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	<id>https://projectunsc.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=XO-11</id>
	<title>HaloStation Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://projectunsc.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=XO-11"/>
	<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Special:Contributions/XO-11"/>
	<updated>2026-04-07T11:23:00Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Bertels3.png&amp;diff=1358</id>
		<title>File:Bertels3.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Bertels3.png&amp;diff=1358"/>
		<updated>2019-08-11T15:27:25Z</updated>

		<summary type="html">&lt;p&gt;XO-11: XO-11 uploaded a new version of File:Bertels3.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A map of the bertels, deck 3&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=UNSC_Bertels&amp;diff=1357</id>
		<title>UNSC Bertels</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=UNSC_Bertels&amp;diff=1357"/>
		<updated>2019-08-11T15:25:50Z</updated>

		<summary type="html">&lt;p&gt;XO-11: deck 3 colours&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The UNSC Bertels is the main UNSC combat vessel in the 111 Tauri system, although recent reinforcements from High Command have been seen travelling to Geminus City Colony.&lt;br /&gt;
&lt;br /&gt;
The Bertels is equipped with 3 weapon types: A MAC Cannon, Missiles and Deck Guns.&lt;br /&gt;
All of these weapons are highly effective against the bare hull of a ship, however, Covenant ships are likely to be outfitted with a shield. The Bertels' MAC cannon is capable of depleting this shield in two hits, making it the most important weapon against the Covenant. Until the shield is depleted, the Bertels has reduced effectiveness against the Covenant.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
(Click and open images in another window for further magnification)&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bertels1.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The first deck of the Bertels contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#00B6FF&amp;quot;&amp;gt;the main bridge&amp;lt;/span&amp;gt; (mid/east)&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#FF0010&amp;quot;&amp;gt;officer's quarters&amp;lt;/span&amp;gt; (east)&lt;br /&gt;
*various hygiene and comfort related rooms&lt;br /&gt;
*minor crew armories&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#FFDD00&amp;quot;&amp;gt;an auxilliary fusion generator&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#76FF00&amp;quot;&amp;gt;individual weapon emplacement controls&amp;lt;/span&amp;gt; (west)&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#FF9900&amp;quot;&amp;gt;stairs down&amp;lt;/span&amp;gt; (just east of bridge, marked by deck number signs.)&lt;br /&gt;
The most important room on deck 1 is the Bridge, which contains a wide array of consoles, ranging from squad overwatch consoles to ship-focused navigation and weapons consoles.&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bertels2.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Deck two is the main deck of the bertels, containing most of the equipment and rooms used in normal operation.&amp;lt;br&amp;gt;&lt;br /&gt;
The western section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#00B6FF&amp;quot;&amp;gt;the MAC cannon&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#FF9900&amp;quot;&amp;gt;the briefing room&amp;lt;/span&amp;gt; (south of MAC)&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#FF0010&amp;quot;&amp;gt;the mess hall&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#FFDD00&amp;quot;&amp;gt;the main armory&amp;lt;/span&amp;gt;&lt;br /&gt;
*marine bunks and hygiene facilities&lt;br /&gt;
*Vehicle bays, accessible via the hangar bay.&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#76FF00&amp;quot;&amp;gt;stairs to deck 3's ODST area.&amp;lt;/span&amp;gt; (Marked by deck number signs)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The middle section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#00B6FF&amp;quot;&amp;gt;the main hangar bays&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#FF9900&amp;quot;&amp;gt;the medbays and morgue&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#76FF00&amp;quot;&amp;gt;a janitorial supply closet&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#FFDD00&amp;quot;&amp;gt;a chemistry station&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#FF0010&amp;quot;&amp;gt;the brig&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The eastern section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#00B6FF&amp;quot;&amp;gt;stairs up to deck 1 and stairs down to the main area of deck 3&amp;lt;/span&amp;gt; (both marked by deck number signs)&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#FF9900&amp;quot;&amp;gt;a cryogenics bay&amp;lt;/span&amp;gt;  (go here if you need to leave the game)&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#FFDD00&amp;quot;&amp;gt;engineering supply room&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#FF0010&amp;quot;&amp;gt;miscellaneous supplies room&amp;lt;/span&amp;gt;  (south of engineering supplies)&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#76FF00&amp;quot;&amp;gt;main power storage and generation&amp;lt;/span&amp;gt;, including a slipspace drive.&lt;br /&gt;
*main ship thrusters.&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bertels3.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Deck 3 of the Bertels is the location you will likely first see due to it containing the ship's umbilical connections. Most of deck 3's western section is dedicated to ODST equipment, including their SOEIV drop pods.&amp;lt;br&amp;gt;&lt;br /&gt;
Due to the whitelisted nature of the ODST roles, the facilities in their portion of the ship won't be described.&amp;lt;br&amp;gt;&lt;br /&gt;
The middle section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#00B6FF&amp;quot;&amp;gt;the main comms machinery&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#FF9900&amp;quot;&amp;gt;the umbilical connections&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#FF0010&amp;quot;&amp;gt;boarding pods with boarding beacon launchers&amp;lt;/span&amp;gt; (usage of these without EVA gear is not recommended, however, eva gear is available in all emergency oxygen closets)&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#76FF00&amp;quot;&amp;gt;stairs up to deck 2, marked with deck number signs&amp;lt;/span&amp;gt;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The eastern section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#00B6FF&amp;quot;&amp;gt;oxygen canister storage&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#FF9900&amp;quot;&amp;gt;an auxilliary power generator&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#FF0010&amp;quot;&amp;gt;a small training room&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#76FF00&amp;quot;&amp;gt;a cryogenics bay&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#FFDD00&amp;quot;&amp;gt;the battle bridge&amp;lt;/span&amp;gt;&lt;br /&gt;
*a set of auxilliary hangars.&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Bertels2.png&amp;diff=1356</id>
		<title>File:Bertels2.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Bertels2.png&amp;diff=1356"/>
		<updated>2019-08-11T15:09:45Z</updated>

		<summary type="html">&lt;p&gt;XO-11: XO-11 uploaded a new version of File:Bertels2.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A map of the bertels, deck 2&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=UNSC_Bertels&amp;diff=1355</id>
		<title>UNSC Bertels</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=UNSC_Bertels&amp;diff=1355"/>
		<updated>2019-08-11T15:09:10Z</updated>

		<summary type="html">&lt;p&gt;XO-11: deck 2 colour boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The UNSC Bertels is the main UNSC combat vessel in the 111 Tauri system, although recent reinforcements from High Command have been seen travelling to Geminus City Colony.&lt;br /&gt;
&lt;br /&gt;
The Bertels is equipped with 3 weapon types: A MAC Cannon, Missiles and Deck Guns.&lt;br /&gt;
All of these weapons are highly effective against the bare hull of a ship, however, Covenant ships are likely to be outfitted with a shield. The Bertels' MAC cannon is capable of depleting this shield in two hits, making it the most important weapon against the Covenant. Until the shield is depleted, the Bertels has reduced effectiveness against the Covenant.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
(Click and open images in another window for further magnification)&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bertels1.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The first deck of the Bertels contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#00B6FF&amp;quot;&amp;gt;the main bridge&amp;lt;/span&amp;gt; (mid/east)&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#FF0010&amp;quot;&amp;gt;officer's quarters&amp;lt;/span&amp;gt; (east)&lt;br /&gt;
*various hygiene and comfort related rooms&lt;br /&gt;
*minor crew armories&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#FFDD00&amp;quot;&amp;gt;an auxilliary fusion generator&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#76FF00&amp;quot;&amp;gt;individual weapon emplacement controls&amp;lt;/span&amp;gt; (west)&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#FF9900&amp;quot;&amp;gt;stairs down&amp;lt;/span&amp;gt; (just east of bridge, marked by deck number signs.)&lt;br /&gt;
The most important room on deck 1 is the Bridge, which contains a wide array of consoles, ranging from squad overwatch consoles to ship-focused navigation and weapons consoles.&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bertels2.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Deck two is the main deck of the bertels, containing most of the equipment and rooms used in normal operation.&amp;lt;br&amp;gt;&lt;br /&gt;
The western section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#00B6FF&amp;quot;&amp;gt;the MAC cannon&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#FF9900&amp;quot;&amp;gt;the briefing room&amp;lt;/span&amp;gt; (south of MAC)&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#FF0010&amp;quot;&amp;gt;the mess hall&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#FFDD00&amp;quot;&amp;gt;the main armory&amp;lt;/span&amp;gt;&lt;br /&gt;
*marine bunks and hygiene facilities&lt;br /&gt;
*Vehicle bays, accessible via the hangar bay.&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#76FF00&amp;quot;&amp;gt;stairs to deck 3's ODST area.&amp;lt;/span&amp;gt; (Marked by deck number signs)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The middle section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#00B6FF&amp;quot;&amp;gt;the main hangar bays&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#FF9900&amp;quot;&amp;gt;the medbays and morgue&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#76FF00&amp;quot;&amp;gt;a janitorial supply closet&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#FFDD00&amp;quot;&amp;gt;a chemistry station&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#FF0010&amp;quot;&amp;gt;the brig&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The eastern section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#00B6FF&amp;quot;&amp;gt;stairs up to deck 1 and stairs down to the main area of deck 3&amp;lt;/span&amp;gt; (both marked by deck number signs)&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#FF9900&amp;quot;&amp;gt;a cryogenics bay&amp;lt;/span&amp;gt;  (go here if you need to leave the game)&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#FFDD00&amp;quot;&amp;gt;engineering supply room&amp;lt;/span&amp;gt; &lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#FF0010&amp;quot;&amp;gt;miscellaneous supplies room&amp;lt;/span&amp;gt;  (south of engineering supplies)&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#76FF00&amp;quot;&amp;gt;main power storage and generation&amp;lt;/span&amp;gt;, including a slipspace drive.&lt;br /&gt;
*main ship thrusters.&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bertels3.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Deck 3 of the Bertels is the location you will likely first see due to it containing the ship's umbilical connections. Most of deck 3's western section is dedicated to ODST equipment, including their SOEIV drop pods.&amp;lt;br&amp;gt;&lt;br /&gt;
Due to the whitelisted nature of the ODST roles, the facilities in their portion of the ship won't be described.&amp;lt;br&amp;gt;&lt;br /&gt;
The middle section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*the main comms machinery&lt;br /&gt;
*the umbilical connections&lt;br /&gt;
*boarding pods with boarding beacon launchers (usage of these without EVA gear is not recommended, however, eva gear is available in all emergency oxygen closets)&lt;br /&gt;
*stairs up to deck 2, marked with deck number signs.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The eastern section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*oxygen canister storage&lt;br /&gt;
*an auxilliary power generator&lt;br /&gt;
*a small training room&lt;br /&gt;
*a cryogenics bay&lt;br /&gt;
*the battle bridge&lt;br /&gt;
*a set of auxilliary hangars.&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=UNSC_Bertels&amp;diff=1354</id>
		<title>UNSC Bertels</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=UNSC_Bertels&amp;diff=1354"/>
		<updated>2019-08-11T14:57:03Z</updated>

		<summary type="html">&lt;p&gt;XO-11: deck2 west colours&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The UNSC Bertels is the main UNSC combat vessel in the 111 Tauri system, although recent reinforcements from High Command have been seen travelling to Geminus City Colony.&lt;br /&gt;
&lt;br /&gt;
The Bertels is equipped with 3 weapon types: A MAC Cannon, Missiles and Deck Guns.&lt;br /&gt;
All of these weapons are highly effective against the bare hull of a ship, however, Covenant ships are likely to be outfitted with a shield. The Bertels' MAC cannon is capable of depleting this shield in two hits, making it the most important weapon against the Covenant. Until the shield is depleted, the Bertels has reduced effectiveness against the Covenant.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
(Click and open images in another window for further magnification)&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bertels1.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The first deck of the Bertels contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#00B6FF&amp;quot;&amp;gt;the main bridge&amp;lt;/span&amp;gt; (mid/east)&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#FF0010&amp;quot;&amp;gt;officer's quarters&amp;lt;/span&amp;gt; (east)&lt;br /&gt;
*various hygiene and comfort related rooms&lt;br /&gt;
*minor crew armories&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#FFDD00&amp;quot;&amp;gt;an auxilliary fusion generator&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#76FF00&amp;quot;&amp;gt;individual weapon emplacement controls&amp;lt;/span&amp;gt; (west)&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#FF9900&amp;quot;&amp;gt;stairs down&amp;lt;/span&amp;gt; (just east of bridge, marked by deck number signs.)&lt;br /&gt;
The most important room on deck 1 is the Bridge, which contains a wide array of consoles, ranging from squad overwatch consoles to ship-focused navigation and weapons consoles.&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bertels2.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Deck two is the main deck of the bertels, containing most of the equipment and rooms used in normal operation.&amp;lt;br&amp;gt;&lt;br /&gt;
The western section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#00B6FF&amp;quot;&amp;gt;the MAC cannon&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#FF9900&amp;quot;&amp;gt;the briefing room&amp;lt;/span&amp;gt; (south of MAC)&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#FF0010&amp;quot;&amp;gt;the mess hall&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#FFDD00&amp;quot;&amp;gt;the main armory&amp;lt;/span&amp;gt;&lt;br /&gt;
*marine bunks and hygiene facilities&lt;br /&gt;
*Vehicle bays, accessible via the hangar bay.&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#76FF00&amp;quot;&amp;gt;stairs to deck 3's ODST area.&amp;lt;/span&amp;gt; (Marked by deck number signs)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The middle section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*the main hangar bays&lt;br /&gt;
*the medbays and morgue&lt;br /&gt;
*a janitorial supply closet&lt;br /&gt;
*a chemistry station&lt;br /&gt;
*the brig&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The eastern section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*stairs up to deck 1 and stairs down to the main area of deck 3 (both marked by deck number signs)&lt;br /&gt;
*a cryogenics bay (go here if you need to leave the game)&lt;br /&gt;
*engineering supply room&lt;br /&gt;
*miscellaneous supplies room (south of engineering supplies)&lt;br /&gt;
*main power storage and generation, including a [[slipspace drive]].&lt;br /&gt;
*main ship thrusters.&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bertels3.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Deck 3 of the Bertels is the location you will likely first see due to it containing the ship's umbilical connections. Most of deck 3's western section is dedicated to ODST equipment, including their SOEIV drop pods.&amp;lt;br&amp;gt;&lt;br /&gt;
Due to the whitelisted nature of the ODST roles, the facilities in their portion of the ship won't be described.&amp;lt;br&amp;gt;&lt;br /&gt;
The middle section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*the main comms machinery&lt;br /&gt;
*the umbilical connections&lt;br /&gt;
*boarding pods with boarding beacon launchers (usage of these without EVA gear is not recommended, however, eva gear is available in all emergency oxygen closets)&lt;br /&gt;
*stairs up to deck 2, marked with deck number signs.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The eastern section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*oxygen canister storage&lt;br /&gt;
*an auxilliary power generator&lt;br /&gt;
*a small training room&lt;br /&gt;
*a cryogenics bay&lt;br /&gt;
*the battle bridge&lt;br /&gt;
*a set of auxilliary hangars.&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=UNSC_Bertels&amp;diff=1353</id>
		<title>UNSC Bertels</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=UNSC_Bertels&amp;diff=1353"/>
		<updated>2019-08-11T14:49:36Z</updated>

		<summary type="html">&lt;p&gt;XO-11: bertels deck 1 colour boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The UNSC Bertels is the main UNSC combat vessel in the 111 Tauri system, although recent reinforcements from High Command have been seen travelling to Geminus City Colony.&lt;br /&gt;
&lt;br /&gt;
The Bertels is equipped with 3 weapon types: A MAC Cannon, Missiles and Deck Guns.&lt;br /&gt;
All of these weapons are highly effective against the bare hull of a ship, however, Covenant ships are likely to be outfitted with a shield. The Bertels' MAC cannon is capable of depleting this shield in two hits, making it the most important weapon against the Covenant. Until the shield is depleted, the Bertels has reduced effectiveness against the Covenant.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
(Click and open images in another window for further magnification)&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bertels1.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The first deck of the Bertels contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#00B6FF&amp;quot;&amp;gt;the main bridge&amp;lt;/span&amp;gt; (mid/east)&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#FF0010&amp;quot;&amp;gt;officer's quarters&amp;lt;/span&amp;gt; (east)&lt;br /&gt;
*various hygiene and comfort related rooms&lt;br /&gt;
*minor crew armories&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#FFDD00&amp;quot;&amp;gt;an auxilliary fusion generator&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#76FF00&amp;quot;&amp;gt;individual weapon emplacement controls&amp;lt;/span&amp;gt; (west)&lt;br /&gt;
*&amp;lt;span style = &amp;quot;color:#FF9900&amp;quot;&amp;gt;stairs down&amp;lt;/span&amp;gt; (just east of bridge, marked by deck number signs.)&lt;br /&gt;
The most important room on deck 1 is the Bridge, which contains a wide array of consoles, ranging from squad overwatch consoles to ship-focused navigation and weapons consoles.&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bertels2.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Deck two is the main deck of the bertels, containing most of the equipment and rooms used in normal operation.&amp;lt;br&amp;gt;&lt;br /&gt;
The western section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*the MAC cannon&lt;br /&gt;
*the briefing room (south of MAC)&lt;br /&gt;
*the mess hall&lt;br /&gt;
*the main armory&lt;br /&gt;
*marine bunks and hygiene facilities&lt;br /&gt;
*Vehicle bays, accessible via the hangar bay.&lt;br /&gt;
*stairs to deck 3's ODST area. (Marked by deck number signs)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The middle section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*the main hangar bays&lt;br /&gt;
*the medbays and morgue&lt;br /&gt;
*a janitorial supply closet&lt;br /&gt;
*a chemistry station&lt;br /&gt;
*the brig&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The eastern section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*stairs up to deck 1 and stairs down to the main area of deck 3 (both marked by deck number signs)&lt;br /&gt;
*a cryogenics bay (go here if you need to leave the game)&lt;br /&gt;
*engineering supply room&lt;br /&gt;
*miscellaneous supplies room (south of engineering supplies)&lt;br /&gt;
*main power storage and generation, including a [[slipspace drive]].&lt;br /&gt;
*main ship thrusters.&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bertels3.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Deck 3 of the Bertels is the location you will likely first see due to it containing the ship's umbilical connections. Most of deck 3's western section is dedicated to ODST equipment, including their SOEIV drop pods.&amp;lt;br&amp;gt;&lt;br /&gt;
Due to the whitelisted nature of the ODST roles, the facilities in their portion of the ship won't be described.&amp;lt;br&amp;gt;&lt;br /&gt;
The middle section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*the main comms machinery&lt;br /&gt;
*the umbilical connections&lt;br /&gt;
*boarding pods with boarding beacon launchers (usage of these without EVA gear is not recommended, however, eva gear is available in all emergency oxygen closets)&lt;br /&gt;
*stairs up to deck 2, marked with deck number signs.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The eastern section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*oxygen canister storage&lt;br /&gt;
*an auxilliary power generator&lt;br /&gt;
*a small training room&lt;br /&gt;
*a cryogenics bay&lt;br /&gt;
*the battle bridge&lt;br /&gt;
*a set of auxilliary hangars.&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Cassius_Station&amp;diff=1352</id>
		<title>Cassius Station</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Cassius_Station&amp;diff=1352"/>
		<updated>2019-08-11T14:46:33Z</updated>

		<summary type="html">&lt;p&gt;XO-11: fixes colours&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cassius Station is the main UNSC Installation in the 111 Tauri system, and is included in the [[Outer Colonies / Reclaimation / Revolution]] gamemodes.&lt;br /&gt;
Cassius Station acts as a combination Orbital MAC Gun and main base for the UNSC forces in the 111 Tauri system. Cassius Station orbits [[VT9]].&lt;br /&gt;
&lt;br /&gt;
For the UNSC, defending Cassius station from the Covenant or Insurrection is of vital importance due to the station acting as their main spawnpoint. If destroyed, many UNSC roles will no longer be able to spawn and the UNSC will have to rely on the help of the ONI forces on the secret military installation of VT9.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
(Click on the maps and open them in another window for further magnification)&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:CassiusStation1.png|800px]]&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
Players spawn inside the &amp;lt;span style = &amp;quot;color:#00B6FF&amp;quot;&amp;gt;bunks&amp;lt;/span&amp;gt;, at the eastmost &amp;quot;pod&amp;quot; of Cassius Station.&amp;lt;br&amp;gt;&lt;br /&gt;
The middle pod contains the &amp;lt;span style = &amp;quot;color:#1D00FF&amp;quot;&amp;gt;base's command center and nuclear self destruct device&amp;lt;/span&amp;gt; alongside a &amp;lt;span style = &amp;quot;color:#FF0010&amp;quot;&amp;gt;barely-furnished mess hall.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The western pod contains a &amp;lt;span style = &amp;quot;color:#FFDD00&amp;quot;&amp;gt;medbay&amp;lt;/span&amp;gt;, &amp;lt;span style = &amp;quot;color:#76FF00&amp;quot;&amp;gt;the stairs down&amp;lt;/span&amp;gt; and &amp;lt;span style = &amp;quot;color:#FA00FF&amp;quot;&amp;gt;power generation facilities.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:CassiusStation2.png|800px]]&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
The northen area of the bottom deck of Cassius Station is entirely dedicated to containing the &amp;lt;span style = &amp;quot;color:#00B6FF&amp;quot;&amp;gt;MAC cannon&amp;lt;/span&amp;gt;. This can be configured for automatic or manual firing, and is used as a deterrent for ships moving into the range of Cassius Station.&amp;lt;br&amp;gt;&lt;br /&gt;
A &amp;lt;span style = &amp;quot;color:#FF0010&amp;quot;&amp;gt;training room and arcade&amp;lt;/span&amp;gt; are provided for forces to use, alongside a minor &amp;lt;span style = &amp;quot;color:#FFDD00&amp;quot;&amp;gt;anti-boarding armory&amp;lt;/span&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
The south of Cassius Station's second deck holds an array of emergency breach gear alongside a &amp;lt;span style = &amp;quot;color:#FA00FF&amp;quot;&amp;gt;shuttle spawner console&amp;lt;/span&amp;gt; (see middle of southern section) and &amp;lt;span style = &amp;quot;color:#76FF00&amp;quot;&amp;gt;three umbilicals&amp;lt;/span&amp;gt;, used for connection to nearby ships, planets and other such vessels.&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Bertels1.png&amp;diff=1351</id>
		<title>File:Bertels1.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Bertels1.png&amp;diff=1351"/>
		<updated>2019-08-11T14:39:51Z</updated>

		<summary type="html">&lt;p&gt;XO-11: XO-11 uploaded a new version of File:Bertels1.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A map of the bertels, deck 1&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:CassiusStation2.png&amp;diff=1350</id>
		<title>File:CassiusStation2.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:CassiusStation2.png&amp;diff=1350"/>
		<updated>2019-08-11T14:29:42Z</updated>

		<summary type="html">&lt;p&gt;XO-11: XO-11 uploaded a new version of File:CassiusStation2.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An image of cassius station, for navigation purposes.&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Cassius_Station&amp;diff=1349</id>
		<title>Cassius Station</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Cassius_Station&amp;diff=1349"/>
		<updated>2019-08-11T14:29:02Z</updated>

		<summary type="html">&lt;p&gt;XO-11: colourises locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cassius Station is the main UNSC Installation in the 111 Tauri system, and is included in the [[Outer Colonies / Reclaimation / Revolution]] gamemodes.&lt;br /&gt;
Cassius Station acts as a combination Orbital MAC Gun and main base for the UNSC forces in the 111 Tauri system. Cassius Station orbits [[VT9]].&lt;br /&gt;
&lt;br /&gt;
For the UNSC, defending Cassius station from the Covenant or Insurrection is of vital importance due to the station acting as their main spawnpoint. If destroyed, many UNSC roles will no longer be able to spawn and the UNSC will have to rely on the help of the ONI forces on the secret military installation of VT9.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
(Click on the maps and open them in another window for further magnification)&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:CassiusStation1.png|800px]]&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
Players spawn inside the &amp;lt;span style = &amp;quot;color:#00B6FF&amp;quot;&amp;gt;bunks&amp;lt;/span&amp;gt;, at the eastmost &amp;quot;pod&amp;quot; of Cassius Station.&amp;lt;br&amp;gt;&lt;br /&gt;
The middle pod contains the &amp;lt;span style = &amp;quot;color:#FF0010&amp;quot;&amp;gt;base's command center and nuclear self destruct device&amp;lt;/span&amp;gt; alongside a &amp;lt;span style = &amp;quot;color:#00B6FF&amp;quot;&amp;gt;barely-furnished mess hall.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The western pod contains a &amp;lt;span style = &amp;quot;color:#FFDD00&amp;quot;&amp;gt;medbay&amp;lt;/span&amp;gt;, &amp;lt;span style = &amp;quot;color:#76FF00&amp;quot;&amp;gt;the stairs down&amp;lt;/span&amp;gt; and &amp;lt;span style = &amp;quot;color:#FA00FF&amp;quot;&amp;gt;power generation facilities.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:CassiusStation2.png|800px]]&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
The northen area of the bottom deck of Cassius Station is entirely dedicated to containing the &amp;lt;span style = &amp;quot;color:#00B6FF&amp;quot;&amp;gt;MAC cannon&amp;lt;/span&amp;gt;. This can be configured for automatic or manual firing, and is used as a deterrent for ships moving into the range of Cassius Station.&amp;lt;br&amp;gt;&lt;br /&gt;
A &amp;lt;span style = &amp;quot;color:#FF0010&amp;quot;&amp;gt;training room and arcade&amp;lt;/span&amp;gt; are provided for forces to use, alongside a minor &amp;lt;span style = &amp;quot;color:#FFDD00&amp;quot;&amp;gt;anti-boarding armory&amp;lt;/span&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
The south of Cassius Station's second deck holds an array of emergency breach gear alongside a &amp;lt;span style = &amp;quot;color:#FA00FF&amp;quot;&amp;gt;shuttle spawner console&amp;lt;/span&amp;gt; (see middle of southern section) and &amp;lt;span style = &amp;quot;color:#76FF00&amp;quot;&amp;gt;three umbilicals&amp;lt;/span&amp;gt;, used for connection to nearby ships, planets and other such vessels.&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:CassiusStation1.png&amp;diff=1348</id>
		<title>File:CassiusStation1.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:CassiusStation1.png&amp;diff=1348"/>
		<updated>2019-08-11T14:12:45Z</updated>

		<summary type="html">&lt;p&gt;XO-11: XO-11 uploaded a new version of File:CassiusStation1.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An image of cassius station, for navigation purposes.&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Cassius_Station&amp;diff=1347</id>
		<title>Cassius Station</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Cassius_Station&amp;diff=1347"/>
		<updated>2019-08-11T14:04:08Z</updated>

		<summary type="html">&lt;p&gt;XO-11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cassius Station is the main UNSC Installation in the 111 Tauri system, and is included in the [[Outer Colonies / Reclaimation / Revolution]] gamemodes.&lt;br /&gt;
Cassius Station acts as a combination Orbital MAC Gun and main base for the UNSC forces in the 111 Tauri system. Cassius Station orbits [[VT9]].&lt;br /&gt;
&lt;br /&gt;
For the UNSC, defending Cassius station from the Covenant or Insurrection is of vital importance due to the station acting as their main spawnpoint. If destroyed, many UNSC roles will no longer be able to spawn and the UNSC will have to rely on the help of the ONI forces on the secret military installation of VT9.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
(Click on the maps and open them in another window for further magnification)&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:CassiusStation1.png|800px]]&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
Players spawn inside the &amp;lt;span style = &amp;quot;color:#00B6FF&amp;quot;&amp;gt;bunks&amp;lt;/span&amp;gt;, at the eastmost &amp;quot;pod&amp;quot; of Cassius Station.&amp;lt;br&amp;gt;&lt;br /&gt;
The middle pod contains the base's command center and nuclear self destruct device alongside a barely-furnished mess hall.&amp;lt;br&amp;gt;&lt;br /&gt;
The western pod contains a medbay, the stairs down and power generation facilities.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:CassiusStation2.png|800px]]&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
The northen area of the bottom deck of Cassius Station is entirely dedicated to containing the MAC cannon. This can be configured for automatic or manual firing, and is used as a deterrent for ships moving into the range of Cassius Station.&amp;lt;br&amp;gt;&lt;br /&gt;
A training room and arcade are provided for forces to use, alongside a minor anti-boarding armory.&amp;lt;br&amp;gt;&lt;br /&gt;
The south of Cassius Station's second deck holds an array of emergency breach gear alongside a shuttle spawner console (see middle of southern section) and three umbilicals, used for connection to nearby ships, planets and other such vessels.&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Cassius_Station&amp;diff=1346</id>
		<title>Cassius Station</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Cassius_Station&amp;diff=1346"/>
		<updated>2019-08-11T14:02:12Z</updated>

		<summary type="html">&lt;p&gt;XO-11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cassius Station is the main UNSC Installation in the 111 Tauri system, and is included in the [[Outer Colonies / Reclaimation / Revolution]] gamemodes.&lt;br /&gt;
Cassius Station acts as a combination Orbital MAC Gun and main base for the UNSC forces in the 111 Tauri system. Cassius Station orbits [[VT9]].&lt;br /&gt;
&lt;br /&gt;
For the UNSC, defending Cassius station from the Covenant or Insurrection is of vital importance due to the station acting as their main spawnpoint. If destroyed, many UNSC roles will no longer be able to spawn and the UNSC will have to rely on the help of the ONI forces on the secret military installation of VT9.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
(Click on the maps and open them in another window for further magnification)&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:CassiusStation1.png|800px]]&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
Players spawn inside the &amp;lt;div style = &amp;quot;color:#00B6FF&amp;quot;&amp;gt;bunks&amp;lt;/div&amp;gt;, at the eastmost &amp;quot;pod&amp;quot; of Cassius Station.&amp;lt;br&amp;gt;&lt;br /&gt;
The middle pod contains the base's command center and nuclear self destruct device alongside a barely-furnished mess hall.&amp;lt;br&amp;gt;&lt;br /&gt;
The western pod contains a medbay, the stairs down and power generation facilities.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:CassiusStation2.png|800px]]&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
The northen area of the bottom deck of Cassius Station is entirely dedicated to containing the MAC cannon. This can be configured for automatic or manual firing, and is used as a deterrent for ships moving into the range of Cassius Station.&amp;lt;br&amp;gt;&lt;br /&gt;
A training room and arcade are provided for forces to use, alongside a minor anti-boarding armory.&amp;lt;br&amp;gt;&lt;br /&gt;
The south of Cassius Station's second deck holds an array of emergency breach gear alongside a shuttle spawner console (see middle of southern section) and three umbilicals, used for connection to nearby ships, planets and other such vessels.&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Cassius_Station&amp;diff=1345</id>
		<title>Cassius Station</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Cassius_Station&amp;diff=1345"/>
		<updated>2019-08-11T14:00:45Z</updated>

		<summary type="html">&lt;p&gt;XO-11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cassius Station is the main UNSC Installation in the 111 Tauri system, and is included in the [[Outer Colonies / Reclaimation / Revolution]] gamemodes.&lt;br /&gt;
Cassius Station acts as a combination Orbital MAC Gun and main base for the UNSC forces in the 111 Tauri system. Cassius Station orbits [[VT9]].&lt;br /&gt;
&lt;br /&gt;
For the UNSC, defending Cassius station from the Covenant or Insurrection is of vital importance due to the station acting as their main spawnpoint. If destroyed, many UNSC roles will no longer be able to spawn and the UNSC will have to rely on the help of the ONI forces on the secret military installation of VT9.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
(Click on the maps and open them in another window for further magnification)&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:CassiusStation1.png|800px]]&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
Players spawn inside the &amp;lt;div style = &amp;quot;color:#00B6FF&amp;quot;&amp;gt;bunks&amp;lt;/div&amp;gt;, at the eastmost &amp;quot;pod&amp;quot; of Cassius Station.&amp;lt;br&amp;gt;&lt;br /&gt;
The middle pod contains the base's command center and nuclear self destruct device alongside a barely-furnished mess hall.&amp;lt;br&amp;gt;&lt;br /&gt;
The western pod contains a medbay, the stairs down and power generation facilities.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:CassiusStation2.png|800px]]&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
The northen area of the bottom deck of Cassius Station is entirely dedicated to containing the MAC cannon. This can be configured for automatic or manual firing, and is used as a deterrent for ships moving into the range of Cassius Station.&amp;lt;br&amp;gt;&lt;br /&gt;
A training room and arcade are provided for forces to use, alongside a minor anti-boarding armory.&amp;lt;br&amp;gt;&lt;br /&gt;
The south of Cassius Station's second deck holds an array of emergency breach gear alongside a shuttle spawner console (see middle of southern section) and three umbilicals, used for connection to nearby ships, planets and other such vessels.&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Outer_Colonies_/_Reclaimation_/_Revolution&amp;diff=1344</id>
		<title>Outer Colonies / Reclaimation / Revolution</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Outer_Colonies_/_Reclaimation_/_Revolution&amp;diff=1344"/>
		<updated>2019-08-11T13:55:37Z</updated>

		<summary type="html">&lt;p&gt;XO-11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Outer Colony of Geminus City is unevacuated and remains a defendable location for UNSC forces due to it's relative concealment from Covenant forces. A Corvette, the [[UNSC Bertels]] has been deployed by the UNSC to defend Geminus and more importantly VT9 from Covenant and Insurrection forces.&lt;br /&gt;
&lt;br /&gt;
== Outer Colonies ==&lt;br /&gt;
Population Locked : 15 Players&amp;lt;br&amp;gt;&lt;br /&gt;
The Outer Colonies gamemode includes all three factions, with the UNSC spawning on their base, Cassius Station, the Insurrection spawning on their base in Geminus and the Covenant spawning on their ship.&lt;br /&gt;
Outer Colonies allows all three factions to work towards their objectives, with a few important objectives (The destruction of planets, bases and ships) acting as contributors to round-end.&lt;br /&gt;
Due to the existance of the UNSC's combination Orbital MAC and sector base, first contact with Covenant forces tends to be around VT9, with further combat at Geminus if the UNSC retreat and are able to recover. The Insurrection is often allowed to thrive during this time as the UNSC is disorganised and fighting on two fronts.&lt;br /&gt;
Defense of Cassius Station and VT9 is highly important for the UNSC as Cassius Station acts as their spawn point and VT9 hold a navigation chip and the co-ordinates to Geminus City, allowing the Covenant to find it.&lt;br /&gt;
&lt;br /&gt;
== Reclaimation ==&lt;br /&gt;
Reclaimation has no population lock, however, it only includes the Covenant and UNSC forces. During reclaimation, the main fighting and first contact with covenant forces is at VT9. &lt;br /&gt;
&lt;br /&gt;
== Revolution ==&lt;br /&gt;
Revolution has no population lock. It focuses on the conflict between the UNSC and the entrenched Insurrection forces within the civilian centre of Geminus City&lt;br /&gt;
&lt;br /&gt;
== Planets and Important Installations== &lt;br /&gt;
*[[VT9]]&lt;br /&gt;
*[[Geminus City Colony]]&lt;br /&gt;
*[[Cassius Station]]&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
*[[UNSC Bertels]]&lt;br /&gt;
*[[DAV Vindicative Infraction]]&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Vehicles&amp;diff=1343</id>
		<title>Vehicles</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Vehicles&amp;diff=1343"/>
		<updated>2019-08-11T13:13:29Z</updated>

		<summary type="html">&lt;p&gt;XO-11: Created page with &amp;quot;Vehicles are often utilised for mass troop transport, reconnisance or as a force multiplier. Many vehicles are available, each with their own different allowance of passangers...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vehicles are often utilised for mass troop transport, reconnisance or as a force multiplier. Many vehicles are available, each with their own different allowance of passangers, gunners and integrated armaments.&lt;br /&gt;
&lt;br /&gt;
Entering a vehicle is done via the right-click menu. A vehicle can only ever have one driver, and lacking a drive can sometimes cause a vehicle to crash to the ground (as is the case with air vehicles). The enter vehicle command will allow you to choose which seat you enter the vehicle in.&lt;br /&gt;
People can also be forced to enter a vehicle by grabbing them and clicking the vehicle.&lt;br /&gt;
&lt;br /&gt;
Vehicle gunners will be provided with the vehicle's integrated armaments, ranging from a low caliber, fast firing mounted machine gun to high explosive tank rounds.&lt;br /&gt;
&lt;br /&gt;
Some vehicles allow passengers or gunners to fire out of the vehicle with their own personal armaments, so experiment with different weapons and vehicles (Rocket launcher on passenger seat of mongoose, for example.)&lt;br /&gt;
&lt;br /&gt;
Vehicles are also capable of carrying cargo, which can be loaded into the vehicle simply by hitting the vehicle with the item. Each vehicle has a specific amount of cargo space that can be filled. Some vehicles are also capable of carrying large cargo such as artifacts and crates.&lt;br /&gt;
&lt;br /&gt;
Vehicles may also be able to carry other vehicles. These are loaded via click drag and utilise a different cargo space than normal cargo. (air vehicles tend to have the ability to carry other vehicles)&lt;br /&gt;
&lt;br /&gt;
Vehicles can sustain damage and become inoperable. The open nature of some vehicles means that even occupants can be hurt by incoming fire. On most vehicles, being made inoperable will disable movement and weapons, however, some vehicles retain weapon usage.&lt;br /&gt;
&lt;br /&gt;
Once a vehicle has been made inoperable, it will require repair before it can move again and any shots hitting the vehicle will hurt the occupants, even if those positions are normally unable to be hurt by incoming fire.&lt;br /&gt;
&lt;br /&gt;
Repairing a vehicle requires tools and materials. (Nanolaminate for Covenant, plas-steel for heavy UNSC and Insurrection vehicles, steel for normal vehicles).&lt;br /&gt;
These are the steps to reparing a vehicle:&amp;lt;br&amp;gt;&lt;br /&gt;
*Inspect the vehicle's components via right click menu.&lt;br /&gt;
*Apply sheets of the required material to the vehicle. Each sheet provides different amounts of health for different vehicles.&lt;br /&gt;
*Finalise the repair by applying the requested tools. These change each time the repair process is required.&lt;br /&gt;
*Finalising repair should restore the vehicle to functionality, even if it's only a single sheet of the required material. Minimal repairs will however make the vehicle incredibly susceptible to further damage.&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Boarding&amp;diff=1342</id>
		<title>Boarding</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Boarding&amp;diff=1342"/>
		<updated>2019-08-11T12:57:34Z</updated>

		<summary type="html">&lt;p&gt;XO-11: Created page with &amp;quot;Boarding ships or transferring between overmap objects is usally done with the help of a ship's umbilical connector. With these, you can move people and cargo between ships wi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Boarding ships or transferring between overmap objects is usally done with the help of a ship's umbilical connector. With these, you can move people and cargo between ships without expending any resources, however, umbilical boarding requires adjacency to the object you want to board, with movement causing the umbilical to disconnect.&lt;br /&gt;
&lt;br /&gt;
Due to hostile vessels (inconsiderately) choosing to remain highly mobile, other methods of boarding are provided by way of boarding pod. Boarding pods allow for landing on or inside a hostile vessel, however, previous damage or unlucky landing location can lead to landing within locations that require tools to escape from. For this reason, bringing EVA gear on boarding operations, alongside tools to breach the hull is recommended.&lt;br /&gt;
&lt;br /&gt;
To launch a boarding pod, first a boarding beacon has to land on the hostile vessel. Boarding beacons are fired by launcher consoles, which should be nearby the boarding pods. Once a boarding beacon lands, it remains until a short period of time passes, then the beacon self-deletes. Boarding beacons do respect the targeting console's target and as such, a boarding pod can be targeted at a specific location of a ship, although it is unreliable.&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Moving_The_Ship&amp;diff=1341</id>
		<title>Moving The Ship</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Moving_The_Ship&amp;diff=1341"/>
		<updated>2019-08-11T12:49:26Z</updated>

		<summary type="html">&lt;p&gt;XO-11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moving a ship is a simple process, requiring access to a helm console and nothing more. Once a helm console is accessed, thrusters can be fired to move the ship. This allows for slower movement across the overmap. Lower amounts of thrusters will eventually impact the ship's ability to accelerate to top speed.&lt;br /&gt;
&lt;br /&gt;
For faster movement across the overmap, most vessels are equipped with slipspace drives. These are dangerous but powerful devices that allow for near instantaneous transport between two locations.&lt;br /&gt;
&lt;br /&gt;
To utilise a slipspace drive, interact with it on any intent other than harm. (Harm intent overrides the drive's core safeties and provides a transportable, incredibly powerful explosive device that is capable of causing any ship it explodes in to succumb to slipspace ruptures and starts the process of ship superstructure failure.)&lt;br /&gt;
&lt;br /&gt;
When interacted with in realspace, a slipspace drive will transport you to slipspace and start recharging. In slipspace, all ship sensors will be unable to give any useful readout.&lt;br /&gt;
&lt;br /&gt;
After ~2 minutes of waiting. the slipspace drive will recharge and allow for further interaction. If interacted with in slipspace, a drive will allow the input of co-ordinates to jump to. Inputting the co-ordinates will cause the ship to jump back to realspace, which sets the drive recharging again. This recharge time is longer. (5 minutes).&lt;br /&gt;
&lt;br /&gt;
Ships in slipspace with a functioning slipspace drive are capable of maintaining their position indefinitely, however, they will be unable to recieve any radio transmissions from outside nor are able to interact with the outside world. The slispacse process can be repeated as many times as needed and is often used to escape from a failing battle.&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Moving_The_Ship&amp;diff=1340</id>
		<title>Moving The Ship</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Moving_The_Ship&amp;diff=1340"/>
		<updated>2019-08-11T12:48:19Z</updated>

		<summary type="html">&lt;p&gt;XO-11: Created page with &amp;quot;Moving a ship is a simple process, requiring access to a helm console and nothing more. Once a helm console is accessed, thrusters can be fired to move the ship. This allows f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moving a ship is a simple process, requiring access to a helm console and nothing more. Once a helm console is accessed, thrusters can be fired to move the ship. This allows for slower movement across the overmap. Lower amounts of thrusters will eventually impact the ship's ability to accelerate to top speed.&lt;br /&gt;
&lt;br /&gt;
For faster movement across the overmap, most vessels are equipped with slipspace drives. These are dangerous but powerful devices that allow for near instantaneous transport between two locations.&lt;br /&gt;
&lt;br /&gt;
To utilise a slipspace drive, interact with it on any intent other than harm. (Harm intent overrides the drive's core safeties and provides a transportable, incredibly powerful explosive device that is capable of causing any ship it explodes in to succumb to slipspace ruptures and starts the process of ship superstructure failure.)&lt;br /&gt;
&lt;br /&gt;
When interacted with in realspace, a slipspace drive will transport you to slipspace and start recharging. In slipspace, all ship sensors will be unable to give any useful readout.&lt;br /&gt;
&lt;br /&gt;
After ~2 minutes of waiting. the slispace drive will recharge and allow for further interaction. If interacted with in slipspace, a drive will allow the input of co-ordinates to jump to. Inputting the co-ordinates will cause the ship to jump back to realspace, which sets the drive recharging again. This recharge time is longer. (5 minutes).&lt;br /&gt;
&lt;br /&gt;
Ships in slispace with a functioning slipspace drive are capable of maintaining their position indefinitely, however, they will be unable to recieve any radio transmissions from outside nor are able to interact with the outside world. The slispacse process can be repeated as many times as needed and is often used to escape from a failing battle.&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guide_To_Basic_Ship_Combat&amp;diff=1339</id>
		<title>Guide To Basic Ship Combat</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Guide_To_Basic_Ship_Combat&amp;diff=1339"/>
		<updated>2019-08-11T12:40:01Z</updated>

		<summary type="html">&lt;p&gt;XO-11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ship vs ship combat is an important step of contact with any other vessel. The system may seem complex, however, interacting with it is simple.&lt;br /&gt;
&lt;br /&gt;
Pre-preparing for ship v ship combat is often done due to the [[main ship weapons]] requiring time and effort to fire (See link for more details). Non-main ship weapons merely require accessing the related console (usually located on the bridge of the ship) and clicking to fire.&lt;br /&gt;
&lt;br /&gt;
Ship weapons are linked to a local firing console, which are then further linked to a global control consoles. Local command consoles are usually locatated near each weapon array, whilst global control consoles are located in a centralised location (usually the bridge and battle bridge). Each ship weapon reloads automatically, however, the reload times on each weapon varies.&lt;br /&gt;
&lt;br /&gt;
Ship weapon consoles are fully immune to explosion damage, however, if the power in the area is disabled, the ship weapon consoles will cease to function. Ensuring a continued supply of power is vital to continued combat.&lt;br /&gt;
&lt;br /&gt;
Ship weapon impact location on the enemy vessel is entirely random, however, ships are equipped with a targeting console that allows for specific aiming on ships and planets. Using the targeting console allows for the targeting of an area of the ship, at the downside of a much higher chance of the fired projectiles missing and doing no damage.&lt;br /&gt;
&lt;br /&gt;
Special mention should be had for boarding pod beacon launchers. Whilst they function like normal ship weapons, they do no direct damage and instead place short-lived beacons to allow boarding pods to launch to and infiltrate hostile vessels.&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Main_ship_weapons&amp;diff=1338</id>
		<title>Main ship weapons</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Main_ship_weapons&amp;diff=1338"/>
		<updated>2019-08-11T12:37:48Z</updated>

		<summary type="html">&lt;p&gt;XO-11: Created page with &amp;quot;Currently, Main ship weapons are the MAC cannon and the covenant glassing beam. Both of these types function in similar ways. An ammo loading console will provide a readout of...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Currently, Main ship weapons are the MAC cannon and the covenant glassing beam. Both of these types function in similar ways. An ammo loading console will provide a readout of the current amount of ammo loaded for a main ship weapon, alongside the maximum loadable ammo count.&lt;br /&gt;
Once loaded, a ship weapon can be dry-fired (click on the firing console, then click anywhere else on the map) to start the charging process. The charging process pulls immense amounts of power from the grid and slows to a crawl if that power is not available. Charging a MAC takes around 15 seconds.&lt;br /&gt;
&lt;br /&gt;
Main ship weapons can also be used for orbital bombardment.&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guide_To_Basic_Ship_Combat&amp;diff=1337</id>
		<title>Guide To Basic Ship Combat</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Guide_To_Basic_Ship_Combat&amp;diff=1337"/>
		<updated>2019-08-11T12:32:17Z</updated>

		<summary type="html">&lt;p&gt;XO-11: Created page with &amp;quot;Ship vs ship combat is an important step of contact with any other vessel. The system may seem complex, however, interacting with it is simple.  Pre-preparing for ship v ship...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ship vs ship combat is an important step of contact with any other vessel. The system may seem complex, however, interacting with it is simple.&lt;br /&gt;
&lt;br /&gt;
Pre-preparing for ship v ship combat is often done due to the [[main ship weapons]] requiring time and effort to fire (See link for more details). Non-main ship weapons merely require accessing the related console (usually located on the bridge of the ship) and clicking to fire.&lt;br /&gt;
&lt;br /&gt;
Ship weapons are linked to a local firing console, which are then further linked to a global control consoles. Local command consoles are usually locatated near each weapon array, whilst global control consoles are located in a centralised location (usually the bridge and battle bridge). Each ship weapon reloads automatically, however, the reload times on each weapon varies.&lt;br /&gt;
&lt;br /&gt;
Ship weapon consoles are fully immune to explosion damage, however, if the power in the area is disabled, the ship weapon consoles will cease to function. Ensuring a continued supply of power is vital to continued combat.&lt;br /&gt;
&lt;br /&gt;
Special mention should be had for boarding pod beacon launchers. Whilst they function like normal ship weapons, they do no direct damage and instead place short-lived beacons to allow boarding pods to launch to and infiltrate hostile vessels.&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guides&amp;diff=1336</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Guides&amp;diff=1336"/>
		<updated>2019-08-11T12:23:38Z</updated>

		<summary type="html">&lt;p&gt;XO-11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Halostation Specifc Guides ==&lt;br /&gt;
*[[Guide To Basic Ship Combat]]&lt;br /&gt;
*[[Moving The Ship]]&lt;br /&gt;
*[[Boarding]]&lt;br /&gt;
*[[Vehicles]]&lt;br /&gt;
&lt;br /&gt;
== Starter Guides ==&lt;br /&gt;
Guides made to make your first steps on the station a lot easier (and to remind you older players about some things).&lt;br /&gt;
&lt;br /&gt;
*[[File:Paper.png|link=Starter guide]] [[Starter guide|Tutorial]]&lt;br /&gt;
*[[File:Lawbook.png|link=Rules]] [[Rules|The Rules]]&lt;br /&gt;
*[[File:OpCom.png|link=Keyboard Shortcuts]] [[Keyboard Shortcuts]]&lt;br /&gt;
*[[File:Pen.png|link=Job selection and assignment]] [[Job selection and assignment|Job Selection and Assignment]]&lt;br /&gt;
*[[File:Terminology.png|link=Terminology]] [[Terminology]]&lt;br /&gt;
*[[File:Paper.png|link=Frequently Asked Questions]] [[Frequently Asked Questions]]&lt;br /&gt;
*[[File:Lawbook.png|Guide to avoiding bans]] [[Guide to avoiding bans|Guide to Avoiding Bans]]&lt;br /&gt;
&lt;br /&gt;
== Medical Guides ==&lt;br /&gt;
Guides for keeping your side alive in the conflict.&lt;br /&gt;
&lt;br /&gt;
*[[File:SMed.png|link=Guide to medicine|Guide to Medicine]] [[Guide to medicine|Guide to Medicine]]&lt;br /&gt;
*[[File:Beaker.png|link=Guide to chemistry|Guide to Chemistry]] [[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
*[[File:Flashbang.gif|link=Grenade|Guide to Grenade Construction]] [[Grenade|Guide to Grenade Construction]]&lt;br /&gt;
*[[File:Medcom.gif|link=Guide to genetics|Guide to Genetics]] [[Guide to genetics|Guide to Genetics]]&lt;br /&gt;
*[[File:OpTable.gif|link=Surgery|Guide to Surgery]] [[Surgery|Guide to Surgery]]&lt;br /&gt;
&lt;br /&gt;
== Engineering Guides ==&lt;br /&gt;
Guides for constructing, repairing and keeping your ships and bases operation.&lt;br /&gt;
&lt;br /&gt;
*[[File:Wrench.png|link=Guide to construction]] [[Guide to construction|Guide to Construction]]&lt;br /&gt;
*[[File:Machine Frame.png|link=Guide to advanced construction]] [[Guide to advanced construction|Guide to Machine Construction]]&lt;br /&gt;
*[[File:ModernAPC.png|link=APC]] [[Guide to power|Guide to Power]]&lt;br /&gt;
*[[File:O2_Canister.png|link=Atmospherics]] [[Guide to Atmospherics]]&lt;br /&gt;
*[[File:Headheadset.png|link=Guide to Telecommunications]] [[Guide to Telecommunications]]&lt;br /&gt;
&lt;br /&gt;
== Science Guides ==&lt;br /&gt;
Guides on how to SCIENCE!&lt;br /&gt;
&lt;br /&gt;
*[[File:Disk.gif|link=Guide to Research and Development]] [[Guide to Research and Development]]&lt;br /&gt;
*[[File:Generic borg.png|link=Guide to robotics]] [[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
*[[File:Slimeblue.png|link=Guide to xenobiology]] [[Guide to xenobiology|Guide to Xenobiology]]&lt;br /&gt;
*[[File:Telescience.gif|link=Guide_to_Xenoarchaeology]] [[Guide_to_Xenoarchaeology|Guide to Xenoarchaeology]]&lt;br /&gt;
&lt;br /&gt;
== Security Guides ==&lt;br /&gt;
These guides will help you keep peace on the the colony. &lt;br /&gt;
&lt;br /&gt;
*[[File:lawbook.png|link=Space Law]] [[Geminus Colony Law]]&lt;br /&gt;
*[[File:Paper.png|link=Standard Operating Procedure]] [[Standard Operating Procedure]]&lt;br /&gt;
*[[File:Handcuffs.png|link=Guide To Policing]] [[Guide To Policing]]&lt;br /&gt;
&lt;br /&gt;
== Combat Guides ==&lt;br /&gt;
Here are some guides to try and help you be ready for the conflict on the server.&lt;br /&gt;
&lt;br /&gt;
*[[File:Stunprod.png|link=Makeshift weapons]] [[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Wirecutters.png|link=Hacking]] [[Hacking|Guide to Hacking]]&lt;br /&gt;
*[[File:Energy_Sword.png|Link=Guide to Combat]] [[Guide to Combat]]&lt;br /&gt;
&lt;br /&gt;
== Other Guides ==&lt;br /&gt;
These guides didn't fit into any other category.&lt;br /&gt;
&lt;br /&gt;
*[[File:Module.png|link=Ai Modules]] [[Ai Modules|Guide to AI Modules]]&lt;br /&gt;
*[[File:AI.gif|link=Silicon Policy]] [[Silicon Policy|Guide to Silicon Policy]]&lt;br /&gt;
*[[File:ToxinsSpecial.gif|link=Guide to food and drinks]] [[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
*[[File:Sunflower.png|link=Guide to hydroponics]] [[Guide to hydroponics|Guide to Hydroponics]]&lt;br /&gt;
*[[File:Piano.png|link=Piano]] [[Songs|Guide to Playing Music]]&lt;br /&gt;
*[[File:Paper.png|link=Guide to paperwork]] [[Guide to paperwork|Guide to Paperwork]]&lt;br /&gt;
*[[File:Metal_Barricade.png|link=Building a FoB]] [[Building a FoB]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guides&amp;diff=1335</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Guides&amp;diff=1335"/>
		<updated>2019-08-11T11:58:30Z</updated>

		<summary type="html">&lt;p&gt;XO-11: adds a halostation specific guide section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Halostation Specifc Guides ==&lt;br /&gt;
[[Guide To Basic Ship Combat]]&lt;br /&gt;
[[Moving The Ship]]&lt;br /&gt;
[[Boarding]]&lt;br /&gt;
[[Vehicles]]&lt;br /&gt;
&lt;br /&gt;
== Starter Guides ==&lt;br /&gt;
Guides made to make your first steps on the station a lot easier (and to remind you older players about some things).&lt;br /&gt;
&lt;br /&gt;
*[[File:Paper.png|link=Starter guide]] [[Starter guide|Tutorial]]&lt;br /&gt;
*[[File:Lawbook.png|link=Rules]] [[Rules|The Rules]]&lt;br /&gt;
*[[File:OpCom.png|link=Keyboard Shortcuts]] [[Keyboard Shortcuts]]&lt;br /&gt;
*[[File:Pen.png|link=Job selection and assignment]] [[Job selection and assignment|Job Selection and Assignment]]&lt;br /&gt;
*[[File:Terminology.png|link=Terminology]] [[Terminology]]&lt;br /&gt;
*[[File:Paper.png|link=Frequently Asked Questions]] [[Frequently Asked Questions]]&lt;br /&gt;
*[[File:Lawbook.png|Guide to avoiding bans]] [[Guide to avoiding bans|Guide to Avoiding Bans]]&lt;br /&gt;
&lt;br /&gt;
== Medical Guides ==&lt;br /&gt;
Guides for keeping your side alive in the conflict.&lt;br /&gt;
&lt;br /&gt;
*[[File:SMed.png|link=Guide to medicine|Guide to Medicine]] [[Guide to medicine|Guide to Medicine]]&lt;br /&gt;
*[[File:Beaker.png|link=Guide to chemistry|Guide to Chemistry]] [[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
*[[File:Flashbang.gif|link=Grenade|Guide to Grenade Construction]] [[Grenade|Guide to Grenade Construction]]&lt;br /&gt;
*[[File:Medcom.gif|link=Guide to genetics|Guide to Genetics]] [[Guide to genetics|Guide to Genetics]]&lt;br /&gt;
*[[File:OpTable.gif|link=Surgery|Guide to Surgery]] [[Surgery|Guide to Surgery]]&lt;br /&gt;
&lt;br /&gt;
== Engineering Guides ==&lt;br /&gt;
Guides for constructing, repairing and keeping your ships and bases operation.&lt;br /&gt;
&lt;br /&gt;
*[[File:Wrench.png|link=Guide to construction]] [[Guide to construction|Guide to Construction]]&lt;br /&gt;
*[[File:Machine Frame.png|link=Guide to advanced construction]] [[Guide to advanced construction|Guide to Machine Construction]]&lt;br /&gt;
*[[File:ModernAPC.png|link=APC]] [[Guide to power|Guide to Power]]&lt;br /&gt;
*[[File:O2_Canister.png|link=Atmospherics]] [[Guide to Atmospherics]]&lt;br /&gt;
*[[File:Headheadset.png|link=Guide to Telecommunications]] [[Guide to Telecommunications]]&lt;br /&gt;
&lt;br /&gt;
== Science Guides ==&lt;br /&gt;
Guides on how to SCIENCE!&lt;br /&gt;
&lt;br /&gt;
*[[File:Disk.gif|link=Guide to Research and Development]] [[Guide to Research and Development]]&lt;br /&gt;
*[[File:Generic borg.png|link=Guide to robotics]] [[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
*[[File:Slimeblue.png|link=Guide to xenobiology]] [[Guide to xenobiology|Guide to Xenobiology]]&lt;br /&gt;
*[[File:Telescience.gif|link=Guide_to_Xenoarchaeology]] [[Guide_to_Xenoarchaeology|Guide to Xenoarchaeology]]&lt;br /&gt;
&lt;br /&gt;
== Security Guides ==&lt;br /&gt;
These guides will help you keep peace on the the colony. &lt;br /&gt;
&lt;br /&gt;
*[[File:lawbook.png|link=Space Law]] [[Geminus Colony Law]]&lt;br /&gt;
*[[File:Paper.png|link=Standard Operating Procedure]] [[Standard Operating Procedure]]&lt;br /&gt;
*[[File:Handcuffs.png|link=Guide To Policing]] [[Guide To Policing]]&lt;br /&gt;
&lt;br /&gt;
== Combat Guides ==&lt;br /&gt;
Here are some guides to try and help you be ready for the conflict on the server.&lt;br /&gt;
&lt;br /&gt;
*[[File:Stunprod.png|link=Makeshift weapons]] [[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Wirecutters.png|link=Hacking]] [[Hacking|Guide to Hacking]]&lt;br /&gt;
*[[File:Energy_Sword.png|Link=Guide to Combat]] [[Guide to Combat]]&lt;br /&gt;
&lt;br /&gt;
== Other Guides ==&lt;br /&gt;
These guides didn't fit into any other category.&lt;br /&gt;
&lt;br /&gt;
*[[File:Module.png|link=Ai Modules]] [[Ai Modules|Guide to AI Modules]]&lt;br /&gt;
*[[File:AI.gif|link=Silicon Policy]] [[Silicon Policy|Guide to Silicon Policy]]&lt;br /&gt;
*[[File:ToxinsSpecial.gif|link=Guide to food and drinks]] [[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
*[[File:Sunflower.png|link=Guide to hydroponics]] [[Guide to hydroponics|Guide to Hydroponics]]&lt;br /&gt;
*[[File:Piano.png|link=Piano]] [[Songs|Guide to Playing Music]]&lt;br /&gt;
*[[File:Paper.png|link=Guide to paperwork]] [[Guide to paperwork|Guide to Paperwork]]&lt;br /&gt;
*[[File:Metal_Barricade.png|link=Building a FoB]] [[Building a FoB]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=DAV_Vindicative_Infraction&amp;diff=1334</id>
		<title>DAV Vindicative Infraction</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=DAV_Vindicative_Infraction&amp;diff=1334"/>
		<updated>2019-08-11T11:54:04Z</updated>

		<summary type="html">&lt;p&gt;XO-11: minor grammar fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The DAV Vindicative Infraction is the main combat vessel for the covenant in the [[Outer Colonies / Reclaimation / Revolution]] gamemodes.&amp;lt;br&amp;gt;&lt;br /&gt;
The DAV is armed with 3 weapons, pulse lasers, plasma torpedos and a glassing beam. The glassing beam serves a dual purpose, capable of causing large amounts of destruction to hostile vessels or able to turn the surface of planets into lava and scorched earth. Glassing a planet is done simply by being in orbit of the planet and firing the glassing beam at it.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DAV.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The DAV is a much more compact and simple to navigate ship than the UNSC's counterpart, the [[UNSC Bertels]]. Due to map-rendering errors, some elements of this map will be rendered as a pink and black square instead of the actual item.&amp;lt;br&amp;gt;&lt;br /&gt;
The western section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*The bridge, with many different consoles for squad management and ship movement / weapon operation.&lt;br /&gt;
*the Sangheili (north) and Kig-Yar (south) armories and barracks.&lt;br /&gt;
*tool storage (mid)&lt;br /&gt;
*a minor medical station&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The middle section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*the ship connection umbilicals&lt;br /&gt;
*the hangars, with assorted vehicles&lt;br /&gt;
*the brig&lt;br /&gt;
*the glassing beam&lt;br /&gt;
*the medical bay and chemistry station&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The eastern section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*the antimatter bomb&lt;br /&gt;
*wraith mortar-tank storage bays (mid)&lt;br /&gt;
*boarding and drop-pod bays (north)&lt;br /&gt;
*VIP quarters&lt;br /&gt;
*Unggoy quarters and armories (south)&lt;br /&gt;
*engineering supplies&lt;br /&gt;
*the shield generator&lt;br /&gt;
*ship thrusters&lt;br /&gt;
*the slipspace drives (normal and round-ending &amp;quot;longrange&amp;quot;)&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=DAV_Vindicative_Infraction&amp;diff=1333</id>
		<title>DAV Vindicative Infraction</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=DAV_Vindicative_Infraction&amp;diff=1333"/>
		<updated>2019-08-11T11:52:35Z</updated>

		<summary type="html">&lt;p&gt;XO-11: dav description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The DAV Vindicative Infraction is the main combat vessel for the covenant in the [[Outer Colonies / Reclaimation / Revolution]] gamemodes.&amp;lt;br&amp;gt;&lt;br /&gt;
The DAV is armed with 3 weapons, pulse lasers, plasma torpedos and a glassing beam. The glassing beam serves a dual purpose, capable of causing large amounts of destruction to hostile vessels or able to turn the surface of planets into lava and scorched earth. Glassing a planet is done simply by being in orbit of the planet and firing the glassing beam at them.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DAV.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The DAV is a much more compact and simple to navigate ship than the UNSC's counterpart, the [[UNSC Bertels]]. Due to map-rendering errors, some elements of this map will be rendered as a pink and black square instead of the actual item.&amp;lt;br&amp;gt;&lt;br /&gt;
The western section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*The bridge, with many different consoles for squad management and ship movement / weapon operation.&lt;br /&gt;
*the Sangheili (north) and Kig-Yar (south) armories and barracks.&lt;br /&gt;
*tool storage (mid)&lt;br /&gt;
*a minor medical station&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The middle section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*the ship connection umbilicals&lt;br /&gt;
*the hangars, with assorted vehicles&lt;br /&gt;
*the brig&lt;br /&gt;
*the glassing beam&lt;br /&gt;
*the medical bay and chemistry station&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The eastern section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*the antimatter bomb&lt;br /&gt;
*wraith mortar-tank storage bays (mid)&lt;br /&gt;
*boarding and drop-pod bays (north)&lt;br /&gt;
*VIP quarters&lt;br /&gt;
*Unggoy quarters and armories (south)&lt;br /&gt;
*engineering supplies&lt;br /&gt;
*the shield generator&lt;br /&gt;
*ship thrusters&lt;br /&gt;
*the slipspace drives (normal and round-ending &amp;quot;longrange&amp;quot;)&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=DAV_Vindicative_Infraction&amp;diff=1332</id>
		<title>DAV Vindicative Infraction</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=DAV_Vindicative_Infraction&amp;diff=1332"/>
		<updated>2019-08-11T11:20:28Z</updated>

		<summary type="html">&lt;p&gt;XO-11: ship description + image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The DAV Vindicative Infraction is the main combat vessel for the covenant in the [[Outer Colonies / Reclaimation / Revolution]] gamemodes.&amp;lt;br&amp;gt;&lt;br /&gt;
The DAV is armed with 3 weapons, pulse lasers, plasma torpedos and a glassing beam. The glassing beam serves a dual purpose, capable of causing large amounts of destruction to hostile vessels or able to turn the surface of planets into lava and scorched earth. Glassing a planet is done simply by being in orbit of the planet and firing the glassing beam at them.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DAV.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:DAV.png&amp;diff=1331</id>
		<title>File:DAV.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:DAV.png&amp;diff=1331"/>
		<updated>2019-08-11T11:19:37Z</updated>

		<summary type="html">&lt;p&gt;XO-11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A map of the DAV&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=UNSC_Bertels&amp;diff=1330</id>
		<title>UNSC Bertels</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=UNSC_Bertels&amp;diff=1330"/>
		<updated>2019-08-11T11:08:46Z</updated>

		<summary type="html">&lt;p&gt;XO-11: another formatting fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The UNSC Bertels is the main UNSC combat vessel in the 111 Tauri system, although recent reinforcements from High Command have been seen travelling to Geminus City Colony.&lt;br /&gt;
&lt;br /&gt;
The Bertels is equipped with 3 weapon types: A MAC Cannon, Missiles and Deck Guns.&lt;br /&gt;
All of these weapons are highly effective against the bare hull of a ship, however, Covenant ships are likely to be outfitted with a shield. The Bertels' MAC cannon is capable of depleting this shield in two hits, making it the most important weapon against the Covenant. Until the shield is depleted, the Bertels has reduced effectiveness against the Covenant.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
(Click and open images in another window for further magnification)&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bertels1.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The first deck of the Bertels contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*the main bridge (mid/east)&lt;br /&gt;
*officer's quarters (east)&lt;br /&gt;
*various hygiene and comfort related rooms&lt;br /&gt;
*minor crew armories&lt;br /&gt;
*an auxilliary fusion generator&lt;br /&gt;
*individual weapon emplacement controls (west)&lt;br /&gt;
*stairs down (just east of bridge, marked by deck number signs.)&lt;br /&gt;
The most important room on deck 1 is the Bridge, which contains a wide array of consoles, ranging from squad overwatch consoles to ship-focused navigation and weapons consoles.&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bertels2.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Deck two is the main deck of the bertels, containing most of the equipment and rooms used in normal operation.&amp;lt;br&amp;gt;&lt;br /&gt;
The western section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*the MAC cannon&lt;br /&gt;
*the briefing room (south of MAC)&lt;br /&gt;
*the mess hall&lt;br /&gt;
*the main armory&lt;br /&gt;
*marine bunks and hygiene facilities&lt;br /&gt;
*Vehicle bays, accessible via the hangar bay.&lt;br /&gt;
*stairs to deck 3's ODST area. (Marked by deck number signs)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The middle section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*the main hangar bays&lt;br /&gt;
*the medbays and morgue&lt;br /&gt;
*a janitorial supply closet&lt;br /&gt;
*a chemistry station&lt;br /&gt;
*the brig&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The eastern section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*stairs up to deck 1 and stairs down to the main area of deck 3 (both marked by deck number signs)&lt;br /&gt;
*a cryogenics bay (go here if you need to leave the game)&lt;br /&gt;
*engineering supply room&lt;br /&gt;
*miscellaneous supplies room (south of engineering supplies)&lt;br /&gt;
*main power storage and generation, including a [[slipspace drive]].&lt;br /&gt;
*main ship thrusters.&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bertels3.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Deck 3 of the Bertels is the location you will likely first see due to it containing the ship's umbilical connections. Most of deck 3's western section is dedicated to ODST equipment, including their SOEIV drop pods.&amp;lt;br&amp;gt;&lt;br /&gt;
Due to the whitelisted nature of the ODST roles, the facilities in their portion of the ship won't be described.&amp;lt;br&amp;gt;&lt;br /&gt;
The middle section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*the main comms machinery&lt;br /&gt;
*the umbilical connections&lt;br /&gt;
*boarding pods with boarding beacon launchers (usage of these without EVA gear is not recommended, however, eva gear is available in all emergency oxygen closets)&lt;br /&gt;
*stairs up to deck 2, marked with deck number signs.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The eastern section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*oxygen canister storage&lt;br /&gt;
*an auxilliary power generator&lt;br /&gt;
*a small training room&lt;br /&gt;
*a cryogenics bay&lt;br /&gt;
*the battle bridge&lt;br /&gt;
*a set of auxilliary hangars.&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=UNSC_Bertels&amp;diff=1329</id>
		<title>UNSC Bertels</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=UNSC_Bertels&amp;diff=1329"/>
		<updated>2019-08-11T11:07:25Z</updated>

		<summary type="html">&lt;p&gt;XO-11: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The UNSC Bertels is the main UNSC combat vessel in the 111 Tauri system, although recent reinforcements from High Command have been seen travelling to Geminus City Colony.&lt;br /&gt;
&lt;br /&gt;
The Bertels is equipped with 3 weapon types: A MAC Cannon, Missiles and Deck Guns.&lt;br /&gt;
All of these weapons are highly effective against the bare hull of a ship, however, Covenant ships are likely to be outfitted with a shield. The Bertels' MAC cannon is capable of depleting this shield in two hits, making it the most important weapon against the Covenant. Until the shield is depleted, the Bertels has reduced effectiveness against the Covenant.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
(Click and open images in another window for further magnification)&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bertels1.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The first deck of the Bertels contains:&amp;lt;br&amp;gt;&lt;br /&gt;
^the main bridge (mid/east)&lt;br /&gt;
*officer's quarters (east)&lt;br /&gt;
*various hygiene and comfort related rooms&lt;br /&gt;
*minor crew armories&lt;br /&gt;
*an auxilliary fusion generator&lt;br /&gt;
*individual weapon emplacement controls (west)&lt;br /&gt;
*stairs down (just east of bridge, marked by deck number signs.)&lt;br /&gt;
The most important room on deck 1 is the Bridge, which contains a wide array of consoles, ranging from squad overwatch consoles to ship-focused navigation and weapons consoles.&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bertels2.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Deck two is the main deck of the bertels, containing most of the equipment and rooms used in normal operation.&amp;lt;br&amp;gt;&lt;br /&gt;
The western section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*the MAC cannon&lt;br /&gt;
*the briefing room (south of MAC)&lt;br /&gt;
*the mess hall&lt;br /&gt;
*the main armory&lt;br /&gt;
*marine bunks and hygiene facilities&lt;br /&gt;
*Vehicle bays, accessible via the hangar bay.&lt;br /&gt;
*stairs to deck 3's ODST area. (Marked by deck number signs)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The middle section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*the main hangar bays&lt;br /&gt;
*the medbays and morgue&lt;br /&gt;
*a janitorial supply closet&lt;br /&gt;
*a chemistry station&lt;br /&gt;
*the brig&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The eastern section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*stairs up to deck 1 and stairs down to the main area of deck 3 (both marked by deck number signs)&lt;br /&gt;
*a cryogenics bay (go here if you need to leave the game)&lt;br /&gt;
*engineering supply room&lt;br /&gt;
*miscellaneous supplies room (south of engineering supplies)&lt;br /&gt;
*main power storage and generation, including a [[slipspace drive]].&lt;br /&gt;
*main ship thrusters.&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bertels3.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Deck 3 of the Bertels is the location you will likely first see due to it containing the ship's umbilical connections. Most of deck 3's western section is dedicated to ODST equipment, including their SOEIV drop pods.&amp;lt;br&amp;gt;&lt;br /&gt;
Due to the whitelisted nature of the ODST roles, the facilities in their portion of the ship won't be described.&amp;lt;br&amp;gt;&lt;br /&gt;
The middle section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*the main comms machinery&lt;br /&gt;
*the umbilical connections&lt;br /&gt;
*boarding pods with boarding beacon launchers (usage of these without EVA gear is not recommended, however, eva gear is available in all emergency oxygen closets)&lt;br /&gt;
*stairs up to deck 2, marked with deck number signs.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The eastern section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*oxygen canister storage&lt;br /&gt;
*an auxilliary power generator&lt;br /&gt;
*a small training room&lt;br /&gt;
*a cryogenics bay&lt;br /&gt;
*the battle bridge&lt;br /&gt;
*a set of auxilliary hangars.&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=UNSC_Bertels&amp;diff=1328</id>
		<title>UNSC Bertels</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=UNSC_Bertels&amp;diff=1328"/>
		<updated>2019-08-11T11:06:03Z</updated>

		<summary type="html">&lt;p&gt;XO-11: deck3 update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The UNSC Bertels is the main UNSC combat vessel in the 111 Tauri system, although recent reinforcements from High Command have been seen travelling to Geminus City Colony.&lt;br /&gt;
&lt;br /&gt;
The Bertels is equipped with 3 weapon types: A MAC Cannon, Missiles and Deck Guns.&lt;br /&gt;
All of these weapons are highly effective against the bare hull of a ship, however, Covenant ships are likely to be outfitted with a shield. The Bertels' MAC cannon is capable of depleting this shield in two hits, making it the most important weapon against the Covenant. Until the shield is depleted, the Bertels has reduced effectiveness against the Covenant.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
(Click and open images in another window for further magnification)&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bertels1.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The first deck of the Bertels contains:&amp;lt;br&amp;gt;&lt;br /&gt;
^the main bridge (mid/east)&lt;br /&gt;
*officer's quarters (east)&lt;br /&gt;
*various hygiene and comfort related rooms&lt;br /&gt;
*minor crew armories&lt;br /&gt;
*an auxilliary fusion generator&lt;br /&gt;
*individual weapon emplacement controls (west)&lt;br /&gt;
*stairs down (just east of bridge, marked by deck number signs.)&lt;br /&gt;
The most important room on deck 1 is the Bridge, which contains a wide array of consoles, ranging from squad overwatch consoles to ship-focused navigation and weapons consoles.&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bertels2.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Deck two is the main deck of the bertels, containing most of the equipment and rooms used in normal operation.&amp;lt;br&amp;gt;&lt;br /&gt;
The western section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*the MAC cannon&lt;br /&gt;
*the briefing room (south of MAC)&lt;br /&gt;
*the mess hall&lt;br /&gt;
*the main armory&lt;br /&gt;
*marine bunks and hygiene facilities&lt;br /&gt;
*Vehicle bays, accessible via the hangar bay.&lt;br /&gt;
*stairs to deck 3's ODST area. (Marked by deck number signs)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The middle section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*the main hangar bays&lt;br /&gt;
*the medbays and morgue&lt;br /&gt;
*a janitorial supply closet&lt;br /&gt;
*a chemistry station&lt;br /&gt;
*the brig&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The eastern section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*stairs up to deck 1 and stairs down to the main area of deck 3 (both marked by deck number signs)&lt;br /&gt;
*a cryogenics bay (go here if you need to leave the game)&lt;br /&gt;
*engineering supply room&lt;br /&gt;
*miscellaneous supplies room (south of engineering supplies)&lt;br /&gt;
*main power storage and generation, including a [[slipspace drive]].&lt;br /&gt;
*main ship thrusters.&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bertels3.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Deck 3 of the Bertels is the location you will likely first see due to it containing the ship's umbilical connections. Most of deck 3's western section is dedicated to ODST equipment, including their SOEIV drop pods. Due to the whitelisted nature of the ODST roles, the facilities in their portion of the ship won't be described.&amp;lt;br&amp;gt;&lt;br /&gt;
The middle section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*the main comms machinery&lt;br /&gt;
*the umbilical connections&lt;br /&gt;
*boarding pods with boarding beacon launchers (usage of these without EVA gear is not recommended, however, eva gear is available in all emergency oxygen closets)&lt;br /&gt;
*stairs up to deck 2, marked with deck number signs.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The eastern section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*oxygen canister storage&lt;br /&gt;
*an auxilliary power generator&lt;br /&gt;
*a small training room&lt;br /&gt;
*a cryogenics bay&lt;br /&gt;
*the battle bridge&lt;br /&gt;
*a set of auxilliary hangars.&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=UNSC_Bertels&amp;diff=1327</id>
		<title>UNSC Bertels</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=UNSC_Bertels&amp;diff=1327"/>
		<updated>2019-08-11T10:56:48Z</updated>

		<summary type="html">&lt;p&gt;XO-11: deck2 description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The UNSC Bertels is the main UNSC combat vessel in the 111 Tauri system, although recent reinforcements from High Command have been seen travelling to Geminus City Colony.&lt;br /&gt;
&lt;br /&gt;
The Bertels is equipped with 3 weapon types: A MAC Cannon, Missiles and Deck Guns.&lt;br /&gt;
All of these weapons are highly effective against the bare hull of a ship, however, Covenant ships are likely to be outfitted with a shield. The Bertels' MAC cannon is capable of depleting this shield in two hits, making it the most important weapon against the Covenant. Until the shield is depleted, the Bertels has reduced effectiveness against the Covenant.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
(Click and open images in another window for further magnification)&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bertels1.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The first deck of the Bertels contains:&amp;lt;br&amp;gt;&lt;br /&gt;
^the main bridge (mid/east)&lt;br /&gt;
*officer's quarters (east)&lt;br /&gt;
*various hygiene and comfort related rooms&lt;br /&gt;
*minor crew armories&lt;br /&gt;
*an auxilliary fusion generator&lt;br /&gt;
*individual weapon emplacement controls (west)&lt;br /&gt;
*stairs down (just east of bridge, marked by deck number signs.)&lt;br /&gt;
The most important room on deck 1 is the Bridge, which contains a wide array of consoles, ranging from squad overwatch consoles to ship-focused navigation and weapons consoles.&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bertels2.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Deck two is the main deck of the bertels, containing most of the equipment and rooms used in normal operation.&lt;br /&gt;
The western section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*the MAC cannon&lt;br /&gt;
*the briefing room (south of MAC)&lt;br /&gt;
*the mess hall&lt;br /&gt;
*the main armory&lt;br /&gt;
*marine bunks and hygiene facilities&lt;br /&gt;
*Vehicle bays, accessible via the hangar bay.&lt;br /&gt;
*stairs to deck 3's ODST area. (Marked by deck number signs)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The middle section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*the main hangar bays&lt;br /&gt;
*the medbays and morgue&lt;br /&gt;
*a janitorial supply closet&lt;br /&gt;
*a chemistry station&lt;br /&gt;
*the brig&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The eastern section contains:&amp;lt;br&amp;gt;&lt;br /&gt;
*stairs up to deck 1 and stairs down to the main area of deck 3 (both marked by deck number signs)&lt;br /&gt;
*a cryogenics bay (go here if you need to leave the game)&lt;br /&gt;
*engineering supply room&lt;br /&gt;
*miscellaneous supplies room (south of engineering supplies)&lt;br /&gt;
*main power storage and generation, including a [[slipspace drive]].&lt;br /&gt;
*main ship thrusters.&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bertels3.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=UNSC_Bertels&amp;diff=1326</id>
		<title>UNSC Bertels</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=UNSC_Bertels&amp;diff=1326"/>
		<updated>2019-08-11T10:35:57Z</updated>

		<summary type="html">&lt;p&gt;XO-11: minor edits to deck 1 description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The UNSC Bertels is the main UNSC combat vessel in the 111 Tauri system, although recent reinforcements from High Command have been seen travelling to Geminus City Colony.&lt;br /&gt;
&lt;br /&gt;
The Bertels is equipped with 3 weapon types: A MAC Cannon, Missiles and Deck Guns.&lt;br /&gt;
All of these weapons are highly effective against the bare hull of a ship, however, Covenant ships are likely to be outfitted with a shield. The Bertels' MAC cannon is capable of depleting this shield in two hits, making it the most important weapon against the Covenant. Until the shield is depleted, the Bertels has reduced effectiveness against the Covenant.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
(Click and open images in another window for further magnification)&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bertels1.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The first deck of the Bertels contains:&amp;lt;br&amp;gt;&lt;br /&gt;
^the main bridge (mid/east)&lt;br /&gt;
*officer's quarters (east)&lt;br /&gt;
*various hygiene and comfort related rooms&lt;br /&gt;
*minor crew armories&lt;br /&gt;
*an auxilliary fusion generator&lt;br /&gt;
*individual weapon emplacement controls (west)&lt;br /&gt;
*stairs down (just east of bridge, marked by deck-number signs.)&lt;br /&gt;
The most important room on deck 1 is the Bridge, which contains a wide array of consoles, ranging from squad overwatch consoles to ship-focused navigation and weapons consoles.&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bertels2.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bertels3.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=UNSC_Bertels&amp;diff=1325</id>
		<title>UNSC Bertels</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=UNSC_Bertels&amp;diff=1325"/>
		<updated>2019-08-11T10:29:25Z</updated>

		<summary type="html">&lt;p&gt;XO-11: desc update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The UNSC Bertels is the main UNSC combat vessel in the 111 Tauri system, although recent reinforcements from High Command have been seen travelling to Geminus City Colony.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
(Click and open images in another window for further magnification)&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bertels1.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The first deck of the Bertels contains:&amp;lt;br&amp;gt;&lt;br /&gt;
^the main bridge (mid/west)&lt;br /&gt;
*officer's quarters (west)&lt;br /&gt;
*various hygiene and comfort related rooms&lt;br /&gt;
*minor crew armories&lt;br /&gt;
*an auxilliary fusion generator&lt;br /&gt;
*individual weapon emplacement controls (east)&lt;br /&gt;
The most important room on deck 1 is the Bridge, which contains a wide array of consoles, ranging from squad overwatch consoles to ship-focused navigation and weapons consoles.&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bertels2.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bertels3.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=UNSC_Bertels&amp;diff=1324</id>
		<title>UNSC Bertels</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=UNSC_Bertels&amp;diff=1324"/>
		<updated>2019-08-11T10:28:40Z</updated>

		<summary type="html">&lt;p&gt;XO-11: basic deck 1 explaination&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The UNSC Bertels is the main UNSC combat vessel in the 111 Tauri system, although recent reinforcements from High Command have been seen travelling to Geminus City Colony.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
(Click and open images in another window for further magnification)&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bertels1.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The first deck of the Bertels contains:&lt;br /&gt;
^the main bridge (mid/west)&lt;br /&gt;
*officer's quarters (west)&lt;br /&gt;
*various hygiene and comfort related rooms&lt;br /&gt;
*minor crew armories&lt;br /&gt;
*an auxilliary fusion generator&lt;br /&gt;
*individual weapon emplacement controls (east)&lt;br /&gt;
The most important room on deck 1 is the Bridge, which contains a wide array of consoles, ranging from squad overwatch consoles to ship-focused navigation and weapons consoles.&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bertels2.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bertels3.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=UNSC_Bertels&amp;diff=1323</id>
		<title>UNSC Bertels</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=UNSC_Bertels&amp;diff=1323"/>
		<updated>2019-08-11T10:20:41Z</updated>

		<summary type="html">&lt;p&gt;XO-11: /* Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The UNSC Bertels is the main UNSC combat vessel in the 111 Tauri system, although recent reinforcements from High Command have been seen travelling to Geminus City Colony.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
(Click and open images in another window for further magnification)&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bertels1.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bertels2.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bertels3.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=UNSC_Bertels&amp;diff=1322</id>
		<title>UNSC Bertels</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=UNSC_Bertels&amp;diff=1322"/>
		<updated>2019-08-11T10:20:04Z</updated>

		<summary type="html">&lt;p&gt;XO-11: bertels images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The UNSC Bertels is the main UNSC combat vessel in the 111 Tauri system, although recent reinforcements from High Command have been seen travelling to Geminus City Colony.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
(Click and open images in another window for further magnification)&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bertels1.png|thumb]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bertels2.png|thumb]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bertels3.png|thumb]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Bertels3.png&amp;diff=1321</id>
		<title>File:Bertels3.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Bertels3.png&amp;diff=1321"/>
		<updated>2019-08-11T10:19:00Z</updated>

		<summary type="html">&lt;p&gt;XO-11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A map of the bertels, deck 3&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Bertels2.png&amp;diff=1320</id>
		<title>File:Bertels2.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Bertels2.png&amp;diff=1320"/>
		<updated>2019-08-11T10:18:23Z</updated>

		<summary type="html">&lt;p&gt;XO-11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A map of the bertels, deck 2&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Bertels1.png&amp;diff=1319</id>
		<title>File:Bertels1.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Bertels1.png&amp;diff=1319"/>
		<updated>2019-08-11T10:17:56Z</updated>

		<summary type="html">&lt;p&gt;XO-11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A map of the bertels, deck 1&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Cassius_Station&amp;diff=1318</id>
		<title>Cassius Station</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Cassius_Station&amp;diff=1318"/>
		<updated>2019-08-11T09:59:21Z</updated>

		<summary type="html">&lt;p&gt;XO-11: text formatting edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cassius Station is the main UNSC Installation in the 111 Tauri system, and is included in the [[Outer Colonies / Reclaimation / Revolution]] gamemodes.&lt;br /&gt;
Cassius Station acts as a combination Orbital MAC Gun and main base for the UNSC forces in the 111 Tauri system. Cassius Station orbits [[VT9]].&lt;br /&gt;
&lt;br /&gt;
For the UNSC, defending Cassius station from the Covenant or Insurrection is of vital importance due to the station acting as their main spawnpoint. If destroyed, many UNSC roles will no longer be able to spawn and the UNSC will have to rely on the help of the ONI forces on the secret military installation of VT9.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
(Click on the maps and open them in another window for further magnification)&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:CassiusStation1.png|800px]]&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
Players spawn inside the bunks, at the eastmost &amp;quot;pod&amp;quot; of Cassius Station.&amp;lt;br&amp;gt;&lt;br /&gt;
The middle pod contains the base's command center and nuclear self destruct device alongside a barely-furnished mess hall.&amp;lt;br&amp;gt;&lt;br /&gt;
The western pod contains a medbay, the stairs down and power generation facilities.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:CassiusStation2.png|800px]]&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
The northen area of the bottom deck of Cassius Station is entirely dedicated to containing the MAC cannon. This can be configured for automatic or manual firing, and is used as a deterrent for ships moving into the range of Cassius Station.&amp;lt;br&amp;gt;&lt;br /&gt;
A training room and arcade are provided for forces to use, alongside a minor anti-boarding armory.&amp;lt;br&amp;gt;&lt;br /&gt;
The south of Cassius Station's second deck holds an array of emergency breach gear alongside a shuttle spawner console (see middle of southern section) and three umbilicals, used for connection to nearby ships, planets and other such vessels.&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Cassius_Station&amp;diff=1317</id>
		<title>Cassius Station</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Cassius_Station&amp;diff=1317"/>
		<updated>2019-08-11T09:57:54Z</updated>

		<summary type="html">&lt;p&gt;XO-11: more map modifications&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cassius Station is the main UNSC Installation in the 111 Tauri system, and is included in the [[Outer Colonies / Reclaimation / Revolution]] gamemodes.&lt;br /&gt;
Cassius Station acts as a combination Orbital MAC Gun and main base for the UNSC forces in the 111 Tauri system. Cassius Station orbits [[VT9]].&lt;br /&gt;
&lt;br /&gt;
For the UNSC, defending Cassius station from the Covenant or Insurrection is of vital importance due to the station acting as their main spawnpoint. If destroyed, many UNSC roles will no longer be able to spawn and the UNSC will have to rely on the help of the ONI forces on the secret military installation of VT9.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
(Click on the maps and open them in another window for further magnification)&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:CassiusStation1.png|800px]]&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
Players spawn inside the bunks, at the eastmost &amp;quot;pod&amp;quot; of Cassius Station.&lt;br /&gt;
The middle pod contains the base's command center and nuclear self destruct device alongside a barely-furnished mess hall.&lt;br /&gt;
The western pod contains a medbay, the stairs down and power generation facilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:CassiusStation2.png|800px]]&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
The northen area of the bottom deck of Cassius Station is entirely dedicated to containing the MAC cannon. This can be configured for automatic or manual firing, and is used as a deterrent for ships moving into the range of Cassius Station.&lt;br /&gt;
A training room and arcade are provided for forces to use, alongside a minor anti-boarding armory.&lt;br /&gt;
The south of Cassius Station's second deck holds an array of emergency breach gear alongside a shuttle spawner console (see middle of southern section) and three umbilicals, used for connection to nearby ships, planets and other such vessels.&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Cassius_Station&amp;diff=1316</id>
		<title>Cassius Station</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Cassius_Station&amp;diff=1316"/>
		<updated>2019-08-11T09:54:15Z</updated>

		<summary type="html">&lt;p&gt;XO-11: image modifications&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cassius Station is the main UNSC Installation in the 111 Tauri system, and is included in the [[Outer Colonies / Reclaimation / Revolution]] gamemodes.&lt;br /&gt;
Cassius Station acts as a combination Orbital MAC Gun and main base for the UNSC forces in the 111 Tauri system. Cassius Station orbits [[VT9]].&lt;br /&gt;
&lt;br /&gt;
For the UNSC, defending Cassius station from the Covenant or Insurrection is of vital importance due to the station acting as their main spawnpoint. If destroyed, many UNSC roles will no longer be able to spawn and the UNSC will have to rely on the help of the ONI forces on the secret military installation of VT9.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
(Click on the maps and open them in another window for further magnification)&lt;br /&gt;
[[File:CassiusStation1.png|left|800px]]&lt;br /&gt;
Players spawn inside the bunks, at the eastmost &amp;quot;pod&amp;quot; of Cassius Station.&lt;br /&gt;
The middle pod contains the base's command center and nuclear self destruct device alongside a barely-furnished mess hall.&lt;br /&gt;
The western pod contains a medbay, the stairs down and power generation facilities.&lt;br /&gt;
&lt;br /&gt;
[[File:CassiusStation2.png|left|800px]]&lt;br /&gt;
The northen area of the bottom deck of Cassius Station is entirely dedicated to containing the MAC cannon. This can be configured for automatic or manual firing, and is used as a deterrent for ships moving into the range of Cassius Station.&lt;br /&gt;
A training room and arcade are provided for forces to use, alongside a minor anti-boarding armory.&lt;br /&gt;
The south of Cassius Station's second deck holds an array of emergency breach gear alongside a shuttle spawner console (see middle of southern section) and three umbilicals, used for connection to nearby ships, planets and other such vessels.&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Cassius_Station&amp;diff=1315</id>
		<title>Cassius Station</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Cassius_Station&amp;diff=1315"/>
		<updated>2019-08-11T09:52:44Z</updated>

		<summary type="html">&lt;p&gt;XO-11: /* Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cassius Station is the main UNSC Installation in the 111 Tauri system, and is included in the [[Outer Colonies / Reclaimation / Revolution]] gamemodes.&lt;br /&gt;
Cassius Station acts as a combination Orbital MAC Gun and main base for the UNSC forces in the 111 Tauri system. Cassius Station orbits [[VT9]].&lt;br /&gt;
&lt;br /&gt;
For the UNSC, defending Cassius station from the Covenant or Insurrection is of vital importance due to the station acting as their main spawnpoint. If destroyed, many UNSC roles will no longer be able to spawn and the UNSC will have to rely on the help of the ONI forces on the secret military installation of VT9.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
(Click on the maps and open them in another window for further magnification)&lt;br /&gt;
[[File:CassiusStation1.png|800px]]&lt;br /&gt;
Players spawn inside the bunks, at the eastmost &amp;quot;pod&amp;quot; of Cassius Station.&lt;br /&gt;
The middle pod contains the base's command center and nuclear self destruct device alongside a barely-furnished mess hall.&lt;br /&gt;
The western pod contains a medbay, the stairs down and power generation facilities.&lt;br /&gt;
&lt;br /&gt;
[[File:CassiusStation2.png|800px]]&lt;br /&gt;
The northen area of the bottom deck of Cassius Station is entirely dedicated to containing the MAC cannon. This can be configured for automatic or manual firing, and is used as a deterrent for ships moving into the range of Cassius Station.&lt;br /&gt;
A training room and arcade are provided for forces to use, alongside a minor anti-boarding armory.&lt;br /&gt;
The south of Cassius Station's second deck holds an array of emergency breach gear alongside a shuttle spawner console (see middle of southern section) and three umbilicals, used for connection to nearby ships, planets and other such vessels.&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:CassiusStation2.png&amp;diff=1314</id>
		<title>File:CassiusStation2.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:CassiusStation2.png&amp;diff=1314"/>
		<updated>2019-08-11T09:51:24Z</updated>

		<summary type="html">&lt;p&gt;XO-11: XO-11 uploaded a new version of File:CassiusStation2.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An image of cassius station, for navigation purposes.&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Cassius_Station&amp;diff=1313</id>
		<title>Cassius Station</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Cassius_Station&amp;diff=1313"/>
		<updated>2019-08-11T09:50:23Z</updated>

		<summary type="html">&lt;p&gt;XO-11: /* Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cassius Station is the main UNSC Installation in the 111 Tauri system, and is included in the [[Outer Colonies / Reclaimation / Revolution]] gamemodes.&lt;br /&gt;
Cassius Station acts as a combination Orbital MAC Gun and main base for the UNSC forces in the 111 Tauri system. Cassius Station orbits [[VT9]].&lt;br /&gt;
&lt;br /&gt;
For the UNSC, defending Cassius station from the Covenant or Insurrection is of vital importance due to the station acting as their main spawnpoint. If destroyed, many UNSC roles will no longer be able to spawn and the UNSC will have to rely on the help of the ONI forces on the secret military installation of VT9.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
(Click on the maps and open them in another window for further magnification)&lt;br /&gt;
[[File:CassiusStation1.png]]&lt;br /&gt;
Players spawn inside the bunks, at the eastmost &amp;quot;pod&amp;quot; of Cassius Station.&lt;br /&gt;
The middle pod contains the base's command center and nuclear self destruct device alongside a barely-furnished mess hall.&lt;br /&gt;
The western pod contains a medbay, the stairs down and power generation facilities.&lt;br /&gt;
&lt;br /&gt;
[[File:CassiusStation2.png]]&lt;br /&gt;
The northen area of the bottom deck of Cassius Station is entirely dedicated to containing the MAC cannon. This can be configured for automatic or manual firing, and is used as a deterrent for ships moving into the range of Cassius Station.&lt;br /&gt;
A training room and arcade are provided for forces to use, alongside a minor anti-boarding armory.&lt;br /&gt;
The south of Cassius Station's second deck holds an array of emergency breach gear alongside a shuttle spawner console (see middle of southern section) and three umbilicals, used for connection to nearby ships, planets and other such vessels.&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:CassiusStation1.png&amp;diff=1312</id>
		<title>File:CassiusStation1.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:CassiusStation1.png&amp;diff=1312"/>
		<updated>2019-08-11T09:49:38Z</updated>

		<summary type="html">&lt;p&gt;XO-11: XO-11 uploaded a new version of File:CassiusStation1.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An image of cassius station, for navigation purposes.&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Cassius_Station&amp;diff=1311</id>
		<title>Cassius Station</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Cassius_Station&amp;diff=1311"/>
		<updated>2019-08-11T09:41:54Z</updated>

		<summary type="html">&lt;p&gt;XO-11: map size update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cassius Station is the main UNSC Installation in the 111 Tauri system, and is included in the [[Outer Colonies / Reclaimation / Revolution]] gamemodes.&lt;br /&gt;
Cassius Station acts as a combination Orbital MAC Gun and main base for the UNSC forces in the 111 Tauri system. Cassius Station orbits [[VT9]].&lt;br /&gt;
&lt;br /&gt;
For the UNSC, defending Cassius station from the Covenant or Insurrection is of vital importance due to the station acting as their main spawnpoint. If destroyed, many UNSC roles will no longer be able to spawn and the UNSC will have to rely on the help of the ONI forces on the secret military installation of VT9.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
(Click on the maps and open them in another window for further magnification)&lt;br /&gt;
[[File:CassiusStation1.png|800px]]&lt;br /&gt;
Players spawn inside the bunks, at the eastmost &amp;quot;pod&amp;quot; of Cassius Station.&lt;br /&gt;
The middle pod contains the base's command center and nuclear self destruct device alongside a barely-furnished mess hall.&lt;br /&gt;
The western pod contains a medbay, the stairs down and power generation facilities.&lt;br /&gt;
&lt;br /&gt;
[[File:CassiusStation2.png|800px]]&lt;br /&gt;
The northen area of the bottom deck of Cassius Station is entirely dedicated to containing the MAC cannon. This can be configured for automatic or manual firing, and is used as a deterrent for ships moving into the range of Cassius Station.&lt;br /&gt;
A training room and arcade are provided for forces to use, alongside a minor anti-boarding armory.&lt;br /&gt;
The south of Cassius Station's second deck holds an array of emergency breach gear alongside a shuttle spawner console (see middle of southern section) and three umbilicals, used for connection to nearby ships, planets and other such vessels.&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Cassius_Station&amp;diff=1310</id>
		<title>Cassius Station</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Cassius_Station&amp;diff=1310"/>
		<updated>2019-08-11T09:39:11Z</updated>

		<summary type="html">&lt;p&gt;XO-11: image update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cassius Station is the main UNSC Installation in the 111 Tauri system, and is included in the [[Outer Colonies / Reclaimation / Revolution]] gamemodes.&lt;br /&gt;
Cassius Station acts as a combination Orbital MAC Gun and main base for the UNSC forces in the 111 Tauri system. Cassius Station orbits [[VT9]].&lt;br /&gt;
&lt;br /&gt;
For the UNSC, defending Cassius station from the Covenant or Insurrection is of vital importance due to the station acting as their main spawnpoint. If destroyed, many UNSC roles will no longer be able to spawn and the UNSC will have to rely on the help of the ONI forces on the secret military installation of VT9.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
[[File:CassiusStation1.png]]&lt;br /&gt;
Players spawn inside the bunks, at the eastmost &amp;quot;pod&amp;quot; of Cassius Station.&lt;br /&gt;
The middle pod contains the base's command center and nuclear self destruct device alongside a barely-furnished mess hall.&lt;br /&gt;
The western pod contains a medbay, the stairs down and power generation facilities.&lt;br /&gt;
&lt;br /&gt;
[[File:CassiusStation2.png]]&lt;br /&gt;
The northen area of the bottom deck of Cassius Station is entirely dedicated to containing the MAC cannon. This can be configured for automatic or manual firing, and is used as a deterrent for ships moving into the range of Cassius Station.&lt;br /&gt;
A training room and arcade are provided for forces to use, alongside a minor anti-boarding armory.&lt;br /&gt;
The south of Cassius Station's second deck holds an array of emergency breach gear alongside a shuttle spawner console (see middle of southern section) and three umbilicals, used for connection to nearby ships, planets and other such vessels.&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Cassius_Station&amp;diff=1309</id>
		<title>Cassius Station</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Cassius_Station&amp;diff=1309"/>
		<updated>2019-08-11T09:37:04Z</updated>

		<summary type="html">&lt;p&gt;XO-11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cassius Station is the main UNSC Installation in the 111 Tauri system, and is included in the [[Outer Colonies / Reclaimation / Revolution]] gamemodes.&lt;br /&gt;
Cassius Station acts as a combination Orbital MAC Gun and main base for the UNSC forces in the 111 Tauri system. Cassius Station orbits [[VT9]].&lt;br /&gt;
&lt;br /&gt;
For the UNSC, defending Cassius station from the Covenant or Insurrection is of vital importance due to the station acting as their main spawnpoint. If destroyed, many UNSC roles will no longer be able to spawn and the UNSC will have to rely on the help of the ONI forces on the secret military installation of VT9.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
[[File:CassiusStation1.png|thumb]]&lt;br /&gt;
Players spawn inside the bunks, at the eastmost &amp;quot;pod&amp;quot; of Cassius Station.&lt;br /&gt;
The middle pod contains the base's command center and nuclear self destruct device alongside a barely-furnished mess hall.&lt;br /&gt;
The western pod contains a medbay, the stairs down and power generation facilities.&lt;br /&gt;
&lt;br /&gt;
[[File:CassiusStation2.png|thumb]]&lt;br /&gt;
The northen area of the bottom deck of Cassius Station is entirely dedicated to containing the MAC cannon. This can be configured for automatic or manual firing, and is used as a deterrent for ships moving into the range of Cassius Station.&lt;br /&gt;
A training room and arcade are provided for forces to use, alongside a minor anti-boarding armory.&lt;br /&gt;
The south of Cassius Station's second deck holds an array of emergency breach gear alongside a shuttle spawner console (see middle of southern section) and three umbilicals, used for connection to nearby ships, planets and other such vessels.&lt;/div&gt;</summary>
		<author><name>XO-11</name></author>
	</entry>
</feed>