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	<id>https://projectunsc.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Main_ship_weapons</id>
	<title>Main ship weapons - Revision history</title>
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	<updated>2026-05-25T09:11:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Main_ship_weapons&amp;diff=1338&amp;oldid=prev</id>
		<title>XO-11: Created page with &quot;Currently, Main ship weapons are the MAC cannon and the covenant glassing beam. Both of these types function in similar ways. An ammo loading console will provide a readout of...&quot;</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Main_ship_weapons&amp;diff=1338&amp;oldid=prev"/>
		<updated>2019-08-11T12:37:48Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Currently, Main ship weapons are the MAC cannon and the covenant glassing beam. Both of these types function in similar ways. An ammo loading console will provide a readout of...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Currently, Main ship weapons are the MAC cannon and the covenant glassing beam. Both of these types function in similar ways. An ammo loading console will provide a readout of the current amount of ammo loaded for a main ship weapon, alongside the maximum loadable ammo count.&lt;br /&gt;
Once loaded, a ship weapon can be dry-fired (click on the firing console, then click anywhere else on the map) to start the charging process. The charging process pulls immense amounts of power from the grid and slows to a crawl if that power is not available. Charging a MAC takes around 15 seconds.&lt;br /&gt;
&lt;br /&gt;
Main ship weapons can also be used for orbital bombardment.&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
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