Difference between revisions of "CRS Unyielding Transgression"

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Starting at the umbilicals found in the middle of the ship, the first room connect to them is the <span style="color:#8B4513"> Hanger bays </span> which house the vehicles employed by the UNSC. Leaving the hangers, you can see both the <span style="color:#FFA500"> ODST and Marine armories </span> as well as the <span style="color:#32CD32"> Medical Bay </span> which will hold all the equipment you could need to deploy to the planet. Connected to the armories is the briefing room, which is directly connected to both the ODST and marine armories via a door located on the left side of both rooms. Outside the briefing room you'll find two <span style="color:#FFFF00"> Local Firing Control Rooms </span> which can be used to directly control the local ship weapons such as missiles and rockets. You'll also find the <span style= "color:#0000ff"> MAC room </span> which houses both of the MACs found on the Iron Will.
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The zone in <span style="color:#EC00FF"> purple represents the hangar </span>. This is where most pods, the boarding pods, the spirits and other vehicles are stored. The rooms to the west store useful supplies to build or restock your gear.
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Down the halls leading right of the medbay, you'll find the <span style="#C0C0C0"> Brig </span> and the <span style="color:#800080"> Bridge </span>, futher along from there you'll find the <span style="color:#FF0000"> Engineering bay </span>. These three areas will ensure the ship itself can remain operational whilst ground operations are on going.
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The zone in <span style="color:#F499FF"> light pink represents the bridge </span>. You can find most of the ship consoles, like weapons, helm, boarding pod launcher, laser projector, superluminal comunications, squad consoles and crew monitoring, perfect to the shipmaster to access quicly. Next to it is cargo and all the way east the hallway is engineering, where you can find shields, a slipspace core, and artifact related bussiness.
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The zone in <span style="color:#0008FF"> dark blue represents the medbay </span> where you may find all needed to heal the sick and wounded.
Other areas that aren't marked are the umbilicals (where you'll start) and the various boarding pods (the green ones) and escape pods (the white ones), aswell as the cryo bay (located to the north of the morgue section of the medbay)
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The zone in <span style="color:#FF0000"> red are the Sangheili quarters </span>. In this room all sangheili spawn and prepare for the round. They have two rooms, a living room and the gear storage.
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The zone in <span style="color:#FF7400"> orange are the kig yar quarters </span>. Here both kig yar and T-vaoan spawn and prepare for the round. They have a dormitory, a living room and a gear storage.
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The zone in <span style="color:#2EFF00"> green is the methane suite </span>. Where the unggoy live and prepare, they have the most luxurious food nipple, quality bed couches and the only crayon in the whole ship.
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The zone in <span style="color:#FFFF00"> yellow are the Jiralhanae quarters </span>. An improvised space taken from sangheili bedrooms to give the recently incorporated Jiralhanae a chance in the Unyielding Transgression. Their bedrooms and gear storage are really tight due to space problems.
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The zone in <span style="color:#ABFFFF"> light blue is the Yanme'e room </span>. Part of the methane suit, they have a room made of the same material they build their hives of, the room is composed only of a gear storage
  
 
=== Specifications ===
 
=== Specifications ===

Latest revision as of 10:20, 23 December 2021


CRS Unyielding Transgression

The CRS Unyielding Transgression, replacing the DAV Vindictive Infraction for its better combat performance, assigned to the Tauri 111 sector, it harasses and fights the UNSC forces located arround Geminus. It holds a detachment of each species with rooms for each one, the latest one being added to it the Jiralhanae, having as their improvised room part of the Sangheili bedrooms. The ship being a light cruiser, holds great tactical importance for the covenant to the sector. Created by the Assembly Forges.

Layout

Unyielding-Transgression.png

The zone in purple represents the hangar . This is where most pods, the boarding pods, the spirits and other vehicles are stored. The rooms to the west store useful supplies to build or restock your gear.

The zone in light pink represents the bridge . You can find most of the ship consoles, like weapons, helm, boarding pod launcher, laser projector, superluminal comunications, squad consoles and crew monitoring, perfect to the shipmaster to access quicly. Next to it is cargo and all the way east the hallway is engineering, where you can find shields, a slipspace core, and artifact related bussiness.

The zone in dark blue represents the medbay where you may find all needed to heal the sick and wounded.

The zone in red are the Sangheili quarters . In this room all sangheili spawn and prepare for the round. They have two rooms, a living room and the gear storage.

The zone in orange are the kig yar quarters . Here both kig yar and T-vaoan spawn and prepare for the round. They have a dormitory, a living room and a gear storage.

The zone in green is the methane suite . Where the unggoy live and prepare, they have the most luxurious food nipple, quality bed couches and the only crayon in the whole ship.

The zone in yellow are the Jiralhanae quarters . An improvised space taken from sangheili bedrooms to give the recently incorporated Jiralhanae a chance in the Unyielding Transgression. Their bedrooms and gear storage are really tight due to space problems.

The zone in light blue is the Yanme'e room . Part of the methane suit, they have a room made of the same material they build their hives of, the room is composed only of a gear storage

Specifications

Name: CRS Unyielding Transgression

Class: Zanar-Pattern/CRS Light Cruiser

Builders: Secondary Assembly Forges

Armour : Reinforced nanolaminate. 2,5 meters thick

Armaments: 8x Sintra-pattern plasma torpedo silos 18x Pulse Turrets

1x Energy projector

Repulsor engines

Length: 300 metres

Width: 145 Meters

Complement: Type-25 Troop Carrier Spirit (2) Type-26 Assault Gun Carriage Wraith (2) Type-29 Troop/Vehicle Transport Shadow (2) Type-32 Rapid Assault Vehicles Ghost (6) Type-55 Drop Pod IBC (14) Escape pods (4)

Minimum crew: 2

Designed: UNKNOWN

Laid down: UNKNOWN

Launched: UNKNOWN

Commissioned: UNKNOWN

The Zanar-pattern has been described as resembling "luminous manta rays." and are essentially a smaller and weaker version of the CCS-class battlecruiser. The Zanar-pattern and CCS-class are almost identical from the outside, distinguishable only by their difference in size and coloration.