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	<id>https://projectunsc.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Moving_The_Ship</id>
	<title>Moving The Ship - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://projectunsc.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Moving_The_Ship"/>
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	<updated>2026-04-07T16:14:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Moving_The_Ship&amp;diff=1341&amp;oldid=prev</id>
		<title>XO-11 at 12:49, 11 August 2019</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Moving_The_Ship&amp;diff=1341&amp;oldid=prev"/>
		<updated>2019-08-11T12:49:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:49, 11 August 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When interacted with in realspace, a slipspace drive will transport you to slipspace and start recharging. In slipspace, all ship sensors will be unable to give any useful readout.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When interacted with in realspace, a slipspace drive will transport you to slipspace and start recharging. In slipspace, all ship sensors will be unable to give any useful readout.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After ~2 minutes of waiting. the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;slispace &lt;/del&gt;drive will recharge and allow for further interaction. If interacted with in slipspace, a drive will allow the input of co-ordinates to jump to. Inputting the co-ordinates will cause the ship to jump back to realspace, which sets the drive recharging again. This recharge time is longer. (5 minutes).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After ~2 minutes of waiting. the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;slipspace &lt;/ins&gt;drive will recharge and allow for further interaction. If interacted with in slipspace, a drive will allow the input of co-ordinates to jump to. Inputting the co-ordinates will cause the ship to jump back to realspace, which sets the drive recharging again. This recharge time is longer. (5 minutes).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ships in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;slispace &lt;/del&gt;with a functioning slipspace drive are capable of maintaining their position indefinitely, however, they will be unable to recieve any radio transmissions from outside nor are able to interact with the outside world. The slispacse process can be repeated as many times as needed and is often used to escape from a failing battle.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ships in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;slipspace &lt;/ins&gt;with a functioning slipspace drive are capable of maintaining their position indefinitely, however, they will be unable to recieve any radio transmissions from outside nor are able to interact with the outside world. The slispacse process can be repeated as many times as needed and is often used to escape from a failing battle.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Moving_The_Ship&amp;diff=1340&amp;oldid=prev</id>
		<title>XO-11: Created page with &quot;Moving a ship is a simple process, requiring access to a helm console and nothing more. Once a helm console is accessed, thrusters can be fired to move the ship. This allows f...&quot;</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Moving_The_Ship&amp;diff=1340&amp;oldid=prev"/>
		<updated>2019-08-11T12:48:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Moving a ship is a simple process, requiring access to a helm console and nothing more. Once a helm console is accessed, thrusters can be fired to move the ship. This allows f...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Moving a ship is a simple process, requiring access to a helm console and nothing more. Once a helm console is accessed, thrusters can be fired to move the ship. This allows for slower movement across the overmap. Lower amounts of thrusters will eventually impact the ship's ability to accelerate to top speed.&lt;br /&gt;
&lt;br /&gt;
For faster movement across the overmap, most vessels are equipped with slipspace drives. These are dangerous but powerful devices that allow for near instantaneous transport between two locations.&lt;br /&gt;
&lt;br /&gt;
To utilise a slipspace drive, interact with it on any intent other than harm. (Harm intent overrides the drive's core safeties and provides a transportable, incredibly powerful explosive device that is capable of causing any ship it explodes in to succumb to slipspace ruptures and starts the process of ship superstructure failure.)&lt;br /&gt;
&lt;br /&gt;
When interacted with in realspace, a slipspace drive will transport you to slipspace and start recharging. In slipspace, all ship sensors will be unable to give any useful readout.&lt;br /&gt;
&lt;br /&gt;
After ~2 minutes of waiting. the slispace drive will recharge and allow for further interaction. If interacted with in slipspace, a drive will allow the input of co-ordinates to jump to. Inputting the co-ordinates will cause the ship to jump back to realspace, which sets the drive recharging again. This recharge time is longer. (5 minutes).&lt;br /&gt;
&lt;br /&gt;
Ships in slispace with a functioning slipspace drive are capable of maintaining their position indefinitely, however, they will be unable to recieve any radio transmissions from outside nor are able to interact with the outside world. The slispacse process can be repeated as many times as needed and is often used to escape from a failing battle.&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
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