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		<updated>2019-06-16T12:47:29Z</updated>

		<summary type="html">&lt;p&gt;Tylar: &lt;/p&gt;
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		<updated>2019-06-16T12:47:03Z</updated>

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		<updated>2019-06-16T12:46:47Z</updated>

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		<updated>2019-06-16T12:46:18Z</updated>

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		<updated>2019-06-16T12:46:02Z</updated>

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		<updated>2019-06-16T12:45:33Z</updated>

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		<updated>2019-06-16T12:45:22Z</updated>

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	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guide_to_medicine&amp;diff=1287</id>
		<title>Guide to medicine</title>
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		<updated>2019-06-10T21:35:08Z</updated>

		<summary type="html">&lt;p&gt;Tylar: &lt;/p&gt;
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&lt;div&gt;[[file:WIP.png]]&lt;br /&gt;
== The Basics ==&lt;br /&gt;
===The Brain===&lt;br /&gt;
Everything in your body revolves around the brain. '''So long as your brain isn't dead, you're not dead.''' Everything else is just there to keep the brain alive, and the severity of any given injury is a direct measure of how much of a threat it poses to the brain, '''KEEP THE BRAIN ALIVE''' &lt;br /&gt;
&lt;br /&gt;
Your brain - and, similarly, the brains of your patients - start out with an integrity of 100%. Certain types of effects can cause your brain's integrity to lower. When it hits 0%, you are braindead - and there's no coming back from that.&lt;br /&gt;
&lt;br /&gt;
The things that pose the biggest threat to your brain, in approximate order of how common they are on board this ship, are:&lt;br /&gt;
&lt;br /&gt;
# Lack of oxygen flow.&lt;br /&gt;
# Toxins in the bloodstream.&lt;br /&gt;
# Direct physical harm to the brain.&lt;br /&gt;
&lt;br /&gt;
Lack of oxygen can be caused by many things - exposure to vacuum, being poisoned with [[Guide to Chemistry|Lexorin]], and so on. The most common cause of it, though, is '''[[Guide to Medicine#Blood Loss|blood loss]]'''.&lt;br /&gt;
&lt;br /&gt;
Alternately, even if you're getting sufficient blood to your brain, and even if it's chock-full of delicious oxygen, '''toxins in your blood''' will still eat through your neurons pretty quickly. Your first line of defense against this is your liver, with your kidneys playing backup, but you'll still need to clear toxins out of your blood, through whatever means, as fast as possible. See [[Guide to Medicine#Organs|Organs]] and [[Guide to Medicine#Toxins|Toxins]], below, for more information.&lt;br /&gt;
&lt;br /&gt;
And, finally, somebody shooting you in the brain will obviously not be a good thing for your brain integrity, either. Protect your noggin, or end up as a pink splatter on the walls.&lt;br /&gt;
&lt;br /&gt;
=== Blood Loss ===&lt;br /&gt;
&lt;br /&gt;
==== Blood Oxygenation ====&lt;br /&gt;
Blood loss, insufficient oxygenation of the blood, and lack of circulation are among the most common threats to patients' brains aboard the Torch. &lt;br /&gt;
&lt;br /&gt;
Mechanically, what ultimately matters is your level of '''blood oxygenation'''. This is a numerical value, ranging from 0% to 100%, determined by:&lt;br /&gt;
&lt;br /&gt;
* Blood volume: Restore blood with [[Guide_to_Medicine#IV_Drip|IV drips]].&lt;br /&gt;
* Access to oxygen: Make sure they have breathable air (check if their internals are empty!). [[Chemistry|Dexalin (Plus)]] is also very helpful.&lt;br /&gt;
* Lungs and heart: A damaged heart is especially dangerous. [[Surgery]], [[Guide_to_Medicine#Cryo_cell|Cryotubes]], and [[Chemistry|Peridaxon]] all directly heal organs.&lt;br /&gt;
&lt;br /&gt;
Below '''85% blood oxygenation''' your brain will start taking damage and it'll take damage faster and faster as oxygen becomes less and less available. Below 40%, it starts taking extra damage.&lt;br /&gt;
&lt;br /&gt;
==== Pulse ====&lt;br /&gt;
If your blood oxygenation drops, your pulse rate will increase to compensate for it.&lt;br /&gt;
* Above '''150 BPM''', it will start damaging your heart.&lt;br /&gt;
* Above '''250 BPM''', the patient can and will enter cardiac arrest.&lt;br /&gt;
&lt;br /&gt;
To lower the pulse, use [[Chemistry|Inaprovaline]] and/or [[Chemistry|Paracetamol/Tramadol/Oxycodone]] to alleviate pain.&lt;br /&gt;
&lt;br /&gt;
==== Blood Flow ====&lt;br /&gt;
If your heart doesn't beat, there is no blood flow. Blood flow is also reduced if heart is damaged, and can lead to low oxygenation even with full oxygen and blood volume.&lt;br /&gt;
&lt;br /&gt;
=== Cardiac Arrest ===&lt;br /&gt;
Sometimes the heart just can't take it anymore and stops. Being in extreme pain will also skyrocket your pulse and can cause the heart to stop. This is indicated by a flatline on your medHUD.&lt;br /&gt;
&lt;br /&gt;
'''If someone is in cardiac arrest, they are priority number one.'''&lt;br /&gt;
&lt;br /&gt;
* If you are ever in doubt what to do, put the patient into a [[Guide_to_Medicine#Stasis_Bag|stasis bag]]. You can scan them with your health analyzer and inject them with a syringe even if the bag is closed.&lt;br /&gt;
* First, make sure the heart won't stop again. Was it caused by pain? Administer painkillers, then use a [[Guide_to_Medicine#Defibrillator|defibrillator]].&lt;br /&gt;
* It could've been caused by low blood volume - hypovolemic shock. Get some blood into them with [[Guide_to_Medicine#IV_Drip|IV drips]] and restart the heart with a [[Guide_to_Medicine#Defibrillator|defibrillator]] or [[Guide_to_Medicine#CPR|CPR]].&lt;br /&gt;
* Was it caused by severe heart damage? You can see this if their blood oxygenation is dangerously low. Put them into a stasis bag or cryo tube, tell the [[Physician]] the patient needs instant surgery, then bring them in.&lt;br /&gt;
* It could've been caused by a lack of oxygen sending the heart into an abnormal rhythm. Restart the heart with [[Guide_to_Medicine#Defibrillator|defibrillator]] or [[Guide_to_Medicine#CPR|CPR]]. If they have air, that's it. Otherwise, administer inaprovaline to stabilize their pulse.&lt;br /&gt;
* If you are a civilian, the patient is in surgery, or you just can't get a defibrillator, administer [[Guide_to_Medicine#CPR|CPR]].&lt;br /&gt;
&lt;br /&gt;
=== Toxins ===&lt;br /&gt;
&lt;br /&gt;
Poison in your blood is exceptionally bad news. As long as it's there, it will inflict continuously-stacking damage on your organs, brain included.&lt;br /&gt;
&lt;br /&gt;
Toxins are filtered out by your liver. Once it fails, the kidney is next and your body is without any kind of a protection. All your other organs will shut down.&lt;br /&gt;
&lt;br /&gt;
In case of toxins:&lt;br /&gt;
* Use [[Guide_to_Medicine#Sleeper|dialysis]] to remove the toxins.&lt;br /&gt;
* Administer [[Chemistry|Dylovene]]. It removes toxins and slightly heals the liver.&lt;br /&gt;
* If it is caused by radiation, use [[Chemistry|Hyronalin/Arithrazine]].&lt;br /&gt;
* Fix liver and kidneys with surgery, Peridaxon, or cryotubes.&lt;br /&gt;
&lt;br /&gt;
Some toxins, such as cyanide, are even more dangerous, as they are targeted towards specific organs and bypass the liver's protection. These can go right for the brain if left untreated and are enormously lethal. Be ready to react quickly if you want to have any hope of saving a patient from these super-poisons.&lt;br /&gt;
&lt;br /&gt;
== Diagnostics ==&lt;br /&gt;
&lt;br /&gt;
There are a variety of handy tools available to medical personnel. Learning what information can be gathered from each, and what you most need to know, is key to quickly and accurately diagnosing patients.&lt;br /&gt;
&lt;br /&gt;
=== Your Eyes ===&lt;br /&gt;
&lt;br /&gt;
[[File:Handdiag.png|thumb|right|Example of manual inspection]] This is something that a surprising number of players, even experienced ones, tend to forget. Simply looking at a patient by '''Shift + Clicking''' on them can tell you a surprising amount about their condition, such as:&lt;br /&gt;
* Any embedded objects such as shrapnel or bullets. They don't come up on your handheld analyzer.&lt;br /&gt;
* Bleeding and/or visible wounds.&lt;br /&gt;
* Missing body parts.&lt;br /&gt;
* Dislocated body parts.&lt;br /&gt;
&lt;br /&gt;
Some more information, such as broken bones, can be gathered by touch. Target a part of their body, {{int|grab}} it and click on them with the {{int|help}} intent to inspect that piece. This will provide you with a variety of information tidbits about that specific limb's condition.&lt;br /&gt;
&lt;br /&gt;
=== Health Analyzer ===&lt;br /&gt;
[[File:HealthScanResults.png|thumb|right|Sample health analyzer report]]&lt;br /&gt;
The [[File:Healthanalyzer.png]] '''health analyzer''' is what any medic, no matter the faction should be using. Clicking on a patient with this in hand will give you a short readout of their condition. &lt;br /&gt;
&lt;br /&gt;
From top to bottom, the results are:&lt;br /&gt;
&lt;br /&gt;
# '''Brain Activity''': Ranges from '''normal''' to '''fading''' (not counting &amp;quot;None&amp;quot;, which indicates brain death). A rough measure of the brain's integrity levels.&lt;br /&gt;
# '''Pulse Rate''': The current heart rate. Anything above roughly 120 bpm indicates stress and pain; 250 bpm or higher indicates that the patient's heart is close to failing.&lt;br /&gt;
# '''Blood Pressure''': The norm for most patients (READ: healthy humans, not cyborgs or [[IPC|IPCs]]) will be roughly 120/80. Anything below that generally indicates blood loss. Also on this line is the patient's '''blood oxygenation'''. See above for more information. Anything below 100% indicates either blood loss, lung failure, or heart damage.&lt;br /&gt;
# '''Body Temperature''': Usually about 38C or 98F (again, for healthy humans). Anything substantially higher or lower indicates some sort of problem or change, such as having a viral pathogen, an infection, or simply having [[prosthetics]].&lt;br /&gt;
# '''Radiation Levels''': A measure of how many points of radiation the patient has accumulated. Anything other than &amp;quot;No radiation detected.&amp;quot; should be instantly fixed.&lt;br /&gt;
# '''Specific Limb Damage''': This is where you get a readout of what obvious external injuries, such as burns and cuts, the patient has. You won't see exact numbers here but you are given enough clues. Red damage is Brute, orange is Burn. Anything that is marked with &amp;lt;nowiki&amp;gt;[bleeding]&amp;lt;/nowiki&amp;gt; should be bandaged as soon as possible. '''Damage listed as &amp;quot;irreparable&amp;quot; is beyond your ability to treat. These limbs will need to be [[Surgery#Amputation|amputated and replaced]].'''&lt;br /&gt;
# '''Reagent Scan''': The scanner can also tell you how many units of medication the patient has in their bloodstream, as well as any medications they may have swallowed. It will also let you know if there are non-medical things circulating in the patient's system, though it can't identify them.&lt;br /&gt;
# '''Fractures, Internal Bleeding, and Systemic Organ Failure''': The hand scanner will let you know if the patient has any of these severe conditions, though it won't be able to tell you details like which organs have failed or which arteries are bleeding. If you see any of these, take the patient to the Advanced Body Scanner immediately to see how bad things really are.&lt;br /&gt;
&lt;br /&gt;
=== Body Scanner ===&lt;br /&gt;
&lt;br /&gt;
The {{ml|Body Scanner}} is a more heavy-duty version of your handheld health analyzer. Patients have to be loaded into it by hand (drag and drop or use {{int|grab}} intent). Once someone is inside, click on the console next to it and press &amp;quot;(Re)scan Occupant&amp;quot;. You can use this to identify failing or damaged organs, broken bones, severed arteries, illicit implants, genetic degradation, or anything else that the handheld scanner can't identify on its own.&lt;br /&gt;
&lt;br /&gt;
This device requires higher [[Medicine Skill]] to function correctly than the health analyzer, giving '''full information only at Experienced''' level.&lt;br /&gt;
&lt;br /&gt;
You can also push the scan to the displays located above the surgery tables in the operating theatres, or print out a piece of paper with the scan results on it and bring it to the surgeon so they can refer to it when needed.&lt;br /&gt;
&lt;br /&gt;
=== The Medical HUD ===&lt;br /&gt;
&lt;br /&gt;
Medical as a division has access to special HUD glasses which will tell you, at a glance, a few vital things about a patient.&lt;br /&gt;
&lt;br /&gt;
A straight flatline (without a skull icon) means cardiac arrest.&lt;br /&gt;
&lt;br /&gt;
=== The Stethoscope and Penlight ===&lt;br /&gt;
&lt;br /&gt;
These are two medical diagnostic tools with extremely niche applications, but they can be handy in identifying odd or elusive conditions. You'll still probably never use them.&lt;br /&gt;
&lt;br /&gt;
* '''Stethoscope:''' Can be worn on your jumpsuit as an attached accessory. When you need to use it, hold it in your hand, target your patient's chest, and click on them with {{int|help}} intent. This will allow you to identify any issues with the heart or lungs.&lt;br /&gt;
&lt;br /&gt;
* '''Penlight:''' Can be stored in your medical belt or on your ear. When needed, click on it in your hand to turn on the light, target your patient's eyes, and click on them with {{int|help}} intent. This will allow you to monitor the reaction time of their pupils, which, if slower than usual, can indicate brain damage, intoxication via alcohol or drugs, viral infection, or genetic degradation.&lt;br /&gt;
&lt;br /&gt;
== Triage, Retrieval, and Critical Patients ==&lt;br /&gt;
&lt;br /&gt;
Triage is the art of quickly diagnosing multiple patients and prioritizing care towards those with the most pressing need. Basically, when you have multiple patients, look over each of them as quickly as you can and figure out which of them, if any, need treatment ''right the hell now'', and focus care on them. This is a vital skill during emergency situations, but even with only one or two patients to look at, being able to determine within a few seconds whether or not their condition is particularly serious is a vital skill, particularly for [[Medical Technician]] players, who will often be called upon to exercise this skill in the field while retrieving patients for transport to the Infirmary.&lt;br /&gt;
&lt;br /&gt;
This relies, obviously, on your ability to quickly and accurately diagnose patients, so familiarize yourself with the diagnostic tools covered above and learn how to read them. Once you know how to identify what is wrong with each patient, it becomes a matter of prioritizing.Any patient undergoing cardiac arrest, suffering from internal bleeding, with ruptured lungs, or experiencing organ failure needs immediate treatment. Whether or not any of these things are true, though, the basic idea behind triage is this:&lt;br /&gt;
&lt;br /&gt;
# Examine each potential patient as quickly as possible, and form a diagnosis of each.&lt;br /&gt;
# Sort each patient from most critical to least critical.&lt;br /&gt;
# Stabilize the most critical patients, if possible, and send them to the more specialized [[Physician]]s, if available, for complete treatment.&lt;br /&gt;
# Work your way down the list, stabilizing and directing each patient to the appropriate [[Physician]], until no patients remain.&lt;br /&gt;
&lt;br /&gt;
When working as a Medical Technician in the field, this will include the additional step of retrieving the patients for transport to the Infirmary. When dealing with injured patients in the field, after performing triage and selecting your priority cases:&lt;br /&gt;
&lt;br /&gt;
# Remove yourself and the patient from the source of the injury, whether it be a space carp, phoron-saturated clothing, or a murderous traitor. Adding yourself to the list of casualties won't help anyone. Putting them in [[Guide to Medicine#Rescue bag|rescue bag]] will protect them against hostile atmosphere.&lt;br /&gt;
# Stabilize the patient to the best of your ability before transporting them. Failing to do this may result in patient death during transport. Administering [[List of Medical Chemicals#Inaprovaline|Inaprovaline]], [[List of Medical Chemicals#Tramadol|Tramadol]] and [[List of Medical Chemicals#Dexalin Plus|Dexalin Plus]], bandaging bleeding wounds, attaching an [[Guide to Medicine#Auto-Compressor|auto-compressor]], and so on are all helpful in this regard; prioritize stopping any external bleeding, preserving oxygen flow to the brain, and preventing the onset of shock. If the patient requires surgery, wait until after the surgery to administer [[List of Medical Chemicals#Bicaridine|Bicaridine]] or [[List of Medical Chemicals#Tricordrazine|Tricordrazine]]. These will heal the incisions the surgeon makes on the patient, interrupting surgery.&lt;br /&gt;
# Use a [[#Roller Bed|'''roller bed''']] to transport them to Medbay. If no roller beds are available, {{int|grab}} them and move.&lt;br /&gt;
{{warning|Remember, patient's condition will will worsen massively from being dragged (ctrl+click) with open wounds!}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;vertical-align:center;&amp;quot;&lt;br /&gt;
!  Color !! Description !! In-game definition !! Real world treatment type !! Suggested in-game treatment&lt;br /&gt;
|- bgcolor=&amp;quot;#aaaaaa&amp;quot;&lt;br /&gt;
| width=&amp;quot;30&amp;quot; bgcolor=&amp;quot;black&amp;quot; |  &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Black&amp;lt;/font&amp;gt;&lt;br /&gt;
| Patient is dead&lt;br /&gt;
| Patient is braindead. No brain activity.&lt;br /&gt;
| Remove to prevent infections&lt;br /&gt;
| Ignore until all live patients dealt with, then take to morgue.&lt;br /&gt;
&lt;br /&gt;
|- bgcolor=&amp;quot;#ffaaaa&amp;quot;&lt;br /&gt;
| width=&amp;quot;30&amp;quot; bgcolor=&amp;quot;red&amp;quot; | Red&lt;br /&gt;
| Patient is seriously injured and in danger of dying, or just flatlined recently&lt;br /&gt;
|&lt;br /&gt;
* Critical condition (asystole, heart stopped)&lt;br /&gt;
* Very low blood counts&lt;br /&gt;
* Quickly dropping vitals&lt;br /&gt;
* Organ damage to vital organs (brain/heart/lungs)&lt;br /&gt;
* Late stages of bacterial infection&lt;br /&gt;
* Lethal disease in late stages&lt;br /&gt;
&lt;br /&gt;
|   Immediate treatment&lt;br /&gt;
|  | Treat their condition as quickly as possible. If unable to treat immediately (OR busy, no vaccine), put them in a stasis bag until they can be helped. For diseases, inject Spaceacillin to stop progress. Stabilize all critical patients before proceeding with in-depth treatment, restart their heart with [[Guide to Medicine#Defibrillator|Defibrillator]] as soon as they can sustain the heartbeat.&lt;br /&gt;
&lt;br /&gt;
|- bgcolor=&amp;quot;#ffffaa&amp;quot;&lt;br /&gt;
| width=&amp;quot;30&amp;quot; bgcolor=&amp;quot;yellow&amp;quot; | Yellow&lt;br /&gt;
| Patient is injured, but not in immediately life-threatening danger&lt;br /&gt;
|&lt;br /&gt;
* Bone fractures&lt;br /&gt;
* Minor organ damage&lt;br /&gt;
* Bleeding or infected (early stage) wounds&lt;br /&gt;
* Potentially lethal disease in its early stages&lt;br /&gt;
| Delayed treatment&lt;br /&gt;
| Treat as soon as all red triage patients are stabilized.&lt;br /&gt;
|- bgcolor=&amp;quot;#aaffaa&amp;quot;&lt;br /&gt;
| width=&amp;quot;30&amp;quot; bgcolor=&amp;quot;green&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Green&amp;lt;/font&amp;gt;&lt;br /&gt;
| Patient has light or no injuries, with no bleeding.&lt;br /&gt;
| &lt;br /&gt;
| Minimal/No treatment &lt;br /&gt;
| Ignore until the last of the yellow triage patients have been taken care of.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Conditions and Symptoms ==&lt;br /&gt;
{{main|List of Conditions and Symptoms}}&lt;br /&gt;
&lt;br /&gt;
Now that you are familiar with the methods and methodology of making a diagnosis, it's time to take a look at the actual conditions that you will have to diagnose. You can use the article above to find a list of symptoms, conditions and how to treat them.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
Some of these tools require at least the Basic level of the [[Medicine Skill]] to use safely, or perform better at higher skill levels.&lt;br /&gt;
=== Basic Tools ===&lt;br /&gt;
[[File:messy_surgery.png|thumb|right|A particularly messy surgery room.]]&lt;br /&gt;
&lt;br /&gt;
These are the most basic implements available to you. While their uses are specific and will not cover all the patients that you have to deal with, they're widely applicable, and having them within easy reach is never a bad thing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Tool !! Purpose !! Usage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oint.png‎]]&lt;br /&gt;
|'''Ointment'''&lt;br /&gt;
|Speeding up healing of burns. Also can be used to treat [[List_of_Medical_Conditions_and_Symptoms#Bacterial_Infection|infected wounds]], or to prevent wounds from becoming infected to begin with. &lt;br /&gt;
&lt;br /&gt;
|Target damaged body part and click on patient.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Burnkit.png]]&lt;br /&gt;
|'''Advanced Burn Kit'''&lt;br /&gt;
|Speeds up the healing process of burns. Also treats [[List_of_Medical_Conditions_and_Symptoms#Bacterial_Infection|infected wounds]]. It is more effective than Ointment.&lt;br /&gt;
|Target damaged body part and click on patient.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bpack.png‎‎]]&lt;br /&gt;
|'''Gauze/Bruise Pack'''&lt;br /&gt;
|Speeding up healing of brute damage. Also stops external wounds from bleeding.&lt;br /&gt;
|Target damaged body part and click on patient.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Traumakit.png]]&lt;br /&gt;
|'''Advanced Trauma Kit'''&lt;br /&gt;
|Increases the speed of healing for brute damage and stops external wounds from bleeding. It is more effective than Gauze.&lt;br /&gt;
|Target damaged body part and click on patient.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syringes.png‎‎]]&lt;br /&gt;
|'''Syringe'''&lt;br /&gt;
|Load it with [[#Medicine|medicines]] and administer them to people (5 units per injection by default, max 15 units). Take blood samples.&lt;br /&gt;
|&lt;br /&gt;
* Click on things/people to inject or draw. &lt;br /&gt;
* Injecting or withdrawing from a bottle or beaker is five units per click by default, adjustable by right-clicking the syringe and selecting &amp;quot;set transfer amount&amp;quot;.&lt;br /&gt;
* Clicking on a patient while in Draw mode will, after a short delay, take a 15-unit blood sample.&lt;br /&gt;
* If either of characters moves during it, injection fails. &lt;br /&gt;
* To switch between draw/inject modes, click on the syringe in hand.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Injector.png]]&lt;br /&gt;
|'''AutoInjector'''&lt;br /&gt;
|A single-use 5-unit injector containing various medicines for use in emergencies.&lt;br /&gt;
|Click on patient while holding the Injector. Injection is instant.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bottles.gif‎‎]] Medicine ===&lt;br /&gt;
&lt;br /&gt;
[[List of Medical Chemicals|Medicines]] are the true lifeblood of Medical as a department. There are medications available for all but the most severe of injuries: medications that will stitch your flesh back together, or salve your burns, or supply oxygen to your brain, or repair damaged organs, or cleanse toxins from your system. All of them are incredibly useful, and with a proper supply of medication, Medical should be able to save practically anyone that they can reach prior to death, no matter how intense the injury.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, only a small number of medications come readily available in the Infirmary vending machines. Most of them have to be made by hand by the [[Chemist]] in the [[SEV Torch Deck 1 Infirmary#Pharmacy|Pharmacy]].&lt;br /&gt;
&lt;br /&gt;
Some of the more important medications are:&lt;br /&gt;
&lt;br /&gt;
* '''[[List of Medical Chemicals#Inaprovaline|Inaprovaline]]''': Go-to stabilization chemical. Has various effects, most important being slowing down rate at which brain takes damage from low oxygenation. Mixes with [[List of Medical Chemicals#Inaprovaline|Dylovene]] to make [[List of Medical Chemicals#Tricordrazine|Tricordrazine]]&lt;br /&gt;
* '''[[List of Medical Chemicals#Dylovene|Dylovene]]''': A general purpose anti-toxin that will cleanse various poisonous substances from the blood stream. Your go-to answer for toxins of any type. It also heals the liver very slightly, assuming that it isn't already dead. Mixes with [[List of Medical Chemicals#Inaprovaline|Inaprovaline]] to make [[List of Medical Chemicals#Tricordrazine|Tricordrazine]].&lt;br /&gt;
* '''[[List of Medical Chemicals#Bicaridine|Bicaridine]]''': Treats brute damage.&lt;br /&gt;
* '''[[List of Medical Chemicals#Kelotane|Kelotane]]''', '''[[List of Medical Chemicals#Dermaline|Dermaline]]''': All treat burn damage. Dermaline is just stronger Kelotane. &lt;br /&gt;
* '''[[List of Medical Chemicals#Dexalin|Dexalin]]''' and '''[[List of Medical Chemicals#Dexalin Plus|Dexalin Plus]]''': Will supply blood with oxygen, regardless of if lungs work or no. Incredibly useful for stabilizing patients whose lungs have failed, but still requires blood flow.&lt;br /&gt;
* '''[[List of Medical Chemicals#Tramadol|Tramadol]]''': Strong painkiller, useful to prevent pain shock in patients.&lt;br /&gt;
* '''[[List of Medical Chemicals#Alkysine|Alkysine]]''': Repairs brain damage if oxygenation is good (85%+). Causes intermittent blackouts and confusion in the patient.&lt;br /&gt;
&lt;br /&gt;
=== [[File:IVdrip.png‎‎]] IV Drip ===&lt;br /&gt;
&lt;br /&gt;
Technically, these can be used to provide a slow, steady feed of any given chemical into a patient's bloodstream, but most of the time you'll just be using them to perform [[#Blood Transfusion|blood transfusions]] on patients who have lost a lot of blood.&lt;br /&gt;
&lt;br /&gt;
* '''Hooking/unhooking patient:''' Click and drag the IV's sprite onto the patient.&lt;br /&gt;
* '''Loading chemicals:'''Click on an unloaded IV with the chemical container in hand.&lt;br /&gt;
* '''Unloading chemicals:'''Click on a loaded IV with an empty hand.&lt;br /&gt;
* '''Changing modes:''' To change modes between feeding chemicals into or extracting blood from the patient (for blood donations, usually), right click on the IV and use Toggle Mode option.&lt;br /&gt;
* '''Changing amount transferred:''' To amount of chemicals transferred per cycle, right click on the IV and use Set IV transfer amount option.&lt;br /&gt;
* Keep in mind that leaving the patient hooked up to an extracting IV for too long will result in major blood loss, which will result in brain damage.&lt;br /&gt;
&lt;br /&gt;
You can also use the IV bags in similar way - they must be held in hand to continue working, and cannot extract blood.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Rollerbed.png]] Roller Bed ===&lt;br /&gt;
&lt;br /&gt;
Also known as stretchers. Used to transport patients quickly and safely. Patients can be buckled or unbuckled from the bed as per usual for beds and chairs, but this bed can be pulled and pushed around while someone's lying on it. It can also be folded up for a [[Medical Technician]] to carry it around, if necessary.&lt;br /&gt;
&lt;br /&gt;
It has an IV stand and can be used to give IV drip. Transfer amount must be set on the bag itself.&lt;br /&gt;
&lt;br /&gt;
It can also be used for [[Surgery#Ghetto Surgery|ghetto surgery]] in a pinch.&lt;br /&gt;
&lt;br /&gt;
* '''Buckling Patient:''' Drag the patient on top of the unfolded bed, click and drag from patient to bed.&lt;br /&gt;
* '''Unbuckling:''' Click on the bed.&lt;br /&gt;
* '''Folding:''' Click and drag roller bed sprite to your character.&lt;br /&gt;
* '''Unfolding:''' Click on the folded bed in your hand.&lt;br /&gt;
* '''Loading beaker:''' Click on the bed with a beaker.&lt;br /&gt;
* '''Removing beaker:''' Click on the bed without a buckled patient.&lt;br /&gt;
* '''Hooking/unhooking patient IV:''' Drag bed with a loaded beaker onto the patient.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Autocpr.png]]Auto-Compressor ===&lt;br /&gt;
&lt;br /&gt;
Also known as an auto-CPR machine. This device will try to [[Guide to Medicine#CPR|keep blood pumping]] even if the heart has stopped or is too damaged to do its job. It won't restart the heart and is slightly less efficient than manual CPR, but it will help keep the patient alive. &lt;br /&gt;
&lt;br /&gt;
To work, it must be put on the patient's suit inventory slot. You can click the patient with it in hand to quickly put it on. &lt;br /&gt;
&lt;br /&gt;
It requires at least Basic Anatomy and Medicine [[Skills#Medical|skill]] to safely use. Otherwise, it can damage the ribcage.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Rescuebag.png]]Rescue Bag ===&lt;br /&gt;
&lt;br /&gt;
Dark blue bags, similar to body bags. They have air tanks attached and will protect the patient inside from hazardous atmospheric conditions, providing air from the tank instead. Remember that tanks are finite and will run out in ~20 minutes. &lt;br /&gt;
&lt;br /&gt;
You can see the pressure in the tank and in the bag by examining it. The interior pressure will be set to the tank's distribution pressure.&lt;br /&gt;
&lt;br /&gt;
* '''Putting Patient In / Taking out:''' Same as a body bag, click to open or close.&lt;br /&gt;
* '''Folding:''' Click and drag the bag sprite to your character.&lt;br /&gt;
* '''Unfolding:''' Click on the folded bag in your hand.&lt;br /&gt;
* '''Loading air tank:''' Click on the bag (folded or unfolded) with a tank.&lt;br /&gt;
* '''Removing air tank:''' Click on the bag with a screwdriver.&lt;br /&gt;
&lt;br /&gt;
=== Stasis ===&lt;br /&gt;
&lt;br /&gt;
Some things - namely [[Guide_to_Medicine#Cryo_cell|cryo]], [[Guide_to_Medicine#Stasis_Bag|stasis bags]], cryopods or just extreme cold apply 'stasis'. It's an effect that slows down your metabolism by some factor, in essence making you 'tick' only every so often instead of normal frequency. It can be extremely useful in medical to buy some time for patients who are bad off, but not the worst off, or when medical help is unavailable and you need more time to get to it.&lt;br /&gt;
&lt;br /&gt;
It slows down processing of everything inside the patient - bleeding, chemicals (both good and bad), infections, any organ damage side effects.&lt;br /&gt;
&lt;br /&gt;
Higher stasis factors (15x or more) will also make patient fall asleep eventually, and all of them will make them drowsy.&lt;br /&gt;
&lt;br /&gt;
=== Stasis Bag ===&lt;br /&gt;
&lt;br /&gt;
Stasis bags were removed from the normal equipment supply, they can still be made by science or bought from merchants.&lt;br /&gt;
&lt;br /&gt;
The ultimate &amp;quot;oh shit&amp;quot; button in Medical. When a patient is critical and you absolutely cannot get them treatment in time, have them lie on the floor and click on this bag while it's in your hand and you're standing over them. Then click the bag to open it, click again to close, and voila - one stasis'd patient. This will slow down their metabolism until it's opened again. They start at 20x slowdown, and deteriorate with time, turning 25% worse every 5 minutes - 20x to 15x to 11x and so on until fully depleted in 40 minutes.&lt;br /&gt;
&lt;br /&gt;
Patients in stasis bags can also be injected through the bag itself by clicking on the bag with a syringe in hand. This allows you to dose the patient with important medications like inaprovaline prior to removing them.&lt;br /&gt;
&lt;br /&gt;
This makes Stasis Bags incredibly useful for emergency retrievals and ensuring that patients have more time to get treatment. In a crisis situation, these things are worth their weight in gold. For example, if patient would have died in a minute, at maximum power stasis bag he would last 20 instead.&lt;br /&gt;
&lt;br /&gt;
* Slows down metabolism (breathing, bleeding, chemicals in blood, etc.)&lt;br /&gt;
* No IC skills required (one of the few devices that are ICly as simple to use as OOCly)&lt;br /&gt;
&lt;br /&gt;
=== [[File:Defib.png]]Defibrillator ===&lt;br /&gt;
&lt;br /&gt;
Your answer to all cases of cardiac arrest. It has to be worn on your back and requires both hands free in order to wield the paddles. Place it on your back slot, then click it to take the paddles in your hands. Click the patient with the paddles at the ready, in {{int|help}} intent, and aiming at the chest area in order to try and jump-start their heart.&lt;br /&gt;
&lt;br /&gt;
Do note that this won't actually fix anything about the heart itself. If it's damaged, it'll stay damaged, and if the patient is out of blood, they'll still be out of blood. Unless you want their heart to fail again immediately, be sure to fix the issue that caused the cardiac arrest in the first place before resuscitating them.&lt;br /&gt;
&lt;br /&gt;
* Used to restart a stopped heart.&lt;br /&gt;
* Uses a standard power cell that can be removed with a screwdriver and upgraded.&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* '''Medical Wardrobe''' - Contains different uniforms for different sections of Med-bay, as well as different colored surgical scrubs.&lt;br /&gt;
* '''Medical Belts''' - Can be loaded with medications and tools, such as syringes and health analyzers, for easy access.&lt;br /&gt;
* '''Medical Kits''' - There are many different kinds, each containing their respective type of emergency pouches. More can be ordered from cargo.&lt;br /&gt;
* '''Bio-Hazard Closet''' - Contains bio-suits to be worn when there is a viral outbreak.&lt;br /&gt;
* '''Syringe Gun''' - Can be loaded with a single syringe that can be shot at a person from a distance.&lt;br /&gt;
* '''Prescription Glasses''' - For helping those who can't see good and wanna learn do other stuff good too. Also contains prescription meson glasses and sunglasses.&lt;br /&gt;
* '''Space Cleaner''' - Can be fired ahead three tiles to help clean up the inevitable mess that Med-bay becomes.&lt;br /&gt;
* '''Sterilizine''' - Essentially space cleaner, removes blood on surgery tables.&lt;br /&gt;
* '''Body Bags''' - Used for storing dead bodies in. Can be labeled with a pen.&lt;br /&gt;
* '''Sink''' - Use this to wash your dirty, dirty germ covered hands.&lt;br /&gt;
* '''Mass Spectrometer''' - Used for testing toxins in a patient's blood.&lt;br /&gt;
* '''Laser Scalpel''' - Made from [[science]], makes surgery quicker by making the incision bloodless.&lt;br /&gt;
* '''Incision Management System''' - Made from [[science]], makes surgery much quicker by automatically making an incision, clamping bleeders, and retracting it.&lt;br /&gt;
&lt;br /&gt;
== Machinery ==&lt;br /&gt;
&lt;br /&gt;
In addition to the other, more portable tools available to the doctors of the Torch, there are a handful of less-mobile pieces of medical equipment in the Infirmary that may prove useful to you.&lt;br /&gt;
&lt;br /&gt;
=== {{ml|Cryo cell}} ===&lt;br /&gt;
&lt;br /&gt;
Used for supercooling both medication and patients. Usually, these will be loaded with [[Guide to Chemistry|Cryoxadone or Clonexadone]], which are medications that must be extremely cold in order to have any effect. They are the controlled way of putting a patient into cold-induced [[Guide_to_Medicine#Stasis|stasis]]. At 80K temperature, the cryotube provides 20x stasis factor to most species (**Note that this currently prevents most use of cryo cells for actual medical treatment, as patients barely tick while in cryo.** Cryo cells are presently useful primarily as stasis tools.). Keep in mind that unless the tube has [[Guide to Chemistry|Cryoxadone or Clonexadone]] loaded, the '''cold will damage the patient''' as normal - those chems are what prevents it.&lt;br /&gt;
&lt;br /&gt;
One of more niche uses is to repair genetic damage, as Clonexadone is an easy fix for that sort of thing. Occasionally, enterprising Chemists might load up the cryotubes with more complex medicinal mixtures that might give them a wider use, but this is uncommon and should not be relied upon.&lt;br /&gt;
&lt;br /&gt;
Cryo starts out warm and has to be set up, and is useless until it's cold and loaded with medicine. Since it's the patient's body temperature that determines whether Cryoxadone and Clonexadone work, you won't get very fast results until the cryo tube is cold enough to quickly freeze the patient. Remove their space suits, or they would not be able to be chilled enough for medicine to work. &lt;br /&gt;
&lt;br /&gt;
Once a patient is inside the cryotube, click on it to open its control interface and monitor your patient's health.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Setting Up Cryo'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Make sure the engine is running — ask Engineering. Cryo tubes take a lot of energy, and if the engine's not up yet, there won't be enough energy to cool the tubes.&lt;br /&gt;
# Make sure the oxygen canister is connected to the cryo tubes. If it isn't (it should be, as it starts out connected), use the nearby [[File:Wrench.png]] on the [[File:O2 canister.png]] O2 canister to secure it.&lt;br /&gt;
# Take a nearby [[File:Beaker.png]] beaker filled with Cryoxadone and then click on an empty cryotube to load the beaker into the cell. Note that Clonexadone is exactly the same, but better, and should be used when possible. Get some from the [[Chemist]]. Faster still is a combination of Clonexadone and Cryoxadone. Some Chemists make their own custom mixes.&lt;br /&gt;
# Set the [[File:Freezer.gif]] freezer's '''Target gas temperature''' to approximately 80 degrees.&lt;br /&gt;
# Set the freezer to '''On'''.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Using Cryo'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# If patient is wearing any suit that protects from cold (i.e. space suit), remove it.&lt;br /&gt;
# Grab the patient.&lt;br /&gt;
# Click on one of the cells to place the patient inside and set the '''Cryo status''' to '''On'''.&lt;br /&gt;
# If patient is not healing, either the patient is not cool enough inside the chamber, the beaker within the chamber has run out of chemicals, or the medicinal mix in the cryotube is incapable of treating the patient's injuries.&lt;br /&gt;
# Click on the cyro cell to check on your patient. When satisfied with their recovery, you can eject the patient by pressing the Eject Occupant button.&lt;br /&gt;
# Remember to turn '''Cryo status''' to '''Off''' to save oxygen and chemicals.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== {{ml|Sleeper}} ===&lt;br /&gt;
&lt;br /&gt;
Sleepers are general-purpose medicinal units that can be used to apply a variety of basic medications. Since these are ''basic'' medications, however, they are rarely used for this; rather, their primary purpose is to perform dialysis or engage their stomach pump functions, which can both be used to remove a variety of toxic or otherwise dangerous substances from a patient's body.&lt;br /&gt;
&lt;br /&gt;
Once a patient is loaded into the sleeper, click on it to open the controls for the sleeper.&lt;br /&gt;
&lt;br /&gt;
* '''Placing patient in:''' Click and drag the patient onto the sleeper.&lt;br /&gt;
* '''Getting patient out:''' Press the Eject Occupant button on the sleeper interface screen.&lt;br /&gt;
* '''Dialysis:''' Once the patient is inside, click 'Start Dialysis'. Dialysis filters out blood (watch for low blood counts causing brain damage), with the added bonus of pulling out any chemicals in the patient's bloodstream with it. This treatment should be used when you believe someone to be overdosing or to be poisoned. The beaker inside the sleeper will fill with the mixture of blood and filtered chemicals. To retrieve the beaker (potentially to let the Chemist examine the mixture and find out what the patient was poisoned with), press the Eject Beaker button on the sleeper's control screen.&lt;br /&gt;
* '''Stomach pump:'''Similar to dialysis, but for chemicals in the stomach, as dialysis won't get those.&lt;br /&gt;
* '''Stasis:'''Sleepers have some limited [[Guide_to_Medicine#Stasis|stasis]] capability, with 3x, 5x or 10x factors settable. Keep in mind that while in stasis, beneficial medicine is processed more slowly. Power usage will also increase dramatically at higher factors.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Sleeper Chemicals'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* '''Inaprovaline''' - Slows bleeding. Also acts as a weak painkiller.&lt;br /&gt;
* '''Soporific''' - Puts a patient to sleep.&lt;br /&gt;
* '''Paracetamol''' - A slightly stronger painkiller than inaprovaline.&lt;br /&gt;
* '''Dylovene''' - Cleanses toxins from the blood. Also slightly heals damage to the liver.&lt;br /&gt;
* '''Dexalin''' - Supplies artificial oxygen to the brain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Suit Sensors Monitoring Console ===&lt;br /&gt;
&lt;br /&gt;
Located in the infirmary lobby, the suit sensors monitoring console is your advance warning system. It's really just a program available to most computers, but it's primarily used by Medical personnel and is very handy for locating patients in need.&lt;br /&gt;
&lt;br /&gt;
The sensor console can give a readout of any crew member's pulse, blood oxygenation, body temperature, and location, so long as they enable their suit sensors. Be sure to remind them to do this, and keep one eye on the monitoring console at all times in order to catch injuries as they occur and more efficiently dispatch your Medical Technicians to where they need to be.&lt;br /&gt;
&lt;br /&gt;
== Procedures ==&lt;br /&gt;
&lt;br /&gt;
Beyond simply using the tools available to you, there are a variety of medical procedures that you can perform on your patients in order to help heal them.&lt;br /&gt;
&lt;br /&gt;
=== CPR ===&lt;br /&gt;
&lt;br /&gt;
If a patient's heart has stopped, there's no blood flow going to the brain. This can quickly result in brain death, and obviously should be corrected as quickly as possible, as mentioned above. However, if, for some reason, immediate resuscitation is not possible, CPR is a good way to extend a patient's life. Every time you perform CPR on a patient, it counts as one breath with their lungs were properly working, it circulates blood a little no matter what state heart is in, and with some luck, you might be able to restart their heart. Don't be afraid to crack some ribs while you're at it, remember, if they died with ribs intact, you didn't try hard enough!&lt;br /&gt;
&lt;br /&gt;
CPR consists of two parts - the chest compressions to kickstart the heart and the mouth to mouth resuscitation to give them air. To perform CPR on a patient, they must be in cardiac arrest, and for the mouth-to-mouth part, neither of you can be wearing a mask or other mouth covering. '''Click on the patient with an empty hand in {{int|help}} to perform CPR.''' This requires both of you to remain still for a short period. This can be repeated as many times as necessary until treatment can be administered.&lt;br /&gt;
&lt;br /&gt;
=== Blood Transfusion ===&lt;br /&gt;
&lt;br /&gt;
If a patient has lost a large amount of blood, they will require a blood transfusion to allow for full circulation and prevent further brain damage.&lt;br /&gt;
&lt;br /&gt;
* Prepare an [[File:IVdrip.png‎‎|20px]] [[#IV drip|IV drip]] with a [[File:Bloodbag.png‎‎|20px]] blood bag containing an appropriate blood type (see below). If available, you should use Nanoblood, that is more efficient and does not care for blood types. You can order it in Cargo or have Chemist make some from plain blood.&lt;br /&gt;
* Ensure that the IV drip is in Inject mode.&lt;br /&gt;
* Attach the IV drip to the patient.&lt;br /&gt;
* Monitor the patient's blood circulation via health analyzer.&lt;br /&gt;
&lt;br /&gt;
* If an IV drip is not available, injecting the patient with blood from a syringe is workable, if a slow and cumbersome, option, as is administering blood pills.&lt;br /&gt;
* Iron and nutriment both speed up the patient's natural recovery of lost blood.&lt;br /&gt;
&lt;br /&gt;
==== Blood Compatibility ====&lt;br /&gt;
It's important to use right type, so [[#Blood Rejection|bad things]] won't happen.&lt;br /&gt;
Blood between two different species is never compatible, even if it shares the same color. The pre-loaded blood bags in the Treatment Center storage closet contain a special kind of O-negative which can be given to any patient regardless of species without fear of rejection, but donated blood should be reserved for members of the same species.&lt;br /&gt;
&lt;br /&gt;
If there is no O-negative blood available, and no precise blood type match as an alternative, look for a replacement by these rules:&lt;br /&gt;
* '''Negative''' can take '''only negative'''.&lt;br /&gt;
* '''All''' types can take '''O'''.&lt;br /&gt;
* '''A''' can take '''A'''.&lt;br /&gt;
* '''B''' can take '''B'''.&lt;br /&gt;
* '''AB''' can take '''A and B'''.&lt;br /&gt;
* '''O''' can take '''only O'''.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Blood Compatibility Chart&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Receiver&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Donor&lt;br /&gt;
|-&lt;br /&gt;
!O-&lt;br /&gt;
!O+&lt;br /&gt;
!B-&lt;br /&gt;
!B+&lt;br /&gt;
!A-&lt;br /&gt;
!A+&lt;br /&gt;
!AB-&lt;br /&gt;
!AB+&lt;br /&gt;
|-&lt;br /&gt;
|'''AB+'''&lt;br /&gt;
| +&lt;br /&gt;
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|'''AB-'''&lt;br /&gt;
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|-&lt;br /&gt;
|'''A+'''&lt;br /&gt;
| +&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|'''A-'''&lt;br /&gt;
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|&lt;br /&gt;
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|&lt;br /&gt;
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=== Dialysis &amp;amp; Stomach Pump ===&lt;br /&gt;
&lt;br /&gt;
If the patient has undesirable chemicals in his blood or stomach, you can use [[Guide_to_Medicine#Sleeper]] to remove them. Make sure to pick appropriate function (Dialysis for chemicals in blood, Stomach Pump for ingested chemicals), and remember that Dialysis will remove blood along with chemicals, so keep an eye on their blood levels.&lt;br /&gt;
&lt;br /&gt;
== Robotic Limbs, Parts, and Organs ==&lt;br /&gt;
&lt;br /&gt;
Injuries located on robotic limbs cannot be treated by the standard equipment located in Medbay. Those patients should be sent to the [[Roboticist]] for repairs. It is still important for individuals to receive treatment for these wounds as soon as possible, as limbs may explode after receiving a certain amount of damage to them.&lt;br /&gt;
&lt;br /&gt;
Robotic limbs are tougher than normal limbs, and do not count towards overall damage for purposes of, for example, putting the patient into cardiac arrest. However, they can only be repaired by welders (for brute damage) or wires (for burn damage), and malfunction if damaged. If one of the medical personnel has training in electronics, they may want to carry a welder and some cable to repair prostheses; otherwise, keep the Roboticist on call.&lt;br /&gt;
&lt;br /&gt;
Artificial eyes and hearts can be repaired during [[Surgery]] with Nanopaste.&lt;br /&gt;
&lt;br /&gt;
Robotic limbs are the best way to treat patients who have suffered a traumatic amputation. It is recommended to maintain good relations with robotics and perhaps, if they are not too busy, acquire a set of robotic limbs just in case you need to attach one.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Surgery]]&lt;br /&gt;
* [[Guide to Chemistry]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Medical Guides]]&lt;br /&gt;
[[Category:Guides|Medicine, Guide to]]&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guide_to_medicine&amp;diff=1286</id>
		<title>Guide to medicine</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Guide_to_medicine&amp;diff=1286"/>
		<updated>2019-06-10T20:27:15Z</updated>

		<summary type="html">&lt;p&gt;Tylar: Created page with &amp;quot;file:WIP.png == The Basics == ===The Brain=== Everything in your body revolves around the brain. '''So long as your brain isn't dead, you're not dead.''' Everything else i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:WIP.png]]&lt;br /&gt;
== The Basics ==&lt;br /&gt;
===The Brain===&lt;br /&gt;
Everything in your body revolves around the brain. '''So long as your brain isn't dead, you're not dead.''' Everything else is just there to keep the brain alive, and the severity of any given injury is a direct measure of how much of a threat it poses to the brain. Basically, '''KEEP THE BRAIN ALIVE''' &lt;br /&gt;
&lt;br /&gt;
Your brain - and, similarly, the brains of your patients - start out with an integrity of 100%. Certain types of effects can cause your brain's integrity to lower. When it hits 0%, you are braindead - and there's no coming back from that.&lt;br /&gt;
&lt;br /&gt;
The things that pose the biggest threat to your brain, in approximate order of how common they are on board this ship, are:&lt;br /&gt;
&lt;br /&gt;
# Lack of oxygen flow.&lt;br /&gt;
# Toxins in the bloodstream.&lt;br /&gt;
# Direct physical harm to the brain.&lt;br /&gt;
&lt;br /&gt;
Lack of oxygen can be caused by many things - exposure to vacuum, being poisoned with [[Guide to Chemistry|Lexorin]], and so on. The most common cause of it, though, is '''[[Guide to Medicine#Blood Loss|blood loss]]'''.&lt;br /&gt;
&lt;br /&gt;
Alternately, even if you're getting sufficient blood to your brain, and even if it's chock-full of delicious oxygen, '''toxins in your blood''' will still eat through your neurons pretty quickly. Your first line of defense against this is your liver, with your kidneys playing backup, but you'll still need to clear toxins out of your blood, through whatever means, as fast as possible. See [[Guide to Medicine#Organs|Organs]] and [[Guide to Medicine#Toxins|Toxins]], below, for more information.&lt;br /&gt;
&lt;br /&gt;
And, finally, somebody shooting you in the brain will obviously not be a good thing for your brain integrity, either. Protect your noggin, or end up as a pink splatter on the walls.&lt;br /&gt;
&lt;br /&gt;
=== Blood Loss ===&lt;br /&gt;
&lt;br /&gt;
==== Blood Oxygenation ====&lt;br /&gt;
Blood loss, insufficient oxygenation of the blood, and lack of circulation are among the most common threats to patients' brains aboard the Torch. &lt;br /&gt;
&lt;br /&gt;
Mechanically, what ultimately matters is your level of '''blood oxygenation'''. This is a numerical value, ranging from 0% to 100%, determined by:&lt;br /&gt;
&lt;br /&gt;
* Blood volume: Restore blood with [[Guide_to_Medicine#IV_Drip|IV drips]].&lt;br /&gt;
* Access to oxygen: Make sure they have breathable air (check if their internals are empty!). [[Chemistry|Dexalin (Plus)]] is also very helpful.&lt;br /&gt;
* Lungs and heart: A damaged heart is especially dangerous. [[Surgery]], [[Guide_to_Medicine#Cryo_cell|Cryotubes]], and [[Chemistry|Peridaxon]] all directly heal organs.&lt;br /&gt;
&lt;br /&gt;
Below '''85% blood oxygenation''' your brain will start taking damage and it'll take damage faster and faster as oxygen becomes less and less available. Below 40%, it starts taking extra damage.&lt;br /&gt;
&lt;br /&gt;
==== Pulse ====&lt;br /&gt;
If your blood oxygenation drops, your pulse rate will increase to compensate for it.&lt;br /&gt;
* Above '''150 BPM''', it will start damaging your heart.&lt;br /&gt;
* Above '''250 BPM''', the patient can and will enter cardiac arrest.&lt;br /&gt;
&lt;br /&gt;
To lower the pulse, use [[Chemistry|Inaprovaline]] and/or [[Chemistry|Paracetamol/Tramadol/Oxycodone]] to alleviate pain.&lt;br /&gt;
&lt;br /&gt;
==== Blood Flow ====&lt;br /&gt;
If your heart doesn't beat, there is no blood flow. Blood flow is also reduced if heart is damaged, and can lead to low oxygenation even with full oxygen and blood volume.&lt;br /&gt;
&lt;br /&gt;
=== Cardiac Arrest ===&lt;br /&gt;
Sometimes the heart just can't take it anymore and stops. Being in extreme pain will also skyrocket your pulse and can cause the heart to stop. This is indicated by a flatline on your medHUD.&lt;br /&gt;
&lt;br /&gt;
'''If someone is in cardiac arrest, they are priority number one.'''&lt;br /&gt;
&lt;br /&gt;
* If you are ever in doubt what to do, put the patient into a [[Guide_to_Medicine#Stasis_Bag|stasis bag]]. You can scan them with your health analyzer and inject them with a syringe even if the bag is closed.&lt;br /&gt;
* First, make sure the heart won't stop again. Was it caused by pain? Administer painkillers, then use a [[Guide_to_Medicine#Defibrillator|defibrillator]].&lt;br /&gt;
* It could've been caused by low blood volume - hypovolemic shock. Get some blood into them with [[Guide_to_Medicine#IV_Drip|IV drips]] and restart the heart with a [[Guide_to_Medicine#Defibrillator|defibrillator]] or [[Guide_to_Medicine#CPR|CPR]].&lt;br /&gt;
* Was it caused by severe heart damage? You can see this if their blood oxygenation is dangerously low. Put them into a stasis bag or cryo tube, tell the [[Physician]] the patient needs instant surgery, then bring them in.&lt;br /&gt;
* It could've been caused by a lack of oxygen sending the heart into an abnormal rhythm. Restart the heart with [[Guide_to_Medicine#Defibrillator|defibrillator]] or [[Guide_to_Medicine#CPR|CPR]]. If they have air, that's it. Otherwise, administer inaprovaline to stabilize their pulse.&lt;br /&gt;
* If you are a civilian, the patient is in surgery, or you just can't get a defibrillator, administer [[Guide_to_Medicine#CPR|CPR]].&lt;br /&gt;
&lt;br /&gt;
=== Toxins ===&lt;br /&gt;
&lt;br /&gt;
Poison in your blood is exceptionally bad news. As long as it's there, it will inflict continuously-stacking damage on your organs, brain included.&lt;br /&gt;
&lt;br /&gt;
Toxins are filtered out by your liver. Once it fails, the kidney is next and your body is without any kind of a protection. All your other organs will shut down.&lt;br /&gt;
&lt;br /&gt;
In case of toxins:&lt;br /&gt;
* Use [[Guide_to_Medicine#Sleeper|dialysis]] to remove the toxins.&lt;br /&gt;
* Administer [[Chemistry|Dylovene]]. It removes toxins and slightly heals the liver.&lt;br /&gt;
* If it is caused by radiation, use [[Chemistry|Hyronalin/Arithrazine]].&lt;br /&gt;
* Fix liver and kidneys with surgery, Peridaxon, or cryotubes.&lt;br /&gt;
&lt;br /&gt;
Some toxins, such as cyanide, are even more dangerous, as they are targeted towards specific organs and bypass the liver's protection. These can go right for the brain if left untreated and are enormously lethal. Be ready to react quickly if you want to have any hope of saving a patient from these super-poisons.&lt;br /&gt;
&lt;br /&gt;
== Diagnostics ==&lt;br /&gt;
&lt;br /&gt;
There are a variety of handy tools available to medical personnel. Learning what information can be gathered from each, and what you most need to know, is key to quickly and accurately diagnosing patients.&lt;br /&gt;
&lt;br /&gt;
=== Your Eyes ===&lt;br /&gt;
&lt;br /&gt;
[[File:Handdiag.png|thumb|right|Example of manual inspection]] This is something that a surprising number of players, even experienced ones, tend to forget. Simply looking at a patient by '''Shift + Clicking''' on them can tell you a surprising amount about their condition, such as:&lt;br /&gt;
* Any embedded objects such as shrapnel or bullets. They don't come up on your handheld analyzer.&lt;br /&gt;
* Bleeding and/or visible wounds.&lt;br /&gt;
* Missing body parts.&lt;br /&gt;
* Dislocated body parts.&lt;br /&gt;
&lt;br /&gt;
Some more information, such as broken bones, can be gathered by touch. Target a part of their body, {{int|grab}} it and click on them with the {{int|help}} intent to inspect that piece. This will provide you with a variety of information tidbits about that specific limb's condition.&lt;br /&gt;
&lt;br /&gt;
=== Health Analyzer ===&lt;br /&gt;
[[File:HealthScanResults.png|thumb|right|Sample health analyzer report]]&lt;br /&gt;
The [[File:Healthanalyzer.png]] '''health analyzer''' is the medic's best friend. Clicking on a patient with this in hand will give you a short readout of their condition. At least Basic [[Medicine Skill]] is recommended to get full information from it.&lt;br /&gt;
&lt;br /&gt;
From top to bottom, the results are:&lt;br /&gt;
&lt;br /&gt;
# '''Brain Activity''': Ranges from '''normal''' to '''fading''' (not counting &amp;quot;None&amp;quot;, which indicates brain death). A rough measure of the brain's integrity levels.&lt;br /&gt;
# '''Pulse Rate''': The current heart rate. Anything above roughly 120 bpm indicates stress and pain; 250 bpm or higher indicates that the patient's heart is close to failing.&lt;br /&gt;
# '''Blood Pressure''': The norm for most patients (READ: healthy humans, not cyborgs or [[IPC|IPCs]]) will be roughly 120/80. Anything below that generally indicates blood loss. Also on this line is the patient's '''blood oxygenation'''. See above for more information. Anything below 100% indicates either blood loss, lung failure, or heart damage.&lt;br /&gt;
# '''Body Temperature''': Usually about 38C or 98F (again, for healthy humans). Anything substantially higher or lower indicates some sort of problem or change, such as having a viral pathogen, an infection, or simply having [[prosthetics]].&lt;br /&gt;
# '''Radiation Levels''': A measure of how many points of radiation the patient has accumulated. Anything other than &amp;quot;No radiation detected.&amp;quot; should be instantly fixed.&lt;br /&gt;
# '''Specific Limb Damage''': This is where you get a readout of what obvious external injuries, such as burns and cuts, the patient has. You won't see exact numbers here but you are given enough clues. Red damage is Brute, orange is Burn. Anything that is marked with &amp;lt;nowiki&amp;gt;[bleeding]&amp;lt;/nowiki&amp;gt; should be bandaged as soon as possible. '''Damage listed as &amp;quot;irreparable&amp;quot; is beyond your ability to treat. These limbs will need to be [[Surgery#Amputation|amputated and replaced]].'''&lt;br /&gt;
# '''Reagent Scan''': The scanner can also tell you how many units of medication the patient has in their bloodstream, as well as any medications they may have swallowed. It will also let you know if there are non-medical things circulating in the patient's system, though it can't identify them.&lt;br /&gt;
# '''Fractures, Internal Bleeding, and Systemic Organ Failure''': The hand scanner will let you know if the patient has any of these severe conditions, though it won't be able to tell you details like which organs have failed or which arteries are bleeding. If you see any of these, take the patient to the Advanced Body Scanner immediately to see how bad things really are.&lt;br /&gt;
&lt;br /&gt;
=== Body Scanner ===&lt;br /&gt;
&lt;br /&gt;
The {{ml|Body Scanner}} is a more heavy-duty version of your handheld [[File:Healthanalyzer.png]] health analyzer. Patients have to be loaded into it by hand (drag and drop or use {{int|grab}} intent). Once someone is inside, click on the console next to it and press &amp;quot;(Re)scan Occupant&amp;quot;. You can use this to identify failing or damaged organs, broken bones, severed arteries, illicit implants, genetic degradation, or anything else that the handheld scanner can't identify on its own.&lt;br /&gt;
&lt;br /&gt;
This device requires higher [[Medicine Skill]] to function correctly than the health analyzer, giving '''full information only at Experienced''' level.&lt;br /&gt;
&lt;br /&gt;
You can also push the scan to the displays located above the surgery tables in the operating theatres, or print out a piece of paper with the scan results on it and bring it to the surgeon so they can refer to it when needed.&lt;br /&gt;
&lt;br /&gt;
=== The Medical HUD ===&lt;br /&gt;
&lt;br /&gt;
Medical as a division has access to special HUD glasses which will tell you, at a glance, a few vital things about a patient.&lt;br /&gt;
&lt;br /&gt;
A straight flatline (without a skull icon) means cardiac arrest.&lt;br /&gt;
&lt;br /&gt;
=== The Stethoscope and Penlight ===&lt;br /&gt;
&lt;br /&gt;
These are two medical diagnostic tools with extremely niche applications, but they can be handy in identifying odd or elusive conditions. You'll still probably never use them.&lt;br /&gt;
&lt;br /&gt;
* '''Stethoscope:''' Can be worn on your jumpsuit as an attached accessory. When you need to use it, hold it in your hand, target your patient's chest, and click on them with {{int|help}} intent. This will allow you to identify any issues with the heart or lungs.&lt;br /&gt;
&lt;br /&gt;
* '''Penlight:''' Can be stored in your medical belt or on your ear. When needed, click on it in your hand to turn on the light, target your patient's eyes, and click on them with {{int|help}} intent. This will allow you to monitor the reaction time of their pupils, which, if slower than usual, can indicate brain damage, intoxication via alcohol or drugs, viral infection, or genetic degradation.&lt;br /&gt;
&lt;br /&gt;
== Triage, Retrieval, and Critical Patients ==&lt;br /&gt;
&lt;br /&gt;
Triage is the art of quickly diagnosing multiple patients and prioritizing care towards those with the most pressing need. Basically, when you have multiple patients, look over each of them as quickly as you can and figure out which of them, if any, need treatment ''right the hell now'', and focus care on them. This is a vital skill during emergency situations, but even with only one or two patients to look at, being able to determine within a few seconds whether or not their condition is particularly serious is a vital skill, particularly for [[Medical Technician]] players, who will often be called upon to exercise this skill in the field while retrieving patients for transport to the Infirmary.&lt;br /&gt;
&lt;br /&gt;
This relies, obviously, on your ability to quickly and accurately diagnose patients, so familiarize yourself with the diagnostic tools covered above and learn how to read them. Once you know how to identify what is wrong with each patient, it becomes a matter of prioritizing.Any patient undergoing cardiac arrest, suffering from internal bleeding, with ruptured lungs, or experiencing organ failure needs immediate treatment. Whether or not any of these things are true, though, the basic idea behind triage is this:&lt;br /&gt;
&lt;br /&gt;
# Examine each potential patient as quickly as possible, and form a diagnosis of each.&lt;br /&gt;
# Sort each patient from most critical to least critical.&lt;br /&gt;
# Stabilize the most critical patients, if possible, and send them to the more specialized [[Physician]]s, if available, for complete treatment.&lt;br /&gt;
# Work your way down the list, stabilizing and directing each patient to the appropriate [[Physician]], until no patients remain.&lt;br /&gt;
&lt;br /&gt;
When working as a Medical Technician in the field, this will include the additional step of retrieving the patients for transport to the Infirmary. When dealing with injured patients in the field, after performing triage and selecting your priority cases:&lt;br /&gt;
&lt;br /&gt;
# Remove yourself and the patient from the source of the injury, whether it be a space carp, phoron-saturated clothing, or a murderous traitor. Adding yourself to the list of casualties won't help anyone. Putting them in [[Guide to Medicine#Rescue bag|rescue bag]] will protect them against hostile atmosphere.&lt;br /&gt;
# Stabilize the patient to the best of your ability before transporting them. Failing to do this may result in patient death during transport. Administering [[List of Medical Chemicals#Inaprovaline|Inaprovaline]], [[List of Medical Chemicals#Tramadol|Tramadol]] and [[List of Medical Chemicals#Dexalin Plus|Dexalin Plus]], bandaging bleeding wounds, attaching an [[Guide to Medicine#Auto-Compressor|auto-compressor]], and so on are all helpful in this regard; prioritize stopping any external bleeding, preserving oxygen flow to the brain, and preventing the onset of shock. If the patient requires surgery, wait until after the surgery to administer [[List of Medical Chemicals#Bicaridine|Bicaridine]] or [[List of Medical Chemicals#Tricordrazine|Tricordrazine]]. These will heal the incisions the surgeon makes on the patient, interrupting surgery.&lt;br /&gt;
# Use a [[#Roller Bed|'''roller bed''']] to transport them to Medbay. If no roller beds are available, {{int|grab}} them and move.&lt;br /&gt;
{{warning|Remember, patient's condition will will worsen massively from being dragged (ctrl+click) with open wounds!}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;vertical-align:center;&amp;quot;&lt;br /&gt;
!  Color !! Description !! In-game definition !! Real world treatment type !! Suggested in-game treatment&lt;br /&gt;
|- bgcolor=&amp;quot;#aaaaaa&amp;quot;&lt;br /&gt;
| width=&amp;quot;30&amp;quot; bgcolor=&amp;quot;black&amp;quot; |  &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Black&amp;lt;/font&amp;gt;&lt;br /&gt;
| Patient is dead&lt;br /&gt;
| Patient is braindead. No brain activity.&lt;br /&gt;
| Remove to prevent infections&lt;br /&gt;
| Ignore until all live patients dealt with, then take to morgue.&lt;br /&gt;
&lt;br /&gt;
|- bgcolor=&amp;quot;#ffaaaa&amp;quot;&lt;br /&gt;
| width=&amp;quot;30&amp;quot; bgcolor=&amp;quot;red&amp;quot; | Red&lt;br /&gt;
| Patient is seriously injured and in danger of dying, or just flatlined recently&lt;br /&gt;
|&lt;br /&gt;
* Critical condition (asystole, heart stopped)&lt;br /&gt;
* Very low blood counts&lt;br /&gt;
* Quickly dropping vitals&lt;br /&gt;
* Organ damage to vital organs (brain/heart/lungs)&lt;br /&gt;
* Late stages of bacterial infection&lt;br /&gt;
* Lethal disease in late stages&lt;br /&gt;
&lt;br /&gt;
|   Immediate treatment&lt;br /&gt;
|  | Treat their condition as quickly as possible. If unable to treat immediately (OR busy, no vaccine), put them in a stasis bag until they can be helped. For diseases, inject Spaceacillin to stop progress. Stabilize all critical patients before proceeding with in-depth treatment, restart their heart with [[Guide to Medicine#Defibrillator|Defibrillator]] as soon as they can sustain the heartbeat.&lt;br /&gt;
&lt;br /&gt;
|- bgcolor=&amp;quot;#ffffaa&amp;quot;&lt;br /&gt;
| width=&amp;quot;30&amp;quot; bgcolor=&amp;quot;yellow&amp;quot; | Yellow&lt;br /&gt;
| Patient is injured, but not in immediately life-threatening danger&lt;br /&gt;
|&lt;br /&gt;
* Bone fractures&lt;br /&gt;
* Minor organ damage&lt;br /&gt;
* Bleeding or infected (early stage) wounds&lt;br /&gt;
* Potentially lethal disease in its early stages&lt;br /&gt;
| Delayed treatment&lt;br /&gt;
| Treat as soon as all red triage patients are stabilized.&lt;br /&gt;
|- bgcolor=&amp;quot;#aaffaa&amp;quot;&lt;br /&gt;
| width=&amp;quot;30&amp;quot; bgcolor=&amp;quot;green&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Green&amp;lt;/font&amp;gt;&lt;br /&gt;
| Patient has light or no injuries, with no bleeding.&lt;br /&gt;
| &lt;br /&gt;
| Minimal/No treatment &lt;br /&gt;
| Ignore until the last of the yellow triage patients have been taken care of.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Conditions and Symptoms ==&lt;br /&gt;
{{main|List of Conditions and Symptoms}}&lt;br /&gt;
&lt;br /&gt;
Now that you are familiar with the methods and methodology of making a diagnosis, it's time to take a look at the actual conditions that you will have to diagnose. You can use the article above to find a list of symptoms, conditions and how to treat them.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
Some of these tools require at least the Basic level of the [[Medicine Skill]] to use safely, or perform better at higher skill levels.&lt;br /&gt;
=== Basic Tools ===&lt;br /&gt;
[[File:messy_surgery.png|thumb|right|A particularly messy surgery room.]]&lt;br /&gt;
&lt;br /&gt;
These are the most basic implements available to you. While their uses are specific and will not cover all the patients that you have to deal with, they're widely applicable, and having them within easy reach is never a bad thing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Tool !! Purpose !! Usage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oint.png‎]]&lt;br /&gt;
|'''Ointment'''&lt;br /&gt;
|Speeding up healing of burns. Also can be used to treat [[List_of_Medical_Conditions_and_Symptoms#Bacterial_Infection|infected wounds]], or to prevent wounds from becoming infected to begin with. &lt;br /&gt;
&lt;br /&gt;
|Target damaged body part and click on patient.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Burnkit.png]]&lt;br /&gt;
|'''Advanced Burn Kit'''&lt;br /&gt;
|Speeds up the healing process of burns. Also treats [[List_of_Medical_Conditions_and_Symptoms#Bacterial_Infection|infected wounds]]. It is more effective than Ointment.&lt;br /&gt;
|Target damaged body part and click on patient.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bpack.png‎‎]]&lt;br /&gt;
|'''Gauze/Bruise Pack'''&lt;br /&gt;
|Speeding up healing of brute damage. Also stops external wounds from bleeding.&lt;br /&gt;
|Target damaged body part and click on patient.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Traumakit.png]]&lt;br /&gt;
|'''Advanced Trauma Kit'''&lt;br /&gt;
|Increases the speed of healing for brute damage and stops external wounds from bleeding. It is more effective than Gauze.&lt;br /&gt;
|Target damaged body part and click on patient.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syringes.png‎‎]]&lt;br /&gt;
|'''Syringe'''&lt;br /&gt;
|Load it with [[#Medicine|medicines]] and administer them to people (5 units per injection by default, max 15 units). Take blood samples.&lt;br /&gt;
|&lt;br /&gt;
* Click on things/people to inject or draw. &lt;br /&gt;
* Injecting or withdrawing from a bottle or beaker is five units per click by default, adjustable by right-clicking the syringe and selecting &amp;quot;set transfer amount&amp;quot;.&lt;br /&gt;
* Clicking on a patient while in Draw mode will, after a short delay, take a 15-unit blood sample.&lt;br /&gt;
* If either of characters moves during it, injection fails. &lt;br /&gt;
* To switch between draw/inject modes, click on the syringe in hand.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Injector.png]]&lt;br /&gt;
|'''AutoInjector'''&lt;br /&gt;
|A single-use 5-unit injector containing various medicines for use in emergencies.&lt;br /&gt;
|Click on patient while holding the Injector. Injection is instant.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bottles.gif‎‎]] Medicine ===&lt;br /&gt;
&lt;br /&gt;
[[List of Medical Chemicals|Medicines]] are the true lifeblood of Medical as a department. There are medications available for all but the most severe of injuries: medications that will stitch your flesh back together, or salve your burns, or supply oxygen to your brain, or repair damaged organs, or cleanse toxins from your system. All of them are incredibly useful, and with a proper supply of medication, Medical should be able to save practically anyone that they can reach prior to death, no matter how intense the injury.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, only a small number of medications come readily available in the Infirmary vending machines. Most of them have to be made by hand by the [[Chemist]] in the [[SEV Torch Deck 1 Infirmary#Pharmacy|Pharmacy]].&lt;br /&gt;
&lt;br /&gt;
Some of the more important medications are:&lt;br /&gt;
&lt;br /&gt;
* '''[[List of Medical Chemicals#Inaprovaline|Inaprovaline]]''': Go-to stabilization chemical. Has various effects, most important being slowing down rate at which brain takes damage from low oxygenation. Mixes with [[List of Medical Chemicals#Inaprovaline|Dylovene]] to make [[List of Medical Chemicals#Tricordrazine|Tricordrazine]]&lt;br /&gt;
* '''[[List of Medical Chemicals#Dylovene|Dylovene]]''': A general purpose anti-toxin that will cleanse various poisonous substances from the blood stream. Your go-to answer for toxins of any type. It also heals the liver very slightly, assuming that it isn't already dead. Mixes with [[List of Medical Chemicals#Inaprovaline|Inaprovaline]] to make [[List of Medical Chemicals#Tricordrazine|Tricordrazine]].&lt;br /&gt;
* '''[[List of Medical Chemicals#Bicaridine|Bicaridine]]''': Treats brute damage.&lt;br /&gt;
* '''[[List of Medical Chemicals#Kelotane|Kelotane]]''', '''[[List of Medical Chemicals#Dermaline|Dermaline]]''': All treat burn damage. Dermaline is just stronger Kelotane. &lt;br /&gt;
* '''[[List of Medical Chemicals#Dexalin|Dexalin]]''' and '''[[List of Medical Chemicals#Dexalin Plus|Dexalin Plus]]''': Will supply blood with oxygen, regardless of if lungs work or no. Incredibly useful for stabilizing patients whose lungs have failed, but still requires blood flow.&lt;br /&gt;
* '''[[List of Medical Chemicals#Tramadol|Tramadol]]''': Strong painkiller, useful to prevent pain shock in patients.&lt;br /&gt;
* '''[[List of Medical Chemicals#Alkysine|Alkysine]]''': Repairs brain damage if oxygenation is good (85%+). Causes intermittent blackouts and confusion in the patient.&lt;br /&gt;
&lt;br /&gt;
=== [[File:IVdrip.png‎‎]] IV Drip ===&lt;br /&gt;
&lt;br /&gt;
Technically, these can be used to provide a slow, steady feed of any given chemical into a patient's bloodstream, but most of the time you'll just be using them to perform [[#Blood Transfusion|blood transfusions]] on patients who have lost a lot of blood.&lt;br /&gt;
&lt;br /&gt;
* '''Hooking/unhooking patient:''' Click and drag the IV's sprite onto the patient.&lt;br /&gt;
* '''Loading chemicals:'''Click on an unloaded IV with the chemical container in hand.&lt;br /&gt;
* '''Unloading chemicals:'''Click on a loaded IV with an empty hand.&lt;br /&gt;
* '''Changing modes:''' To change modes between feeding chemicals into or extracting blood from the patient (for blood donations, usually), right click on the IV and use Toggle Mode option.&lt;br /&gt;
* '''Changing amount transferred:''' To amount of chemicals transferred per cycle, right click on the IV and use Set IV transfer amount option.&lt;br /&gt;
* Keep in mind that leaving the patient hooked up to an extracting IV for too long will result in major blood loss, which will result in brain damage.&lt;br /&gt;
&lt;br /&gt;
You can also use the IV bags in similar way - they must be held in hand to continue working, and cannot extract blood.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Rollerbed.png]] Roller Bed ===&lt;br /&gt;
&lt;br /&gt;
Also known as stretchers. Used to transport patients quickly and safely. Patients can be buckled or unbuckled from the bed as per usual for beds and chairs, but this bed can be pulled and pushed around while someone's lying on it. It can also be folded up for a [[Medical Technician]] to carry it around, if necessary.&lt;br /&gt;
&lt;br /&gt;
It has an IV stand and can be used to give IV drip. Transfer amount must be set on the bag itself.&lt;br /&gt;
&lt;br /&gt;
It can also be used for [[Surgery#Ghetto Surgery|ghetto surgery]] in a pinch.&lt;br /&gt;
&lt;br /&gt;
* '''Buckling Patient:''' Drag the patient on top of the unfolded bed, click and drag from patient to bed.&lt;br /&gt;
* '''Unbuckling:''' Click on the bed.&lt;br /&gt;
* '''Folding:''' Click and drag roller bed sprite to your character.&lt;br /&gt;
* '''Unfolding:''' Click on the folded bed in your hand.&lt;br /&gt;
* '''Loading beaker:''' Click on the bed with a beaker.&lt;br /&gt;
* '''Removing beaker:''' Click on the bed without a buckled patient.&lt;br /&gt;
* '''Hooking/unhooking patient IV:''' Drag bed with a loaded beaker onto the patient.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Autocpr.png]]Auto-Compressor ===&lt;br /&gt;
&lt;br /&gt;
Also known as an auto-CPR machine. This device will try to [[Guide to Medicine#CPR|keep blood pumping]] even if the heart has stopped or is too damaged to do its job. It won't restart the heart and is slightly less efficient than manual CPR, but it will help keep the patient alive. &lt;br /&gt;
&lt;br /&gt;
To work, it must be put on the patient's suit inventory slot. You can click the patient with it in hand to quickly put it on. &lt;br /&gt;
&lt;br /&gt;
It requires at least Basic Anatomy and Medicine [[Skills#Medical|skill]] to safely use. Otherwise, it can damage the ribcage.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Rescuebag.png]]Rescue Bag ===&lt;br /&gt;
&lt;br /&gt;
Dark blue bags, similar to body bags. They have air tanks attached and will protect the patient inside from hazardous atmospheric conditions, providing air from the tank instead. Remember that tanks are finite and will run out in ~20 minutes. &lt;br /&gt;
&lt;br /&gt;
You can see the pressure in the tank and in the bag by examining it. The interior pressure will be set to the tank's distribution pressure.&lt;br /&gt;
&lt;br /&gt;
* '''Putting Patient In / Taking out:''' Same as a body bag, click to open or close.&lt;br /&gt;
* '''Folding:''' Click and drag the bag sprite to your character.&lt;br /&gt;
* '''Unfolding:''' Click on the folded bag in your hand.&lt;br /&gt;
* '''Loading air tank:''' Click on the bag (folded or unfolded) with a tank.&lt;br /&gt;
* '''Removing air tank:''' Click on the bag with a screwdriver.&lt;br /&gt;
&lt;br /&gt;
=== Stasis ===&lt;br /&gt;
&lt;br /&gt;
Some things - namely [[Guide_to_Medicine#Cryo_cell|cryo]], [[Guide_to_Medicine#Stasis_Bag|stasis bags]], cryopods or just extreme cold apply 'stasis'. It's an effect that slows down your metabolism by some factor, in essence making you 'tick' only every so often instead of normal frequency. It can be extremely useful in medical to buy some time for patients who are bad off, but not the worst off, or when medical help is unavailable and you need more time to get to it.&lt;br /&gt;
&lt;br /&gt;
It slows down processing of everything inside the patient - bleeding, chemicals (both good and bad), infections, any organ damage side effects.&lt;br /&gt;
&lt;br /&gt;
Higher stasis factors (15x or more) will also make patient fall asleep eventually, and all of them will make them drowsy.&lt;br /&gt;
&lt;br /&gt;
=== Stasis Bag ===&lt;br /&gt;
&lt;br /&gt;
Stasis bags were removed from the normal equipment supply, they can still be made by science or bought from merchants.&lt;br /&gt;
&lt;br /&gt;
The ultimate &amp;quot;oh shit&amp;quot; button in Medical. When a patient is critical and you absolutely cannot get them treatment in time, have them lie on the floor and click on this bag while it's in your hand and you're standing over them. Then click the bag to open it, click again to close, and voila - one stasis'd patient. This will slow down their metabolism until it's opened again. They start at 20x slowdown, and deteriorate with time, turning 25% worse every 5 minutes - 20x to 15x to 11x and so on until fully depleted in 40 minutes.&lt;br /&gt;
&lt;br /&gt;
Patients in stasis bags can also be injected through the bag itself by clicking on the bag with a syringe in hand. This allows you to dose the patient with important medications like inaprovaline prior to removing them.&lt;br /&gt;
&lt;br /&gt;
This makes Stasis Bags incredibly useful for emergency retrievals and ensuring that patients have more time to get treatment. In a crisis situation, these things are worth their weight in gold. For example, if patient would have died in a minute, at maximum power stasis bag he would last 20 instead.&lt;br /&gt;
&lt;br /&gt;
* Slows down metabolism (breathing, bleeding, chemicals in blood, etc.)&lt;br /&gt;
* No IC skills required (one of the few devices that are ICly as simple to use as OOCly)&lt;br /&gt;
&lt;br /&gt;
=== [[File:Defib.png]]Defibrillator ===&lt;br /&gt;
&lt;br /&gt;
Your answer to all cases of cardiac arrest. It has to be worn on your back and requires both hands free in order to wield the paddles. Place it on your back slot, then click it to take the paddles in your hands. Click the patient with the paddles at the ready, in {{int|help}} intent, and aiming at the chest area in order to try and jump-start their heart.&lt;br /&gt;
&lt;br /&gt;
Do note that this won't actually fix anything about the heart itself. If it's damaged, it'll stay damaged, and if the patient is out of blood, they'll still be out of blood. Unless you want their heart to fail again immediately, be sure to fix the issue that caused the cardiac arrest in the first place before resuscitating them.&lt;br /&gt;
&lt;br /&gt;
* Used to restart a stopped heart.&lt;br /&gt;
* Uses a standard power cell that can be removed with a screwdriver and upgraded.&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* '''Medical Wardrobe''' - Contains different uniforms for different sections of Med-bay, as well as different colored surgical scrubs.&lt;br /&gt;
* '''Medical Belts''' - Can be loaded with medications and tools, such as syringes and health analyzers, for easy access.&lt;br /&gt;
* '''Medical Kits''' - There are many different kinds, each containing their respective type of emergency pouches. More can be ordered from cargo.&lt;br /&gt;
* '''Bio-Hazard Closet''' - Contains bio-suits to be worn when there is a viral outbreak.&lt;br /&gt;
* '''Syringe Gun''' - Can be loaded with a single syringe that can be shot at a person from a distance.&lt;br /&gt;
* '''Prescription Glasses''' - For helping those who can't see good and wanna learn do other stuff good too. Also contains prescription meson glasses and sunglasses.&lt;br /&gt;
* '''Space Cleaner''' - Can be fired ahead three tiles to help clean up the inevitable mess that Med-bay becomes.&lt;br /&gt;
* '''Sterilizine''' - Essentially space cleaner, removes blood on surgery tables.&lt;br /&gt;
* '''Body Bags''' - Used for storing dead bodies in. Can be labeled with a pen.&lt;br /&gt;
* '''Sink''' - Use this to wash your dirty, dirty germ covered hands.&lt;br /&gt;
* '''Mass Spectrometer''' - Used for testing toxins in a patient's blood.&lt;br /&gt;
* '''Laser Scalpel''' - Made from [[science]], makes surgery quicker by making the incision bloodless.&lt;br /&gt;
* '''Incision Management System''' - Made from [[science]], makes surgery much quicker by automatically making an incision, clamping bleeders, and retracting it.&lt;br /&gt;
&lt;br /&gt;
== Machinery ==&lt;br /&gt;
&lt;br /&gt;
In addition to the other, more portable tools available to the doctors of the Torch, there are a handful of less-mobile pieces of medical equipment in the Infirmary that may prove useful to you.&lt;br /&gt;
&lt;br /&gt;
=== {{ml|Cryo cell}} ===&lt;br /&gt;
&lt;br /&gt;
Used for supercooling both medication and patients. Usually, these will be loaded with [[Guide to Chemistry|Cryoxadone or Clonexadone]], which are medications that must be extremely cold in order to have any effect. They are the controlled way of putting a patient into cold-induced [[Guide_to_Medicine#Stasis|stasis]]. At 80K temperature, the cryotube provides 20x stasis factor to most species (**Note that this currently prevents most use of cryo cells for actual medical treatment, as patients barely tick while in cryo.** Cryo cells are presently useful primarily as stasis tools.). Keep in mind that unless the tube has [[Guide to Chemistry|Cryoxadone or Clonexadone]] loaded, the '''cold will damage the patient''' as normal - those chems are what prevents it.&lt;br /&gt;
&lt;br /&gt;
One of more niche uses is to repair genetic damage, as Clonexadone is an easy fix for that sort of thing. Occasionally, enterprising Chemists might load up the cryotubes with more complex medicinal mixtures that might give them a wider use, but this is uncommon and should not be relied upon.&lt;br /&gt;
&lt;br /&gt;
Cryo starts out warm and has to be set up, and is useless until it's cold and loaded with medicine. Since it's the patient's body temperature that determines whether Cryoxadone and Clonexadone work, you won't get very fast results until the cryo tube is cold enough to quickly freeze the patient. Remove their space suits, or they would not be able to be chilled enough for medicine to work. &lt;br /&gt;
&lt;br /&gt;
Once a patient is inside the cryotube, click on it to open its control interface and monitor your patient's health.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Setting Up Cryo'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Make sure the engine is running — ask Engineering. Cryo tubes take a lot of energy, and if the engine's not up yet, there won't be enough energy to cool the tubes.&lt;br /&gt;
# Make sure the oxygen canister is connected to the cryo tubes. If it isn't (it should be, as it starts out connected), use the nearby [[File:Wrench.png]] on the [[File:O2 canister.png]] O2 canister to secure it.&lt;br /&gt;
# Take a nearby [[File:Beaker.png]] beaker filled with Cryoxadone and then click on an empty cryotube to load the beaker into the cell. Note that Clonexadone is exactly the same, but better, and should be used when possible. Get some from the [[Chemist]]. Faster still is a combination of Clonexadone and Cryoxadone. Some Chemists make their own custom mixes.&lt;br /&gt;
# Set the [[File:Freezer.gif]] freezer's '''Target gas temperature''' to approximately 80 degrees.&lt;br /&gt;
# Set the freezer to '''On'''.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Using Cryo'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# If patient is wearing any suit that protects from cold (i.e. space suit), remove it.&lt;br /&gt;
# Grab the patient.&lt;br /&gt;
# Click on one of the cells to place the patient inside and set the '''Cryo status''' to '''On'''.&lt;br /&gt;
# If patient is not healing, either the patient is not cool enough inside the chamber, the beaker within the chamber has run out of chemicals, or the medicinal mix in the cryotube is incapable of treating the patient's injuries.&lt;br /&gt;
# Click on the cyro cell to check on your patient. When satisfied with their recovery, you can eject the patient by pressing the Eject Occupant button.&lt;br /&gt;
# Remember to turn '''Cryo status''' to '''Off''' to save oxygen and chemicals.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== {{ml|Sleeper}} ===&lt;br /&gt;
&lt;br /&gt;
Sleepers are general-purpose medicinal units that can be used to apply a variety of basic medications. Since these are ''basic'' medications, however, they are rarely used for this; rather, their primary purpose is to perform dialysis or engage their stomach pump functions, which can both be used to remove a variety of toxic or otherwise dangerous substances from a patient's body.&lt;br /&gt;
&lt;br /&gt;
Once a patient is loaded into the sleeper, click on it to open the controls for the sleeper.&lt;br /&gt;
&lt;br /&gt;
* '''Placing patient in:''' Click and drag the patient onto the sleeper.&lt;br /&gt;
* '''Getting patient out:''' Press the Eject Occupant button on the sleeper interface screen.&lt;br /&gt;
* '''Dialysis:''' Once the patient is inside, click 'Start Dialysis'. Dialysis filters out blood (watch for low blood counts causing brain damage), with the added bonus of pulling out any chemicals in the patient's bloodstream with it. This treatment should be used when you believe someone to be overdosing or to be poisoned. The beaker inside the sleeper will fill with the mixture of blood and filtered chemicals. To retrieve the beaker (potentially to let the Chemist examine the mixture and find out what the patient was poisoned with), press the Eject Beaker button on the sleeper's control screen.&lt;br /&gt;
* '''Stomach pump:'''Similar to dialysis, but for chemicals in the stomach, as dialysis won't get those.&lt;br /&gt;
* '''Stasis:'''Sleepers have some limited [[Guide_to_Medicine#Stasis|stasis]] capability, with 3x, 5x or 10x factors settable. Keep in mind that while in stasis, beneficial medicine is processed more slowly. Power usage will also increase dramatically at higher factors.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Sleeper Chemicals'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* '''Inaprovaline''' - Slows bleeding. Also acts as a weak painkiller.&lt;br /&gt;
* '''Soporific''' - Puts a patient to sleep.&lt;br /&gt;
* '''Paracetamol''' - A slightly stronger painkiller than inaprovaline.&lt;br /&gt;
* '''Dylovene''' - Cleanses toxins from the blood. Also slightly heals damage to the liver.&lt;br /&gt;
* '''Dexalin''' - Supplies artificial oxygen to the brain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Suit Sensors Monitoring Console ===&lt;br /&gt;
&lt;br /&gt;
Located in the infirmary lobby, the suit sensors monitoring console is your advance warning system. It's really just a program available to most computers, but it's primarily used by Medical personnel and is very handy for locating patients in need.&lt;br /&gt;
&lt;br /&gt;
The sensor console can give a readout of any crew member's pulse, blood oxygenation, body temperature, and location, so long as they enable their suit sensors. Be sure to remind them to do this, and keep one eye on the monitoring console at all times in order to catch injuries as they occur and more efficiently dispatch your Medical Technicians to where they need to be.&lt;br /&gt;
&lt;br /&gt;
== Procedures ==&lt;br /&gt;
&lt;br /&gt;
Beyond simply using the tools available to you, there are a variety of medical procedures that you can perform on your patients in order to help heal them.&lt;br /&gt;
&lt;br /&gt;
=== CPR ===&lt;br /&gt;
&lt;br /&gt;
If a patient's heart has stopped, there's no blood flow going to the brain. This can quickly result in brain death, and obviously should be corrected as quickly as possible, as mentioned above. However, if, for some reason, immediate resuscitation is not possible, CPR is a good way to extend a patient's life. Every time you perform CPR on a patient, it counts as one breath with their lungs were properly working, it circulates blood a little no matter what state heart is in, and with some luck, you might be able to restart their heart. Don't be afraid to crack some ribs while you're at it, remember, if they died with ribs intact, you didn't try hard enough!&lt;br /&gt;
&lt;br /&gt;
CPR consists of two parts - the chest compressions to kickstart the heart and the mouth to mouth resuscitation to give them air. To perform CPR on a patient, they must be in cardiac arrest, and for the mouth-to-mouth part, neither of you can be wearing a mask or other mouth covering. '''Click on the patient with an empty hand in {{int|help}} to perform CPR.''' This requires both of you to remain still for a short period. This can be repeated as many times as necessary until treatment can be administered.&lt;br /&gt;
&lt;br /&gt;
=== Blood Transfusion ===&lt;br /&gt;
&lt;br /&gt;
If a patient has lost a large amount of blood, they will require a blood transfusion to allow for full circulation and prevent further brain damage.&lt;br /&gt;
&lt;br /&gt;
* Prepare an [[File:IVdrip.png‎‎|20px]] [[#IV drip|IV drip]] with a [[File:Bloodbag.png‎‎|20px]] blood bag containing an appropriate blood type (see below). If available, you should use Nanoblood, that is more efficient and does not care for blood types. You can order it in Cargo or have Chemist make some from plain blood.&lt;br /&gt;
* Ensure that the IV drip is in Inject mode.&lt;br /&gt;
* Attach the IV drip to the patient.&lt;br /&gt;
* Monitor the patient's blood circulation via health analyzer.&lt;br /&gt;
&lt;br /&gt;
* If an IV drip is not available, injecting the patient with blood from a syringe is workable, if a slow and cumbersome, option, as is administering blood pills.&lt;br /&gt;
* Iron and nutriment both speed up the patient's natural recovery of lost blood.&lt;br /&gt;
&lt;br /&gt;
==== Blood Compatibility ====&lt;br /&gt;
It's important to use right type, so [[#Blood Rejection|bad things]] won't happen.&lt;br /&gt;
Blood between two different species is never compatible, even if it shares the same color. The pre-loaded blood bags in the Treatment Center storage closet contain a special kind of O-negative which can be given to any patient regardless of species without fear of rejection, but donated blood should be reserved for members of the same species.&lt;br /&gt;
&lt;br /&gt;
If there is no O-negative blood available, and no precise blood type match as an alternative, look for a replacement by these rules:&lt;br /&gt;
* '''Negative''' can take '''only negative'''.&lt;br /&gt;
* '''All''' types can take '''O'''.&lt;br /&gt;
* '''A''' can take '''A'''.&lt;br /&gt;
* '''B''' can take '''B'''.&lt;br /&gt;
* '''AB''' can take '''A and B'''.&lt;br /&gt;
* '''O''' can take '''only O'''.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Blood Compatibility Chart&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Receiver&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Donor&lt;br /&gt;
|-&lt;br /&gt;
!O-&lt;br /&gt;
!O+&lt;br /&gt;
!B-&lt;br /&gt;
!B+&lt;br /&gt;
!A-&lt;br /&gt;
!A+&lt;br /&gt;
!AB-&lt;br /&gt;
!AB+&lt;br /&gt;
|-&lt;br /&gt;
|'''AB+'''&lt;br /&gt;
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|'''AB-'''&lt;br /&gt;
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|'''A+'''&lt;br /&gt;
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|'''A-'''&lt;br /&gt;
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|'''B+'''&lt;br /&gt;
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|'''B-'''&lt;br /&gt;
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|'''O+'''&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|'''O-'''&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
=== Dialysis &amp;amp; Stomach Pump ===&lt;br /&gt;
&lt;br /&gt;
If the patient has undesirable chemicals in his blood or stomach, you can use [[Guide_to_Medicine#Sleeper]] to remove them. Make sure to pick appropriate function (Dialysis for chemicals in blood, Stomach Pump for ingested chemicals), and remember that Dialysis will remove blood along with chemicals, so keep an eye on their blood levels.&lt;br /&gt;
&lt;br /&gt;
== Robotic Limbs, Parts, and Organs ==&lt;br /&gt;
&lt;br /&gt;
Injuries located on robotic limbs cannot be treated by the standard equipment located in Medbay. Those patients should be sent to the [[Roboticist]] for repairs. It is still important for individuals to receive treatment for these wounds as soon as possible, as limbs may explode after receiving a certain amount of damage to them.&lt;br /&gt;
&lt;br /&gt;
Robotic limbs are tougher than normal limbs, and do not count towards overall damage for purposes of, for example, putting the patient into cardiac arrest. However, they can only be repaired by welders (for brute damage) or wires (for burn damage), and malfunction if damaged. If one of the medical personnel has training in electronics, they may want to carry a welder and some cable to repair prostheses; otherwise, keep the Roboticist on call.&lt;br /&gt;
&lt;br /&gt;
Artificial eyes and hearts can be repaired during [[Surgery]] with Nanopaste.&lt;br /&gt;
&lt;br /&gt;
Robotic limbs are the best way to treat patients who have suffered a traumatic amputation. It is recommended to maintain good relations with robotics and perhaps, if they are not too busy, acquire a set of robotic limbs just in case you need to attach one.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Surgery]]&lt;br /&gt;
* [[Guide to Chemistry]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Medical Guides]]&lt;br /&gt;
[[Category:Guides|Medicine, Guide to]]&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Covenant&amp;diff=1285</id>
		<title>Covenant</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Covenant&amp;diff=1285"/>
		<updated>2019-06-09T18:54:37Z</updated>

		<summary type="html">&lt;p&gt;Tylar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[[file:Covenantlogo.png|175px|link=United Rebel Front]]&amp;lt;font size=&amp;quot;20&amp;quot;&amp;gt;&amp;amp;nbsp; '''COVENANT EMPIRE'''&amp;lt;/font&amp;gt;&lt;br /&gt;
[[Category:SS13]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 2em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin:4px 0 0 0; width:100%; background:none;&amp;quot;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:100%; border:5px solid #ffff; background:#ffffff; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;vertical-align:top; background:#ffffff; color:#000; text-align: center; width:100%; font-size:2em; font-weight:bold;&amp;quot;&lt;br /&gt;
| [[Image:Covie law.png|150px|link=Covenant Law]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Covenant Law|Covenant Law]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:Covie equipment.png‎|150px|link=Covenant Weapons]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Covenant Weapons|Equipment]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:Covie species.png|150px|link=Covenant Species]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Covenant Species|Species]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:Covenantlogo.png|150px|link=Covenant Lore]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Covenant Lore|Lore]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #702f68; border-radius: .0em; color: #FFFFFF; padding: .8em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''INFORMATION SECTION'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;The basics&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Covenant Empire Rules of engagement:===&lt;br /&gt;
&lt;br /&gt;
* '''Do not''' rush to raid places within the first 10  minutes of the round. (This goes for any faction base, generally avoid combat in the first 10 minutes.)&lt;br /&gt;
&lt;br /&gt;
*  Your tasks in this outer system is to scout it out for the empire to take note of items of interest. To evaluate and possibly engage in recovering the items of interest.  (Holy relics, Human settlements, stolen covenant gear etc)  while also disabling key strategic point's from the UNSC before the main battleship comes.&lt;br /&gt;
&lt;br /&gt;
*The Lesser Prophets are the absolute voice of the covenant unless a higher prophet is present.&lt;br /&gt;
&lt;br /&gt;
*Only the Lesser Prophets are permitted to touch or interact with any artifacts you may find. All other species are unworthy.&lt;br /&gt;
&lt;br /&gt;
*The Lesser Prophets can excuse/permit minor heresies *witchin reason*, if it helps with their overall objective.&lt;br /&gt;
&lt;br /&gt;
* No using heretic gear like human guns and vehicles&lt;br /&gt;
&lt;br /&gt;
* Humans are heretics.&lt;br /&gt;
&lt;br /&gt;
*Sangheili are only allowed to surgically fix internal injuries if it was caused by combat. (changed due to the regen nerf)&lt;br /&gt;
&lt;br /&gt;
* Kig-Yar and Unggoy are allowed to secretly commit minor heresy, minor and major heresy being subjective to the situation. Sangheili is expected to uphold by the tenants as strict law and to make the others adhere to it. Unggoy Deacons are also treated as Sangheili in this regard. Bags are prohibited due to mechanical reasons, belts are allowed as minor heresy.&lt;br /&gt;
&lt;br /&gt;
* If you are able to capture someone of tactical value do it instead of killing them outright unless they serve zero tactical advantage or is a threat. &lt;br /&gt;
&lt;br /&gt;
* Unggoy taking a trophy off the battlefield is fine, also wearing it is fine (helmets/hats). other items must be placed in your own room or cargo haul.&lt;br /&gt;
&lt;br /&gt;
* Do not casually walk onto human settlements, unless to recover important items such as relics, covenant items or to purge heretics by orders of the prophets or to break down a military force.&lt;br /&gt;
&lt;br /&gt;
* If you come into contact with a military force and you are clear to open fire, your ship holds important intel for the covenant, if you fail to get away send a fax of your findings before you evacuate or die on the vessel.&lt;br /&gt;
&lt;br /&gt;
* Sangheili are not allowed on the Raider ship. The Raider ship is not bound by the covie RoE while away from the station. They are even allowed to be friendly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Standard Operating Procedure&amp;lt;/h2&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=URF&amp;diff=1284</id>
		<title>URF</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=URF&amp;diff=1284"/>
		<updated>2019-06-09T16:45:27Z</updated>

		<summary type="html">&lt;p&gt;Tylar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[[file:URF STAR.png|175px|link=United Rebel Front]]&amp;lt;font size=&amp;quot;20&amp;quot;&amp;gt;&amp;amp;nbsp; '''UNITED REBEL FRONT'''&amp;lt;/font&amp;gt;&lt;br /&gt;
[[Category:SS13]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 2em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin:4px 0 0 0; width:100%; background:none;&amp;quot;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:100%; border:5px solid #ffff; background:#ffffff; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;vertical-align:top; background:#ffffff; color:#000; text-align: center; width:100%; font-size:2em; font-weight:bold;&amp;quot;&lt;br /&gt;
| [[Image:URF Ranks.png|150px|link=URF Ranks]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[URF Ranks|Roles]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:URF_Equipment.png|150px|link=URF Equipment]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[URF Equipment|Equipment]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:URF Assets.png‎|150px|link=URF Assets]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[URF Assets|Assets]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:URF STAR.png|150px|link=URFLore]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[URFLore|Lore]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #6C1F1F; border-radius: .0em; color: #FFFFFF; padding: .8em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''INFORMATION TERMINAL'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;The basics&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===URF Rules of engagement:===&lt;br /&gt;
&lt;br /&gt;
* '''Do not''' rush to raid places within the first 10  minutes of the round. (This goes for any faction base, generally avoid combat in the first 10 minutes.)&lt;br /&gt;
&lt;br /&gt;
* '''You as the URF''' (UNITED REBEL FRONT) your main goal is to free the outer system from the UEG (United Earth Government) by crushing &amp;amp; pushing the UNSC (United Nations Space Command) back, So '''you shouldn't be attacking civilians and the colony itself unless the civilians are a major threat.'''&lt;br /&gt;
&lt;br /&gt;
* It is suggested to quietly deploy but not mandatory. Send a sympathizer, recruiter, or disguised agent to the Mayor. Speak to them, get a feel for their perception of the URF. Try to find something to blackmail him with. Kidnap Ian, for instance. Or someone close to them.&lt;br /&gt;
&lt;br /&gt;
* Let the recruiter, if any, spread propaganda. You should be off public comms, quietly meeting with the colonists in disguise and giving them aid and succor from the tyrannical UNSC and other terrestrial threats. If the UNSC appropriate a public location for their base, ask the mayor and colonists why they're letting the military take over the colony!&lt;br /&gt;
&lt;br /&gt;
* If you spot a UNSC Marine, aim your gun at them! Tell them to get down on the ground and don't move, then go and handcuff them, strip their radio, and get them somewhere out of sight for... 'interrogation' Unless giving orders of going &amp;quot;hot&amp;quot; you can open fire. Hostages can be executed at any time for any reason.&lt;br /&gt;
&lt;br /&gt;
* Use your communication bugs! Pop a few of these in popular locations and you can do quite a lot through the colony's cameras. Sympathizers are a great way to spread these around!&lt;br /&gt;
&lt;br /&gt;
* (GEMINUS SECTOR)Once the fireworks have started in earnest, try to free up a couple of friends to try and capture the MAC cannon. Be inventive in the way you get inside. Maybe you thermite the walls down and then lob a chloral hydrate smoke grenade inside. Maybe you bomb your way in and gun everyone down.&lt;br /&gt;
&lt;br /&gt;
* You are allowed to disguise yourself as a UNSC marine, as its found easier to infiltrate as a common grunt. (ODST gear is off-limits)&lt;br /&gt;
&lt;br /&gt;
* The URF is generally ignorant about the Covenant, while the SoE and higher ups are aware!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;*Covenant weapons/gear can be used only as a last ditch effort.&amp;lt;/big&amp;gt; (Gauss weaponry will emit deadly radiation and '''WILL''' kill you)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Standard Operating Procedure&amp;lt;/h2&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=User:Tylar&amp;diff=1283</id>
		<title>User:Tylar</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=User:Tylar&amp;diff=1283"/>
		<updated>2019-06-09T14:19:04Z</updated>

		<summary type="html">&lt;p&gt;Tylar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom:50px; text-align: center;&amp;quot;&amp;gt;[[File:Title.png|link=https://projectunsc.org/forum/index.php]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Links'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Unsclogo.png|link=UNSC|UNSC&lt;br /&gt;
File:URF.png|link=URF|URF&lt;br /&gt;
File:Covenantlogo.png|link=Covenant|Covenant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Guides.png|link=Guides|Guides&lt;br /&gt;
File:Unsclogo.png|link=Lore|Lore&lt;br /&gt;
File:Unsclogo.png|link=Maps|Maps&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''About SS13'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
''Space Station 13 is a paranoia-laden roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Halostation13'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Main website for the Halostation community is https://projectunsc.org/'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gamemodes ===&lt;br /&gt;
Check out these gamemodes that come packaged by default in the game.&lt;br /&gt;
* [[First Contact]]&lt;br /&gt;
* [[Operation Red Flag]]&lt;br /&gt;
* [[Stranded]]&lt;br /&gt;
* [[Geminus City]]&lt;br /&gt;
* [[Pack War]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[[file:URF STAR.png|175px|link=United Rebel Front]]&amp;lt;font size=&amp;quot;20&amp;quot;&amp;gt;&amp;amp;nbsp; '''UNITED REBEL FRONT'''&amp;lt;/font&amp;gt;&lt;br /&gt;
[[Category:SS13]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 2em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin:4px 0 0 0; width:100%; background:none;&amp;quot;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:100%; border:5px solid #ffff; background:#ffffff; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;vertical-align:top; background:#ffffff; color:#000; text-align: center; width:100%; font-size:2em; font-weight:bold;&amp;quot;&lt;br /&gt;
| [[Image:URF Ranks.png|150px|link=URF Ranks]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[URF Ranks|Roles]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:URF_Equipment.png|150px|link=URF Equipment]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[URF Equipment|Equipment]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:URF Assets.png‎|150px|link=URF Assets]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[URF Assets|Assets]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:URF STAR.png|150px|link=URFLore]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[URFLore|Lore]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Someshit'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
someshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshit&lt;br /&gt;
someshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshit&lt;br /&gt;
someshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshit&lt;br /&gt;
someshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:1em auto 1em auto; width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%; |&lt;br /&gt;
! [[File:WIP.png|64px|link=|alt=]]&lt;br /&gt;
! [[File:WIP.png|64px|link=|alt=]]&lt;br /&gt;
! [[File:WIP.png|64px|link=|alt=]]&lt;br /&gt;
! [[File:WIP.png|64px|link=|alt=]]&lt;br /&gt;
! [[File:WIP.png|64px|link=|alt=]]&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot; &lt;br /&gt;
! General Guides&lt;br /&gt;
! Regulations and Laws&lt;br /&gt;
! Medical Guides&lt;br /&gt;
! Engineering Guides&lt;br /&gt;
! Research Guides&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: center;&amp;quot;| &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=User:Tylar&amp;diff=1282</id>
		<title>User:Tylar</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=User:Tylar&amp;diff=1282"/>
		<updated>2019-06-09T14:03:57Z</updated>

		<summary type="html">&lt;p&gt;Tylar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom:50px; text-align: center;&amp;quot;&amp;gt;[[File:Title.png|link=https://projectunsc.org/forum/index.php]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Links'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Unsclogo.png|link=UNSC|UNSC&lt;br /&gt;
File:URF.png|link=URF|URF&lt;br /&gt;
File:Covenantlogo.png|link=Covenant|Covenant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Guides.png|link=Guides|Guides&lt;br /&gt;
File:Unsclogo.png|link=Lore|Lore&lt;br /&gt;
File:Unsclogo.png|link=Maps|Maps&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''About SS13'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
''Space Station 13 is a paranoia-laden roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Halostation13'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Main website for the Halostation community is https://projectunsc.org/'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gamemodes ===&lt;br /&gt;
Check out these gamemodes that come packaged by default in the game.&lt;br /&gt;
* [[First Contact]]&lt;br /&gt;
* [[Operation Red Flag]]&lt;br /&gt;
* [[Stranded]]&lt;br /&gt;
* [[Geminus City]]&lt;br /&gt;
* [[Pack War]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[[file:URF STAR.png|175px|link=United Rebel Front]]&amp;lt;font size=&amp;quot;20&amp;quot;&amp;gt;&amp;amp;nbsp; '''UNITED REBEL FRONT'''&amp;lt;/font&amp;gt;&lt;br /&gt;
[[Category:SS13]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 2em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin:4px 0 0 0; width:100%; background:none;&amp;quot;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:100%; border:5px solid #ffff; background:#ffffff; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;vertical-align:top; background:#ffffff; color:#000; text-align: center; width:100%; font-size:2em; font-weight:bold;&amp;quot;&lt;br /&gt;
| [[Image:URF Ranks.png|150px|link=URF Ranks]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[URF Ranks|Roles]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:URF_Equipment.png|150px|link=URF Equipment]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[URF Equipment|Equipment]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:URF Assets.png‎|150px|link=URF Assets]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[URF Assets|Assets]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:URF STAR.png|150px|link=URFLore]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[URFLore|Lore]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Someshit'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
someshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshit&lt;br /&gt;
someshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshit&lt;br /&gt;
someshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshit&lt;br /&gt;
someshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:1em auto 1em auto; width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%; |&lt;br /&gt;
! [[File:WIP.png|64px|link=|alt=]]&lt;br /&gt;
! [[File:WIP.png|64px|link=|alt=]]&lt;br /&gt;
! [[File:WIP.png|64px|link=|alt=]]&lt;br /&gt;
! [[File:WIP.png|64px|link=|alt=]]&lt;br /&gt;
! [[File:WIP.png|64px|link=|alt=]]&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot; &lt;br /&gt;
! General Guides&lt;br /&gt;
! Regulations and Laws&lt;br /&gt;
! Medical Guides&lt;br /&gt;
! Engineering Guides&lt;br /&gt;
! Research Guides&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: center;&amp;quot;| &lt;br /&gt;
* [[Guide for New Players]] &lt;br /&gt;
* [[Combat]]&lt;br /&gt;
* [[Example Paperwork]]&lt;br /&gt;
* [[Guide to Paperwork]]&lt;br /&gt;
* [[Records]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Starter Guide to Admin Tools]] &lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* [[How To Sol Gov Guide]]&lt;br /&gt;
* [[Alert Procedure]]&lt;br /&gt;
* [[Corporate Regulations]]&lt;br /&gt;
* [[General Regulations]]&lt;br /&gt;
* [[Sol Central Government Law]]&lt;br /&gt;
* [[Sol Code of Uniform Justice]]&lt;br /&gt;
* [[Standard Operating Procedure]] &lt;br /&gt;
* [[Uniform Guide]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* [[Guide to Medicine]]&lt;br /&gt;
* [[Chemistry]]&lt;br /&gt;
* [[Guide to Virology]]&lt;br /&gt;
* [[Surgery]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* [[Engineering]]&lt;br /&gt;
* [[Atmospherics]]&lt;br /&gt;
* [[EVA]]&lt;br /&gt;
* [[Guide to Construction|Construction]]&lt;br /&gt;
* [[Hacking]]&lt;br /&gt;
* [[Hardsuit]]&lt;br /&gt;
* [[Robotics]]&lt;br /&gt;
* [[Solars]]&lt;br /&gt;
* [[Supermatter Engine]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* [[Research &amp;amp; Development]] &lt;br /&gt;
* [[Destructive Analyzer]]&lt;br /&gt;
* [[Guide to Anomalies]]&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[Xenoarcheology]]&lt;br /&gt;
* [[Guide to Xenobiology|Xenobiology]]&lt;br /&gt;
* [[Xenobotany]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:URFBannerlogo.gif&amp;diff=1281</id>
		<title>File:URFBannerlogo.gif</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:URFBannerlogo.gif&amp;diff=1281"/>
		<updated>2019-06-09T00:26:51Z</updated>

		<summary type="html">&lt;p&gt;Tylar: Tylar uploaded a new version of File:URFBannerlogo.gif&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=User:Tylar&amp;diff=1280</id>
		<title>User:Tylar</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=User:Tylar&amp;diff=1280"/>
		<updated>2019-06-09T00:20:03Z</updated>

		<summary type="html">&lt;p&gt;Tylar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom:50px; text-align: center;&amp;quot;&amp;gt;[[File:Title.png|link=https://projectunsc.org/forum/index.php]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Links'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Unsclogo.png|link=UNSC|UNSC&lt;br /&gt;
File:URF.png|link=URF|URF&lt;br /&gt;
File:Covenantlogo.png|link=Covenant|Covenant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Guides.png|link=Guides|Guides&lt;br /&gt;
File:Unsclogo.png|link=Lore|Lore&lt;br /&gt;
File:Unsclogo.png|link=Maps|Maps&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''About SS13'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
''Space Station 13 is a paranoia-laden roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Halostation13'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Main website for the Halostation community is https://projectunsc.org/'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gamemodes ===&lt;br /&gt;
Check out these gamemodes that come packaged by default in the game.&lt;br /&gt;
* [[First Contact]]&lt;br /&gt;
* [[Operation Red Flag]]&lt;br /&gt;
* [[Stranded]]&lt;br /&gt;
* [[Geminus City]]&lt;br /&gt;
* [[Pack War]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[[file:URFBannerlogo.gif|175px|link=United Rebel Front]]&amp;lt;font size=&amp;quot;20&amp;quot;&amp;gt;&amp;amp;nbsp; '''UNITED REBEL FRONT'''&amp;lt;/font&amp;gt;&lt;br /&gt;
[[Category:SS13]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 2em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin:4px 0 0 0; width:100%; background:none;&amp;quot;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:100%; border:5px solid #ffff; background:#ffffff; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;vertical-align:top; background:#ffffff; color:#000; text-align: center; width:100%; font-size:2em; font-weight:bold;&amp;quot;&lt;br /&gt;
| [[Image:URF Ranks.png|150px|link=URF Ranks]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[URF Ranks|Roles]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:URF_Equipment.png|150px|link=URF Equipment]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[URF Equipment|Equipment]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:URF Assets.png‎|150px|link=URF Assets]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[URF Assets|Assets]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:URF STAR.png|150px|link=URFLore]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[URFLore|Lore]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Someshit'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
someshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshit&lt;br /&gt;
someshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshit&lt;br /&gt;
someshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshit&lt;br /&gt;
someshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:1em auto 1em auto; width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%; |&lt;br /&gt;
! [[File:WIP.png|64px|link=|alt=]]&lt;br /&gt;
! [[File:WIP.png|64px|link=|alt=]]&lt;br /&gt;
! [[File:WIP.png|64px|link=|alt=]]&lt;br /&gt;
! [[File:WIP.png|64px|link=|alt=]]&lt;br /&gt;
! [[File:WIP.png|64px|link=|alt=]]&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot; &lt;br /&gt;
! General Guides&lt;br /&gt;
! Regulations and Laws&lt;br /&gt;
! Medical Guides&lt;br /&gt;
! Engineering Guides&lt;br /&gt;
! Research Guides&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: center;&amp;quot;| &lt;br /&gt;
* [[Guide for New Players]] &lt;br /&gt;
* [[Combat]]&lt;br /&gt;
* [[Example Paperwork]]&lt;br /&gt;
* [[Guide to Paperwork]]&lt;br /&gt;
* [[Records]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Starter Guide to Admin Tools]] &lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* [[How To Sol Gov Guide]]&lt;br /&gt;
* [[Alert Procedure]]&lt;br /&gt;
* [[Corporate Regulations]]&lt;br /&gt;
* [[General Regulations]]&lt;br /&gt;
* [[Sol Central Government Law]]&lt;br /&gt;
* [[Sol Code of Uniform Justice]]&lt;br /&gt;
* [[Standard Operating Procedure]] &lt;br /&gt;
* [[Uniform Guide]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* [[Guide to Medicine]]&lt;br /&gt;
* [[Chemistry]]&lt;br /&gt;
* [[Guide to Virology]]&lt;br /&gt;
* [[Surgery]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* [[Engineering]]&lt;br /&gt;
* [[Atmospherics]]&lt;br /&gt;
* [[EVA]]&lt;br /&gt;
* [[Guide to Construction|Construction]]&lt;br /&gt;
* [[Hacking]]&lt;br /&gt;
* [[Hardsuit]]&lt;br /&gt;
* [[Robotics]]&lt;br /&gt;
* [[Solars]]&lt;br /&gt;
* [[Supermatter Engine]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* [[Research &amp;amp; Development]] &lt;br /&gt;
* [[Destructive Analyzer]]&lt;br /&gt;
* [[Guide to Anomalies]]&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[Xenoarcheology]]&lt;br /&gt;
* [[Guide to Xenobiology|Xenobiology]]&lt;br /&gt;
* [[Xenobotany]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:URFBannerlogo.gif&amp;diff=1279</id>
		<title>File:URFBannerlogo.gif</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:URFBannerlogo.gif&amp;diff=1279"/>
		<updated>2019-06-09T00:19:03Z</updated>

		<summary type="html">&lt;p&gt;Tylar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=User:Tylar&amp;diff=1278</id>
		<title>User:Tylar</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=User:Tylar&amp;diff=1278"/>
		<updated>2019-06-09T00:12:40Z</updated>

		<summary type="html">&lt;p&gt;Tylar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom:50px; text-align: center;&amp;quot;&amp;gt;[[File:Title.png|link=https://projectunsc.org/forum/index.php]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Links'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Unsclogo.png|link=UNSC|UNSC&lt;br /&gt;
File:URF.png|link=URF|URF&lt;br /&gt;
File:Covenantlogo.png|link=Covenant|Covenant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Guides.png|link=Guides|Guides&lt;br /&gt;
File:Unsclogo.png|link=Lore|Lore&lt;br /&gt;
File:Unsclogo.png|link=Maps|Maps&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''About SS13'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
''Space Station 13 is a paranoia-laden roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Halostation13'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Main website for the Halostation community is https://projectunsc.org/'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gamemodes ===&lt;br /&gt;
Check out these gamemodes that come packaged by default in the game.&lt;br /&gt;
* [[First Contact]]&lt;br /&gt;
* [[Operation Red Flag]]&lt;br /&gt;
* [[Stranded]]&lt;br /&gt;
* [[Geminus City]]&lt;br /&gt;
* [[Pack War]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[[Image:URFBannerlogo.gif|175px|link=United Rebel Front]]&amp;lt;font size=&amp;quot;20&amp;quot;&amp;gt;&amp;amp;nbsp; '''UNITED REBEL FRONT'''&amp;lt;/font&amp;gt;&lt;br /&gt;
[[Category:SS13]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 2em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin:4px 0 0 0; width:100%; background:none;&amp;quot;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:100%; border:5px solid #ffff; background:#ffffff; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;vertical-align:top; background:#ffffff; color:#000; text-align: center; width:100%; font-size:2em; font-weight:bold;&amp;quot;&lt;br /&gt;
| [[Image:URF Ranks.png|150px|link=URF Ranks]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[URF Ranks|Roles]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:URF_Equipment.png|150px|link=URF Equipment]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[URF Equipment|Equipment]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:URF Assets.png‎|150px|link=URF Assets]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[URF Assets|Assets]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:URF STAR.png|150px|link=URFLore]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[URFLore|Lore]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Someshit'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
someshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshit&lt;br /&gt;
someshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshit&lt;br /&gt;
someshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshit&lt;br /&gt;
someshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:1em auto 1em auto; width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%; |&lt;br /&gt;
! [[File:WIP.png|64px|link=|alt=]]&lt;br /&gt;
! [[File:WIP.png|64px|link=|alt=]]&lt;br /&gt;
! [[File:WIP.png|64px|link=|alt=]]&lt;br /&gt;
! [[File:WIP.png|64px|link=|alt=]]&lt;br /&gt;
! [[File:WIP.png|64px|link=|alt=]]&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot; &lt;br /&gt;
! General Guides&lt;br /&gt;
! Regulations and Laws&lt;br /&gt;
! Medical Guides&lt;br /&gt;
! Engineering Guides&lt;br /&gt;
! Research Guides&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: center;&amp;quot;| &lt;br /&gt;
* [[Guide for New Players]] &lt;br /&gt;
* [[Combat]]&lt;br /&gt;
* [[Example Paperwork]]&lt;br /&gt;
* [[Guide to Paperwork]]&lt;br /&gt;
* [[Records]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Starter Guide to Admin Tools]] &lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* [[How To Sol Gov Guide]]&lt;br /&gt;
* [[Alert Procedure]]&lt;br /&gt;
* [[Corporate Regulations]]&lt;br /&gt;
* [[General Regulations]]&lt;br /&gt;
* [[Sol Central Government Law]]&lt;br /&gt;
* [[Sol Code of Uniform Justice]]&lt;br /&gt;
* [[Standard Operating Procedure]] &lt;br /&gt;
* [[Uniform Guide]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* [[Guide to Medicine]]&lt;br /&gt;
* [[Chemistry]]&lt;br /&gt;
* [[Guide to Virology]]&lt;br /&gt;
* [[Surgery]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* [[Engineering]]&lt;br /&gt;
* [[Atmospherics]]&lt;br /&gt;
* [[EVA]]&lt;br /&gt;
* [[Guide to Construction|Construction]]&lt;br /&gt;
* [[Hacking]]&lt;br /&gt;
* [[Hardsuit]]&lt;br /&gt;
* [[Robotics]]&lt;br /&gt;
* [[Solars]]&lt;br /&gt;
* [[Supermatter Engine]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
* [[Research &amp;amp; Development]] &lt;br /&gt;
* [[Destructive Analyzer]]&lt;br /&gt;
* [[Guide to Anomalies]]&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[Xenoarcheology]]&lt;br /&gt;
* [[Guide to Xenobiology|Xenobiology]]&lt;br /&gt;
* [[Xenobotany]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guides&amp;diff=1277</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Guides&amp;diff=1277"/>
		<updated>2019-06-08T23:27:15Z</updated>

		<summary type="html">&lt;p&gt;Tylar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starter Guides ==&lt;br /&gt;
Guides made to make your first steps on the station a lot easier (and to remind you older players about some things).&lt;br /&gt;
&lt;br /&gt;
*[[File:Paper.png|link=Starter guide]] [[Starter guide|Tutorial]]&lt;br /&gt;
*[[File:Lawbook.png|link=Rules]] [[Rules|The Rules]]&lt;br /&gt;
*[[File:OpCom.png|link=Keyboard Shortcuts]] [[Keyboard Shortcuts]]&lt;br /&gt;
*[[File:Pen.png|link=Job selection and assignment]] [[Job selection and assignment|Job Selection and Assignment]]&lt;br /&gt;
*[[File:Terminology.png|link=Terminology]] [[Terminology]]&lt;br /&gt;
*[[File:Paper.png|link=Frequently Asked Questions]] [[Frequently Asked Questions]]&lt;br /&gt;
*[[File:Lawbook.png|Guide to avoiding bans]] [[Guide to avoiding bans|Guide to Avoiding Bans]]&lt;br /&gt;
&lt;br /&gt;
== Medical Guides ==&lt;br /&gt;
Guides for keeping your side alive in the conflict.&lt;br /&gt;
&lt;br /&gt;
*[[File:SMed.png|link=Guide to medicine|Guide to Medicine]] [[Guide to medicine|Guide to Medicine]]&lt;br /&gt;
*[[File:Beaker.png|link=Guide to chemistry|Guide to Chemistry]] [[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
*[[File:Flashbang.gif|link=Grenade|Guide to Grenade Construction]] [[Grenade|Guide to Grenade Construction]]&lt;br /&gt;
*[[File:Medcom.gif|link=Guide to genetics|Guide to Genetics]] [[Guide to genetics|Guide to Genetics]]&lt;br /&gt;
*[[File:OpTable.gif|link=Surgery|Guide to Surgery]] [[Surgery|Guide to Surgery]]&lt;br /&gt;
&lt;br /&gt;
== Engineering Guides ==&lt;br /&gt;
Guides for constructing, repairing and keeping your ships and bases operation.&lt;br /&gt;
&lt;br /&gt;
*[[File:Wrench.png|link=Guide to construction]] [[Guide to construction|Guide to Construction]]&lt;br /&gt;
*[[File:Machine Frame.png|link=Guide to advanced construction]] [[Guide to advanced construction|Guide to Machine Construction]]&lt;br /&gt;
*[[File:ModernAPC.png|link=APC]] [[Guide to power|Guide to Power]]&lt;br /&gt;
*[[File:O2_Canister.png|link=Atmospherics]] [[Guide to Atmospherics]]&lt;br /&gt;
*[[File:Headheadset.png|link=Guide to Telecommunications]] [[Guide to Telecommunications]]&lt;br /&gt;
&lt;br /&gt;
== Science Guides ==&lt;br /&gt;
Guides on how to SCIENCE!&lt;br /&gt;
&lt;br /&gt;
*[[File:Disk.gif|link=Guide to Research and Development]] [[Guide to Research and Development]]&lt;br /&gt;
*[[File:Generic borg.png|link=Guide to robotics]] [[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
*[[File:Slimeblue.png|link=Guide to xenobiology]] [[Guide to xenobiology|Guide to Xenobiology]]&lt;br /&gt;
*[[File:Telescience.gif|link=Guide_to_Xenoarchaeology]] [[Guide_to_Xenoarchaeology|Guide to Xenoarchaeology]]&lt;br /&gt;
&lt;br /&gt;
== Security Guides ==&lt;br /&gt;
These guides will help you keep peace on the the colony. &lt;br /&gt;
&lt;br /&gt;
*[[File:lawbook.png|link=Space Law]] [[Geminus Colony Law]]&lt;br /&gt;
*[[File:Paper.png|link=Standard Operating Procedure]] [[Standard Operating Procedure]]&lt;br /&gt;
*[[File:Handcuffs.png|link=Guide To Policing]] [[Guide To Policing]]&lt;br /&gt;
&lt;br /&gt;
== Combat Guides ==&lt;br /&gt;
Here are some guides to try and help you be ready for the conflict on the server.&lt;br /&gt;
&lt;br /&gt;
*[[File:Stunprod.png|link=Makeshift weapons]] [[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Wirecutters.png|link=Hacking]] [[Hacking|Guide to Hacking]]&lt;br /&gt;
*[[File:Energy_Sword.png|Link=Guide to Combat]] [[Guide to Combat]]&lt;br /&gt;
&lt;br /&gt;
== Other Guides ==&lt;br /&gt;
These guides didn't fit into any other category.&lt;br /&gt;
&lt;br /&gt;
*[[File:Module.png|link=Ai Modules]] [[Ai Modules|Guide to AI Modules]]&lt;br /&gt;
*[[File:AI.gif|link=Silicon Policy]] [[Silicon Policy|Guide to Silicon Policy]]&lt;br /&gt;
*[[File:ToxinsSpecial.gif|link=Guide to food and drinks]] [[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
*[[File:Sunflower.png|link=Guide to hydroponics]] [[Guide to hydroponics|Guide to Hydroponics]]&lt;br /&gt;
*[[File:Piano.png|link=Piano]] [[Songs|Guide to Playing Music]]&lt;br /&gt;
*[[File:Paper.png|link=Guide to paperwork]] [[Guide to paperwork|Guide to Paperwork]]&lt;br /&gt;
*[[File:Metal_Barricade.png|link=Building a FoB]] [[Building a FoB]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=User:Tylar&amp;diff=1276</id>
		<title>User:Tylar</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=User:Tylar&amp;diff=1276"/>
		<updated>2019-06-07T00:04:45Z</updated>

		<summary type="html">&lt;p&gt;Tylar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom:50px; text-align: center;&amp;quot;&amp;gt;[[File:Title.png|link=https://projectunsc.org/forum/index.php]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Links'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Unsclogo.png|link=UNSC|UNSC&lt;br /&gt;
File:URF.png|link=URF|URF&lt;br /&gt;
File:Covenantlogo.png|link=Covenant|Covenant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Guides.png|link=Guides|Guides&lt;br /&gt;
File:Unsclogo.png|link=Lore|Lore&lt;br /&gt;
File:Unsclogo.png|link=Maps|Maps&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''About SS13'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
''Space Station 13 is a paranoia-laden roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Halostation13'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Main website for the Halostation community is https://projectunsc.org/'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gamemodes ===&lt;br /&gt;
Check out these gamemodes that come packaged by default in the game.&lt;br /&gt;
* [[First Contact]]&lt;br /&gt;
* [[Operation Red Flag]]&lt;br /&gt;
* [[Stranded]]&lt;br /&gt;
* [[Geminus City]]&lt;br /&gt;
* [[Pack War]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[[Image:URF.png|175px|link=United Rebel Front]]&amp;lt;font size=&amp;quot;20&amp;quot;&amp;gt;&amp;amp;nbsp; '''UNITED REBEL FRONT'''&amp;lt;/font&amp;gt;&lt;br /&gt;
[[Category:SS13]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 2em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin:4px 0 0 0; width:100%; background:none;&amp;quot;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:100%; border:5px solid #ffff; background:#ffffff; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;vertical-align:top; background:#ffffff; color:#000; text-align: center; width:100%; font-size:2em; font-weight:bold;&amp;quot;&lt;br /&gt;
| [[Image:URF Ranks.png|150px|link=URF Ranks]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[URF Ranks|Roles]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:URF_Equipment.png|150px|link=URF Equipment]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[URF Equipment|Equipment]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:URF Assets.png‎|150px|link=URF Assets]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[URF Assets|Assets]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:URF STAR.png|150px|link=URFLore]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[URFLore|Lore]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Someshit'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
someshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshit&lt;br /&gt;
someshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshit&lt;br /&gt;
someshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshit&lt;br /&gt;
someshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshitsomeshit&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=User:Tylar&amp;diff=1275</id>
		<title>User:Tylar</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=User:Tylar&amp;diff=1275"/>
		<updated>2019-06-07T00:03:24Z</updated>

		<summary type="html">&lt;p&gt;Tylar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom:50px; text-align: center;&amp;quot;&amp;gt;[[File:Title.png|link=https://projectunsc.org/forum/index.php]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Links'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Unsclogo.png|link=UNSC|UNSC&lt;br /&gt;
File:URF.png|link=URF|URF&lt;br /&gt;
File:Covenantlogo.png|link=Covenant|Covenant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Guides.png|link=Guides|Guides&lt;br /&gt;
File:Unsclogo.png|link=Lore|Lore&lt;br /&gt;
File:Unsclogo.png|link=Maps|Maps&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''About SS13'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
''Space Station 13 is a paranoia-laden roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Halostation13'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Main website for the Halostation community is https://projectunsc.org/'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gamemodes ===&lt;br /&gt;
Check out these gamemodes that come packaged by default in the game.&lt;br /&gt;
* [[First Contact]]&lt;br /&gt;
* [[Operation Red Flag]]&lt;br /&gt;
* [[Stranded]]&lt;br /&gt;
* [[Geminus City]]&lt;br /&gt;
* [[Pack War]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[[Image:URF.png|175px|link=United Rebel Front]]&amp;lt;font size=&amp;quot;20&amp;quot;&amp;gt;&amp;amp;nbsp; '''UNITED REBEL FRONT'''&amp;lt;/font&amp;gt;&lt;br /&gt;
[[Category:SS13]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 2em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin:4px 0 0 0; width:100%; background:none;&amp;quot;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:100%; border:5px solid #ffff; background:#ffffff; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;vertical-align:top; background:#ffffff; color:#000; text-align: center; width:100%; font-size:2em; font-weight:bold;&amp;quot;&lt;br /&gt;
| [[Image:URF Ranks.png|150px|link=URF Ranks]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[URF Ranks|Roles]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:URF_Equipment.png|150px|link=URF Equipment]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[URF Equipment|Equipment]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:URF Assets.png‎|150px|link=URF Assets]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[URF Assets|Assets]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:URF STAR.png|150px|link=URFLore]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[URFLore|Lore]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Guides.png&amp;diff=1199</id>
		<title>File:Guides.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Guides.png&amp;diff=1199"/>
		<updated>2019-04-14T16:49:47Z</updated>

		<summary type="html">&lt;p&gt;Tylar: Tylar uploaded a new version of File:Guides.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Guides.png&amp;diff=1198</id>
		<title>File:Guides.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Guides.png&amp;diff=1198"/>
		<updated>2019-04-14T16:48:28Z</updated>

		<summary type="html">&lt;p&gt;Tylar: Tylar uploaded a new version of File:Guides.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=User:Tylar&amp;diff=1197</id>
		<title>User:Tylar</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=User:Tylar&amp;diff=1197"/>
		<updated>2019-04-14T16:16:52Z</updated>

		<summary type="html">&lt;p&gt;Tylar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom:50px; text-align: center;&amp;quot;&amp;gt;[[File:Title.png|link=https://projectunsc.org/forum/index.php]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Links'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Unsclogo.png|link=UNSC|UNSC&lt;br /&gt;
File:URF.png|link=URF|URF&lt;br /&gt;
File:Covenantlogo.png|link=Covenant|Covenant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Guides.png|link=Guides|Guides&lt;br /&gt;
File:Unsclogo.png|link=Lore|Lore&lt;br /&gt;
File:Unsclogo.png|link=Maps|Maps&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''About SS13'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
''Space Station 13 is a paranoia-laden roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Halostation13'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Main website for the Halostation community is https://projectunsc.org/'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gamemodes ===&lt;br /&gt;
Check out these gamemodes that come packaged by default in the game.&lt;br /&gt;
* [[First Contact]]&lt;br /&gt;
* [[Operation Red Flag]]&lt;br /&gt;
* [[Stranded]]&lt;br /&gt;
* [[Geminus City]]&lt;br /&gt;
* [[Pack War]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SS13]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Guides.png&amp;diff=1196</id>
		<title>File:Guides.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Guides.png&amp;diff=1196"/>
		<updated>2019-04-14T16:15:23Z</updated>

		<summary type="html">&lt;p&gt;Tylar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=User:Tylar&amp;diff=1195</id>
		<title>User:Tylar</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=User:Tylar&amp;diff=1195"/>
		<updated>2019-04-14T13:14:36Z</updated>

		<summary type="html">&lt;p&gt;Tylar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom:50px; text-align: center;&amp;quot;&amp;gt;[[File:Title.png|link=https://projectunsc.org/forum/index.php]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Links'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Unsclogo.png|link=UNSC|UNSC&lt;br /&gt;
File:URF.png|link=URF|URF&lt;br /&gt;
File:Covenantlogo.png|link=Covenant|Covenant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Unsclogo.png|link=Guides|Guides&lt;br /&gt;
File:Unsclogo.png|link=Lore|Lore&lt;br /&gt;
File:Unsclogo.png|link=Maps|Maps&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''About SS13'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
''Space Station 13 is a paranoia-laden roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Halostation13'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Main website for the Halostation community is https://projectunsc.org/'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gamemodes ===&lt;br /&gt;
Check out these gamemodes that come packaged by default in the game.&lt;br /&gt;
* [[First Contact]]&lt;br /&gt;
* [[Operation Red Flag]]&lt;br /&gt;
* [[Stranded]]&lt;br /&gt;
* [[Geminus City]]&lt;br /&gt;
* [[Pack War]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SS13]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=User:Tylar&amp;diff=1194</id>
		<title>User:Tylar</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=User:Tylar&amp;diff=1194"/>
		<updated>2019-04-13T14:57:34Z</updated>

		<summary type="html">&lt;p&gt;Tylar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom:50px; text-align: center;&amp;quot;&amp;gt;[[File:Title.png|link=https://projectunsc.org/forum/index.php]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Links'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Unsclogo.png|link=UNSC|UNSC&lt;br /&gt;
File:URF.png|link=URF|URF&lt;br /&gt;
File:Covenantlogo.png|link=Covenant|Covenant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Unsclogo.png|link=Guides|Guides&lt;br /&gt;
File:Unsclogo.png|link=Lore|Lore&lt;br /&gt;
File:Unsclogo.png|link=Maps|Maps&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''About SS13'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
''Space Station 13 is a paranoia-laden roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Halostation13'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Main website for the Halostation community is https://projectunsc.org/'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gamemodes ===&lt;br /&gt;
Check out these gamemodes that come packaged by default in the game.&lt;br /&gt;
* [[First Contact]]&lt;br /&gt;
* [[Operation Red Flag]]&lt;br /&gt;
* [[Stranded]]&lt;br /&gt;
* [[Geminus City]]&lt;br /&gt;
* [[Pack War]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SS13]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;[[File:URF STAR.png|23px|link=|alt=]] &amp;amp;nbsp; '''test'''&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=User:Tylar&amp;diff=1193</id>
		<title>User:Tylar</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=User:Tylar&amp;diff=1193"/>
		<updated>2019-04-12T12:07:42Z</updated>

		<summary type="html">&lt;p&gt;Tylar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom:50px; text-align: center;&amp;quot;&amp;gt;[[File:Title.png|link=https://projectunsc.org/forum/index.php]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Links'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Unsclogo.png|link=UNSC|UNSC&lt;br /&gt;
File:URF.png|link=URF|URF&lt;br /&gt;
File:Covenantlogo.png|link=Covenant|Covenant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Unsclogo.png|link=Guides|Guides&lt;br /&gt;
File:Unsclogo.png|link=Lore|Lore&lt;br /&gt;
File:Unsclogo.png|link=Maps|Maps&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''About SS13'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
''Space Station 13 is a paranoia-laden roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Halostation13'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Main website for the Halostation community is https://projectunsc.org/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gamemodes ===&lt;br /&gt;
Check out these gamemodes that come packaged by default in the game.&lt;br /&gt;
* [[First Contact]]&lt;br /&gt;
* [[Operation Red Flag]]&lt;br /&gt;
* [[Stranded]]&lt;br /&gt;
* [[Geminus City]]&lt;br /&gt;
* [[Pack War]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SS13]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;[[File:URF STAR.png|23px|link=|alt=]] &amp;amp;nbsp; '''test'''&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=User:Tylar&amp;diff=1192</id>
		<title>User:Tylar</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=User:Tylar&amp;diff=1192"/>
		<updated>2019-04-12T12:05:38Z</updated>

		<summary type="html">&lt;p&gt;Tylar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom:50px; text-align: center;&amp;quot;&amp;gt;[[File:Title.png|link=https://projectunsc.org/forum/index.php]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Links'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Unsclogo.png|link=UNSC|UNSC&lt;br /&gt;
File:URF.png|link=URF|URF&lt;br /&gt;
File:Covenantlogo.png|link=Covenant|Covenant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Unsclogo.png|link=Guides|Guides&lt;br /&gt;
File:Unsclogo.png|link=Lore|Lore&lt;br /&gt;
File:|link=Covenant|Covenant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''About SS13'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
''Space Station 13 is a paranoia-laden roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Halostation13'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Main website for the Halostation community is https://projectunsc.org/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gamemodes ===&lt;br /&gt;
Check out these gamemodes that come packaged by default in the game.&lt;br /&gt;
* [[First Contact]]&lt;br /&gt;
* [[Operation Red Flag]]&lt;br /&gt;
* [[Stranded]]&lt;br /&gt;
* [[Geminus City]]&lt;br /&gt;
* [[Pack War]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SS13]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;[[File:URF STAR.png|23px|link=|alt=]] &amp;amp;nbsp; '''test'''&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=User:Tylar&amp;diff=1191</id>
		<title>User:Tylar</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=User:Tylar&amp;diff=1191"/>
		<updated>2019-04-10T15:06:48Z</updated>

		<summary type="html">&lt;p&gt;Tylar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom:50px; text-align: center;&amp;quot;&amp;gt;[[File:Title.png|link=https://projectunsc.org/forum/index.php]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Links'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Unsclogo.png|link=UNSC|UNSC&lt;br /&gt;
File:URF.png|link=URF|URF&lt;br /&gt;
File:Covenantlogo.png|link=Covenant|Covenant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Unsclogo.png|link=UNSC|UNSC&lt;br /&gt;
File:URF.png|link=URF|URF&lt;br /&gt;
File:Covenantlogo.png|link=Covenant|Covenant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''About SS13'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
''Space Station 13 is a paranoia-laden roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Halostation13'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Main website for the Halostation community is https://projectunsc.org/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gamemodes ===&lt;br /&gt;
Check out these gamemodes that come packaged by default in the game.&lt;br /&gt;
* [[First Contact]]&lt;br /&gt;
* [[Operation Red Flag]]&lt;br /&gt;
* [[Stranded]]&lt;br /&gt;
* [[Geminus City]]&lt;br /&gt;
* [[Pack War]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SS13]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;[[File:URF STAR.png|23px|link=|alt=]] &amp;amp;nbsp; '''test'''&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=User:Tylar&amp;diff=1190</id>
		<title>User:Tylar</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=User:Tylar&amp;diff=1190"/>
		<updated>2019-04-10T10:28:36Z</updated>

		<summary type="html">&lt;p&gt;Tylar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom:50px; text-align: center;&amp;quot;&amp;gt;[[File:NewLogo.png|link=https://projectunsc.org/forum/index.php]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Links'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Unsclogo.png|link=UNSC|UNSC&lt;br /&gt;
File:URF.png|link=URF|URF&lt;br /&gt;
File:Covenantlogo.png|link=Covenant|Covenant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Unsclogo.png|link=UNSC|UNSC&lt;br /&gt;
File:URF.png|link=URF|URF&lt;br /&gt;
File:Covenantlogo.png|link=Covenant|Covenant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''About SS13'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
''Space Station 13 is a paranoia-laden roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Halostation13'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Main website for the Halostation community is https://projectunsc.org/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gamemodes ===&lt;br /&gt;
Check out these gamemodes that come packaged by default in the game.&lt;br /&gt;
* [[First Contact]]&lt;br /&gt;
* [[Operation Red Flag]]&lt;br /&gt;
* [[Stranded]]&lt;br /&gt;
* [[Geminus City]]&lt;br /&gt;
* [[Pack War]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SS13]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFF; padding: .4em .8em .5em;&amp;quot;&amp;gt;[[File:URF STAR.png|23px|link=|alt=]] &amp;amp;nbsp; '''test'''&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=User:Tylar&amp;diff=1189</id>
		<title>User:Tylar</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=User:Tylar&amp;diff=1189"/>
		<updated>2019-04-10T10:20:43Z</updated>

		<summary type="html">&lt;p&gt;Tylar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom:50px; text-align: center;&amp;quot;&amp;gt;[[File:NewLogo.png|link=https://projectunsc.org/forum/index.php]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Links'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Unsclogo.png|link=UNSC|UNSC&lt;br /&gt;
File:URF.png|link=URF|URF&lt;br /&gt;
File:Covenantlogo.png|link=Covenant|Covenant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Unsclogo.png|link=UNSC|UNSC&lt;br /&gt;
File:URF.png|link=URF|URF&lt;br /&gt;
File:Covenantlogo.png|link=Covenant|Covenant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''About SS13'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
''Space Station 13 is a paranoia-laden roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .1em; margin: 1em 0 1em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #3D4B42; border-radius: .1em; color: #FFFFFF; padding: .5em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Halostation13'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Main website for the Halostation community is https://projectunsc.org/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gamemodes ===&lt;br /&gt;
Check out these gamemodes that come packaged by default in the game.&lt;br /&gt;
* [[First Contact]]&lt;br /&gt;
* [[Operation Red Flag]]&lt;br /&gt;
* [[Stranded]]&lt;br /&gt;
* [[Geminus City]]&lt;br /&gt;
* [[Pack War]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SS13]]&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:NewLogo.png&amp;diff=1188</id>
		<title>File:NewLogo.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:NewLogo.png&amp;diff=1188"/>
		<updated>2019-04-10T10:08:14Z</updated>

		<summary type="html">&lt;p&gt;Tylar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:TYLERS_LOGO_TEST.png&amp;diff=1187</id>
		<title>File:TYLERS LOGO TEST.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:TYLERS_LOGO_TEST.png&amp;diff=1187"/>
		<updated>2019-04-10T10:07:00Z</updated>

		<summary type="html">&lt;p&gt;Tylar: Tylar uploaded a new version of File:TYLERS LOGO TEST.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:TYLERS_LOGO_TEST.png&amp;diff=1186</id>
		<title>File:TYLERS LOGO TEST.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:TYLERS_LOGO_TEST.png&amp;diff=1186"/>
		<updated>2019-04-10T10:06:02Z</updated>

		<summary type="html">&lt;p&gt;Tylar: Tylar uploaded a new version of File:TYLERS LOGO TEST.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:TYLERS_LOGO_TEST.png&amp;diff=1185</id>
		<title>File:TYLERS LOGO TEST.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:TYLERS_LOGO_TEST.png&amp;diff=1185"/>
		<updated>2019-04-10T10:05:15Z</updated>

		<summary type="html">&lt;p&gt;Tylar: Tylar uploaded a new version of File:TYLERS LOGO TEST.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=User:Tylar&amp;diff=1184</id>
		<title>User:Tylar</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=User:Tylar&amp;diff=1184"/>
		<updated>2019-04-09T22:33:04Z</updated>

		<summary type="html">&lt;p&gt;Tylar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom:50px; text-align: center;&amp;quot;&amp;gt;[[File:TYLERS LOGO TEST.png|link=https://projectunsc.org/forum/index.php]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Unsclogo.png|link=UNSC|UNSC&lt;br /&gt;
File:URF.png|link=URF|URF&lt;br /&gt;
File:Covenantlogo.png|link=Covenant|Covenant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Unsclogo.png|link=UNSC|UNSC&lt;br /&gt;
File:URF.png|link=URF|URF&lt;br /&gt;
File:Covenantlogo.png|link=Covenant|Covenant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== About SS13 ===&lt;br /&gt;
''Space Station 13 is a paranoia-laden roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Halostation13 Community ===&lt;br /&gt;
Main website for the Halostation community is https://projectunsc.org/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gamemodes ===&lt;br /&gt;
Check out these gamemodes that come packaged by default in the game.&lt;br /&gt;
* [[First Contact]]&lt;br /&gt;
* [[Operation Red Flag]]&lt;br /&gt;
* [[Stranded]]&lt;br /&gt;
* [[Geminus City]]&lt;br /&gt;
* [[Pack War]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SS13]]&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:TYLERS_LOGO_TEST.png&amp;diff=1183</id>
		<title>File:TYLERS LOGO TEST.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:TYLERS_LOGO_TEST.png&amp;diff=1183"/>
		<updated>2019-04-09T22:03:00Z</updated>

		<summary type="html">&lt;p&gt;Tylar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=URF_Equipment&amp;diff=1182</id>
		<title>URF Equipment</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=URF_Equipment&amp;diff=1182"/>
		<updated>2019-02-23T11:05:58Z</updated>

		<summary type="html">&lt;p&gt;Tylar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:URF STAR.png|150px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''The majoirty of the cells that make up the URF do not have the vast weapon manufacturing capabilities that the UNSC or Covenenant hold.&amp;lt;br&amp;gt; The majority of the weapons an Insurrectionist owns, is usually brought off the black markets' illegal weapon trade, stolen from storage facilities..&amp;lt;br&amp;gt; Or even ripped from the hands of dead UNSC scum.. Either way, they get the job done.''' &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
='''Standard URF Weapons'''=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;background-color:#a07672;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
! style=&amp;quot;width: 200px;background-color:#a07672 |  &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Damage&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 200px;background-color:#a07672 |  &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Penetration&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 200px;background-color:#a07672 |  &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Fire mode&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100%;background-color:#a07672;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:MA3.png]] &amp;lt;br /&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''MA3 Assault Rifle'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Average&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Average&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Semi-automatic&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Standard-issue rifle that the majority of the [[Insurrectionist|Insurrectionists]] use, commonly found on the black market it takes 7.62mm caliber magazines.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Magnum.png]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''M6D Magnum'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|High &lt;br /&gt;
|Ammunition Dependent &lt;br /&gt;
|Semi-automatic &lt;br /&gt;
|&amp;lt;center&amp;gt;A common and reliable sidearm used by both UNSC and URF forces alike. Takes 12.7mm caliber magazines.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Innie M392 Mod.png]] &amp;lt;br /&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''M392 DMR Mod'''&amp;lt;/font&amp;gt;&lt;br /&gt;
|  High &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt; High &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt; Semi-automatic &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt; The M392 DMR is an air-cooled, magazine-fed, gas-operated select-fire bullpup rifle. Its is slightly less common than the MA5B, optimized for three-round burst firing. Includes a  3x scope. Takes 7.62mm caliber magazines. &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:MA37 ICWS.png]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''MA37 ICWS'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Average&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Average&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Average&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Standard-issue rifle that most UNSC marines use. However its also commonly used by Insurrectionist forces. It takes 7.62mm caliber magazines&lt;br /&gt;
|-&lt;br /&gt;
| [[File:9MM Pistol.png]] &amp;lt;br /&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''9MM Holdout pistol'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Low&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Low&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Single-burst-fire&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;This &amp;quot;weapon&amp;quot; is small and compact, used mainly by Insurrectionist sympathizers or combat support roles, generally you shouldn't be using this unless you're packed fulled with equipment, or you're on your last resort. It Takes 9mm caliber magazines.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=URF_Equipment&amp;diff=1181</id>
		<title>URF Equipment</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=URF_Equipment&amp;diff=1181"/>
		<updated>2019-02-23T11:05:09Z</updated>

		<summary type="html">&lt;p&gt;Tylar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:URF STAR.png|150px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''The majoirty of the cells that make up the URF do not have the vast weapon manufacturing capabilities that the UNSC or Covenenant hold.&amp;lt;br&amp;gt; The majority of the weapons an Insurrectionist owns, is usually brought off the black markets' illegal weapon trade, stolen from storage facilities..&amp;lt;br&amp;gt; Or even ripped from the hands of dead UNSC scum.. Either way, they get the job done.''' &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
='''Standard URF Weapons'''=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 200px;background-color:#a07672;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
! style=&amp;quot;width: 200px;background-color:#a07672 |  &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Damage&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 200px;background-color:#a07672 |  &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Penetration&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 200px;background-color:#a07672 |  &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Fire mode&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100%;background-color:#a07672;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:MA3.png]] &amp;lt;br /&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''MA3 Assault Rifle'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Average&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Average&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Semi-automatic&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Standard-issue rifle that the majority of the [[Insurrectionist|Insurrectionists]] use, commonly found on the black market it takes 7.62mm caliber magazines.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Magnum.png]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''M6D Magnum'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|High &lt;br /&gt;
|Ammunition Dependent &lt;br /&gt;
|Semi-automatic &lt;br /&gt;
|&amp;lt;center&amp;gt;A common and reliable sidearm used by both UNSC and URF forces alike. Takes 12.7mm caliber magazines.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Innie M392 Mod.png]] &amp;lt;br /&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''M392 DMR Mod'''&amp;lt;/font&amp;gt;&lt;br /&gt;
|  High &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt; High &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt; Semi-automatic &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt; The M392 DMR is an air-cooled, magazine-fed, gas-operated select-fire bullpup rifle. Its is slightly less common than the MA5B, optimized for three-round burst firing. Includes a  3x scope. Takes 7.62mm caliber magazines. &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:MA37 ICWS.png]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''MA37 ICWS'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Average&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Average&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Average&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Standard-issue rifle that most UNSC marines use. However its also commonly used by Insurrectionist forces. It takes 7.62mm caliber magazines&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:9MM Pistol.png]] &amp;lt;br /&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''9MM Holdout pistol'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Low&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Low&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Single-burst-fire&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;This &amp;quot;weapon&amp;quot; is small and compact, used mainly by Insurrectionist sympathizers or combat support roles, generally you shouldn't be using this unless you're packed fulled with equipment, or you're on your last resort. It Takes 9mm caliber magazines.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:XO.png&amp;diff=1180</id>
		<title>File:XO.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:XO.png&amp;diff=1180"/>
		<updated>2019-02-23T10:49:32Z</updated>

		<summary type="html">&lt;p&gt;Tylar: Tylar uploaded a new version of File:XO.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:XO.png&amp;diff=1179</id>
		<title>File:XO.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:XO.png&amp;diff=1179"/>
		<updated>2019-02-22T16:41:17Z</updated>

		<summary type="html">&lt;p&gt;Tylar: Tylar uploaded a new version of File:XO.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:XO.png&amp;diff=1178</id>
		<title>File:XO.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:XO.png&amp;diff=1178"/>
		<updated>2019-02-22T16:40:42Z</updated>

		<summary type="html">&lt;p&gt;Tylar: Tylar uploaded a new version of File:XO.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:XO.png&amp;diff=1177</id>
		<title>File:XO.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:XO.png&amp;diff=1177"/>
		<updated>2019-02-22T16:39:47Z</updated>

		<summary type="html">&lt;p&gt;Tylar: Tylar uploaded a new version of File:XO.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=URF_Ranks&amp;diff=1176</id>
		<title>URF Ranks</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=URF_Ranks&amp;diff=1176"/>
		<updated>2019-02-20T18:26:04Z</updated>

		<summary type="html">&lt;p&gt;Tylar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:WIP.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
== '''United Rebel Front Forces''' ==&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;200%;&amp;quot;|&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #cf2929; color: white;&amp;quot;&lt;br /&gt;
| width=300 | Role &lt;br /&gt;
| width=800 | Description&lt;br /&gt;
| width=300 | Purpose&lt;br /&gt;
| width=300 | Difficulty&lt;br /&gt;
|-&lt;br /&gt;
! [[image:URF commander.png]]&amp;lt;br/&amp;gt;[[Insurrectionist Commander]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Congratulations, you've been put incharge of a bunch of &amp;lt;s&amp;gt;underarmed, underpaid, untrained farmers.&amp;lt;/s&amp;gt; Hardened soldiers, ready to fight for freedom not matter the cost. You are the '''''big dog''''' in this sector, you and your cell, will ensure that it stays that way.. '''without getting yourself killed'''  Show the UNSC who's boss!&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Tactical support&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;''Very Hard''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[image:URF innie.png]]&amp;lt;br/&amp;gt;[[Insurrectionist]]&lt;br /&gt;
| &amp;lt;center&amp;gt;You make up the majority of the URFs forces, always ready to fight for freedom no matter the cost! &amp;lt;s&amp;gt;''or at least you should be ready''&amp;lt;/s&amp;gt;, guerilla tactics will be your best bet at surviving a skirmish, hit the enemy with lightning speed inflicting as many casualties as possible.. ''without suffering too many of your own'' &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Combat Operations&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;''Easy-Medium''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[image:URF engineer.png ]]&amp;lt;br/&amp;gt;[[Insurrectionist Engineer]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Instead of becoming A civil engineer or A construction worker. You've decided to put your knowledge to the cause, your primary goal is to build defenses and fighting positions for your comrades! However you could also make: improvised explosives, traps, armour plating and even weapons! ''Although they aren't exactly great weapons'' you still can! Do whatever it takes Comrade! &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Combat / Support Operations&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;''Medium''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[image:URF mg gunner.png]]&amp;lt;br/&amp;gt;[[Insurrectionist Machinegunner]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Comrade! You are trained in the use of heavy machineguns! Reign hell upon the UNSC scum with a barrage of bullets. Be the vodka drinking, machinegun shooting hero the URF Propaganda posters always told you to be!&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Combat / Support Operations&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;''Medium''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[image:URF pilot.png]]&amp;lt;br/&amp;gt;[[Insurrectionist Pilot]]&lt;br /&gt;
| &amp;lt;center&amp;gt;A ''professional'' pilot, trained in the use of flying some of the best aircraft the URF has to offer! Whilst you're mainly transporting your fellow comrades back and forth, you may be required to provide CAS support for your comrades down below!&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Combat / Support / Transport Operations&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;''Medium''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[image:URF innie.png]]&amp;lt;br/&amp;gt;[[Insurrectionist Sharpshooter]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Good ol' days of hunting with your pa' paid off, your ''exceptional'' shooting skills are now being used to protect your comrades on the battlefield! Ensure the safety of your comrades from afar by providing much needed fire support!&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Combat / Support  Operations&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;''Medium''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[image:URF medic.png]]&amp;lt;br/&amp;gt;[[Insurrectionist Combat Medic]]&lt;br /&gt;
| &amp;lt;center&amp;gt;They never said preforming triage was easy, especially with bullets flying past your head every second. But hey! Someones gotta do it.. that someone being you. Provide medical aid and support to the your fellow comrades fighting on the frontline. Keep yourself and your patients defended with your trusty sidearm. Ensure they get back up on their feet!&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Combat / Support  Operations&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;''Medium''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
== '''United Rebel Front Guerilla Navy''' ==&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;200%;&amp;quot;|&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #a07672; color: white;&amp;quot;&lt;br /&gt;
| width=300 | Role &lt;br /&gt;
| width=800 | Description&lt;br /&gt;
| width=300 | Purpose&lt;br /&gt;
| width=300 | Difficulty&lt;br /&gt;
|-&lt;br /&gt;
! [[image:URF.Ship_Captain.png]]&amp;lt;br/&amp;gt;[[Insurrectionist Ship Captain]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Welcome abroad Captain! You've been put incharge of the URF Thorn..''yay?'' Whilst the ship isn't in.. the best condition, she does her job well, keeping the sector liberated, civilians safe  and all URF assets protected! &amp;lt;s&amp;gt; Blow up in a fireball &amp;lt;/s&amp;gt; Ensure the survival of you and your crew, the Thorn is a valuable asset, it shall not fall!&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Tactical support / Fire support &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;''Hard''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[image:URF.Ship crew.png]]&amp;lt;br/&amp;gt;[[Insurrectionist Ship Crew]]&lt;br /&gt;
| &amp;lt;center&amp;gt;The joys of space scurvy! That may seem like an issue, but you've got an even bigger one by.. ensuring the Thorn isn't turned into a fireball by the end of the day. Man the weapon stations, keep the reactor running, even fly pelicans! .. is what the recruitment &amp;lt;s&amp;gt;propaganda&amp;lt;/s&amp;gt; posters all said! &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Tactical support / Fire support &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;''Medium''&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''IV Foxhunter Triarii''' ==&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;200%;&amp;quot;|&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #544c4b; color: white;&amp;quot;&lt;br /&gt;
| width=300 | Role &lt;br /&gt;
| width=800 | Description&lt;br /&gt;
| width=300 | Purpose&lt;br /&gt;
| width=300 | Difficulty&lt;br /&gt;
|-&lt;br /&gt;
! [[image:Commando Commander.png]]&amp;lt;br/&amp;gt;[[Foxhunter Commander]]&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Special Operations / Tactics&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;''Medium''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[image:Commando SL.png]]&amp;lt;br/&amp;gt;[[Foxhunter Squad Leader]]&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Special Operations / Leadership&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;''Medium''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[image:Commando Engineer.png]]&amp;lt;br/&amp;gt;[[Foxhunter Engineer]]&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Special Operations / Support&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;''Medium'&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[image:Commando Medic.png]]&amp;lt;br/&amp;gt;[[Foxhunter Medic]]&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Special Operations / Support&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;''Medium''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[image:Commando sniper.png]]&amp;lt;br/&amp;gt;[[Foxhunter Sniper]]&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Special Operations&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;''Medium''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[image:Commando Rifleman.png]]&amp;lt;br/&amp;gt;[[Foxhunter Rifleman]]&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Special Operations&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;''Medium''&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=United_Rebel_Front&amp;diff=1142</id>
		<title>United Rebel Front</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=United_Rebel_Front&amp;diff=1142"/>
		<updated>2019-01-30T18:00:36Z</updated>

		<summary type="html">&lt;p&gt;Tylar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;20&amp;quot;&amp;gt;[[File:URF.png|100px|link=|alt=]] &amp;amp;nbsp; '''UNITED REBEL FRONT'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The basics==&lt;br /&gt;
&lt;br /&gt;
===URF Rules of engagement:===&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=United_Rebel_Front&amp;diff=1141</id>
		<title>United Rebel Front</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=United_Rebel_Front&amp;diff=1141"/>
		<updated>2019-01-30T16:30:30Z</updated>

		<summary type="html">&lt;p&gt;Tylar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;20&amp;quot;&amp;gt;[[File:Covenantlogo.png|100px|link=|alt=]] &amp;amp;nbsp; '''COVENANT EMPIRE'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The basics==&lt;br /&gt;
&lt;br /&gt;
===Covenant Empire Rules of engagement:===&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=United_Rebel_Front&amp;diff=1137</id>
		<title>United Rebel Front</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=United_Rebel_Front&amp;diff=1137"/>
		<updated>2019-01-29T09:41:18Z</updated>

		<summary type="html">&lt;p&gt;Tylar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;20&amp;quot;&amp;gt;[[File:URF.png|100px|link=|alt=]] &amp;amp;nbsp; '''UNITED REBEL FRONT'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The basics==&lt;br /&gt;
&lt;br /&gt;
===URF Rules of engagement:===&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Covenant&amp;diff=1125</id>
		<title>Covenant</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Covenant&amp;diff=1125"/>
		<updated>2019-01-24T16:31:51Z</updated>

		<summary type="html">&lt;p&gt;Tylar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 2em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin:4px 0 0 0; width:100%; background:none;&amp;quot;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:100%; border:5px solid #ffff; background:#ffffff; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;vertical-align:top; background:#ffffff; color:#000; text-align: center; width:100%; font-size:2em; font-weight:bold;&amp;quot;&lt;br /&gt;
| [[Image:Covie law.png|150px|link=Covenant Law]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Covenant Law|The Law]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:Covie equipment.png‎|150px|link=Covenant Weapons]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Covenant Weapons|Equipment]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:Covenantlogo.png|200px|link=Covenant Empire]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Covenant Empire |The Covenant]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:Covie species.png|150px|link=Covenant Species]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Covenant Species|Species]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:Covenantlogo.png|150px|link=https://projectunsc.org/forum/forumdisplay.php?fid=29]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Covenant Recruitment|Recruitment]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=User_talk:Tylar&amp;diff=1119</id>
		<title>User talk:Tylar</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=User_talk:Tylar&amp;diff=1119"/>
		<updated>2019-01-23T22:41:55Z</updated>

		<summary type="html">&lt;p&gt;Tylar: Created page with &amp;quot;really cool guy&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;really cool guy&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=User:Tylar&amp;diff=1118</id>
		<title>User:Tylar</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=User:Tylar&amp;diff=1118"/>
		<updated>2019-01-23T22:41:38Z</updated>

		<summary type="html">&lt;p&gt;Tylar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I AM USING THIS PAGE AS A TEST, SO FAK OOF&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 2em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin:4px 0 0 0; width:100%; background:none;&amp;quot;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:100%; border:5px solid #ffff; background:#ffffff; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;vertical-align:top; background:#ffffff; color:#000; text-align: center; width:100%; font-size:2em; font-weight:bold;&amp;quot;&lt;br /&gt;
| [[Image:URF Assets.png‎|150px|link=URF Assets]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[URF Assets|Assets]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:URF_Equipment.png|150px|link=URF Equipment]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[URF Equipment|Equipment]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:URF.png|200px|link=United Rebel Front]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[United Rebel Front |URF]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:URF Ranks.png|150px|link=URF Ranks]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[URF Ranks|Ranks]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:URF STAR.png|150px|link=https://projectunsc.org/forum/forumdisplay.php?fid=31]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Recruitment|Join the cause!]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 2em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin:4px 0 0 0; width:100%; background:none;&amp;quot;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:100%; border:5px solid #ffff; background:#ffffff; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;vertical-align:top; background:#ffffff; color:#000; text-align: center; width:100%; font-size:2em; font-weight:bold;&amp;quot;&lt;br /&gt;
| [[Image:Covie law.png|150px|link=Covenant Law]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Covenant Law|The Law]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:Covie equipment.png‎|150px|link=Covenant Weapons]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Covenant Weapons|Equipment]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:Covenantlogo.png|200px|link=Covenant Empire]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Covenant Empire |The Covenant]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:Covie species.png|150px|link=Covenant Species]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Covenant Species|Species]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:Covenantlogo.png|150px|link=https://projectunsc.org/forum/forumdisplay.php?fid=29]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Covenant Recruitment|Recruitment]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tylar</name></author>
	</entry>
</feed>