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	<id>https://projectunsc.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Reclamation</id>
	<title>Reclamation - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://projectunsc.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Reclamation"/>
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	<updated>2026-05-25T09:34:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Reclamation&amp;diff=1819&amp;oldid=prev</id>
		<title>Ilikesaying: grammar/english corrections, updating to modern code as of 2023 janurary</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Reclamation&amp;diff=1819&amp;oldid=prev"/>
		<updated>2023-01-22T06:58:01Z</updated>

		<summary type="html">&lt;p&gt;grammar/english corrections, updating to modern code as of 2023 janurary&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:58, 22 January 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot; &gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On this version of Reclamation, the Covenant has to bomb a space &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;instalation&lt;/del&gt;. This version of reclamation is found in the ''Geminus city'' and ''KS7_emsvile_spaceodp'' modes in map rotation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On this version of Reclamation, the Covenant has to bomb a space &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;installation&lt;/ins&gt;. This version of reclamation is found in the ''Geminus city'' and ''KS7_emsvile_spaceodp'' modes in map rotation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first stage is the same as in UNSC outpost, however, now the Covenant &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has to &lt;/del&gt;take &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their &lt;/del&gt;spirit to space, and with EVA gear break into the ODP Cassius &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with charges &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;plant &lt;/del&gt;the bomb into either &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;randomised &lt;/del&gt;spots each round, or they can go to the MAC control room &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(Image needed)&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wich &lt;/del&gt;always has a bomb spot.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ç&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first stage is the same as in UNSC outpost, however, now the Covenant &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can either &lt;/ins&gt;take &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;spirit to space, and with EVA gear break into the ODP Cassius &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or take a boarding pod directly into the ODP Cassius and use Breaching Charges on both strategies &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;breach a way for &lt;/ins&gt;the bomb &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to be placed &lt;/ins&gt;into either &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the randomized &lt;/ins&gt;spots each round, or they can go to the MAC control room, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which &lt;/ins&gt;always has a bomb spot.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The strategy for this map should be the same, get in, plant bomb, defend, leave. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Exept for the &lt;/del&gt;EVA armor &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;being &lt;/del&gt;weaker than &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the standart one&lt;/del&gt;, at least the UNSC will also have to wear EVA too. It is a good idea to allow Unggoy and Yanme'e lead the charge, as can wear their normal armor and unggoy can spend as much time in space as they can in land due to breathing methane.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The strategy for this map should be the same, get in, plant bomb, defend, leave. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Except &lt;/ins&gt;EVA armor &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/ins&gt;weaker than &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;standard armor&lt;/ins&gt;, at least the UNSC will also have to wear EVA too. It is a good idea to allow Unggoy and Yanme'e lead the charge, as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they &lt;/ins&gt;can wear their normal armor and unggoy can spend as much time in space as they can in land due to breathing methane.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Second stage: Scanning phase ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Second stage: Scanning phase ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot; &gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;- &amp;lt;span style=&amp;quot;color:#32CD32&amp;quot;&amp;gt;[1459] Ernesto Hayhurst says, &amp;quot;Shit... What the hell happened?&amp;quot; &amp;lt;span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;- &amp;lt;span style=&amp;quot;color:#32CD32&amp;quot;&amp;gt;[1459] Ernesto Hayhurst says, &amp;quot;Shit... What the hell happened?&amp;quot; &amp;lt;span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In this second phase, most of the UNSC forces are dispersed or dead, and if the Covenant manages to escape, this is where the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;side &lt;/del&gt;switch.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In this second phase, most of the UNSC forces are dispersed or dead, and if the Covenant manages to escape, this is where the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sides &lt;/ins&gt;switch.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now with all the items on the spirit, and down the colony, the Covenant must activate their Scanning point locators and bring the Scanners &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there&lt;/del&gt;. That's when the defense starts and the UNSC needs to retaliate.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now with all the items on the spirit, and down the colony, the Covenant must activate their Scanning point locators and bring the Scanners &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to one of the many designated scanning points&lt;/ins&gt;. That's when the defense starts and the UNSC needs to retaliate.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The scanning points are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;usually &lt;/del&gt;set, and there is only a couple per map, however, you will need more scanners in case one gets destroyed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The scanning points are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;randomly &lt;/ins&gt;set &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in specific locations&lt;/ins&gt;, and there is only a couple per map, however, you will need more scanners in case one gets destroyed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now, the covenant has three strategies to their hands:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now, the covenant has three strategies to their hands:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Slow but steady: Place only one &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scannner&lt;/del&gt;, and defend it with all your soldiers until the progress ends.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Slow but steady: Place only one &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;scanner&lt;/ins&gt;, and defend it with all your soldiers until the progress ends.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Rush B: Place both scanners as quick as possible and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;slit &lt;/del&gt;your forces to defend them, risky but faster.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Rush B: Place both scanners as quick as possible and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;split &lt;/ins&gt;your forces to defend them, risky but faster.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Defense? More like &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ofense&lt;/del&gt;: Have one or two teams set the scanners, and another assault the remains of the UNSC to erase them &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/del&gt;the colony, ensuring that the scanners will be not attacked. This is &amp;lt;small&amp;gt;VERY&amp;lt;/small&amp;gt; VERY &amp;lt;big&amp;gt;VERY&amp;lt;/big&amp;gt;  risky. So &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;recomended &lt;/del&gt;if you have low numbers or lost a lot in the bomb phase.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Defense? More like &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;offense&lt;/ins&gt;: Have one or two teams set the scanners, and another assault the remains of the UNSC to erase them &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;off &lt;/ins&gt;the colony, ensuring that the scanners will be not attacked. This is &amp;lt;small&amp;gt;VERY&amp;lt;/small&amp;gt; VERY &amp;lt;big&amp;gt;VERY&amp;lt;/big&amp;gt;  risky. So &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it's &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;recommended &lt;/ins&gt;if you have low numbers or lost a lot in the bomb phase.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''(Disclaimer: None of these strategies are official and only the opinion of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;author&lt;/del&gt;, do not mention these in game please)'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''(Disclaimer: None of these strategies are official and only the opinion of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;authors&lt;/ins&gt;, do not mention these in game please)'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== FINAL stage: Artifact hunt ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== FINAL stage: Artifact hunt ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l62&quot; &gt;Line 62:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 62:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is the final and most important stage of Reclamation:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is the final and most important stage of Reclamation:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now its time  to dust off those artifact locators, pray that none &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has &lt;/del&gt;been stolen and find it before the UNSC does.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now its time  to dust off those artifact locators, pray that none &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have &lt;/ins&gt;been stolen and find it before the UNSC does.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;- &amp;lt;span style=&amp;quot;color:#AF08AD &amp;quot;&amp;gt;[Battlenet] FlipYap says, &amp;quot;I AM OVER ARTIFACT BUT ME NOT SEE IT PLEASE HELP THERE IS MARINE AHhh-&amp;quot; &amp;lt;span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;- &amp;lt;span style=&amp;quot;color:#AF08AD &amp;quot;&amp;gt;[Battlenet] FlipYap says, &amp;quot;I AM OVER ARTIFACT BUT ME NOT SEE IT PLEASE HELP THERE IS MARINE AHhh-&amp;quot; &amp;lt;span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l72&quot; &gt;Line 72:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 72:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;And, if you get your dirty hands into that artifact, congratulations, if you die on the next moments of the rounds you are going to be hated, so don't die.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;And, if you get your dirty hands into that artifact, congratulations, if you die on the next moments of the rounds you are going to be hated, so don't die.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is important to be careful when handling an artifact, each round it has a randomised effect that can range from changing the temperature of the 10 adjacent tiles to 100000 ºC to teleporting you to the other edge of the map or to just give you a slight tummy hurt, and whatever it is, you have to secure it, no matter what faction you are fighting for.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is important to be careful when handling an artifact, each round it has a randomised effect that can range from changing the temperature of the 10 adjacent tiles to 100000 ºC to teleporting you to the other edge of the map &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to irradiating everyone in a radius &lt;/ins&gt;or to just give you a slight tummy hurt, and whatever it is, you have to secure it, no matter what faction you are fighting for&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Entrance to ONI Base, where the UNSC will be staging their assaults from during the 2nd phase, will now be opened as well, allowing Covenant forces to storm the base, kill everyone in said base and maybe blow the base up&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''The next section contains glitches or bugs, while it may be important in the current revision of the game, future versions might not be affected'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''The next section contains glitches or bugs, while it may be important in the current revision of the game, future versions might not be affected'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Due to a bug, if you place the artifact inside your dropship you won't be able to fly outside of the map, It is important that you place the artifact inside a container, may it be a crate, closet or coffin, anything works, place the container inside the dropship and you will be able to leave.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &amp;lt;big&amp;gt;Endgame&amp;lt;/big&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &amp;lt;big&amp;gt;Endgame&amp;lt;/big&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now, the covenant has the artifact, this may be bad if you are an UNSC. But if you are a Covenant soldier, congratulations, you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;didin&lt;/del&gt;'t win yet....&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now, the covenant has the artifact, this may be bad if you are an UNSC. But if you are a Covenant soldier, congratulations, you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;didn&lt;/ins&gt;'t win yet....&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Don't worry! Now you can't &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;loose&lt;/del&gt;, unless, of course, that happens-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Don't worry! Now you can't &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lose&lt;/ins&gt;, unless, of course, that happens-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But we will focus on that later on the guide, right now we want to finish our mission, glassing the colony.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;But we will focus on that later on the guide, right now we want to finish our mission, glassing the colony.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For this, you will have to requisition an energy projector gunboat, get inside of it, and start blasting the colony. It is always a good idea to keep doing it even if the planet sprite doesn't change, just to be sure.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For this, you will have to requisition an energy projector gunboat, get inside of it, and start blasting the colony. It is always a good idea to keep doing it even if the planet sprite doesn't change, just to be sure.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you are done, and '''that''' hasn't happened yet, you will need a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sangheili &lt;/del&gt;to activate the slipspace drive, and exit the system, then you will be finished.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you are done, and '''that''' hasn't happened yet, you will need a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;person with the right access &lt;/ins&gt;to activate the slipspace drive, and exit the system, then you will be finished.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''HOWEVER'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''HOWEVER'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;We &lt;/del&gt;have not talked about that yet, and it is...&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There is a thing we &lt;/ins&gt;have not talked about that yet, and it is...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A &lt;/del&gt;time limit. Once the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2:15 hour mark arrives on geminus, and 1:15 on KS7&lt;/del&gt;, an overwhelming human fleet will arrive to the system. Do not fight it. DO NOT. You are going to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;loose&lt;/del&gt;, forget your current objective and slipspace away, also, have in mind you can't slipspace while &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;being &lt;/del&gt;close to the planet, so run, fast.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/ins&gt;time limit. Once &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;71 minutes have passed, or 118 if &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ODP/Moonbase is destroyed&lt;/ins&gt;, an overwhelming human fleet will arrive to the system. Do not fight it. DO NOT. You are going to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lose&lt;/ins&gt;, forget your current objective and slipspace away, also, have in mind you can't slipspace while close to the planet, so run, fast.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;And, you say, you have no &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sangheili &lt;/del&gt;on board? Well bad luck, you are doomed, not like you could win in the first place, because a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sangheili &lt;/del&gt;is needed&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, just &lt;/del&gt;enjoy and hope an admins calls a vote to end round early.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;And, you say, you have no &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;high-ranking roles &lt;/ins&gt;on board? Well bad luck, you are doomed, not like you could win in the first place, because a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;high-ranking role &lt;/ins&gt;is needed &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to access the slipspace drive. Just &lt;/ins&gt;enjoy and hope an admins calls a vote to end round early.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ilikesaying</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Reclamation&amp;diff=1782&amp;oldid=prev</id>
		<title>Antonio72: Reclamation guide, needs images and not all aspects of the mode are explained, however the UNSC vs Covenant conflict should be enough to act as a functional guide</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Reclamation&amp;diff=1782&amp;oldid=prev"/>
		<updated>2021-12-11T22:43:29Z</updated>

		<summary type="html">&lt;p&gt;Reclamation guide, needs images and not all aspects of the mode are explained, however the UNSC vs Covenant conflict should be enough to act as a functional guide&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
'''The current game mode is Reclamation!'''&lt;br /&gt;
The Covenant ransack the outer edges of human space for Forerunner artifacts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is Reclamation? ==&lt;br /&gt;
&lt;br /&gt;
Reclamation is a mode in wich the covenant assaults an UNSC base in order to reach a colony in where a Forerunner artifact is located. The maps availiable for this mode may change, however, the concept doesn't change:&lt;br /&gt;
&lt;br /&gt;
=== First stage: Bomb phase ===&lt;br /&gt;
&lt;br /&gt;
In this first phase, the covenant has to bomb either two maps, depending on the map chosen in mapvote:&lt;br /&gt;
&lt;br /&gt;
* [[Cassius Moon/UNSC Outpost]]&lt;br /&gt;
* [[ODP Cassius]]&lt;br /&gt;
&lt;br /&gt;
==== [[Cassius Moon/UNSC Outpost]] ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This map is the same as the one found in [[Base Assault]], and found in ''KS7_emsvile'' map on rotation. &lt;br /&gt;
&lt;br /&gt;
The Covenant bomb team has to dropship down into the moon, and plant it in one of the randomised bomb spots just like in [[Base Assault]]. While the UNSC has to defend the outpost from the alien attack.&lt;br /&gt;
&lt;br /&gt;
Once the Covenant team bomb explodes, the outpost will be removed from the map, that's when they need to take another spirit down, with the next items with them:&lt;br /&gt;
&lt;br /&gt;
* '''1-2 Artifact Locators'''&lt;br /&gt;
* '''1-3 Scanner point Locators'''&lt;br /&gt;
* '''1-3 Artifact Scanners'''&lt;br /&gt;
&lt;br /&gt;
All of these can be found in the center of the [[CRS Unyielding Transgression]], in front of the bridge, exept for the Artifact locators, that can be found in the equipment ventors of all species.&lt;br /&gt;
&lt;br /&gt;
==== [[ODP Cassius]] ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On this version of Reclamation, the Covenant has to bomb a space instalation. This version of reclamation is found in the ''Geminus city'' and ''KS7_emsvile_spaceodp'' modes in map rotation.&lt;br /&gt;
&lt;br /&gt;
The first stage is the same as in UNSC outpost, however, now the Covenant has to take their spirit to space, and with EVA gear break into the ODP Cassius with charges to plant the bomb into either randomised spots each round, or they can go to the MAC control room (Image needed), wich always has a bomb spot.ç&lt;br /&gt;
&lt;br /&gt;
The strategy for this map should be the same, get in, plant bomb, defend, leave. Exept for the EVA armor being weaker than the standart one, at least the UNSC will also have to wear EVA too. It is a good idea to allow Unggoy and Yanme'e lead the charge, as can wear their normal armor and unggoy can spend as much time in space as they can in land due to breathing methane.&lt;br /&gt;
&lt;br /&gt;
=== Second stage: Scanning phase ===&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;span style=&amp;quot;color:#32CD32&amp;quot;&amp;gt;[1459] Ernesto Hayhurst says, &amp;quot;Shit... What the hell happened?&amp;quot; &amp;lt;span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this second phase, most of the UNSC forces are dispersed or dead, and if the Covenant manages to escape, this is where the side switch.&lt;br /&gt;
&lt;br /&gt;
Now with all the items on the spirit, and down the colony, the Covenant must activate their Scanning point locators and bring the Scanners there. That's when the defense starts and the UNSC needs to retaliate.&lt;br /&gt;
&lt;br /&gt;
The scanning points are usually set, and there is only a couple per map, however, you will need more scanners in case one gets destroyed.&lt;br /&gt;
Now, the covenant has three strategies to their hands:&lt;br /&gt;
&lt;br /&gt;
* Slow but steady: Place only one scannner, and defend it with all your soldiers until the progress ends.&lt;br /&gt;
* Rush B: Place both scanners as quick as possible and slit your forces to defend them, risky but faster.&lt;br /&gt;
* Defense? More like ofense: Have one or two teams set the scanners, and another assault the remains of the UNSC to erase them of the colony, ensuring that the scanners will be not attacked. This is &amp;lt;small&amp;gt;VERY&amp;lt;/small&amp;gt; VERY &amp;lt;big&amp;gt;VERY&amp;lt;/big&amp;gt;  risky. So its not recomended if you have low numbers or lost a lot in the bomb phase.&lt;br /&gt;
&lt;br /&gt;
'''(Disclaimer: None of these strategies are official and only the opinion of the author, do not mention these in game please)'''&lt;br /&gt;
&lt;br /&gt;
=== FINAL stage: Artifact hunt ===&lt;br /&gt;
&lt;br /&gt;
''The artifact has been found, now, let the hunt begin...''&lt;br /&gt;
&lt;br /&gt;
This is the final and most important stage of Reclamation:&lt;br /&gt;
&lt;br /&gt;
Now its time  to dust off those artifact locators, pray that none has been stolen and find it before the UNSC does. &lt;br /&gt;
&lt;br /&gt;
- &amp;lt;span style=&amp;quot;color:#AF08AD &amp;quot;&amp;gt;[Battlenet] FlipYap says, &amp;quot;I AM OVER ARTIFACT BUT ME NOT SEE IT PLEASE HELP THERE IS MARINE AHhh-&amp;quot; &amp;lt;span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a common mistake a lot of players walk into, the artifact can be in any z-level, and splitting off is always a bad idea when your enemy can spawn next to you.&lt;br /&gt;
&lt;br /&gt;
The best way to solve this, is to go all together, even if you take more time, as long as your enemy doesn't have any locator you will be fine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And, if you get your dirty hands into that artifact, congratulations, if you die on the next moments of the rounds you are going to be hated, so don't die.&lt;br /&gt;
It is important to be careful when handling an artifact, each round it has a randomised effect that can range from changing the temperature of the 10 adjacent tiles to 100000 ºC to teleporting you to the other edge of the map or to just give you a slight tummy hurt, and whatever it is, you have to secure it, no matter what faction you are fighting for.&lt;br /&gt;
&lt;br /&gt;
'''The next section contains glitches or bugs, while it may be important in the current revision of the game, future versions might not be affected'''&lt;br /&gt;
&lt;br /&gt;
Due to a bug, if you place the artifact inside your dropship you won't be able to fly outside of the map, It is important that you place the artifact inside a container, may it be a crate, closet or coffin, anything works, place the container inside the dropship and you will be able to leave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Endgame&amp;lt;/big&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Now, the covenant has the artifact, this may be bad if you are an UNSC. But if you are a Covenant soldier, congratulations, you didin't win yet....&lt;br /&gt;
&lt;br /&gt;
Don't worry! Now you can't loose, unless, of course, that happens-&lt;br /&gt;
But we will focus on that later on the guide, right now we want to finish our mission, glassing the colony.&lt;br /&gt;
&lt;br /&gt;
For this, you will have to requisition an energy projector gunboat, get inside of it, and start blasting the colony. It is always a good idea to keep doing it even if the planet sprite doesn't change, just to be sure.&lt;br /&gt;
&lt;br /&gt;
If you are done, and '''that''' hasn't happened yet, you will need a sangheili to activate the slipspace drive, and exit the system, then you will be finished.&lt;br /&gt;
&lt;br /&gt;
'''HOWEVER'''&lt;br /&gt;
&lt;br /&gt;
We have not talked about that yet, and it is...&lt;br /&gt;
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A time limit. Once the 2:15 hour mark arrives on geminus, and 1:15 on KS7, an overwhelming human fleet will arrive to the system. Do not fight it. DO NOT. You are going to loose, forget your current objective and slipspace away, also, have in mind you can't slipspace while being close to the planet, so run, fast.&lt;br /&gt;
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And, you say, you have no sangheili on board? Well bad luck, you are doomed, not like you could win in the first place, because a sangheili is needed, just enjoy and hope an admins calls a vote to end round early.&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
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