations section on the forum.
1.5) Admins and other staff members are not exempt from the rules whatsoever. If you feel a staff member has been breaking rules, file a complaint in the Office of Investigations section on the forum.
1.6) Excessive disrespect and rudeness towards staff will likely result in a ban.
1.7) If an admin tells you to stop a specific behavior or series of actions, you must listen and obey for that time being.
1.8) Ban evasion via the usage of TOR or other programs with the same end goal, or by using alt-CKEYs, will be met with a permanent ban.
1.9) Using another user’s account to access whitelisted features that you normally do not have access to is forbidden, and will be met with severe punishment.
1.10) You are allowed to handle SSD without permission. Taking ID's and other important items are often helpful and at times mandatory.

Admins are also fully expected to follow the rules. Violations are to be posted on the admin complaint forum . Keep in mind just because something is posted there, it is not grounds for dismissal, but merely grounds for behavior correction.



General Gameplay Rules


2.1) For all factions, rushing to intentionally remove, disable, destroy, or block off another faction’s spawn point within the first 10 - 20 minutes of a round is forbidden.
2.2) All NPCs should be treated as though they were fellow players. In other words, don’t murder them for no reason.
2.3) Do not respawn as the same character after death: you must either switch to a different character, or at the very least, change the name of your character for that round until they die again. (This rule does not need to be followed on game modes such as Slayer and Capture and Hold.)
2.4) Using information gained from any sources other than IC means is forbidden. No IC in OOC, or OOC in IC. No showing screenshots of a current round in the Discord unless a reasonable amount of time (10+ minutes) have passed, or if no sensitive information can be gleaned from the screenshot (i.e a screencap of a funny conversation).
2.5) You are allowed to handle SSD players, but you may not kill them, intentionally leave them in situations where they may die, or otherwise leave them in situations where they will not be able to play the game any further (i.e kidnapping them and locking them in brig for the rest of the round). You are allowed to take IDs and other important items off SSD players when necessary, unless it is forbidden by faction leaders for whatever reason ICly.
2.6) No end-of-round grief/EoRG.
2.7) When defending a point, area, or base, you must ensure that it is accessible via walking on harm intent. You may not wall off sections, doors, or other openings. Stacking barbed wire is forbidden. Tank traps require a 1x1 minimum gap between them. You cannot hide artifacts, nukes, or other important and/or mission-critical items in walls, or place them in areas that are inaccessible to certain factions.
2.8) All factions may use the weapons, vehicles, and technology of other factions. Note that the Covenant is usually semi-restricted by rules regarding heresy, which is handled almost exclusively IC.
2.9) In game modes such as Reclamation and Outer Colonies, as the Covenant, you may not use a Slipspace Core received from a Slipspace Tender ship without first attempting to use and detonate the Antimatter Bomb on the ODP/Asteroid Base. When using the Slipspace Core, you may not intentionally place it in areas that may be hard to reach or otherwise find by the UNSC; it must be inside an accessible area on the ODP.
2.10) Do not build solid walls, place barbed wire, or otherwise place any sort of potential obstacle that is NOT a bomb on top of bomb points on the ODP/Moon Base. Building walls and similar barricades around these sites is fine, provided that they are still accessible by foot. Any violations WILL be completely cleared by admin deletion so that there are no defenses at all for the offending bomb point.
2.11) Do not place gamemode-critical items, such as the Antimatter Bomb/Slipspace Cores or the Artifact, on z-levels inaccessible to one or more factions. This includes not making the Z-level in which the gamemode-critical item is in inaccessiable.
2.12) When defending a certain position in space, such as an ODP or another ship, you may not call in other ships and cover the position in stacks of ships to act as a bodyshield. Ships that are summoned should be called in with the intent of using them as a means to attack other ships, to retrieve certain resources, or otherwise as a means of transport.



Roleplay Rules


3.1) Erotic roleplay is forbidden. This also includes stalking, sexual harassment, or generally just making people feel sexually uncomfortable.
3.2) Self-antagging is generally forbidden. You value your job, your co-workers/comrades, and your life. However, instances of being a self-antag may be permitted if you have both admin permission and have a proper, roleplayed out work-up to it.
3.3) The name of your character cannot be the same as a canon character’s (i.e John-117, Thel ‘Vadam), cannot be the same as a notable real-life person’s (i.e Michael Jackson, Barack Obama, Adolf Hitler), cannot be a meme/immature name (i.e Chad Thundercock, Chungus), and must be appropriate for the species of that character.
3.4) Your character should speak in a matter that is realistic and consistent with their race/lore (to the best of your knowledge). Basically, don’t use “leet”-speak or internet slang.
3.5) You must roleplay according to the level of knowledge that your role and/or species would have in the setting of the universe. For example, a simple marine would not be aware that the Spartan-IIs consist of child soldiers kidnapped, conscripted, and trained from 6 years of age, while that information might be more readily known by an ONI researcher.
3.6) Your character may not act psychotic (i.e randomly murdering people, frying up the body parts of your enemies regardless of their species and eating them) without both admin permission and a proper, roleplayed out work-up to said psychotic actions. Ahelp about your plans if you genuinely want to do this.
3.7) Faction leaders and commanders are allowed to punish those that disobey orders as they see fit, which may include execution.

UNSC Facing Rules

3.8) For the UNSC, they must not randomly kill civilians (including NPCs) unless they have a valid IC reason to do so; they work to protect the UEG, as well as its citizens. These reasons could be that the civilians refuse to comply with orders in an active warzone, are openly armed on a colony with an active Insurrectionist presence, or otherwise hinder the UNSC’s objectives on a colony or elsewhere. When in doubt, ahelp it!
3.9) For the UNSC, the UNSC strongly values the law; commanding staff must follow The Law, and enforce it as necessary on ships under their command, such as arresting marines should they break the law (provided that they broke said law under unreasonable circumstances - for example, a marine breaking down a door is acceptable when the Covenant is actively invading the colony.)
3.10) For the UNSC, marines are to never wear uniforms sanctioned outside normal UNSC regulations, to avoid friendly fire instances and to show the enemy that the UNSC is a professional standing army. This includes civilian gear, Insurrectionist gear, and Covenant gear. Failure to adhere to this will result in a dressing-down and potential demotion. Obviously, exceptions may be granted for espionage missions or for donor gear.

Insurrectionist/URF Facing Rules

3.11) For the Insurrection/URF, the Insurrection is here on the colony to free the citizens of the outer colonies from the tyrannical grip of the UNSC by any means necessary. They should not be murdering citizens (NPC or player) without a sufficient reason, such as self-defense, or for more diabolical schemes (assuming that they are approved by an admin beforehand) such as dressing up as a marine, killing innocents, and then pinning the blame on the UNSC.
3.12) For the Insurrection/URF, Insurrectionists are allowed to freely disguise themselves as marines or similar roles.

Civilian Facing Rules

3.13) For civilians, they are freely allowed to align themselves with the UNSC, the URF, or even the Covenant (should they somehow let you join). Once they devote themselves to a faction, they will lose their status as a “civilian”, and as such may be treated as a hostile enemy by other factions!

Covenant Facing Rules

3.14) For the Covenant, the Covenant is an extremely religious group, whose hierarchs have declared humanity to be a heretical race that must be exterminated. As such, they should not seek to cooperate, team up, or otherwise be friendly to humans unless it is beneficial to the Covenant in some way (i.e stopping an infestation, tricking them to receive valuable intel/items/prisoners, etc). However, individuals may choose to be friendly to humans regardless, but they risk the consequences of being punished for heresy!
3.15) For the Covenant, it is the job of authority figures (Sangheili of any rank, San’shyuum, Unggoy Deacons) to enforce the rules against heresy. What exactly constitutes as “heresy” is semi-ambiguous, but generally, anything involving the handling of most human technology, positively associating with humans, or painting the Covenant and its religion in a bad light is seen as heretical. Covenant players are allowed to use human weapons and technology, but Covenant authority figures are also allowed to punish their subordinates for the usage of human tech. This should depend on the context of the situation, however; for example, a Elite picking up a human shotgun for shits and giggles would certainly count as heretical, while one that only resorted to the use of human weapons after his own weapons were lost and/or lost ammo would be spared of punishment. It should also be clarified that having human prisoners is not inherently heretical.
3.16) For Huragok specifically, despite spawning in as a Covenant role, they are ultimately a neutral role that can join any faction. However, they cannot join of their own free will, and must be coerced into joining this faction, such as being separated from their teammates and surrounded by the enemy.
3.17) For Huragok specifically, they are incredibly pacifistic and will avoid fighting back at all unless it is in an emergency (i.e being actively shot at). Otherwise, they should not act hostile or otherwise assist in directly antagonistic actions (like overdosing people), unless it is “passive” (i.e breaking down the walls of a ship’s hull).
3.18) For Huragok specifically, when speaking in sign language, they may only use one-word responses, and cannot chain multiple responses into something coherent unless they are asked relevant questions (i.e being asked if they’re lost and responded “HELP”, “ME”, “STRANDED”). You are allowed to be more expressive/communicative with vocalizations like chirps, whistles, and croons, or outright gesturing.
3.19) For the Covenant, authority figures should avoid using the Glassing Beam on the planet (in Reclamation/Outer Colonies) until the artifact has been retrieved. If the situation is deemed unwinnable, they may choose to glass the planet in order to destroy the artifact and deny the enemy access to it.
3.20) For the Covenant, most of the covenant live in extreme fear of their superiors at all times, whose zeal often is the cause of many beatings, if not deaths, of those who disobey. Mutiny for the covenant species is disallowed without admin permission and a sufficient IC reason (i.e their leader ordering to glass the colony despite the artifact not being retrieved). Brutes, due to their nature, are given more freedom with the reasoning but still need to ahelp.


UEG COLONY LAWS (2550)

(Non-Governed Colonies are allowed to create their own guidelines)

  • Illegal Firearm - 15 Minutes, Confiscation of Firearm
  • Illegal Drugs - 10 Minutes, Confiscation and Destruction of Drugs.
  • Trespass - 5 Minutes, Questioning
  • Breaking and Entering - 5 Minutes, Questioning
  • Assault (Non-Lethal Punches, Disarming/Pushing) - 5 Minutes
  • Aggravated Assault (Lethal Punches, Neck Grabs, any/all wrestling 'attacks') - 15 Minutes, Questioning
  • Aggravated Assault With A Deadly Weapon (Attacking someone with a knife/gun butt/spear/gun) - 30 Minutes, Questioning, Confiscation of Weapon
  • Attempted Murder (Shooting someone, repeated attacks with deadly weapons. Typically paired with Aggravated Assault With A Deadly Weapon. This does not apply to marines... *typically. If the marine has broken the ROE, yes. If not, no.) - Permanent Confinement, Questioning, Confiscation of Weapon
  • Murder - Permanent Confinement, Questioning, Execution
  • Assault on an Officer (or Marine) - 25 Minutes, Questioning
  • Insurrectionist Activity - Extradition to the UNSC
  • Attempted Murder of an Officer (or Marine) - Summary Execution

As an aside, if a marine is acting 'rogue', give them a chance to come in, and question them thoroughly. If they refuse, subdue and question them thoroughly. Ensure you listen to both sides.