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		<id>https://projectunsc.org/wiki/index.php?title=Unggoy&amp;diff=1922</id>
		<title>Unggoy</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Unggoy&amp;diff=1922"/>
		<updated>2023-08-30T21:10:01Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; border: hidden; background-color: white;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grunt_lineup.png|1000px|thumb|center|Members of the Unggoy species, wearing various armors associated with their ranks.]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
== Basic Intel ==&lt;br /&gt;
=== Intro ===&lt;br /&gt;
The '''Grunts''', also known as [https://www.halopedia.org/Unggoy '''Unggoy'''], are a race of anthropod-like aliens well known for their frequent role in the [[Covenant|'''Covenant''']] as cannon fodder infantry. They lay at the absolute bottom of the Covenant hierarchy, and are often mistreated by virtually every other higher-ranking race in the hegemony.&lt;br /&gt;
&lt;br /&gt;
=== Physiology &amp;amp; Origins ===&lt;br /&gt;
[[File:Unggoy_Kafv.png|200px|thumb|right|An Unggoy of the Kafv subspecies. They feature an equal skin-to-exoskeleton ratio on their body, with flat, hoof-like feet.]]&lt;br /&gt;
[[File:Unggoy_Ritrit.png|200px|thumb|right|An Unggoy of the Ritrit subspecies. They feature a large amount of exoskeleton on their bodies compared to the other two subspecies, with large claws suited for digging and climbing.]]&lt;br /&gt;
[[File:Unggoy_Zimzib.png|200px|thumb|right|An Unggoy of the Zimzib subspecies. They feature a large amount of exposed skin on their bodies compared to the other two subspecies, and like the Ritrit, have large claws built for digging and climbing.]]&lt;br /&gt;
Unggoy hail from the frigid and hostile world of [https://www.halopedia.org/Balaho '''Balaho''']; as their homeworld features a methane-based atmosphere, Unggoy are incapable of breathing oxygen and require special harnesses when operating in unsuitable atmospheres. Balaho is home to brackish tidal flats and countless swamps, which has led to the Unggoy adapting to have a natural resilience to extremely cold environments. However, when compared to other members of the Covenant such as the [[Sangheili|'''Sangheili''']] or [[Jiralhanae|'''Jiralhanae''']], Unggoy are physically weaker, but still similar in strength to humans.&lt;br /&gt;
&lt;br /&gt;
Being classified as xenoarthropods, Unggoy bear physical features that give them similarities to some arthropods and crustaceans, mainly in the form of an exoskeleton that covers a large amount of their body. However, they are not true arthropods; they still possess an internal skeleton and a closed circulatory system, unlike arthropods found on Earth. The exoskeleton is more akin to very thick and rigid skin, somewhere between scaly and leathery - comparable to armadillo shells, or rhinoceros skin. Depending on the subspecies, an Unggoy may not even be entirely covered by their exoskeleton; this is best seen with the three known subspecies consisting of the Kafv, the Ritrit, and the Zimzib. Unggoy also possess bright blue bio-luminescent blood, as a result of methane-based proteins and possibly a high copper content in their blood.&lt;br /&gt;
&lt;br /&gt;
Unggoy eyesight and hearing is rather average, but they possess a keen sense of smell that they can use to sniff out anything noteworthy.  Given their large, stocky arms, Unggoy actually tend to prefer walking on all fours similar to a primate, and are quite adept at climbing rocky terrain and hand-to-hand combat. However, they can be somewhat clumsy when bipedal (which is often the case when handling guns), and have difficulty manipulating small delicate objects.&lt;br /&gt;
&lt;br /&gt;
The reproductive cycle of Unggoy is part of the reason why they are so numerous within the Covenant. Unggoy lay eggs in clutches, which range from anywhere between 5 to 12 eggs. Unggoy, which hatch as larvae, spend only 5 to 8 years in childhood before they are considered adults - rapidly developing their sensory and motor skills along the way. This capability to massively increase their numbers is the reason why they are so extensively used as cannon fodder - in fact, overpopulation is a severe issue for them on both their homeworld and throughout the Covenant, and in times of peace, strict laws are placed on Unggoy reproduction.&lt;br /&gt;
&lt;br /&gt;
=== Psychology &amp;amp; Behavior ===&lt;br /&gt;
Unggoy are frequently looked down upon as being a dim-witted race. However, in reality, Unggoy are capable of being very intelligent, resourceful, and knowledgeable - the stigma of their perceived stupidity arises from their poor education and training within the Covenant military. Unggoy are also one of the most sociable races of the Covenant, as they possess a very strong pack mentality. This causes them to quickly form bonds between their fellow Unggoy in groups, and sometimes members of other races - this pack mentality, as well as their sheer numbers, has helped to maintain their sense of cultural identity despite their position in the hierarchy as slave labor and cannon fodder.&lt;br /&gt;
&lt;br /&gt;
Part of the reason why Unggoy are so intelligent is due to the fact that they possess unburdened neural pathways - or rather, their nervous systems are capable of sending signals much more quickly than other races. This allows them to develop physical and mental skills quite quickly, as well as readily absorbing knowledge. Many Unggoy that aren't sent to the front lines are tasked with monitoring space for traces of human communication - it's not uncommon for Unggoy to learn anywhere from one to three different human languages.&lt;br /&gt;
&lt;br /&gt;
=== Culture ===&lt;br /&gt;
Although the Unggoy culture has been largely wiped out as a result of constant indoctrination by the Covenant, they do retain a degree of their cultural identity as a result of their inherent tenacity. Their society is tribal-like, often being matriarchal. Unggoy families are often polyamorous, with many males and females living together. Unggoy tend to universally agree that their species is embodied by three pillars: ruggedness, agility, and lethality. The wise Ang'napnap the Enlightened, the charismatic Awlphhum Who Became Tolerable, and the strategist Yayep the Archdeacon of Indolence are revered as historical heroes by the Unggoy.&lt;br /&gt;
&lt;br /&gt;
It's not uncommon for Unggoy to take an interest in human culture. Many trade human communication files, such as soap operas or sitcoms, through their own black market. They also participate in forms of recreation such as gambling, simple games such as Hunting Rock, and infusion narcotics such as benzene.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
In terms of general stats, Unggoy are more or less equivalent to the average human being; thus, they're often considered as the default &amp;quot;beginner&amp;quot; race for people new to HaloStation, alongside humans and Kig-Yar. However, they also come with unique benefits that make them stand out from nearly all other HaloStation races despite their role as cannon fodder;&lt;br /&gt;
&lt;br /&gt;
===== Pros =====&lt;br /&gt;
* Spawn with breathing apparatus + methane tank&lt;br /&gt;
* Very high cold resistance&lt;br /&gt;
* Immune to pressure damage from space&lt;br /&gt;
* Spawn with the capability to operate in EVA/vacuum without needing EVA gear (see above points)&lt;br /&gt;
* Can wear human head apparel, such as ODST helmets&lt;br /&gt;
* Can pilot Goblins&lt;br /&gt;
* Have natural armor on hands/feet that don't need to be repaired with armor repair kits&lt;br /&gt;
&lt;br /&gt;
===== Cons =====&lt;br /&gt;
* Cannot breathe oxygen&lt;br /&gt;
* Cannot use backpack slot, as it's occupied by their methane tank&lt;br /&gt;
* Cannot wear gloves/boots, as the glove/boot slots are occupied by natural armor&lt;br /&gt;
* Vulnerable to headshots due to having no head armor (excluding Deacons)&lt;br /&gt;
* Very low dodge-roll distance (1 tile)&lt;br /&gt;
* Cannot use anesthesia tanks for surgery/sedation, due to reliance on methane&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
The Unggoy were one of the first races to be integrated into the Covenant hegemony, specifically being the fourth species to be converted (coming after the [[Mgalekgolo|'''Mgalekgolo''']] and [[Kig-Yar|'''Kig-Yar''']] respectively). They were enslaved to be used as both laborers and cannon fodder in combat - and quickly found themselves in a bitter rivalry with the Kig-Yar, which held a similar but slightly higher ranking than them. The other races of the Covenant ignored this rivalry, which was only worsened by a growing Unggoy population on the Covenant holy city of [https://www.halopedia.org/High_Charity '''High Charity''']; the sheer numbers of Unggoy forced many Kig-Yar to relocate their homes to accommodate them, much to their chagrin. To make matters worse, the move often put stress on Kig-Yar mothers which lead to higher infant mortality rates, and Unggoy that shared habitats with the Kig-Yar sometimes trampled their nests by accident.&lt;br /&gt;
&lt;br /&gt;
This would eventually reach a breaking point when some radical Kig-Yar shipmasters poisoned recreational infusion narcotics that the Unggoy frequently enjoyed, leading to several thousand Unggoy becoming sterile. Even though this was discovered by a junior staffer in the Ministry of Concert, the matter was not looked into by either the respective Minister or the High Council, due to wanting to maintain the loyalty of the Kig-Yar. This, in combination with the ever-growing unrest between the two races and their species' enslavement, led to the legendary [https://www.halopedia.org/Unggoy_Rebellion '''Unggoy Rebellion of 2462'''].&lt;br /&gt;
&lt;br /&gt;
The wide-scale Unggoy riots were so massive in number and tenacity that even the Sangheili and Kig-Yar struggled to put an end to the Rebellion, and the Hierarchs were required to appoint an [https://www.halopedia.org/Arbiter Arbiter]. This Arbiter, [https://www.halopedia.org/Heki_%27Gibadee '''Heki 'Gibadee'''], failed to quell the Rebellion with tactics alone, and resorted to far more drastic and brutal measures - glassing Balaho. With the glassing being broadcasted to the rioting crowds on High Charity, the Unggoy were presented with a simple choice; cease their Rebellion or watch their homeworld burn. Unwilling to see their home be destroyed, the Unggoy surrendered, ending the Unggoy Rebellion.&lt;br /&gt;
&lt;br /&gt;
Despite the immense damage caused by the Unggoy Rebellion, the Sangheili commanders that worked to quell it were actually impressed by the collective tenacity of the Unggoy, despite their lack of individual skill in combat; had they not resorted to glassing Balaho, there was a real chance that the Unggoy would have actually succeeded in their revolt from sheer numbers alone. Following their warrior tradition, the Sangheili not only forgave the Unggoy, but awarded them for their fighting spirit with better training, equipment, and permission to use actual weapons in the field of battle. However, they would still remain as they were in terms of their rank and status within the Covenant.&lt;br /&gt;
&lt;br /&gt;
== Roleplay Tips ==&lt;br /&gt;
!!! TBA !!!&lt;br /&gt;
&lt;br /&gt;
== Ranks and Roles ==&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GMinor.png&lt;br /&gt;
|jobtitle = Unggoy Minor&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Very Easy&lt;br /&gt;
|superior = Unggoy, Kig-Yar, T'vaoans, Sangheili, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot gun, suck food nipple, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Almost None&lt;br /&gt;
|rplevel = Low&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
The Unggoy Minor is the lowest ranking role of the entire Covenant empire, below even the Yanme'e Minor and the average Kig-Yar. Their sole purpose is to act as living cannon fodder - throwing themselves at the enemy in droves to kill them with sheer numbers rather than actual skill. Of course, any Unggoy Minor can also actually be decently adept, allowing them to be promoted in the field should they prove themselves worthy (and somehow survive in the first place). Thus, the Unggoy Minor is a perfect beginner role for a person new to playing HaloStation in general, due to the low level of competence they require both in gameplay and in actual lore.&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GMajor.png&lt;br /&gt;
|jobtitle = Unggoy Major&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Very Easy&lt;br /&gt;
|superior = Unggoy Ultra or above, Kig-Yar, T'vaoans, Sangheili, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot gun, suck food nipple, act like the boss over Unggoy Minors when your superiors aren't around, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Low&lt;br /&gt;
|rplevel = Low&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
The Unggoy Major is more or less an identical role to that of the Minor - however, they have the capability to act as a role of leadership for other Unggoy Minors and Unggoy Heavies. When other superiors are present, though, any major orders they give will tend to be overruled out of principle. Regardless, they can help keep a squad of otherwise incompetent Minors together in the heat of combat despite only having ''marginally'' better experience and competence - more often than not, they're just Unggoy Minors that have managed to survive a few battles. Thus, they're a good beginner role for those who are familiar with HaloStation but are still just starting out.&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GHeavy.png&lt;br /&gt;
|jobtitle = Unggoy Heavy&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = Unggoy Major or above, Kig-Yar, T'vaoans, Sangheili, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot BIG gun, drive heavy vehicles, suck food nipple, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Low-Medium&lt;br /&gt;
|rplevel = Low&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
Unggoy Heavies are similar to Majors in that they are Unggoy individuals who have survived multiple battles and thus have actual combat experience. However, instead of taking on a leadership role, they are entrusted with hauling around and using heavy weaponry such as as Fuel Rod Cannons, Plasma Repeaters, or Plasma Turrets. On top of that they're often employed to drive heavy vehicles such as Wraiths and Goblins, and thus can be a considered as a simple support role.&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GUltra.png&lt;br /&gt;
|jobtitle = Unggoy Ultra&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Easy-Medium&lt;br /&gt;
|superior = Unggoy Spec-Ops or above, Kig-Yar, T'vaoans, Sangheili, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot gun, suck food nipple, actually be a competent leader, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Medium&lt;br /&gt;
|rplevel = Low-Medium&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
'''TEXT TO BE ADDED'''&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GSpecOps.png&lt;br /&gt;
|jobtitle = Unggoy Spec-Ops&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Unggoy Deacon, Kig-Yar, T'vaoans, Sangheili Spec-Ops, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot gun, suck food nipple, be sneaky, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Medium-High&lt;br /&gt;
|rplevel = Medium&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
'''TEXT TO BE ADDED'''&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GDeacon.png&lt;br /&gt;
|jobtitle = Unggoy Deacon&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Kig-Yar, T'vaoans, Sangheili, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot gun, suck food nipple, actually be a competent leader (for real), punish people for heresy (and fail because you're a Grunt), throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Medium-High&lt;br /&gt;
|rplevel = High&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''TEXT TO BE ADDED'''&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GHonourGuard.png&lt;br /&gt;
|jobtitle = Unggoy Honor Guard&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = San'Shyuum&lt;br /&gt;
|duties = Shoot gun, suck food nipple, protect the Prophet, whack people with your stick for heresy, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = High&lt;br /&gt;
|rplevel = High&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
'''TEXT TO BE ADDED'''&lt;br /&gt;
&lt;br /&gt;
==THE TEXT BELOW THIS LINE IS THE OLD VERSION OF THIS PAGE AND IS BEING KEPT FOR ARCHIVAL/REFERENCE PURPOSES UNTIL THE TEXT ON THIS PAGE IS COMPLETE.==&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The Unggoy are a sapient species of squat bipedal xeno-arthropodal vertebroid lifeforms in the unified races of the Covenant Empire. They were the fourth species to be assimilated into the Covenant.They are the lowest-ranking species in the hierarchy, and are frequently mistreated by almost every higher-ranking race. Unggoy are primarily used as laborers, slaves, or in combat situations, as cannon fodder. They are one of the later races to be introduced into the Covenant, and were either the second or third Covenant species to be encountered by humans. They are referred to as Grunts by humans, as they are considered weak in comparison to their superiors, because they perform the majority of the physical labor required by the Covenant and they lack the knowledge of combat compared to other Covenant species.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Unggoy are native to the planet of Balaho. They were used as slaves, laborers, or cannon fodder. Generally poor combatants due to cowardice, lack of tactical aptitude, and being poor shots; they are often deployed in large numbers to compensate. They can wield two-handed weapons with just one hand, due to their strong physical structure despite being small framed. They have a bitter rivalry with the Kig-Yar race, due to them encroaching on Kig-Yar territory and displacing their nests.&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Availability&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GDeacon.png|Unggoy Deacon]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Deacon'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base assault, Capture and Hold, Crusade (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Deacon is the only rank within the Ministry of Tranquility allowed for Unggoy use. These are more often than not priests, but can be considered command advisors too. Intelligence wise, they are significantly smarter than your average Grunt, even compared to Ultras. Often these are only deployed on missionary vessels to police the Kig-Yar crew, but are also on other small vessels.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're the Unggoy Deacon stationed with the local covenant forces. Your job is to provide morale to all members of the force, mostly through means of religious speeches pertaining to the Forerunners and the Great Journey. Your main audience will be your fellow Unggoy, but that doesn't stop other races from listening to you. Make sure nobody commits heresy, while you aren't fit to enforce rules, you can report to to the Sangheili or take the required response yourself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GUltra.png|Unggoy Ultra]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Ultra'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base assault, Capture and Hold, Crusade (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Unggoy Ultra is a veteran Grunt who has seen his fair share of bloodshet and battle. While they are still as weak as any other Grunt without armor, the Ultra armor is an improved version of both Major and Minor, allowing for more tanking of shots. Generally this rank is for more competent Unggoy, along with Unggoy who have a decent shot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're an Unggoy Ultra serving with the Covenant Hegemony. Your job is to follow your superior's orders and lead your fellow Unggoy into battle. Technically you have authority over baseline Kig-Yar and T'vaoan Minors, but hardly anyone will care for such authority from an Unggoy and you will likely get lynched. It's a good idea to grab a needler too, due to your higher ranking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GMajor.png|Unggoy Major]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Major'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base Assault, Capture and Hold, Crusade'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Unggoy Major is a Grunt who has been in a few battles and sorta knows his stuff. He isn't the best shot in the world, but he can hit a target. They have very low intelligence, just like Unggoy Minors. Often these are just Unggoy who have survived previous battles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': As an Unggoy Major it is your duty and job to fall in line. You are essentially a better Minor, and don't have much authority over those under you - but you still can tell them what to do and what not to do. Players should pick this if they are decently experienced at the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low-Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GMinor.png|Unggoy Minor]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Minor'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base Assault, Capture and Hold, Crusade'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': This rank of Unggoy is completely new to the military, and probably hasn't seen very many battles yet.  Often they are extremely inexperienced and lack a lot of mental capacity, but they make up for it in sheer numbers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': The first role you should play as Covenant. Generally your job is to just &amp;quot;Follow everyone else and relevant orders&amp;quot; but you can do stuff from building to medical duty if you want to.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GHeavy.png|Unggoy Heavy Trooper]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Heavy'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base Assault, Capture and Hold (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Unggoy Heavy Troopers are entrusted with the heavy weapons given to the unggoy, such as the Fuel Rod Cannon and other weapons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You will act as a support role for the rest of your force, acting as anti vehicle with a fuel rod or using any other heavy weapon you can to support your force in whatever needs the sangheilli need.You are also a skilled vehicle driver, and should be the first one to vulunteer for vehicle duty.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Roles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Availability&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GHonourGuard.png|Unggoy Honor Guard]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Honor Guard'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Madmins'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': No honor is greater than this! Such a rank bestowed upon a mere Unggoy is sure to put awe to your fellow Grunts and surely inspire morale! Some hierarchs up in high charity were smoking some mad weed and thought of giving Unggoy red armor and the authority to protect them. Whether it's actually just paper mache or state of the art power armor, nobody knows. What they do know is your job is to protect the prophet you are assigned to whatever the cost.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You get the ultimate responsibility to guard a prophet as an Unggoy. Generally your job is to just stick around your assigned prophet and not speak, and when your prophet's life is in danger, you even have authority over Sangheili that aren't honor guards!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': aurora player&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': TRYHARD SUPREME&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': GALAXY BRAIN ONLY&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': UNGGOY SHIELDING&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GSpecOps.png|Unggoy Specops]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Specops'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Admin Spawn'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Specops Unggoy are members of Special Operations in the Covenant Hegemony. Their goal is primarily to assist Special Operations Sangheili in their duties, but are sometimes deployed solo if needed. They are highly trained compared to normal Unggoy, and have intelligence that of an Unggoy Ultra or even higher. Often they are granted more powerful tools too.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're a member of Special Operations in the Covenant. Your job is to assist your Sangheili superiors and use your advanced cloaking harness to the best of your abilities to surprise your enemies and attack them. Sometimes you will be deployed on covert operations in which you will sneak behind enemy lines and sabotage, but it's best you do all the big thinking to the Sangheili.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium-High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Cloaking Device&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Unggoy&amp;diff=1921</id>
		<title>Unggoy</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Unggoy&amp;diff=1921"/>
		<updated>2023-08-30T20:38:10Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; border: hidden; background-color: white;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grunt_lineup.png|1000px|thumb|center|Members of the Unggoy species, wearing various armors associated with their ranks.]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
== Basic Intel ==&lt;br /&gt;
=== Intro ===&lt;br /&gt;
The '''Grunts''', also known as [https://www.halopedia.org/Unggoy '''Unggoy'''], are a race of anthropod-like aliens well known for their frequent role in the [[Covenant|'''Covenant''']] as cannon fodder infantry. They lay at the absolute bottom of the Covenant hierarchy, and are often mistreated by virtually every other higher-ranking race in the hegemony.&lt;br /&gt;
&lt;br /&gt;
=== Physiology &amp;amp; Origins ===&lt;br /&gt;
[[File:Unggoy_Kafv.png|200px|thumb|right|An Unggoy of the Kafv subspecies. They feature an equal skin-to-exoskeleton ratio on their body, with flat, hoof-like feet.]]&lt;br /&gt;
[[File:Unggoy_Ritrit.png|200px|thumb|right|An Unggoy of the Ritrit subspecies. They feature a large amount of exoskeleton on their bodies compared to the other two subspecies, with large claws suited for digging and climbing.]]&lt;br /&gt;
[[File:Unggoy_Zimzib.png|200px|thumb|right|An Unggoy of the Zimzib subspecies. They feature a large amount of exposed skin on their bodies compared to the other two subspecies, and like the Ritrit, have large claws built for digging and climbing.]]&lt;br /&gt;
Unggoy hail from the frigid and hostile world of [https://www.halopedia.org/Balaho '''Balaho''']; as their homeworld features a methane-based atmosphere, Unggoy are incapable of breathing oxygen and require special harnesses when operating in unsuitable atmospheres. Balaho is home to brackish tidal flats and countless swamps; as such, the Unggoy are adapted to have a natural resilience to extremely cold environments. However, when compared to other members of the Covenant such as the [[Sangheili|'''Sangheili''']] or [[Jiralhanae|'''Jiralhanae''']], Unggoy are physically weaker, but still similar in strength to humans.&lt;br /&gt;
&lt;br /&gt;
Being classified as xenoarthropods, Unggoy bear physical features that give them similarities to some arthropods and crustaceans, mainly in the form of an exoskeleton that covers a large amount of their body. However, they are not true arthropods; they still possess an internal skeleton and a closed circulatory system, unlike arthropods found on Earth. The exoskeleton is more akin to very thick and rigid skin, somewhere between scaly and leathery - comparable to armadillo shells, or rhinoceros skin. Depending on the subspecies, an Unggoy may not even be entirely covered by their exoskeleton; this is best seen with the three known subspecies consisting of the Kafv, the Ritrit, and the Zimzib. Unggoy also possess bright blue bio-luminescent blood, as a result of methane-based proteins and possibly a high copper content in their blood.&lt;br /&gt;
&lt;br /&gt;
Unggoy eyesight and hearing is rather average, but they possess a keen sense of smell that they can use to sniff out anything noteworthy.  Given their large, stocky arms, Unggoy actually tend to prefer walking on all fours similar to a primate, and are quite adept at climbing rocky terrain and hand-to-hand combat. However, they can be somewhat clumsy when bipedal (which is often the case when handling guns), and have difficulty manipulating small delicate objects.&lt;br /&gt;
&lt;br /&gt;
The reproductive cycle of Unggoy is part of the reason why they are so numerous within the Covenant. Unggoy lay eggs in clutches, which range from anywhere between 5 to 12 eggs. Unggoy, which hatch as larvae, spend only 5 to 8 years in childhood before they are considered adults - rapidly developing their sensory and motor skills along the way. This capability to massively increase their numbers is the reason why they are so extensively used as cannon fodder - in fact, overpopulation is a severe issue for them on both their homeworld and throughout the Covenant, and in times of peace, strict laws are placed on Unggoy reproduction.&lt;br /&gt;
&lt;br /&gt;
=== Psychology &amp;amp; Behavior ===&lt;br /&gt;
Unggoy are frequently looked down upon as being a dim-witted race. However, in reality, Unggoy are capable of being very intelligent, resourceful, and knowledgeable - the stigma of their perceived stupidity arises from their poor education and training within the Covenant military. Unggoy are also one of the most sociable races of the Covenant, as they possess a very strong pack mentality. This causes them to quickly form bonds between their fellow Unggoy in groups, and sometimes members of other races - this pack mentality, as well as their sheer numbers, has helped to maintain their sense of cultural identity despite their position in the hierarchy as slave labor and cannon fodder.&lt;br /&gt;
&lt;br /&gt;
Part of the reason why Unggoy are so intelligent is due to the fact that they possess unburdened neural pathways - or rather, their nervous systems are capable of sending signals much more quickly than other races. This allows them to develop physical and mental skills quite quickly, as well as readily absorbing knowledge. Many Unggoy that aren't sent to the front lines are tasked with monitoring space for traces of human communication - it's not uncommon for Unggoy to learn anywhere from one to three different human languages.&lt;br /&gt;
&lt;br /&gt;
=== Culture ===&lt;br /&gt;
!!! TBA !!!&lt;br /&gt;
&lt;br /&gt;
== Gameplay Notes ==&lt;br /&gt;
In terms of general stats, Unggoy are more or less equivalent to the average human being; thus, they're often considered as the default &amp;quot;beginner&amp;quot; race for people new to HaloStation, alongside humans and Kig-Yar. However, they also come with unique benefits that make them stand out from nearly all other HaloStation races despite their role as cannon fodder;&lt;br /&gt;
&lt;br /&gt;
===== Pros =====&lt;br /&gt;
* Spawn with breathing apparatus + methane tank&lt;br /&gt;
* Very high cold resistance&lt;br /&gt;
* Immune to pressure damage from space&lt;br /&gt;
* Spawn with the capability to operate in EVA/vacuum without needing EVA gear (see above points)&lt;br /&gt;
* Can wear human head apparel, such as ODST helmets&lt;br /&gt;
* Can pilot Goblins&lt;br /&gt;
* Have natural armor on hands/feet that don't need to be repaired with armor repair kits&lt;br /&gt;
&lt;br /&gt;
===== Cons =====&lt;br /&gt;
* Cannot breathe oxygen&lt;br /&gt;
* Cannot use backpack slot, as it's occupied by their methane tank&lt;br /&gt;
* Cannot wear gloves/boots, as the glove/boot slots are occupied by natural armor&lt;br /&gt;
* Vulnerable to headshots due to having no head armor (excluding Deacons)&lt;br /&gt;
* Very low dodge-roll distance (1 tile)&lt;br /&gt;
* Cannot use anesthesia tanks for surgery/sedation, due to reliance on methane&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
The Unggoy were one of the first races to be integrated into the Covenant hegemony, specifically being the fourth species to be converted (coming after the [[Mgalekgolo|'''Mgalekgolo''']] and [[Kig-Yar|'''Kig-Yar''']] respectively). They were enslaved to be used as both laborers and cannon fodder in combat - and quickly found themselves in a bitter rivalry with the Kig-Yar, which held a similar but slightly higher ranking than them. The other races of the Covenant ignored this rivalry, which was only worsened by a growing Unggoy population on the Covenant holy city of [https://www.halopedia.org/High_Charity '''High Charity''']; the sheer numbers of Unggoy forced many Kig-Yar to relocate their homes to accommodate them, much to their chagrin. To make matters worse, the move often put stress on Kig-Yar mothers which lead to higher infant mortality rates, and Unggoy that shared habitats with the Kig-Yar sometimes trampled their nests by accident.&lt;br /&gt;
&lt;br /&gt;
This would eventually reach a breaking point when some radical Kig-Yar shipmasters poisoned recreational infusion narcotics that the Unggoy frequently enjoyed, leading to several thousand Unggoy becoming sterile. Even though this was discovered by a junior staffer in the Ministry of Concert, the matter was not looked into by either the respective Minister or the High Council, due to wanting to maintain the loyalty of the Kig-Yar. This, in combination with the ever-growing unrest between the two races and their species' enslavement, led to the legendary [https://www.halopedia.org/Unggoy_Rebellion '''Unggoy Rebellion of 2462'''].&lt;br /&gt;
&lt;br /&gt;
The wide-scale Unggoy riots were so massive in number and tenacity that even the Sangheili and Kig-Yar struggled to put an end to the Rebellion, and the Hierarchs were required to appoint an [https://www.halopedia.org/Arbiter Arbiter]. This Arbiter, [https://www.halopedia.org/Heki_%27Gibadee '''Heki 'Gibadee'''], failed to quell the Rebellion with tactics alone, and resorted to far more drastic and brutal measures - glassing Balaho. With the glassing being broadcasted to the rioting crowds on High Charity, the Unggoy were presented with a simple choice; cease their Rebellion or watch their homeworld burn. Unwilling to see their home be destroyed, the Unggoy surrendered, ending the Unggoy Rebellion.&lt;br /&gt;
&lt;br /&gt;
Despite the immense damage caused by the Unggoy Rebellion, the Sangheili commanders that worked to quell it were actually impressed by the collective tenacity of the Unggoy, despite their lack of individual skill in combat; had they not resorted to glassing Balaho, there was a real chance that the Unggoy would have actually succeeded in their revolt from sheer numbers alone. Following their warrior tradition, the Sangheili not only forgave the Unggoy, but awarded them for their fighting spirit with better training, equipment, and permission to use actual weapons in the field of battle. However, they would still remain as they were in terms of their rank and status within the Covenant.&lt;br /&gt;
&lt;br /&gt;
== Roleplay Tips ==&lt;br /&gt;
!!! TBA !!!&lt;br /&gt;
&lt;br /&gt;
== Ranks and Roles ==&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GMinor.png&lt;br /&gt;
|jobtitle = Unggoy Minor&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Very Easy&lt;br /&gt;
|superior = Unggoy, Kig-Yar, T'vaoans, Sangheili, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot gun, suck food nipple, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Almost None&lt;br /&gt;
|rplevel = Low&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
The Unggoy Minor is the lowest ranking role of the entire Covenant empire, below even the Yanme'e Minor and the average Kig-Yar. Their sole purpose is to act as living cannon fodder - throwing themselves at the enemy in droves to kill them with sheer numbers rather than actual skill. Of course, any Unggoy Minor can also actually be decently adept, allowing them to be promoted in the field should they prove themselves worthy (and somehow survive in the first place). Thus, the Unggoy Minor is a perfect beginner role for a person new to playing HaloStation in general, due to the low level of competence they require both in gameplay and in actual lore.&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GMajor.png&lt;br /&gt;
|jobtitle = Unggoy Major&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Very Easy&lt;br /&gt;
|superior = Unggoy Ultra or above, Kig-Yar, T'vaoans, Sangheili, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot gun, suck food nipple, act like the boss over Unggoy Minors when your superiors aren't around, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Low&lt;br /&gt;
|rplevel = Low&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
The Unggoy Major is more or less an identical role to that of the Minor - however, they have the capability to act as a role of leadership for other Unggoy Minors and Unggoy Heavies. When other superiors are present, though, any major orders they give will tend to be overruled out of principle. Regardless, they can help keep a squad of otherwise incompetent Minors together in the heat of combat despite only having ''marginally'' better experience and competence - more often than not, they're just Unggoy Minors that have managed to survive a few battles. Thus, they're a good beginner role for those who are familiar with HaloStation but are still just starting out.&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GHeavy.png&lt;br /&gt;
|jobtitle = Unggoy Heavy&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = Unggoy Major or above, Kig-Yar, T'vaoans, Sangheili, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot BIG gun, drive heavy vehicles, suck food nipple, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Low-Medium&lt;br /&gt;
|rplevel = Low&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
Unggoy Heavies are similar to Majors in that they are Unggoy individuals who have survived multiple battles and thus have actual combat experience. However, instead of taking on a leadership role, they are entrusted with hauling around and using heavy weaponry such as as Fuel Rod Cannons, Plasma Repeaters, or Plasma Turrets. On top of that they're often employed to drive heavy vehicles such as Wraiths and Goblins, and thus can be a considered as a simple support role.&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GUltra.png&lt;br /&gt;
|jobtitle = Unggoy Ultra&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Easy-Medium&lt;br /&gt;
|superior = Unggoy Spec-Ops or above, Kig-Yar, T'vaoans, Sangheili, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot gun, suck food nipple, actually be a competent leader, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Medium&lt;br /&gt;
|rplevel = Low-Medium&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
'''TEXT TO BE ADDED'''&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GSpecOps.png&lt;br /&gt;
|jobtitle = Unggoy Spec-Ops&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Unggoy Deacon, Kig-Yar, T'vaoans, Sangheili Spec-Ops, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot gun, suck food nipple, be sneaky, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Medium-High&lt;br /&gt;
|rplevel = Medium&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
'''TEXT TO BE ADDED'''&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GDeacon.png&lt;br /&gt;
|jobtitle = Unggoy Deacon&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Kig-Yar, T'vaoans, Sangheili, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot gun, suck food nipple, actually be a competent leader (for real), punish people for heresy (and fail because you're a Grunt), throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Medium-High&lt;br /&gt;
|rplevel = High&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''TEXT TO BE ADDED'''&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GHonourGuard.png&lt;br /&gt;
|jobtitle = Unggoy Honor Guard&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = San'Shyuum&lt;br /&gt;
|duties = Shoot gun, suck food nipple, protect the Prophet, whack people with your stick for heresy, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = High&lt;br /&gt;
|rplevel = High&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
'''TEXT TO BE ADDED'''&lt;br /&gt;
&lt;br /&gt;
==THE TEXT BELOW THIS LINE IS THE OLD VERSION OF THIS PAGE AND IS BEING KEPT FOR ARCHIVAL/REFERENCE PURPOSES UNTIL THE TEXT ON THIS PAGE IS COMPLETE.==&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The Unggoy are a sapient species of squat bipedal xeno-arthropodal vertebroid lifeforms in the unified races of the Covenant Empire. They were the fourth species to be assimilated into the Covenant.They are the lowest-ranking species in the hierarchy, and are frequently mistreated by almost every higher-ranking race. Unggoy are primarily used as laborers, slaves, or in combat situations, as cannon fodder. They are one of the later races to be introduced into the Covenant, and were either the second or third Covenant species to be encountered by humans. They are referred to as Grunts by humans, as they are considered weak in comparison to their superiors, because they perform the majority of the physical labor required by the Covenant and they lack the knowledge of combat compared to other Covenant species.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Unggoy are native to the planet of Balaho. They were used as slaves, laborers, or cannon fodder. Generally poor combatants due to cowardice, lack of tactical aptitude, and being poor shots; they are often deployed in large numbers to compensate. They can wield two-handed weapons with just one hand, due to their strong physical structure despite being small framed. They have a bitter rivalry with the Kig-Yar race, due to them encroaching on Kig-Yar territory and displacing their nests.&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Availability&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GDeacon.png|Unggoy Deacon]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Deacon'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base assault, Capture and Hold, Crusade (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Deacon is the only rank within the Ministry of Tranquility allowed for Unggoy use. These are more often than not priests, but can be considered command advisors too. Intelligence wise, they are significantly smarter than your average Grunt, even compared to Ultras. Often these are only deployed on missionary vessels to police the Kig-Yar crew, but are also on other small vessels.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're the Unggoy Deacon stationed with the local covenant forces. Your job is to provide morale to all members of the force, mostly through means of religious speeches pertaining to the Forerunners and the Great Journey. Your main audience will be your fellow Unggoy, but that doesn't stop other races from listening to you. Make sure nobody commits heresy, while you aren't fit to enforce rules, you can report to to the Sangheili or take the required response yourself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GUltra.png|Unggoy Ultra]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Ultra'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base assault, Capture and Hold, Crusade (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Unggoy Ultra is a veteran Grunt who has seen his fair share of bloodshet and battle. While they are still as weak as any other Grunt without armor, the Ultra armor is an improved version of both Major and Minor, allowing for more tanking of shots. Generally this rank is for more competent Unggoy, along with Unggoy who have a decent shot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're an Unggoy Ultra serving with the Covenant Hegemony. Your job is to follow your superior's orders and lead your fellow Unggoy into battle. Technically you have authority over baseline Kig-Yar and T'vaoan Minors, but hardly anyone will care for such authority from an Unggoy and you will likely get lynched. It's a good idea to grab a needler too, due to your higher ranking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GMajor.png|Unggoy Major]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Major'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base Assault, Capture and Hold, Crusade'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Unggoy Major is a Grunt who has been in a few battles and sorta knows his stuff. He isn't the best shot in the world, but he can hit a target. They have very low intelligence, just like Unggoy Minors. Often these are just Unggoy who have survived previous battles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': As an Unggoy Major it is your duty and job to fall in line. You are essentially a better Minor, and don't have much authority over those under you - but you still can tell them what to do and what not to do. Players should pick this if they are decently experienced at the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low-Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GMinor.png|Unggoy Minor]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Minor'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base Assault, Capture and Hold, Crusade'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': This rank of Unggoy is completely new to the military, and probably hasn't seen very many battles yet.  Often they are extremely inexperienced and lack a lot of mental capacity, but they make up for it in sheer numbers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': The first role you should play as Covenant. Generally your job is to just &amp;quot;Follow everyone else and relevant orders&amp;quot; but you can do stuff from building to medical duty if you want to.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GHeavy.png|Unggoy Heavy Trooper]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Heavy'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base Assault, Capture and Hold (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Unggoy Heavy Troopers are entrusted with the heavy weapons given to the unggoy, such as the Fuel Rod Cannon and other weapons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You will act as a support role for the rest of your force, acting as anti vehicle with a fuel rod or using any other heavy weapon you can to support your force in whatever needs the sangheilli need.You are also a skilled vehicle driver, and should be the first one to vulunteer for vehicle duty.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Roles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Availability&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GHonourGuard.png|Unggoy Honor Guard]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Honor Guard'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Madmins'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': No honor is greater than this! Such a rank bestowed upon a mere Unggoy is sure to put awe to your fellow Grunts and surely inspire morale! Some hierarchs up in high charity were smoking some mad weed and thought of giving Unggoy red armor and the authority to protect them. Whether it's actually just paper mache or state of the art power armor, nobody knows. What they do know is your job is to protect the prophet you are assigned to whatever the cost.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You get the ultimate responsibility to guard a prophet as an Unggoy. Generally your job is to just stick around your assigned prophet and not speak, and when your prophet's life is in danger, you even have authority over Sangheili that aren't honor guards!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': aurora player&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': TRYHARD SUPREME&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': GALAXY BRAIN ONLY&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': UNGGOY SHIELDING&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GSpecOps.png|Unggoy Specops]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Specops'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Admin Spawn'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Specops Unggoy are members of Special Operations in the Covenant Hegemony. Their goal is primarily to assist Special Operations Sangheili in their duties, but are sometimes deployed solo if needed. They are highly trained compared to normal Unggoy, and have intelligence that of an Unggoy Ultra or even higher. Often they are granted more powerful tools too.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're a member of Special Operations in the Covenant. Your job is to assist your Sangheili superiors and use your advanced cloaking harness to the best of your abilities to surprise your enemies and attack them. Sometimes you will be deployed on covert operations in which you will sneak behind enemy lines and sabotage, but it's best you do all the big thinking to the Sangheili.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium-High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Cloaking Device&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Unggoy&amp;diff=1920</id>
		<title>Unggoy</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Unggoy&amp;diff=1920"/>
		<updated>2023-08-30T19:27:07Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: properly finished up extra info about unggoy (roles still need to be finished, so this page is still a WIP)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; border: hidden; background-color: white;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grunt_lineup.png|1000px|thumb|center|Members of the Unggoy species, wearing various armors associated with their ranks.]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
== Basic Intel ==&lt;br /&gt;
===Intro===&lt;br /&gt;
The '''Grunts''', also known as [https://www.halopedia.org/Unggoy '''Unggoy'''], are a race of anthropod-like aliens well known for their frequent role in the [[Covenant|'''Covenant''']] as cannon fodder infantry. They lay at the absolute bottom of the Covenant hierarchy, and are often mistreated by virtually every other higher-ranking race in the hegemony.&lt;br /&gt;
&lt;br /&gt;
===Physiology &amp;amp; Origins===&lt;br /&gt;
[[File:Unggoy_Kafv.png|200px|thumb|right|An Unggoy of the Kafv subspecies.]]&lt;br /&gt;
[[File:Unggoy_Ritrit.png|200px|thumb|right|An Unggoy of the Ritrit subspecies.]]&lt;br /&gt;
[[File:Unggoy_Zimzib.png|200px|thumb|right|An Unggoy of the Zimzib subspecies.]]&lt;br /&gt;
Unggoy hail from the frigid and hostile world of [https://www.halopedia.org/Balaho '''Balaho''']; as their homeworld features a methane-based atmosphere, Unggoy are incapable of breathing oxygen and require special harnesses when operating in unsuitable atmospheres. Balaho is home to brackish tidal flats and countless swamps; as such, the Unggoy are adapted to have a natural resilience to extremely cold environments. However, when compared to other members of the Covenant such as the [[Sangheili|'''Sangheili''']] or [[Jiralhanae|'''Jiralhanae''']], Unggoy are physically weaker, but still similar in strength to humans.&lt;br /&gt;
&lt;br /&gt;
Being classified as xenoarthropods, Unggoy bear physical features that give them similarities to some arthropods and crustaceans. However, they are not entirely similar; this is best seen with the three known subspecies, consisting of the Kafv, the Ritrit, and the Zimzib. Generally, Unggoy &amp;quot;skin&amp;quot; (which is in fact their exoskeleton) can be described as being somewhere between leathery and scaly, sometimes featuring protruding spikes and scales on the arms and legs, with limbs being semi-segmented at joints like the fingers and toes. It should be noted that Unggoy are '''not''' true arthropods; they still possess a skeleton and a &amp;quot;closed&amp;quot; circulatory system, unlike arthropods found on Earth. They possess bright blue bio-luminescent blood, as a result of methane-based proteins and possibly a high copper content in their blood.&lt;br /&gt;
&lt;br /&gt;
===Psychology &amp;amp; Behavior===&lt;br /&gt;
Unggoy are frequently looked down upon as being unintelligent or outright stupid - and for many individuals, this stigma tends to hold true, though this is only really the case due to their poor education and training. In the right circumstances, an Unggoy can actually be surprisingly intelligent, resourceful, and knowledgeable. They absorb knowledge more readily than other races, which often leads to intelligent individuals being tasked with monitoring communications. They are also an extremely sociable race, having a very strong pack mentality; as such, they will often form bonds between members of their group, even those of other species.&lt;br /&gt;
&lt;br /&gt;
===Gameplay Notes===&lt;br /&gt;
While Unggoy are more or less equivalent to a human, they are the only species in the entirety of Halostation that spawns with the ability to operate in EVA regardless of their chosen role. This is due to the combination of their resistance to extremely cold temperatures and the methane breathing apparatuses they spawn with, making them naturally capable of traversing the vacuum of space without needing to gear up in EVA equipment like most other Covenant races.&lt;br /&gt;
&lt;br /&gt;
However, Unggoy do have a few drawbacks; they will always spawn with a back-mounted methane tank, meaning that they cannot use the backpack slot for storage whatsoever. They have the lowest dodge-roll distance of all the Covenant races (excluding Huragok), with a distance of only 1 tile. They also can't wear any gloves or shoes, as they spawn with pre-equipped natural &amp;quot;armor&amp;quot; on their hands and feet (though this armor has the benefit of never needing to be mended with armor repair kits). Finally, they're very vulnerable to headshots due to never spawning with helmets (excluding Deacons) - they can, however, wear human head apparel and helmets.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
The Unggoy were one of the first races to be integrated into the Covenant hegemony, specifically being the fourth species to be converted (coming after the [[Mgalekgolo|'''Mgalekgolo''']] and [[Kig-Yar|'''Kig-Yar''']] respectively). They were enslaved to be used as both laborers and cannon fodder in combat - and quickly found themselves in a bitter rivalry with the Kig-Yar, which held a similar but slightly higher ranking than them. The other races of the Covenant ignored this rivalry, which was only worsened by a growing Unggoy population on the Covenant holy city of [https://www.halopedia.org/High_Charity '''High Charity''']; the sheer numbers of Unggoy forced many Kig-Yar to relocate their homes to accommodate them, much to their chagrin. To make matters worse, the move often put stress on Kig-Yar mothers which lead to higher infant mortality rates, and Unggoy that shared habitats with the Kig-Yar sometimes trampled their nests by accident.&lt;br /&gt;
&lt;br /&gt;
This would eventually reach a breaking point when some radical Kig-Yar shipmasters poisoned recreational infusion narcotics that the Unggoy frequently enjoyed, leading to several thousand Unggoy becoming sterile. Even though this was discovered by a junior staffer in the Ministry of Concert, the matter was not looked into by either the respective Minister or the High Council, due to wanting to maintain the loyalty of the Kig-Yar. This, in combination with the ever-growing unrest between the two races and their species' enslavement, led to the legendary [https://www.halopedia.org/Unggoy_Rebellion '''Unggoy Rebellion of 2462'''].&lt;br /&gt;
&lt;br /&gt;
The wide-scale Unggoy riots were so massive in number and tenacity that even the Sangheili and Kig-Yar struggled to put an end to the Rebellion, and the Hierarchs were required to appoint an [https://www.halopedia.org/Arbiter Arbiter]. This Arbiter, [https://www.halopedia.org/Heki_%27Gibadee '''Heki 'Gibadee'''], failed to quell the Rebellion with tactics alone, and resorted to far more drastic and brutal measures - glassing Balaho. With the glassing being broadcasted to the rioting crowds on High Charity, the Unggoy were presented with a simple choice; cease their Rebellion or watch their homeworld burn. Unwilling to see their home be destroyed, the Unggoy surrendered, ending the Unggoy Rebellion.&lt;br /&gt;
&lt;br /&gt;
Despite the immense damage caused by the Unggoy Rebellion, the Sangheili commanders that worked to quell it were actually impressed by the collective tenacity of the Unggoy, despite their lack of individual skill in combat; had they not resorted to glassing Balaho, there was a real chance that the Unggoy would have actually succeeded in their revolt from sheer numbers alone. Following their warrior tradition, the Sangheili not only forgave the Unggoy, but awarded them for their fighting spirit with better training, equipment, and permission to use actual weapons in the field of battle. However, they would still remain as they were in terms of their rank and status within the Covenant.&lt;br /&gt;
&lt;br /&gt;
== Ranks and Roles ==&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GMinor.png&lt;br /&gt;
|jobtitle = Unggoy Minor&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Very Easy&lt;br /&gt;
|superior = Unggoy, Kig-Yar, T'vaoans, Sangheili, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot gun, suck food nipple, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Almost None&lt;br /&gt;
|rplevel = Low&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
The Unggoy Minor is the lowest ranking role of the entire Covenant empire, below even the Yanme'e Minor and the average Kig-Yar. Their sole purpose is to act as living cannon fodder - throwing themselves at the enemy in droves to kill them with sheer numbers rather than actual skill. Of course, any Unggoy Minor can also actually be decently adept, allowing them to be promoted in the field should they prove themselves worthy (and somehow survive in the first place). Thus, the Unggoy Minor is a perfect beginner role for a person new to playing HaloStation in general, due to the low level of competence they require both in gameplay and in actual lore.&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GMajor.png&lt;br /&gt;
|jobtitle = Unggoy Major&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Very Easy&lt;br /&gt;
|superior = Unggoy Ultra or above, Kig-Yar, T'vaoans, Sangheili, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot gun, suck food nipple, act like the boss over Unggoy Minors when your superiors aren't around, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Low&lt;br /&gt;
|rplevel = Low&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
The Unggoy Major is more or less an identical role to that of the Minor - however, they have the capability to act as a role of leadership for other Unggoy Minors and Unggoy Heavies. When other superiors are present, though, any major orders they give will tend to be overruled out of principle. Regardless, they can help keep a squad of otherwise incompetent Minors together in the heat of combat despite only having ''marginally'' better experience and competence - more often than not, they're just Unggoy Minors that have managed to survive a few battles. Thus, they're a good beginner role for those who are familiar with HaloStation but are still just starting out.&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GHeavy.png&lt;br /&gt;
|jobtitle = Unggoy Heavy&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = Unggoy Major or above, Kig-Yar, T'vaoans, Sangheili, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot BIG gun, drive heavy vehicles, suck food nipple, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Low-Medium&lt;br /&gt;
|rplevel = Low&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
Unggoy Heavies are similar to Majors in that they are Unggoy individuals who have survived multiple battles and thus have actual combat experience. However, instead of taking on a leadership role, they are entrusted with hauling around and using heavy weaponry such as as Fuel Rod Cannons, Plasma Repeaters, or Plasma Turrets. On top of that they're often employed to drive heavy vehicles such as Wraiths and Goblins, and thus can be a considered as a simple support role.&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GUltra.png&lt;br /&gt;
|jobtitle = Unggoy Ultra&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Easy-Medium&lt;br /&gt;
|superior = Unggoy Spec-Ops or above, Kig-Yar, T'vaoans, Sangheili, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot gun, suck food nipple, actually be a competent leader, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Medium&lt;br /&gt;
|rplevel = Low-Medium&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
'''TEXT TO BE ADDED'''&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GSpecOps.png&lt;br /&gt;
|jobtitle = Unggoy Spec-Ops&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Unggoy Deacon, Kig-Yar, T'vaoans, Sangheili Spec-Ops, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot gun, suck food nipple, be sneaky, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Medium-High&lt;br /&gt;
|rplevel = Medium&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
'''TEXT TO BE ADDED'''&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GDeacon.png&lt;br /&gt;
|jobtitle = Unggoy Deacon&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Kig-Yar, T'vaoans, Sangheili, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot gun, suck food nipple, actually be a competent leader (for real), punish people for heresy (and fail because you're a Grunt), throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Medium-High&lt;br /&gt;
|rplevel = High&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''TEXT TO BE ADDED'''&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GHonourGuard.png&lt;br /&gt;
|jobtitle = Unggoy Honor Guard&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = San'Shyuum&lt;br /&gt;
|duties = Shoot gun, suck food nipple, protect the Prophet, whack people with your stick for heresy, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = High&lt;br /&gt;
|rplevel = High&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
'''TEXT TO BE ADDED'''&lt;br /&gt;
&lt;br /&gt;
==THE TEXT BELOW THIS LINE IS THE OLD VERSION OF THIS PAGE AND IS BEING KEPT FOR ARCHIVAL/REFERENCE PURPOSES UNTIL THE TEXT ON THIS PAGE IS COMPLETE.==&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The Unggoy are a sapient species of squat bipedal xeno-arthropodal vertebroid lifeforms in the unified races of the Covenant Empire. They were the fourth species to be assimilated into the Covenant.They are the lowest-ranking species in the hierarchy, and are frequently mistreated by almost every higher-ranking race. Unggoy are primarily used as laborers, slaves, or in combat situations, as cannon fodder. They are one of the later races to be introduced into the Covenant, and were either the second or third Covenant species to be encountered by humans. They are referred to as Grunts by humans, as they are considered weak in comparison to their superiors, because they perform the majority of the physical labor required by the Covenant and they lack the knowledge of combat compared to other Covenant species.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Unggoy are native to the planet of Balaho. They were used as slaves, laborers, or cannon fodder. Generally poor combatants due to cowardice, lack of tactical aptitude, and being poor shots; they are often deployed in large numbers to compensate. They can wield two-handed weapons with just one hand, due to their strong physical structure despite being small framed. They have a bitter rivalry with the Kig-Yar race, due to them encroaching on Kig-Yar territory and displacing their nests.&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Availability&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GDeacon.png|Unggoy Deacon]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Deacon'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base assault, Capture and Hold, Crusade (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Deacon is the only rank within the Ministry of Tranquility allowed for Unggoy use. These are more often than not priests, but can be considered command advisors too. Intelligence wise, they are significantly smarter than your average Grunt, even compared to Ultras. Often these are only deployed on missionary vessels to police the Kig-Yar crew, but are also on other small vessels.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're the Unggoy Deacon stationed with the local covenant forces. Your job is to provide morale to all members of the force, mostly through means of religious speeches pertaining to the Forerunners and the Great Journey. Your main audience will be your fellow Unggoy, but that doesn't stop other races from listening to you. Make sure nobody commits heresy, while you aren't fit to enforce rules, you can report to to the Sangheili or take the required response yourself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GUltra.png|Unggoy Ultra]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Ultra'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base assault, Capture and Hold, Crusade (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Unggoy Ultra is a veteran Grunt who has seen his fair share of bloodshet and battle. While they are still as weak as any other Grunt without armor, the Ultra armor is an improved version of both Major and Minor, allowing for more tanking of shots. Generally this rank is for more competent Unggoy, along with Unggoy who have a decent shot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're an Unggoy Ultra serving with the Covenant Hegemony. Your job is to follow your superior's orders and lead your fellow Unggoy into battle. Technically you have authority over baseline Kig-Yar and T'vaoan Minors, but hardly anyone will care for such authority from an Unggoy and you will likely get lynched. It's a good idea to grab a needler too, due to your higher ranking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GMajor.png|Unggoy Major]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Major'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base Assault, Capture and Hold, Crusade'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Unggoy Major is a Grunt who has been in a few battles and sorta knows his stuff. He isn't the best shot in the world, but he can hit a target. They have very low intelligence, just like Unggoy Minors. Often these are just Unggoy who have survived previous battles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': As an Unggoy Major it is your duty and job to fall in line. You are essentially a better Minor, and don't have much authority over those under you - but you still can tell them what to do and what not to do. Players should pick this if they are decently experienced at the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low-Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GMinor.png|Unggoy Minor]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Minor'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base Assault, Capture and Hold, Crusade'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': This rank of Unggoy is completely new to the military, and probably hasn't seen very many battles yet.  Often they are extremely inexperienced and lack a lot of mental capacity, but they make up for it in sheer numbers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': The first role you should play as Covenant. Generally your job is to just &amp;quot;Follow everyone else and relevant orders&amp;quot; but you can do stuff from building to medical duty if you want to.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GHeavy.png|Unggoy Heavy Trooper]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Heavy'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base Assault, Capture and Hold (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Unggoy Heavy Troopers are entrusted with the heavy weapons given to the unggoy, such as the Fuel Rod Cannon and other weapons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You will act as a support role for the rest of your force, acting as anti vehicle with a fuel rod or using any other heavy weapon you can to support your force in whatever needs the sangheilli need.You are also a skilled vehicle driver, and should be the first one to vulunteer for vehicle duty.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Roles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Availability&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GHonourGuard.png|Unggoy Honor Guard]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Honor Guard'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Madmins'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': No honor is greater than this! Such a rank bestowed upon a mere Unggoy is sure to put awe to your fellow Grunts and surely inspire morale! Some hierarchs up in high charity were smoking some mad weed and thought of giving Unggoy red armor and the authority to protect them. Whether it's actually just paper mache or state of the art power armor, nobody knows. What they do know is your job is to protect the prophet you are assigned to whatever the cost.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You get the ultimate responsibility to guard a prophet as an Unggoy. Generally your job is to just stick around your assigned prophet and not speak, and when your prophet's life is in danger, you even have authority over Sangheili that aren't honor guards!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': aurora player&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': TRYHARD SUPREME&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': GALAXY BRAIN ONLY&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': UNGGOY SHIELDING&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GSpecOps.png|Unggoy Specops]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Specops'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Admin Spawn'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Specops Unggoy are members of Special Operations in the Covenant Hegemony. Their goal is primarily to assist Special Operations Sangheili in their duties, but are sometimes deployed solo if needed. They are highly trained compared to normal Unggoy, and have intelligence that of an Unggoy Ultra or even higher. Often they are granted more powerful tools too.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're a member of Special Operations in the Covenant. Your job is to assist your Sangheili superiors and use your advanced cloaking harness to the best of your abilities to surprise your enemies and attack them. Sometimes you will be deployed on covert operations in which you will sneak behind enemy lines and sabotage, but it's best you do all the big thinking to the Sangheili.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium-High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Cloaking Device&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Unggoy&amp;diff=1919</id>
		<title>Unggoy</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Unggoy&amp;diff=1919"/>
		<updated>2023-08-30T06:33:26Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: more fun info about Unggoy (still WIP, will be updated later)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; border: hidden; background-color: white;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grunt_lineup.png|1000px|thumb|center|Members of the Unggoy species, wearing various armors associated with their ranks.]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
== Basic Intel ==&lt;br /&gt;
===Intro===&lt;br /&gt;
The '''Grunts''', also known as [https://www.halopedia.org/Unggoy '''Unggoy'''], are a race of anthropod-like aliens well known for their frequent role in the [[Covenant|'''Covenant''']] as cannon fodder infantry. They lay at the absolute bottom of the Covenant hierarchy, and are often mistreated by virtually every other higher-ranking race in the hegemony.&lt;br /&gt;
&lt;br /&gt;
===Physiology &amp;amp; Origins===&lt;br /&gt;
[[File:Unggoy_Kafv.png|200px|thumb|right|An Unggoy of the Kafv subspecies.]]&lt;br /&gt;
[[File:Unggoy_Ritrit.png|200px|thumb|right|An Unggoy of the Ritrit subspecies.]]&lt;br /&gt;
[[File:Unggoy_Zimzib.png|200px|thumb|right|An Unggoy of the Zimzib subspecies.]]&lt;br /&gt;
Unggoy hail from the frigid and hostile world of [https://www.halopedia.org/Balaho '''Balaho''']; as their homeworld features a methane-based atmosphere, Unggoy are incapable of breathing oxygen and require special harnesses when operating in unsuitable atmospheres. Balaho is home to brackish tidal flats and countless swamps; as such, the Unggoy are adapted to have a natural resilience to extremely cold environments. However, when compared to other members of the Covenant such as the [[Sangheili|'''Sangheili''']] or [[Jiralhanae|'''Jiralhanae''']], Unggoy are physically weaker, but still similar in strength to humans.&lt;br /&gt;
&lt;br /&gt;
Being classified as xenoarthropods, Unggoy bear physical features that give them similarities to some arthropods and crustaceans. However, they are not entirely similar; this is best seen with the three known subspecies, consisting of the Kafv, the Ritrit, and the Zimzib. Generally, Unggoy &amp;quot;skin&amp;quot; (which is in fact their exoskeleton) can be described as being somewhere between leathery and scaly, sometimes featuring protruding spikes and scales on the arms and legs, with limbs being semi-segmented at joints like the fingers and toes. It should be noted that Unggoy are '''not''' true arthropods; they still possess a skeleton and a &amp;quot;closed&amp;quot; circulatory system, unlike arthropods found on Earth. They possess bright blue bio-luminescent blood, as a result of methane-based proteins and possibly a high copper content in their blood.&lt;br /&gt;
&lt;br /&gt;
(author's note: will be fleshed out further later)&lt;br /&gt;
&lt;br /&gt;
While physically weaker compared to other members of the Covenant such as the [[Sangheili|'''Sangheili''']] or [[Jiralhanae|'''Jiralhanae''']], the Unggoy do have a few unique advantages over almost every playable species in HaloStation; not only are Unggoy resistant to the sheer cold and deadly vacuum of space, but they always spawn with a methane tank due to them needing to breathe methane instead of oxygen. This means that ''every single Unggoy player spawns with EVA capabilities from the start'', making them excellent for boarding operations or otherwise operating in hostile atmospheres.&lt;br /&gt;
&lt;br /&gt;
Unggoy are frequently looked down upon as being unintelligent or outright stupid - and for many individuals, this stigma tends to hold true, though this is only really the case due to their poor education and training. In the right circumstances, an Unggoy can actually be surprisingly intelligent, resourceful, and knowledgeable. They absorb knowledge more readily than other races, which often leads to intelligent individuals being tasked with monitoring communications. They are also an extremely sociable race, having a very strong pack mentality; as such, they will often form bonds between members of their group, even those of other species.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
The Unggoy were one of the first races to be integrated into the Covenant hegemony, specifically being the fourth species to be converted (coming after the [[Mgalekgolo|'''Mgalekgolo''']] and [[Kig-Yar|'''Kig-Yar''']] respectively). They were enslaved to be used as both laborers and cannon fodder in combat - and quickly found themselves in a bitter rivalry with the Kig-Yar, which held a similar but slightly higher ranking than them. The other races of the Covenant ignored this rivalry, which was only worsened by a growing Unggoy population on the Covenant holy city of [https://www.halopedia.org/High_Charity '''High Charity''']; the sheer numbers of Unggoy forced many Kig-Yar to relocate their homes to accommodate them, much to their chagrin. To make matters worse, the move often put stress on Kig-Yar mothers which lead to higher infant mortality rates, and Unggoy that shared habitats with the Kig-Yar sometimes trampled their nests by accident.&lt;br /&gt;
&lt;br /&gt;
This would eventually reach a breaking point when some radical Kig-Yar shipmasters poisoned recreational infusion narcotics that the Unggoy frequently enjoyed, leading to several thousand Unggoy becoming sterile. Even though this was discovered by a junior staffer in the Ministry of Concert, the matter was not looked into by either the respective Minister or the High Council, due to wanting to maintain the loyalty of the Kig-Yar. This, in combination with the ever-growing unrest between the two races and their species' enslavement, led to the legendary [https://www.halopedia.org/Unggoy_Rebellion '''Unggoy Rebellion of 2462'''].&lt;br /&gt;
&lt;br /&gt;
The wide-scale Unggoy riots were so massive in number and tenacity that even the Sangheili and Kig-Yar struggled to put an end to the Rebellion, and the Hierarchs were required to appoint an [https://www.halopedia.org/Arbiter Arbiter]. This Arbiter, [https://www.halopedia.org/Heki_%27Gibadee '''Heki 'Gibadee'''], failed to quell the Rebellion with tactics alone, and resorted to far more drastic and brutal measures - glassing Balaho. With the glassing being broadcasted to the rioting crowds on High Charity, the Unggoy were presented with a simple choice; cease their Rebellion or watch their homeworld burn. Unwilling to see their home be destroyed, the Unggoy surrendered, ending the Unggoy Rebellion.&lt;br /&gt;
&lt;br /&gt;
Despite the immense damage caused by the Unggoy Rebellion, the Sangheili commanders that worked to quell it were actually impressed by the collective tenacity of the Unggoy, despite their lack of individual skill in combat; had they not resorted to glassing Balaho, there was a real chance that the Unggoy would have actually succeeded in their revolt from sheer numbers alone. Following their warrior tradition, the Sangheili not only forgave the Unggoy, but awarded them for their fighting spirit with better training, equipment, and permission to use actual weapons in the field of battle. However, they would still remain as they were in terms of their rank and status within the Covenant.&lt;br /&gt;
&lt;br /&gt;
== Ranks and Roles ==&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GMinor.png&lt;br /&gt;
|jobtitle = Unggoy Minor&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Very Easy&lt;br /&gt;
|superior = Unggoy, Kig-Yar, T'vaoans, Sangheili, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot gun, suck food nipple, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Almost None&lt;br /&gt;
|rplevel = Low&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
The Unggoy Minor is the lowest ranking role of the entire Covenant empire, below even the Yanme'e Minor and the average Kig-Yar. Their sole purpose is to act as living cannon fodder - throwing themselves at the enemy in droves to kill them with sheer numbers rather than actual skill. Of course, any Unggoy Minor can also actually be decently adept, allowing them to be promoted in the field should they prove themselves worthy (and somehow survive in the first place). Thus, the Unggoy Minor is a perfect beginner role for a person new to playing HaloStation in general, due to the low level of competence they require both in gameplay and in actual lore.&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GMajor.png&lt;br /&gt;
|jobtitle = Unggoy Major&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Very Easy&lt;br /&gt;
|superior = Unggoy Ultra or above, Kig-Yar, T'vaoans, Sangheili, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot gun, suck food nipple, act like the boss over Unggoy Minors when your superiors aren't around, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Low&lt;br /&gt;
|rplevel = Low&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
The Unggoy Major is more or less an identical role to that of the Minor - however, they have the capability to act as a role of leadership for other Unggoy Minors and Unggoy Heavies. When other superiors are present, though, any major orders they give will tend to be overruled out of principle. Regardless, they can help keep a squad of otherwise incompetent Minors together in the heat of combat despite only having ''marginally'' better experience and competence - more often than not, they're just Unggoy Minors that have managed to survive a few battles. Thus, they're a good beginner role for those who are familiar with HaloStation but are still just starting out.&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GHeavy.png&lt;br /&gt;
|jobtitle = Unggoy Heavy&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = Unggoy Major or above, Kig-Yar, T'vaoans, Sangheili, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot BIG gun, drive heavy vehicles, suck food nipple, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Low-Medium&lt;br /&gt;
|rplevel = Low&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
Unggoy Heavies are similar to Majors in that they are Unggoy individuals who have survived multiple battles and thus have actual combat experience. However, instead of taking on a leadership role, they are entrusted with hauling around and using heavy weaponry such as as Fuel Rod Cannons, Plasma Repeaters, or Plasma Turrets. On top of that they're often employed to drive heavy vehicles such as Wraiths and Goblins, and thus can be a considered as a simple support role.&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GUltra.png&lt;br /&gt;
|jobtitle = Unggoy Ultra&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Easy-Medium&lt;br /&gt;
|superior = Unggoy Spec-Ops or above, Kig-Yar, T'vaoans, Sangheili, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot gun, suck food nipple, actually be a competent leader, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Medium&lt;br /&gt;
|rplevel = Low-Medium&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
'''TEXT TO BE ADDED'''&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GSpecOps.png&lt;br /&gt;
|jobtitle = Unggoy Spec-Ops&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Unggoy Deacon, Kig-Yar, T'vaoans, Sangheili Spec-Ops, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot gun, suck food nipple, be sneaky, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Medium-High&lt;br /&gt;
|rplevel = Medium&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
'''TEXT TO BE ADDED'''&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GDeacon.png&lt;br /&gt;
|jobtitle = Unggoy Deacon&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Kig-Yar, T'vaoans, Sangheili, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot gun, suck food nipple, actually be a competent leader (for real), punish people for heresy (and fail because you're a Grunt), throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Medium-High&lt;br /&gt;
|rplevel = High&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''TEXT TO BE ADDED'''&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GHonourGuard.png&lt;br /&gt;
|jobtitle = Unggoy Honor Guard&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = San'Shyuum&lt;br /&gt;
|duties = Shoot gun, suck food nipple, protect the Prophet, whack people with your stick for heresy, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = High&lt;br /&gt;
|rplevel = High&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
'''TEXT TO BE ADDED'''&lt;br /&gt;
&lt;br /&gt;
==THE TEXT BELOW THIS LINE IS THE OLD VERSION OF THIS PAGE AND IS BEING KEPT FOR ARCHIVAL/REFERENCE PURPOSES UNTIL THE TEXT ON THIS PAGE IS COMPLETE.==&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The Unggoy are a sapient species of squat bipedal xeno-arthropodal vertebroid lifeforms in the unified races of the Covenant Empire. They were the fourth species to be assimilated into the Covenant.They are the lowest-ranking species in the hierarchy, and are frequently mistreated by almost every higher-ranking race. Unggoy are primarily used as laborers, slaves, or in combat situations, as cannon fodder. They are one of the later races to be introduced into the Covenant, and were either the second or third Covenant species to be encountered by humans. They are referred to as Grunts by humans, as they are considered weak in comparison to their superiors, because they perform the majority of the physical labor required by the Covenant and they lack the knowledge of combat compared to other Covenant species.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Unggoy are native to the planet of Balaho. They were used as slaves, laborers, or cannon fodder. Generally poor combatants due to cowardice, lack of tactical aptitude, and being poor shots; they are often deployed in large numbers to compensate. They can wield two-handed weapons with just one hand, due to their strong physical structure despite being small framed. They have a bitter rivalry with the Kig-Yar race, due to them encroaching on Kig-Yar territory and displacing their nests.&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Availability&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GDeacon.png|Unggoy Deacon]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Deacon'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base assault, Capture and Hold, Crusade (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Deacon is the only rank within the Ministry of Tranquility allowed for Unggoy use. These are more often than not priests, but can be considered command advisors too. Intelligence wise, they are significantly smarter than your average Grunt, even compared to Ultras. Often these are only deployed on missionary vessels to police the Kig-Yar crew, but are also on other small vessels.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're the Unggoy Deacon stationed with the local covenant forces. Your job is to provide morale to all members of the force, mostly through means of religious speeches pertaining to the Forerunners and the Great Journey. Your main audience will be your fellow Unggoy, but that doesn't stop other races from listening to you. Make sure nobody commits heresy, while you aren't fit to enforce rules, you can report to to the Sangheili or take the required response yourself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GUltra.png|Unggoy Ultra]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Ultra'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base assault, Capture and Hold, Crusade (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Unggoy Ultra is a veteran Grunt who has seen his fair share of bloodshet and battle. While they are still as weak as any other Grunt without armor, the Ultra armor is an improved version of both Major and Minor, allowing for more tanking of shots. Generally this rank is for more competent Unggoy, along with Unggoy who have a decent shot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're an Unggoy Ultra serving with the Covenant Hegemony. Your job is to follow your superior's orders and lead your fellow Unggoy into battle. Technically you have authority over baseline Kig-Yar and T'vaoan Minors, but hardly anyone will care for such authority from an Unggoy and you will likely get lynched. It's a good idea to grab a needler too, due to your higher ranking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GMajor.png|Unggoy Major]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Major'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base Assault, Capture and Hold, Crusade'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Unggoy Major is a Grunt who has been in a few battles and sorta knows his stuff. He isn't the best shot in the world, but he can hit a target. They have very low intelligence, just like Unggoy Minors. Often these are just Unggoy who have survived previous battles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': As an Unggoy Major it is your duty and job to fall in line. You are essentially a better Minor, and don't have much authority over those under you - but you still can tell them what to do and what not to do. Players should pick this if they are decently experienced at the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low-Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GMinor.png|Unggoy Minor]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Minor'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base Assault, Capture and Hold, Crusade'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': This rank of Unggoy is completely new to the military, and probably hasn't seen very many battles yet.  Often they are extremely inexperienced and lack a lot of mental capacity, but they make up for it in sheer numbers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': The first role you should play as Covenant. Generally your job is to just &amp;quot;Follow everyone else and relevant orders&amp;quot; but you can do stuff from building to medical duty if you want to.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GHeavy.png|Unggoy Heavy Trooper]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Heavy'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base Assault, Capture and Hold (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Unggoy Heavy Troopers are entrusted with the heavy weapons given to the unggoy, such as the Fuel Rod Cannon and other weapons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You will act as a support role for the rest of your force, acting as anti vehicle with a fuel rod or using any other heavy weapon you can to support your force in whatever needs the sangheilli need.You are also a skilled vehicle driver, and should be the first one to vulunteer for vehicle duty.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Roles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Availability&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GHonourGuard.png|Unggoy Honor Guard]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Honor Guard'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Madmins'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': No honor is greater than this! Such a rank bestowed upon a mere Unggoy is sure to put awe to your fellow Grunts and surely inspire morale! Some hierarchs up in high charity were smoking some mad weed and thought of giving Unggoy red armor and the authority to protect them. Whether it's actually just paper mache or state of the art power armor, nobody knows. What they do know is your job is to protect the prophet you are assigned to whatever the cost.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You get the ultimate responsibility to guard a prophet as an Unggoy. Generally your job is to just stick around your assigned prophet and not speak, and when your prophet's life is in danger, you even have authority over Sangheili that aren't honor guards!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': aurora player&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': TRYHARD SUPREME&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': GALAXY BRAIN ONLY&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': UNGGOY SHIELDING&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GSpecOps.png|Unggoy Specops]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Specops'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Admin Spawn'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Specops Unggoy are members of Special Operations in the Covenant Hegemony. Their goal is primarily to assist Special Operations Sangheili in their duties, but are sometimes deployed solo if needed. They are highly trained compared to normal Unggoy, and have intelligence that of an Unggoy Ultra or even higher. Often they are granted more powerful tools too.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're a member of Special Operations in the Covenant. Your job is to assist your Sangheili superiors and use your advanced cloaking harness to the best of your abilities to surprise your enemies and attack them. Sometimes you will be deployed on covert operations in which you will sneak behind enemy lines and sabotage, but it's best you do all the big thinking to the Sangheili.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium-High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Cloaking Device&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Unggoy_Zimzib.png&amp;diff=1918</id>
		<title>File:Unggoy Zimzib.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Unggoy_Zimzib.png&amp;diff=1918"/>
		<updated>2023-08-29T01:46:41Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: Image of the Unggoy Zimzib subspecies. Sourced from Halopedia.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Image of the Unggoy Zimzib subspecies. Sourced from Halopedia.&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Unggoy_Ritrit.png&amp;diff=1917</id>
		<title>File:Unggoy Ritrit.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Unggoy_Ritrit.png&amp;diff=1917"/>
		<updated>2023-08-29T01:42:25Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: Image of the Unggoy Ritrit subspecies. Sourced from Halopedia.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Image of the Unggoy Ritrit subspecies. Sourced from Halopedia.&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Unggoy_Kafv.png&amp;diff=1916</id>
		<title>File:Unggoy Kafv.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Unggoy_Kafv.png&amp;diff=1916"/>
		<updated>2023-08-29T01:41:30Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: Image of the Unggoy Kafv subspecies. Sourced from Halopedia.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Image of the Unggoy Kafv subspecies. Sourced from Halopedia.&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Taurus_City&amp;diff=1912</id>
		<title>Taurus City</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Taurus_City&amp;diff=1912"/>
		<updated>2023-08-02T00:07:40Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: updated locations, changed how information regarding capture points + locations are displayed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Taurus.png|thumb|The city of Taurus. Click on the image to view the map in full resolution.]]&lt;br /&gt;
&lt;br /&gt;
'''Taurus City''' is a map reserved for the '''[[Capture and Hold]]''' gamemode. It is thematically based around a small city on Taurus Colony, featuring a variety of buildings with various functions, wide open roads, sidewalks with occasional structures useful for cover, and a beachfront on the south end of the map. Capture Points for the gamemode are found throughout the city within the various buildings, requiring players to cover large areas in order to complete their objectives and win the round. The map features only one Z-Level, and as such features no rooftops or subterranean features.&lt;br /&gt;
&lt;br /&gt;
=== Buildings Around the Map ===&lt;br /&gt;
&lt;br /&gt;
'''Hospital:''' The largest building on the map, it is easily recognized by its size and stark white walls. It features a large variety of rooms, including waiting rooms, lobbies, offices, a staff lounge, a cryogenics room, a operation room, a pharmacy, rooms for patients, a body scanner room, a morgue, and a ambulance car park. A wide variety of medical supplies can be found around the hospital, making it useful for stocking up or brewing helpful chems when in a pinch and away from your faction's ship.&lt;br /&gt;
* Capture Point?: Yes (Staff Lounge)&lt;br /&gt;
* Location: West edge of map&lt;br /&gt;
&lt;br /&gt;
'''City Hall/Court House:''' Rather than being one single structure, this is in fact two buildings directly adjacent to each other. The left half of the building is the City Hall, and the right half the Court House. The City Hall features a lobby, a washroom, a staff room, a meeting room, a car park, and the Mayor's office and personal quarters. The front door and car park door can be 'locked' from the inside with a gate mechanism. The Court House features a court room, three different offices for lawyers, and a interrogation/evidence room for detectives. The interrogation/evidence room connects both buildings to each other, but can be 'locked' with a gate mechanism. ''The City Hall has a chance to spawn a Capture Point in the Mayor's office.'' It is located on the ''north-west side'' of the map.&lt;br /&gt;
* Capture Point?: Yes (Mayor's Office)&lt;br /&gt;
* Location: North-west side of map&lt;br /&gt;
&lt;br /&gt;
'''Cargo Pad:''' A small fenced area, this is a landing pad for cargo ships to land. There's not much else here aside from a cargo cart, lights, and stray tools.&lt;br /&gt;
* Capture Point?: Yes (Center)&lt;br /&gt;
* Location: North-center side of map&lt;br /&gt;
&lt;br /&gt;
'''Police Department:''' The PD is the only black building on the map, making it easily recognizable. It features a front lobby, a jail with two prisoner cells and a shower room, a meeting room, a staff lounge, a washroom, the Police Chief's office, a tool closet, and an armory. The armory features various weapons, gear, a vendor, and a armor repair bench, making it useful to stock up when in a pinch and away from your faction's ship.&lt;br /&gt;
* Capture Point?: Yes (Jail)&lt;br /&gt;
* Location: West-center side of map&lt;br /&gt;
&lt;br /&gt;
'''Museum/Library:''' A small building, the Museum/Library features some artifacts, a book checkout counter, a small library, and a reading lounge.&lt;br /&gt;
* Capture Point?: Yes (Book Checkout)&lt;br /&gt;
* Location: West-center side of map&lt;br /&gt;
&lt;br /&gt;
'''Bar/Diner:''' A very small building, it features only a eating area, a bar, and a kitchen.&lt;br /&gt;
* Capture Point?: No&lt;br /&gt;
* Location: Center of map&lt;br /&gt;
&lt;br /&gt;
'''Church:''' A small building, the Church features a nave, a confession booth, a pastor's office, a crematorium, and an outdoors graveyard.&lt;br /&gt;
* Capture Point?: Yes (TBA)&lt;br /&gt;
* Location: Center of map&lt;br /&gt;
&lt;br /&gt;
'''Arcade:''' A tiny building, it features a prize counter, a game room with arcade machines, and a side room with some vending machines.&lt;br /&gt;
* Capture Point?: No&lt;br /&gt;
* Location: South side of map&lt;br /&gt;
&lt;br /&gt;
'''Community Center:''' A moderately sized building, the Community Center features a kitchen, a eating area, a reading area, a small garden, a lounge, a bathroom, and a manager's office.&lt;br /&gt;
* Capture Point?: Yes (Manager's Office)&lt;br /&gt;
* Location: South side of map&lt;br /&gt;
&lt;br /&gt;
'''Botanical Garden:''' The second-largest single building on the map, the Botanical Garden features a large indoors garden with a water feature, and a botanist's room.&lt;br /&gt;
* Capture Point?: Yes (Garden Island)&lt;br /&gt;
* Location: North-east edge of map&lt;br /&gt;
&lt;br /&gt;
'''Restaurant:''' A sizable building, it features two large dining areas, a central lobby, a bar, and a large kitchen.&lt;br /&gt;
* Capture Point?: Yes (Bar)&lt;br /&gt;
* Location: East side of map&lt;br /&gt;
&lt;br /&gt;
'''Community Pool:''' A moderately sized building, the Community Pool features a lobby, a swimming pool, a game room, a restroom, a lounge, and two private bedrooms.&lt;br /&gt;
* Capture Point?: Yes (TBA)&lt;br /&gt;
* Location: South-east side of map&lt;br /&gt;
&lt;br /&gt;
'''Beach Shack:''' A small, run-down shack on the beachfront, it features a locker full of swimming gear, a backroom drink dispenser, and a general rec area.&lt;br /&gt;
* Capture Point?: No&lt;br /&gt;
* Location: South-east side of map&lt;br /&gt;
&lt;br /&gt;
'''Store:''' A small store, it features only a checkout area and a variety of items for sale.&lt;br /&gt;
* Capture Point?: No&lt;br /&gt;
* Location: North-east edge of map&lt;br /&gt;
&lt;br /&gt;
'''Communications Array:''' A large red tower next to a small shed full of telecommunications equipment.&lt;br /&gt;
* Capture Point?: Yes (Outside Shed)&lt;br /&gt;
* Location: East edge of map&lt;br /&gt;
&lt;br /&gt;
'''Ice Cream House:''' A tiny little shack, it features only stuff to make and sell ice cream.&lt;br /&gt;
* Capture Point?: No&lt;br /&gt;
* Location: East edge of map&lt;br /&gt;
&lt;br /&gt;
'''Ruined Building:''' An abandoned building, it has no rooms or items of interest.&lt;br /&gt;
* Capture Point?: No&lt;br /&gt;
* Location: East edge of map&lt;br /&gt;
&lt;br /&gt;
'''Botanical Center:''' A small building, it features two rooms for growing plants, a tool storage room, and a room for processing, altering, and obtaining seeds.&lt;br /&gt;
* Capture Point?: Yes (Tool Storage)&lt;br /&gt;
* Location: South-east edge of map&lt;br /&gt;
&lt;br /&gt;
'''Tool Storage:''' A small building, it features a tool shed, a central general-purpose room, and a cargo garage.&lt;br /&gt;
* Capture Point?: Yes (Center Room)&lt;br /&gt;
* Location: South-east edge of map&lt;br /&gt;
&lt;br /&gt;
=== Other Points of Interest ===&lt;br /&gt;
&lt;br /&gt;
'''Sidewalk Structures:''' Around the city, there are various small structures on sidewalk areas. These range from small gardens, to resting areas and bus stops, and to simple wall structures. These can be used for cover in the middle of a battle, and they are located ''all over the map.''&lt;br /&gt;
&lt;br /&gt;
'''Umbilical Points:''' In some places around the city, there are Umbilical Points that can connect from ships in orbit to the ground. Troops and objects such as crates can be transferred through these Umbilical Points, but they do not allow passage of vehicles. They are located in the following areas: ''South West (south of the Hospital), Docking Port (south of the Museum/Library), North East (north of the Botanical Garden.)''&lt;br /&gt;
&lt;br /&gt;
'''The Beach:''' A large expanse of sand covering the majority of the south side of the map. Beyond that is deep water.&lt;br /&gt;
&lt;br /&gt;
'''Memorial Plaza:''' A small plaza featuring statues of two honored members of the HaloStation community. It is located ''south of the City Hall/Court House.''&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Unggoy&amp;diff=1911</id>
		<title>Unggoy</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Unggoy&amp;diff=1911"/>
		<updated>2023-07-27T03:48:11Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; border: hidden; background-color: white;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grunt_lineup.png|1000px|thumb|center|Members of the Unggoy species, wearing various armors associated with their ranks.]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
== Basic Intel ==&lt;br /&gt;
&lt;br /&gt;
The '''Grunts''', also known as [https://www.halopedia.org/Unggoy '''Unggoy'''], are a race of anthropod-like aliens well known for their frequent role in the [[Covenant|'''Covenant''']] as cannon fodder infantry. They lay at the absolute bottom of the Covenant hierarchy, and are often mistreated by virtually every other higher-ranking race in the hegemony. They hail from the hostile and frigid methane world of [https://www.halopedia.org/Balaho '''Balaho'''], and as such they are incapable of breathing oxygen.&lt;br /&gt;
&lt;br /&gt;
While physically weaker compared to other members of the Covenant such as the [[Sangheili|'''Sangheili''']] or [[Jiralhanae|'''Jiralhanae''']], the Unggoy do have a few unique advantages over almost every playable species in HaloStation; not only are Unggoy resistant to the sheer cold and deadly vacuum of space, but they always spawn with a methane tank due to them needing to breathe methane instead of oxygen. This means that ''every single Unggoy player spawns with EVA capabilities from the start'', making them excellent for boarding operations or otherwise operating in hostile atmospheres.&lt;br /&gt;
&lt;br /&gt;
Unggoy are frequently looked down upon as being unintelligent or outright stupid - and for many individuals, this stigma tends to hold true, though this is only really the case due to their poor education and training. In the right circumstances, an Unggoy can actually be surprisingly intelligent, resourceful, and knowledgeable. They absorb knowledge more readily than other races, which often leads to intelligent individuals being tasked with monitoring communications. They are also an extremely sociable race, having a very strong pack mentality; as such, they will often form bonds between members of their group, even those of other species.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
The Unggoy were one of the first races to be integrated into the Covenant hegemony, specifically being the fourth species to be converted (coming after the [[Mgalekgolo|'''Mgalekgolo''']] and [[Kig-Yar|'''Kig-Yar''']] respectively). They were enslaved to be used as both laborers and cannon fodder in combat - and quickly found themselves in a bitter rivalry with the Kig-Yar, which held a similar but slightly higher ranking than them. The other races of the Covenant ignored this rivalry, which was only worsened by a growing Unggoy population on the Covenant holy city of [https://www.halopedia.org/High_Charity '''High Charity''']; the sheer numbers of Unggoy forced many Kig-Yar to relocate their homes to accommodate them, much to their chagrin. To make matters worse, the move often put stress on Kig-Yar mothers which lead to higher infant mortality rates, and Unggoy that shared habitats with the Kig-Yar sometimes trampled their nests by accident.&lt;br /&gt;
&lt;br /&gt;
This would eventually reach a breaking point when some radical Kig-Yar shipmasters poisoned recreational infusion narcotics that the Unggoy frequently enjoyed, leading to several thousand Unggoy becoming sterile. Even though this was discovered by a junior staffer in the Ministry of Concert, the matter was not looked into by either the respective Minister or the High Council, due to wanting to maintain the loyalty of the Kig-Yar. This, in combination with the ever-growing unrest between the two races and their species' enslavement, led to the legendary [https://www.halopedia.org/Unggoy_Rebellion '''Unggoy Rebellion of 2462'''].&lt;br /&gt;
&lt;br /&gt;
The wide-scale Unggoy riots were so massive in number and tenacity that even the Sangheili and Kig-Yar struggled to put an end to the Rebellion, and the Hierarchs were required to appoint an [https://www.halopedia.org/Arbiter Arbiter]. This Arbiter, [https://www.halopedia.org/Heki_%27Gibadee '''Heki 'Gibadee'''], failed to quell the Rebellion with tactics alone, and resorted to far more drastic and brutal measures - glassing Balaho. With the glassing being broadcasted to the rioting crowds on High Charity, the Unggoy were presented with a simple choice; cease their Rebellion or watch their homeworld burn. Unwilling to see their home be destroyed, the Unggoy surrendered, ending the Unggoy Rebellion.&lt;br /&gt;
&lt;br /&gt;
Despite the immense damage caused by the Unggoy Rebellion, the Sangheili commanders that worked to quell it were actually impressed by the collective tenacity of the Unggoy, despite their lack of individual skill in combat; had they not resorted to glassing Balaho, there was a real chance that the Unggoy would have actually succeeded in their revolt from sheer numbers alone. Following their warrior tradition, the Sangheili not only forgave the Unggoy, but awarded them for their fighting spirit with better training, equipment, and permission to use actual weapons in the field of battle. However, they would still remain as they were in terms of their rank and status within the Covenant.&lt;br /&gt;
&lt;br /&gt;
== Ranks and Roles ==&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GMinor.png&lt;br /&gt;
|jobtitle = Unggoy Minor&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Very Easy&lt;br /&gt;
|superior = Unggoy, Kig-Yar, T'vaoans, Sangheili, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot gun, suck food nipple, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Almost None&lt;br /&gt;
|rplevel = Low&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
The Unggoy Minor is the lowest ranking role of the entire Covenant empire, below even the Yanme'e Minor and the average Kig-Yar. Their sole purpose is to act as living cannon fodder - throwing themselves at the enemy in droves to kill them with sheer numbers rather than actual skill. Of course, any Unggoy Minor can also actually be decently adept, allowing them to be promoted in the field should they prove themselves worthy (and somehow survive in the first place). Thus, the Unggoy Minor is a perfect beginner role for a person new to playing HaloStation in general, due to the low level of competence they require both in gameplay and in actual lore.&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GMajor.png&lt;br /&gt;
|jobtitle = Unggoy Major&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Very Easy&lt;br /&gt;
|superior = Unggoy Ultra or above, Kig-Yar, T'vaoans, Sangheili, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot gun, suck food nipple, act like the boss over Unggoy Minors when your superiors aren't around, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Low&lt;br /&gt;
|rplevel = Low&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
The Unggoy Major is more or less an identical role to that of the Minor - however, they have the capability to act as a role of leadership for other Unggoy Minors and Unggoy Heavies. When other superiors are present, though, any major orders they give will tend to be overruled out of principle. Regardless, they can help keep a squad of otherwise incompetent Minors together in the heat of combat despite only having ''marginally'' better experience and competence - more often than not, they're just Unggoy Minors that have managed to survive a few battles. Thus, they're a good beginner role for those who are familiar with HaloStation but are still just starting out.&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GHeavy.png&lt;br /&gt;
|jobtitle = Unggoy Heavy&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = Unggoy Major or above, Kig-Yar, T'vaoans, Sangheili, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot BIG gun, drive heavy vehicles, suck food nipple, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Low-Medium&lt;br /&gt;
|rplevel = Low&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
Unggoy Heavies are similar to Majors in that they are Unggoy individuals who have survived multiple battles and thus have actual combat experience. However, instead of taking on a leadership role, they are entrusted with hauling around and using heavy weaponry such as as Fuel Rod Cannons, Plasma Repeaters, or Plasma Turrets. On top of that they're often employed to drive heavy vehicles such as Wraiths and Goblins, and thus can be a considered as a simple support role.&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GUltra.png&lt;br /&gt;
|jobtitle = Unggoy Ultra&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Easy-Medium&lt;br /&gt;
|superior = Unggoy Spec-Ops or above, Kig-Yar, T'vaoans, Sangheili, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot gun, suck food nipple, actually be a competent leader, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Medium&lt;br /&gt;
|rplevel = Low-Medium&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
'''TEXT TO BE ADDED'''&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GSpecOps.png&lt;br /&gt;
|jobtitle = Unggoy Spec-Ops&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Unggoy Deacon, Kig-Yar, T'vaoans, Sangheili Spec-Ops, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot gun, suck food nipple, be sneaky, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Medium-High&lt;br /&gt;
|rplevel = Medium&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
'''TEXT TO BE ADDED'''&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GDeacon.png&lt;br /&gt;
|jobtitle = Unggoy Deacon&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Kig-Yar, T'vaoans, Sangheili, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot gun, suck food nipple, actually be a competent leader (for real), punish people for heresy (and fail because you're a Grunt), throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Medium-High&lt;br /&gt;
|rplevel = High&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''TEXT TO BE ADDED'''&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GHonourGuard.png&lt;br /&gt;
|jobtitle = Unggoy Honor Guard&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = San'Shyuum&lt;br /&gt;
|duties = Shoot gun, suck food nipple, protect the Prophet, whack people with your stick for heresy, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = High&lt;br /&gt;
|rplevel = High&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
'''TEXT TO BE ADDED'''&lt;br /&gt;
&lt;br /&gt;
==THE TEXT BELOW THIS LINE IS THE OLD VERSION OF THIS PAGE AND IS BEING KEPT FOR ARCHIVAL/REFERENCE PURPOSES UNTIL THE TEXT ON THIS PAGE IS COMPLETE.==&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The Unggoy are a sapient species of squat bipedal xeno-arthropodal vertebroid lifeforms in the unified races of the Covenant Empire. They were the fourth species to be assimilated into the Covenant.They are the lowest-ranking species in the hierarchy, and are frequently mistreated by almost every higher-ranking race. Unggoy are primarily used as laborers, slaves, or in combat situations, as cannon fodder. They are one of the later races to be introduced into the Covenant, and were either the second or third Covenant species to be encountered by humans. They are referred to as Grunts by humans, as they are considered weak in comparison to their superiors, because they perform the majority of the physical labor required by the Covenant and they lack the knowledge of combat compared to other Covenant species.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Unggoy are native to the planet of Balaho. They were used as slaves, laborers, or cannon fodder. Generally poor combatants due to cowardice, lack of tactical aptitude, and being poor shots; they are often deployed in large numbers to compensate. They can wield two-handed weapons with just one hand, due to their strong physical structure despite being small framed. They have a bitter rivalry with the Kig-Yar race, due to them encroaching on Kig-Yar territory and displacing their nests.&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Availability&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GDeacon.png|Unggoy Deacon]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Deacon'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base assault, Capture and Hold, Crusade (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Deacon is the only rank within the Ministry of Tranquility allowed for Unggoy use. These are more often than not priests, but can be considered command advisors too. Intelligence wise, they are significantly smarter than your average Grunt, even compared to Ultras. Often these are only deployed on missionary vessels to police the Kig-Yar crew, but are also on other small vessels.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're the Unggoy Deacon stationed with the local covenant forces. Your job is to provide morale to all members of the force, mostly through means of religious speeches pertaining to the Forerunners and the Great Journey. Your main audience will be your fellow Unggoy, but that doesn't stop other races from listening to you. Make sure nobody commits heresy, while you aren't fit to enforce rules, you can report to to the Sangheili or take the required response yourself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GUltra.png|Unggoy Ultra]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Ultra'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base assault, Capture and Hold, Crusade (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Unggoy Ultra is a veteran Grunt who has seen his fair share of bloodshet and battle. While they are still as weak as any other Grunt without armor, the Ultra armor is an improved version of both Major and Minor, allowing for more tanking of shots. Generally this rank is for more competent Unggoy, along with Unggoy who have a decent shot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're an Unggoy Ultra serving with the Covenant Hegemony. Your job is to follow your superior's orders and lead your fellow Unggoy into battle. Technically you have authority over baseline Kig-Yar and T'vaoan Minors, but hardly anyone will care for such authority from an Unggoy and you will likely get lynched. It's a good idea to grab a needler too, due to your higher ranking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GMajor.png|Unggoy Major]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Major'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base Assault, Capture and Hold, Crusade'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Unggoy Major is a Grunt who has been in a few battles and sorta knows his stuff. He isn't the best shot in the world, but he can hit a target. They have very low intelligence, just like Unggoy Minors. Often these are just Unggoy who have survived previous battles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': As an Unggoy Major it is your duty and job to fall in line. You are essentially a better Minor, and don't have much authority over those under you - but you still can tell them what to do and what not to do. Players should pick this if they are decently experienced at the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low-Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GMinor.png|Unggoy Minor]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Minor'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base Assault, Capture and Hold, Crusade'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': This rank of Unggoy is completely new to the military, and probably hasn't seen very many battles yet.  Often they are extremely inexperienced and lack a lot of mental capacity, but they make up for it in sheer numbers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': The first role you should play as Covenant. Generally your job is to just &amp;quot;Follow everyone else and relevant orders&amp;quot; but you can do stuff from building to medical duty if you want to.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GHeavy.png|Unggoy Heavy Trooper]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Heavy'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base Assault, Capture and Hold (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Unggoy Heavy Troopers are entrusted with the heavy weapons given to the unggoy, such as the Fuel Rod Cannon and other weapons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You will act as a support role for the rest of your force, acting as anti vehicle with a fuel rod or using any other heavy weapon you can to support your force in whatever needs the sangheilli need.You are also a skilled vehicle driver, and should be the first one to vulunteer for vehicle duty.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Roles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Availability&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GHonourGuard.png|Unggoy Honor Guard]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Honor Guard'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Madmins'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': No honor is greater than this! Such a rank bestowed upon a mere Unggoy is sure to put awe to your fellow Grunts and surely inspire morale! Some hierarchs up in high charity were smoking some mad weed and thought of giving Unggoy red armor and the authority to protect them. Whether it's actually just paper mache or state of the art power armor, nobody knows. What they do know is your job is to protect the prophet you are assigned to whatever the cost.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You get the ultimate responsibility to guard a prophet as an Unggoy. Generally your job is to just stick around your assigned prophet and not speak, and when your prophet's life is in danger, you even have authority over Sangheili that aren't honor guards!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': aurora player&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': TRYHARD SUPREME&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': GALAXY BRAIN ONLY&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': UNGGOY SHIELDING&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GSpecOps.png|Unggoy Specops]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Specops'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Admin Spawn'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Specops Unggoy are members of Special Operations in the Covenant Hegemony. Their goal is primarily to assist Special Operations Sangheili in their duties, but are sometimes deployed solo if needed. They are highly trained compared to normal Unggoy, and have intelligence that of an Unggoy Ultra or even higher. Often they are granted more powerful tools too.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're a member of Special Operations in the Covenant. Your job is to assist your Sangheili superiors and use your advanced cloaking harness to the best of your abilities to surprise your enemies and attack them. Sometimes you will be deployed on covert operations in which you will sneak behind enemy lines and sabotage, but it's best you do all the big thinking to the Sangheili.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium-High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Cloaking Device&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Unggoy&amp;diff=1905</id>
		<title>Unggoy</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Unggoy&amp;diff=1905"/>
		<updated>2023-06-19T04:52:46Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; border: hidden; background-color: white;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grunt_lineup.png|1000px|thumb|center|Members of the Unggoy species, wearing various armors associated with their ranks.]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
== Basic Intel ==&lt;br /&gt;
&lt;br /&gt;
The '''Grunts''', also known as [https://www.halopedia.org/Unggoy '''Unggoy'''], are a race of anthropod-like aliens well known for their frequent role in the [[Covenant|'''Covenant''']] as cannon fodder infantry. They in most cases lie at the absolute bottom of the Covenant hierarchy and thus are often mistreated by virtually every other higher-ranking race in the hegemony. They hail from the hostile and frigid methane world of [https://www.halopedia.org/Balaho '''Balaho'''], and as such they are incapable of breathing oxygen like the other Covenant races.&lt;br /&gt;
&lt;br /&gt;
While weak compared to members of the Covenant such as the [[Sangheili|'''Sangheili''']] or [[Jiralhanae|'''Jiralhanae''']], the Unggoy do have a few unique advantages over almost every playable species in HaloStation; not only are Unggoy resistant to the sheer cold and deadly vacuum of space, but they always spawn with a methane tank due to them needing to breathe methane instead of oxygen. This means that ''every single Unggoy player spawns with EVA capabilities from the get-go'', making them excellent for boarding operations or otherwise operating in hostile atmospheres.&lt;br /&gt;
&lt;br /&gt;
Unggoy are frequently looked down upon as being unintelligent or outright stupid compared to the higher-ranking species of the Covenant - and for many Unggoy, this stigma tends to hold true, though this is only really the case due to their poor education and training when compared to the other races. In the right circumstances, an Unggoy can actually be surprisingly intelligent, resourceful, and knowledgeable. They absorb knowledge more readily than other races, which often leads to intelligent individuals being tasked with monitoring communications. They are also an extremely sociable race, having a very strong pack mentality; as such, they will often form bonds between members of their group, even those of other races.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
The Unggoy were one of the first races to be integrated into the Covenant hegemony, specifically being the fourth species to be converted (coming after the [[Mgalekgolo|'''Mgalekgolo''']] and [[Kig-Yar|'''Kig-Yar''']] respectively). They were essentially enslaved to be used as both laborers and cannon fodder in combat - and quickly found themselves in a bitter rivalry with the Kig-Yar, which held a similar but slightly higher ranking than them. The higher-ranking races of the Covenant ignored this rivalry, which was only worsened by a growing Unggoy population on the Covenant holy city of [https://www.halopedia.org/High_Charity '''High Charity''']; the sheer numbers of Unggoy forced many Kig-Yar to relocate their homes to accommodate them, much to their chagrin. To make matters worse, the move often put stress on Kig-Yar mothers which lead to higher infant mortality rates, and Unggoy that shared habitats with the Kig-Yar sometimes trampled their nests by accident.&lt;br /&gt;
&lt;br /&gt;
This would eventually reach a breaking point when some radical Kig-Yar shipmasters poisoned recreational infusion narcotics that the Unggoy frequently enjoyed, leading to several thousand Unggoy becoming sterile. Even though this was discovered by a junior staffer in the Ministry of Concert, the matter was not looked into by either the respective Minister or the High Council, due to wanting to maintain the loyalty of the Kig-Yar. This, in combination with the ever-growing unrest between the two races and their species' enslavement, led to the legendary [https://www.halopedia.org/Unggoy_Rebellion '''Unggoy Rebellion of 2462'''].&lt;br /&gt;
&lt;br /&gt;
The wide-scale Unggoy riots were so massive in number and tenacity that even the Sangheili and Kig-Yar struggled to put an end to the Rebellion. So severe was the Rebellion in fact that the Hierarchs appointed an [https://www.halopedia.org/Arbiter Arbiter] by the name of [https://www.halopedia.org/Heki_%27Gibadee '''Heki 'Gibadee''']. 'Gibadee however failed to quell the Rebellion with tactics alone, and resorted to far more drastic and brutal measures - glassing Balaho. With the glassing being broadcasted to the rioting crowds on High Charity, the Unggoy were presented with a simple choice; cease their Rebellion or watch their homeworld burn. Unwilling to see their home be destroyed, the Unggoy surrendered, ending the Unggoy Rebellion.&lt;br /&gt;
&lt;br /&gt;
Despite the immense damage caused by the Unggoy Rebellion, the Sangheili commanders that worked to quell it were actually impressed by the collective tenacity of the Unggoy, despite their lack of individual skill in combat; had they not resorted to glassing Balaho, there was a real chance that the Unggoy would have actually succeeded in their revolt from sheer numbers alone. Following their warrior tradition, the Sangheili not only forgave the Unggoy, but awarded them for their fighting spirit with better training, equipment, and permission to use actual weapons in the field of battle. However, they would still remain as they were in terms of their rank and status within the Covenant.&lt;br /&gt;
&lt;br /&gt;
== Ranks and Roles ==&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GMinor.png&lt;br /&gt;
|jobtitle = Unggoy Minor&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Very Easy&lt;br /&gt;
|superior = Unggoy, Kig-Yar, T'vaoans, Sangheili, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot gun, suck food nipple, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Almost None&lt;br /&gt;
|rplevel = Low&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
The Unggoy Minor is the lowest ranking role of the entire Covenant empire, below even the Yanme'e Minor and the average Kig-Yar. Their sole purpose is to act as living cannon fodder - throwing themselves at the enemy in droves to kill them with sheer numbers rather than actual skill. Of course, any Unggoy Minor can also actually be decently adept, allowing them to be promoted in the field should they prove themselves worthy (and somehow survive in the first place). Thus, the Unggoy Minor is a perfect beginner role for a person new to playing HaloStation in general, due to the low level of competence they require both in gameplay and in actual lore.&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GMajor.png&lt;br /&gt;
|jobtitle = Unggoy Major&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Very Easy&lt;br /&gt;
|superior = Unggoy Ultra or above, Kig-Yar, T'vaoans, Sangheili, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot gun, suck food nipple, act like the boss over Unggoy Minors when your superiors aren't around, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Low&lt;br /&gt;
|rplevel = Low&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
The Unggoy Major is more or less an identical role to that of the Minor - however, they have the capability to act as a role of leadership for other Unggoy Minors and Unggoy Heavies. When other superiors are present, though, any major orders they give will tend to be overruled out of principle. Regardless, they can help keep a squad of otherwise incompetent Minors together in the heat of combat despite only having ''marginally'' better experience and competence - more often than not, they're just Unggoy Minors that have managed to survive a few battles. Thus, they're a good beginner role for those who are familiar with HaloStation but are still just starting out.&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GHeavy.png&lt;br /&gt;
|jobtitle = Unggoy Heavy&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = Unggoy Major or above, Kig-Yar, T'vaoans, Sangheili, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot BIG gun, drive heavy vehicles, suck food nipple, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Low-Medium&lt;br /&gt;
|rplevel = Low&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
Unggoy Heavies are similar to Majors in that they are Unggoy individuals who have survived multiple battles and thus have actual combat experience. However, instead of taking on a leadership role, they are entrusted with hauling around and using heavy weaponry such as as Fuel Rod Cannons, Plasma Repeaters, or Plasma Turrets. On top of that they're often employed to drive heavy vehicles such as Wraiths and Goblins, and thus can be a considered as a simple support role.&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GUltra.png&lt;br /&gt;
|jobtitle = Unggoy Ultra&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Easy-Medium&lt;br /&gt;
|superior = Unggoy Spec-Ops or above, Kig-Yar, T'vaoans, Sangheili, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot gun, suck food nipple, actually be a competent leader, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Medium&lt;br /&gt;
|rplevel = Low-Medium&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
'''TEXT TO BE ADDED'''&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GSpecOps.png&lt;br /&gt;
|jobtitle = Unggoy Spec-Ops&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Unggoy Deacon, Kig-Yar, T'vaoans, Sangheili Spec-Ops, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot gun, suck food nipple, be sneaky, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Medium-High&lt;br /&gt;
|rplevel = Medium&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
'''TEXT TO BE ADDED'''&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GDeacon.png&lt;br /&gt;
|jobtitle = Unggoy Deacon&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Kig-Yar, T'vaoans, Sangheili, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot gun, suck food nipple, actually be a competent leader (for real), punish people for heresy (and fail because you're a Grunt), throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Medium-High&lt;br /&gt;
|rplevel = High&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''TEXT TO BE ADDED'''&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GHonourGuard.png&lt;br /&gt;
|jobtitle = Unggoy Honor Guard&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = San'Shyuum&lt;br /&gt;
|duties = Shoot gun, suck food nipple, protect the Prophet, whack people with your stick for heresy, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = High&lt;br /&gt;
|rplevel = High&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
'''TEXT TO BE ADDED'''&lt;br /&gt;
&lt;br /&gt;
==THE TEXT BELOW THIS LINE IS THE OLD VERSION OF THIS PAGE AND IS BEING KEPT FOR ARCHIVAL/REFERENCE PURPOSES UNTIL THE TEXT ON THIS PAGE IS COMPLETE.==&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The Unggoy are a sapient species of squat bipedal xeno-arthropodal vertebroid lifeforms in the unified races of the Covenant Empire. They were the fourth species to be assimilated into the Covenant.They are the lowest-ranking species in the hierarchy, and are frequently mistreated by almost every higher-ranking race. Unggoy are primarily used as laborers, slaves, or in combat situations, as cannon fodder. They are one of the later races to be introduced into the Covenant, and were either the second or third Covenant species to be encountered by humans. They are referred to as Grunts by humans, as they are considered weak in comparison to their superiors, because they perform the majority of the physical labor required by the Covenant and they lack the knowledge of combat compared to other Covenant species.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Unggoy are native to the planet of Balaho. They were used as slaves, laborers, or cannon fodder. Generally poor combatants due to cowardice, lack of tactical aptitude, and being poor shots; they are often deployed in large numbers to compensate. They can wield two-handed weapons with just one hand, due to their strong physical structure despite being small framed. They have a bitter rivalry with the Kig-Yar race, due to them encroaching on Kig-Yar territory and displacing their nests.&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Availability&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GDeacon.png|Unggoy Deacon]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Deacon'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base assault, Capture and Hold, Crusade (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Deacon is the only rank within the Ministry of Tranquility allowed for Unggoy use. These are more often than not priests, but can be considered command advisors too. Intelligence wise, they are significantly smarter than your average Grunt, even compared to Ultras. Often these are only deployed on missionary vessels to police the Kig-Yar crew, but are also on other small vessels.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're the Unggoy Deacon stationed with the local covenant forces. Your job is to provide morale to all members of the force, mostly through means of religious speeches pertaining to the Forerunners and the Great Journey. Your main audience will be your fellow Unggoy, but that doesn't stop other races from listening to you. Make sure nobody commits heresy, while you aren't fit to enforce rules, you can report to to the Sangheili or take the required response yourself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GUltra.png|Unggoy Ultra]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Ultra'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base assault, Capture and Hold, Crusade (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Unggoy Ultra is a veteran Grunt who has seen his fair share of bloodshet and battle. While they are still as weak as any other Grunt without armor, the Ultra armor is an improved version of both Major and Minor, allowing for more tanking of shots. Generally this rank is for more competent Unggoy, along with Unggoy who have a decent shot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're an Unggoy Ultra serving with the Covenant Hegemony. Your job is to follow your superior's orders and lead your fellow Unggoy into battle. Technically you have authority over baseline Kig-Yar and T'vaoan Minors, but hardly anyone will care for such authority from an Unggoy and you will likely get lynched. It's a good idea to grab a needler too, due to your higher ranking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GMajor.png|Unggoy Major]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Major'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base Assault, Capture and Hold, Crusade'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Unggoy Major is a Grunt who has been in a few battles and sorta knows his stuff. He isn't the best shot in the world, but he can hit a target. They have very low intelligence, just like Unggoy Minors. Often these are just Unggoy who have survived previous battles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': As an Unggoy Major it is your duty and job to fall in line. You are essentially a better Minor, and don't have much authority over those under you - but you still can tell them what to do and what not to do. Players should pick this if they are decently experienced at the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low-Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GMinor.png|Unggoy Minor]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Minor'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base Assault, Capture and Hold, Crusade'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': This rank of Unggoy is completely new to the military, and probably hasn't seen very many battles yet.  Often they are extremely inexperienced and lack a lot of mental capacity, but they make up for it in sheer numbers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': The first role you should play as Covenant. Generally your job is to just &amp;quot;Follow everyone else and relevant orders&amp;quot; but you can do stuff from building to medical duty if you want to.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GHeavy.png|Unggoy Heavy Trooper]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Heavy'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base Assault, Capture and Hold (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Unggoy Heavy Troopers are entrusted with the heavy weapons given to the unggoy, such as the Fuel Rod Cannon and other weapons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You will act as a support role for the rest of your force, acting as anti vehicle with a fuel rod or using any other heavy weapon you can to support your force in whatever needs the sangheilli need.You are also a skilled vehicle driver, and should be the first one to vulunteer for vehicle duty.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Roles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Availability&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GHonourGuard.png|Unggoy Honor Guard]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Honor Guard'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Madmins'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': No honor is greater than this! Such a rank bestowed upon a mere Unggoy is sure to put awe to your fellow Grunts and surely inspire morale! Some hierarchs up in high charity were smoking some mad weed and thought of giving Unggoy red armor and the authority to protect them. Whether it's actually just paper mache or state of the art power armor, nobody knows. What they do know is your job is to protect the prophet you are assigned to whatever the cost.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You get the ultimate responsibility to guard a prophet as an Unggoy. Generally your job is to just stick around your assigned prophet and not speak, and when your prophet's life is in danger, you even have authority over Sangheili that aren't honor guards!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': aurora player&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': TRYHARD SUPREME&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': GALAXY BRAIN ONLY&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': UNGGOY SHIELDING&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GSpecOps.png|Unggoy Specops]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Specops'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Admin Spawn'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Specops Unggoy are members of Special Operations in the Covenant Hegemony. Their goal is primarily to assist Special Operations Sangheili in their duties, but are sometimes deployed solo if needed. They are highly trained compared to normal Unggoy, and have intelligence that of an Unggoy Ultra or even higher. Often they are granted more powerful tools too.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're a member of Special Operations in the Covenant. Your job is to assist your Sangheili superiors and use your advanced cloaking harness to the best of your abilities to surprise your enemies and attack them. Sometimes you will be deployed on covert operations in which you will sneak behind enemy lines and sabotage, but it's best you do all the big thinking to the Sangheili.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium-High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Cloaking Device&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Unggoy&amp;diff=1904</id>
		<title>Unggoy</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Unggoy&amp;diff=1904"/>
		<updated>2023-06-19T04:52:14Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: forgor grunt honor guard (still WIP)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; border: hidden; background-color: white;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grunt_lineup.png|1000px|thumb|center|Members of the Unggoy species, wearing various armors associated with their ranks.]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
== Basic Intel ==&lt;br /&gt;
&lt;br /&gt;
The '''Grunts''', also known as [https://www.halopedia.org/Unggoy '''Unggoy'''], are a race of anthropod-like aliens well known for their frequent role in the [[Covenant|'''Covenant''']] as cannon fodder infantry. They in most cases lie at the absolute bottom of the Covenant hierarchy and thus are often mistreated by virtually every other higher-ranking race in the hegemony. They hail from the hostile and frigid methane world of [https://www.halopedia.org/Balaho '''Balaho'''], and as such they are incapable of breathing oxygen like the other Covenant races.&lt;br /&gt;
&lt;br /&gt;
While weak compared to members of the Covenant such as the [[Sangheili|'''Sangheili''']] or [[Jiralhanae|'''Jiralhanae''']], the Unggoy do have a few unique advantages over almost every playable species in HaloStation; not only are Unggoy resistant to the sheer cold and deadly vacuum of space, but they always spawn with a methane tank due to them needing to breathe methane instead of oxygen. This means that ''every single Unggoy player spawns with EVA capabilities from the get-go'', making them excellent for boarding operations or otherwise operating in hostile atmospheres.&lt;br /&gt;
&lt;br /&gt;
Unggoy are frequently looked down upon as being unintelligent or outright stupid compared to the higher-ranking species of the Covenant - and for many Unggoy, this stigma tends to hold true, though this is only really the case due to their poor education and training when compared to the other races. In the right circumstances, an Unggoy can actually be surprisingly intelligent, resourceful, and knowledgeable. They absorb knowledge more readily than other races, which often leads to intelligent individuals being tasked with monitoring communications. They are also an extremely sociable race, having a very strong pack mentality; as such, they will often form bonds between members of their group, even those of other races.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
The Unggoy were one of the first races to be integrated into the Covenant hegemony, specifically being the fourth species to be converted (coming after the [[Mgalekgolo|'''Mgalekgolo''']] and [[Kig-Yar|'''Kig-Yar''']] respectively). They were essentially enslaved to be used as both laborers and cannon fodder in combat - and quickly found themselves in a bitter rivalry with the Kig-Yar, which held a similar but slightly higher ranking than them. The higher-ranking races of the Covenant ignored this rivalry, which was only worsened by a growing Unggoy population on the Covenant holy city of [https://www.halopedia.org/High_Charity '''High Charity''']; the sheer numbers of Unggoy forced many Kig-Yar to relocate their homes to accommodate them, much to their chagrin. To make matters worse, the move often put stress on Kig-Yar mothers which lead to higher infant mortality rates, and Unggoy that shared habitats with the Kig-Yar sometimes trampled their nests by accident.&lt;br /&gt;
&lt;br /&gt;
This would eventually reach a breaking point when some radical Kig-Yar shipmasters poisoned recreational infusion narcotics that the Unggoy frequently enjoyed, leading to several thousand Unggoy becoming sterile. Even though this was discovered by a junior staffer in the Ministry of Concert, the matter was not looked into by either the respective Minister or the High Council, due to wanting to maintain the loyalty of the Kig-Yar. This, in combination with the ever-growing unrest between the two races and their species' enslavement, led to the legendary [https://www.halopedia.org/Unggoy_Rebellion '''Unggoy Rebellion of 2462'''].&lt;br /&gt;
&lt;br /&gt;
The wide-scale Unggoy riots were so massive in number and tenacity that even the Sangheili and Kig-Yar struggled to put an end to the Rebellion. So severe was the Rebellion in fact that the Hierarchs appointed an [https://www.halopedia.org/Arbiter Arbiter] by the name of [https://www.halopedia.org/Heki_%27Gibadee '''Heki 'Gibadee''']. 'Gibadee however failed to quell the Rebellion with tactics alone, and resorted to far more drastic and brutal measures - glassing Balaho. With the glassing being broadcasted to the rioting crowds on High Charity, the Unggoy were presented with a simple choice; cease their Rebellion or watch their homeworld burn. Unwilling to see their home be destroyed, the Unggoy surrendered, ending the Unggoy Rebellion.&lt;br /&gt;
&lt;br /&gt;
Despite the immense damage caused by the Unggoy Rebellion, the Sangheili commanders that worked to quell it were actually impressed by the collective tenacity of the Unggoy, despite their lack of individual skill in combat; had they not resorted to glassing Balaho, there was a real chance that the Unggoy would have actually succeeded in their revolt from sheer numbers alone. Following their warrior tradition, the Sangheili not only forgave the Unggoy, but awarded them for their fighting spirit with better training, equipment, and permission to use actual weapons in the field of battle. However, they would still remain as they were in terms of their rank and status within the Covenant.&lt;br /&gt;
&lt;br /&gt;
== Ranks and Roles ==&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GMinor.png&lt;br /&gt;
|jobtitle = Unggoy Minor&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Very Easy&lt;br /&gt;
|superior = Unggoy, Kig-Yar, T'vaoans, Sangheili, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot gun, suck food nipple, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Almost None&lt;br /&gt;
|rplevel = Low&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
The Unggoy Minor is the lowest ranking role of the entire Covenant empire, below even the Yanme'e Minor and the average Kig-Yar. Their sole purpose is to act as living cannon fodder - throwing themselves at the enemy in droves to kill them with sheer numbers rather than actual skill. Of course, any Unggoy Minor can also actually be decently adept, allowing them to be promoted in the field should they prove themselves worthy (and somehow survive in the first place). Thus, the Unggoy Minor is a perfect beginner role for a person new to playing HaloStation in general, due to the low level of competence they require both in gameplay and in actual lore.&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GMajor.png&lt;br /&gt;
|jobtitle = Unggoy Major&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Very Easy&lt;br /&gt;
|superior = Unggoy Ultra or above, Kig-Yar, T'vaoans, Sangheili, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot gun, suck food nipple, act like the boss over Unggoy Minors when your superiors aren't around, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Low&lt;br /&gt;
|rplevel = Low&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
The Unggoy Major is more or less an identical role to that of the Minor - however, they have the capability to act as a role of leadership for other Unggoy Minors and Unggoy Heavies. When other superiors are present, though, any major orders they give will tend to be overruled out of principle. Regardless, they can help keep a squad of otherwise incompetent Minors together in the heat of combat despite only having ''marginally'' better experience and competence - more often than not, they're just Unggoy Minors that have managed to survive a few battles. Thus, they're a good beginner role for those who are familiar with HaloStation but are still just starting out.&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GHeavy.png&lt;br /&gt;
|jobtitle = Unggoy Heavy&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = Unggoy Major or above, Kig-Yar, T'vaoans, Sangheili, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot BIG gun, drive heavy vehicles, suck food nipple, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Low-Medium&lt;br /&gt;
|rplevel = Low&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
Unggoy Heavies are similar to Majors in that they are Unggoy individuals who have survived multiple battles and thus have actual combat experience. However, instead of taking on a leadership role, they are entrusted with hauling around and using heavy weaponry such as as Fuel Rod Cannons, Plasma Repeaters, or Plasma Turrets. On top of that they're often employed to drive heavy vehicles such as Wraiths and Goblins, and thus can be a considered as a simple support role.&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GUltra.png&lt;br /&gt;
|jobtitle = Unggoy Ultra&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Easy-Medium&lt;br /&gt;
|superior = Unggoy Spec-Ops or above, Kig-Yar, T'vaoans, Sangheili, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot gun, suck food nipple, actually be a competent leader, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Medium&lt;br /&gt;
|rplevel = Low-Medium&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
'''TEXT TO BE ADDED'''&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GSpecOps.png&lt;br /&gt;
|jobtitle = Unggoy Spec-Ops&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Unggoy Deacon, Kig-Yar, T'vaoans, Sangheili Spec-Ops, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot gun, suck food nipple, be sneaky, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Medium-High&lt;br /&gt;
|rplevel = Medium&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
'''TEXT TO BE ADDED'''&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GDeacon.png&lt;br /&gt;
|jobtitle = Unggoy Deacon&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Kig-Yar, T'vaoans, Sangheili, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot gun, suck food nipple, actually be a competent leader (for real), punish people for heresy (and fail because you're a Grunt), throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Medium-High&lt;br /&gt;
|rplevel = High&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''TEXT TO BE ADDED'''&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GDeacon.png&lt;br /&gt;
|jobtitle = Unggoy Honor Guard&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = San'Shyuum&lt;br /&gt;
|duties = Shoot gun, suck food nipple, protect the Prophet, whack people with your stick for heresy, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = High&lt;br /&gt;
|rplevel = High&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
'''TEXT TO BE ADDED'''&lt;br /&gt;
&lt;br /&gt;
==THE TEXT BELOW THIS LINE IS THE OLD VERSION OF THIS PAGE AND IS BEING KEPT FOR ARCHIVAL/REFERENCE PURPOSES UNTIL THE TEXT ON THIS PAGE IS COMPLETE.==&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The Unggoy are a sapient species of squat bipedal xeno-arthropodal vertebroid lifeforms in the unified races of the Covenant Empire. They were the fourth species to be assimilated into the Covenant.They are the lowest-ranking species in the hierarchy, and are frequently mistreated by almost every higher-ranking race. Unggoy are primarily used as laborers, slaves, or in combat situations, as cannon fodder. They are one of the later races to be introduced into the Covenant, and were either the second or third Covenant species to be encountered by humans. They are referred to as Grunts by humans, as they are considered weak in comparison to their superiors, because they perform the majority of the physical labor required by the Covenant and they lack the knowledge of combat compared to other Covenant species.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Unggoy are native to the planet of Balaho. They were used as slaves, laborers, or cannon fodder. Generally poor combatants due to cowardice, lack of tactical aptitude, and being poor shots; they are often deployed in large numbers to compensate. They can wield two-handed weapons with just one hand, due to their strong physical structure despite being small framed. They have a bitter rivalry with the Kig-Yar race, due to them encroaching on Kig-Yar territory and displacing their nests.&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Availability&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GDeacon.png|Unggoy Deacon]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Deacon'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base assault, Capture and Hold, Crusade (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Deacon is the only rank within the Ministry of Tranquility allowed for Unggoy use. These are more often than not priests, but can be considered command advisors too. Intelligence wise, they are significantly smarter than your average Grunt, even compared to Ultras. Often these are only deployed on missionary vessels to police the Kig-Yar crew, but are also on other small vessels.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're the Unggoy Deacon stationed with the local covenant forces. Your job is to provide morale to all members of the force, mostly through means of religious speeches pertaining to the Forerunners and the Great Journey. Your main audience will be your fellow Unggoy, but that doesn't stop other races from listening to you. Make sure nobody commits heresy, while you aren't fit to enforce rules, you can report to to the Sangheili or take the required response yourself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GUltra.png|Unggoy Ultra]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Ultra'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base assault, Capture and Hold, Crusade (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Unggoy Ultra is a veteran Grunt who has seen his fair share of bloodshet and battle. While they are still as weak as any other Grunt without armor, the Ultra armor is an improved version of both Major and Minor, allowing for more tanking of shots. Generally this rank is for more competent Unggoy, along with Unggoy who have a decent shot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're an Unggoy Ultra serving with the Covenant Hegemony. Your job is to follow your superior's orders and lead your fellow Unggoy into battle. Technically you have authority over baseline Kig-Yar and T'vaoan Minors, but hardly anyone will care for such authority from an Unggoy and you will likely get lynched. It's a good idea to grab a needler too, due to your higher ranking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GMajor.png|Unggoy Major]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Major'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base Assault, Capture and Hold, Crusade'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Unggoy Major is a Grunt who has been in a few battles and sorta knows his stuff. He isn't the best shot in the world, but he can hit a target. They have very low intelligence, just like Unggoy Minors. Often these are just Unggoy who have survived previous battles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': As an Unggoy Major it is your duty and job to fall in line. You are essentially a better Minor, and don't have much authority over those under you - but you still can tell them what to do and what not to do. Players should pick this if they are decently experienced at the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low-Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GMinor.png|Unggoy Minor]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Minor'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base Assault, Capture and Hold, Crusade'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': This rank of Unggoy is completely new to the military, and probably hasn't seen very many battles yet.  Often they are extremely inexperienced and lack a lot of mental capacity, but they make up for it in sheer numbers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': The first role you should play as Covenant. Generally your job is to just &amp;quot;Follow everyone else and relevant orders&amp;quot; but you can do stuff from building to medical duty if you want to.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GHeavy.png|Unggoy Heavy Trooper]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Heavy'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base Assault, Capture and Hold (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Unggoy Heavy Troopers are entrusted with the heavy weapons given to the unggoy, such as the Fuel Rod Cannon and other weapons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You will act as a support role for the rest of your force, acting as anti vehicle with a fuel rod or using any other heavy weapon you can to support your force in whatever needs the sangheilli need.You are also a skilled vehicle driver, and should be the first one to vulunteer for vehicle duty.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Roles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Availability&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GHonourGuard.png|Unggoy Honor Guard]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Honor Guard'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Madmins'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': No honor is greater than this! Such a rank bestowed upon a mere Unggoy is sure to put awe to your fellow Grunts and surely inspire morale! Some hierarchs up in high charity were smoking some mad weed and thought of giving Unggoy red armor and the authority to protect them. Whether it's actually just paper mache or state of the art power armor, nobody knows. What they do know is your job is to protect the prophet you are assigned to whatever the cost.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You get the ultimate responsibility to guard a prophet as an Unggoy. Generally your job is to just stick around your assigned prophet and not speak, and when your prophet's life is in danger, you even have authority over Sangheili that aren't honor guards!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': aurora player&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': TRYHARD SUPREME&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': GALAXY BRAIN ONLY&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': UNGGOY SHIELDING&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GSpecOps.png|Unggoy Specops]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Specops'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Admin Spawn'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Specops Unggoy are members of Special Operations in the Covenant Hegemony. Their goal is primarily to assist Special Operations Sangheili in their duties, but are sometimes deployed solo if needed. They are highly trained compared to normal Unggoy, and have intelligence that of an Unggoy Ultra or even higher. Often they are granted more powerful tools too.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're a member of Special Operations in the Covenant. Your job is to assist your Sangheili superiors and use your advanced cloaking harness to the best of your abilities to surprise your enemies and attack them. Sometimes you will be deployed on covert operations in which you will sneak behind enemy lines and sabotage, but it's best you do all the big thinking to the Sangheili.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium-High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Cloaking Device&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Unggoy&amp;diff=1903</id>
		<title>Unggoy</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Unggoy&amp;diff=1903"/>
		<updated>2023-06-19T04:48:26Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: Added roles (still WIP)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; border: hidden; background-color: white;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grunt_lineup.png|1000px|thumb|center|Members of the Unggoy species, wearing various armors associated with their ranks.]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
== Basic Intel ==&lt;br /&gt;
&lt;br /&gt;
The '''Grunts''', also known as [https://www.halopedia.org/Unggoy '''Unggoy'''], are a race of anthropod-like aliens well known for their frequent role in the [[Covenant|'''Covenant''']] as cannon fodder infantry. They in most cases lie at the absolute bottom of the Covenant hierarchy and thus are often mistreated by virtually every other higher-ranking race in the hegemony. They hail from the hostile and frigid methane world of [https://www.halopedia.org/Balaho '''Balaho'''], and as such they are incapable of breathing oxygen like the other Covenant races.&lt;br /&gt;
&lt;br /&gt;
While weak compared to members of the Covenant such as the [[Sangheili|'''Sangheili''']] or [[Jiralhanae|'''Jiralhanae''']], the Unggoy do have a few unique advantages over almost every playable species in HaloStation; not only are Unggoy resistant to the sheer cold and deadly vacuum of space, but they always spawn with a methane tank due to them needing to breathe methane instead of oxygen. This means that ''every single Unggoy player spawns with EVA capabilities from the get-go'', making them excellent for boarding operations or otherwise operating in hostile atmospheres.&lt;br /&gt;
&lt;br /&gt;
Unggoy are frequently looked down upon as being unintelligent or outright stupid compared to the higher-ranking species of the Covenant - and for many Unggoy, this stigma tends to hold true, though this is only really the case due to their poor education and training when compared to the other races. In the right circumstances, an Unggoy can actually be surprisingly intelligent, resourceful, and knowledgeable. They absorb knowledge more readily than other races, which often leads to intelligent individuals being tasked with monitoring communications. They are also an extremely sociable race, having a very strong pack mentality; as such, they will often form bonds between members of their group, even those of other races.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
The Unggoy were one of the first races to be integrated into the Covenant hegemony, specifically being the fourth species to be converted (coming after the [[Mgalekgolo|'''Mgalekgolo''']] and [[Kig-Yar|'''Kig-Yar''']] respectively). They were essentially enslaved to be used as both laborers and cannon fodder in combat - and quickly found themselves in a bitter rivalry with the Kig-Yar, which held a similar but slightly higher ranking than them. The higher-ranking races of the Covenant ignored this rivalry, which was only worsened by a growing Unggoy population on the Covenant holy city of [https://www.halopedia.org/High_Charity '''High Charity''']; the sheer numbers of Unggoy forced many Kig-Yar to relocate their homes to accommodate them, much to their chagrin. To make matters worse, the move often put stress on Kig-Yar mothers which lead to higher infant mortality rates, and Unggoy that shared habitats with the Kig-Yar sometimes trampled their nests by accident.&lt;br /&gt;
&lt;br /&gt;
This would eventually reach a breaking point when some radical Kig-Yar shipmasters poisoned recreational infusion narcotics that the Unggoy frequently enjoyed, leading to several thousand Unggoy becoming sterile. Even though this was discovered by a junior staffer in the Ministry of Concert, the matter was not looked into by either the respective Minister or the High Council, due to wanting to maintain the loyalty of the Kig-Yar. This, in combination with the ever-growing unrest between the two races and their species' enslavement, led to the legendary [https://www.halopedia.org/Unggoy_Rebellion '''Unggoy Rebellion of 2462'''].&lt;br /&gt;
&lt;br /&gt;
The wide-scale Unggoy riots were so massive in number and tenacity that even the Sangheili and Kig-Yar struggled to put an end to the Rebellion. So severe was the Rebellion in fact that the Hierarchs appointed an [https://www.halopedia.org/Arbiter Arbiter] by the name of [https://www.halopedia.org/Heki_%27Gibadee '''Heki 'Gibadee''']. 'Gibadee however failed to quell the Rebellion with tactics alone, and resorted to far more drastic and brutal measures - glassing Balaho. With the glassing being broadcasted to the rioting crowds on High Charity, the Unggoy were presented with a simple choice; cease their Rebellion or watch their homeworld burn. Unwilling to see their home be destroyed, the Unggoy surrendered, ending the Unggoy Rebellion.&lt;br /&gt;
&lt;br /&gt;
Despite the immense damage caused by the Unggoy Rebellion, the Sangheili commanders that worked to quell it were actually impressed by the collective tenacity of the Unggoy, despite their lack of individual skill in combat; had they not resorted to glassing Balaho, there was a real chance that the Unggoy would have actually succeeded in their revolt from sheer numbers alone. Following their warrior tradition, the Sangheili not only forgave the Unggoy, but awarded them for their fighting spirit with better training, equipment, and permission to use actual weapons in the field of battle. However, they would still remain as they were in terms of their rank and status within the Covenant.&lt;br /&gt;
&lt;br /&gt;
== Ranks and Roles ==&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GMinor.png&lt;br /&gt;
|jobtitle = Unggoy Minor&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Very Easy&lt;br /&gt;
|superior = Unggoy, Kig-Yar, T'vaoans, Sangheili, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot gun, suck food nipple, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Almost None&lt;br /&gt;
|rplevel = Low&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
The Unggoy Minor is the lowest ranking role of the entire Covenant empire, below even the Yanme'e Minor and the average Kig-Yar. Their sole purpose is to act as living cannon fodder - throwing themselves at the enemy in droves to kill them with sheer numbers rather than actual skill. Of course, any Unggoy Minor can also actually be decently adept, allowing them to be promoted in the field should they prove themselves worthy (and somehow survive in the first place). Thus, the Unggoy Minor is a perfect beginner role for a person new to playing HaloStation in general, due to the low level of competence they require both in gameplay and in actual lore.&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GMajor.png&lt;br /&gt;
|jobtitle = Unggoy Major&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Very Easy&lt;br /&gt;
|superior = Unggoy Ultra or above, Kig-Yar, T'vaoans, Sangheili, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot gun, suck food nipple, act like the boss over Unggoy Minors when your superiors aren't around, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Low&lt;br /&gt;
|rplevel = Low&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
The Unggoy Major is more or less an identical role to that of the Minor - however, they have the capability to act as a role of leadership for other Unggoy Minors and Unggoy Heavies. When other superiors are present, though, any major orders they give will tend to be overruled out of principle. Regardless, they can help keep a squad of otherwise incompetent Minors together in the heat of combat despite only having ''marginally'' better experience and competence - more often than not, they're just Unggoy Minors that have managed to survive a few battles. Thus, they're a good beginner role for those who are familiar with HaloStation but are still just starting out.&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GHeavy.png&lt;br /&gt;
|jobtitle = Unggoy Heavy&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = Unggoy Major or above, Kig-Yar, T'vaoans, Sangheili, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot BIG gun, drive heavy vehicles, suck food nipple, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Low-Medium&lt;br /&gt;
|rplevel = Low&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
Unggoy Heavies are similar to Majors in that they are Unggoy individuals who have survived multiple battles and thus have actual combat experience. However, instead of taking on a leadership role, they are entrusted with hauling around and using heavy weaponry such as as Fuel Rod Cannons, Plasma Repeaters, or Plasma Turrets. On top of that they're often employed to drive heavy vehicles such as Wraiths and Goblins, and thus can be a considered as a simple support role.&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GUltra.png&lt;br /&gt;
|jobtitle = Unggoy Ultra&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Easy-Medium&lt;br /&gt;
|superior = Unggoy Spec-Ops or above, Kig-Yar, T'vaoans, Sangheili, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot gun, suck food nipple, actually be a competent leader, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Medium&lt;br /&gt;
|rplevel = Low-Medium&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
'''TEXT TO BE ADDED'''&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GSpecOps.png&lt;br /&gt;
|jobtitle = Unggoy Spec-Ops&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Unggoy Deacon, Kig-Yar, T'vaoans, Sangheili Spec-Ops, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot gun, suck food nipple, be sneaky, throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Medium-High&lt;br /&gt;
|rplevel = Medium&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
'''TEXT TO BE ADDED'''&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = INFANTRY&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = GDeacon.png&lt;br /&gt;
|jobtitle = Unggoy Deacon&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Kig-Yar, T'vaoans, Sangheili, Jiralhanae, San'Shyuum, Mgalekgolo, Yanme'e&lt;br /&gt;
|duties = Shoot gun, suck food nipple, actually be a competent leader (for real), punish people for heresy (and fail because you're a Grunt), throw yourself at the enemy and inevitably get killed.&lt;br /&gt;
|competence = Medium-High&lt;br /&gt;
|rplevel = High&lt;br /&gt;
|guides = TBA&lt;br /&gt;
}}&lt;br /&gt;
'''TEXT TO BE ADDED'''&lt;br /&gt;
&lt;br /&gt;
==THE TEXT BELOW THIS LINE IS THE OLD VERSION OF THIS PAGE AND IS BEING KEPT FOR ARCHIVAL/REFERENCE PURPOSES UNTIL THE TEXT ON THIS PAGE IS COMPLETE.==&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The Unggoy are a sapient species of squat bipedal xeno-arthropodal vertebroid lifeforms in the unified races of the Covenant Empire. They were the fourth species to be assimilated into the Covenant.They are the lowest-ranking species in the hierarchy, and are frequently mistreated by almost every higher-ranking race. Unggoy are primarily used as laborers, slaves, or in combat situations, as cannon fodder. They are one of the later races to be introduced into the Covenant, and were either the second or third Covenant species to be encountered by humans. They are referred to as Grunts by humans, as they are considered weak in comparison to their superiors, because they perform the majority of the physical labor required by the Covenant and they lack the knowledge of combat compared to other Covenant species.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Unggoy are native to the planet of Balaho. They were used as slaves, laborers, or cannon fodder. Generally poor combatants due to cowardice, lack of tactical aptitude, and being poor shots; they are often deployed in large numbers to compensate. They can wield two-handed weapons with just one hand, due to their strong physical structure despite being small framed. They have a bitter rivalry with the Kig-Yar race, due to them encroaching on Kig-Yar territory and displacing their nests.&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Availability&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GDeacon.png|Unggoy Deacon]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Deacon'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base assault, Capture and Hold, Crusade (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Deacon is the only rank within the Ministry of Tranquility allowed for Unggoy use. These are more often than not priests, but can be considered command advisors too. Intelligence wise, they are significantly smarter than your average Grunt, even compared to Ultras. Often these are only deployed on missionary vessels to police the Kig-Yar crew, but are also on other small vessels.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're the Unggoy Deacon stationed with the local covenant forces. Your job is to provide morale to all members of the force, mostly through means of religious speeches pertaining to the Forerunners and the Great Journey. Your main audience will be your fellow Unggoy, but that doesn't stop other races from listening to you. Make sure nobody commits heresy, while you aren't fit to enforce rules, you can report to to the Sangheili or take the required response yourself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GUltra.png|Unggoy Ultra]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Ultra'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base assault, Capture and Hold, Crusade (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Unggoy Ultra is a veteran Grunt who has seen his fair share of bloodshet and battle. While they are still as weak as any other Grunt without armor, the Ultra armor is an improved version of both Major and Minor, allowing for more tanking of shots. Generally this rank is for more competent Unggoy, along with Unggoy who have a decent shot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're an Unggoy Ultra serving with the Covenant Hegemony. Your job is to follow your superior's orders and lead your fellow Unggoy into battle. Technically you have authority over baseline Kig-Yar and T'vaoan Minors, but hardly anyone will care for such authority from an Unggoy and you will likely get lynched. It's a good idea to grab a needler too, due to your higher ranking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GMajor.png|Unggoy Major]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Major'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base Assault, Capture and Hold, Crusade'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Unggoy Major is a Grunt who has been in a few battles and sorta knows his stuff. He isn't the best shot in the world, but he can hit a target. They have very low intelligence, just like Unggoy Minors. Often these are just Unggoy who have survived previous battles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': As an Unggoy Major it is your duty and job to fall in line. You are essentially a better Minor, and don't have much authority over those under you - but you still can tell them what to do and what not to do. Players should pick this if they are decently experienced at the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low-Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GMinor.png|Unggoy Minor]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Minor'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base Assault, Capture and Hold, Crusade'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': This rank of Unggoy is completely new to the military, and probably hasn't seen very many battles yet.  Often they are extremely inexperienced and lack a lot of mental capacity, but they make up for it in sheer numbers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': The first role you should play as Covenant. Generally your job is to just &amp;quot;Follow everyone else and relevant orders&amp;quot; but you can do stuff from building to medical duty if you want to.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GHeavy.png|Unggoy Heavy Trooper]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Heavy'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base Assault, Capture and Hold (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Unggoy Heavy Troopers are entrusted with the heavy weapons given to the unggoy, such as the Fuel Rod Cannon and other weapons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You will act as a support role for the rest of your force, acting as anti vehicle with a fuel rod or using any other heavy weapon you can to support your force in whatever needs the sangheilli need.You are also a skilled vehicle driver, and should be the first one to vulunteer for vehicle duty.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Roles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Availability&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GHonourGuard.png|Unggoy Honor Guard]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Honor Guard'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Madmins'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': No honor is greater than this! Such a rank bestowed upon a mere Unggoy is sure to put awe to your fellow Grunts and surely inspire morale! Some hierarchs up in high charity were smoking some mad weed and thought of giving Unggoy red armor and the authority to protect them. Whether it's actually just paper mache or state of the art power armor, nobody knows. What they do know is your job is to protect the prophet you are assigned to whatever the cost.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You get the ultimate responsibility to guard a prophet as an Unggoy. Generally your job is to just stick around your assigned prophet and not speak, and when your prophet's life is in danger, you even have authority over Sangheili that aren't honor guards!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': aurora player&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': TRYHARD SUPREME&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': GALAXY BRAIN ONLY&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': UNGGOY SHIELDING&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GSpecOps.png|Unggoy Specops]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Specops'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Admin Spawn'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Specops Unggoy are members of Special Operations in the Covenant Hegemony. Their goal is primarily to assist Special Operations Sangheili in their duties, but are sometimes deployed solo if needed. They are highly trained compared to normal Unggoy, and have intelligence that of an Unggoy Ultra or even higher. Often they are granted more powerful tools too.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're a member of Special Operations in the Covenant. Your job is to assist your Sangheili superiors and use your advanced cloaking harness to the best of your abilities to surprise your enemies and attack them. Sometimes you will be deployed on covert operations in which you will sneak behind enemy lines and sabotage, but it's best you do all the big thinking to the Sangheili.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium-High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Cloaking Device&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Template:JobPageHeader&amp;diff=1902</id>
		<title>Template:JobPageHeader</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Template:JobPageHeader&amp;diff=1902"/>
		<updated>2023-06-19T04:42:52Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: Added new categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;code&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|bgcolor=&amp;quot;{{{headerbgcolor|#bbbbbb}}}&amp;quot; align=&amp;quot;center&amp;quot; colspan=2|&amp;lt;font color=&amp;quot;{{{headerfontcolor|#000000}}}&amp;quot;&amp;gt;'''{{{stafftype|UNDEFINED}}}'''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width = 150 align=center bgcolor=&amp;quot;{{{imagebgcolor|#cccccc}}}&amp;quot;|{{#if:{{{img_generic|}}}| [[File:{{{img_generic|{{{jobtitle}}}.png}}}|64px]] | }} {{#if:{{{img|}}}| [[File:{{{img|{{{jobtitle}}}.png}}}|64px]] | }} {{#if:{{{img|}}} | &amp;lt;br&amp;gt; | {{#if:{{{img_generic|}}} | &amp;lt;br&amp;gt; | }} }} '''{{{jobtitle|Job}}}'''&lt;br /&gt;
|'''Faction:''' {{{faction|Not defined}}}&amp;lt;br&amp;gt;'''Difficulty:''' {{{difficulty|Not defined}}}&amp;lt;br&amp;gt;'''Supervisors:''' {{{superior|Not defined}}}&amp;lt;br&amp;gt;'''Duties:''' {{{duties|Not defined}}}&amp;lt;br&amp;gt;'''Competence:''' {{{competence|Not defined}}}&amp;lt;br&amp;gt;'''RP Level:''' {{{rplevel|Not defined}}}&amp;lt;br&amp;gt;'''Guides:''' {{{guides|Not defined}}} {{#if: {{{quote|}}} | &amp;lt;br&amp;gt;'''Quote:''' ''{{{quote}}}''}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
This template is intended to be at the top of each of the jobs pages to provide a basic overview of each job. This template is meant to be a more in-depth and &amp;quot;updated&amp;quot; version of the [[Template:JobPageBox|old JobPageHeader (JobPageBox) template.]] Courtesy to tgstation wiki for the [https://tgstation13.org/wiki/Template:JobPageHeader original template.]&lt;br /&gt;
&lt;br /&gt;
== Meaning of parameters ==&lt;br /&gt;
&lt;br /&gt;
'''headerbgcolor''' is the background color of the header/upper part which spans the entire width of the screen. This should be a dark color, and can be set with hex color codes.&amp;lt;br&amp;gt;&lt;br /&gt;
'''headerfontcolor''' is the font color of the same part as headerbgcolor. This should be white or a complementary bright color (i.e red on black) if the headerbgcolor is a dark color, and can be set with hex color codes.&amp;lt;br&amp;gt;&lt;br /&gt;
'''stafftype''' is the word that is added at the header/upper part. So adding the word INFANTRY here would yield the same word in this box. Intended to be in caps.&amp;lt;br&amp;gt;&lt;br /&gt;
'''imagebgcolor''' is the background color of the space behind the image and the job title. This should be a light color as the job title is always black, and can be set with hex color codes.&amp;lt;br&amp;gt;&lt;br /&gt;
'''img''' is the in-action image file, without the &amp;quot;File:&amp;quot; or &amp;quot;Image:&amp;quot; prefix. (see examples below)&lt;br /&gt;
'''img_generic''' is the generic image file, without the &amp;quot;File:&amp;quot; or &amp;quot;Image:&amp;quot; prefix. (see examples below)&lt;br /&gt;
'''faction, jobtitle, difficulty, guides, competence, rplevel, and duties''' are self-explanatory. '''quote''' will only show if the parameter is specified.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Example of the finished product. Check the source code for the code that generated the thing below. Please document any changes you make to the template code in the parameters and usage sections&lt;br /&gt;
&lt;br /&gt;
No image defined:&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = COMMAND&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|jobtitle = Shipmaster&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|superior = Prophets, the Hierarchs&lt;br /&gt;
|duties = Command the ship, beat your subordinates for heresy, get killed because you wanted to help defend the artifact scanner on the ground.&lt;br /&gt;
|competence = High&lt;br /&gt;
|rplevel = High&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = HAAAUUUGGGHHH WABADAUGH&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Only in-action image defined:&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = COMMAND&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = EZealot.png&lt;br /&gt;
|jobtitle = Shipmaster&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|superior = Prophets, the Hierarchs&lt;br /&gt;
|duties = Command the ship, beat your subordinates for heresy, get killed because you wanted to help defend the artifact scanner on the ground.&lt;br /&gt;
|competence = High&lt;br /&gt;
|rplevel = High&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Only generic image defined:&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = COMMAND&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img_generic = EZealot.png&lt;br /&gt;
|jobtitle = Shipmaster&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|superior = Prophets, the Hierarchs&lt;br /&gt;
|duties = Command the ship, beat your subordinates for heresy, get killed because you wanted to help defend the artifact scanner on the ground.&lt;br /&gt;
|competence = High&lt;br /&gt;
|rplevel = High&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Both images defined:&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = COMMAND&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = EZealot.png&lt;br /&gt;
|img_generic = EZealot.png&lt;br /&gt;
|jobtitle = Shipmaster&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|superior = Prophets, the Hierarchs&lt;br /&gt;
|duties = Command the ship, beat your subordinates for heresy, get killed because you wanted to help defend the artifact scanner on the ground.&lt;br /&gt;
|competence = High&lt;br /&gt;
|rplevel = High&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Covenant_Species&amp;diff=1901</id>
		<title>Covenant Species</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Covenant_Species&amp;diff=1901"/>
		<updated>2023-06-19T04:11:33Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Covenant is a massive religious hegemony composed of several alien species, which have controlled a significant portion of the Orion Arm of the galaxy for thousands of years.  While the hegemony is composed of eight different species, the Empire is primarily governed by the San'Shyuum, one of the two races that originally founded the Covenant; the other race, the Sangheili, oversee the vast military of the hegemony.&lt;br /&gt;
&lt;br /&gt;
Today, the Covenant is locked in a brutal war that has spanned over thirty years with Humanity - seeking to exterminate the human race entirely on account of them being heretics, as decreed by the High Prophets of Truth, Regret, and Mercy.&lt;br /&gt;
&lt;br /&gt;
In HaloStation, each race offers their own unique playstyle dictated not just by their personalities in-lore, but also their equipment and their stats. Kig-Yar can run faster than the average human, Yanme'e can fly without needing jetpacks, Grunts are naturally capable of EVA operations straight out of spawn, and so on. Below are the various races of the Covenant that you'll find in-game and their associated ranks, all of which are playable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #bba0dd; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Race&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File: GMinor.png|50px]]&amp;lt;br/&amp;gt;[[Unggoy]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' The methane breathing Unggoy act as expendable troops for the covenant and are uniquely suited to carrying heavy weapons and ammo. They stick around higher ranking covenant and are generally expected to die in service to the great journey. &lt;br /&gt;
|-&lt;br /&gt;
! [[File: JMinor.png|50px]]&amp;lt;br&amp;gt;[[Kig-Yar]]''&amp;lt;br/&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Kig-Yar are a physically frail and relatively independent species that rely on their superior senses and tactics in combat. They often wield shields to compensate for their frailty and make excellent long ranged support troops. &lt;br /&gt;
|-&lt;br /&gt;
! [[File: EMinor.png|50px]]&amp;lt;br/&amp;gt;[[Sangheili]]&lt;br /&gt;
|&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Sangheili are a honor bound species expected to uphold the Covenant's religion and lead those under their command with diligence and honor. They are protected by a powerful shielding system that can soak up a limited amount of gunfire before needing to recharge.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Bchieftain.png]]&amp;lt;br/&amp;gt;[[Jiralhanae]]&lt;br /&gt;
| '''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Jiralhanae are a durable pack species capable of fighting through sustained wounds better than other species. They are generally expected to lead when no sangheili or high ranking covenant members are around. &lt;br /&gt;
|-&lt;br /&gt;
! [[File: Drone.png|50px]]&amp;lt;br/&amp;gt;[[Yanme'e]]&lt;br /&gt;
| '''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Yanme'e are a hive species of frail flying insectoids that can use their wings to flank enemies and make themselves tougher targets. Due to their natural born protections against low pressure environments and their ability to easily fly over barricades and over heights, they make excellent engineers and medics when no huragok is available.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Huragok.png|50px]]&amp;lt;br/&amp;gt;[[Huragok]]&lt;br /&gt;
| '''Difficulty:''' Hard&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Huragoks are synthetic and docile beings with a single minded goal of fixing things (or people, if they are a lifeworker) regardless of affiliation. While Huragok are not covenant aligned and will fix anything and anyone where possible, they tend to prioritize assisting the covenant to preserve their own life. They will never inflict harm except under extreme provocation and do not willingly leave the covenant.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Prophet.png|50px]]&amp;lt;br/&amp;gt;[[San'Shyuum]]&lt;br /&gt;
| '''Difficulty:''' Hard&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' The San'Shyuum are the leaders of the entire covenant, dedicated entirely to the glorious crusade against the heretics. They are role-play heavy species expected to take command over the ship and its crew. They rely on their bodyguards, the high ranking Honor Guard units, for protection.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: Hunter.png|50px]]&amp;lt;br/&amp;gt;[[Mgalekgolo]]&lt;br /&gt;
| &lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Mgalekgolo is not a species, but a colony of worms known as the lekgolo which sit inside heavy ship-alloy grade armor. They are walking tanks capable of soaking up a lot of damage before dying and are usually deployed in pairs with their other referred to as a Bond Brother, or mate. They have a powerful fuel rod cannon and a devastating shield that they can smash their enemies with, but are incredibly vulnerable to attacks from behind.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Unggoy&amp;diff=1900</id>
		<title>Unggoy</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Unggoy&amp;diff=1900"/>
		<updated>2023-06-18T21:32:20Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: /* Basic Intel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; border: hidden; background-color: white;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grunt_lineup.png|1000px|thumb|center|Members of the Unggoy species, wearing various armors associated with their ranks. From left to right; Major, Ultra, Minor, Heavy, Spec-Ops.]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
== Basic Intel ==&lt;br /&gt;
&lt;br /&gt;
The '''Grunts''', also known as [https://www.halopedia.org/Unggoy '''Unggoy'''], are a race of anthropod-like aliens well known for their frequent role in the [[Covenant|'''Covenant''']] as cannon fodder infantry. They in most cases lie at the absolute bottom of the Covenant hierarchy and thus are often mistreated by virtually every other higher-ranking race in the hegemony. They hail from the hostile and frigid methane world of [https://www.halopedia.org/Balaho '''Balaho'''], and as such they are incapable of breathing oxygen like the other Covenant races.&lt;br /&gt;
&lt;br /&gt;
While weak compared to members of the Covenant such as the [[Sangheili|'''Sangheili''']] or [[Jiralhanae|'''Jiralhanae''']], the Unggoy do have a few unique advantages over almost every playable species in HaloStation; not only are Unggoy resistant to the sheer cold and deadly vacuum of space, but they always spawn with a methane tank due to them needing to breathe methane instead of oxygen. This means that ''every single Unggoy player spawns with EVA capabilities from the get-go'', making them excellent for boarding operations or otherwise operating in hostile atmospheres.&lt;br /&gt;
&lt;br /&gt;
Unggoy are frequently looked down upon as being unintelligent or outright stupid compared to the higher-ranking species of the Covenant - and for many Unggoy, this stigma tends to hold true, though this is only really the case due to their poor education and training when compared to the other races. In the right circumstances, an Unggoy can actually be surprisingly intelligent, resourceful, and knowledgeable. They absorb knowledge more readily than other races, which often leads to intelligent individuals being tasked with monitoring communications. They are also an extremely sociable race, having a very strong pack mentality; as such, they will often form bonds between members of their group, even those of other races.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
The Unggoy were one of the first races to be integrated into the Covenant hegemony, specifically being the fourth species to be converted (coming after the [[Mgalekgolo|'''Mgalekgolo''']] and [[Kig-Yar|'''Kig-Yar''']] respectively). They were essentially enslaved to be used as both laborers and cannon fodder in combat - and quickly found themselves in a bitter rivalry with the Kig-Yar, which held a similar but slightly higher ranking than them. The higher-ranking races of the Covenant ignored this rivalry, which was only worsened by a growing Unggoy population on the Covenant holy city of [https://www.halopedia.org/High_Charity '''High Charity''']; the sheer numbers of Unggoy forced many Kig-Yar to relocate their homes to accommodate them, much to their chagrin. To make matters worse, the move often put stress on Kig-Yar mothers which lead to higher infant mortality rates, and Unggoy that shared habitats with the Kig-Yar sometimes trampled their nests by accident.&lt;br /&gt;
&lt;br /&gt;
This would eventually reach a breaking point when some radical Kig-Yar shipmasters poisoned recreational infusion narcotics that the Unggoy frequently enjoyed, leading to several thousand Unggoy becoming sterile. Even though this was discovered by a junior staffer in the Ministry of Concert, the matter was not looked into by either the respective Minister or the High Council, due to wanting to maintain the loyalty of the Kig-Yar. This, in combination with the ever-growing unrest between the two races and their species' enslavement, led to the legendary [https://www.halopedia.org/Unggoy_Rebellion '''Unggoy Rebellion of 2462'''].&lt;br /&gt;
&lt;br /&gt;
The wide-scale Unggoy riots were so massive in number and tenacity that even the Sangheili and Kig-Yar struggled to put an end to the Rebellion. So severe was the Rebellion in fact that the Hierarchs appointed an [https://www.halopedia.org/Arbiter Arbiter] by the name of [https://www.halopedia.org/Heki_%27Gibadee '''Heki 'Gibadee''']. 'Gibadee however failed to quell the Rebellion with tactics alone, and resorted to far more drastic and brutal measures - glassing Balaho. With the glassing being broadcasted to the rioting crowds on High Charity, the Unggoy were presented with a simple choice; cease their Rebellion or watch their homeworld burn. Unwilling to see their home be destroyed, the Unggoy surrendered, ending the Unggoy Rebellion.&lt;br /&gt;
&lt;br /&gt;
Despite the immense damage caused by the Unggoy Rebellion, the Sangheili commanders that worked to quell it were actually impressed by the collective tenacity of the Unggoy, despite their lack of individual skill in combat; had they not resorted to glassing Balaho, there was a real chance that the Unggoy would have actually succeeded in their revolt from sheer numbers alone. Following their warrior tradition, the Sangheili not only forgave the Unggoy, but awarded them for their fighting spirit with better training, equipment, and permission to use actual weapons in the field of battle. However, they would still remain as they were in terms of their rank and status within the Covenant.&lt;br /&gt;
&lt;br /&gt;
==THE TEXT BELOW THIS LINE IS THE OLD VERSION OF THIS PAGE AND IS BEING KEPT FOR ARCHIVAL/REFERENCE PURPOSES UNTIL THE TEXT ON THIS PAGE IS COMPLETE.==&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The Unggoy are a sapient species of squat bipedal xeno-arthropodal vertebroid lifeforms in the unified races of the Covenant Empire. They were the fourth species to be assimilated into the Covenant.They are the lowest-ranking species in the hierarchy, and are frequently mistreated by almost every higher-ranking race. Unggoy are primarily used as laborers, slaves, or in combat situations, as cannon fodder. They are one of the later races to be introduced into the Covenant, and were either the second or third Covenant species to be encountered by humans. They are referred to as Grunts by humans, as they are considered weak in comparison to their superiors, because they perform the majority of the physical labor required by the Covenant and they lack the knowledge of combat compared to other Covenant species.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Unggoy are native to the planet of Balaho. They were used as slaves, laborers, or cannon fodder. Generally poor combatants due to cowardice, lack of tactical aptitude, and being poor shots; they are often deployed in large numbers to compensate. They can wield two-handed weapons with just one hand, due to their strong physical structure despite being small framed. They have a bitter rivalry with the Kig-Yar race, due to them encroaching on Kig-Yar territory and displacing their nests.&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Availability&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GDeacon.png|Unggoy Deacon]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Deacon'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base assault, Capture and Hold, Crusade (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Deacon is the only rank within the Ministry of Tranquility allowed for Unggoy use. These are more often than not priests, but can be considered command advisors too. Intelligence wise, they are significantly smarter than your average Grunt, even compared to Ultras. Often these are only deployed on missionary vessels to police the Kig-Yar crew, but are also on other small vessels.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're the Unggoy Deacon stationed with the local covenant forces. Your job is to provide morale to all members of the force, mostly through means of religious speeches pertaining to the Forerunners and the Great Journey. Your main audience will be your fellow Unggoy, but that doesn't stop other races from listening to you. Make sure nobody commits heresy, while you aren't fit to enforce rules, you can report to to the Sangheili or take the required response yourself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GUltra.png|Unggoy Ultra]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Ultra'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base assault, Capture and Hold, Crusade (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Unggoy Ultra is a veteran Grunt who has seen his fair share of bloodshet and battle. While they are still as weak as any other Grunt without armor, the Ultra armor is an improved version of both Major and Minor, allowing for more tanking of shots. Generally this rank is for more competent Unggoy, along with Unggoy who have a decent shot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're an Unggoy Ultra serving with the Covenant Hegemony. Your job is to follow your superior's orders and lead your fellow Unggoy into battle. Technically you have authority over baseline Kig-Yar and T'vaoan Minors, but hardly anyone will care for such authority from an Unggoy and you will likely get lynched. It's a good idea to grab a needler too, due to your higher ranking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GMajor.png|Unggoy Major]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Major'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base Assault, Capture and Hold, Crusade'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Unggoy Major is a Grunt who has been in a few battles and sorta knows his stuff. He isn't the best shot in the world, but he can hit a target. They have very low intelligence, just like Unggoy Minors. Often these are just Unggoy who have survived previous battles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': As an Unggoy Major it is your duty and job to fall in line. You are essentially a better Minor, and don't have much authority over those under you - but you still can tell them what to do and what not to do. Players should pick this if they are decently experienced at the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low-Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GMinor.png|Unggoy Minor]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Minor'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base Assault, Capture and Hold, Crusade'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': This rank of Unggoy is completely new to the military, and probably hasn't seen very many battles yet.  Often they are extremely inexperienced and lack a lot of mental capacity, but they make up for it in sheer numbers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': The first role you should play as Covenant. Generally your job is to just &amp;quot;Follow everyone else and relevant orders&amp;quot; but you can do stuff from building to medical duty if you want to.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GHeavy.png|Unggoy Heavy Trooper]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Heavy'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base Assault, Capture and Hold (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Unggoy Heavy Troopers are entrusted with the heavy weapons given to the unggoy, such as the Fuel Rod Cannon and other weapons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You will act as a support role for the rest of your force, acting as anti vehicle with a fuel rod or using any other heavy weapon you can to support your force in whatever needs the sangheilli need.You are also a skilled vehicle driver, and should be the first one to vulunteer for vehicle duty.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Roles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Availability&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GHonourGuard.png|Unggoy Honor Guard]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Honor Guard'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Madmins'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': No honor is greater than this! Such a rank bestowed upon a mere Unggoy is sure to put awe to your fellow Grunts and surely inspire morale! Some hierarchs up in high charity were smoking some mad weed and thought of giving Unggoy red armor and the authority to protect them. Whether it's actually just paper mache or state of the art power armor, nobody knows. What they do know is your job is to protect the prophet you are assigned to whatever the cost.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You get the ultimate responsibility to guard a prophet as an Unggoy. Generally your job is to just stick around your assigned prophet and not speak, and when your prophet's life is in danger, you even have authority over Sangheili that aren't honor guards!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': aurora player&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': TRYHARD SUPREME&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': GALAXY BRAIN ONLY&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': UNGGOY SHIELDING&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GSpecOps.png|Unggoy Specops]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Specops'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Admin Spawn'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Specops Unggoy are members of Special Operations in the Covenant Hegemony. Their goal is primarily to assist Special Operations Sangheili in their duties, but are sometimes deployed solo if needed. They are highly trained compared to normal Unggoy, and have intelligence that of an Unggoy Ultra or even higher. Often they are granted more powerful tools too.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're a member of Special Operations in the Covenant. Your job is to assist your Sangheili superiors and use your advanced cloaking harness to the best of your abilities to surprise your enemies and attack them. Sometimes you will be deployed on covert operations in which you will sneak behind enemy lines and sabotage, but it's best you do all the big thinking to the Sangheili.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium-High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Cloaking Device&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Unggoy&amp;diff=1899</id>
		<title>Unggoy</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Unggoy&amp;diff=1899"/>
		<updated>2023-06-18T21:31:55Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: /* Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; border: hidden; background-color: white;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grunt_lineup.png|1000px|thumb|center|Members of the Unggoy species, wearing various armors associated with their ranks. From left to right; Major, Ultra, Minor, Heavy, Spec-Ops.]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
== Basic Intel ==&lt;br /&gt;
&lt;br /&gt;
The '''Grunts''', also known as [https://www.halopedia.org/Unggoy '''Unggoy'''], are a race of anthropod-like aliens well known for their frequent role in the [[Covenant|'''Covenant''']] as cannon fodder infantry. They in most cases lie at the absolute bottom of the Covenant hierarchy and thus are often mistreated by virtually every other higher-ranking race in the hegemony. They hail from the hostile and frigid methane world of [https://www.halopedia.org/Balaho '''Balaho'''], and as such they are incapable of breathing oxygen like the other Covenant races.&lt;br /&gt;
&lt;br /&gt;
While weak compared to members of the Covenant such as the [[Sangheili|'''Sangheili''']] or [[Jiralhanae|'''Jiralhanae''']], the Unggoy do have a few unique advantages over almost playable species in HaloStation; not only are Unggoy resistant to the sheer cold and deadly vacuum of space, but they always spawn with a methane tank due to them needing to breathe methane instead of oxygen. This means that ''every single Unggoy player spawns with EVA capabilities from the get-go'', making them excellent for boarding operations or otherwise operating in hostile atmospheres.&lt;br /&gt;
&lt;br /&gt;
Unggoy are frequently looked down upon as being unintelligent or outright stupid compared to the higher-ranking species of the Covenant - and for many Unggoy, this stigma tends to hold true, though this is only really the case due to their poor education and training when compared to the other races. In the right circumstances, an Unggoy can actually be surprisingly intelligent, resourceful, and knowledgeable. They absorb knowledge more readily than other races, which often leads to intelligent individuals being tasked with monitoring communications. They are also an extremely sociable race, having a very strong pack mentality; as such, they will often form bonds between members of their group, even those of other races.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
The Unggoy were one of the first races to be integrated into the Covenant hegemony, specifically being the fourth species to be converted (coming after the [[Mgalekgolo|'''Mgalekgolo''']] and [[Kig-Yar|'''Kig-Yar''']] respectively). They were essentially enslaved to be used as both laborers and cannon fodder in combat - and quickly found themselves in a bitter rivalry with the Kig-Yar, which held a similar but slightly higher ranking than them. The higher-ranking races of the Covenant ignored this rivalry, which was only worsened by a growing Unggoy population on the Covenant holy city of [https://www.halopedia.org/High_Charity '''High Charity''']; the sheer numbers of Unggoy forced many Kig-Yar to relocate their homes to accommodate them, much to their chagrin. To make matters worse, the move often put stress on Kig-Yar mothers which lead to higher infant mortality rates, and Unggoy that shared habitats with the Kig-Yar sometimes trampled their nests by accident.&lt;br /&gt;
&lt;br /&gt;
This would eventually reach a breaking point when some radical Kig-Yar shipmasters poisoned recreational infusion narcotics that the Unggoy frequently enjoyed, leading to several thousand Unggoy becoming sterile. Even though this was discovered by a junior staffer in the Ministry of Concert, the matter was not looked into by either the respective Minister or the High Council, due to wanting to maintain the loyalty of the Kig-Yar. This, in combination with the ever-growing unrest between the two races and their species' enslavement, led to the legendary [https://www.halopedia.org/Unggoy_Rebellion '''Unggoy Rebellion of 2462'''].&lt;br /&gt;
&lt;br /&gt;
The wide-scale Unggoy riots were so massive in number and tenacity that even the Sangheili and Kig-Yar struggled to put an end to the Rebellion. So severe was the Rebellion in fact that the Hierarchs appointed an [https://www.halopedia.org/Arbiter Arbiter] by the name of [https://www.halopedia.org/Heki_%27Gibadee '''Heki 'Gibadee''']. 'Gibadee however failed to quell the Rebellion with tactics alone, and resorted to far more drastic and brutal measures - glassing Balaho. With the glassing being broadcasted to the rioting crowds on High Charity, the Unggoy were presented with a simple choice; cease their Rebellion or watch their homeworld burn. Unwilling to see their home be destroyed, the Unggoy surrendered, ending the Unggoy Rebellion.&lt;br /&gt;
&lt;br /&gt;
Despite the immense damage caused by the Unggoy Rebellion, the Sangheili commanders that worked to quell it were actually impressed by the collective tenacity of the Unggoy, despite their lack of individual skill in combat; had they not resorted to glassing Balaho, there was a real chance that the Unggoy would have actually succeeded in their revolt from sheer numbers alone. Following their warrior tradition, the Sangheili not only forgave the Unggoy, but awarded them for their fighting spirit with better training, equipment, and permission to use actual weapons in the field of battle. However, they would still remain as they were in terms of their rank and status within the Covenant.&lt;br /&gt;
&lt;br /&gt;
==THE TEXT BELOW THIS LINE IS THE OLD VERSION OF THIS PAGE AND IS BEING KEPT FOR ARCHIVAL/REFERENCE PURPOSES UNTIL THE TEXT ON THIS PAGE IS COMPLETE.==&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The Unggoy are a sapient species of squat bipedal xeno-arthropodal vertebroid lifeforms in the unified races of the Covenant Empire. They were the fourth species to be assimilated into the Covenant.They are the lowest-ranking species in the hierarchy, and are frequently mistreated by almost every higher-ranking race. Unggoy are primarily used as laborers, slaves, or in combat situations, as cannon fodder. They are one of the later races to be introduced into the Covenant, and were either the second or third Covenant species to be encountered by humans. They are referred to as Grunts by humans, as they are considered weak in comparison to their superiors, because they perform the majority of the physical labor required by the Covenant and they lack the knowledge of combat compared to other Covenant species.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Unggoy are native to the planet of Balaho. They were used as slaves, laborers, or cannon fodder. Generally poor combatants due to cowardice, lack of tactical aptitude, and being poor shots; they are often deployed in large numbers to compensate. They can wield two-handed weapons with just one hand, due to their strong physical structure despite being small framed. They have a bitter rivalry with the Kig-Yar race, due to them encroaching on Kig-Yar territory and displacing their nests.&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Availability&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GDeacon.png|Unggoy Deacon]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Deacon'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base assault, Capture and Hold, Crusade (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Deacon is the only rank within the Ministry of Tranquility allowed for Unggoy use. These are more often than not priests, but can be considered command advisors too. Intelligence wise, they are significantly smarter than your average Grunt, even compared to Ultras. Often these are only deployed on missionary vessels to police the Kig-Yar crew, but are also on other small vessels.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're the Unggoy Deacon stationed with the local covenant forces. Your job is to provide morale to all members of the force, mostly through means of religious speeches pertaining to the Forerunners and the Great Journey. Your main audience will be your fellow Unggoy, but that doesn't stop other races from listening to you. Make sure nobody commits heresy, while you aren't fit to enforce rules, you can report to to the Sangheili or take the required response yourself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GUltra.png|Unggoy Ultra]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Ultra'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base assault, Capture and Hold, Crusade (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Unggoy Ultra is a veteran Grunt who has seen his fair share of bloodshet and battle. While they are still as weak as any other Grunt without armor, the Ultra armor is an improved version of both Major and Minor, allowing for more tanking of shots. Generally this rank is for more competent Unggoy, along with Unggoy who have a decent shot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're an Unggoy Ultra serving with the Covenant Hegemony. Your job is to follow your superior's orders and lead your fellow Unggoy into battle. Technically you have authority over baseline Kig-Yar and T'vaoan Minors, but hardly anyone will care for such authority from an Unggoy and you will likely get lynched. It's a good idea to grab a needler too, due to your higher ranking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GMajor.png|Unggoy Major]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Major'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base Assault, Capture and Hold, Crusade'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Unggoy Major is a Grunt who has been in a few battles and sorta knows his stuff. He isn't the best shot in the world, but he can hit a target. They have very low intelligence, just like Unggoy Minors. Often these are just Unggoy who have survived previous battles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': As an Unggoy Major it is your duty and job to fall in line. You are essentially a better Minor, and don't have much authority over those under you - but you still can tell them what to do and what not to do. Players should pick this if they are decently experienced at the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low-Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GMinor.png|Unggoy Minor]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Minor'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base Assault, Capture and Hold, Crusade'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': This rank of Unggoy is completely new to the military, and probably hasn't seen very many battles yet.  Often they are extremely inexperienced and lack a lot of mental capacity, but they make up for it in sheer numbers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': The first role you should play as Covenant. Generally your job is to just &amp;quot;Follow everyone else and relevant orders&amp;quot; but you can do stuff from building to medical duty if you want to.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GHeavy.png|Unggoy Heavy Trooper]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Heavy'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base Assault, Capture and Hold (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Unggoy Heavy Troopers are entrusted with the heavy weapons given to the unggoy, such as the Fuel Rod Cannon and other weapons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You will act as a support role for the rest of your force, acting as anti vehicle with a fuel rod or using any other heavy weapon you can to support your force in whatever needs the sangheilli need.You are also a skilled vehicle driver, and should be the first one to vulunteer for vehicle duty.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Roles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Availability&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GHonourGuard.png|Unggoy Honor Guard]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Honor Guard'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Madmins'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': No honor is greater than this! Such a rank bestowed upon a mere Unggoy is sure to put awe to your fellow Grunts and surely inspire morale! Some hierarchs up in high charity were smoking some mad weed and thought of giving Unggoy red armor and the authority to protect them. Whether it's actually just paper mache or state of the art power armor, nobody knows. What they do know is your job is to protect the prophet you are assigned to whatever the cost.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You get the ultimate responsibility to guard a prophet as an Unggoy. Generally your job is to just stick around your assigned prophet and not speak, and when your prophet's life is in danger, you even have authority over Sangheili that aren't honor guards!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': aurora player&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': TRYHARD SUPREME&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': GALAXY BRAIN ONLY&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': UNGGOY SHIELDING&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GSpecOps.png|Unggoy Specops]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Specops'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Admin Spawn'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Specops Unggoy are members of Special Operations in the Covenant Hegemony. Their goal is primarily to assist Special Operations Sangheili in their duties, but are sometimes deployed solo if needed. They are highly trained compared to normal Unggoy, and have intelligence that of an Unggoy Ultra or even higher. Often they are granted more powerful tools too.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're a member of Special Operations in the Covenant. Your job is to assist your Sangheili superiors and use your advanced cloaking harness to the best of your abilities to surprise your enemies and attack them. Sometimes you will be deployed on covert operations in which you will sneak behind enemy lines and sabotage, but it's best you do all the big thinking to the Sangheili.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium-High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Cloaking Device&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Template:JobPageHeader&amp;diff=1898</id>
		<title>Template:JobPageHeader</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Template:JobPageHeader&amp;diff=1898"/>
		<updated>2023-06-18T21:19:54Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;code&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|bgcolor=&amp;quot;{{{headerbgcolor|#bbbbbb}}}&amp;quot; align=&amp;quot;center&amp;quot; colspan=2|&amp;lt;font color=&amp;quot;{{{headerfontcolor|#000000}}}&amp;quot;&amp;gt;'''{{{stafftype|UNDEFINED}}}'''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width = 150 align=center bgcolor=&amp;quot;{{{imagebgcolor|#cccccc}}}&amp;quot;|{{#if:{{{img_generic|}}}| [[File:{{{img_generic|{{{jobtitle}}}.png}}}|64px]] | }} {{#if:{{{img|}}}| [[File:{{{img|{{{jobtitle}}}.png}}}|64px]] | }} {{#if:{{{img|}}} | &amp;lt;br&amp;gt; | {{#if:{{{img_generic|}}} | &amp;lt;br&amp;gt; | }} }} '''{{{jobtitle|Job}}}'''&lt;br /&gt;
|'''Faction:''' {{{faction|Not defined}}}&amp;lt;br&amp;gt;'''Difficulty:''' {{{difficulty|Not defined}}}&amp;lt;br&amp;gt;'''Supervisors:''' {{{superior|Not defined}}}&amp;lt;br&amp;gt;'''Duties:''' {{{duties|Not defined}}}&amp;lt;br&amp;gt;'''Guides:''' {{{guides|Not defined}}} {{#if: {{{quote|}}} | &amp;lt;br&amp;gt;'''Quote:''' ''{{{quote}}}''}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
This template is intended to be at the top of each of the jobs pages to provide a basic overview of each job. This template is meant to be a more in-depth and &amp;quot;updated&amp;quot; version of the [[Template:JobPageBox|old JobPageHeader (JobPageBox) template.]] Courtesy to tgstation wiki for the [https://tgstation13.org/wiki/Template:JobPageHeader original template.]&lt;br /&gt;
&lt;br /&gt;
== Meaning of parameters ==&lt;br /&gt;
&lt;br /&gt;
'''headerbgcolor''' is the background color of the header/upper part which spans the entire width of the screen. This should be a dark color, and can be set with hex color codes.&amp;lt;br&amp;gt;&lt;br /&gt;
'''headerfontcolor''' is the font color of the same part as headerbgcolor. This should be white or a complementary bright color (i.e red on black) if the headerbgcolor is a dark color, and can be set with hex color codes.&amp;lt;br&amp;gt;&lt;br /&gt;
'''stafftype''' is the word that is added at the header/upper part. So adding the word INFANTRY here would yield the same word in this box. Intended to be in caps.&amp;lt;br&amp;gt;&lt;br /&gt;
'''imagebgcolor''' is the background color of the space behind the image and the job title. This should be a light color as the job title is always black, and can be set with hex color codes.&amp;lt;br&amp;gt;&lt;br /&gt;
'''img''' is the in-action image file, without the &amp;quot;File:&amp;quot; or &amp;quot;Image:&amp;quot; prefix. (see examples below)&lt;br /&gt;
'''img_generic''' is the generic image file, without the &amp;quot;File:&amp;quot; or &amp;quot;Image:&amp;quot; prefix. (see examples below)&lt;br /&gt;
'''faction, jobtitle, difficulty, guides and duties''' are self-explanatory. '''quote''' will only show if the parameter is specified.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Example of the finished product. Check the source code for the code that generated the thing below. Please document any changes you make to the template code in the parameters and usage sections&lt;br /&gt;
&lt;br /&gt;
No image defined:&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = COMMAND&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|jobtitle = Shipmaster&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|superior = Prophets, the Hierarchs&lt;br /&gt;
|duties = Command the ship, beat your subordinates for heresy, get killed because you wanted to help defend the artifact scanner on the ground.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = HAAAUUUGGGHHH WABADAUGH&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Only in-action image defined:&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = COMMAND&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = EZealot.png&lt;br /&gt;
|jobtitle = Shipmaster&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|superior = Prophets, the Hierarchs&lt;br /&gt;
|duties = Command the ship, beat your subordinates for heresy, get killed because you wanted to help defend the artifact scanner on the ground.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Only generic image defined:&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = COMMAND&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img_generic = EZealot.png&lt;br /&gt;
|jobtitle = Shipmaster&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|superior = Prophets, the Hierarchs&lt;br /&gt;
|duties = Command the ship, beat your subordinates for heresy, get killed because you wanted to help defend the artifact scanner on the ground.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Both images defined:&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #8240c4&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = COMMAND&lt;br /&gt;
|imagebgcolor = #b87ef2&lt;br /&gt;
|img = EZealot.png&lt;br /&gt;
|img_generic = EZealot.png&lt;br /&gt;
|jobtitle = Shipmaster&lt;br /&gt;
|faction = Covenant&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|superior = Prophets, the Hierarchs&lt;br /&gt;
|duties = Command the ship, beat your subordinates for heresy, get killed because you wanted to help defend the artifact scanner on the ground.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Template:JobPageHeader&amp;diff=1897</id>
		<title>Template:JobPageHeader</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Template:JobPageHeader&amp;diff=1897"/>
		<updated>2023-06-18T21:06:46Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: Template created using code from tgstation wiki. Original template page: https://tgstation13.org/wiki/Template:JobPageHeader&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;code&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|bgcolor=&amp;quot;{{{headerbgcolor|#bbbbbb}}}&amp;quot; align=&amp;quot;center&amp;quot; colspan=2|&amp;lt;font color=&amp;quot;{{{headerfontcolor|#000000}}}&amp;quot;&amp;gt;'''{{{stafftype|UNDEFINED}}}'''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width = 150 align=center bgcolor=&amp;quot;{{{imagebgcolor|#cccccc}}}&amp;quot;|{{#if:{{{img_generic|}}}| [[File:{{{img_generic|{{{jobtitle}}}.png}}}|64px]] | }} {{#if:{{{img|}}}| [[File:{{{img|{{{jobtitle}}}.png}}}|64px]] | }} {{#if:{{{img|}}} | &amp;lt;br&amp;gt; | {{#if:{{{img_generic|}}} | &amp;lt;br&amp;gt; | }} }} '''{{{jobtitle|Job}}}'''&lt;br /&gt;
|'''Difficulty:''' {{{difficulty|Not defined}}}&amp;lt;br&amp;gt;'''Supervisors:''' {{{superior|Not defined}}}&amp;lt;br&amp;gt;'''Duties:''' {{{duties|Not defined}}}&amp;lt;br&amp;gt;'''Guides:''' {{{guides|Not defined}}} {{#if: {{{quote|}}} | &amp;lt;br&amp;gt;'''Quote:''' ''{{{quote}}}''}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
This template is intended to be at the top of each of the jobs pages to provide a basic overview of each job. This template is meant to be a more in-depth and &amp;quot;updated&amp;quot; version of the [[Template:JobPageBox|old JobPageHeader (JobPageBox) template.]] Courtesy to tgstation wiki for the [https://tgstation13.org/wiki/Template:JobPageHeader original template.]&lt;br /&gt;
&lt;br /&gt;
== Meaning of parameters ==&lt;br /&gt;
&lt;br /&gt;
'''headerbgcolor''' is the background color of the header/upper part which spans the entire width of the screen. This should be a dark color.&amp;lt;br&amp;gt;&lt;br /&gt;
'''headerfontcolor''' is the font color of the same part as headerbgcolor&amp;lt;br&amp;gt;&lt;br /&gt;
'''stafftype''' is the word that is added at the header/upper part. So adding the word INFANTRY here would yield the same word in this box. Intended to be in caps.&amp;lt;br&amp;gt;&lt;br /&gt;
'''imagebgcolor''' is the background color of the space behind the image and the job title. this should be a light color as the job title is always black.&amp;lt;br&amp;gt;&lt;br /&gt;
'''img''' is the in-action image file, without the &amp;quot;File:&amp;quot; or &amp;quot;Image:&amp;quot; prefix. (see examples below)&lt;br /&gt;
'''img_generic''' is the generic image file, without the &amp;quot;File:&amp;quot; or &amp;quot;Image:&amp;quot; prefix. (see examples below)&lt;br /&gt;
'''jobtitle, difficulty, guides and duties''' are self-explanatory. '''quote''' will only show if the parameter is specified.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Example of the finished product. Check the source code for the code that generated the thing below. Please document any changes you make to the template code in the parameters and usage sections&lt;br /&gt;
&lt;br /&gt;
No image defined:&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = purple&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = COMMAND&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|jobtitle = Shipmaster&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|superior = Prophets, the Hierarchs&lt;br /&gt;
|duties = Command the ship, beat your subordinates for heresy, get killed because you wanted to help defend the artifact scanner on the ground.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = HAAAUUUGGGHHH WABADAUGH&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Only in-action image defined:&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = purple&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = COMMAND&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = EZealot.png&lt;br /&gt;
|jobtitle = Shipmaster&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|superior = Prophets, the Hierarchs&lt;br /&gt;
|duties = Command the ship, beat your subordinates for heresy, get killed because you wanted to help defend the artifact scanner on the ground.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Only generic image defined:&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = purple&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = COMMAND&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img_generic = EZealot.png&lt;br /&gt;
|jobtitle = Shipmaster&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|superior = Prophets, the Hierarchs&lt;br /&gt;
|duties = Command the ship, beat your subordinates for heresy, get killed because you wanted to help defend the artifact scanner on the ground.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Both images defined:&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = purple&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = COMMAND&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img = EZealot.png&lt;br /&gt;
|img_generic = EZealot.png&lt;br /&gt;
|jobtitle = Shipmaster&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|superior = Prophets, the Hierarchs&lt;br /&gt;
|duties = Command the ship, beat your subordinates for heresy, get killed because you wanted to help defend the artifact scanner on the ground.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Unggoy&amp;diff=1896</id>
		<title>Unggoy</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Unggoy&amp;diff=1896"/>
		<updated>2023-06-16T09:31:44Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: Revamp of Unggoy page; still work-in-progress&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; border: hidden; background-color: white;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grunt_lineup.png|1000px|thumb|center|Members of the Unggoy species, wearing various armors associated with their ranks. From left to right; Major, Ultra, Minor, Heavy, Spec-Ops.]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
== Basic Intel ==&lt;br /&gt;
&lt;br /&gt;
The '''Grunts''', also known as [https://www.halopedia.org/Unggoy '''Unggoy'''], are a race of anthropod-like aliens well known for their frequent role in the [[Covenant|'''Covenant''']] as cannon fodder infantry. They in most cases lie at the absolute bottom of the Covenant hierarchy and thus are often mistreated by virtually every other higher-ranking race in the hegemony. They hail from the hostile and frigid methane world of [https://www.halopedia.org/Balaho '''Balaho'''], and as such they are incapable of breathing oxygen like the other Covenant races.&lt;br /&gt;
&lt;br /&gt;
While weak compared to members of the Covenant such as the [[Sangheili|'''Sangheili''']] or [[Jiralhanae|'''Jiralhanae''']], the Unggoy do have a few unique advantages over almost playable species in HaloStation; not only are Unggoy resistant to the sheer cold and deadly vacuum of space, but they always spawn with a methane tank due to them needing to breathe methane instead of oxygen. This means that ''every single Unggoy player spawns with EVA capabilities from the get-go'', making them excellent for boarding operations or otherwise operating in hostile atmospheres.&lt;br /&gt;
&lt;br /&gt;
Unggoy are frequently looked down upon as being unintelligent or outright stupid compared to the higher-ranking species of the Covenant - and for many Unggoy, this stigma tends to hold true, though this is only really the case due to their poor education and training when compared to the other races. In the right circumstances, an Unggoy can actually be surprisingly intelligent, resourceful, and knowledgeable. They absorb knowledge more readily than other races, which often leads to intelligent individuals being tasked with monitoring communications. They are also an extremely sociable race, having a very strong pack mentality; as such, they will often form bonds between members of their group, even those of other races.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
The Unggoy were one of the first races to be integrated into the Covenant hegemony, specifically being the fourth species to be converted (coming after the [[Mgalekgolo|'''Mgalekgolo''']] and [[Kig-Yar|'''Kig-Yar''']] respectively). They were essentially enslaved to be used as both laborers and cannon fodder in combat - and quickly found themselves in a bitter rivalry with the Kig-Yar, which held a similar but slightly higher ranking than them. The higher-ranking races of the Covenant ignored this rivalry, which was only worsened by a growing Unggoy population on the Covenant holy city of [https://www.halopedia.org/High_Charity '''High Charity''']; the sheer numbers of Unggoy forced many Kig-Yar to relocate their homes to accommodate them, much to their chagrin. To make matters worse, the move often put stress on Kig-Yar mothers which lead to higher infant mortality rates, and Unggoy that shared habitats with the Kig-Yar sometimes trampled their nests by accident.&lt;br /&gt;
&lt;br /&gt;
This would eventually reach a breaking point when some radical Kig-Yar shipmasters poisoned recreational methane-infusion narcotics that the Unggoy frequently enjoyed, leading to several thousand Unggoy becoming sterile. Even though this was discovered by a junior staffer in the Ministry of Concert, the matter was not looked into by the Minister of Concert and the High Council due to wanting to maintain the loyalty of the Kig-Yar. This, in combination with the ever-growing unrest between the two races and their position of enslavement, led to the legendary [https://www.halopedia.org/Unggoy_Rebellion '''Unggoy Rebellion of 2462'''].&lt;br /&gt;
&lt;br /&gt;
The wide-scale Unggoy riots were so massive in number and tenacity that even the Sangheili and Kig-Yar struggled to put an end to the Rebellion. So severe was the Rebellion in fact that the Hierarchs appointed an [https://www.halopedia.org/Arbiter Arbiter] by the name of [https://www.halopedia.org/Heki_%27Gibadee '''Heki 'Gibadee''']. 'Gibadee however failed to quell the Rebellion with tactics alone, and resorted to far more drastic and brutal measures - glassing Balaho. With the glassing being broadcasted to the rioting crowds on High Charity, the Unggoy were presented with a simple choice; cease their Rebellion or watch their homeworld burn. Unwilling to see their home be destroyed, the Unggoy surrendered, ending the Unggoy Rebellion.&lt;br /&gt;
&lt;br /&gt;
However, the Sangheili commanders were actually impressed by the sheer tenacity of the Unggoy, despite their lack of individual skill in combat; had they not resorted to partially glassing Balaho, there was a real chance that the Unggoy would have actually succeeded in their revolt from sheer numbers alone. Following their warrior tradition, the Sangheili not only quickly forgave the Unggoy, but awarded them for their fighting spirit with better training, equipment, and permission to use actual weapons in the field of battle. However, they would still remain as they were in terms of their rank and status within the Covenant.&lt;br /&gt;
&lt;br /&gt;
==THE TEXT BELOW THIS LINE IS THE OLD VERSION OF THIS PAGE AND IS BEING KEPT FOR ARCHIVAL/REFERENCE PURPOSES UNTIL THE TEXT ON THIS PAGE IS COMPLETE.==&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The Unggoy are a sapient species of squat bipedal xeno-arthropodal vertebroid lifeforms in the unified races of the Covenant Empire. They were the fourth species to be assimilated into the Covenant.They are the lowest-ranking species in the hierarchy, and are frequently mistreated by almost every higher-ranking race. Unggoy are primarily used as laborers, slaves, or in combat situations, as cannon fodder. They are one of the later races to be introduced into the Covenant, and were either the second or third Covenant species to be encountered by humans. They are referred to as Grunts by humans, as they are considered weak in comparison to their superiors, because they perform the majority of the physical labor required by the Covenant and they lack the knowledge of combat compared to other Covenant species.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Unggoy are native to the planet of Balaho. They were used as slaves, laborers, or cannon fodder. Generally poor combatants due to cowardice, lack of tactical aptitude, and being poor shots; they are often deployed in large numbers to compensate. They can wield two-handed weapons with just one hand, due to their strong physical structure despite being small framed. They have a bitter rivalry with the Kig-Yar race, due to them encroaching on Kig-Yar territory and displacing their nests.&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Availability&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GDeacon.png|Unggoy Deacon]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Deacon'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base assault, Capture and Hold, Crusade (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Deacon is the only rank within the Ministry of Tranquility allowed for Unggoy use. These are more often than not priests, but can be considered command advisors too. Intelligence wise, they are significantly smarter than your average Grunt, even compared to Ultras. Often these are only deployed on missionary vessels to police the Kig-Yar crew, but are also on other small vessels.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're the Unggoy Deacon stationed with the local covenant forces. Your job is to provide morale to all members of the force, mostly through means of religious speeches pertaining to the Forerunners and the Great Journey. Your main audience will be your fellow Unggoy, but that doesn't stop other races from listening to you. Make sure nobody commits heresy, while you aren't fit to enforce rules, you can report to to the Sangheili or take the required response yourself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GUltra.png|Unggoy Ultra]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Ultra'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base assault, Capture and Hold, Crusade (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Unggoy Ultra is a veteran Grunt who has seen his fair share of bloodshet and battle. While they are still as weak as any other Grunt without armor, the Ultra armor is an improved version of both Major and Minor, allowing for more tanking of shots. Generally this rank is for more competent Unggoy, along with Unggoy who have a decent shot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're an Unggoy Ultra serving with the Covenant Hegemony. Your job is to follow your superior's orders and lead your fellow Unggoy into battle. Technically you have authority over baseline Kig-Yar and T'vaoan Minors, but hardly anyone will care for such authority from an Unggoy and you will likely get lynched. It's a good idea to grab a needler too, due to your higher ranking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GMajor.png|Unggoy Major]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Major'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base Assault, Capture and Hold, Crusade'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Unggoy Major is a Grunt who has been in a few battles and sorta knows his stuff. He isn't the best shot in the world, but he can hit a target. They have very low intelligence, just like Unggoy Minors. Often these are just Unggoy who have survived previous battles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': As an Unggoy Major it is your duty and job to fall in line. You are essentially a better Minor, and don't have much authority over those under you - but you still can tell them what to do and what not to do. Players should pick this if they are decently experienced at the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low-Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GMinor.png|Unggoy Minor]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Minor'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base Assault, Capture and Hold, Crusade'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': This rank of Unggoy is completely new to the military, and probably hasn't seen very many battles yet.  Often they are extremely inexperienced and lack a lot of mental capacity, but they make up for it in sheer numbers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': The first role you should play as Covenant. Generally your job is to just &amp;quot;Follow everyone else and relevant orders&amp;quot; but you can do stuff from building to medical duty if you want to.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GHeavy.png|Unggoy Heavy Trooper]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Heavy'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Base Assault, Capture and Hold (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Unggoy Heavy Troopers are entrusted with the heavy weapons given to the unggoy, such as the Fuel Rod Cannon and other weapons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You will act as a support role for the rest of your force, acting as anti vehicle with a fuel rod or using any other heavy weapon you can to support your force in whatever needs the sangheilli need.You are also a skilled vehicle driver, and should be the first one to vulunteer for vehicle duty.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Roles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Availability&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GHonourGuard.png|Unggoy Honor Guard]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Honor Guard'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Madmins'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': No honor is greater than this! Such a rank bestowed upon a mere Unggoy is sure to put awe to your fellow Grunts and surely inspire morale! Some hierarchs up in high charity were smoking some mad weed and thought of giving Unggoy red armor and the authority to protect them. Whether it's actually just paper mache or state of the art power armor, nobody knows. What they do know is your job is to protect the prophet you are assigned to whatever the cost.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You get the ultimate responsibility to guard a prophet as an Unggoy. Generally your job is to just stick around your assigned prophet and not speak, and when your prophet's life is in danger, you even have authority over Sangheili that aren't honor guards!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': aurora player&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': TRYHARD SUPREME&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': GALAXY BRAIN ONLY&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': UNGGOY SHIELDING&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:GSpecOps.png|Unggoy Specops]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Specops'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Admin Spawn'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Specops Unggoy are members of Special Operations in the Covenant Hegemony. Their goal is primarily to assist Special Operations Sangheili in their duties, but are sometimes deployed solo if needed. They are highly trained compared to normal Unggoy, and have intelligence that of an Unggoy Ultra or even higher. Often they are granted more powerful tools too.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're a member of Special Operations in the Covenant. Your job is to assist your Sangheili superiors and use your advanced cloaking harness to the best of your abilities to surprise your enemies and attack them. Sometimes you will be deployed on covert operations in which you will sneak behind enemy lines and sabotage, but it's best you do all the big thinking to the Sangheili.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium-High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Cloaking Device&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Prophet_lineup.png&amp;diff=1895</id>
		<title>File:Prophet lineup.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Prophet_lineup.png&amp;diff=1895"/>
		<updated>2023-06-16T08:31:00Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: Lineup of Prophets for the San'Shyuum species page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Lineup of Prophets for the San'Shyuum species page.&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Jackal_lineup.png&amp;diff=1894</id>
		<title>File:Jackal lineup.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Jackal_lineup.png&amp;diff=1894"/>
		<updated>2023-06-16T08:30:34Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: Line up of Jackals and Skirmishers for the Kig-Yar species page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Line up of Jackals and Skirmishers for the Kig-Yar species page.&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Hunter_lineup.png&amp;diff=1893</id>
		<title>File:Hunter lineup.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Hunter_lineup.png&amp;diff=1893"/>
		<updated>2023-06-16T08:30:11Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: Lineup of Hunters for the Mgalekgolo species page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Lineup of Hunters for the Mgalekgolo species page.&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Grunt_lineup.png&amp;diff=1892</id>
		<title>File:Grunt lineup.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Grunt_lineup.png&amp;diff=1892"/>
		<updated>2023-06-16T08:29:49Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: Lineup of Grunts for the Unggoy species page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Lineup of Grunts for the Unggoy species page.&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Engineer_lineup.png&amp;diff=1891</id>
		<title>File:Engineer lineup.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Engineer_lineup.png&amp;diff=1891"/>
		<updated>2023-06-16T08:29:26Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: Lineup of Engineers for the Huragok species page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Lineup of Engineers for the Huragok species page.&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Elite_lineup.png&amp;diff=1890</id>
		<title>File:Elite lineup.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Elite_lineup.png&amp;diff=1890"/>
		<updated>2023-06-16T08:29:04Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: Lineup of Elites for the Sangheili species page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Lineup of Elites for the Sangheili species page.&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Drone_lineup.png&amp;diff=1889</id>
		<title>File:Drone lineup.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Drone_lineup.png&amp;diff=1889"/>
		<updated>2023-06-16T08:28:42Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: Lineup of Drones for the Yanme'e species page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Lineup of Drones for the Yanme'e species page.&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Brute_lineup.png&amp;diff=1888</id>
		<title>File:Brute lineup.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Brute_lineup.png&amp;diff=1888"/>
		<updated>2023-06-16T08:28:19Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: Lineup of Brutes for the Jiralhanae species page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Lineup of Brutes for the Jiralhanae species page.&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Firefight&amp;diff=1838</id>
		<title>Firefight</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Firefight&amp;diff=1838"/>
		<updated>2023-01-30T16:46:44Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: Created page with &amp;quot;'''Firefight''' is a PVE gamemode, where a team of players must hold out against a horde of AI enemies until evac arrives.  Generally, this plays almost exactly like the Firef...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Firefight''' is a PVE gamemode, where a team of players must hold out against a horde of AI enemies until evac arrives.&lt;br /&gt;
&lt;br /&gt;
Generally, this plays almost exactly like the Firefight gamemode in the Halo games; players will face waves of AI enemies, with each wave growing gradually more and more difficult by featuring both increased numbers and more difficult enemies. Supply drops will land around the map between waves, allowing players to stock up on resources. The round ends when either the players successfully evac in the dropship when it arrives, or when all players are killed.&lt;br /&gt;
&lt;br /&gt;
=== Gametypes ===&lt;br /&gt;
&lt;br /&gt;
'''Firefight:''' The default form of Firefight. Players spawn in as various UNSC roles, ranging from Marines, to ODSTs, to Spartan-IIs. They must hold out against Covenant forces.&lt;br /&gt;
&lt;br /&gt;
'''Crusade:''' A Covenant variant of Firefight. It is identical to Firefight, except that players spawn in as various Covenant species and roles, facing UNSC forces.&lt;br /&gt;
&lt;br /&gt;
'''Stranded:''' A variant of Firefight, but with a twist. UNSC players must hold out against tides of Flood-infested corpses raiding their position.&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Taurus_City&amp;diff=1837</id>
		<title>Taurus City</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Taurus_City&amp;diff=1837"/>
		<updated>2023-01-30T11:59:24Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: /* Other Points of Interest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Taurus.png|thumb|The city of Taurus. Click on the image to view the map in full resolution.]]&lt;br /&gt;
&lt;br /&gt;
'''Taurus City''' is a map reserved for the '''[[Capture and Hold]]''' gamemode. It is thematically based around a small city on Taurus Colony, featuring a variety of buildings with various functions, wide open roads, sidewalks with occasional structures useful for cover, and a beachfront on the south end of the map. Capture Points for the gamemode are found throughout the city within the various buildings, requiring players to cover large areas in order to complete their objectives and win the round. The map features only one Z-Level, and as such features no rooftops or subterranean features.&lt;br /&gt;
&lt;br /&gt;
=== Buildings Around the Map ===&lt;br /&gt;
&lt;br /&gt;
'''Hospital:''' The largest building on the map, it is easily recognized by its size and stark white walls. It features a large variety of rooms, including waiting rooms, lobbies, offices, a staff lounge, a cryogenics room, a operation room, a pharmacy, rooms for patients, a body scanner room, a morgue, and a ambulance car park. A wide variety of medical supplies can be found around the hospital, making it useful for stocking up or brewing helpful chems when in a pinch and away from your faction's ship. ''It has the chance to spawn a Capture Point in the staff lounge.'' It is located on the ''west edge'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''City Hall/Court House:''' Rather than being one single structure, this is in fact two buildings directly adjacent to each other. The left half of the building is the City Hall, and the right half the Court House. The City Hall features a lobby, a washroom, a staff room, a meeting room, a car park, and the Mayor's office and personal quarters. The front door and car park door can be 'locked' from the inside with a gate mechanism. The Court House features a court room, three different offices for lawyers, and a interrogation/evidence room for detectives. The interrogation/evidence room connects both buildings to each other, but can be 'locked' with a gate mechanism. ''The City Hall has a chance to spawn a Capture Point in the Mayor's office.'' It is located on the ''north-west side'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Police Department:''' The PD is the only black building on the map, making it easily recognizable. It features a front lobby, a jail with two prisoner cells and a shower room, a meeting room, a staff lounge, a washroom, the Police Chief's office, a tool closet, and an armory. The armory features various weapons, gear, a vendor, and a armor repair bench, making it useful to stock up when in a pinch and away from your faction's ship. ''The Police Department has a chance to spawn a Capture Point in the jail.'' It is located on the ''west side'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Museum/Library:''' A small building, the Museum/Library features some artifacts, a book checkout counter, a small library, and a reading lounge. ''It does not have any Capture Point spawns.'' It is located on the ''south-west side'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Bar/Diner:''' A very small building, it features only a eating area, a bar, and a kitchen. ''It does not have any Capture Point spawns.'' It is located at the ''center'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Church:''' A small building, the Church features a nave, a confession booth, a pastor's office, a crematorium, and an outdoors graveyard. ''It does not have any Capture Point spawns.'' It is located at the ''center'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Arcade:''' A tiny building, it features a prize counter, a game room with arcade machines, and a side room with some vending machines. ''It does not have any Capture Point spawns.'' It is located on the ''south side'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Community Center:''' A moderately sized building, the Community Center features a kitchen, a eating area, a reading area, a small garden, a lounge, a bathroom, and a manager's office. ''The Community Center has a chance to spawn a Capture Point in the Manager's office.'' It is located on the ''south side'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Botanical Garden:''' The second-largest single building on the map, the Botanical Garden features a large indoors garden with a water feature, and a botanist's room. ''The Botanical Garden has a chance to spawn a Capture Point in the garden.'' It is located on the ''north-east edge'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Restaurant:''' A sizable building, it features two large dining areas, a central lobby, a bar, and a large kitchen. ''The Restaurant has a chance to spawn a Capture Point in the bar.'' It is located on the ''east side'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Community Pool:''' A moderately sized building, the Community Pool features a lobby, a swimming pool, a game room, a restroom, a lounge, and two private bedrooms. ''It does not have any Capture Point spawns.'' It is located on the ''south-east side'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Beach Shack:''' A small, run-down shack on the beachfront, it features a locker full of swimming gear, a backroom drink dispenser, and a general rec area. ''It does not have any Capture Point spawns.'' It is located on the ''south-east side'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Store:''' A small store, it features only a checkout area and a variety of items for sale. ''It does not have any Capture Point spawns.'' It is located on the ''north-east edge'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Ice Cream House:''' A tiny little shack, it features only stuff to make and sell ice cream. ''It does not have any Capture Point spawns.'' It is located on the ''east edge'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Ruined Building:''' An abandoned building, it has no rooms of interest. ''It does not have any Capture Point spawns.'' It is located on the ''east edge'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Botanical Center:''' A small building, it features two rooms for growing plants, a tool storage room, and a room for processing, altering, and obtaining seeds. ''It does not have any Capture Point spawns.'' It is located on the ''south-east edge'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Tool Storage:''' A small building, it features a tool shed, a central general-purpose room, and a cargo garage. ''It has a chance to spawn a Capture Point in the central room.'' It is located on the ''south-east edge'' of the map.&lt;br /&gt;
&lt;br /&gt;
=== Other Points of Interest ===&lt;br /&gt;
&lt;br /&gt;
'''Sidewalk Structures:''' Around the city, there are various small structures on sidewalk areas. These range from small gardens, to resting areas and bus stops, and to simple wall structures. These can be used for cover in the middle of a battle, and they are located ''all over the map.''&lt;br /&gt;
&lt;br /&gt;
'''Umbilical Points:''' In some places around the city, there are Umbilical Points that can connect from ships in orbit to the ground. Troops and objects such as crates can be transferred through these Umbilical Points, but they do not allow passage of vehicles. They are located in the following areas: ''South West (south of the Hospital), Docking Port (south of the Museum/Library), North East (north of the Botanical Garden.)''&lt;br /&gt;
&lt;br /&gt;
'''Cargo Pad:''' A small fenced area, this is a landing pad for cargo ships to land. It is non-functional and for flavor only. It is located ''east of the Church.''&lt;br /&gt;
&lt;br /&gt;
'''Communications Array:''' A large red tower next to a small shed full of telecommunications equipment. It is located ''south of the Store.''&lt;br /&gt;
&lt;br /&gt;
'''The Beach:''' A large expanse of sand covering the majority of the south side of the map. Beyond that is deep water.&lt;br /&gt;
&lt;br /&gt;
'''Memorial Plaza:''' A small plaza featuring statues of two honored members of the HaloStation community. It is located ''south of the City Hall/Court House.''&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Capture_and_Hold&amp;diff=1836</id>
		<title>Capture and Hold</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Capture_and_Hold&amp;diff=1836"/>
		<updated>2023-01-30T11:56:22Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: Updated the page for a more up-to-date representation of what CnH is; old article information will remain until Geminus City (Capture and Hold) page is finished&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Capture and Hold''' is a PVP-focused King-of-the-Hill style gamemode, where two teams compete for dominance on a single map. Ship-to-ship combat is disabled; instead, combat is focused entirely on the ground, where each team - consisting of the '''[[UNSC]]''' and the '''[[Covenant]]''' - must locate and capture computer terminals known as '''Capture Points.''' A captured Point will generate capture progress over time for the team that captured it; more captured Points equals more progress generated over time. Upon capturing a Point, NPC simplemobs belonging to the faction that captured the Point will spawn. These can either be left behind to defend the Capture Point, or ordered to follow a allied player to aid them in combat.&lt;br /&gt;
&lt;br /&gt;
The round is won by one team accumulating more progress than the other team, at a total of 100% progress. However, if neither teams reach the victory threshold in the time limit (one hour), '''the game is ended in a tie between both teams.'''&lt;br /&gt;
&lt;br /&gt;
=== Capture and Hold Maps ===&lt;br /&gt;
&lt;br /&gt;
'''[[Taurus City]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[Geminus City (Capture and Hold)|Geminus City]]'''&lt;br /&gt;
&lt;br /&gt;
=== The below information is outdated as of 1/30/2023. This page is a work-in-progress. ===&lt;br /&gt;
The current game mode is Base assault (capture and hold)!&lt;br /&gt;
Assault and hold a neutral city from the enemy forces.&lt;br /&gt;
&lt;br /&gt;
== A quick introduction to Capture and Hold ==&lt;br /&gt;
&lt;br /&gt;
This mode takes place in small Geminus (Name not official), where the Covenant and the UNSC fight for the control of it.&lt;br /&gt;
&lt;br /&gt;
The map is divided in two segments, north and south, each with its own hotspots and easy captures:&lt;br /&gt;
&lt;br /&gt;
(IMAGE)&lt;br /&gt;
&lt;br /&gt;
'''Starting off, the southern side of the city, the covenant zone. On this side the covenant has three options to drop into:&lt;br /&gt;
'''&lt;br /&gt;
* South West: On this edge we can find the most famous but, not easiest to defend, we have the church. With glass on both sides and the entrace, the church is easy to get picked on by snipers and long range fighers, however also making it a great spot to set up a sniper camp. It also has a back door heading to the alleways, where you can get flanked by if not carefull. If the enemy is inside, they can hide inside the oration chamber, when you can also ambush, and get ambushed while trying to capture it.&lt;br /&gt;
&lt;br /&gt;
* South: Close to the church, and the police station, this side is picked when the covenant wants to make a roadblock and controle traffic arround police station, church, AI and city hall, for the most experienced snipers, salon too. This drop location can be very risky, as it can be destroyed by snipers early on, but could be a strong strategical position if the fortification is built alright.&lt;br /&gt;
&lt;br /&gt;
* South East: We have the AI core on this side, one of the least used and most hated locations for not being able to move the spirit, here you will have a hard time making fortifications, defending yourself, and can be picked on easily by the outside with long range weapons, not reccomended if you are unable to tear down walls. However, it is good if your strategy is to leave a detachment of troops on it and move into another position to defend or attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Now, the UNSC also has three positions where they can land on, all with different strategies:'''&lt;br /&gt;
&lt;br /&gt;
* North West: This position will leave you on a small grass park, to the south you will found the salon, a famous and a great chokepoint great for quick in and out fights.With glass inside to stare into your rival soul, you have a lot of tight spaces good for hiding and shotgun tactics. However, due to the intensity of the firefights there, the walls tend to break very often, renderibg these positions rather useless unless repaired.&lt;br /&gt;
&lt;br /&gt;
* North: In the middle of the street, just north of the city hall, this position is used almost never, being an equivalent to the south location of the covenant, they have a good time at defending at close quarters combat.&lt;br /&gt;
&lt;br /&gt;
* North East: Just in front of the morgue door, we have a newbie friendly position, that allows you to capture as fast as you can say ''Covenant!''. However, due to being exposed, it is a weak position if you plan on keeping your dropship alive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Along with that there are multiple locations where you can drop pod to, for a quick scout or assault:&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
On Covenant side:&lt;br /&gt;
&lt;br /&gt;
* Restaurant&lt;br /&gt;
* South Botany&lt;br /&gt;
* South Bar&lt;br /&gt;
* South East Ruins&lt;br /&gt;
* Court&lt;br /&gt;
* West Botany&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On UNSC side:&lt;br /&gt;
&lt;br /&gt;
*Abandonated sotre&lt;br /&gt;
* Club&lt;br /&gt;
* Backalley weapon store&lt;br /&gt;
* West Bar&lt;br /&gt;
&lt;br /&gt;
Keep in mind that just because a location is on enemy side, you can't drop pod to it.&lt;br /&gt;
But doing so may get you cornered  if you don't have a plan or either it can be a great ambush tactic.&lt;br /&gt;
&lt;br /&gt;
'''In order to deploy''', if you have: Lost both dropships, and, used all drop pods. The only alternative is to use an umbilical.&lt;br /&gt;
And with this option, we have cons and pros, just like any other deployement option.&lt;br /&gt;
&lt;br /&gt;
Along with the advantages of using umbilicals you can have a...&lt;br /&gt;
&lt;br /&gt;
* Fast&lt;br /&gt;
* Reliable&lt;br /&gt;
* Moveing a lot of soldiers in a row&lt;br /&gt;
* Able to connect to the enemy side, great for ambushes&lt;br /&gt;
&lt;br /&gt;
...way of movement&lt;br /&gt;
&lt;br /&gt;
'''Capture Points'''&lt;br /&gt;
&lt;br /&gt;
Here is a list with images of the places you need to capture.&lt;br /&gt;
&lt;br /&gt;
* Church (SW) :&lt;br /&gt;
&lt;br /&gt;
[[File:Church.png|800px|Church]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* AI (SE) :&lt;br /&gt;
&lt;br /&gt;
[[File:AI Core.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* City Hall (N) :&lt;br /&gt;
&lt;br /&gt;
[[File:City Hall.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Morgue (NE) :&lt;br /&gt;
&lt;br /&gt;
[[File:Morgue.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Police Station (S) :&lt;br /&gt;
&lt;br /&gt;
[[File:Police Station.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Salon (NW) :&lt;br /&gt;
&lt;br /&gt;
[[File:Salon.png|800px]]&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Geminus_City_(Capture_and_Hold)&amp;diff=1835</id>
		<title>Geminus City (Capture and Hold)</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Geminus_City_(Capture_and_Hold)&amp;diff=1835"/>
		<updated>2023-01-30T11:39:12Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== INFORMATION TO BE ADDED; THE INFORMATION BELOW IS A COPY-PASTED PLACEHOLDER ==&lt;br /&gt;
&lt;br /&gt;
'''Taurus City''' is a map reserved for the '''[[Capture and Hold]]''' gamemode. It is thematically based around a small city on Taurus Colony, featuring a variety of buildings with various functions, wide open roads, sidewalks with occasional structures useful for cover, and a beachfront on the south end of the map. Capture Points for the gamemode are found throughout the city within the various buildings, requiring players to cover large areas in order to complete their objectives and win the round. The map features only one Z-Level, and as such features no rooftops or subterranean features.&lt;br /&gt;
&lt;br /&gt;
=== Buildings Around the Map ===&lt;br /&gt;
&lt;br /&gt;
'''Hospital:''' The largest building on the map, it is easily recognized by its size and stark white walls. It features a large variety of rooms, including waiting rooms, lobbies, offices, a staff lounge, a cryogenics room, a operation room, a pharmacy, rooms for patients, a body scanner room, a morgue, and a ambulance car park. A wide variety of medical supplies can be found around the hospital, making it useful for stocking up or brewing helpful chems when in a pinch and away from your faction's ship. ''It has the chance to spawn a Capture Point in the staff lounge.'' It is located on the ''west edge'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''City Hall/Court House:''' Rather than being one single structure, this is in fact two buildings directly adjacent to each other. The left half of the building is the City Hall, and the right half the Court House. The City Hall features a lobby, a washroom, a staff room, a meeting room, a car park, and the Mayor's office and personal quarters. The front door and car park door can be 'locked' from the inside with a gate mechanism. The Court House features a court room, three different offices for lawyers, and a interrogation/evidence room for detectives. The interrogation/evidence room connects both buildings to each other, but can be 'locked' with a gate mechanism. ''The City Hall has a chance to spawn a Capture Point in the Mayor's office.'' It is located on the ''north-west side'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Police Department:''' The PD is the only black building on the map, making it easily recognizable. It features a front lobby, a jail with two prisoner cells and a shower room, a meeting room, a staff lounge, a washroom, the Police Chief's office, a tool closet, and an armory. The armory features various weapons, gear, a vendor, and a armor repair bench, making it useful to stock up when in a pinch and away from your faction's ship. ''The Police Department has a chance to spawn a Capture Point in the jail.'' It is located on the ''west side'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Museum/Library:''' A small building, the Museum/Library features some artifacts, a book checkout counter, a small library, and a reading lounge. ''It does not have any Capture Point spawns.'' It is located on the ''south-west side'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Bar/Diner:''' A very small building, it features only a eating area, a bar, and a kitchen. ''It does not have any Capture Point spawns.'' It is located at the ''center'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Church:''' A small building, the Church features a nave, a confession booth, a pastor's office, a crematorium, and an outdoors graveyard. ''It does not have any Capture Point spawns.'' It is located at the ''center'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Arcade:''' A tiny building, it features a prize counter, a game room with arcade machines, and a side room with some vending machines. ''It does not have any Capture Point spawns.'' It is located on the ''south side'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Community Center:''' A moderately sized building, the Community Center features a kitchen, a eating area, a reading area, a small garden, a lounge, a bathroom, and a manager's office. ''The Community Center has a chance to spawn a Capture Point in the Manager's office.'' It is located on the ''south side'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Botanical Garden:''' The second-largest single building on the map, the Botanical Garden features a large indoors garden with a water feature, and a botanist's room. ''The Botanical Garden has a chance to spawn a Capture Point in the garden.'' It is located on the ''north-east edge'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Restaurant:''' A sizable building, it features two large dining areas, a central lobby, a bar, and a large kitchen. ''The Restaurant has a chance to spawn a Capture Point in the bar.'' It is located on the ''east side'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Community Pool:''' A moderately sized building, the Community Pool features a lobby, a swimming pool, a game room, a restroom, a lounge, and two private bedrooms. ''It does not have any Capture Point spawns.'' It is located on the ''south-east side'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Beach Shack:''' A small, run-down shack on the beachfront, it features a locker full of swimming gear, a backroom drink dispenser, and a general rec area. ''It does not have any Capture Point spawns.'' It is located on the ''south-east side'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Store:''' A small store, it features only a checkout area and a variety of items for sale. ''It does not have any Capture Point spawns.'' It is located on the ''north-east edge'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Ice Cream House:''' A tiny little shack, it features only stuff to make and sell ice cream. ''It does not have any Capture Point spawns.'' It is located on the ''east edge'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Ruined Building:''' An abandoned building, it has no rooms of interest. ''It does not have any Capture Point spawns.'' It is located on the ''east edge'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Botanical Center:''' A small building, it features two rooms for growing plants, a tool storage room, and a room for processing, altering, and obtaining seeds. ''It does not have any Capture Point spawns.'' It is located on the ''south-east edge'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Tool Storage:''' A small building, it features a tool shed, a central general-purpose room, and a cargo garage. ''It has a chance to spawn a Capture Point in the central room.'' It is located on the ''south-east edge'' of the map.&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Geminus_City_(Capture_and_Hold)&amp;diff=1834</id>
		<title>Geminus City (Capture and Hold)</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Geminus_City_(Capture_and_Hold)&amp;diff=1834"/>
		<updated>2023-01-30T11:37:30Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: Created page with &amp;quot;INFORMATION TO BE ADDED&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;INFORMATION TO BE ADDED&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Taurus_City&amp;diff=1833</id>
		<title>Taurus City</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Taurus_City&amp;diff=1833"/>
		<updated>2023-01-30T11:05:56Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: Added locations of buildings, capture points, and minor points of interest, as well as general descriptions about said locations.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Taurus.png|thumb|The city of Taurus. Click on the image to view the map in full resolution.]]&lt;br /&gt;
&lt;br /&gt;
'''Taurus City''' is a map reserved for the '''[[Capture and Hold]]''' gamemode. It is thematically based around a small city on Taurus Colony, featuring a variety of buildings with various functions, wide open roads, sidewalks with occasional structures useful for cover, and a beachfront on the south end of the map. Capture Points for the gamemode are found throughout the city within the various buildings, requiring players to cover large areas in order to complete their objectives and win the round. The map features only one Z-Level, and as such features no rooftops or subterranean features.&lt;br /&gt;
&lt;br /&gt;
=== Buildings Around the Map ===&lt;br /&gt;
&lt;br /&gt;
'''Hospital:''' The largest building on the map, it is easily recognized by its size and stark white walls. It features a large variety of rooms, including waiting rooms, lobbies, offices, a staff lounge, a cryogenics room, a operation room, a pharmacy, rooms for patients, a body scanner room, a morgue, and a ambulance car park. A wide variety of medical supplies can be found around the hospital, making it useful for stocking up or brewing helpful chems when in a pinch and away from your faction's ship. ''It has the chance to spawn a Capture Point in the staff lounge.'' It is located on the ''west edge'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''City Hall/Court House:''' Rather than being one single structure, this is in fact two buildings directly adjacent to each other. The left half of the building is the City Hall, and the right half the Court House. The City Hall features a lobby, a washroom, a staff room, a meeting room, a car park, and the Mayor's office and personal quarters. The front door and car park door can be 'locked' from the inside with a gate mechanism. The Court House features a court room, three different offices for lawyers, and a interrogation/evidence room for detectives. The interrogation/evidence room connects both buildings to each other, but can be 'locked' with a gate mechanism. ''The City Hall has a chance to spawn a Capture Point in the Mayor's office.'' It is located on the ''north-west side'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Police Department:''' The PD is the only black building on the map, making it easily recognizable. It features a front lobby, a jail with two prisoner cells and a shower room, a meeting room, a staff lounge, a washroom, the Police Chief's office, a tool closet, and an armory. The armory features various weapons, gear, a vendor, and a armor repair bench, making it useful to stock up when in a pinch and away from your faction's ship. ''The Police Department has a chance to spawn a Capture Point in the jail.'' It is located on the ''west side'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Museum/Library:''' A small building, the Museum/Library features some artifacts, a book checkout counter, a small library, and a reading lounge. ''It does not have any Capture Point spawns.'' It is located on the ''south-west side'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Bar/Diner:''' A very small building, it features only a eating area, a bar, and a kitchen. ''It does not have any Capture Point spawns.'' It is located at the ''center'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Church:''' A small building, the Church features a nave, a confession booth, a pastor's office, a crematorium, and an outdoors graveyard. ''It does not have any Capture Point spawns.'' It is located at the ''center'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Arcade:''' A tiny building, it features a prize counter, a game room with arcade machines, and a side room with some vending machines. ''It does not have any Capture Point spawns.'' It is located on the ''south side'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Community Center:''' A moderately sized building, the Community Center features a kitchen, a eating area, a reading area, a small garden, a lounge, a bathroom, and a manager's office. ''The Community Center has a chance to spawn a Capture Point in the Manager's office.'' It is located on the ''south side'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Botanical Garden:''' The second-largest single building on the map, the Botanical Garden features a large indoors garden with a water feature, and a botanist's room. ''The Botanical Garden has a chance to spawn a Capture Point in the garden.'' It is located on the ''north-east edge'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Restaurant:''' A sizable building, it features two large dining areas, a central lobby, a bar, and a large kitchen. ''The Restaurant has a chance to spawn a Capture Point in the bar.'' It is located on the ''east side'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Community Pool:''' A moderately sized building, the Community Pool features a lobby, a swimming pool, a game room, a restroom, a lounge, and two private bedrooms. ''It does not have any Capture Point spawns.'' It is located on the ''south-east side'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Beach Shack:''' A small, run-down shack on the beachfront, it features a locker full of swimming gear, a backroom drink dispenser, and a general rec area. ''It does not have any Capture Point spawns.'' It is located on the ''south-east side'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Store:''' A small store, it features only a checkout area and a variety of items for sale. ''It does not have any Capture Point spawns.'' It is located on the ''north-east edge'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Ice Cream House:''' A tiny little shack, it features only stuff to make and sell ice cream. ''It does not have any Capture Point spawns.'' It is located on the ''east edge'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Ruined Building:''' An abandoned building, it has no rooms of interest. ''It does not have any Capture Point spawns.'' It is located on the ''east edge'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Botanical Center:''' A small building, it features two rooms for growing plants, a tool storage room, and a room for processing, altering, and obtaining seeds. ''It does not have any Capture Point spawns.'' It is located on the ''south-east edge'' of the map.&lt;br /&gt;
&lt;br /&gt;
'''Tool Storage:''' A small building, it features a tool shed, a central general-purpose room, and a cargo garage. ''It has a chance to spawn a Capture Point in the central room.'' It is located on the ''south-east edge'' of the map.&lt;br /&gt;
&lt;br /&gt;
=== Other Points of Interest ===&lt;br /&gt;
&lt;br /&gt;
'''Sidewalk Structures:''' Around the city, there are various small structures on sidewalk areas. These range from small gardens, to resting areas and bus stops, and to simple wall structures. These can be used for cover in the middle of a battle, and they are located ''all over the map.''&lt;br /&gt;
&lt;br /&gt;
'''Umbilical Points:''' In some places around the city, there are Umbilical Points that can connect from ships in orbit to the ground. Troops and objects such as crates can be transferred through these Umbilical Points, but they do not allow passage of vehicles. They are located in the following areas: ''south of the Hospital, south of the Museum/Library, north of the Botanical Garden.''&lt;br /&gt;
&lt;br /&gt;
'''Cargo Pad:''' A small fenced area, this is a landing pad for cargo ships to land. It is non-functional and for flavor only. It is located ''east of the Church.''&lt;br /&gt;
&lt;br /&gt;
'''Communications Array:''' A large red tower next to a small shed full of telecommunications equipment. It is located ''south of the Store.''&lt;br /&gt;
&lt;br /&gt;
'''The Beach:''' A large expanse of sand covering the majority of the south side of the map. Beyond that is deep water.&lt;br /&gt;
&lt;br /&gt;
'''Memorial Plaza:''' A small plaza featuring statues of two honored members of the HaloStation community. It is located ''south of the City Hall/Court House.''&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Taurus_City&amp;diff=1832</id>
		<title>Taurus City</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Taurus_City&amp;diff=1832"/>
		<updated>2023-01-30T09:00:57Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: Added locations of interest and information about these locations (still WIP)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Taurus.png|thumb|The city of Taurus. Click on the image to view the map in full resolution.]]&lt;br /&gt;
&lt;br /&gt;
'''Taurus City''' is a map reserved for the Capture and Hold gamemode. It is thematically based around a small city, featuring a variety of buildings with various functions, wide open roads, sidewalks with occasional structures useful for cover, and a beachfront on the south end of the map. Capture Points for the gamemode are found throughout the city within the various buildings, requiring players to cover large areas in order to complete their objectives and win the round. The map features only one Z-Level, and as such features no rooftops or subterranean features.&lt;br /&gt;
&lt;br /&gt;
=== BUILDINGS ===&lt;br /&gt;
&lt;br /&gt;
'''Hospital:''' The largest building on the map, it is easily recognized by its size and stark white walls. It features a large variety of rooms, including waiting rooms, lobbies, offices, a staff lounge, a cryogenics room, a operation room, a pharmacy, rooms for patients, a body scanner room, a morgue, and a ambulance car park. A wide variety of medical supplies can be found around the hospital, making it useful for stocking up or brewing helpful chems when in a pinch and away from your faction's ship. It has the chance to spawn a Capture Point in the staff lounge. The Hospital is located on the western edge of the map.&lt;br /&gt;
&lt;br /&gt;
'''City Hall/Court House:''' Rather than being one single structure, this is in fact two buildings directly adjacent to each other. The left half of the building is the City Hall, and the right half the Court House. The City Hall features a lobby, a washroom, a staff room, a meeting room, a car park, and the Mayor's office and personal quarters. The front door and car park door can be 'locked' from the inside with a gate mechanism. The Court House features a court room, three different offices for lawyers, and a interrogation/evidence room for detectives. The interrogation/evidence room connects both buildings to each other, but can be 'locked' with a gate mechanism. The City Hall has a chance to spawn a Capture Point in the Mayor's office. The City Hall/Court House is located on the north-west side of the map.&lt;br /&gt;
&lt;br /&gt;
'''Police Department:''' The PD is the only black building on the map, making it easily recognizable. It features a front lobby, a jail with two prisoner cells and a shower room, a meeting room, a staff lounge, a washroom, the Police Chief's office, a tool closet, and an armory. The armory features various weapons, gear, a vendor, and a armor repair bench, making it useful to stock up when in a pinch and away from your faction's ship. The Police Department has a chance to spawn a Capture Point in the jail. The Police Department is located on the west side of the map.&lt;br /&gt;
&lt;br /&gt;
'''Museum/Library:''' A small building, the Museum/Library features some artifacts, a book checkout counter, a small library, and a reading lounge. It does not have any Capture Point spawns. The Museum/Library is located on the south-west side of the map.&lt;br /&gt;
&lt;br /&gt;
'''Bar/Diner:''' A very small building, it features only a eating area, a bar, and a kitchen. It does not have any Capture Point spawns. The Bar/Diner is located at the center of the map.&lt;br /&gt;
&lt;br /&gt;
'''Church:''' A small building, the Church features a nave, a confession booth, a pastor's office, a crematorium, and an outdoors graveyard. It does not have any Capture Point spawns. The Church is located at the center of the map.&lt;br /&gt;
&lt;br /&gt;
'''Arcade:''' A tiny building, it features a prize counter, a game room with arcade machines, and a side room with some vending machines. It does not have any Capture Point spawns. The Arcade is located on the south side of the map.&lt;br /&gt;
&lt;br /&gt;
'''Community Center:''' A moderately sized building, the Community Center features a kitchen, a eating area, a reading area, a small garden, a lounge, a bathroom, and a manager's office. The Community Center has a chance to spawn a Capture Point in the Manager's office. The Community Center is located on the south side of the map.&lt;br /&gt;
&lt;br /&gt;
'''Botanical Garden:''' The second-largest single building on the map, the Botanical Garden features a large indoors garden with a water feature, and a botanist's room. The Botanical Garden has a chance to spawn a Capture Point in the garden. The Botanical Garden is located on the north-eastern edge of the map.&lt;br /&gt;
&lt;br /&gt;
'''Restaurant:''' A sizable building, it features two large dining areas, a central lobby, a bar, and a large kitchen. The Restaurant has a chance to spawn a Capture Point in the lobby. The Botanical Garden is located on the east side of the map.&lt;br /&gt;
&lt;br /&gt;
'''Community Pool/Apartments:''' A moderately sized building, the Community Pool&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=User:SharkLordSatan&amp;diff=1818</id>
		<title>User:SharkLordSatan</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=User:SharkLordSatan&amp;diff=1818"/>
		<updated>2022-09-25T17:54:15Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! My name is Shark and I'm a die-hard fan of Halo.&lt;br /&gt;
&lt;br /&gt;
If you need to get in contact with me, the best way to do so is via my Discord; '''SharkLordSatan#0314.'''&lt;br /&gt;
&lt;br /&gt;
Anyway, this page is where I drop all my WIP shit.&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
== So, You Wanna Play Halo: Space Station Evolved. ==&lt;br /&gt;
First off, this guide will assume that ''you know the basics behind playing Space Station 13.'' If you don't, then this guide will cover almost everything you need to know to start off. Also, please be sure to familiarize yourself with the server's rules, which you can find '''[[Rules|here.]]'''&lt;br /&gt;
&lt;br /&gt;
Know the basics? Good! Let's get started. Let's start off by '''creating your characters,''' as you'll need multiple to get the maximum playability out of the server.&lt;br /&gt;
&lt;br /&gt;
=== Making Your First Character! ===&lt;br /&gt;
When you first log in to the server, you'll be greeted with a window with multiple options. Click on '''Setup Character.'''&lt;br /&gt;
[[File:Character Creation Window- General.png|thumb|right|The character creation screen. Note that as of current this screencap is somewhat outdated, so some options/buttons may be missing.]]&lt;br /&gt;
After you clicked on that option, this window (to the right) will open. Here you can configure your character to your liking. Let's run through the options available.&lt;br /&gt;
&lt;br /&gt;
At the very top of the page shows your options with the character slots. You can have up to ten different characters. Below that are different tabs for customizing specific aspects of your character. Ignore them for now, and focus on the &amp;quot;General&amp;quot; tab - the one we're looking at now. Here's a run-down list of all the options you'll see on this page. '''Note that some of these options may not be compatible with non-human races, such as Sangheili or Unggoy.'''&lt;br /&gt;
Another thing to note is that characters do not carry over between certain gamemodes, so you'll need to recreate them as necessary if the server switches to a different mode.&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: General ====&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* '''NAME:''' The name of your character. You also have a option to randomize it. Note that if you choose a name of your own making, that it ''must comply with these rules:''&lt;br /&gt;
# It cannot be the same name as a canonical character in Halo lore. ''(i.e John-117, Thel 'Vadamee, Sgt. Avery Johnson, etc.)''&lt;br /&gt;
# It cannot be based off a famous person's name. ''(i.e Barack Obama, Osama Bin Laden, Donald Trump, etc.)''&lt;br /&gt;
# It cannot be a &amp;quot;meme&amp;quot; name. ''(i.e Dr. Coomer, Chungus, Chad Thundercock, etc.)''&lt;br /&gt;
# It must be realistic to the setting/your species. A Human character wouldn't have a name that would be for a Sangheili, a Sangheili character wouldn't have a name that would be for an Unggoy, and so on.&lt;br /&gt;
# Names that start with things such as &amp;quot;Sgt.&amp;quot; or &amp;quot;Dr.&amp;quot; are fine. Having a nickname or title somewhere in the name ''(i.e Robert &amp;quot;Blitz&amp;quot; Dawson, Yayap the Brave)'' is also fine.&lt;br /&gt;
&lt;br /&gt;
If you're having trouble coming up with names and find the randomized names to be lacking, you can refer to this website '''[https://www.fantasynamegenerators.com/halo.php here]''' and see if you can find anything you like. And, if you're not sure if a name is appropriate for your character, feel free to ask someone in-game or on the discord server for their opinion.&lt;br /&gt;
* '''GENDER:''' The gender of your character. Choose between male or female.&lt;br /&gt;
* '''AGE:''' Specify the age of your character. Minimum is 18, max is 80.&lt;br /&gt;
* '''LANGUAGES:''' What languages your character knows. As a Human, '''you will know English as well as up to 2 other languages of your choosing.''' As any Covenant species, '''you will only know Sangheili as well as the language of your own species.''' Any languages you don't know will be heard as undecipherable gibberish.&lt;br /&gt;
* '''SPECIES:''' Change the species of your character. Currently available species are Human, Jiralhanae, Kig-Yar, Sangheili, San'Shyuum, Tvaoan Kig-Yar, Unggoy, Yanme'e, ORION, and SPARTAN. '''Note that some of these species may be locked behind faction whitelists.'''&lt;br /&gt;
* '''BLOOD TYPE:''' Change the blood type of your character.&lt;br /&gt;
* '''SKIN TONE:''' Change the tone of your skin. Higher numbers are darker, while lower numbers are lighter.&lt;br /&gt;
* '''NEEDS GLASSES:''' Choose whether your character has impaired vision and thus needs glasses.&lt;br /&gt;
* '''ADJUST LIMBS:''' Choose what limbs on your body are replaced with prosthetics.&lt;br /&gt;
* '''ADJUST ORGANS:''' Choose which specific organs you want to be assisted or synthetic.&lt;br /&gt;
* '''HAIR:''' Change the style and color of your hair.&lt;br /&gt;
* '''FACIAL HAIR:''' Change the style and color of your facial hair.&lt;br /&gt;
* '''EYES:''' Change the color of your eyes.&lt;br /&gt;
* '''BODY MARKINGS:''' Give yourself specific tattoos. Some tattoos may be non-functional.&lt;br /&gt;
* '''EQUIPMENT:''' Change the style and color of your undergarments (bra/underwear/socks), what undershirt you have, and what style of backpack you have.&lt;br /&gt;
* '''FLAVOR:''' Even more flavor info. You can assign flavor text for your character.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After we are done with this, we can move on to the next tab. To continue customizing your character you'll want to click on the tab titled &amp;quot;Occupations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: Occupations ====&lt;br /&gt;
The Occupations tab is where you essentially choose the job for your character. What type of job you can choose depends on whether your character is the correct species, the current gamemode of the round, and whether you have faction whitelists. &lt;br /&gt;
[[File:Character Creation Occupation.png|thumb|right|Some examples of jobs you might see available.]]&lt;br /&gt;
&lt;br /&gt;
While there are too many individual roles to list here in a big ol' table, there are handy links you can click to view the roles available for each faction.&lt;br /&gt;
&lt;br /&gt;
* For the roles available as the UNSC, click '''[[UNSC Roles|here]]'''.&lt;br /&gt;
* For the species and their respective roles available as the Covenant, click '''[[Covenant Species|here]]'''.&lt;br /&gt;
* For the roles available as the URF/Insurrection, click '''[[URF Ranks|here]]'''.&lt;br /&gt;
&lt;br /&gt;
Once you're done deciding what roles you want for your particular character, you're essentially done with the process! However there are some other tabs with other options, which we'll describe here for the sake of understanding them and whether they're really necessary or not.&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: Roles ====&lt;br /&gt;
'''Not to be confused with occupations,''' the roles tab allows you to assign yourself the chance to be randomly selected as a antag for a round much like in &amp;quot;normal&amp;quot; SS13 servers. However, this feature is deprecated and currently non-functional, so you should ignore this tab entirely as it will do nothing for you.&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: Loadout ====&lt;br /&gt;
Somewhat for flavor, this page allows you to give yourself specific, primarily cosmetic items to spawn with at the start of the game.&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: Global ====&lt;br /&gt;
Entirely non-related to character creation. These settings just affect OOC things like whether you can hear admin midis.&lt;br /&gt;
&lt;br /&gt;
=== A Final Note for Character Creation ===&lt;br /&gt;
Finally, there are a couple of things to note regarding how the server handles characters.&lt;br /&gt;
&lt;br /&gt;
If you die in combat, you will be able to respawn 5 minutes after ghosting. However, you will need to make sure that you aren't respawning as the same character - at minimum you need to change the name of your character before you respawn. If you accidentally respawn without changing the name, you are free to ahelp to have an admin rename you.&lt;br /&gt;
&lt;br /&gt;
It is also ''very highly recommended'' that you make multiple characters, especially if you're planning on playing in the Covenant faction. Many roles (particularly in the Covenant) are locked behind species, so having multiple characters of different races will generally improve your experience.&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=User:SharkLordSatan&amp;diff=1817</id>
		<title>User:SharkLordSatan</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=User:SharkLordSatan&amp;diff=1817"/>
		<updated>2022-08-13T17:25:46Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: /* Character Creation: General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! My name is Paige and I'm a die-hard fan of Halo.&lt;br /&gt;
&lt;br /&gt;
If you need to get in contact with me, the best way to do so is via my Discord; '''SharkLordSatan#0314.'''&lt;br /&gt;
&lt;br /&gt;
Anyway, this page is where I drop all my WIP shit.&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
== So, You Wanna Play Halo: Space Station Evolved. ==&lt;br /&gt;
&lt;br /&gt;
First off, this guide will assume that ''you know the basics behind playing Space Station 13.'' If you don't, then we highly recommend that you familiarize yourself with the mechanics of Space Station 13 on other servers. (If you're wondering, this server runs on Baystation code.)&lt;br /&gt;
&lt;br /&gt;
On top of that, please familiarize yourself with the server's rules, which you can find '''[[Rules|here.]]'''&lt;br /&gt;
&lt;br /&gt;
Know the basics? Good! Let's get started. Let's start off by '''creating your characters,''' as you'll need multiple to get the maximum playability out of the server.&lt;br /&gt;
&lt;br /&gt;
=== Making Your First Character! ===&lt;br /&gt;
&lt;br /&gt;
When you first log in to the server, you'll be greeted with a window with multiple options. Click on '''Setup Character.'''&lt;br /&gt;
[[File:Character Creation Window- General.png|thumb|right|The character creation screen. Note that as of current this screencap is somewhat outdated, so some options/buttons may be missing.]]&lt;br /&gt;
After you clicked on that option, this window (to the right) will open. Here you can configure your character to your liking. Let's run through the options available.&lt;br /&gt;
&lt;br /&gt;
At the very top of the page shows your options with the character slots. You can have up to ten different characters. Below that are different tabs for customizing specific aspects of your character. Ignore them for now, and focus on the &amp;quot;General&amp;quot; tab - the one we're looking at now. Here's a run-down list of all the options you'll see on this page. '''Note that some of these options may not be compatible with non-human races, such as Sangheili or Unggoy.'''&lt;br /&gt;
Another thing to note is that characters do not carry over between gamemodes, so you'll need to recreate them as necessary if the server switches to a different mode.&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: General ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* '''NAME:''' The name of your character. You also have a option to randomize it. Note that if you choose a name of your own making, that it ''must comply with these rules:''&lt;br /&gt;
# It cannot be the same name as a canonical character in Halo lore. ''(i.e John-117, Thel 'Vadamee, Avery Johnson, etc.)''&lt;br /&gt;
# It cannot be based off a famous person's name. ''(i.e Barack Obama, Osama Bin Laden, Donald Trump, etc.)''&lt;br /&gt;
# It cannot be a &amp;quot;meme&amp;quot; name. ''(i.e Dr. Coomer, Chungus, Chad Thundercock, etc.)''&lt;br /&gt;
# It must be realistic to the setting/your species. So your human character cannot have a name that an Elite would have, and vice versa.&lt;br /&gt;
# Names that start with things such as &amp;quot;Sgt.&amp;quot; or &amp;quot;Dr.&amp;quot; are fine. Having a nickname or title somewhere in the name ''(i.e Robert &amp;quot;Blitz&amp;quot; Dawson, Yayap the Brave)'' is also fine.&lt;br /&gt;
&lt;br /&gt;
If you're having trouble coming up with names and find the randomized names to be lacking, you can refer to this website '''[https://www.fantasynamegenerators.com/halo.php here]''' and see if you can find anything you like. And, if you're not sure if a name is appropriate for your character, feel free to ask somebody in-game or on the discord server for their opinion.&lt;br /&gt;
* '''GENDER:''' The gender of your character. Choose between &amp;quot;male&amp;quot; or &amp;quot;female&amp;quot;.&lt;br /&gt;
* '''AGE:''' Specify the age of your character. Minimum is 18, max is 80.&lt;br /&gt;
* '''LANGUAGES:''' What languages your character knows. As a Human, you will know English as well as up to 2 other languages of your choosing. As any Covenant species, you will only know Sangheili as well as the language of your own species. Any languages you don't know will be heard as undecipherable gibberish.&lt;br /&gt;
* '''SPECIES:''' Change the species of your character. Currently available species are Human, Jiralhanae, Kig-Yar, Sangheili, San'Shyuum, Tvaoan Kig-Yar, Unggoy, Yanme'e, ORION, and SPARTAN. '''Note that some of these species may be locked behind faction whitelists.'''&lt;br /&gt;
* '''BLOOD TYPE:''' Change the blood type of your character. This is a game mechanic and not just for RP flavor.&lt;br /&gt;
* '''SKIN TONE:''' Change the tone of your skin. Higher numbers are darker, while lower numbers are lighter.&lt;br /&gt;
* '''NEEDS GLASSES:''' Choose whether your character has impaired vision and thus needs glasses. This is a game mechanic and not just for RP flavor.&lt;br /&gt;
* '''ADJUST LIMBS:''' Choose what limbs on your body are amputated/prosthetic. This is a game mechanic and not just for RP flavor.&lt;br /&gt;
* '''ADJUST ORGANS:''' Choose which specific organs you want to be assisted or synthetic. This is a game mechanic and not just for RP flavor.&lt;br /&gt;
* '''HAIR:''' Change the style and color of your hair.&lt;br /&gt;
* '''FACIAL HAIR:''' Change the style and color of your facial hair.&lt;br /&gt;
* '''EYES:''' Change the color of your eyes.&lt;br /&gt;
* '''BODY MARKINGS:''' Give yourself specific tattoos. Some tattoos may be non-functional.&lt;br /&gt;
* '''EQUIPMENT:''' Change the style and color of your undergarments (bra/underwear/socks), what undershirt you have, and what style of backpack you have.&lt;br /&gt;
* '''FLAVOR:''' Even more flavor info. You can assign flavor text for your character, and even for body parts.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After we are done with this, we can move on to the next tab. Feel free to ignore the tab titled &amp;quot;Skills&amp;quot;, as this is just flavor stuff for your character. To continue customizing your character you'll want to click on the tab titled &amp;quot;Occupations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: Occupations ====&lt;br /&gt;
&lt;br /&gt;
The Occupations tab is where you essentially choose the job for your character. What type of job you can choose depends on whether your character is the correct species, the current gamemode of the round, and whether you have faction whitelists. &lt;br /&gt;
[[File:Character Creation Occupation.png|thumb|right|Some examples of jobs you might see available.]]&lt;br /&gt;
&lt;br /&gt;
While there are too many individual roles to list here in a big ol' table, there are handy links you can click to view the roles available for each faction.&lt;br /&gt;
&lt;br /&gt;
* For the roles available as the UNSC, click '''[[UNSC Roles|here]]'''.&lt;br /&gt;
* For the species and their respective roles available as the Covenant, click '''[[Covenant Species|here]]'''.&lt;br /&gt;
* For the roles available as the URF/Insurrection, click '''[[URF Ranks|here]]'''.&lt;br /&gt;
&lt;br /&gt;
Once you're done deciding what roles you want for your particular character, you're essentially done with the process! However there are some other tabs with other options, which we'll describe here for the sake of understanding them and whether they're really necessary or not.&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: Roles ====&lt;br /&gt;
&lt;br /&gt;
'''Not to be confused with occupations,''' the roles tab allows you to assign yourself the chance to be randomly selected as a antag for a round much like in &amp;quot;normal&amp;quot; SS13 servers. However, as of current this feature is nonfunctional so it's recommended to just ignore this page entirely.&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: Loadout ====&lt;br /&gt;
&lt;br /&gt;
Somewhat for flavor, this page allows you to give yourself specific items to spawn with at the start of the game. However these items are solely cosmetic and typically won't help you in combat, or just get you yelled at by other players in-character (especially if you're playing Covenant, as they're meant for humans!)&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: Global ====&lt;br /&gt;
&lt;br /&gt;
Not necessarily for RP or gameplay, these settings simply change things such as what you can hear as a ghost, whether you can hear music that's played by admins, and other options generally related to OOC stuff.&lt;br /&gt;
&lt;br /&gt;
=== A Final Note for Character Creation ===&lt;br /&gt;
&lt;br /&gt;
It should be noted that there aren't (terribly) long respawn timers, and that you are actively encouraged to respawn into the round after death. HOWEVER, after you die, you cannot play as the same character you did earlier; you must either switch to a new character, or at the ''very least,'' change their name.&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=User:SharkLordSatan&amp;diff=1744</id>
		<title>User:SharkLordSatan</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=User:SharkLordSatan&amp;diff=1744"/>
		<updated>2021-07-27T15:05:27Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! My name is Paige and I'm a die-hard fan of Halo.&lt;br /&gt;
&lt;br /&gt;
If you need to get in contact with me, the best way to do so is via my Discord; '''SharkLordSatan#0314.'''&lt;br /&gt;
&lt;br /&gt;
Anyway, this page is where I drop all my WIP shit.&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
== So, You Wanna Play Halo: Space Station Evolved. ==&lt;br /&gt;
&lt;br /&gt;
First off, this guide will assume that ''you know the basics behind playing Space Station 13.'' If you don't, then we highly recommend that you familiarize yourself with the mechanics of Space Station 13 on other servers. (If you're wondering, this server runs on Baystation code.)&lt;br /&gt;
&lt;br /&gt;
On top of that, please familiarize yourself with the server's rules, which you can find '''[[Rules|here.]]'''&lt;br /&gt;
&lt;br /&gt;
Know the basics? Good! Let's get started. Let's start off by '''creating your characters,''' as you'll need multiple to get the maximum playability out of the server.&lt;br /&gt;
&lt;br /&gt;
=== Making Your First Character! ===&lt;br /&gt;
&lt;br /&gt;
When you first log in to the server, you'll be greeted with a window with multiple options. Click on '''Setup Character.'''&lt;br /&gt;
[[File:Character Creation Window- General.png|thumb|right|The character creation screen. Note that as of current this screencap is somewhat outdated, so some options/buttons may be missing.]]&lt;br /&gt;
After you clicked on that option, this window (to the right) will open. Here you can configure your character to your liking. Let's run through the options available.&lt;br /&gt;
&lt;br /&gt;
At the very top of the page shows your options with the character slots. You can have up to ten different characters. Below that are different tabs for customizing specific aspects of your character. Ignore them for now, and focus on the &amp;quot;General&amp;quot; tab - the one we're looking at now. Here's a run-down list of all the options you'll see on this page. '''Note that some of these options may not be compatible with non-human races, such as Sangheili or Unggoy.'''&lt;br /&gt;
Another thing to note is that characters do not carry over between gamemodes, so you'll need to recreate them as necessary if the server switches to a different mode.&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: General ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* '''NAME:''' The name of your character. You also have a option to randomize it. Note that if you choose a name of your own making, that it ''must comply with these rules:''&lt;br /&gt;
# It cannot be the same name as a canonical character in Halo lore. ''(i.e John-117, Thel 'Vadamee, Avery Johnson, etc.)''&lt;br /&gt;
# It cannot be based off a famous person's name. ''(i.e Barack Obama, Osama Bin Laden, Donald Trump, etc.)''&lt;br /&gt;
# It cannot be a &amp;quot;meme&amp;quot; name. ''(i.e Dr. Coomer, Chungus, Chad Thundercock, etc.)''&lt;br /&gt;
# It must be realistic to the setting/your species. So your human character cannot have a name that an Elite would have, and vice versa.&lt;br /&gt;
# Names that start with things such as &amp;quot;Sgt.&amp;quot; or &amp;quot;Dr.&amp;quot; are fine. Having a nickname in the middle ''(i.e Robert &amp;quot;Blitz&amp;quot; Dawson)'' is also fine.&lt;br /&gt;
&lt;br /&gt;
If you're having trouble coming up with names and find the randomized names to be lacking, you can refer to this website '''[https://www.fantasynamegenerators.com/halo.php here]''' and see if you can find anything you like. And, if you're not sure if a name is appropriate for your character, feel free to ask somebody in-game or on the discord server for their opinion.&lt;br /&gt;
* '''GENDER:''' The gender of your character. Choose between &amp;quot;male&amp;quot; or &amp;quot;female&amp;quot;.&lt;br /&gt;
* '''AGE:''' Specify the age of your character. Minimum is 18, max is 80.&lt;br /&gt;
* '''LANGUAGES:''' What languages your character knows. As a Human, you will know English as well as up to 2 other languages of your choosing. As any Covenant species, you will only know Sangheili as well as the language of your own species. Any languages you don't know will be heard as undecipherable gibberish.&lt;br /&gt;
* '''SPECIES:''' Change the species of your character. Currently available species are Human, Jiralhanae, Kig-Yar, Sangheili, San'Shyuum, Tvaoan Kig-Yar, Unggoy, Yanme'e, ORION, and SPARTAN. '''Note that some of these species may be locked behind faction whitelists.'''&lt;br /&gt;
* '''BLOOD TYPE:''' Change the blood type of your character. This is a game mechanic and not just for RP flavor.&lt;br /&gt;
* '''SKIN TONE:''' Change the tone of your skin. Higher numbers are darker, while lower numbers are lighter.&lt;br /&gt;
* '''NEEDS GLASSES:''' Choose whether your character has impaired vision and thus needs glasses. This is a game mechanic and not just for RP flavor.&lt;br /&gt;
* '''ADJUST LIMBS:''' Choose what limbs on your body are amputated/prosthetic. This is a game mechanic and not just for RP flavor.&lt;br /&gt;
* '''ADJUST ORGANS:''' Choose which specific organs you want to be assisted or synthetic. This is a game mechanic and not just for RP flavor.&lt;br /&gt;
* '''HAIR:''' Change the style and color of your hair.&lt;br /&gt;
* '''FACIAL HAIR:''' Change the style and color of your facial hair.&lt;br /&gt;
* '''EYES:''' Change the color of your eyes.&lt;br /&gt;
* '''BODY MARKINGS:''' Give yourself specific tattoos. Some tattoos may be non-functional.&lt;br /&gt;
* '''EQUIPMENT:''' Change the style and color of your undergarments (bra/underwear/socks), what undershirt you have, and what style of backpack you have.&lt;br /&gt;
* '''FLAVOR:''' Even more flavor info. You can assign flavor text for your character, and even for body parts.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After we are done with this, we can move on to the next tab. Feel free to ignore the tab titled &amp;quot;Skills&amp;quot;, as this is just flavor stuff for your character. To continue customizing your character you'll want to click on the tab titled &amp;quot;Occupations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: Occupations ====&lt;br /&gt;
&lt;br /&gt;
The Occupations tab is where you essentially choose the job for your character. What type of job you can choose depends on whether your character is the correct species, the current gamemode of the round, and whether you have faction whitelists. &lt;br /&gt;
[[File:Character Creation Occupation.png|thumb|right|Some examples of jobs you might see available.]]&lt;br /&gt;
&lt;br /&gt;
While there are too many individual roles to list here in a big ol' table, there are handy links you can click to view the roles available for each faction.&lt;br /&gt;
&lt;br /&gt;
* For the roles available as the UNSC, click '''[[UNSC Roles|here]]'''.&lt;br /&gt;
* For the species and their respective roles available as the Covenant, click '''[[Covenant Species|here]]'''.&lt;br /&gt;
* For the roles available as the URF/Insurrection, click '''[[URF Ranks|here]]'''.&lt;br /&gt;
&lt;br /&gt;
Once you're done deciding what roles you want for your particular character, you're essentially done with the process! However there are some other tabs with other options, which we'll describe here for the sake of understanding them and whether they're really necessary or not.&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: Roles ====&lt;br /&gt;
&lt;br /&gt;
'''Not to be confused with occupations,''' the roles tab allows you to assign yourself the chance to be randomly selected as a antag for a round much like in &amp;quot;normal&amp;quot; SS13 servers. However, as of current this feature is nonfunctional so it's recommended to just ignore this page entirely.&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: Loadout ====&lt;br /&gt;
&lt;br /&gt;
Somewhat for flavor, this page allows you to give yourself specific items to spawn with at the start of the game. However these items are solely cosmetic and typically won't help you in combat, or just get you yelled at by other players in-character (especially if you're playing Covenant, as they're meant for humans!)&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: Global ====&lt;br /&gt;
&lt;br /&gt;
Not necessarily for RP or gameplay, these settings simply change things such as what you can hear as a ghost, whether you can hear music that's played by admins, and other options generally related to OOC stuff.&lt;br /&gt;
&lt;br /&gt;
=== A Final Note for Character Creation ===&lt;br /&gt;
&lt;br /&gt;
It should be noted that there aren't (terribly) long respawn timers, and that you are actively encouraged to respawn into the round after death. HOWEVER, after you die, you cannot play as the same character you did earlier; you must either switch to a new character, or at the ''very least,'' change their name.&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=User:SharkLordSatan&amp;diff=1740</id>
		<title>User:SharkLordSatan</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=User:SharkLordSatan&amp;diff=1740"/>
		<updated>2021-07-23T02:00:17Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: /* Character Creation: General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! My name is Paige and I'm a die-hard fan of Halo.&lt;br /&gt;
&lt;br /&gt;
If you need to get in contact with me, the best way to do so is via my Discord; '''SharkLordSatan#0314.'''&lt;br /&gt;
&lt;br /&gt;
Anyway, this page is where I drop all my WIP shit.&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
== So, You Wanna Play Halo: Space Station Evolved. ==&lt;br /&gt;
&lt;br /&gt;
First off, this guide will assume you know the basics behind playing Space Station 13. If you don't, then we highly recommend that you familiarize yourself with the mechanics of Space Station 13 on other servers.&lt;br /&gt;
&lt;br /&gt;
On top of that, please familiarize yourself with the server's rules, which you can find '''[[Rules|here.]]'''&lt;br /&gt;
&lt;br /&gt;
Know the basics? Good! Let's get started. Let's start off by '''creating your characters,''' as you'll need multiple to get the maximum playability out of the server.&lt;br /&gt;
&lt;br /&gt;
=== Making Your First Character! ===&lt;br /&gt;
&lt;br /&gt;
When you first log in to the server, you'll be greeted with a window with multiple options. Click on '''Setup Character.'''&lt;br /&gt;
[[File:Character Creation Window- General.png|thumb|right|The character creation screen. Note that as of current this screencap is somewhat outdated, so some options/buttons may be missing.]]&lt;br /&gt;
After you clicked on that option, this window (to the right) will open. Here you can configure your character to your liking. Let's run through the options available.&lt;br /&gt;
&lt;br /&gt;
At the very top of the page shows your options with the character slots. You can have up to ten different characters. Below that are different tabs for customizing specific aspects of your character. Ignore them for now, and focus on the &amp;quot;General&amp;quot; tab - the one we're looking at now. Here's a run-down list of all the options you'll see on this page. '''Note that some of these options may not be compatible with non-human races, such as Sangheili or Unggoy.'''&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: General ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* '''NAME:''' The name of your character. You also have a option to randomize it. Note that if you choose a name of your own making, that it ''must comply with these rules:''&lt;br /&gt;
# It cannot be the same name as a canonical character in Halo lore. ''(i.e John-117, Thel 'Vadamee, Avery Johnson, etc.)''&lt;br /&gt;
# It cannot be a &amp;quot;meme&amp;quot; name. ''(i.e Dr. Coomer, Chungus, Chad Thundercock, etc.)''&lt;br /&gt;
# It must be realistic to the setting/your species. So your human character cannot have a name that an Elite would have, and vice versa.&lt;br /&gt;
# Names that start with things such as &amp;quot;Sgt.&amp;quot; or &amp;quot;Dr.&amp;quot; are fine. Having a nickname in the middle ''(i.e Robert &amp;quot;Blitz&amp;quot; Dawson)'' is also fine.&lt;br /&gt;
&lt;br /&gt;
If you're having trouble coming up with names and find the randomized names to be lacking, you can refer to this website '''[https://www.fantasynamegenerators.com/halo.php here]''' and see if you can find anything you like. And, if you're not sure if a name is appropriate for your character, feel free to ask somebody in-game or on the discord server for their opinion.&lt;br /&gt;
* '''GENDER:''' The gender of your character. Choose between &amp;quot;male&amp;quot; or &amp;quot;female&amp;quot;.&lt;br /&gt;
* '''AGE:''' Specify the age of your character. Minimum is 18, max is 80.&lt;br /&gt;
* '''LANGUAGES:''' What languages your character knows. As a Human, you will know English as well as up to 2 other languages of your choosing. As any Covenant species, you will only know Sangheili as well as the language of your own species. Any languages you don't know will be heard as undecipherable gibberish.&lt;br /&gt;
* '''SPECIES:''' Change the species of your character. Currently available species are Human, Jiralhanae, Kig-Yar, Sangheili, San'Shyuum, Tvaoan Kig-Yar, Unggoy, Yanme'e, ORION, and SPARTAN. '''Note that some of these species may be locked behind faction whitelists.'''&lt;br /&gt;
* '''BLOOD TYPE:''' Change the blood type of your character. This is a game mechanic and not just for RP flavor.&lt;br /&gt;
* '''SKIN TONE:''' Change the tone of your skin. Higher numbers are darker, while lower numbers are lighter.&lt;br /&gt;
* '''NEEDS GLASSES:''' Choose whether your character has impaired vision and thus needs glasses. This is a game mechanic and not just for RP flavor.&lt;br /&gt;
* '''ADJUST LIMBS:''' Choose what limbs on your body are amputated/prosthetic. This is a game mechanic and not just for RP flavor.&lt;br /&gt;
* '''ADJUST ORGANS:''' Choose which specific organs you want to be assisted or synthetic. This is a game mechanic and not just for RP flavor.&lt;br /&gt;
* '''HAIR:''' Change the style and color of your hair.&lt;br /&gt;
* '''FACIAL HAIR:''' Change the style and color of your facial hair.&lt;br /&gt;
* '''EYES:''' Change the color of your eyes.&lt;br /&gt;
* '''BODY MARKINGS:''' Give yourself specific tattoos. Some tattoos may be non-functional.&lt;br /&gt;
* '''EQUIPMENT:''' Change the style and color of your undergarments (bra/underwear/socks), what undershirt you have, and what style of backpack you have.&lt;br /&gt;
* '''FLAVOR:''' Even more flavor info. You can assign flavor text for your character, and even for body parts.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After we are done with this, we can move on to the next tab. Feel free to ignore the tab titled &amp;quot;Skills&amp;quot;, as this is just flavor stuff for your character. To continue customizing your character you'll want to click on the tab titled &amp;quot;Occupations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: Occupations ====&lt;br /&gt;
&lt;br /&gt;
The Occupations tab is where you essentially choose the job for your character. What type of job you can choose depends on whether your character is the correct species, the current gamemode of the round, and whether you have faction whitelists. &lt;br /&gt;
[[File:Character Creation Occupation.png|thumb|right|Some examples of jobs you might see available.]]&lt;br /&gt;
&lt;br /&gt;
While there are too many individual roles to list here in a big ol' table, there are handy links you can click to view the roles available for each faction.&lt;br /&gt;
&lt;br /&gt;
* For the roles available as the UNSC, click '''[[UNSC Roles|here]]'''.&lt;br /&gt;
* For the species and their respective roles available as the Covenant, click '''[[Covenant Species|here]]'''.&lt;br /&gt;
* For the roles available as the URF/Insurrection, click '''[[URF Ranks|here]]'''.&lt;br /&gt;
&lt;br /&gt;
Once you're done deciding what roles you want for your particular character, you're essentially done with the process! However there are some other tabs with other options, which we'll describe here for the sake of understanding them and whether they're really necessary or not.&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: Roles ====&lt;br /&gt;
&lt;br /&gt;
'''Not to be confused with occupations,''' the roles tab allows you to assign yourself the chance to be randomly selected as a antag for a round much like in &amp;quot;normal&amp;quot; SS13 servers. However, as of current this feature is nonfunctional so it's recommended to just ignore this page entirely.&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: Loadout ====&lt;br /&gt;
&lt;br /&gt;
Somewhat for flavor, this page allows you to give yourself specific items to spawn with at the start of the game. However these items are solely cosmetic and typically won't help you in combat, or just get you yelled at by other players in-character (especially if you're playing Covenant, as they're meant for humans!)&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: Global ====&lt;br /&gt;
&lt;br /&gt;
Not necessarily for RP or gameplay, these settings simply change things such as what you can hear as a ghost, whether you can hear music that's played by admins, and other options generally related to OOC stuff.&lt;br /&gt;
&lt;br /&gt;
=== A Final Note for Character Creation ===&lt;br /&gt;
&lt;br /&gt;
Perma-death is '''not''' an option available on this server. Basically, that means you can respawn as a new character after about 5 minutes. However you'll need to switch to a different character to keep playing, unless your character died via unusual circumstances (i.e griefing, or a really bad glitch) and the admins or mods have given you permission to respawn as your previous character. This is why it's recommended to have ''multiple'' characters available on hand, in case your previous one suffers an unfortunate fate and you want to jump back into the fray as soon as you respawn.&lt;br /&gt;
&lt;br /&gt;
If you don't have enough slots to have 2 of every species, it's fine to just play as basically the same character so long as you completely change the name. So if you were playing as a Grunt named Slapslap and die to some tomfoolery you can just take that same grunt and rename it to something else.&lt;br /&gt;
&lt;br /&gt;
Of course, when a new round starts you can always play as any character you have on hand regardless if they died the previous round or not.&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=User:SharkLordSatan&amp;diff=1722</id>
		<title>User:SharkLordSatan</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=User:SharkLordSatan&amp;diff=1722"/>
		<updated>2021-01-15T10:32:04Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! My name is Paige and I'm a die-hard fan of Halo.&lt;br /&gt;
&lt;br /&gt;
If you need to get in contact with me, the best way to do so is via my Discord; '''SharkLordSatan#0314.'''&lt;br /&gt;
&lt;br /&gt;
Anyway, this page is where I drop all my WIP shit.&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
== So, You Wanna Play Halo: Space Station Evolved. ==&lt;br /&gt;
&lt;br /&gt;
First off, this guide will assume you know the basics behind playing Space Station 13. If you don't, then we highly recommend that you familiarize yourself with the mechanics of Space Station 13 on other servers.&lt;br /&gt;
&lt;br /&gt;
On top of that, please familiarize yourself with the server's rules, which you can find '''[[Rules|here.]]'''&lt;br /&gt;
&lt;br /&gt;
Know the basics? Good! Let's get started. Let's start off by '''creating your characters,''' as you'll need multiple to get the maximum playability out of the server.&lt;br /&gt;
&lt;br /&gt;
=== Making Your First Character! ===&lt;br /&gt;
&lt;br /&gt;
When you first log in to the server, you'll be greeted with a window with multiple options. Click on '''Setup Character.'''&lt;br /&gt;
[[File:Character Creation Window- General.png|thumb|right|The character creation screen. Note that as of current this screencap is somewhat outdated, so some options/buttons may be missing.]]&lt;br /&gt;
After you clicked on that option, this window (to the right) will open. Here you can configure your character to your liking. Let's run through the options available.&lt;br /&gt;
&lt;br /&gt;
At the very top of the page shows your options with the character slots. You can have up to ten different characters. Below that are different tabs for customizing specific aspects of your character. Ignore them for now, and focus on the &amp;quot;General&amp;quot; tab - the one we're looking at now. Here's a run-down list of all the options you'll see on this page. '''Note that some of these options may not be compatible with non-human races, such as Sangheili or Unggoy.'''&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: General ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* '''NAME:''' The name of your character. You also have a option to randomize it. Note that if you choose a name of your own making, that it ''must comply with these rules:''&lt;br /&gt;
# It cannot be the same name as a canonical character in Halo lore. ''(i.e John-117, Thel 'Vadamee, Avery Johnson, etc.)''&lt;br /&gt;
# It cannot be a &amp;quot;meme&amp;quot; name. ''(i.e Dr. Coomer, Chungus, Chad Thundercock, etc.)''&lt;br /&gt;
# It must be realistic to the setting/your species. So your human character cannot have a name that an Elite would have, and vice versa.&lt;br /&gt;
# Names that start with things such as &amp;quot;Sgt.&amp;quot; or &amp;quot;Dr.&amp;quot; are fine. Having a nickname in the middle ''(i.e Paige &amp;quot;Blitz&amp;quot; Baker)'' is also fine.&lt;br /&gt;
&lt;br /&gt;
If you're having trouble coming up with names and find the randomized names to be lacking, you can refer to this website '''[https://www.fantasynamegenerators.com/halo.php here]''' and see if you can find anything you like. And, if you're not sure if a name is appropriate for your character, feel free to ask somebody in-game or on the discord server for their opinion.&lt;br /&gt;
* '''GENDER:''' The gender of your character. Choose between &amp;quot;male&amp;quot; or &amp;quot;female&amp;quot;.&lt;br /&gt;
* '''AGE:''' Specify the age of your character. Minimum is 18, max is 80.&lt;br /&gt;
* '''LANGUAGES:''' What languages your character knows. As a Human, you will know English as well as up to 2 other languages of your choosing. As any Covenant species, you will only know Sangheili as well as the language of your own species. Any languages you don't know will be heard as undecipherable gibberish.&lt;br /&gt;
* '''SPECIES:''' Change the species of your character. Currently available species are Human, Jiralhanae, Kig-Yar, Sangheili, San'Shyuum, Tvaoan Kig-Yar, Unggoy, Yanme'e, ORION, and SPARTAN. '''Note that some of these species may be locked behind faction whitelists.'''&lt;br /&gt;
* '''BLOOD TYPE:''' Change the blood type of your character. This is a game mechanic and not just for RP flavor.&lt;br /&gt;
* '''SKIN TONE:''' Change the tone of your skin. Higher numbers are darker, while lower numbers are lighter.&lt;br /&gt;
* '''NEEDS GLASSES:''' Choose whether your character has impaired vision and thus needs glasses. This is a game mechanic and not just for RP flavor.&lt;br /&gt;
* '''ADJUST LIMBS:''' Choose what limbs on your body are amputated/prosthetic. This is a game mechanic and not just for RP flavor.&lt;br /&gt;
* '''ADJUST ORGANS:''' Choose which specific organs you want to be assisted or synthetic. This is a game mechanic and not just for RP flavor.&lt;br /&gt;
* '''HAIR:''' Change the style and color of your hair.&lt;br /&gt;
* '''FACIAL HAIR:''' Change the style and color of your facial hair.&lt;br /&gt;
* '''EYES:''' Change the color of your eyes.&lt;br /&gt;
* '''BODY MARKINGS:''' Give yourself specific tattoos. Some tattoos may be non-functional.&lt;br /&gt;
* '''EQUIPMENT:''' Change the style and color of your undergarments (bra/underwear/socks), what undershirt you have, and what style of backpack you have.&lt;br /&gt;
* '''FLAVOR:''' Even more flavor info. You can assign flavor text for your character, and even for body parts.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After we are done with this, we can move on to the next tab. Feel free to ignore the tab titled &amp;quot;Skills&amp;quot;, as this is just flavor stuff for your character. To continue customizing your character you'll want to click on the tab titled &amp;quot;Occupations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: Occupations ====&lt;br /&gt;
&lt;br /&gt;
The Occupations tab is where you essentially choose the job for your character. What type of job you can choose depends on whether your character is the correct species, the current gamemode of the round, and whether you have faction whitelists. &lt;br /&gt;
[[File:Character Creation Occupation.png|thumb|right|Some examples of jobs you might see available.]]&lt;br /&gt;
&lt;br /&gt;
While there are too many individual roles to list here in a big ol' table, there are handy links you can click to view the roles available for each faction.&lt;br /&gt;
&lt;br /&gt;
* For the roles available as the UNSC, click '''[[UNSC Roles|here]]'''.&lt;br /&gt;
* For the species and their respective roles available as the Covenant, click '''[[Covenant Species|here]]'''.&lt;br /&gt;
* For the roles available as the URF/Insurrection, click '''[[URF Ranks|here]]'''.&lt;br /&gt;
&lt;br /&gt;
Once you're done deciding what roles you want for your particular character, you're essentially done with the process! However there are some other tabs with other options, which we'll describe here for the sake of understanding them and whether they're really necessary or not.&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: Roles ====&lt;br /&gt;
&lt;br /&gt;
'''Not to be confused with occupations,''' the roles tab allows you to assign yourself the chance to be randomly selected as a antag for a round much like in &amp;quot;normal&amp;quot; SS13 servers. However, as of current this feature is nonfunctional so it's recommended to just ignore this page entirely.&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: Loadout ====&lt;br /&gt;
&lt;br /&gt;
Somewhat for flavor, this page allows you to give yourself specific items to spawn with at the start of the game. However these items are solely cosmetic and typically won't help you in combat, or just get you yelled at by other players in-character (especially if you're playing Covenant, as they're meant for humans!)&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: Global ====&lt;br /&gt;
&lt;br /&gt;
Not necessarily for RP or gameplay, these settings simply change things such as what you can hear as a ghost, whether you can hear music that's played by admins, and other options generally related to OOC stuff.&lt;br /&gt;
&lt;br /&gt;
=== A Final Note for Character Creation ===&lt;br /&gt;
&lt;br /&gt;
Perma-death is '''not''' an option available on this server. Basically, that means you can respawn as a new character after about 5 minutes. However you'll need to switch to a different character to keep playing, unless your character died via unusual circumstances (i.e griefing, or a really bad glitch) and the admins or mods have given you permission to respawn as your previous character. This is why it's recommended to have ''multiple'' characters available on hand, in case your previous one suffers an unfortunate fate and you want to jump back into the fray as soon as you respawn.&lt;br /&gt;
&lt;br /&gt;
If you don't have enough slots to have 2 of every species, it's fine to just play as basically the same character so long as you completely change the name. So if you were playing as a Grunt named Slapslap and die to some tomfoolery you can just take that same grunt and rename it to something else.&lt;br /&gt;
&lt;br /&gt;
Of course, when a new round starts you can always play as any character you have on hand regardless if they died the previous round or not.&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=User:SharkLordSatan&amp;diff=1721</id>
		<title>User:SharkLordSatan</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=User:SharkLordSatan&amp;diff=1721"/>
		<updated>2021-01-15T09:05:59Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! My name is Paige and I'm a die-hard fan of Halo.&lt;br /&gt;
&lt;br /&gt;
If you need to get in contact with me, the best way to do so is via my Discord; '''SharkLordSatan#0314.'''&lt;br /&gt;
&lt;br /&gt;
Anyway, this page is where I drop all my WIP shit.&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
== So, You Wanna Play Halo: Space Station Evolved. ==&lt;br /&gt;
&lt;br /&gt;
First off, this guide will assume you know the basics behind playing Space Station 13. If you don't, then we highly recommend that you familiarize yourself with the mechanics of Space Station 13 on other servers.&lt;br /&gt;
&lt;br /&gt;
On top of that, please familiarize yourself with the server's rules, which you can find '''[[Rules|here.]]'''&lt;br /&gt;
&lt;br /&gt;
Know the basics? Good! Let's get started. Let's start off by '''creating your characters,''' as you'll need multiple to get the maximum playability out of the server.&lt;br /&gt;
&lt;br /&gt;
=== Making Your First Character! ===&lt;br /&gt;
&lt;br /&gt;
When you first log in to the server, you'll be greeted with a window with multiple options. Click on '''Setup Character.'''&lt;br /&gt;
[[File:Character Creation Window- General.png|thumb|right|The character creation screen.]]&lt;br /&gt;
After you clicked on that option, this window (to the right) will open. Here you can configure your character to your liking. Let's run through the options available.&lt;br /&gt;
&lt;br /&gt;
At the very top of the page shows your options with the character slots. You can have up to ten different characters. Below that are different tabs for customizing specific aspects of your character. Ignore them for now, and focus on the &amp;quot;General&amp;quot; tab - the one we're looking at now. Here's a run-down list of all the options you'll see on this page. '''Note that some of these options may not be compatible with non-human races, such as Sangheili or Unggoy.'''&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: General ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* '''NAME:''' The name of your character. You also have a option to randomize it. Note that if you choose a name of your own making, that it ''must comply with these rules:''&lt;br /&gt;
# It cannot be the same name as a canonical character in Halo lore. ''(i.e John-117, Thel 'Vadamee, Avery Johnson, etc.)''&lt;br /&gt;
# It cannot be a &amp;quot;meme&amp;quot; name. ''(i.e Dr. Coomer, Chungus, Chad Thundercock, etc.)''&lt;br /&gt;
# It must be realistic to the setting/your species. So your human character cannot have a name that an Elite would have, and vice versa.&lt;br /&gt;
# Names that start with things such as &amp;quot;Sgt.&amp;quot; or &amp;quot;Dr.&amp;quot; are fine. Having a nickname in the middle ''(i.e Paige &amp;quot;Blitz&amp;quot; Baker)'' is also fine.&lt;br /&gt;
&lt;br /&gt;
If you're having trouble coming up with names and find the randomized names to be lacking, you can refer to this website '''[https://www.fantasynamegenerators.com/halo.php here]''' and see if you can find anything you like. And, if you're not sure if a name is appropriate for your character, feel free to ask somebody in-game or on the discord server for their opinion.&lt;br /&gt;
* '''GENDER:''' The gender of your character. Choose between &amp;quot;male&amp;quot; or &amp;quot;female&amp;quot;.&lt;br /&gt;
* '''AGE:''' Specify the age of your character. Minimum is 18, max is 80.&lt;br /&gt;
* '''LANGUAGES:''' What languages your character knows. As a Human, you will know English as well as up to 2 other languages of your choosing. As any Covenant species, you will only know Sangheili as well as the language of your own species. Any languages you don't know will be heard as undecipherable gibberish.&lt;br /&gt;
* '''SPECIES:''' Change the species of your character. Currently available species are Human, Jiralhanae, Kig-Yar, Sangheili, San'Shyuum, Tvaoan Kig-Yar, Unggoy, Yanme'e, ORION, and SPARTAN. '''Note that some of these species may be locked behind faction whitelists.'''&lt;br /&gt;
* '''BLOOD TYPE:''' Change the blood type of your character. This is a game mechanic and not just for RP flavor.&lt;br /&gt;
* '''SKIN TONE:''' Change the tone of your skin. Higher numbers are darker, while lower numbers are lighter.&lt;br /&gt;
* '''NEEDS GLASSES:''' Choose whether your character has impaired vision and thus needs glasses. This is a game mechanic and not just for RP flavor.&lt;br /&gt;
* '''ADJUST LIMBS:''' Choose what limbs on your body are amputated/prosthetic. This is a game mechanic and not just for RP flavor.&lt;br /&gt;
* '''ADJUST ORGANS:''' Choose which specific organs you want to be assisted or synthetic. This is a game mechanic and not just for RP flavor.&lt;br /&gt;
* '''HAIR:''' Change the style and color of your hair.&lt;br /&gt;
* '''FACIAL HAIR:''' Change the style and color of your facial hair.&lt;br /&gt;
* '''EYES:''' Change the color of your eyes.&lt;br /&gt;
* '''BODY MARKINGS:''' Give yourself specific tattoos. Some tattoos may be non-functional.&lt;br /&gt;
* '''EQUIPMENT:''' Change the style and color of your undergarments (bra/underwear/socks), what undershirt you have, and what style of backpack you have.&lt;br /&gt;
* '''BACKGROUND INFORMATION:''' Flavor info. Change your character's opinion of the UNSC, their home system, their citizenship, their faction, and their religion.&lt;br /&gt;
* '''RECORDS:''' More flavor info. Insert whatever you want for medical records, employment records, security records, and your character's memories.&lt;br /&gt;
* '''FLAVOR:''' Even more flavor info. You can assign flavor text for your character, and even for body parts.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After we are done with this, we can move on to the next tab. Feel free to ignore the tab titled &amp;quot;Skills&amp;quot;, as this is just flavor stuff for your character. To continue customizing your character you'll want to click on the tab titled &amp;quot;Occupations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: Occupations ====&lt;br /&gt;
&lt;br /&gt;
The Occupations tab is where you essentially choose the job for your character. What type of job you can choose depends on whether your character is the correct species, the current gamemode of the round, and whether you have faction whitelists. &lt;br /&gt;
[[File:Character Creation Occupation.png|thumb|right|Some examples of jobs you might see available.]]&lt;br /&gt;
&lt;br /&gt;
While there are too many individual roles to list here in a big ol' table, there are handy links you can click to view the roles available for each faction.&lt;br /&gt;
&lt;br /&gt;
* For the roles available as the UNSC, click '''[[UNSC Roles|here]]'''.&lt;br /&gt;
* For the species and their respective roles available as the Covenant, click '''[[Covenant Species|here]]'''.&lt;br /&gt;
* For the roles available as the URF/Insurrection, click '''[[URF Ranks|here]]'''.&lt;br /&gt;
&lt;br /&gt;
Once you're done deciding what roles you want for your particular character, you're essentially done with the process! However there are some other tabs with other options, which we'll describe here for the sake of understanding them and whether they're really necessary or not.&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: Roles ====&lt;br /&gt;
&lt;br /&gt;
'''Not to be confused with occupations,''' the roles tab allows you to assign yourself the chance to be randomly selected as a antag for a round much like in &amp;quot;normal&amp;quot; SS13 servers. However, as of current this feature is nonfunctional so it's recommended to just ignore this page entirely.&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: Loadout ====&lt;br /&gt;
&lt;br /&gt;
Somewhat for flavor, this page allows you to give yourself specific items to spawn with at the start of the game. However these items are solely cosmetic and typically won't help you in combat, or just get you yelled at by other players in-character (especially if you're playing Covenant, as they're meant for humans!)&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: Global ====&lt;br /&gt;
&lt;br /&gt;
Not necessarily for RP or gameplay, these settings simply change things such as what you can hear as a ghost, whether you can hear music that's played by admins, and other options generally related to OOC stuff.&lt;br /&gt;
&lt;br /&gt;
=== A Final Note for Character Creation ===&lt;br /&gt;
&lt;br /&gt;
Perma-death is '''not''' an option available on this server. Basically, that means you can respawn as a new character after about 5 minutes. However you'll need to switch to a different character to keep playing, unless your character died via unusual circumstances (i.e griefing, or a really bad glitch) and the admins or mods have given you permission to respawn as your previous character. This is why it's recommended to have ''multiple'' characters available on hand, in case your previous one suffers an unfortunate fate and you want to jump back into the fray as soon as you respawn.&lt;br /&gt;
&lt;br /&gt;
If you don't have enough slots to have 2 of every species, it's fine to just play as basically the same character so long as you completely change the name. So if you were playing as a Grunt named Slapslap and die to some tomfoolery you can just take that same grunt and rename it to something else.&lt;br /&gt;
&lt;br /&gt;
Of course, when a new round starts you can always play as any character you have on hand regardless if they died the previous round or not.&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=User:SharkLordSatan&amp;diff=1719</id>
		<title>User:SharkLordSatan</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=User:SharkLordSatan&amp;diff=1719"/>
		<updated>2021-01-07T04:36:57Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! My name is Paige and I'm a die-hard fan of Halo.&lt;br /&gt;
&lt;br /&gt;
If you need to get in contact with me, the best way to do so is via my Discord; '''SharkLordSatan#0314.'''&lt;br /&gt;
&lt;br /&gt;
Anyway, this page is where I drop all my WIP shit.&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
== So, You Wanna Play Halo: Space Station Evolved. ==&lt;br /&gt;
&lt;br /&gt;
First off, this guide will assume you know the basics behind playing Space Station 13. If you don't, then we highly recommend that you go play on a different server (i.e Fulpstation, Beestation, Colonial Marines, TGCM, etc.) so that you may familiarize yourself.&lt;br /&gt;
&lt;br /&gt;
On top of that, please familiarize yourself with the server's rules, which you can find '''[[Rules|here.]]'''&lt;br /&gt;
&lt;br /&gt;
Know the basics? Good! Let's get started. Let's start off by '''creating your characters.''' Yes, ''characters,'' not ''character.''&lt;br /&gt;
&lt;br /&gt;
=== Making Your Character! ===&lt;br /&gt;
&lt;br /&gt;
When you first log in to the server, you'll be greeted with a window with multiple options. Click on '''Setup Character.'''&lt;br /&gt;
[[File:Character Creation Window- General.png|thumb|right|The character creation screen.]]&lt;br /&gt;
After you clicked on that option, this window (to the right) will open. Here you can configure your character to your liking. Let's run through the options available.&lt;br /&gt;
&lt;br /&gt;
At the very top of the page shows your options with the character slots. You can have up to ten different characters. Below that are different tabs for customizing specific aspects of your character. Ignore them for now, and focus on the &amp;quot;General&amp;quot; tab - the one we're looking at now. Here's a run-down list of all the options you'll see on this page. '''Note that some of these options may not be compatible with non-human races, such as Sangheili or Unggoy.'''&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: General ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* '''NAME:''' The name of your character. You also have a option to randomize it. Note that if you choose a name of your own making, that it ''must comply with these rules:''&lt;br /&gt;
# It cannot be the same name as a canonical character in Halo lore. ''(i.e John-117, Thel 'Vadamee, Avery Johnson, etc.)''&lt;br /&gt;
# It cannot be a &amp;quot;meme&amp;quot; name. ''(i.e Dr. Coomer, Chungus, Chad Thundercock, etc.)''&lt;br /&gt;
# It must be realistic to the setting/your species. So your human character cannot have a name that an Elite would have, and vice versa.&lt;br /&gt;
# Names that start with things such as &amp;quot;Sgt.&amp;quot; or &amp;quot;Dr.&amp;quot; are fine. Having a nickname in the middle ''(i.e Paige &amp;quot;Blitz&amp;quot; Baker)'' is also fine.&lt;br /&gt;
&lt;br /&gt;
If you're having trouble coming up with names and find the randomized names to be lacking, you can refer to this website '''[https://www.fantasynamegenerators.com/halo.php here]''' and see if you can find anything you like. And, if you're not sure if a name is appropriate for your character, feel free to ask somebody in-game or on the discord server for their opinion.&lt;br /&gt;
* '''GENDER:''' The gender of your character. Choose between &amp;quot;male&amp;quot; or &amp;quot;female&amp;quot;.&lt;br /&gt;
* '''AGE:''' Specify the age of your character. Minimum is 18, max is 80.&lt;br /&gt;
* '''LANGUAGES:''' What languages your character knows. As a Human, you will know English as well as up to 2 other languages of your choosing. As any Covenant species, you will only know Sangheili as well as the language of your own species. Any languages you don't know will be heard as undecipherable gibberish.&lt;br /&gt;
* '''SPECIES:''' Change the species of your character. Currently available species are Human, Jiralhanae, Kig-Yar, Sangheili, San'Shyuum, Tvaoan Kig-Yar, Unggoy, Yanme'e, ORION, and SPARTAN. '''Note that some of these species may be locked behind faction whitelists.'''&lt;br /&gt;
* '''BLOOD TYPE:''' Change the blood type of your character. This is a game mechanic and not just for RP flavor.&lt;br /&gt;
* '''SKIN TONE:''' Change the tone of your skin. Higher numbers are darker, while lower numbers are lighter.&lt;br /&gt;
* '''NEEDS GLASSES:''' Choose whether your character has impaired vision and thus needs glasses. This is a game mechanic and not just for RP flavor.&lt;br /&gt;
* '''ADJUST LIMBS:''' Choose what limbs on your body are amputated/prosthetic. This is a game mechanic and not just for RP flavor.&lt;br /&gt;
* '''ADJUST ORGANS:''' Choose which specific organs you want to be assisted or synthetic. This is a game mechanic and not just for RP flavor.&lt;br /&gt;
* '''HAIR:''' Change the style and color of your hair.&lt;br /&gt;
* '''FACIAL HAIR:''' Change the style and color of your facial hair.&lt;br /&gt;
* '''EYES:''' Change the color of your eyes.&lt;br /&gt;
* '''BODY MARKINGS:''' Give yourself specific tattoos. Some tattoos may be non-functional.&lt;br /&gt;
* '''EQUIPMENT:''' Change the style and color of your undergarments (bra/underwear/socks), what undershirt you have, and what style of backpack you have.&lt;br /&gt;
* '''BACKGROUND INFORMATION:''' Flavor info. Change your character's opinion of the UNSC, their home system, their citizenship, their faction, and their religion.&lt;br /&gt;
* '''RECORDS:''' More flavor info. Insert whatever you want for medical records, employment records, security records, and your character's memories.&lt;br /&gt;
* '''FLAVOR:''' Even more flavor info. You can assign flavor text for your character, and even for body parts.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After we are done with this, we can move on to the next tab. Feel free to ignore the tab titled &amp;quot;Skills&amp;quot;, as this is just flavor stuff for your character. To continue customizing your character you'll want to click on the tab titled &amp;quot;Occupations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: Occupations ====&lt;br /&gt;
&lt;br /&gt;
The Occupations tab is where you essentially choose the job for your character. What type of job you can choose depends on whether your character is the correct species, the current gamemode of the round, and whether you have faction whitelists. &lt;br /&gt;
[[File:Character Creation Occupation.png|thumb|right|Some examples of jobs you might see available.]]&lt;br /&gt;
&lt;br /&gt;
While there are too many individual roles to list here in a big ol' table, there are handy links you can click to view the roles available for each faction.&lt;br /&gt;
&lt;br /&gt;
* For the roles available as the UNSC, click '''[[UNSC Roles|here]]'''.&lt;br /&gt;
* For the species and their respective roles available as the Covenant, click '''[[Covenant Species|here]]'''.&lt;br /&gt;
* For the roles available as the URF/Insurrection, click '''[[URF Ranks|here]]'''.&lt;br /&gt;
&lt;br /&gt;
Once you're done deciding what roles you want for your particular character, you're essentially done with the process! However there are some other tabs with other options, which we'll describe here for the sake of understanding them and whether they're really necessary or not.&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: Skills ====&lt;br /&gt;
&lt;br /&gt;
The Skills tab shows different skills, with different levels of proficiency that you can assign each particular skill. This has no effect on gameplay, and is solely for flavor/RP purposes.&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: Roles ====&lt;br /&gt;
&lt;br /&gt;
'''Not to be confused with occupations,''' the roles tab allows you to assign yourself the chance to be randomly selected as a antag for a round much like in &amp;quot;normal&amp;quot; SS13 servers. However, as of current this feature is nonfunctional so it's recommended to just ignore this page entirely.&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: Matchmaking ====&lt;br /&gt;
&lt;br /&gt;
This is a page for assigning even more flavor stuff to your character. You can change what other people know about you, and choose whether you want to be paired with random players in certain ways. Entirely optional and has no effect on gameplay.&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: Loadout ====&lt;br /&gt;
&lt;br /&gt;
Somewhat for flavor, this page allows you to give yourself specific items to spawn with at the start of the game. However these items are solely cosmetic and typically won't help you in combat, or just get you yelled at by other players in-character (especially if you're playing Covenant, as they're meant for humans!)&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: Global ====&lt;br /&gt;
&lt;br /&gt;
Not necessarily for RP or gameplay, these settings simply change things such as what you can hear as a ghost, whether you can hear music that's played by admins, and other options generally related to OOC stuff.&lt;br /&gt;
&lt;br /&gt;
=== A Final Note for Character Creation ===&lt;br /&gt;
&lt;br /&gt;
Perma-death is '''not''' an option available on this server. Basically, that means you can respawn as a new character after about 5 minutes. However you'll need to switch to a different character to keep playing, unless your character died via unusual circumstances (i.e griefing, or a really bad glitch) and the admins or mods have given you permission to respawn as your previous character. This is why it's recommended to have ''multiple'' characters available on hand, in case your previous one suffers an unfortunate fate and you want to jump back into the fray as soon as you respawn.&lt;br /&gt;
&lt;br /&gt;
If you don't have enough slots to have 2 of every species, it's fine to just play as basically the same character so long as you completely change the name. So if you were playing as a Grunt named Slapslap and die to some tomfoolery you can just take that same grunt and rename it to something else.&lt;br /&gt;
&lt;br /&gt;
Of course, when a new round starts you can always play as any character you have on hand regardless if they died the previous round or not.&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=User:SharkLordSatan&amp;diff=1716</id>
		<title>User:SharkLordSatan</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=User:SharkLordSatan&amp;diff=1716"/>
		<updated>2020-11-18T09:29:07Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! My name is Paige and I'm a die-hard fan of Halo.&lt;br /&gt;
&lt;br /&gt;
If you need to get in contact with me, the best way to do so is via my Discord; '''SharkLordSatan#0314.'''&lt;br /&gt;
&lt;br /&gt;
Anyway, this page is where I drop all my WIP shit.&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
== So, You Wanna Play Halo: Space Station Evolved. ==&lt;br /&gt;
&lt;br /&gt;
First off, this guide will assume you know the basics behind playing Space Station 13. If you don't, then we highly recommend that you go play on a different server (i.e Fulpstation, Beestation, Colonial Marines, TGCM, etc.) so that you may familiarize yourself.&lt;br /&gt;
&lt;br /&gt;
On top of that, please familiarize yourself with the server's rules, which you can find '''[[Rules|here.]]'''&lt;br /&gt;
&lt;br /&gt;
Know the basics? Good! Let's get started. Let's start off by '''creating your characters.''' Yes, ''characters,'' not ''character.''&lt;br /&gt;
&lt;br /&gt;
=== Making Your Character! ===&lt;br /&gt;
&lt;br /&gt;
When you first log in to the server, you'll be greeted with a window with multiple options. Click on '''Setup Character.'''&lt;br /&gt;
[[File:Character Creation Window- General.png|thumb|right|The character creation screen.]]&lt;br /&gt;
After you clicked on that option, this window (to the right) will open. Here you can configure your character to your liking. Let's run through the options available.&lt;br /&gt;
&lt;br /&gt;
At the very top of the page shows your options with the character slots. You can have up to ten different characters. Below that are different tabs for customizing specific aspects of your character. Ignore them for now, and focus on the &amp;quot;General&amp;quot; tab - the one we're looking at now. Here's a run-down list of all the options you'll see on this page. Note that some of these options may not be compatible with non-human races, such as Sangheili or Unggoy.&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: General ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* '''NAME:''' The name of your character. You also have a option to randomize it. Note that if you choose a name of your own making, that it ''must comply with these rules:''&lt;br /&gt;
# It cannot be the same name as a canonical character in Halo lore. ''(i.e John-117, Thel 'Vadamee, Avery Johnson, etc.)''&lt;br /&gt;
# It cannot be a &amp;quot;meme&amp;quot; name. ''(i.e Dr. Coomer, Chungus, Chad Thundercock, etc.)''&lt;br /&gt;
# It must be realistic to the setting/your species. So your human character cannot have a name that an Elite would have, and vice versa.&lt;br /&gt;
# Names that start with things such as &amp;quot;Sgt.&amp;quot; or &amp;quot;Dr.&amp;quot; are fine. Having a nickname in the middle ''(i.e Paige &amp;quot;Blitz&amp;quot; Baker)'' is also fine.&lt;br /&gt;
&lt;br /&gt;
If you're having trouble coming up with names and find the randomized names to be lacking, you can refer to this website '''[https://www.fantasynamegenerators.com/halo.php here]''' and see if you can find anything you like. And, if you're not sure if a name is appropriate for your character, feel free to ask somebody in-game or on the discord server for their opinion.&lt;br /&gt;
* '''GENDER:''' The gender of your character. Choose between &amp;quot;male&amp;quot; or &amp;quot;female&amp;quot;.&lt;br /&gt;
* '''AGE:''' Specify the age of your character. Minimum is 18, max is 80.&lt;br /&gt;
* '''LANGUAGES:''' What languages your character knows. As a Human, you will know English as well as up to 2 other languages of your choosing. As any Covenant species, you will only know Sangheili as well as the language of your own species. Any languages you don't know will be heard as undecipherable gibberish.&lt;br /&gt;
* '''SPECIES:''' Change the species of your character. Currently available species are Human, Jiralhanae, Kig-Yar, Sangheili, San'Shyuum, Tvaoan Kig-Yar, Unggoy, Yanme'e, ORION, and SPARTAN.&lt;br /&gt;
* '''BLOOD TYPE:''' Change the blood type of your character. This is a game mechanic and not just for RP flavor.&lt;br /&gt;
* '''SKIN TONE:''' Change the tone of your skin. Higher numbers are darker, while lower numbers are lighter.&lt;br /&gt;
* '''NEEDS GLASSES:''' Choose whether your character has impaired vision and thus needs glasses. This is a game mechanic and not just for RP flavor.&lt;br /&gt;
* '''ADJUST LIMBS:''' Choose what limbs on your body are amputated/prosthetic. This is a game mechanic and not just for RP flavor.&lt;br /&gt;
* '''ADJUST ORGANS:''' Choose which specific organs you want to be assisted or synthetic. This is a game mechanic and not just for RP flavor.&lt;br /&gt;
* '''HAIR:''' Change the style and color of your hair.&lt;br /&gt;
* '''FACIAL HAIR:''' Change the style and color of your facial hair.&lt;br /&gt;
* '''EYES:''' Change the color of your eyes.&lt;br /&gt;
* '''BODY MARKINGS:''' Give yourself specific tattoos. Some tattoos maybe non-functional.&lt;br /&gt;
* '''EQUIPMENT:''' Change the style and color of your undergarments (bra/underwear/socks), what undershirt you have, and what style of backpack you have.&lt;br /&gt;
* '''BACKGROUND INFORMATION:''' Flavor info. Change your character's opinion of the UNSC, their home system, their citizenship, their faction, and their religion.&lt;br /&gt;
* '''RECORDS:''' More flavor info. Insert whatever you want for medical records, employment records, security records, and your character's memories.&lt;br /&gt;
* '''FLAVOR:''' Even more flavor info. You can assign flavor text for your character, and even for body parts.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After we are done with this, we can move on to the next tab. Feel free to ignore the tab titled &amp;quot;Skills&amp;quot;, as this is just flavor stuff for your character. To continue customizing your character you'll want to click on the tab titled &amp;quot;Occupations&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: Occupations ====&lt;br /&gt;
&lt;br /&gt;
The Occupations tab is where you essentially choose the job for your character. What type of job you can choose depends on whether your character is the correct species, the current gamemode of the round, and whether you have faction whitelists. &lt;br /&gt;
[[File:Character Creation Occupation.png|thumb|right|Some examples of jobs you might see available.]]&lt;br /&gt;
&lt;br /&gt;
While there are too many individual roles to list here in a big ol' table, there are handy links you can click to view the roles available for each faction.&lt;br /&gt;
&lt;br /&gt;
* For the roles available as the UNSC, click '''[[UNSC Roles|here]]'''.&lt;br /&gt;
* For the species and their respective roles available as the Covenant, click '''[[Covenant Species|here]]'''.&lt;br /&gt;
* For the roles available as the URF/Insurrection, click '''[[URF Ranks|here]]'''.&lt;br /&gt;
&lt;br /&gt;
Once you're done deciding what roles you want for your particular character, you're essentially done with the process! However there are some other tabs with other options, which we'll describe here for the sake of understanding them and whether they're really necessary or not.&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: Skills ====&lt;br /&gt;
&lt;br /&gt;
The Skills tab shows different skills, with different levels of proficiency that you can assign each particular skill. This has no effect on gameplay, and is solely for flavor/RP purposes.&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: Roles ====&lt;br /&gt;
&lt;br /&gt;
'''Not to be confused with occupations,''' the roles tab allows you to assign yourself the chance to be randomly selected as a antag for a round much like in &amp;quot;normal&amp;quot; SS13 servers. However, as of current this feature is nonfunctional so it's recommended to just ignore this page entirely.&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: Matchmaking ====&lt;br /&gt;
&lt;br /&gt;
This is a page for assigning even more flavor stuff to your character. You can change what other people know about you, and choose whether you want to be paired with random players in certain ways. Entirely optional and has no effect on gameplay.&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: Loadout ====&lt;br /&gt;
&lt;br /&gt;
Somewhat for flavor, this page allows you to give yourself specific items to spawn with at the start of the game. However these items are solely cosmetic and typically won't help you in combat, or just get you yelled at by other players in-character (especially if you're playing Covenant, as they're meant for humans!)&lt;br /&gt;
&lt;br /&gt;
==== Character Creation: Global ====&lt;br /&gt;
&lt;br /&gt;
Not necessarily for RP or gameplay, these settings simply change things such as what you can hear as a ghost, whether you can hear music that's played by admins, and other options generally related to OOC stuff.&lt;br /&gt;
&lt;br /&gt;
=== A Final Note for Character Creation ===&lt;br /&gt;
&lt;br /&gt;
Perma-death is '''not''' an option available on this server. Basically, that means you can respawn as a new character after about 5 minutes. However you'll need to switch to a different character to keep playing, unless your character died via unusual circumstances (i.e griefing, or a really bad glitch) and the admins or mods have given you permission to respawn as your previous character. This is why it's recommended to have ''multiple'' characters available on hand, in case your previous one suffers an unfortunate fate and you want to jump back into the fray as soon as you respawn.&lt;br /&gt;
&lt;br /&gt;
If you don't have enough slots to have 2 of every species, it's fine to just play as basically the same character so long as you completely change the name. So if you were playing as a Grunt named Slapslap and die to some tomfoolery you can just take that same grunt and rename it to something else.&lt;br /&gt;
&lt;br /&gt;
Of course, when a new round starts you can always play as any character you have on hand regardless if they died the previous round or not.&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Character_Creation_Occupation.png&amp;diff=1715</id>
		<title>File:Character Creation Occupation.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Character_Creation_Occupation.png&amp;diff=1715"/>
		<updated>2020-11-18T09:05:53Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Occupation tab of the Character Creation window.&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=User:SharkLordSatan&amp;diff=1714</id>
		<title>User:SharkLordSatan</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=User:SharkLordSatan&amp;diff=1714"/>
		<updated>2020-11-14T22:33:36Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! My name is Paige and I'm a die-hard fan of Halo.&lt;br /&gt;
&lt;br /&gt;
If you need to get in contact with me, the best way to do so is via my Discord; '''SharkLordSatan#0314.'''&lt;br /&gt;
&lt;br /&gt;
Anyway, this page is where I drop all my WIP shit.&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
== So, You Wanna Play Halo: Space Station Evolved. ==&lt;br /&gt;
&lt;br /&gt;
First off, this guide will assume you know the basics behind playing Space Station 13. If you don't, then we highly recommend that you go play on a different server (i.e Fulpstation, Beestation, Colonial Marines, TGCM, etc.) so that you may familiarize yourself.&lt;br /&gt;
&lt;br /&gt;
On top of that, please familiarize yourself with the server's rules, which you can find '''[[Rules|here.]]'''&lt;br /&gt;
&lt;br /&gt;
Know the basics? Good! Let's get started. Let's start off by '''creating your characters.''' Yes, ''characters,'' not ''character.''&lt;br /&gt;
&lt;br /&gt;
=== Making Your Character! ===&lt;br /&gt;
&lt;br /&gt;
When you first log in to the server, you'll be greeted with a window with multiple options. Click on '''Setup Character.'''&lt;br /&gt;
[[File:Character Creation Window- General.png|thumb|right|The character creation screen.]]&lt;br /&gt;
After you clicked on that option, this window (to the right) will open. Here you can configure your character to your liking. Let's run through the options available.&lt;br /&gt;
&lt;br /&gt;
At the very top of the page shows your options with the character slots. You can have up to ten different characters. Below that are different tabs for customizing specific aspects of your character. Ignore them for now, and focus on the &amp;quot;General&amp;quot; tab - the one we're looking at now. Here's a run-down list of all the options you'll see on this page.&lt;br /&gt;
&lt;br /&gt;
==== Character Creation Options ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* '''NAME:''' The name of your character. You also have a option to randomize it. Note that if you choose a name of your own making, that it ''must comply with these rules:''&lt;br /&gt;
# It cannot be the same name as a canonical character in Halo lore. ''(i.e John-117, Thel 'Vadamee, Avery Johnson, etc.)''&lt;br /&gt;
# It cannot be a &amp;quot;meme&amp;quot; name. ''(i.e Dr. Coomer, Chungus, Chad Thundercock, etc.)''&lt;br /&gt;
# It must be realistic to the setting/your species. So your human character cannot have a name that an Elite would have, and vice versa.&lt;br /&gt;
# Names that start with things such as &amp;quot;Sgt.&amp;quot; or &amp;quot;Dr.&amp;quot; are fine. Having a nickname in the middle ''(i.e Paige &amp;quot;Blitz&amp;quot; Baker)'' is also fine.&lt;br /&gt;
&lt;br /&gt;
If you're having trouble coming up with names and find the randomized names to be lacking, you can refer to this website '''[https://www.fantasynamegenerators.com/halo.php here]''' and see if you can find anything you like.&lt;br /&gt;
* '''GENDER:''' The gender of your character. Choose between &amp;quot;male&amp;quot; or &amp;quot;female&amp;quot;.&lt;br /&gt;
* '''AGE:''' Specify the age of your character. Minimum is 18, max is 80.&lt;br /&gt;
* '''LANGUAGES:''' What languages your character knows. As a Human, you will know English as well as up to 2 other languages of your choosing. As any Covenant species, you will only know Sangheili as well as the language of your own species. Any languages you don't know will be heard as undecipherable gibberish.&lt;br /&gt;
* '''SPECIES:''' Change the species of your character. Currently available species are Human, Jiralhanae, Kig-Yar, Sangheili, San'Shyuum, Tvaoan Kig-Yar, Unggoy, Yanme'e, ORION, and SPARTAN.&lt;br /&gt;
* '''BLOOD TYPE:''' Change the blood type of your character. This is a game mechanic and not just for RP flavor.&lt;br /&gt;
* '''SKIN TONE:''' Change the tone of your skin. Higher numbers are darker, while lower numbers are lighter.&lt;br /&gt;
* '''NEEDS GLASSES:''' Choose whether your character has impaired vision and thus needs glasses. This is a game mechanic and not just for RP flavor.&lt;br /&gt;
* '''ADJUST LIMBS:''' Choose what limbs on your body are amputated/prosthetic. This is a game mechanic and not just for RP flavor.&lt;br /&gt;
* '''ADJUST ORGANS:''' Choose which specific organs you want to be assisted or synthetic. This is a game mechanic and not just for RP flavor.&lt;br /&gt;
* '''HAIR:''' Change the style and color of your hair.&lt;br /&gt;
* '''FACIAL HAIR:''' Change the style and color of your facial hair.&lt;br /&gt;
* '''EYES:''' Change the color of your eyes.&lt;br /&gt;
* '''BODY MARKINGS:''' Give yourself specific tattoos. Some tattoos maybe non-functional.&lt;br /&gt;
* '''EQUIPMENT:''' Change the style and color of your undergarments (bra/underwear/socks), what undershirt you have, and what style of backpack you have (currently non-functional).&lt;br /&gt;
* '''BACKGROUND INFORMATION:''' Flavor info. Change your character's opinion of the UNSC, their home system, their citizenship, their faction, and their religion.&lt;br /&gt;
* '''RECORDS:''' More flavor info. Insert whatever you want for medical records, employment records, security records, and your character's memories.&lt;br /&gt;
* '''FLAVOR:''' Even more flavor info. You can assign flavor text for your character, and even for body parts.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=User:SharkLordSatan&amp;diff=1713</id>
		<title>User:SharkLordSatan</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=User:SharkLordSatan&amp;diff=1713"/>
		<updated>2020-11-14T22:24:14Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: /* Character Creation Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;uhhh hi my name is paige and im a gamer&lt;br /&gt;
&lt;br /&gt;
also im just gonna drop WIP shit here i guess&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== So, You Wanna Play Halo: Space Station Evolved. ==&lt;br /&gt;
&lt;br /&gt;
First off, this guide will assume you know the basics behind playing Space Station 13. If you don't, then we highly recommend that you go play on a different server (i.e Fulpstation, Beestation, Colonial Marines, TGCM, etc.) so that you may familiarize yourself.&lt;br /&gt;
&lt;br /&gt;
On top of that, please familiarize yourself with the server's rules, which you can find '''[[Rules|here.]]'''&lt;br /&gt;
&lt;br /&gt;
Know the basics? Good! Let's get started. Let's start off by '''creating your characters.''' Yes, ''characters,'' not ''character.''&lt;br /&gt;
&lt;br /&gt;
=== Making Your Character! ===&lt;br /&gt;
&lt;br /&gt;
When you first log in to the server, you'll be greeted with a window with multiple options. Click on '''Setup Character.'''&lt;br /&gt;
[[File:Character Creation Window- General.png|thumb|right|The character creation screen.]]&lt;br /&gt;
After you clicked on that option, this window (to the right) will open. Here you can configure your character to your liking. Let's run through the options available.&lt;br /&gt;
&lt;br /&gt;
At the very top of the page shows your options with the character slots. You can have up to ten different characters. Below that are different tabs for customizing specific aspects of your character. Ignore them for now, and focus on the &amp;quot;General&amp;quot; tab - the one we're looking at now. Here's a run-down list of all the options you'll see on this page.&lt;br /&gt;
&lt;br /&gt;
==== Character Creation Options ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* '''NAME:''' The name of your character. You also have a option to randomize it. Note that if you choose a name of your own making, that it must comply with these rules:&lt;br /&gt;
# It cannot be the same name as a canonical character in Halo lore. (i.e John-117, Thel 'Vadamee, Avery Johnson, etc.)&lt;br /&gt;
# It cannot be a &amp;quot;meme&amp;quot; name. (i.e Dr. Coomer, Chungus, Chad Thundercock, etc.)&lt;br /&gt;
# It must be realistic to the setting/your species. So your human character cannot have a name that an Elite would have, and vice versa.&lt;br /&gt;
# Names that start with things such as &amp;quot;Sgt.&amp;quot; or &amp;quot;Dr.&amp;quot; are fine. Having a nickname in the middle (i.e Paige &amp;quot;Blitz&amp;quot; Baker) is also fine.&lt;br /&gt;
&lt;br /&gt;
If you're having trouble coming up with names and find the randomized names to be lacking, you can refer to this website '''[https://www.fantasynamegenerators.com/halo.php here]''' and see if you can find anything you like.&lt;br /&gt;
* '''GENDER:''' The gender of your character. Choose between &amp;quot;male&amp;quot; or &amp;quot;female&amp;quot;.&lt;br /&gt;
* '''AGE:''' Specify the age of your character. Minimum is 18, max is 80.&lt;br /&gt;
* '''LANGUAGES:''' What languages your character knows. As a Human, you will know English as well as up to 2 other languages of your choosing. As any Covenant species, you will only know Sangheili as well as the language of your own species. Any languages you don't know will be heard as undecipherable gibberish.&lt;br /&gt;
* '''SPECIES:''' Change the species of your character. Currently available species are Human, Jiralhanae, Kig-Yar, Sangheili, San'Shyuum, Tvaoan Kig-Yar, Unggoy, Yanme'e, ORION, and SPARTAN.&lt;br /&gt;
* '''BLOOD TYPE:''' Change the blood type of your character. This is a game mechanic and not just for RP flavor.&lt;br /&gt;
* '''SKIN TONE:''' Change the tone of your skin. Higher numbers are darker, while lower numbers are lighter.&lt;br /&gt;
* '''NEEDS GLASSES:''' Choose whether your character has impaired vision and thus needs glasses. This is a game mechanic and not just for RP flavor.&lt;br /&gt;
* '''ADJUST LIMBS:''' Choose what limbs on your body are amputated/prosthetic. This is a game mechanic and not just for RP flavor.&lt;br /&gt;
* '''ADJUST ORGANS:''' Choose which specific organs you want to be assisted or synthetic. This is a game mechanic and not just for RP flavor.&lt;br /&gt;
* '''HAIR:''' Change the style and color of your hair.&lt;br /&gt;
* '''FACIAL HAIR:''' Change the style and color of your facial hair.&lt;br /&gt;
* '''EYES:''' Change the color of your eyes.&lt;br /&gt;
* '''BODY MARKINGS:''' Give yourself specific tattoos. Some tattoos maybe non-functional.&lt;br /&gt;
* '''EQUIPMENT:''' Change the style and color of your undergarments (bra/underwear/socks), what undershirt you have, and what style of backpack you have (currently non-functional).&lt;br /&gt;
* '''BACKGROUND INFORMATION:''' Flavor info. Change your character's opinion of the UNSC, their home system, their citizenship, their faction, and their religion.&lt;br /&gt;
* '''RECORDS:''' More flavor info. Insert whatever you want for medical records, employment records, security records, and your character's memories.&lt;br /&gt;
* '''FLAVOR:''' Even more flavor info. You can assign flavor text for your character, and even for body parts.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=User:SharkLordSatan&amp;diff=1712</id>
		<title>User:SharkLordSatan</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=User:SharkLordSatan&amp;diff=1712"/>
		<updated>2020-11-14T22:20:07Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;uhhh hi my name is paige and im a gamer&lt;br /&gt;
&lt;br /&gt;
also im just gonna drop WIP shit here i guess&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== So, You Wanna Play Halo: Space Station Evolved. ==&lt;br /&gt;
&lt;br /&gt;
First off, this guide will assume you know the basics behind playing Space Station 13. If you don't, then we highly recommend that you go play on a different server (i.e Fulpstation, Beestation, Colonial Marines, TGCM, etc.) so that you may familiarize yourself.&lt;br /&gt;
&lt;br /&gt;
On top of that, please familiarize yourself with the server's rules, which you can find '''[[Rules|here.]]'''&lt;br /&gt;
&lt;br /&gt;
Know the basics? Good! Let's get started. Let's start off by '''creating your characters.''' Yes, ''characters,'' not ''character.''&lt;br /&gt;
&lt;br /&gt;
=== Making Your Character! ===&lt;br /&gt;
&lt;br /&gt;
When you first log in to the server, you'll be greeted with a window with multiple options. Click on '''Setup Character.'''&lt;br /&gt;
[[File:Character Creation Window- General.png|thumb|right|The character creation screen.]]&lt;br /&gt;
After you clicked on that option, this window (to the right) will open. Here you can configure your character to your liking. Let's run through the options available.&lt;br /&gt;
&lt;br /&gt;
At the very top of the page shows your options with the character slots. You can have up to ten different characters. Below that are different tabs for customizing specific aspects of your character. Ignore them for now, and focus on the &amp;quot;General&amp;quot; tab - the one we're looking at now. Here's a run-down list of all the options you'll see on this page.&lt;br /&gt;
&lt;br /&gt;
==== Character Creation Options ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* '''NAME:''' The name of your character. You also have a option to randomize it. Note that if you choose a name of your own making, that it must comply with these rules:&lt;br /&gt;
# It cannot be the same name as a canonical character in Halo lore. (i.e John-117, Thel 'Vadamee, Avery Johnson, etc.)&lt;br /&gt;
# It cannot be a &amp;quot;meme&amp;quot; name. (i.e Dr. Coomer, Chungus, Chad Thundercock, etc.)&lt;br /&gt;
# It must be realistic to the setting/your species. So your human character cannot have a name that an Elite would have, and vice versa.&lt;br /&gt;
&lt;br /&gt;
If you're having trouble coming up with names and find the randomized names to be lacking, you can refer to this website '''[https://www.fantasynamegenerators.com/halo.php here]''' and see if you can find anything you like.&lt;br /&gt;
* '''GENDER:''' The gender of your character. Choose between &amp;quot;male&amp;quot; or &amp;quot;female&amp;quot;.&lt;br /&gt;
* '''AGE:''' Specify the age of your character. Minimum is 18, max is 80.&lt;br /&gt;
* '''LANGUAGES:''' What languages your character knows. As a Human, you will know English as well as up to 2 other languages of your choosing. As any Covenant species, you will only know Sangheili as well as the language of your own species. Any languages you don't know will be heard as undecipherable gibberish.&lt;br /&gt;
* '''SPECIES:''' Change the species of your character. Currently available species are Human, Jiralhanae, Kig-Yar, Sangheili, San'Shyuum, Tvaoan Kig-Yar, Unggoy, Yanme'e, ORION, and SPARTAN.&lt;br /&gt;
* '''BLOOD TYPE:''' Change the blood type of your character. This is a game mechanic and not just for RP flavor.&lt;br /&gt;
* '''SKIN TONE:''' Change the tone of your skin. Higher numbers are darker, while lower numbers are lighter.&lt;br /&gt;
* '''NEEDS GLASSES:''' Choose whether your character has impaired vision and thus needs glasses. This is a game mechanic and not just for RP flavor.&lt;br /&gt;
* '''ADJUST LIMBS:''' Choose what limbs on your body are amputated/prosthetic. This is a game mechanic and not just for RP flavor.&lt;br /&gt;
* '''ADJUST ORGANS:''' Choose which specific organs you want to be assisted or synthetic. This is a game mechanic and not just for RP flavor.&lt;br /&gt;
* '''HAIR:''' Change the style and color of your hair.&lt;br /&gt;
* '''FACIAL HAIR:''' Change the style and color of your facial hair.&lt;br /&gt;
* '''EYES:''' Change the color of your eyes.&lt;br /&gt;
* '''BODY MARKINGS:''' Give yourself specific tattoos. Some tattoos maybe non-functional.&lt;br /&gt;
* '''EQUIPMENT:''' Change the style and color of your undergarments (bra/underwear/socks), what undershirt you have, and what style of backpack you have (currently non-functional).&lt;br /&gt;
* '''BACKGROUND INFORMATION:''' Flavor info. Change your character's opinion of the UNSC, their home system, their citizenship, their faction, and their religion.&lt;br /&gt;
* '''RECORDS:''' More flavor info. Insert whatever you want for medical records, employment records, security records, and your character's memories.&lt;br /&gt;
* '''FLAVOR:''' Even more flavor info. You can assign flavor text for your character, and even for body parts.&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=User:SharkLordSatan&amp;diff=1711</id>
		<title>User:SharkLordSatan</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=User:SharkLordSatan&amp;diff=1711"/>
		<updated>2020-11-14T16:45:24Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;uhhh hi my name is paige and im a gamer&lt;br /&gt;
&lt;br /&gt;
also im just gonna drop WIP shit here i guess&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== So, You Wanna Play Halo: Space Station Evolved. ==&lt;br /&gt;
&lt;br /&gt;
First off, this guide will assume you know the basics behind playing Space Station 13. If you don't, then we highly recommend that you go play on a different server (i.e Fulpstation, Beestation, Colonial Marines, TGCM, etc.) so that you may familiarize yourself.&lt;br /&gt;
&lt;br /&gt;
On top of that, please familiarize yourself with the server's rules, which you can find [[Rules|here.]]&lt;br /&gt;
&lt;br /&gt;
Know the basics? Good! Let's get started. Let's start off by '''creating your characters.''' Yes, ''characters,'' not ''character.''&lt;br /&gt;
&lt;br /&gt;
=== Making Your Character! ===&lt;br /&gt;
&lt;br /&gt;
When you first log in to the server, you'll be greeted with a window with multiple options; ''Setup Character, View the Crew Manifest, Join Game, Observe,'' and ''Show Player Polls.'' Click on '''Setup Character.'''&lt;br /&gt;
[[File:Character Creation Window- General.png|thumb|right|The character creation screen.]]&lt;br /&gt;
Here you can configure your character to your liking. Let's run through the options here.&lt;br /&gt;
&lt;br /&gt;
At the very top of the page shows your options with the character slots. You can have up to ten different characters. Below that are different tabs for customizing specific aspects of your character. Ignore them for now, and focus on the &amp;quot;General&amp;quot; tab - the one we're looking at now. Here's a run-down list of all the options you'll see on this page.&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Character_Creation_Window-_General.png&amp;diff=1710</id>
		<title>File:Character Creation Window- General.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Character_Creation_Window-_General.png&amp;diff=1710"/>
		<updated>2020-11-14T16:12:03Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;quot;General&amp;quot; tab of the Character Creation window.&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=User:SharkLordSatan&amp;diff=1709</id>
		<title>User:SharkLordSatan</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=User:SharkLordSatan&amp;diff=1709"/>
		<updated>2020-11-14T16:03:49Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;uhhh hi my name is paige and im a gamer&lt;br /&gt;
&lt;br /&gt;
also im just gonna drop WIP shit here i guess&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== So, You Wanna Play Halo: Space Station Evolved. ==&lt;br /&gt;
&lt;br /&gt;
First off, this guide will assume you know the basics behind playing Space Station 13. If you don't, then we highly recommend that you go play on a different server (i.e Fulpstation, Beestation, Colonial Marines, TGCM, etc.) so that you may familiarize yourself.&lt;br /&gt;
&lt;br /&gt;
Know the basics? Good! Let's get started. Let's start off by '''creating your characters.''' Yes, ''characters,'' not ''character.''&lt;br /&gt;
&lt;br /&gt;
=== Making Your Fursona ===&lt;br /&gt;
&lt;br /&gt;
When you first log in to the server, you'll be greeted with this window. &lt;br /&gt;
[[File:Welcome Box.png|thumb|left|This is the Welcome Box. It pops up when you join the server.]]&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Welcome_Box.png&amp;diff=1708</id>
		<title>File:Welcome Box.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Welcome_Box.png&amp;diff=1708"/>
		<updated>2020-11-14T16:03:30Z</updated>

		<summary type="html">&lt;p&gt;SharkLordSatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Welcome Box that greets you when you join the server.&lt;/div&gt;</summary>
		<author><name>SharkLordSatan</name></author>
	</entry>
</feed>