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	<id>https://projectunsc.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TitanField</id>
	<title>HaloStation Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://projectunsc.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TitanField"/>
	<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Special:Contributions/TitanField"/>
	<updated>2026-04-11T11:48:28Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=HaloStation_Wiki&amp;diff=866</id>
		<title>HaloStation Wiki</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=HaloStation_Wiki&amp;diff=866"/>
		<updated>2018-09-10T18:38:01Z</updated>

		<summary type="html">&lt;p&gt;TitanField: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Welcome to Halo: Space Station Evolved's Wiki Page!&lt;br /&gt;
&lt;br /&gt;
To get started, please read the&lt;br /&gt;
[[Rules|Server Rules]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
If you need any guidance, please read the [[Job Rules| Job Rules]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
If your stuck on something then check out the [[:Category:Guides|Guides]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image:Unsclogo.png|150px|frameless]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;United Nations Space Command:&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Oni.png|150px|Geographical Intelligence (Maps)|frameless|middle|text-top|link=https://projectunsc.org/wiki/index.php/Geographical_Intelligence]]&amp;lt;br /&amp;gt;[[Geographical Intelligence]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;text-align: center; border:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Armory.jpg|79px|UNSC Weapons|frameless|middle|text-top|link=https://projectunsc.org/wiki/index.php/UNSC_Weapons]]&amp;lt;br /&amp;gt;[[UNSC Weapons]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: hidden&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Marinepx.png|43px|Marine Roles|frameless|middle|text-top|link=https://projectunsc.org/wiki/index.php/Marine_Roles]]&amp;lt;br /&amp;gt;[[Marine Roles|Marine Roles]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image: URF.png|150px|frameless]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;United Rebel Front / Insurrectionists:&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;WIP&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;text-align: center; border:hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:URF.jpg|80px|URF Weapons|frameless|middle|text-top|link=https://projectunsc.org/wiki/index.php/URF_Weapons]]&amp;lt;br /&amp;gt;[[URF Weapons]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:URF.jpg|80px|URF Roles|frameless|middle|text-top|link=https://projectunsc.org/wiki/index.php/URF_Roles]]&amp;lt;br /&amp;gt;[[URF Roles]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Image: Covenantlogo.png|150px|frameless]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Covenant Empire:&amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;table style=&amp;quot;text-align: center; border: hidden;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Crifle.jpg|80px|Covenant Weapons|frameless|middle|link=https://projectunsc.org/wiki/index.php/Covenant_Weapons]]&amp;lt;br /&amp;gt;[[Covenant Weapons]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Kgsniper.png|130px|Covenant Races|frameless|middle|link=https://projectunsc.org/wiki/index.php/Covenant_Species]]&amp;lt;br /&amp;gt;[[Covenant Species|Covenant Races]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>TitanField</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Marine_Roles&amp;diff=823</id>
		<title>Marine Roles</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Marine_Roles&amp;diff=823"/>
		<updated>2018-09-05T16:10:31Z</updated>

		<summary type="html">&lt;p&gt;TitanField: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''United Nations Space Command Navy Branch:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #556b2f; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Roles&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File: CO.png]]&amp;lt;br/&amp;gt;[[Commanding Officer]]&lt;br /&gt;
| &amp;lt;center&amp;gt;'''You are the Commanding Officer aboard this ship! Try not to get your entire ship boarded or destroyed.'''&amp;lt;/center&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' All the lives aboard this vessel are yours to command. You are responsible for overseeing how this entire vessel as a whole will act out and proceed with the mission in any way you see fit. That does not mean, however, that you are entitled to abuse. The lives of your crew and your marines are precious, try not to spend them on stupid decisions.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' As a Commander, it is your job to brief your men on the mission and direct them to how you want the operation be performed on the field. Communicate with your branch Officers to ensure ship combat readiness, or do all the work yourself if they are nowhere to be found.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: XO.png]]&amp;lt;br/&amp;gt;[[Executive Officer]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' The Acting Commander and second in command of the UNSC Frigate. You are there to aid the Commanding Officer with his daily duties, and to keep the Marine Corps in line when he's busy tending to the ship's navigation. When the Commanding Officer is not present, you are to take charge of the whole operation and give the marines a briefing.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' Follow the orders of your Commanding Officer. Help him do his work or lessen the burden by taking the initiative. Command the Corps if the CO is busy piloting the vessel or coordinating with the other officers. Make sure the vessel is running smoothly and that each department is doing their jobs.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: BO.png]]&amp;lt;br/&amp;gt;[[Bridge Officer]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' As a bridge officer, you are expected to take to the bridge and man the consoles. Each Bridger Officer can have different tasks. Some of these tasks include being the Gunnery Operator for the Frigate's MAC Cannon, a Crew Vital Sign monitor, a ship integrity and damage mitigations officer, and a Marine Ground Operations coordinator.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' Do what task is assigned to you diligently. Check the ship for any Marines not adhering to the UNSC Code of Conduct. Patrol the hallways with the UNSC Navy's Security Branch Forces. Keep everything in check in lieu of the Commanding Officer.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: IWO.png]]&amp;lt;br/&amp;gt;[[Infantry Weapons Officer]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' The Infantry Weapons Officer is the ship's Quartermaster. You man the UNSC Heaven Above's armory. It is your task to ensure that the marines get deployed without any lack of equipment for Ground Operations. Should any marine prove to be 'uncooperative', the ship's marshals are your best-friends.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' Distribute weapons to the marines and ODSTs. Coordinate with the ship's marshals to ensure peace is maintained in the lines. You are also in charge of logistics, so it's your task to supply ammo to the ground forces.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: MCO.png]]&amp;lt;br/&amp;gt;[[Marine Commanding Officer]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' &lt;br /&gt;
|-&lt;br /&gt;
! [[File: MSL.png]]&amp;lt;br/&amp;gt;[[Marine Squad Leader]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' &lt;br /&gt;
|-&lt;br /&gt;
! [[File: Marine.png]]&amp;lt;br/&amp;gt;[[Marine]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' The rank and file of the UNSC. You are a Soldier of the UNSC Heaven Above. Many in number, deadly in combat. You are the back-bone of the many Ground Operations that this ship has to encounter. Stick together with your fellow marines, there is strength in numbers.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' You follow the Marine Squad Leader. There may be one or multiple at the same time. Stay in a squad, and maintain a good spread-out formation when moving. This helps avoid getting your entire squad killed in close-quarters combat, or by a any explosive ordinance thrown at you by the enemy.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ==&lt;br /&gt;
&lt;br /&gt;
'''United Nations Space Command Navy Special Warfare Branch:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #5f9ea2; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Roles&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File: ODST.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' The Orbital Drop Shock Troopers (ODST), informally referred to as ''&amp;quot;Helljumpers&amp;quot;'' are a special operations component of the UNSC Marine Corps and the Corps rapid reaction force. One of the primary special operations forces of the United Nations Space Command, the ODST's are under the administrative and operational control of Naval Special Weapons(NAVSPECWEP).&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Medium/Hard&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' As an ODST you are assigned to the UNSC Naval asset in system. ODST's deploy when the situation is deemed to be beyond the capabilities of the marine detachment to contain.&lt;br /&gt;
ODST's work in fireteams and do not deploy unless ordered by their commanding officer or any other competent command authority.&lt;br /&gt;
ODST's utilize specialized weapons and equipment for this purpose.&lt;br /&gt;
&lt;br /&gt;
As an ODST you are specialized in boarding operations, and will be the unit of choice to inspect and/or neutralize other vessels.&lt;br /&gt;
ODST's are also experts in counter terrorism operations and guerrilla warfare. Expect to be dropped beyond enemy lines as a matter of course.&lt;br /&gt;
&lt;br /&gt;
'''Motto:''' ''We go feet first!''&lt;br /&gt;
&lt;br /&gt;
'''NOTE: THE ODST ARE CURRENTLY WHITELISTED. YOU CAN APPLY FOR THE ROLE ON THE FORUMS.'''                                               &lt;br /&gt;
|-&lt;br /&gt;
!  [[File: ONI Sec.png]]&amp;lt;br/&amp;gt;[[ONI Security Squad Leader Close]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' ONI Security are a unit devoted to the protection of highly classified ONI research bases. Drawn from the Marines and Army, they are outfitted with heavier Marine army with more protection. Squad leaders in ONI act as the on site CO, as all ONI Security personnel share the same rank. Squad leaders make sure the security doesn't slack.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Medium/Low&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' You don't sit in checkpoints when other Sec agents are available. You can order around any rank lesser than yours and officers can order you about. However, you are NAVSPECWARCOM, so Naval Captains shouldn't be distracting you from the job (ODSTs are SPECWAR, thought). Be wary. Your only form of secure communication to other soldiers is through the shipcom (:s) so chatter and reactions from other personnel is quite possible. Just patrol and make sure everyone is safe. Encourage the use of MA5Bs for surface operations, but M7s or M45s for below level. While you have access to an armory full of every weapon, you have limited access to them and the danger can be elevated if Insurrection get their hands on a BR55 or M395. That is your call to make.&lt;br /&gt;
&lt;br /&gt;
There is also a onsite Nuke. Do not rely on it to function 100% of the time. The Nuke is for self detonation in case of a breech that overruns tbe facility. Arming it and getting behind adequate cover is necessary. Do not mess this call up. You are responsible for any mess ups.&lt;br /&gt;
|-&lt;br /&gt;
!  [[File: ONI Sec.png]]&amp;lt;br/&amp;gt;[[ONI Security Close]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' ONI Security are a special NAVSPECWARCOM unit meant for protecting the scientists and the research they have. They use heavier but more protecting armor than Marines and have access to better equipped vehicles and weaponry to defend their stations. They are the first responders to a situation.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Low&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' ONI Security can be boring, but when it kicks up you have to know what you are doing. Unlike Marines, you are strictly to defend the covert operations below ground. Protocol 1 is to immediately demand for the targets to lay down. However if weapons are out, KOS can be enacted, unlike Marines who can only be fired upon. You are also E-4 Corporals. If need be, you can make orders for soldiers to carry out. However, this is ill advised if they are doing their own tasks.&lt;br /&gt;
&lt;br /&gt;
Most work would be manning the gate confetti maker, and the sublevel check point. Any others can guard towers. MA5Bs are fine for surface work, but sublevel 1 can call for M7s and M45s. Do take a M6D and holster it to finish off any hostiles beaten.&lt;br /&gt;
&lt;br /&gt;
DO NOT SNOOP AROUND THE RND BASE! YOU ARE NOT A SCIENTIST! SUBLEVEL 2 IS OFF LIMITS UNLESS WITH A RESEARCHER AND SUBLEVEL 1 DOESN'T NEED UNNECESSARY PATROLMEN! LISTEN TO YOUR SQUAD LEADER!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ==&lt;br /&gt;
&lt;br /&gt;
'''United Nations Space Command Civilian Branch:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #daa520; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Roles&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File: CHC.png]]&amp;lt;br/&amp;gt;[[Chief Hospital Corpsman]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' You are the Head Corpsman of the UNSC Heaven Above. Gather your Corpsmen and make sure that the ship's medical bay is up and running. Marines will come in any time soon, and it will be up to you and your team of Medical Personnel to save their lives.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' As the CHC, you are expected to do almost everything within the Medical Bay. Your job only gets harder as less Corpsmen are present on the ship. Keep your Health packs filled and your syringes loaded, you never know when you need a to use them on critical patients.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: HC.png]]&amp;lt;br/&amp;gt;[[Hospital Corpsman]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' You are one of the ship's Medical Bay personnel. Follow the orders of your superior, the Chief Hospital Corpsman. Every wounded marine that comes your way is your responsibility, see to it that they don't die or bleed out and left untreated.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' With your medical expertise, the ship's wounded personnel will look to your for aid. Keep your medical packs loaded and your syringes filled. Man the front desk and respond quickly to any ship medical distress calls. Follow your Department head's orders.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: CCT.png]]&amp;lt;br/&amp;gt;[[Crew Chief (Technical)]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' &lt;br /&gt;
|-&lt;br /&gt;
! [[File: TCN.png]]&amp;lt;br/&amp;gt;[[Technician)]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ==&lt;br /&gt;
&lt;br /&gt;
'''United Nations Space Command Navy Aviation Branch:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #87ceeb; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Roles&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File: SQC.png]]&amp;lt;br/&amp;gt;[[Squadron Commander]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' You are a Squadron Commander. Make sure to lead your fellow Pilots in to battle. Command supply drops and have your underlings follow your lead. You are essentially a Pilot with more authority.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Medium &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' Lead your fellow Pilots in to battle and lead supply drops. '''Do not leave your Pelican unattended'''&lt;br /&gt;
|-&lt;br /&gt;
! [[File: PLT.png]]&amp;lt;br/&amp;gt;[[Pilot]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' You are an Airforce Pilot. Your job is to drop marines in to a battlefield and provide support. Follow your Squadron Commanders orders to the letter.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Easy-Medium &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' Drop Marines in to the battlefield and support them with your Pelicans mounted chaingun. Occasionally haul supplies from the ship to the surface to support the Marines. '''Do not leave your Pelican unattended '''.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TitanField</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guide_to_Medicine&amp;diff=206</id>
		<title>Guide to Medicine</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Guide_to_Medicine&amp;diff=206"/>
		<updated>2018-08-10T03:55:32Z</updated>

		<summary type="html">&lt;p&gt;TitanField: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]]&lt;br /&gt;
This guide is a WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Medicine is a field full of dedicated medical professionals... That's what most people like to think but in reality it's just a bunch of smart people surrounded by idiots who get themselves shot all the time.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
Medical is a serious area. Half assing your treatments is a good way to kill your patients so pay attention to this guide and you'll be fine.&lt;br /&gt;
&lt;br /&gt;
Anytime a patient has either very quickly dropping vitals, or a Health Analyzer shows that they're low on health, you should act quickly to prevent their death.&lt;br /&gt;
&lt;br /&gt;
* Remove yourself and the patient from the source of the injury.&lt;br /&gt;
* Stabilise the patient to the best of your ability before transporting.&lt;br /&gt;
* Bandaging bleeding wounds or sealing them with biofoam before transport will help prevent blood loss and the damage that comes with it.&lt;br /&gt;
* Treat suffocation damage with dexalin or dexalin plus and, if necessary, make sure the patient's internals are functional and not out of air.&lt;br /&gt;
&lt;br /&gt;
== Damage Types and Basic Treatments ==&lt;br /&gt;
Most damage will fall under four major categories: Suffocation, Toxin, Brute, and Burn. These will show up on the Health Analyzer and in low amounts are very easily treated. There are also treatment kits for each of these categories located within a medical storage.&lt;br /&gt;
&lt;br /&gt;
=== Suffocation Damage ===&lt;br /&gt;
This shows up as blue on a Health Analyzer.&lt;br /&gt;
&lt;br /&gt;
Suffocation results from being in areas with low oxygen, low blood count, internal damage to the lungs or heart, or from the patient being in a critical state.&lt;br /&gt;
&lt;br /&gt;
* If damage comes from being in a low-oxygen environment, internals or being in an oxygen safe place will slowly heal the patient.&lt;br /&gt;
* Dexalin or Dexalin Plus will heal the damage. Dexalin Plus replaces the need to breathe altogether; Dexalin gradually repairs suffocation damage.&lt;br /&gt;
* Inaprovaline will slow progress of suffocation damage in critical patients.&lt;br /&gt;
* If damage comes from internal organ damage, Biofoam may be able to repair it. Administer Biofoam in small doses since going over 15u of Biofoam will cause mass organ failure.&lt;br /&gt;
&lt;br /&gt;
=== Toxin Damage ===&lt;br /&gt;
This shows up as green on a Health Analyzer&lt;br /&gt;
&lt;br /&gt;
Toxin damage sometimes causes vomiting. Radiation will also cause Toxin damage.&lt;br /&gt;
&lt;br /&gt;
* Administer Dylovene.&lt;br /&gt;
* Treat the root cause. Toxin damage can be caused by infection, exposure to phoron or radiation, poisoning, medication overdoses, alcohol and drug abuse, viral disease, and several other more exotic sources.&lt;br /&gt;
* If the patient was poisoned severely or for an extended period of time, check for organ damage.&lt;br /&gt;
&lt;br /&gt;
=== Brute Damage ===&lt;br /&gt;
This shows up as red on a Health Analyzer&lt;br /&gt;
&lt;br /&gt;
Brute damage is caused by anything that can beat up a person, cut them, or fill them full of bullets. It is often paired with broken bones and internal bleeding.&lt;br /&gt;
&lt;br /&gt;
* If a location shows up as &amp;quot;Bleeding&amp;quot;, prioritize it. Stop bleeding with Gauze or an Advanced Trauma Kit; then apply the same treatment to non-bleeding locations.&lt;br /&gt;
* Tramadol or another painkiller helps a patient remain functional despite pain from injuries.&lt;br /&gt;
* Biofoam is effective at treating brute damage.&lt;br /&gt;
&lt;br /&gt;
=== Burn Damage ===&lt;br /&gt;
This shows up as orange on a Health Analyzer&lt;br /&gt;
&lt;br /&gt;
Burn damage can result from fire, electrocution, energy weapons, or exposure to extreme cold.&lt;br /&gt;
&lt;br /&gt;
* Apply Ointment or a Burn Kit.&lt;br /&gt;
* Kelotane or Dermaline (Dermaline is stronger) will help heal burns.&lt;br /&gt;
* Burns easily become infected. Watch for fever and toxin readings.&lt;br /&gt;
&lt;br /&gt;
== Diagnosing Other Conditions ==&lt;br /&gt;
Even after treating the common injuries listed Basic Treatments, the patient could still have other underlining conditions you should keep an eye out for.&lt;br /&gt;
&lt;br /&gt;
=== Low Blood Count === &lt;br /&gt;
Shows up on Health Analyzer &lt;br /&gt;
&lt;br /&gt;
Patient feeling woozy, paleness of skin.&lt;br /&gt;
Drops of blood, or blood puddles near patients.&lt;br /&gt;
Suffocation damage that returns repeatedly when treated.&lt;br /&gt;
&lt;br /&gt;
==== Cause ====&lt;br /&gt;
&lt;br /&gt;
Untreated external brute injuries, internal bleeding, and donating too much blood. Amount of blood left over in the body is visible on the Health analyzer.&lt;br /&gt;
Suffocation damage won't go away until blood levels are normal.&lt;br /&gt;
People who lose too much blood will die at around 60% blood volume. This cannot be prevented except by replacing the lost blood. &lt;br /&gt;
&lt;br /&gt;
==== Treatment ====&lt;br /&gt;
&lt;br /&gt;
* Locate bleeding injuries, either by examining the person or with a Health Analyzer. If none are found it could be internal bleeding or damage to the heart.&lt;br /&gt;
* To stop bleeding, bandage all wounds you find with gauze or an advanced trauma kit.&lt;br /&gt;
* Internal bleeding and heart damage need to be treated surgically.&lt;br /&gt;
* Bicaridine (from the chemist) will help heal brute trauma.&lt;br /&gt;
* Give a Blood transfusion to severe cases.&lt;br /&gt;
* Wait for blood level to normalize. In severe cases, Dexalin or Dexalin+ should be administered to keep a patient from suffocating because they don't have enough blood to keep their bodies oxygenated.&lt;br /&gt;
* Recovery from blood loss goes faster if a patient is given iron (less than thirty units to avoid overdose). They will also become hungry very quickly; eating will help speed recovery. &lt;br /&gt;
* Sugar in pill or IV form improves nutrient levels in patients too sick to eat.&lt;/div&gt;</summary>
		<author><name>TitanField</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guide_to_Surgery&amp;diff=205</id>
		<title>Guide to Surgery</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Guide_to_Surgery&amp;diff=205"/>
		<updated>2018-08-10T03:39:57Z</updated>

		<summary type="html">&lt;p&gt;TitanField: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Surgery is on of the most important parts of medicine as it's vital to keeping everyone healthy and happy. Mechanics wise it consists of placing the patient on an Operating Table, then clicking on them while holding a specific surgical tool targeting the appropriate body part while on Help intent. Each time this is done, there will be a short delay before the action completes. After it does, move on to the next step with the next tool. Complete each step in order to successfully complete the surgery. Don't click on anything else or change hands while this is happening, though, or your hand will slip and the patient will be harmed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Prepping for surgery ==&lt;br /&gt;
&lt;br /&gt;
=== Diagnosis ===&lt;br /&gt;
&lt;br /&gt;
Make sure that your patient has been passed through the '''Body Scanner''' and that you have a printed copy of its readings before beginning your operation. Double-check that you're targeting the right limbs and that you haven't missed any organ damage or other important facts before you start, or you may end up really hurting your patient.&lt;br /&gt;
&lt;br /&gt;
More importantly, make sure that all non-surgical issues that ''can'' be cured before operating ''have'' been cured before operating. Trying to repair a patient's organs while they're still pumped full of shrapnel is liable to result in a dead patient. Get your victims as stable as possible before strapping them to the slab.&lt;br /&gt;
&lt;br /&gt;
Also make sure that you have given your patient all the necessary medications to keep them stable during the operation. You don't want to have to run out of the OR in the middle of an operation in search of emergency Biofoam or Dexalin Plus. If you need assistance during the surgery - someone to administer further medication, perform CPR, or apply a defibrillator, for example - make sure that they're also ready to go and know whats going down.&lt;br /&gt;
&lt;br /&gt;
=== The preparation process ===&lt;br /&gt;
Are you sure you've got your scanner printout handy, all medications administered, all other conditions dealt with, and all necessary personnel ready to go?&lt;br /&gt;
&lt;br /&gt;
# Find a suitable '''Operating Table'''.&lt;br /&gt;
# Make sure you're wearing latex gloves and a sterile mask.&lt;br /&gt;
# Ask the person to strip, or click+drag them onto your body and manually remove their clothing.&lt;br /&gt;
# Grab the person and click on the operating table to lay them down on it.&lt;br /&gt;
# [[Guide to Surgery#Anesthesia|Anesthetize the patient.]]&lt;br /&gt;
# Be sure that the patient is asleep.&lt;br /&gt;
# Make sure you're set on the Help intent.&lt;br /&gt;
# Use a '''sink''' to wash your hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Anesthesia ===&lt;br /&gt;
&lt;br /&gt;
Operating on people who are awake is kind of difficult. They tend to scream and squirm around a lot. It's technically ''possible'' to complete surgery on someone who's awake, but the patient is likely to have their heart stop from the sheer agony of it unless they have near overdose levels of painkillers in them.&lt;br /&gt;
&lt;br /&gt;
Ideally, you want the patient to be asleep and unresponsive before shoving your hands into their innocent body. As such, you'll need to apply anesthesia.&lt;br /&gt;
&lt;br /&gt;
The main source of anesthesia is the aesthetics closet in the OR. After placing your patient on the table, open the closet and take the mask and gas tank then place it on the patient after that simply toggle their internals and they'll be out cold.&lt;br /&gt;
&lt;br /&gt;
=== Infection ===&lt;br /&gt;
&lt;br /&gt;
If you fail to properly prep for surgery (don't wash your hands, don't wear sterile gloves, etc) you run the risk of giving your patient an infection. This can be very dangerous if allowed to progress and should be treated promptly by applying Ointment to the affected area. If the infection is particularly advanced, consider dosing the patient with '''Spaceacillin'''.&lt;br /&gt;
&lt;br /&gt;
== List of operations ==&lt;br /&gt;
&lt;br /&gt;
=== Basic Steps ===&lt;br /&gt;
&lt;br /&gt;
Most surgeries follow a very basic pattern:&lt;br /&gt;
&lt;br /&gt;
# Make an incision.&lt;br /&gt;
# [CHEST OR HEAD] Open the skull or rib cage.&lt;br /&gt;
# Perform the operation.&lt;br /&gt;
# [CHEST OR HEAD] Repair the skull or rib cage.&lt;br /&gt;
# Close the incision.&lt;br /&gt;
&lt;br /&gt;
Learning this basic pattern will make most surgery extremely simple, but be warned that not ''every'' surgery follows this pattern. Be sure to read the full instructions in order to avoid injuring a patient!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Making an incision ===&lt;br /&gt;
&amp;lt;small&amp;gt;''The first step of most surgeries.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Guide to Surgery#Prepping for Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the area which you want to operate on in the Damaged Area.&lt;br /&gt;
# Use the '''scalpel''' to make a cut. Can use existing cut wound if it's big enough.&lt;br /&gt;
# Use the '''hemostat''' to stop any potential bleeding.&lt;br /&gt;
# Use your '''retractors''' to spread the incision.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Closing an Incision ===&lt;br /&gt;
&amp;lt;small&amp;gt;''The last step of most surgeries.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# After you are finished with main procedure, use the '''cautery''' to seal the incision. If it was clean surgical one, this will mitigate most of damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Opening the Skull or Rib Cage ===&lt;br /&gt;
&amp;lt;small&amp;gt;''For operating on internal organs in the chest or head.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Use the '''circular saw''' to open the ribs or skull.&lt;br /&gt;
# Once the rest of the operation is complete, '''remember to perform steps two through four of [[Guide to Surgery#Bone Repair Surgery|Bone Repair Surgery]] to close the ribs or skull before [[Guide to Surgery#Closing the Incision|Closing the Incision]].'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bone Repair Surgery ===&lt;br /&gt;
&amp;lt;small&amp;gt;''The mending of broken bones and fractures, or closing of opened ribs and skulls.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# [[Guide to Surgery#Making an Incision|Make an incision]].&lt;br /&gt;
# Apply '''bone gel''' to the broken bone.&lt;br /&gt;
# Use the '''bone setter''' to put the bone in place.&lt;br /&gt;
# Apply more '''bone gel'''.&lt;br /&gt;
# [[Guide to Surgery#Closing the Incision|Close the incision]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Facial Reconstruction Surgery ===&lt;br /&gt;
&amp;lt;small&amp;gt;''The fixing of facial and vocal deformaties.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Aim for the patient's mouth '''not head''' in the Damaged Area.&lt;br /&gt;
# Cut the skin with your '''scalpel'''.&lt;br /&gt;
# Use your '''hemostat''' to mend their vocal cords.&lt;br /&gt;
# Use your '''retractors''' to put the skin back in place.&lt;br /&gt;
# [[Guide to Surgery#Closing the Incision|Close the incision]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Arterial Bleeding &amp;amp; Torn Tendon Surgery ===&lt;br /&gt;
&amp;lt;small&amp;gt;''Repairing damaged arteries within the body to stop internal bleeding or fixing torn and cut tendons.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# [[Guide to Surgery#Making a Prepared Incision|Make an incision]].&lt;br /&gt;
# Use the '''FixOVein''' to repair the damaged blood vessels/damaged tendons.&lt;br /&gt;
# [[Guide to Surgery#Closing the Incision|Close the incision]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Amputation ===&lt;br /&gt;
&amp;lt;small&amp;gt;''Removing a limb or a limb stump.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Aim for the patient's Damaged Area.&lt;br /&gt;
# Use a '''circular saw''' to amputate the limb.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Limb Replacement Surgery ===&lt;br /&gt;
&amp;lt;small&amp;gt;''Replacing missing limbs - or severed heads.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# [[Guide to Surgery#Amputation|Ampuate the stump]], if one is present.&lt;br /&gt;
# Attach the '''limb''' you recovered (hopefully), or a printed limb if one is available.&lt;br /&gt;
# Use '''hemostat''' to connect the tendons and such.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''Keep dylovene and spaceacillin handy. If meat limb was left outside of freezers for long, it might be infected. If it comes from a different person, be ready for rejection.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Organ Repair ===&lt;br /&gt;
&amp;lt;small&amp;gt;''Mending brain hematomas, damaged eyes, collasped lungs and other broken organs.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# [[Guide to Surgery#Making an Incision|Make an incision]].&lt;br /&gt;
# [CHEST OR HEAD ONLY] [[Guide to Surgery#Opening the Skull or Rib Cage|Open the skull or rib cage.]]&lt;br /&gt;
# Use the '''advanced trauma kit''' to mend the organs&lt;br /&gt;
# [CHEST OR HEAD ONLY] [[Guide to Surgery#Bone Repair Surgery|Close the skull or rib cage]].&lt;br /&gt;
# [[Guide to Surgery#Closing the Incision|Close the incision]].&lt;br /&gt;
&lt;br /&gt;
'''WARNING''': Repairing badly damaged organs (severe damage of worse) this way can cause permanent scarring, lowering its maximum health.&lt;br /&gt;
&lt;br /&gt;
It will also happen if brain is repaired at insufficient oxygention (below 30%), so if you can, try to restore oxygenation first.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shrapnel and Implant Removal ===&lt;br /&gt;
&amp;lt;small&amp;gt;''Removing implants, bullets, shrapnel, or other objects that have become stuck in the patient's body.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# [[Guide to Surgery#Making an Incision|Make an incision]].&lt;br /&gt;
# [CHEST OR HEAD ONLY] [[Guide to Surgery#Opening the Skull or Rib Cage|Open the skull or rib cage.]]&lt;br /&gt;
# Use the '''hemostat''' to extract the object. This may take several attempts.&lt;br /&gt;
# [CHEST OR HEAD ONLY] [[Guide to Surgery#Bone Repair Surgery|Close the skull or rib cage]].&lt;br /&gt;
# [[Guide to Surgery#Closing the Incision|Close the incision]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Organ Removal or Transplantation ===&lt;br /&gt;
&amp;lt;small&amp;gt;''Removal and re-insertion of the brain, heart, lungs, inflammed appenxies, etc.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The '''Head''' contains the ''brain'' and ''eyes''.&lt;br /&gt;
The '''Chest''' contains the ''heart'' and ''lungs''.&lt;br /&gt;
The '''Groin''' contains the ''liver'', ''kidneys'', and ''appendix''.&lt;br /&gt;
&lt;br /&gt;
# [[Guide to Surgery#Making an Incision|Make an incision]].&lt;br /&gt;
# [CHEST OR HEAD ONLY] [[Guide to Surgery#Opening the Skull or Rib Cage|Open the skull or rib cage.]]&lt;br /&gt;
&lt;br /&gt;
# [REMOVAL] Use the '''scalpel'''. This will open up a window asking you which organ you'd like to cut loose.&lt;br /&gt;
# [REMOVAL] Use the '''hemostat'''. This will open up a window asking you which loose organ you'd like to remove.&lt;br /&gt;
# [REMOVAL] Dispose of the organ or store it in a freezer.&lt;br /&gt;
&lt;br /&gt;
# [TRANSPLANTATION] Use the organ you intend to transplant on the patient.&lt;br /&gt;
# [TRANSPLANTATION] Use the '''FixOVein''' to reconnect the organ to the body.&lt;br /&gt;
# [TRANSPLANTATION] Administer a '''advanced trauma kit''' if required, to repair any damage received during transport/transplantation.&lt;br /&gt;
&lt;br /&gt;
# [CHEST OR HEAD ONLY] [[Guide to Surgery#Bone Repair Surgery|Close the skull or rib cage]].&lt;br /&gt;
# [[Guide to Surgery#Closing the Incision|Close the incision]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Decaying Organ Repair ===&lt;br /&gt;
&amp;lt;small&amp;gt;''Repairing decaying or otherwise severely damaged organs. Necrotic organs cannot be repaired.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# [[Guide to Surgery#Making an Incision|Make an incision]].&lt;br /&gt;
# [CHEST OR HEAD ONLY] [[Guide to Surgery#Opening the Skull or Rib Cage|Open the skull or rib cage.]]&lt;br /&gt;
# Use a '''dropper''' filled with '''Peridaxon''' to revive the decaying organ.&lt;br /&gt;
# [CHEST OR HEAD ONLY] [[Guide to Surgery#Bone Repair Surgery|Close the skull or rib cage]].&lt;br /&gt;
# [[Guide to Surgery#Closing the Incision|Close the incision]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Autopsy ===&lt;br /&gt;
&amp;lt;small&amp;gt;''Examination of cadavers to find cause of death.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Place cadaver onto the operating table.&lt;br /&gt;
# Scan the cadaver with a Health Analyer to find injured locations.&lt;br /&gt;
# Aim for the patient's affected area.&lt;br /&gt;
# Cut the skin with your '''scalpel''' (the chest may require two cuts).&lt;br /&gt;
# Use the '''autopsy scanner''' to scan the area.&lt;br /&gt;
# Repeat scalpel and scan procedure for all affected areas.&lt;br /&gt;
# Right click the '''autopsy scanner''' to print out autopsy data.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hardsuit Removal ===&lt;br /&gt;
&amp;lt;small&amp;gt;''Cutting the seals on a sealed hardsuit so that it can be removed from the person wearing it.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Place the patient or cadaver onto the operating table. Cleanliness is not required.&lt;br /&gt;
# Aim for the chest.&lt;br /&gt;
# Use a '''welding tool''' or '''circular saw''' to slice the hardsuit seals open. This may take several attempts.&lt;br /&gt;
# Pull the hardsuit control module off, as when unsealed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cavity Surgery ===&lt;br /&gt;
&amp;lt;small&amp;gt;''Putting things inside peoples' body cavities.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Maxiumum size of item that fits inside:&lt;br /&gt;
* Head - tiny (i.e. pen, paper)&lt;br /&gt;
* Abdomen - pocket-size (i.e. most surgical tools)&lt;br /&gt;
* Chest - small (i.e. bone saw, revolver)&lt;br /&gt;
# [[Guide to Surgery#Making a Prepared Incision|Make an incision]]&lt;br /&gt;
# [CHEST OR HEAD ONLY] [[Guide to Surgery#Opening the Skull or Rib Cage|Open the skull or rib cage.]]&lt;br /&gt;
# Use the '''surgical drill''' to prepare the cavity.&lt;br /&gt;
# Insert the item by clicking on the patient with the item in hand.&lt;br /&gt;
# If insertion has caused internal bleeding, use '''FixOVein''' to fix it.&lt;br /&gt;
# If you decided against inserting the item, use the '''cautery''' to mend cavity wall.&lt;br /&gt;
# [CHEST OR HEAD ONLY] [[Guide to Surgery#Bone Repair Surgery|Close the skull or rib cage]].&lt;br /&gt;
# [[Guide to Surgery#Closing the Incision|Close the incision]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Extracting organs from detached body parts ===&lt;br /&gt;
&amp;lt;small&amp;gt;''Removing internal organs from parts of the body, such as heads, which are no longer attached to the rest.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Place the body part on any surface, or hold it in hand.&lt;br /&gt;
# Use the '''scalpel''' to cut the body part open.&lt;br /&gt;
# Use the '''retractor''' to crack the body part open.&lt;br /&gt;
# Use the '''hemostat''' to extract an organ. Repeated applications will yield further organs, until all organs present in the body part have been removed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>TitanField</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guide_to_Medicine&amp;diff=204</id>
		<title>Guide to Medicine</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Guide_to_Medicine&amp;diff=204"/>
		<updated>2018-08-10T02:49:13Z</updated>

		<summary type="html">&lt;p&gt;TitanField: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]]&lt;br /&gt;
Medicine is a field full of dedicated medical professionals... That's what most people like to think but in reality it's just a bunch of smart people surrounded by idiots who get themselves shot all the time.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
Medical is a serious area. Half assing your treatments is a good way to kill your patients so pay attention to this guide and you'll be fine.&lt;br /&gt;
&lt;br /&gt;
Anytime a patient has either very quickly dropping vitals, or a Health Analyzer shows that they're low on health, you should act quickly to prevent their death.&lt;br /&gt;
&lt;br /&gt;
* Remove yourself and the patient from the source of the injury.&lt;br /&gt;
* Stabilise the patient to the best of your ability before transporting.&lt;br /&gt;
* Bandaging bleeding wounds or sealing them with biofoam before transport will help prevent blood loss and the damage that comes with it.&lt;br /&gt;
* Treat suffocation damage with dexalin or dexalin plus and, if necessary, make sure the patient's internals are functional and not out of air.&lt;br /&gt;
&lt;br /&gt;
== Damage Types and Basic Treatments ==&lt;br /&gt;
Most damage will fall under four major categories: Suffocation, Toxin, Brute, and Burn. These will show up on the Health Analyzer and in low amounts are very easily treated. There are also treatment kits for each of these categories located within a medical storage.&lt;br /&gt;
&lt;br /&gt;
=== Suffocation Damage ===&lt;br /&gt;
This shows up as blue on a Health Analyzer.&lt;br /&gt;
&lt;br /&gt;
Suffocation results from being in areas with low oxygen, low blood count, internal damage to the lungs or heart, or from the patient being in a critical state.&lt;br /&gt;
&lt;br /&gt;
* If damage comes from being in a low-oxygen environment, internals or being in an oxygen safe place will slowly heal the patient.&lt;br /&gt;
* Dexalin or Dexalin Plus will heal the damage. Dexalin Plus replaces the need to breathe altogether; Dexalin gradually repairs suffocation damage.&lt;br /&gt;
* Inaprovaline will slow progress of suffocation damage in critical patients.&lt;br /&gt;
* If damage comes from internal organ damage, Biofoam may be able to repair it. Administer Biofoam in small doses since going over 15u of Biofoam will cause mass organ failure.&lt;br /&gt;
&lt;br /&gt;
=== Toxin Damage ===&lt;br /&gt;
This shows up as green on a Health Analyzer&lt;br /&gt;
&lt;br /&gt;
Toxin damage sometimes causes vomiting. Radiation will also cause Toxin damage.&lt;br /&gt;
&lt;br /&gt;
* Administer Dylovene.&lt;br /&gt;
* Treat the root cause. Toxin damage can be caused by infection, exposure to phoron or radiation, poisoning, medication overdoses, alcohol and drug abuse, viral disease, and several other more exotic sources.&lt;br /&gt;
* If the patient was poisoned severely or for an extended period of time, check for organ damage.&lt;br /&gt;
&lt;br /&gt;
=== Brute Damage ===&lt;br /&gt;
This shows up as red on a Health Analyzer&lt;br /&gt;
&lt;br /&gt;
Brute damage is caused by anything that can beat up a person, cut them, or fill them full of bullets. It is often paired with broken bones and internal bleeding.&lt;br /&gt;
&lt;br /&gt;
* If a location shows up as &amp;quot;Bleeding&amp;quot;, prioritize it. Stop bleeding with Gauze or an Advanced Trauma Kit; then apply the same treatment to non-bleeding locations.&lt;br /&gt;
* Tramadol or another painkiller helps a patient remain functional despite pain from injuries.&lt;br /&gt;
* Biofoam is effective at treating brute damage.&lt;br /&gt;
&lt;br /&gt;
=== Burn Damage ===&lt;br /&gt;
This shows up as orange on a Health Analyzer&lt;br /&gt;
&lt;br /&gt;
Burn damage can result from fire, electrocution, energy weapons, or exposure to extreme cold.&lt;br /&gt;
&lt;br /&gt;
* Apply Ointment or a Burn Kit.&lt;br /&gt;
* Kelotane or Dermaline (Dermaline is stronger) will help heal burns.&lt;br /&gt;
* Burns easily become infected. Watch for fever and toxin readings.&lt;br /&gt;
&lt;br /&gt;
== Diagnosing Other Conditions ==&lt;br /&gt;
Even after treating the common injuries listed Basic Treatments, the patient could still have other underlining conditions you should keep an eye out for.&lt;br /&gt;
&lt;br /&gt;
=== Low Blood Count === &lt;br /&gt;
Shows up on Health Analyzer &lt;br /&gt;
&lt;br /&gt;
Patient feeling woozy, paleness of skin.&lt;br /&gt;
Drops of blood, or blood puddles near patients.&lt;br /&gt;
Suffocation damage that returns repeatedly when treated.&lt;br /&gt;
&lt;br /&gt;
==== Cause ====&lt;br /&gt;
&lt;br /&gt;
Untreated external brute injuries, internal bleeding, and donating too much blood. Amount of blood left over in the body is visible on the Health analyzer.&lt;br /&gt;
Suffocation damage won't go away until blood levels are normal.&lt;br /&gt;
People who lose too much blood will die at around 60% blood volume. This cannot be prevented except by replacing the lost blood. &lt;br /&gt;
&lt;br /&gt;
==== Treatment ====&lt;br /&gt;
&lt;br /&gt;
* Locate bleeding injuries, either by examining the person or with a Health Analyzer. If none are found it could be internal bleeding or damage to the heart.&lt;br /&gt;
* To stop bleeding, bandage all wounds you find with gauze or an advanced trauma kit.&lt;br /&gt;
* Internal bleeding and heart damage need to be treated surgically.&lt;br /&gt;
* Bicaridine (from the chemist) will help heal brute trauma.&lt;br /&gt;
* Give a Blood transfusion to severe cases.&lt;br /&gt;
* Wait for blood level to normalize. In severe cases, Dexalin or Dexalin+ should be administered to keep a patient from suffocating because they don't have enough blood to keep their bodies oxygenated.&lt;br /&gt;
* Recovery from blood loss goes faster if a patient is given iron (less than thirty units to avoid overdose). They will also become hungry very quickly; eating will help speed recovery. &lt;br /&gt;
* Sugar in pill or IV form improves nutrient levels in patients too sick to eat.&lt;/div&gt;</summary>
		<author><name>TitanField</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guide_to_Surgery&amp;diff=203</id>
		<title>Guide to Surgery</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Guide_to_Surgery&amp;diff=203"/>
		<updated>2018-08-10T02:43:55Z</updated>

		<summary type="html">&lt;p&gt;TitanField: Created page with &amp;quot;WIP&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP&lt;/div&gt;</summary>
		<author><name>TitanField</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guides&amp;diff=202</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Guides&amp;diff=202"/>
		<updated>2018-08-10T02:42:31Z</updated>

		<summary type="html">&lt;p&gt;TitanField: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TitanField</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Category:Guides&amp;diff=191</id>
		<title>Category:Guides</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Category:Guides&amp;diff=191"/>
		<updated>2018-06-28T18:15:40Z</updated>

		<summary type="html">&lt;p&gt;TitanField: Created page with &amp;quot;List of all the guides.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of all the guides.&lt;/div&gt;</summary>
		<author><name>TitanField</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guide_to_Medicine&amp;diff=190</id>
		<title>Guide to Medicine</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Guide_to_Medicine&amp;diff=190"/>
		<updated>2018-06-28T18:14:33Z</updated>

		<summary type="html">&lt;p&gt;TitanField: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]]&lt;br /&gt;
WIP, touch it and i'll shank you.&lt;br /&gt;
&lt;br /&gt;
- TitanField&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Medicine is a field full of dedicated medical professionals... That's what most people like to think but in reality it's just a bunch of smart people surrounded by idiots who get themselves shot all the time.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
Medical is a serious area. Half assing your treatments is a good way to kill your patients so pay attention to this guide and you'll be fine.&lt;br /&gt;
&lt;br /&gt;
Anytime a patient has either very quickly dropping vitals, or a Health Analyzer shows that they're low on health, you should act quickly to prevent their death.&lt;br /&gt;
&lt;br /&gt;
* Remove yourself and the patient from the source of the injury.&lt;br /&gt;
* Stabilise the patient to the best of your ability before transporting.&lt;br /&gt;
* Bandaging bleeding wounds or sealing them with biofoam before transport will help prevent blood loss and the damage that comes with it.&lt;br /&gt;
* Treat suffocation damage with dexalin or dexalin plus and, if necessary, make sure the patient's internals are functional and not out of air.&lt;br /&gt;
&lt;br /&gt;
== Damage Types and Basic Treatments ==&lt;br /&gt;
Most damage will fall under four major categories: Suffocation, Toxin, Brute, and Burn. These will show up on the Health Analyzer and in low amounts are very easily treated. There are also treatment kits for each of these categories located within a medical storage.&lt;br /&gt;
&lt;br /&gt;
=== Suffocation Damage ===&lt;br /&gt;
This shows up as blue on a Health Analyzer.&lt;br /&gt;
&lt;br /&gt;
Suffocation results from being in areas with low oxygen, low blood count, internal damage to the lungs or heart, or from the patient being in a critical state.&lt;br /&gt;
&lt;br /&gt;
* If damage comes from being in a low-oxygen environment, internals or being in an oxygen safe place will slowly heal the patient.&lt;br /&gt;
* Dexalin or Dexalin Plus will heal the damage. Dexalin Plus replaces the need to breathe altogether; Dexalin gradually repairs suffocation damage.&lt;br /&gt;
* Inaprovaline will slow progress of suffocation damage in critical patients.&lt;br /&gt;
* If damage comes from internal organ damage, Biofoam may be able to repair it. Administer Biofoam in small doses since going over 15u of Biofoam will cause mass organ failure.&lt;br /&gt;
&lt;br /&gt;
=== Toxin Damage ===&lt;br /&gt;
This shows up as green on a Health Analyzer&lt;br /&gt;
&lt;br /&gt;
Toxin damage sometimes causes vomiting. Radiation will also cause Toxin damage.&lt;br /&gt;
&lt;br /&gt;
* Administer Dylovene.&lt;br /&gt;
* Treat the root cause. Toxin damage can be caused by infection, exposure to phoron or radiation, poisoning, medication overdoses, alcohol and drug abuse, viral disease, and several other more exotic sources.&lt;br /&gt;
* If the patient was poisoned severely or for an extended period of time, check for organ damage.&lt;br /&gt;
&lt;br /&gt;
=== Brute Damage ===&lt;br /&gt;
This shows up as red on a Health Analyzer&lt;br /&gt;
&lt;br /&gt;
Brute damage is caused by anything that can beat up a person, cut them, or fill them full of bullets. It is often paired with broken bones and internal bleeding.&lt;br /&gt;
&lt;br /&gt;
* If a location shows up as &amp;quot;Bleeding&amp;quot;, prioritize it. Stop bleeding with Gauze or an Advanced Trauma Kit; then apply the same treatment to non-bleeding locations.&lt;br /&gt;
* Tramadol or another painkiller helps a patient remain functional despite pain from injuries.&lt;br /&gt;
* Biofoam is effective at treating brute damage.&lt;br /&gt;
&lt;br /&gt;
=== Burn Damage ===&lt;br /&gt;
This shows up as orange on a Health Analyzer&lt;br /&gt;
&lt;br /&gt;
Burn damage can result from fire, electrocution, energy weapons, or exposure to extreme cold.&lt;br /&gt;
&lt;br /&gt;
* Apply Ointment or a Burn Kit.&lt;br /&gt;
* Kelotane or Dermaline (Dermaline is stronger) will help heal burns.&lt;br /&gt;
* Burns easily become infected. Watch for fever and toxin readings.&lt;br /&gt;
&lt;br /&gt;
== Diagnosing Other Conditions ==&lt;br /&gt;
Even after treating the common injuries listed Basic Treatments, the patient could still have other underlining conditions you should keep an eye out for.&lt;br /&gt;
&lt;br /&gt;
=== Low Blood Count === &lt;br /&gt;
Shows up on Health Analyzer &lt;br /&gt;
&lt;br /&gt;
Patient feeling woozy, paleness of skin.&lt;br /&gt;
Drops of blood, or blood puddles near patients.&lt;br /&gt;
Suffocation damage that returns repeatedly when treated.&lt;br /&gt;
&lt;br /&gt;
==== Cause ====&lt;br /&gt;
&lt;br /&gt;
Untreated external brute injuries, internal bleeding, and donating too much blood. Amount of blood left over in the body is visible on the Health analyzer.&lt;br /&gt;
Suffocation damage won't go away until blood levels are normal.&lt;br /&gt;
People who lose too much blood will die at around 60% blood volume. This cannot be prevented except by replacing the lost blood. &lt;br /&gt;
&lt;br /&gt;
==== Treatment ====&lt;br /&gt;
&lt;br /&gt;
* Locate bleeding injuries, either by examining the person or with a Health Analyzer. If none are found it could be internal bleeding or damage to the heart.&lt;br /&gt;
* To stop bleeding, bandage all wounds you find with gauze or an advanced trauma kit.&lt;br /&gt;
* Internal bleeding and heart damage need to be treated surgically.&lt;br /&gt;
* Bicaridine (from the chemist) will help heal brute trauma.&lt;br /&gt;
* Give a Blood transfusion to severe cases.&lt;br /&gt;
* Wait for blood level to normalize. In severe cases, Dexalin or Dexalin+ should be administered to keep a patient from suffocating because they don't have enough blood to keep their bodies oxygenated.&lt;br /&gt;
* Recovery from blood loss goes faster if a patient is given iron (less than thirty units to avoid overdose). They will also become hungry very quickly; eating will help speed recovery. &lt;br /&gt;
* Sugar in pill or IV form improves nutrient levels in patients too sick to eat.&lt;/div&gt;</summary>
		<author><name>TitanField</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guides&amp;diff=189</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Guides&amp;diff=189"/>
		<updated>2018-06-12T02:37:26Z</updated>

		<summary type="html">&lt;p&gt;TitanField: Created page with &amp;quot;Welcome to the guides directory. All guides will be listed in Alphabetical order. Also please note that not all guides have been completed yet and some are still a WIP.   == A...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the guides directory. All guides will be listed in Alphabetical order. Also please note that not all guides have been completed yet and some are still a WIP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&lt;br /&gt;
[[Guide to Medicine|Guide to Medicine&lt;br /&gt;
]]&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;/div&gt;</summary>
		<author><name>TitanField</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guide_to_Medicine&amp;diff=188</id>
		<title>Guide to Medicine</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Guide_to_Medicine&amp;diff=188"/>
		<updated>2018-06-12T02:33:33Z</updated>

		<summary type="html">&lt;p&gt;TitanField: Created page with &amp;quot;WIP, touch it and i'll shank you.  - TitanField       Medicine is a field full of dedicated medical professionals... That's what most people like to think but in reality it's...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP, touch it and i'll shank you.&lt;br /&gt;
&lt;br /&gt;
- TitanField&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Medicine is a field full of dedicated medical professionals... That's what most people like to think but in reality it's just a bunch of smart people surrounded by idiots who get themselves shot all the time.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
Medical is a serious area. Half assing your treatments is a good way to kill your patients so pay attention to this guide and you'll be fine.&lt;br /&gt;
&lt;br /&gt;
Anytime a patient has either very quickly dropping vitals, or a Health Analyzer shows that they're low on health, you should act quickly to prevent their death.&lt;br /&gt;
&lt;br /&gt;
* Remove yourself and the patient from the source of the injury.&lt;br /&gt;
* Stabilise the patient to the best of your ability before transporting.&lt;br /&gt;
* Bandaging bleeding wounds or sealing them with biofoam before transport will help prevent blood loss and the damage that comes with it.&lt;br /&gt;
* Treat suffocation damage with dexalin or dexalin plus and, if necessary, make sure the patient's internals are functional and not out of air.&lt;br /&gt;
&lt;br /&gt;
== Damage Types and Basic Treatments ==&lt;br /&gt;
Most damage will fall under four major categories: Suffocation, Toxin, Brute, and Burn. These will show up on the Health Analyzer and in low amounts are very easily treated. There are also treatment kits for each of these categories located within a medical storage.&lt;br /&gt;
&lt;br /&gt;
=== Suffocation Damage ===&lt;br /&gt;
This shows up as blue on a Health Analyzer.&lt;br /&gt;
&lt;br /&gt;
Suffocation results from being in areas with low oxygen, low blood count, internal damage to the lungs or heart, or from the patient being in a critical state.&lt;br /&gt;
&lt;br /&gt;
* If damage comes from being in a low-oxygen environment, internals or being in an oxygen safe place will slowly heal the patient.&lt;br /&gt;
* Dexalin or Dexalin Plus will heal the damage. Dexalin Plus replaces the need to breathe altogether; Dexalin gradually repairs suffocation damage.&lt;br /&gt;
* Inaprovaline will slow progress of suffocation damage in critical patients.&lt;br /&gt;
* If damage comes from internal organ damage, Biofoam may be able to repair it. Administer Biofoam in small doses since going over 15u of Biofoam will cause mass organ failure.&lt;br /&gt;
&lt;br /&gt;
=== Toxin Damage ===&lt;br /&gt;
This shows up as green on a Health Analyzer&lt;br /&gt;
&lt;br /&gt;
Toxin damage sometimes causes vomiting. Radiation will also cause Toxin damage.&lt;br /&gt;
&lt;br /&gt;
* Administer Dylovene.&lt;br /&gt;
* Treat the root cause. Toxin damage can be caused by infection, exposure to phoron or radiation, poisoning, medication overdoses, alcohol and drug abuse, viral disease, and several other more exotic sources.&lt;br /&gt;
* If the patient was poisoned severely or for an extended period of time, check for organ damage.&lt;br /&gt;
&lt;br /&gt;
=== Brute Damage ===&lt;br /&gt;
This shows up as red on a Health Analyzer&lt;br /&gt;
&lt;br /&gt;
Brute damage is caused by anything that can beat up a person, cut them, or fill them full of bullets. It is often paired with broken bones and internal bleeding.&lt;br /&gt;
&lt;br /&gt;
* If a location shows up as &amp;quot;Bleeding&amp;quot;, prioritize it. Stop bleeding with Gauze or an Advanced Trauma Kit; then apply the same treatment to non-bleeding locations.&lt;br /&gt;
* Tramadol or another painkiller helps a patient remain functional despite pain from injuries.&lt;br /&gt;
* Biofoam is effective at treating brute damage.&lt;br /&gt;
&lt;br /&gt;
=== Burn Damage ===&lt;br /&gt;
This shows up as orange on a Health Analyzer&lt;br /&gt;
&lt;br /&gt;
Burn damage can result from fire, electrocution, energy weapons, or exposure to extreme cold.&lt;br /&gt;
&lt;br /&gt;
* Apply Ointment or a Burn Kit.&lt;br /&gt;
* Kelotane or Dermaline (Dermaline is stronger) will help heal burns.&lt;br /&gt;
* Burns easily become infected. Watch for fever and toxin readings.&lt;br /&gt;
&lt;br /&gt;
== Diagnosing Other Conditions ==&lt;br /&gt;
Even after treating the common injuries listed Basic Treatments, the patient could still have other underlining conditions you should keep an eye out for.&lt;br /&gt;
&lt;br /&gt;
=== Low Blood Count === &lt;br /&gt;
Shows up on Health Analyzer &lt;br /&gt;
&lt;br /&gt;
Patient feeling woozy, paleness of skin.&lt;br /&gt;
Drops of blood, or blood puddles near patients.&lt;br /&gt;
Suffocation damage that returns repeatedly when treated.&lt;br /&gt;
&lt;br /&gt;
==== Cause ====&lt;br /&gt;
&lt;br /&gt;
Untreated external brute injuries, internal bleeding, and donating too much blood. Amount of blood left over in the body is visible on the Health analyzer.&lt;br /&gt;
Suffocation damage won't go away until blood levels are normal.&lt;br /&gt;
People who lose too much blood will die at around 60% blood volume. This cannot be prevented except by replacing the lost blood. &lt;br /&gt;
&lt;br /&gt;
==== Treatment ====&lt;br /&gt;
&lt;br /&gt;
* Locate bleeding injuries, either by examining the person or with a Health Analyzer. If none are found it could be internal bleeding or damage to the heart.&lt;br /&gt;
* To stop bleeding, bandage all wounds you find with gauze or an advanced trauma kit.&lt;br /&gt;
* Internal bleeding and heart damage need to be treated surgically.&lt;br /&gt;
* Bicaridine (from the chemist) will help heal brute trauma.&lt;br /&gt;
* Give a Blood transfusion to severe cases.&lt;br /&gt;
* Wait for blood level to normalize. In severe cases, Dexalin or Dexalin+ should be administered to keep a patient from suffocating because they don't have enough blood to keep their bodies oxygenated.&lt;br /&gt;
* Recovery from blood loss goes faster if a patient is given iron (less than thirty units to avoid overdose). They will also become hungry very quickly; eating will help speed recovery. &lt;br /&gt;
* Sugar in pill or IV form improves nutrient levels in patients too sick to eat.&lt;/div&gt;</summary>
		<author><name>TitanField</name></author>
	</entry>
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