Difference between revisions of "Taurus City"

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(Added locations of interest and information about these locations (still WIP))
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[[File:Taurus.png|thumb]]
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[[File:Taurus.png|thumb|The city of Taurus. Click on the image to view the map in full resolution.]]
  
This map is only played with the Capture and Hold mode and as such follows the same rules and objectives for each side.
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'''Taurus City''' is a map reserved for the Capture and Hold gamemode. It is thematically based around a small city, featuring a variety of buildings with various functions, wide open roads, sidewalks with occasional structures useful for cover, and a beachfront on the south end of the map. Capture Points for the gamemode are found throughout the city within the various buildings, requiring players to cover large areas in order to complete their objectives and win the round. The map features only one Z-Level, and as such features no rooftops or subterranean features.
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=== BUILDINGS ===
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'''Hospital:''' The largest building on the map, it is easily recognized by its size and stark white walls. It features a large variety of rooms, including waiting rooms, lobbies, offices, a staff lounge, a cryogenics room, a operation room, a pharmacy, rooms for patients, a body scanner room, a morgue, and a ambulance car park. A wide variety of medical supplies can be found around the hospital, making it useful for stocking up or brewing helpful chems when in a pinch and away from your faction's ship. It has the chance to spawn a Capture Point in the staff lounge. The Hospital is located on the western edge of the map.
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'''City Hall/Court House:''' Rather than being one single structure, this is in fact two buildings directly adjacent to each other. The left half of the building is the City Hall, and the right half the Court House. The City Hall features a lobby, a washroom, a staff room, a meeting room, a car park, and the Mayor's office and personal quarters. The front door and car park door can be 'locked' from the inside with a gate mechanism. The Court House features a court room, three different offices for lawyers, and a interrogation/evidence room for detectives. The interrogation/evidence room connects both buildings to each other, but can be 'locked' with a gate mechanism. The City Hall has a chance to spawn a Capture Point in the Mayor's office. The City Hall/Court House is located on the north-west side of the map.
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'''Police Department:''' The PD is the only black building on the map, making it easily recognizable. It features a front lobby, a jail with two prisoner cells and a shower room, a meeting room, a staff lounge, a washroom, the Police Chief's office, a tool closet, and an armory. The armory features various weapons, gear, a vendor, and a armor repair bench, making it useful to stock up when in a pinch and away from your faction's ship. The Police Department has a chance to spawn a Capture Point in the jail. The Police Department is located on the west side of the map.
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'''Museum/Library:''' A small building, the Museum/Library features some artifacts, a book checkout counter, a small library, and a reading lounge. It does not have any Capture Point spawns. The Museum/Library is located on the south-west side of the map.
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'''Bar/Diner:''' A very small building, it features only a eating area, a bar, and a kitchen. It does not have any Capture Point spawns. The Bar/Diner is located at the center of the map.
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'''Church:''' A small building, the Church features a nave, a confession booth, a pastor's office, a crematorium, and an outdoors graveyard. It does not have any Capture Point spawns. The Church is located at the center of the map.
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'''Arcade:''' A tiny building, it features a prize counter, a game room with arcade machines, and a side room with some vending machines. It does not have any Capture Point spawns. The Arcade is located on the south side of the map.
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'''Community Center:''' A moderately sized building, the Community Center features a kitchen, a eating area, a reading area, a small garden, a lounge, a bathroom, and a manager's office. The Community Center has a chance to spawn a Capture Point in the Manager's office. The Community Center is located on the south side of the map.
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'''Botanical Garden:''' The second-largest single building on the map, the Botanical Garden features a large indoors garden with a water feature, and a botanist's room. The Botanical Garden has a chance to spawn a Capture Point in the garden. The Botanical Garden is located on the north-eastern edge of the map.
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'''Restaurant:''' A sizable building, it features two large dining areas, a central lobby, a bar, and a large kitchen. The Restaurant has a chance to spawn a Capture Point in the lobby. The Botanical Garden is located on the east side of the map.
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'''Community Pool/Apartments:''' A moderately sized building, the Community Pool

Revision as of 09:00, 30 January 2023

The city of Taurus. Click on the image to view the map in full resolution.

Taurus City is a map reserved for the Capture and Hold gamemode. It is thematically based around a small city, featuring a variety of buildings with various functions, wide open roads, sidewalks with occasional structures useful for cover, and a beachfront on the south end of the map. Capture Points for the gamemode are found throughout the city within the various buildings, requiring players to cover large areas in order to complete their objectives and win the round. The map features only one Z-Level, and as such features no rooftops or subterranean features.

BUILDINGS

Hospital: The largest building on the map, it is easily recognized by its size and stark white walls. It features a large variety of rooms, including waiting rooms, lobbies, offices, a staff lounge, a cryogenics room, a operation room, a pharmacy, rooms for patients, a body scanner room, a morgue, and a ambulance car park. A wide variety of medical supplies can be found around the hospital, making it useful for stocking up or brewing helpful chems when in a pinch and away from your faction's ship. It has the chance to spawn a Capture Point in the staff lounge. The Hospital is located on the western edge of the map.

City Hall/Court House: Rather than being one single structure, this is in fact two buildings directly adjacent to each other. The left half of the building is the City Hall, and the right half the Court House. The City Hall features a lobby, a washroom, a staff room, a meeting room, a car park, and the Mayor's office and personal quarters. The front door and car park door can be 'locked' from the inside with a gate mechanism. The Court House features a court room, three different offices for lawyers, and a interrogation/evidence room for detectives. The interrogation/evidence room connects both buildings to each other, but can be 'locked' with a gate mechanism. The City Hall has a chance to spawn a Capture Point in the Mayor's office. The City Hall/Court House is located on the north-west side of the map.

Police Department: The PD is the only black building on the map, making it easily recognizable. It features a front lobby, a jail with two prisoner cells and a shower room, a meeting room, a staff lounge, a washroom, the Police Chief's office, a tool closet, and an armory. The armory features various weapons, gear, a vendor, and a armor repair bench, making it useful to stock up when in a pinch and away from your faction's ship. The Police Department has a chance to spawn a Capture Point in the jail. The Police Department is located on the west side of the map.

Museum/Library: A small building, the Museum/Library features some artifacts, a book checkout counter, a small library, and a reading lounge. It does not have any Capture Point spawns. The Museum/Library is located on the south-west side of the map.

Bar/Diner: A very small building, it features only a eating area, a bar, and a kitchen. It does not have any Capture Point spawns. The Bar/Diner is located at the center of the map.

Church: A small building, the Church features a nave, a confession booth, a pastor's office, a crematorium, and an outdoors graveyard. It does not have any Capture Point spawns. The Church is located at the center of the map.

Arcade: A tiny building, it features a prize counter, a game room with arcade machines, and a side room with some vending machines. It does not have any Capture Point spawns. The Arcade is located on the south side of the map.

Community Center: A moderately sized building, the Community Center features a kitchen, a eating area, a reading area, a small garden, a lounge, a bathroom, and a manager's office. The Community Center has a chance to spawn a Capture Point in the Manager's office. The Community Center is located on the south side of the map.

Botanical Garden: The second-largest single building on the map, the Botanical Garden features a large indoors garden with a water feature, and a botanist's room. The Botanical Garden has a chance to spawn a Capture Point in the garden. The Botanical Garden is located on the north-eastern edge of the map.

Restaurant: A sizable building, it features two large dining areas, a central lobby, a bar, and a large kitchen. The Restaurant has a chance to spawn a Capture Point in the lobby. The Botanical Garden is located on the east side of the map.

Community Pool/Apartments: A moderately sized building, the Community Pool