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	<id>https://projectunsc.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Joe4444</id>
	<title>HaloStation Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://projectunsc.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Joe4444"/>
	<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Special:Contributions/Joe4444"/>
	<updated>2026-04-07T09:53:53Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.5</generator>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=HaloStation_Wiki&amp;diff=1741</id>
		<title>HaloStation Wiki</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=HaloStation_Wiki&amp;diff=1741"/>
		<updated>2021-07-27T14:15:59Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom:50px; text-align: center;&amp;quot;&amp;gt;[[File:Title.png|link=https://projectunsc.org/forum/index.php]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Unsclogo.png|link=UNSC|UNSC&lt;br /&gt;
File:URF.png|link=URF|URF&lt;br /&gt;
File:Covenantlogo.png|link=Covenant|Covenant&lt;br /&gt;
File:Guides.png|link=Guides|Guides&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
=== About The Server ===&lt;br /&gt;
''' Halo Station 13''' ''takes place in it's own custom line of events set up by the staff. There is a three way war brewing between the United Nations Space Command, United Rebel Front and the vast Covenant Empire. One will reign supreme above all the rest. Will your contributions make a difference on the story?''&lt;br /&gt;
&lt;br /&gt;
=== Halostation13 Community ===&lt;br /&gt;
Main website for the Halostation community is https://projectunsc.org/&amp;lt;br&amp;gt;&lt;br /&gt;
you can join the discord by using this link https://discord.gg/TZP8bARyGJ &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gamemodes ===&lt;br /&gt;
Check out these gamemodes that come packaged by default in the game.&lt;br /&gt;
* [[Outer Colonies / Reclaimation / Revolution]]&lt;br /&gt;
* [[Operation Red Flag]]&lt;br /&gt;
* [[Stranded]]&lt;br /&gt;
* [[Pack War]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
this section contains maps found on the server, complete with boxes for easier navigation!&lt;br /&gt;
* [[KS7]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:SS13]]&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=HaloStation_Wiki&amp;diff=1720</id>
		<title>HaloStation Wiki</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=HaloStation_Wiki&amp;diff=1720"/>
		<updated>2021-01-07T15:56:43Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: /* Halostation13 Community */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom:50px; text-align: center;&amp;quot;&amp;gt;[[File:Title.png|link=https://projectunsc.org/forum/index.php]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Unsclogo.png|link=UNSC|UNSC&lt;br /&gt;
File:URF.png|link=URF|URF&lt;br /&gt;
File:Covenantlogo.png|link=Covenant|Covenant&lt;br /&gt;
File:Guides.png|link=Guides|Guides&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
=== About The Server ===&lt;br /&gt;
''' Halo Station 13''' ''takes place in it's own custom line of events set up by the staff. There is a three way war brewing between the United Nations Space Command, United Rebel Front and the vast Covenant Empire. One will reign supreme above all the rest. Will your contributions make a difference on the story?''&lt;br /&gt;
&lt;br /&gt;
=== Halostation13 Community ===&lt;br /&gt;
Main website for the Halostation community is https://projectunsc.org/&amp;lt;br&amp;gt;&lt;br /&gt;
you can join the discord by using this link https://discord.gg/ZUegZYTTCd &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gamemodes ===&lt;br /&gt;
Check out these gamemodes that come packaged by default in the game.&lt;br /&gt;
* [[Outer Colonies / Reclaimation / Revolution]]&lt;br /&gt;
* [[Operation Red Flag]]&lt;br /&gt;
* [[Stranded]]&lt;br /&gt;
* [[Pack War]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
this section contains maps found on the server, complete with boxes for easier navigation!&lt;br /&gt;
* [[KS7]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:SS13]]&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Sangheili&amp;diff=1717</id>
		<title>Sangheili</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Sangheili&amp;diff=1717"/>
		<updated>2020-11-23T19:31:34Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: /* Ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; border: hidden; background-color: white;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:EMinor.png|50px|caption]]&lt;br /&gt;
'''Sangheili'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
&amp;lt;center&amp;gt;The Sangheili, known to humans as Elites, are a saurian species of strong, proud, and intelligent warriors, as well as skilled combat tacticians. The Sangheili are named after their home planet, Sanghelios. Due to their skill in combat, the Sangheili have formed the military backbone of the Covenant for almost the entirety of its existence. They had a very strong rivalry with the Jiralhanae, which finally boiled over into open hatred during the Great Schism, and the conclusion of the Human-Covenant war.&amp;lt;br&amp;gt;&lt;br /&gt;
Mainly known as elites by Humans. Skilled in combat, proud, strong, intelligent, and competent combat tacticians; Sangheili have formed the Covenant military for its entire existence. Usually deployed as Officers or Shipmasters, Sangheili are always found surrounded by multiple lower ranking Covenant units and are always seen leading squads of Grunts or Kig-Yar.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;center&amp;gt;As the Sangheili are some of the most honourable warriors the Covenant have to offer, receiving treatment from anyone other than themselves is showing their weakness, painting them to be dishonourable. Thus, Sangheili are only allowed to heal themselves and must refuse medical treatment from their comrades.. or even the enemy. If found out to be receiving treatment, a ''harsh'' punishment of a beating will follow. Even if ordered by a higher ranking member of the Covenant, you are exempt from following that order.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Availability&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:EZealot.png|Sangheili Zealot]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Sangheili Zealot'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Outer Colonies (Covenant Officer)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Zealots are immensely respected warriors who are incredibly capable in combat AND leading. They are typically assigned only one of two roles, fieldmaster or shipmaster. This is one of the highest ranks attainable in the Covenant Hegemony as Sangheili, and those who don the rank should be treated with complete respect and obedience&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You are a Zealot and the Shipmaster of the CRS Light Cruiser. Your job is to command your troops in battle and create battle strategies that are worthy of a strong enemy. As Shipmaster you aren't allowed to leave the ship unless absolutely nessecary, and are to protect it to the best of your abilities with your dual energy swords.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:EUltra.png|Sangheili Ultra]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Sangheili Ultra'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Outer Colonies (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Ultras often take the place of Zealots when they aren't around, generally doing all the duties they do with just lesser skill level and lesser expectations. They are veterans and should be followed just as Zealots are. They often shouldn't make mistakes, and are fanatics in their religion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You spawn with BETTER SHIELDS which allows you to decently defend the ship from boarders if need be. Your main job is to just oversee people and the like. It isn't recommended to go on the ground unless absolutely nessecary, or there is a Zealot aboard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:EMajor.png|Sangheili Major]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Sangheili Major'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Outer Colonies (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': This rank performs the duties of what is essentially a field CO or squad leader. They sometimes command Minors in squads, but often just stick to themselves. Typically Sangheili Minors get promoted after a few successful missions, leaving Majors almost on the same page tactics and combat wise.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You are basically a field CO or advanced squad leader. The key difference between you and the Minor is that you have better shielding.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:EMinor.png|Sangheili Minor]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Sangheili Minor'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Outer Colonies (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': This rank is bestowed to newer Sangheili combat members of the Covenant Hegemony. Most minors haven't earned their 'ee suffix at the end of their name which signifies combat experience and aren't as experienced in both leadership and combat as Majors, but are quite close.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': The job of Sangheili Minor is just being a squad leader and a member of &amp;quot;command&amp;quot;. Keep the grunts in check and all.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Roles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Availability&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Elite.png|The Arbiter]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''The Arbiter'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Admin Spawn'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Arbiters are lone Sangheili who have been assigned to a form of death sentence. A suicide role basically. Those who have 'earned' this role bear the mark of shame and may potentially never walk the path. Only in death may they redeem themselves in the prophet's eyes. Once a title of glory, now a title of shame and disgust.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': As the Arbiter, you are likely set out on a specific mission the prophets have ordered you on. You are strong and have good armor and weapons, but you must complete your objective or the shame may kill you before your very own blade does. If you do successfully secure whatever it is or whoever it is, you return back to High Charity to await another suicide assignment...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:EHonourGuard.png|Sangheili Honor Guard]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Sangheili Honor Guard'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Admin Spawn (Honor Guard Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Sangheili Honor Guards are the best of the best in the Covenant Hegemony, and are comprised of incredibly professional troops that will follow orders to the letter. The job is simple most of the time; guard your assigned prophet to the best of your abilities.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You are a Sangheili Honor Guard, the best of the best in the Covenant Hegemony. The job is to guard your assigned prophet the best you can and in any way you can. Suicide is preferable over letting them get injured or bearing the shame of their death. Luckily, when it comes to the safety of your prophet you can order even Zealots around, but normally have no authority over even Unggoy Minors.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding, Energy Pike&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:ESpecOps.png|Sangheili Specops]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Sangheili Specops'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Admin Spawn'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Sangheili Specops are elite members of the Covenant Hegemony typically given a dangerous task that involves covert operations into enemy lines. Of course this isn't always the case, but it often is. Rank-wise, these members cannot control anyone outside of specops and those outside specops cannot control them unless they are supposed to be following orders from a select individual.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You are a Specops Sangheili, otherwise known as Special Operations Sangheili. Your job often involves sneaking and intel gathering, mostly constant use of your cloaking devices. Though, un-occasionally these members can be involved in direct combat if need be, but it is not advised due to low shield ratings.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding, Cloaking&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:ERanger.png|Sangheili Ranger]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Sangheili Ranger'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Unused/Admin Spawn'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Sangheili Rangers are trained Extra Vehicular Activity experts, otherwise known as EVA experts. They are trained in the use of their suit and how to maneuver in zero gravity. While mostly redundant now due to the EVA Shield Mode, it still allows for more shields than said mode. As for rank, you either have the rank you held before you put the suit on or you are technically a Minor unless stated otherwise by a Shipmaster.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': As a Sangheili Ranger, you are trained in both EVA and marksman weapons. While the second one is not mandatory, knowing how to do the first one partially is sort of important as a spawned in EVA Sangheili. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding, EVA Defense&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=User:Joe4444&amp;diff=1705</id>
		<title>User:Joe4444</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=User:Joe4444&amp;diff=1705"/>
		<updated>2020-11-02T23:20:23Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: Created page with &amp;quot;== Contributing to the Wiki == Contributing to the wiki is a task anyone can do and require very little skill or previous knowledge. This guide will cover how to create a page...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Contributing to the Wiki ==&lt;br /&gt;
Contributing to the wiki is a task anyone can do and require very little skill or previous knowledge. This guide will cover how to create a page and adding images to the wiki. It will also cover general tips when it comes to wiki work.&lt;br /&gt;
&lt;br /&gt;
=== A general overview ===&lt;br /&gt;
The wiki, like pretty much every site on the internet, uses HTML as the base. As such, you'll be using HTML tags as formatting to lay out the wiki. They look like this:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;(format)&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;lt;&amp;gt; is used to denote the start of a command. The (format) is the command you wish to use. For example&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;amp;lt;span style =&amp;quot;color:#FF0000&amp;quot;&amp;amp;gt; this text is red &amp;lt;/span&amp;amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
would be displayed as&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;color:#ff0000&amp;quot;&amp;gt; this text is red &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This particular one changes text colour to Red. All commands work the same way, however. You open up the format using &amp;lt;(format)&amp;gt; and close it with &amp;lt;/(format)&amp;gt;. Remember to close off your formatting when working on pages or the format will apply to the rest of the page! There are some exceptions to this rule, such as headings and lists. You can find them located directly in the editor, under the advanced section.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
this covers the basics of formatting on a wiki, as the format used for every command is pretty much the same. The only exception you'll need to worry about is the &amp;amp;lt;br&amp;gt; tag which is used to break lines. This also applies to the &amp;amp;lt;p&amp;gt; tag which can be interchanged with the br tag. Both force a line break, however the p tag is used to denote a new paragraph. Feel free to use either.&lt;br /&gt;
=== General tips ===&lt;br /&gt;
# if you're stuck on bit of formatting, feel free to ask in #wikibus on the discord! Or, if you know a certian peice of formatting you want is on another page, feel free to grab it off that page by hitting edit and copy-pasting what you want from it!&lt;br /&gt;
#You can preview how a page will look before you fully submit your edits, feel free to use it as much as you want to see how the page will look!&lt;br /&gt;
#The Editor has no inbuilt spell checker, so make sure to double back through your work to check for any mistakes or ask someone to read it once published!&lt;br /&gt;
=== Adding a picture to the wiki ===&lt;br /&gt;
&lt;br /&gt;
== Creating a wiki page ==&lt;br /&gt;
Creating a wiki page is easy to do, however it will take skill and time to properly lay it out in a manner for people to understand. If this is your first time working on a wiki, I suggest you stick to edits on prexisting wiki pages for now, which will help you get a feel for HTML tags and a vauge understanding of how you should lay pages out. If you're confident in starting your own wikipedia page, there are two ways to do it. The first one is to search for the page you wish to create in the search bar which looks like this:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:WIkiSearch.png|400px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As shown here, you search for the page you would like to make. It should bring up a page like this.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:WIkiSearch2.PNG|1200px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
by clicking on the red text, you'll be prompted to make a new wiki page. At which point you'll be presented with a blank editor and nothing else. Then you are free to create you wiki page for everyone to see. do note however, no one will be able to access this page without the URL or by specifically searching for it the same way you did. To change this, you'll need to link the page somewhere else on the wiki, such as the guides section or one of the various faction pages, depending on where it needs to be located.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
the second way to create a page is actually do the steps before in reverse and linking a non existant page first. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:WikiLink.png|400px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You then click the red link, similar to if you searched it. You are then free to make your wiki page.&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:WikiLink.png&amp;diff=1704</id>
		<title>File:WikiLink.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:WikiLink.png&amp;diff=1704"/>
		<updated>2020-11-02T18:58:17Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:WIkiSearch2.PNG&amp;diff=1703</id>
		<title>File:WIkiSearch2.PNG</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:WIkiSearch2.PNG&amp;diff=1703"/>
		<updated>2020-11-02T18:40:19Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:WIkiSearch.png&amp;diff=1702</id>
		<title>File:WIkiSearch.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:WIkiSearch.png&amp;diff=1702"/>
		<updated>2020-11-02T18:36:51Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: a picture denoting the search bar of the wikipedia. Used in the Contributing to the wiki page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
a picture denoting the search bar of the wikipedia. Used in the Contributing to the wiki page.&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Quick_Start_Guide&amp;diff=1701</id>
		<title>Quick Start Guide</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Quick_Start_Guide&amp;diff=1701"/>
		<updated>2020-08-06T16:31:00Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: /* The UNSC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style =&amp;quot;color:#FF0000&amp;quot;&amp;gt; --NOTICE: THIS GUIDE IS STILL UNDER DEVELOPMENT AND AS SUCH MAY BE MISSING VARIOUS PEICES SUCH AS PICTURES-- &amp;lt;/span&amp;gt;&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
Welcome to the Server! if you're reading this guide, its likely your first time playing here, this guide is meant to guide you through the basics of each Faction. The guide will cover the starting steps of each 3 of the factions, from spawning in all the way to getting onto your ship and/or gearing up.&lt;br /&gt;
&lt;br /&gt;
== The UNSC ==&lt;br /&gt;
This section of the guide is dedicated to the UNSC spawning section of a normal round. This will not apply to any other game modes (such as Red Flag, Stranded etc) that do not use the same spawning points as the main gamemode for the server. The current main gamemode is Reclamation.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:QuickStartGuideUNSC1.png|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is 1 of 2 UNSC spawns possible in a normal round. You are currently on board the Orbital Defence Platform Cassius Station, a structure in orbit of 1 of 2 distinct planets. If you do not find yourself here, navigate further down the guide to the ONI Complex section, which will explain to you how to get geared at the UNSC's second spawn. For now though, all you need to know about this station is that the covenant want to blow it up in order to invade the planet it is defending. To do this, we'll need to first get you orientated, then geared, ready for the covenant assault, whenever it comes. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To begin, you'll need to first figure out which of 2 &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:QUickStartGuideUNSC2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
== The Covenant ==&lt;br /&gt;
[[File:QuickStartGuideCovenant1.png]]&lt;br /&gt;
&lt;br /&gt;
== The URF ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other useful Links for new players ==&lt;br /&gt;
A link to the rules, if you haven't already read them&lt;br /&gt;
*https://projectunsc.org/forum/showthread.php?tid=181&lt;br /&gt;
&lt;br /&gt;
A Link to the forums, where you can read about the server and apply for whitelisted roles (assuming you have the faction whitelist first)&lt;br /&gt;
https://projectunsc.org/forum/index.php&lt;br /&gt;
&lt;br /&gt;
These are the guides that are specific to halo station which cover some of the server's unique features such as the overmap flying &lt;br /&gt;
&lt;br /&gt;
*[[Guide To Basic Ship Combat]]&lt;br /&gt;
*[[Moving The Ship]]&lt;br /&gt;
*[[Boarding]]&lt;br /&gt;
*[[Vehicles]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
all the ship and base maps (which should have wikis soon, if they don't already!)&lt;br /&gt;
*[[UNSC Iron Will]]&lt;br /&gt;
*[[SDV Vindicative Infraction]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A link to the discord, if you're not already in it! feel free to ask questions here, someone is bound to help you out (as long as it doesn't impact the current round)&lt;br /&gt;
https://discord.gg/QXCCyK3&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Quick_Start_Guide&amp;diff=1700</id>
		<title>Quick Start Guide</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Quick_Start_Guide&amp;diff=1700"/>
		<updated>2020-08-05T01:34:33Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: /* The Covenant */ adds in the Covenant map for the quickstart guide. Will do rest when I wake up.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style =&amp;quot;color:#FF0000&amp;quot;&amp;gt; --NOTICE: THIS GUIDE IS STILL UNDER DEVELOPMENT AND AS SUCH MAY BE MISSING VARIOUS PEICES SUCH AS PICTURES-- &amp;lt;/span&amp;gt;&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
Welcome to the Server! if you're reading this guide, its likely your first time playing here, this guide is meant to guide you through the basics of each Faction. The guide will cover the starting steps of each 3 of the factions, from spawning in all the way to getting onto your ship and/or gearing up.&lt;br /&gt;
&lt;br /&gt;
== The UNSC ==&lt;br /&gt;
Rise and shine marine! Welcome aboard the [[UNSC Light Brigade]] and to the Tauri Sector! Due to the fast deployment time UNSC High Command has been pushing recently, this guide has been put together in order to orientate you with the ship and the key areas:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:QuickStartGuideUNSC1.png|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:QUickStartGuideUNSC2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
== The Covenant ==&lt;br /&gt;
[[File:QuickStartGuideCovenant1.png]]&lt;br /&gt;
&lt;br /&gt;
== The URF ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other useful Links for new players ==&lt;br /&gt;
A link to the rules, if you haven't already read them&lt;br /&gt;
*https://projectunsc.org/forum/showthread.php?tid=181&lt;br /&gt;
&lt;br /&gt;
A Link to the forums, where you can read about the server and apply for whitelisted roles (assuming you have the faction whitelist first)&lt;br /&gt;
https://projectunsc.org/forum/index.php&lt;br /&gt;
&lt;br /&gt;
These are the guides that are specific to halo station which cover some of the server's unique features such as the overmap flying &lt;br /&gt;
&lt;br /&gt;
*[[Guide To Basic Ship Combat]]&lt;br /&gt;
*[[Moving The Ship]]&lt;br /&gt;
*[[Boarding]]&lt;br /&gt;
*[[Vehicles]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
all the ship and base maps (which should have wikis soon, if they don't already!)&lt;br /&gt;
*[[UNSC Iron Will]]&lt;br /&gt;
*[[SDV Vindicative Infraction]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A link to the discord, if you're not already in it! feel free to ask questions here, someone is bound to help you out (as long as it doesn't impact the current round)&lt;br /&gt;
https://discord.gg/QXCCyK3&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:QuickStartGuideCovenant1.png&amp;diff=1699</id>
		<title>File:QuickStartGuideCovenant1.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:QuickStartGuideCovenant1.png&amp;diff=1699"/>
		<updated>2020-08-05T01:33:45Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Quick_Start_Guide&amp;diff=1698</id>
		<title>Quick Start Guide</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Quick_Start_Guide&amp;diff=1698"/>
		<updated>2020-08-05T01:33:16Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: /* The UNSC */ adds in the ODP pictures for the QuickStartGuide. Will do the rest tommorrow.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style =&amp;quot;color:#FF0000&amp;quot;&amp;gt; --NOTICE: THIS GUIDE IS STILL UNDER DEVELOPMENT AND AS SUCH MAY BE MISSING VARIOUS PEICES SUCH AS PICTURES-- &amp;lt;/span&amp;gt;&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
Welcome to the Server! if you're reading this guide, its likely your first time playing here, this guide is meant to guide you through the basics of each Faction. The guide will cover the starting steps of each 3 of the factions, from spawning in all the way to getting onto your ship and/or gearing up.&lt;br /&gt;
&lt;br /&gt;
== The UNSC ==&lt;br /&gt;
Rise and shine marine! Welcome aboard the [[UNSC Light Brigade]] and to the Tauri Sector! Due to the fast deployment time UNSC High Command has been pushing recently, this guide has been put together in order to orientate you with the ship and the key areas:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:QuickStartGuideUNSC1.png|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:QUickStartGuideUNSC2.png|600px]]&lt;br /&gt;
&lt;br /&gt;
== The Covenant ==&lt;br /&gt;
Greetings, warrior of the holy covenant! Welcome to the [[SDV Vindicative Infraction]] which is currently assigned on a holy mission to the Tauri 111 system to recover holy artifacts and purge the heretic filth from the sector! Before that, The Council Of Masters of the fleet has noticed a severe lack of competence in the lower castes, some of which do not even know the basic layout of the ship! this guide has been made to rectify that, and even includes pictues so you lowly grunts can also follow along.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-picture of the covenant ship with boxes here-&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As you can see in the picture, you can see the -GRUNT BUNKS-, -DRONE BUNKS-, -KIG YAR BUNKS-, -BRIDGE-, -MEDICAL BAY- and -UMBILICALS-. These are the rooms necessary, depending on your race, to gear up and get into combat upon a superior's command.&lt;br /&gt;
== The URF ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other useful Links for new players ==&lt;br /&gt;
A link to the rules, if you haven't already read them&lt;br /&gt;
*https://projectunsc.org/forum/showthread.php?tid=181&lt;br /&gt;
&lt;br /&gt;
A Link to the forums, where you can read about the server and apply for whitelisted roles (assuming you have the faction whitelist first)&lt;br /&gt;
https://projectunsc.org/forum/index.php&lt;br /&gt;
&lt;br /&gt;
These are the guides that are specific to halo station which cover some of the server's unique features such as the overmap flying &lt;br /&gt;
&lt;br /&gt;
*[[Guide To Basic Ship Combat]]&lt;br /&gt;
*[[Moving The Ship]]&lt;br /&gt;
*[[Boarding]]&lt;br /&gt;
*[[Vehicles]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
all the ship and base maps (which should have wikis soon, if they don't already!)&lt;br /&gt;
*[[UNSC Iron Will]]&lt;br /&gt;
*[[SDV Vindicative Infraction]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A link to the discord, if you're not already in it! feel free to ask questions here, someone is bound to help you out (as long as it doesn't impact the current round)&lt;br /&gt;
https://discord.gg/QXCCyK3&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:QUickStartGuideUNSC2.png&amp;diff=1697</id>
		<title>File:QUickStartGuideUNSC2.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:QUickStartGuideUNSC2.png&amp;diff=1697"/>
		<updated>2020-08-05T01:31:38Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:QuickStartGuideUNSC1.png&amp;diff=1696</id>
		<title>File:QuickStartGuideUNSC1.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:QuickStartGuideUNSC1.png&amp;diff=1696"/>
		<updated>2020-08-05T01:31:24Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=New_Pompeii&amp;diff=1695</id>
		<title>New Pompeii</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=New_Pompeii&amp;diff=1695"/>
		<updated>2020-08-04T09:50:44Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: /* The Map */  adds in the colour codes. Should help with navigation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== New Pompeii ==&lt;br /&gt;
New Pompeii is a human colony found upon the planet [[KS7]] and, as of 2540, is currently being guarded by the Orbital Defence Platform [[Cassius Station]] along with it's marine deatchment. The fate of the colony remains unknown. This map is one of 2 available for the [[Outer Colonies / Reclaimation / Revolution|Reclamation gamemode]].&lt;br /&gt;
&lt;br /&gt;
== The Map ==&lt;br /&gt;
[[File: New Pompeii Coloured.png|1200px]]&lt;br /&gt;
&lt;br /&gt;
=== Markings ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt; The building marked by '''Cyan''' is the '''Police Department''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; The building marked by '''Red''' is the '''Hospital''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt; The building marked by '''Orange''' is the '''Aerodome''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#D2691E&amp;quot;&amp;gt; The building marked by '''Brown''' is the '''Bar And Kitchen''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#808080&amp;quot;&amp;gt; The area marked by '''Gray''' is the '''Volcano''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFC0CB&amp;quot;&amp;gt; The area marked by '''Pink''' is the '''Ice Lake''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#800080&amp;quot;&amp;gt; The building marked by '''Purple''' is the '''Library''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#228B22&amp;quot;&amp;gt; The building marked by '''Green''' is the '''Apartments''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FFD700&amp;quot;&amp;gt; The building marked by '''Yellow''' is the '''Casino''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#006400&amp;quot;&amp;gt; The building marked by '''Dark Green''' is the '''Biodome''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt; The building marked by '''Dark Blue''' is the '''Umbilicals''' &amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=New_Pompeii&amp;diff=1694</id>
		<title>New Pompeii</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=New_Pompeii&amp;diff=1694"/>
		<updated>2020-08-04T09:30:32Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: /* The Map */ should make the map a decent size&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== New Pompeii ==&lt;br /&gt;
New Pompeii is a human colony found upon the planet [[KS7]] and, as of 2540, is currently being guarded by the Orbital Defence Platform [[Cassius Station]] along with it's marine deatchment. The fate of the colony remains unknown. This map is one of 2 available for the [[Outer Colonies / Reclaimation / Revolution|Reclamation gamemode]].&lt;br /&gt;
&lt;br /&gt;
== The Map ==&lt;br /&gt;
[[File: New Pompeii Coloured.png|1200px]]&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:New_Pompeii_Coloured.png&amp;diff=1693</id>
		<title>File:New Pompeii Coloured.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:New_Pompeii_Coloured.png&amp;diff=1693"/>
		<updated>2020-08-04T09:29:03Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: Joe4444 uploaded a new version of File:New Pompeii Coloured.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
a map of New Pompeii, with landmarks coloured&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=New_Pompeii&amp;diff=1692</id>
		<title>New Pompeii</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=New_Pompeii&amp;diff=1692"/>
		<updated>2020-08-04T09:24:45Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: /* The Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== New Pompeii ==&lt;br /&gt;
New Pompeii is a human colony found upon the planet [[KS7]] and, as of 2540, is currently being guarded by the Orbital Defence Platform [[Cassius Station]] along with it's marine deatchment. The fate of the colony remains unknown. This map is one of 2 available for the [[Outer Colonies / Reclaimation / Revolution|Reclamation gamemode]].&lt;br /&gt;
&lt;br /&gt;
== The Map ==&lt;br /&gt;
[[File: New Pompeii Coloured.png]]&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:New_Pompeii_Coloured.png&amp;diff=1691</id>
		<title>File:New Pompeii Coloured.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:New_Pompeii_Coloured.png&amp;diff=1691"/>
		<updated>2020-08-04T09:15:05Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: a map of New Pompeii, with landmarks coloured&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
a map of New Pompeii, with landmarks coloured&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=New_Pompeii&amp;diff=1690</id>
		<title>New Pompeii</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=New_Pompeii&amp;diff=1690"/>
		<updated>2020-08-04T08:42:12Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: adds in the base summary for the colony. Once i've added boxes to the map, i'll put it on and add it to the next section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== New Pompeii ==&lt;br /&gt;
New Pompeii is a human colony found upon the planet [[KS7]] and, as of 2540, is currently being guarded by the Orbital Defence Platform [[Cassius Station]] along with it's marine deatchment. The fate of the colony remains unknown. This map is one of 2 available for the [[Outer Colonies / Reclaimation / Revolution|Reclamation gamemode]].&lt;br /&gt;
&lt;br /&gt;
== The Map ==&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=KS7&amp;diff=1689</id>
		<title>KS7</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=KS7&amp;diff=1689"/>
		<updated>2020-08-04T08:37:15Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: /* History */  adds in the section from the canon round where KS7 was glassed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet infobox&lt;br /&gt;
|name=KS7&lt;br /&gt;
|image=[[File:KS7.gif|300px]]&lt;br /&gt;
|system=[[Gliese 884]] system&lt;br /&gt;
|body=Gliese 884&lt;br /&gt;
|position=Third planet&lt;br /&gt;
|moon(s)=None&lt;br /&gt;
|diameter=6,779 km&lt;br /&gt;
|gravity=9.807 m/s²&lt;br /&gt;
|daylength=24 hours&lt;br /&gt;
|yearlength=365 days&lt;br /&gt;
|atmosphere=O2, N2&lt;br /&gt;
|temperature=2°C to -15°C (35.6°F to 5°F)&lt;br /&gt;
|demonym=Colonist &lt;br /&gt;
|species=Humans&lt;br /&gt;
|population=Around 2520&lt;br /&gt;
|colonized=2476&lt;br /&gt;
|government=Neutral&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;q&amp;gt;As cold as I'd imagine hell being. but the booze isnt too bad&amp;lt;/q&amp;gt; '''-SGT Terry Blackburn'''&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
&lt;br /&gt;
KS7 is a extremely cold planet settled during the Golden Age by the United Earth Government on 2475. Althought it was first thought to be unhospitable due to its extreme cold and vastness, its extensive frozen water deposits and mineral rich cave systems convinced the UEG to setup a small minning operation which would become The Colony. Eventually it would hold the KS7 UNSC Depot which would later be taken by Insurgent forces.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Settlement ===&lt;br /&gt;
KS7 was settled on 2475 by the UEG to serve as a mining outpost due to its rich composition of rare minerals and metals. Construction of the Upper level of the current KS7 Colony began which served as the staff living quarters and ore storage/refinement. &lt;br /&gt;
=== Growth ===&lt;br /&gt;
As time went on the population on KS7 grew from around 20 miners and 6 other staff to around 78 people. During this time expansion of the first level had begun to accommodate more living quarters and other areas. The growth in population and the boom in income from extreme exploitation of the planets minerals soon attracted more people into the system, including megacorporations, traders, investors, doctors, security companies, entertainers, etc. Many more minning settlements where created around the KS7 Colony, causing it to become the planetary hub. This resulted in the creation of the sublevel of the KS7 Colony, which was designed for a larger population and urban infrastructure.&lt;br /&gt;
=== Glassing ===&lt;br /&gt;
In the year 2525, the colony on KS7 was discovered by the covenant. Despite the best efforts of the UNSC strike force sent into the system to meet the oncoming threat, the colony of KS7 was glassed fully. Only this portion of the planet was glassed however, and by 2540 the UNSC would have atleast 1 other known colony present on the planet, [[New Pompeii]], a testemant to Human defiance of the oncoming genocidal threat.&lt;br /&gt;
&lt;br /&gt;
== The Colony ==&lt;br /&gt;
The KS7 colony consists of two levels, the surface area, and the underground area. &lt;br /&gt;
&lt;br /&gt;
=== The Surface ===&lt;br /&gt;
[[File:Colony Surface 1.PNG|900px]]&lt;br /&gt;
&lt;br /&gt;
The surface level is the oldest part of the KS7 Colony, it is the original outpost built by UEG colonists which used to consist of living quarters, a small cafeteria (Which is still there) and a mineral storage facility. It has been renovated as time has gone on and includes these areas: &lt;br /&gt;
*Bar/Recreation&lt;br /&gt;
*Cafeteria&lt;br /&gt;
**Kitchen (Right under Cafeteria)&lt;br /&gt;
*Archeology/Library&lt;br /&gt;
*Abandoned Dorms&lt;br /&gt;
*Main LZ for KS7&lt;br /&gt;
&lt;br /&gt;
=== The Sublevel ===&lt;br /&gt;
[[File:Sublevel1.PNG|900px]]&lt;br /&gt;
&lt;br /&gt;
The newest addition to the colony, built with urban expansion and a larger population in mind, this part of the colony looks more like a small city than a storage facility. It houses most of the habitational, medical, federal, minning, storage, food, and welfare areas of the colony.&lt;br /&gt;
*Park/Garden&lt;br /&gt;
*Kitchen&lt;br /&gt;
*Marshall Office&lt;br /&gt;
*RND&lt;br /&gt;
*CARGO&lt;br /&gt;
*Living Quarters&lt;br /&gt;
*Nightclub&lt;br /&gt;
*Medbay&lt;br /&gt;
*Minning Facility.&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
*Planet is only avaible during the [https://projectunsc.org/wiki/index.php/First_Contact First Contact Gamemode]&lt;br /&gt;
*Every new round the planet will get placed randomly on the Grid, like all other Planets&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=HaloStation_Wiki&amp;diff=1688</id>
		<title>HaloStation Wiki</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=HaloStation_Wiki&amp;diff=1688"/>
		<updated>2020-08-04T08:30:49Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: adds the placeholder maps section. Should move this under a section like the factions and guide page eventually.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom:50px; text-align: center;&amp;quot;&amp;gt;[[File:Title.png|link=https://projectunsc.org/forum/index.php]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Unsclogo.png|link=UNSC|UNSC&lt;br /&gt;
File:URF.png|link=URF|URF&lt;br /&gt;
File:Covenantlogo.png|link=Covenant|Covenant&lt;br /&gt;
File:Guides.png|link=Guides|Guides&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
=== About The Server ===&lt;br /&gt;
''' Halo Station 13''' ''takes place in it's own custom line of events set up by the staff. There is a three way war brewing between the United Nations Space Command, United Rebel Front and the vast Covenant Empire. One will reign supreme above all the rest. Will your contributions make a difference on the story?''&lt;br /&gt;
&lt;br /&gt;
=== Halostation13 Community ===&lt;br /&gt;
Main website for the Halostation community is https://projectunsc.org/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gamemodes ===&lt;br /&gt;
Check out these gamemodes that come packaged by default in the game.&lt;br /&gt;
* [[Outer Colonies / Reclaimation / Revolution]]&lt;br /&gt;
* [[Operation Red Flag]]&lt;br /&gt;
* [[Stranded]]&lt;br /&gt;
* [[Pack War]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
this section contains maps found on the server, complete with boxes for easier navigation!&lt;br /&gt;
* [[KS7]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:SS13]]&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Outer_Colonies_/_Reclaimation_/_Revolution&amp;diff=1687</id>
		<title>Outer Colonies / Reclaimation / Revolution</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Outer_Colonies_/_Reclaimation_/_Revolution&amp;diff=1687"/>
		<updated>2020-08-03T13:07:15Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: /* Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Outer Colony of Geminus City is unevacuated and remains a defendable location for UNSC forces due to it's relative concealment from Covenant forces. A Corvette, the [[UNSC Bertels]] has been deployed by the UNSC to defend Geminus and more importantly VT9 from Covenant and Insurrection forces.&lt;br /&gt;
&lt;br /&gt;
== Outer Colonies ==&lt;br /&gt;
Population Locked : 15 Players&amp;lt;br&amp;gt;&lt;br /&gt;
The Outer Colonies gamemode is currently unavailable. It involved a 3 way fight between the UNSC, URF and Covenant forces where each side had set objectives to complete, based on their goals in the system. The covenant were driven by their desire to secure artifacts and kill heretics, whilst the UNSC bitterly held onto ground wherever possible, all whilst an insurrectionst brewed beneath their feet.&lt;br /&gt;
&lt;br /&gt;
The gamemode had a population lock of 15 players before it could be played, and was essentially both Reclamation and Revolution at the same time.&lt;br /&gt;
&lt;br /&gt;
== Reclaimation ==&lt;br /&gt;
Reclamation is the current main gamemode on the server and involves the 2 distinct phases. The 1st phase see the covenant assualting the Orbital Defence Platform [[Cassius Station]] before scanning the planet it is defending for a holy relic. The UNSC are tasked with defending the ODP and subsequent Colony at all costs.&lt;br /&gt;
&lt;br /&gt;
== Revolution ==&lt;br /&gt;
Revolution centers on the human insurrection, with the insurrectionists trying to cease control of the colony from the UNSC and, by extension, their UEG masters. The UNSC forces in sector are a peacekeeping force sent in to quell the insurrection springing up in the outer colonies.&lt;br /&gt;
&lt;br /&gt;
Revolution, and the URF, are currently disabled on the server.&lt;br /&gt;
&lt;br /&gt;
== Planets and Important Installations== &lt;br /&gt;
*[[Geminus City Colony]]&lt;br /&gt;
*[[Cassius Station]]&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
&lt;br /&gt;
*[[DAV Vindicative Infraction]]&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Outer_Colonies_/_Reclaimation_/_Revolution&amp;diff=1686</id>
		<title>Outer Colonies / Reclaimation / Revolution</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Outer_Colonies_/_Reclaimation_/_Revolution&amp;diff=1686"/>
		<updated>2020-08-03T13:07:00Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: /* Revolution */  updates the Revolution section to better showcase it's situation on the server&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Outer Colony of Geminus City is unevacuated and remains a defendable location for UNSC forces due to it's relative concealment from Covenant forces. A Corvette, the [[UNSC Bertels]] has been deployed by the UNSC to defend Geminus and more importantly VT9 from Covenant and Insurrection forces.&lt;br /&gt;
&lt;br /&gt;
== Outer Colonies ==&lt;br /&gt;
Population Locked : 15 Players&amp;lt;br&amp;gt;&lt;br /&gt;
The Outer Colonies gamemode is currently unavailable. It involved a 3 way fight between the UNSC, URF and Covenant forces where each side had set objectives to complete, based on their goals in the system. The covenant were driven by their desire to secure artifacts and kill heretics, whilst the UNSC bitterly held onto ground wherever possible, all whilst an insurrectionst brewed beneath their feet.&lt;br /&gt;
&lt;br /&gt;
The gamemode had a population lock of 15 players before it could be played, and was essentially both Reclamation and Revolution at the same time.&lt;br /&gt;
&lt;br /&gt;
== Reclaimation ==&lt;br /&gt;
Reclamation is the current main gamemode on the server and involves the 2 distinct phases. The 1st phase see the covenant assualting the Orbital Defence Platform [[Cassius Station]] before scanning the planet it is defending for a holy relic. The UNSC are tasked with defending the ODP and subsequent Colony at all costs.&lt;br /&gt;
&lt;br /&gt;
== Revolution ==&lt;br /&gt;
Revolution centers on the human insurrection, with the insurrectionists trying to cease control of the colony from the UNSC and, by extension, their UEG masters. The UNSC forces in sector are a peacekeeping force sent in to quell the insurrection springing up in the outer colonies.&lt;br /&gt;
&lt;br /&gt;
Revolution, and the URF, are currently disabled on the server.&lt;br /&gt;
&lt;br /&gt;
== Planets and Important Installations== &lt;br /&gt;
*[[Geminus City Colony]]&lt;br /&gt;
*[[Cassius Station]]&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
*[[UNSC Bertels]]&lt;br /&gt;
*[[DAV Vindicative Infraction]]&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Outer_Colonies_/_Reclaimation_/_Revolution&amp;diff=1685</id>
		<title>Outer Colonies / Reclaimation / Revolution</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Outer_Colonies_/_Reclaimation_/_Revolution&amp;diff=1685"/>
		<updated>2020-08-03T13:04:53Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: /* Reclaimation */ updates the reclamation section to better reflect it's current situation on the server&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Outer Colony of Geminus City is unevacuated and remains a defendable location for UNSC forces due to it's relative concealment from Covenant forces. A Corvette, the [[UNSC Bertels]] has been deployed by the UNSC to defend Geminus and more importantly VT9 from Covenant and Insurrection forces.&lt;br /&gt;
&lt;br /&gt;
== Outer Colonies ==&lt;br /&gt;
Population Locked : 15 Players&amp;lt;br&amp;gt;&lt;br /&gt;
The Outer Colonies gamemode is currently unavailable. It involved a 3 way fight between the UNSC, URF and Covenant forces where each side had set objectives to complete, based on their goals in the system. The covenant were driven by their desire to secure artifacts and kill heretics, whilst the UNSC bitterly held onto ground wherever possible, all whilst an insurrectionst brewed beneath their feet.&lt;br /&gt;
&lt;br /&gt;
The gamemode had a population lock of 15 players before it could be played, and was essentially both Reclamation and Revolution at the same time.&lt;br /&gt;
&lt;br /&gt;
== Reclaimation ==&lt;br /&gt;
Reclamation is the current main gamemode on the server and involves the 2 distinct phases. The 1st phase see the covenant assualting the Orbital Defence Platform [[Cassius Station]] before scanning the planet it is defending for a holy relic. The UNSC are tasked with defending the ODP and subsequent Colony at all costs.&lt;br /&gt;
&lt;br /&gt;
== Revolution ==&lt;br /&gt;
Revolution has no population lock. It focuses on the conflict between the UNSC and the entrenched Insurrection forces within the civilian centre of Geminus City&lt;br /&gt;
&lt;br /&gt;
== Planets and Important Installations== &lt;br /&gt;
*[[Geminus City Colony]]&lt;br /&gt;
*[[Cassius Station]]&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
*[[UNSC Bertels]]&lt;br /&gt;
*[[DAV Vindicative Infraction]]&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Outer_Colonies_/_Reclaimation_/_Revolution&amp;diff=1684</id>
		<title>Outer Colonies / Reclaimation / Revolution</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Outer_Colonies_/_Reclaimation_/_Revolution&amp;diff=1684"/>
		<updated>2020-08-03T12:59:26Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: /* Outer Colonies */  updates the Outer Colonies Section to better reflect it's current place on the server.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Outer Colony of Geminus City is unevacuated and remains a defendable location for UNSC forces due to it's relative concealment from Covenant forces. A Corvette, the [[UNSC Bertels]] has been deployed by the UNSC to defend Geminus and more importantly VT9 from Covenant and Insurrection forces.&lt;br /&gt;
&lt;br /&gt;
== Outer Colonies ==&lt;br /&gt;
Population Locked : 15 Players&amp;lt;br&amp;gt;&lt;br /&gt;
The Outer Colonies gamemode is currently unavailable. It involved a 3 way fight between the UNSC, URF and Covenant forces where each side had set objectives to complete, based on their goals in the system. The covenant were driven by their desire to secure artifacts and kill heretics, whilst the UNSC bitterly held onto ground wherever possible, all whilst an insurrectionst brewed beneath their feet.&lt;br /&gt;
&lt;br /&gt;
The gamemode had a population lock of 15 players before it could be played, and was essentially both Reclamation and Revolution at the same time.&lt;br /&gt;
&lt;br /&gt;
== Reclaimation ==&lt;br /&gt;
Reclaimation has no population lock, however, it only includes the Covenant and UNSC forces. During reclaimation, the main fighting and first contact with covenant forces is at VT9. &lt;br /&gt;
&lt;br /&gt;
== Revolution ==&lt;br /&gt;
Revolution has no population lock. It focuses on the conflict between the UNSC and the entrenched Insurrection forces within the civilian centre of Geminus City&lt;br /&gt;
&lt;br /&gt;
== Planets and Important Installations== &lt;br /&gt;
*[[Geminus City Colony]]&lt;br /&gt;
*[[Cassius Station]]&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
*[[UNSC Bertels]]&lt;br /&gt;
*[[DAV Vindicative Infraction]]&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Outer_Colonies_/_Reclaimation_/_Revolution&amp;diff=1683</id>
		<title>Outer Colonies / Reclaimation / Revolution</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Outer_Colonies_/_Reclaimation_/_Revolution&amp;diff=1683"/>
		<updated>2020-08-03T12:54:21Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: /* Planets and Important Installations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Outer Colony of Geminus City is unevacuated and remains a defendable location for UNSC forces due to it's relative concealment from Covenant forces. A Corvette, the [[UNSC Bertels]] has been deployed by the UNSC to defend Geminus and more importantly VT9 from Covenant and Insurrection forces.&lt;br /&gt;
&lt;br /&gt;
== Outer Colonies ==&lt;br /&gt;
Population Locked : 15 Players&amp;lt;br&amp;gt;&lt;br /&gt;
The Outer Colonies gamemode includes all three factions, with the UNSC spawning on their base, Cassius Station, the Insurrection spawning on their base in Geminus and the Covenant spawning on their ship.&lt;br /&gt;
Outer Colonies allows all three factions to work towards their objectives, with a few important objectives (The destruction of planets, bases and ships) acting as contributors to round-end.&lt;br /&gt;
Due to the existance of the UNSC's combination Orbital MAC and sector base, first contact with Covenant forces tends to be around VT9, with further combat at Geminus if the UNSC retreat and are able to recover. The Insurrection is often allowed to thrive during this time as the UNSC is disorganised and fighting on two fronts.&lt;br /&gt;
Defense of Cassius Station and VT9 is highly important for the UNSC as Cassius Station acts as their spawn point and VT9 hold a navigation chip and the co-ordinates to Geminus City, allowing the Covenant to find it.&lt;br /&gt;
&lt;br /&gt;
== Reclaimation ==&lt;br /&gt;
Reclaimation has no population lock, however, it only includes the Covenant and UNSC forces. During reclaimation, the main fighting and first contact with covenant forces is at VT9. &lt;br /&gt;
&lt;br /&gt;
== Revolution ==&lt;br /&gt;
Revolution has no population lock. It focuses on the conflict between the UNSC and the entrenched Insurrection forces within the civilian centre of Geminus City&lt;br /&gt;
&lt;br /&gt;
== Planets and Important Installations== &lt;br /&gt;
*[[Geminus City Colony]]&lt;br /&gt;
*[[Cassius Station]]&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
*[[UNSC Bertels]]&lt;br /&gt;
*[[DAV Vindicative Infraction]]&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guide_to_Vehicles&amp;diff=1682</id>
		<title>Guide to Vehicles</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Guide_to_Vehicles&amp;diff=1682"/>
		<updated>2020-08-03T10:15:53Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: lots of spelling corrections. Many thanks to Pantas for spotting and pointing them out.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Vehicles ==&lt;br /&gt;
Vehicles are used heavily on the server and their purpose ranges from lightly armoured scout vehicles to massive tanks designed to breach fortifications. The use of vehicles can make or break a round for a certain side, if they are used well. This guide aims to inform you on everything you need to know about vehicles including, but not limited to&lt;br /&gt;
# Driving/Piloting any vehicle, including the various seats in a vehicle and their use&lt;br /&gt;
#how to repair and maintain your vehicle, both with and without the repair/rearm points given to each side&lt;br /&gt;
#how to unload/load cargo and occupants&lt;br /&gt;
#how to combat vehicles, and what to do if your vehicle is blown up. &lt;br /&gt;
#where to find vehicles on either side&lt;br /&gt;
#a comprehensive list of every vehicle, including certain useful stats, for every side (including civillians and police)&lt;br /&gt;
&lt;br /&gt;
This guide should cover all of this, and much more in an easy to understand and straightforward manner, with pictures where necessary.&lt;br /&gt;
== Entering And Exiting a Vehicle ==&lt;br /&gt;
Before we can do most things with a vehicle, we must first learn how to get into and exit one. This can be done through multiple methods, some of which I will explain here. These ways are incredibly useful, and will likely be used in other parts of this guide too, be sure to note them down!&lt;br /&gt;
=== Help intent clicking  ===&lt;br /&gt;
Easily the fastest way, by left clicking a vehicle whilst on help intent, you can quickly get into a vehicle. You will take the most important role available, so if there is no driver in the vehicle you will fill that first, then the gunner etc. extremely useful if you need to make a quick getaway, especially since it puts you in the driver seat first.&lt;br /&gt;
=== Right clicking ===&lt;br /&gt;
Right clicking on an individual vehicle allows you to use the &amp;quot;Enter Vehicle&amp;quot; verb by hovering over it in the right click menu. This brings up a menu which allows you to choose what seat you would like to enter into, allowing you to choose your seat without needing to wait for the other roles to be filled in first. Want to sit in the back of a pelican without a driver or gunner? the right click menu is for you. This method can also be used on every intent, not just help intent.&lt;br /&gt;
=== The vehicle tab ===&lt;br /&gt;
This method, in all essence, is the exact same as the Right Click method, however it uses the special Vehicle tab found above the chat box. This method is arguably more useful than the Right Click method, as it gives you access to other vehicle specific verbs such as taking off and landing or turning on breaks, which will be covered later in this guide.&lt;br /&gt;
== Driving/Piloting ==&lt;br /&gt;
Driving a vehicle is heavily reliant on momentum. The longer you go input a certain direction, the more momentum you get going in that direction. By switching the direction you apply momentum, you don't get rid of any of the momentum from the previous direction. This allows you to perform actions such as drifting by having a lot of momentum in a single direction and then turning left or right. Momentum gradually goes over time, which is dependant on the &amp;quot;drag&amp;quot; of the vehicle. You can increase the drag of a vehicle by applying the breaks, which stops the vehicle very fast and allows you to perform more precise movements (great for parking or navigating tight corridors). You can also disable the safeties on the break, which decreases the drag of your vehicle, [https://www.youtube.com/watch?v=up6Nxg17opQ allowing you to drift for even longer.]&lt;br /&gt;
&lt;br /&gt;
== Repairing Vehicles ==&lt;br /&gt;
when your Vehicle gets hit by bullets or dedicated anti tank weaponry, it is liable to take damage. You are unable to see this damage directly, you must use the dedicated &amp;quot;Inspect Components&amp;quot; verb first in order to see the remaining hitpoints on your vehicle, as well as the tools and materials needed to repair it. There are 2 different ways to repair a vehicle, both of which will be covered now&lt;br /&gt;
=== Vehicle Rearm/Repair Stations ===&lt;br /&gt;
These are by far the easiest and fastest way to repair vehicles, and the only current way to replenish the ammo in each vehicle. The only downside is their scarcity, only being found on troop transports and in each faction's home base. To use these, you simply fill them with the designated material (Steel for humans, Nanolaminate for Covenant) and then left click the station with an empty hand. This will bring up a window which will allow you to select the vehicle you wish repaired, at which point it will go to work replenish ammo and repairing damage. Make sure to check the vehicle after the Station ceases function to make sure it is all repaired, if not it is likely the station ran out of materials, and needs to be refilled again. To refill it, you simply click the station with the required material in your hand.&lt;br /&gt;
=== Repairing by hand ===&lt;br /&gt;
To repair a vehicle by hand, you must use the Inspect Components verb as talked about before. By doing this, it will show you the hitpoints the vehicle currently has, but more importantly it will tell you the required tools (such as a welder or wrench) and material (same as the Repair/Rearm Stations) needed to repair the vehicle. This can only be used to repair the hull of the vehicle and cannot be used to refill spent ammo in the vehicle, however it is the only way to field repair a vehicle, or repair it from it's destroyed state (which will be talked about in the combat section).&lt;br /&gt;
&lt;br /&gt;
== Cargo ==&lt;br /&gt;
Many vehicles also serve the secondary purpose of being able to store cargo, which is an extremely important ability and paramount to the attacking side of any scenario, as they will likely have to ferry troops and supplies down to the surface via their dedicated air troop transport ships. Lots of things can be loaded into the cargo hold of a vehicle, from vehicles, to infantry weapons, to crates full of supplies. Depending on the size of the object, the method of putting it into the cargo hold of a vehicle varies.&lt;br /&gt;
=== Small Objects ===&lt;br /&gt;
A small object in this case is an object you can pick up and hold in your hand slot. To put these objects into a vehicle, you click on the vehicle with the object in your hand (be careful, if you're off help intent and try to load a weapon in there you could end firing it!) at which point you'll be presented a confirmation box. By accepting, you'll put the object in the cargo hold.&lt;br /&gt;
=== Large Objects ===&lt;br /&gt;
A large object is an object which cannot be fit into your hand and must be carried. This can be anything from a small crate to a tank. To load one of these objects into the cargo hold of a vehicle, first move it next to the vehicle in question by dragging it, or driving it if it's a vehicle, then holding a click on the object and dragging it over to the vehicle you wish to load it into. There is no confirmation box this time, however it will take a small amount of time to load it.&lt;br /&gt;
=== Unloading Objects ===&lt;br /&gt;
so you've gotten your item into the vehicle, now how do you get it back out again? To do this, you have to use the specific &amp;quot;Remove Cargo&amp;quot; verb, via either the right click menu or the vehicle tab. This will bring up a menu with all the equipment currently loaded up. Select what you want and confirm it, at which point the requested equipment will be dropped on the floor near the vehicle.&lt;br /&gt;
=== Human Cargo ===&lt;br /&gt;
You can also load other players into vehicles by force, this can be useful if grabbing bodies for Research or for capturing prisoners for information. To load them in, you do the same method as a large object, however to get them out again you'll have to use the special &amp;quot;Remove Occupant&amp;quot; verb, which brings up a list of all the current occupants of a vehicle. Unloading a prisoner, otherwise, is the same as an object, just using a different verb.&lt;br /&gt;
== Combat ==&lt;br /&gt;
As with most things on this server, Vehicles will most likely find themselves in combat, from the smallest ATV to the biggest tank, combat is inevitable. This section will cover the gunner seat some vehicles have, as well as the few vehicles where the passengers can actually shoot out, as well as what happens if you sit in a blown up vehicle.&lt;br /&gt;
=== The Gunner ===&lt;br /&gt;
being in the gunner seat of vehicles allows you access to the weapons system of any given vehicle. This can range from a chaingun to a 90mm tank shell. The method for firing all of these weapons is mostly the same however.&lt;br /&gt;
First, you must have both hands free to operate a vehicle weapon. By getting into the gunner seat, you will be given a &amp;quot;weapon&amp;quot; in your hands, this is the vehicle weapon which will allow you to use it. You fire it like you would a normal weapon, however some of these weapons also have an alt fire mode in the form of secondary weapons (such as a hull chaingun on a tank). To switch to these weapons, you click the weapon in your hand, which will allow you to switch weapons at will. Be sure to switch weapons to best suit the situation you're in! you wouldn't want to shoot a tank shell at the enemy standing directly next to your tank and risk hitting yourself in the explosion, after all!&lt;br /&gt;
=== Passenger combat ===&lt;br /&gt;
In some vehicles, such as the air troop transports, the passenger occupants are unable to fire their weapons from inside. This isn't true for some vehicles however. Some vehicles, such as the troop transport warthogs, allow the occupants to fire from inside the vehicle. They can fire their weapons like they would normally, by having it in their hands and clicking where they want to fire. You can fire any weapon out of these occupant seats, from a pistol to a rocket launcher.&lt;br /&gt;
=== Taking damage ===&lt;br /&gt;
so we've covered offense out of these vehicles, but what about defense? Naturally, your enemy are going to fire back at your vehicle, and what exactly they fire back with will greatly impact the survivability of your vehicle. Dedicated AT weapons, such as the rocket launchers, do extra damage to vehicles, enough to destroy them in 2/3 hits. We'll cover the fully destroyed vehicles a bit later, but what about the people inside them? are they safe from the hail of bullets bouncing off the hull? well, it greatly depends on what vehicle you are using. Certain vehicles protect certain seats from taking any sort of damage. This includes the passengers in an air troop transport (but not the pilot) and the driver and gunner of a tank (but not the passengers). This does not apply to destroyed vehicles.&lt;br /&gt;
=== Destroyed states ===&lt;br /&gt;
so, they finally destroyed your vehicle. they did enough damage to render it's hitpoints to 0, at which point it will explode and hurt the occupants of said vehicle. In the case of an air vehicle, it will also send it to the ground, if flying. You may think this husk of a vehicle is not completely worthless and, in a sense, you are mostly right. However, whilst the vehicle may not be able to move, it's weapons are more than functional. You can still get into destroyed vehicles and use their guns, if need be, however note that ANY bullets that hit the hull of a destroyed vehicle have a 100% of hitting the occupants of said vehicle, even if the vehicle would have protected them from fire when not destroyed. When the battle is over, you can repair these destroyed wrecks using the same methods as described earlier in this guide (namely, the field repair one) to get the vehicles functioning again and able to move.&lt;br /&gt;
== Vehicle Locations ==&lt;br /&gt;
Vehicle locations vary from map to map, however some main places vehicles will be will be hangers, which can store both ground and air vehicles, and garages found in ground bases. Most, if not all, bases and flagships on the server have some sort of vehicle compliment in order to boost the flexibility of a given faction during the round. these vehicles may need transportation out of said hanger using the same cargo system mentioned earlier, or they could just need a single door opened in order to drive out to join the frey. When in doubt, it is best to ask fellow members of your faction if they know where the vehicles are, or consult the map of the current base you're located in to find them.&lt;br /&gt;
== Vehicle tables ==&lt;br /&gt;
This section will aim to break down important stats about each vehicle, split into faction specifics when needed and including unique features and other important information such as their max speed etc.&lt;br /&gt;
=== the UNSC Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#5fa052;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #4C9900; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Scorpion.png|75px]]&amp;lt;br/&amp;gt;Scorpion&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Main Battle Tank&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 8&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 4&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Warthog_Chaingun.png|75px]]&amp;lt;br/&amp;gt;Warthog(Chaingun)&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Medium Scouting/Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 3&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.5 &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Mognoose.png|50px]]&amp;lt;br/&amp;gt;Mongoose&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Light Recon&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Pelican.png|75px]]&amp;lt;br/&amp;gt;Pelican&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Air Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.25&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can be set to a mobile respawn point&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Sparrowhawk.png|50px]]&amp;lt;br/&amp;gt;Sparrowhawk&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:'''CAS&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 1.75&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Gunner/Driver are the same seat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Covenant Vehicles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #bba0dd; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Wraith.png|75px]]&amp;lt;br/&amp;gt;Wraith&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Seige Tank&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Mortar Canon shots can fly over certain objects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ghost.png|75px]] &amp;lt;br/&amp;gt;Ghost &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Scouting/Light Assault&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.25&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Gunner/Driver are the same seat&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow.png|75px]] &amp;lt;br/&amp;gt;Shadow &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.75&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can hold another small ground vehicle (like a ghost)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spirit.png|75px]] &amp;lt;br/&amp;gt; Spirit &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Air Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.25&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can be set into a mobile respawn point&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Banshee.png|75px]] &amp;lt;br/&amp;gt; Banshee &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' CAS&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 1.75&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Driver/Gunner is the same seat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Civilian/Police Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; &lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: GCPD_Warthog.png|75px]]&amp;lt;br/&amp;gt;Police Warthog&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 8&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.4&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guide_to_Vehicles&amp;diff=1681</id>
		<title>Guide to Vehicles</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Guide_to_Vehicles&amp;diff=1681"/>
		<updated>2020-08-03T09:36:40Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: /* The Covenant Vehicles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Vehicles ==&lt;br /&gt;
Vehicles are used heavily on the server and their purpose ranges from lightly armoured scout vehicles to massive tanks designed to breach fortifications. The use of vehicles can make or break a round for a certian side, if they are used well. This guide aims to inform you on everything you need to know about vehicles including, but not limited to&lt;br /&gt;
# Driving/Piloting any vehicle, including the various seats in a vehicle and their use&lt;br /&gt;
#how to repair and maintain your vehicle, both with and without the repair/rearm points given to each side&lt;br /&gt;
#how to unload/load cargo and occupants&lt;br /&gt;
#how to combat vehicles, and what to do if your vehicle is blown up. &lt;br /&gt;
#where to find vehicles on either side&lt;br /&gt;
#a comprehensive list of every vehicle, including certian useful stats, for every side (including cvillians and police)&lt;br /&gt;
&lt;br /&gt;
This guide should cover all of this, and much more in an easy to understand and straightforward manner, with pictures where necessary.&lt;br /&gt;
== Entering And Exiting a Vehicle ==&lt;br /&gt;
Before we can do most things with a vehicle, we must first learn how to get into and exit one. This can be done through multiple methods, some of which I will explain here. These ways are incredibly useful, and will likely be used in other parts of this guide too, be sure to note them down!&lt;br /&gt;
=== Help intent clicking  ===&lt;br /&gt;
Easily the fastest way, by left clicking a vehicle whilst on help intent, you can quickly get into a vehicle. You will take the most important role available, so if there is no driver in the vehicle you will fill that first, then the gunner etc. extremely useful if you need to make a quick getaway, especailly since it puts you in the driver seat first.&lt;br /&gt;
=== Right clicking ===&lt;br /&gt;
Right clicking on an individual vehicle allows you to use the &amp;quot;Enter Vehicle&amp;quot; verb by hovering over it in the right click menu. This brings up a menu which allows you to choose what seat you would like to enter into, allowing you to choose your seat without needing to wait for the other roles to be filled in first. Want to sit in the back of a pelican without a driver or gunner? the right click menu is for you. This method can also be used on every intent, not just help intent.&lt;br /&gt;
=== The vehicle tab ===&lt;br /&gt;
This method, in all essence, is the exact same as the Right Click method, however it uses the special Vehicle tab found above the chat box. This method is arguably more useful than the Right Click method, as it gives you access to other vehicle specific verbs such as taking off and landing or turning on breaks, which will be covered later in this guide.&lt;br /&gt;
== Driving/Piloting ==&lt;br /&gt;
Driving a vehicle is heavily reliant on momentum. The longer you go input a certian direction, the more momentum you get going in that direction. By switching the direction you apply momentum, you don't get rid of any of the momentum from the previous direction. This allows you to perform actions such as drifting by having a lot of momentum in a single direction and then turning left or right. Momentum gradually goes over time, which is dependant on the &amp;quot;drag&amp;quot; of the vehicle. You can increase the drag of a vehicle by applying the breaks, which stops the vehicle very fast and allows you to perform more precise movements (great for parking or navigating tight corridors). You can also disable the safties on the break, which decreases the drag of your vehicle, [https://www.youtube.com/watch?v=up6Nxg17opQ allowing you to drift for even longer.]&lt;br /&gt;
&lt;br /&gt;
== Repairing Vehicles ==&lt;br /&gt;
when your Vehicle gets hit by bullets or dedicated anti tank weaponry, it is liable to take damage. You are unable to see this damage directly, you must use the dedicated &amp;quot;Inspect Components&amp;quot; verb first in order to see the remaining hitpoints on your vehicle, as well as the tools and materials needed to repair it. There are 2 different ways to repair a vehicle, both of which will be covered now&lt;br /&gt;
=== Vehicle Rearm/Repair Stations ===&lt;br /&gt;
These are by far the easiest and fastest way to repair vehicles, and the only current way to replenish the ammo in each vehicle. The only downside is their scarcity, only being found on troop transports and in each faction's home base. To use these, you simply fill them with the designated material (Steel for humans, Nanolaminate for Covenant) and then left click the station with an empty hand. This will bring up a window which will allow you to select the vehicle you wish repaired, at which point it will go to work repelenishing ammo and repairing damage. Make sure to check the vehicle after the Station ceases function to make sure it is all repaired, if not it is likely the station ran out of materials, and needs to be refilled again. To refill it, you simply click the station with the required material in your hand.&lt;br /&gt;
=== Repairing by hand ===&lt;br /&gt;
To repair a vehicle by hand, you must use the Inspect Compontents verb as talked about before. By doing this, it will show you the hitpoints the vehicle currently has, but more importantly it will tell you the required tools (such as a welder or wrench) and material (same as the Repair/Rearm Stations) needed to repair the vehicle. This can only be used to repair the hull of the vehicle and cannot be used to refill spent ammo in the vehicle, however it is the only way to field repair a vehicle, or repair it from it's destroyed state (which will be talked about in the combat section).&lt;br /&gt;
&lt;br /&gt;
== Cargo ==&lt;br /&gt;
Many vehicles also serve the secondary purpose of being able to store cargo, which is an extremely important ability and paramount to the attacking side of any scenario, as they will likely have to ferry troops and supplies down to the surface via their dedicated air troop transport ships. Lots of things can be loaded into the cargo hold of a vehicle, from vehicles, to infantry weapons, to crates full of supplies. Depending on the size of the object, the method of putting it into the cargo hold of a vehicle varies.&lt;br /&gt;
=== Small Objects ===&lt;br /&gt;
A small object in this case is an object you can pick up and hold in your hand slot. To put these objects into a vehicle, you click on the vehicle with the object in your hand (be careful, if you're off help intent and try to load a weapon in there you could end firing it!) at which point you'll be presented a confirmation box. By accepting, you'll put the object in the cargo hold.&lt;br /&gt;
=== Large Objects ===&lt;br /&gt;
A large object is an object which cannot be fit into your hand and must be carried. This can be anything from a small crate to a tank. To load one of these objects into the cargo hold of a vehicle, first move it next to the vehicle in question by dragging it, or driving it if it's a vehicle, then holding a click on the object and dragging it over to the vehicle you wish to load it into. There is no confirmation box this time, however it will take a small amount of time to load it.&lt;br /&gt;
=== Unloading Objects ===&lt;br /&gt;
so you've gotten your item into the vehicle, now how do you get it back out again? To do this, you have to use the specific &amp;quot;Remove Cargo&amp;quot; verb, via either the right click menu or the vehicle tab. This will bring up a menu with all the equipment currently loaded up. Select what you want and confirm it, at which point the requested equipment will be dropped on the floor near the vehicle.&lt;br /&gt;
=== Human Cargo ===&lt;br /&gt;
You can also load other players into vehicles by force, this can be useful if grabbing bodies for Research or for capturing prisoners for information. To load them in, you do the same method as a large object, however to get them out again you'll have to use the special &amp;quot;Remove Occupant&amp;quot; verb, which brings up a list of all the current occupants of a vehicle. Unloading a prisoner, otherwise, is the same as an object, just using a different verb.&lt;br /&gt;
== Combat ==&lt;br /&gt;
As with most things on this server, Vehicles will most likely find themselves in combat, from the smallest ATV to the biggest tank, combat is inevitable. This section will cover the gunner seat some vehicles have, as well as the few vehicles where the passengers can actually shoot out, as well as what happens if you sit in a blown up vehicle.&lt;br /&gt;
=== The Gunner ===&lt;br /&gt;
being in the gunner seat of vehicles allows you access to the weapons system of any given vehicle. This can range from a chaingun to a 90mm tank shell. The method for firing all of these weapons is mostly the same however.&lt;br /&gt;
First, you must have both hands free to operate a vehicle weapon. By getting into the gunner seat, you will be given a &amp;quot;weapon&amp;quot; in your hands, this is the vehicle weapon which will allow you to use it. You fire it like you would a normal weapon, however some of these weapons also have an alt fire mode in the form of secondary weapons (such as a hull chaingun on a tank). To switch to these weapons, you click the weapon in your hand, which will allow you to switch weapons at will. Be sure to switch weapons to best suit the situation you're in! you wouldn't want to shoot a tank shell at the enemy standing directly next to your tank and risk hitting yourself in the explosion, after all!&lt;br /&gt;
=== Passenger combat ===&lt;br /&gt;
In some vehicles, such as the air troop transports, the passenger occupants are unable to fire their weapons from inside. This isn't true for some vehicles however. Some vehicles, such as the troop transport warthogs, allow the occupants to fire from inside the vheicle. They can fire their weapons like they would normally, by having it in their hands and clicking where they want to fire. You can fire any weapon out of these occupant seats, from a pistol to a rocket launcher.&lt;br /&gt;
=== Taking damage ===&lt;br /&gt;
so we've covered offense out of these vehicles, but what about defense? Naturally, your enemy are going to fire back at your vehicle, and what exactly they fire back with will greatly impact the survivability of your vehicle. Dedicated AT weapons, such as the rocket launchers, do extra damage to vehicles, enough to destroy them in 2/3 hits. We'll cover the fully destroyed vehicles a bit later, but what about the people inside them? are they safe from the hail of bullets bouncing off the hull? well, it greatly depends on what vehicle you are using. Certian vehicles protect certian seats from taking any sort of damage. This includes the passengers in an air troop transport (but not the pilot) and the driver and gunner of a tank (but not the passengers). This does not apply to destroyed vehicles.&lt;br /&gt;
=== Destroyed states ===&lt;br /&gt;
so, they finally destroyed your vehicle. they did enough damage to render it's hitpoints to 0, at which point it will expload and hurt the occupants of said vehicle. In the case of an air vehicle, it will also send it to the ground, if flying. You may think this husk of a vehicle is not completely worthless and, in a sense, you are mostly right. However, whilst the vehicle may not be able to move, it's weapons are more than functional. You can still get into destroyed vehicles and use their guns, if need be, however note that ANY bullets that hit the hull of a destroyed vehicle have a 100% of hitting the occupants of said vehicle, even if the vehicle would have protected them from fire when not destroyed. When the battle is over, you can repair these destroyed wrecks using the same methods as described earlier in this guide (namely, the field repair one) to get the vehicles functioning again and able to move.&lt;br /&gt;
== Vehicle Locations ==&lt;br /&gt;
Vehicle locations vary from map to map, however some main places vehicles will be will be hangers, which can store both ground and air vehicles, and garages found in ground bases. Most, if not all, bases and flagships on the server have some sort of vehicle compliment in order to boost the flexibility of a given faction during the round. these vehicles may need transportation out of said hanger using the same cargo system mentioned earlier, or they could just need a single door opened in order to drive out to join the frey. When in doubt, it is best to ask fellow members of your faction if they know where the vehicles are, or consult the map of the current base you're located in to find them.&lt;br /&gt;
== Vehicle tables ==&lt;br /&gt;
This section will aim to break down important stats about each vehicle, split into faction specifics when needed and including unique features and other important information such as their max speed etc.&lt;br /&gt;
=== the UNSC Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#5fa052;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #4C9900; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Scorpion.png|75px]]&amp;lt;br/&amp;gt;Scorpion&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Main Battle Tank&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 8&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 4&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Warthog_Chaingun.png|75px]]&amp;lt;br/&amp;gt;Warthog(Chaingun)&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Medium Scouting/Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 3&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.5 &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Mognoose.png|50px]]&amp;lt;br/&amp;gt;Mongoose&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Light Recon&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Pelican.png|75px]]&amp;lt;br/&amp;gt;Pelican&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Air Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.25&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can be set to a mobile respawn point&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Sparrowhawk.png|50px]]&amp;lt;br/&amp;gt;Sparrowhawk&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:'''CAS&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 1.75&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Gunner/Driver are the same seat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Covenant Vehicles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #bba0dd; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Wraith.png|75px]]&amp;lt;br/&amp;gt;Wraith&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Seige Tank&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Mortar Canon shots can fly over certain objects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ghost.png|75px]] &amp;lt;br/&amp;gt;Ghost &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Scouting/Light Assualt&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.25&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Gunner/Driver are the same seat&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow.png|75px]] &amp;lt;br/&amp;gt;Shadow &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.75&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can hold another small ground vehicle (like a ghost)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spirit.png|75px]] &amp;lt;br/&amp;gt; Spirit &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Air Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.25&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can be set into a mobile respawn point&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Banshee.png|75px]] &amp;lt;br/&amp;gt; Banshee &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' CAS&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 1.75&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Driver/Gunner is the same seat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Civillian/Police Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; &lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: GCPD_Warthog.png|75px]]&amp;lt;br/&amp;gt;Police Warthog&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 8&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.4&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guide_to_Vehicles&amp;diff=1680</id>
		<title>Guide to Vehicles</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Guide_to_Vehicles&amp;diff=1680"/>
		<updated>2020-08-03T09:35:46Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: /* Civillian/Police Vehicles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Vehicles ==&lt;br /&gt;
Vehicles are used heavily on the server and their purpose ranges from lightly armoured scout vehicles to massive tanks designed to breach fortifications. The use of vehicles can make or break a round for a certian side, if they are used well. This guide aims to inform you on everything you need to know about vehicles including, but not limited to&lt;br /&gt;
# Driving/Piloting any vehicle, including the various seats in a vehicle and their use&lt;br /&gt;
#how to repair and maintain your vehicle, both with and without the repair/rearm points given to each side&lt;br /&gt;
#how to unload/load cargo and occupants&lt;br /&gt;
#how to combat vehicles, and what to do if your vehicle is blown up. &lt;br /&gt;
#where to find vehicles on either side&lt;br /&gt;
#a comprehensive list of every vehicle, including certian useful stats, for every side (including cvillians and police)&lt;br /&gt;
&lt;br /&gt;
This guide should cover all of this, and much more in an easy to understand and straightforward manner, with pictures where necessary.&lt;br /&gt;
== Entering And Exiting a Vehicle ==&lt;br /&gt;
Before we can do most things with a vehicle, we must first learn how to get into and exit one. This can be done through multiple methods, some of which I will explain here. These ways are incredibly useful, and will likely be used in other parts of this guide too, be sure to note them down!&lt;br /&gt;
=== Help intent clicking  ===&lt;br /&gt;
Easily the fastest way, by left clicking a vehicle whilst on help intent, you can quickly get into a vehicle. You will take the most important role available, so if there is no driver in the vehicle you will fill that first, then the gunner etc. extremely useful if you need to make a quick getaway, especailly since it puts you in the driver seat first.&lt;br /&gt;
=== Right clicking ===&lt;br /&gt;
Right clicking on an individual vehicle allows you to use the &amp;quot;Enter Vehicle&amp;quot; verb by hovering over it in the right click menu. This brings up a menu which allows you to choose what seat you would like to enter into, allowing you to choose your seat without needing to wait for the other roles to be filled in first. Want to sit in the back of a pelican without a driver or gunner? the right click menu is for you. This method can also be used on every intent, not just help intent.&lt;br /&gt;
=== The vehicle tab ===&lt;br /&gt;
This method, in all essence, is the exact same as the Right Click method, however it uses the special Vehicle tab found above the chat box. This method is arguably more useful than the Right Click method, as it gives you access to other vehicle specific verbs such as taking off and landing or turning on breaks, which will be covered later in this guide.&lt;br /&gt;
== Driving/Piloting ==&lt;br /&gt;
Driving a vehicle is heavily reliant on momentum. The longer you go input a certian direction, the more momentum you get going in that direction. By switching the direction you apply momentum, you don't get rid of any of the momentum from the previous direction. This allows you to perform actions such as drifting by having a lot of momentum in a single direction and then turning left or right. Momentum gradually goes over time, which is dependant on the &amp;quot;drag&amp;quot; of the vehicle. You can increase the drag of a vehicle by applying the breaks, which stops the vehicle very fast and allows you to perform more precise movements (great for parking or navigating tight corridors). You can also disable the safties on the break, which decreases the drag of your vehicle, [https://www.youtube.com/watch?v=up6Nxg17opQ allowing you to drift for even longer.]&lt;br /&gt;
&lt;br /&gt;
== Repairing Vehicles ==&lt;br /&gt;
when your Vehicle gets hit by bullets or dedicated anti tank weaponry, it is liable to take damage. You are unable to see this damage directly, you must use the dedicated &amp;quot;Inspect Components&amp;quot; verb first in order to see the remaining hitpoints on your vehicle, as well as the tools and materials needed to repair it. There are 2 different ways to repair a vehicle, both of which will be covered now&lt;br /&gt;
=== Vehicle Rearm/Repair Stations ===&lt;br /&gt;
These are by far the easiest and fastest way to repair vehicles, and the only current way to replenish the ammo in each vehicle. The only downside is their scarcity, only being found on troop transports and in each faction's home base. To use these, you simply fill them with the designated material (Steel for humans, Nanolaminate for Covenant) and then left click the station with an empty hand. This will bring up a window which will allow you to select the vehicle you wish repaired, at which point it will go to work repelenishing ammo and repairing damage. Make sure to check the vehicle after the Station ceases function to make sure it is all repaired, if not it is likely the station ran out of materials, and needs to be refilled again. To refill it, you simply click the station with the required material in your hand.&lt;br /&gt;
=== Repairing by hand ===&lt;br /&gt;
To repair a vehicle by hand, you must use the Inspect Compontents verb as talked about before. By doing this, it will show you the hitpoints the vehicle currently has, but more importantly it will tell you the required tools (such as a welder or wrench) and material (same as the Repair/Rearm Stations) needed to repair the vehicle. This can only be used to repair the hull of the vehicle and cannot be used to refill spent ammo in the vehicle, however it is the only way to field repair a vehicle, or repair it from it's destroyed state (which will be talked about in the combat section).&lt;br /&gt;
&lt;br /&gt;
== Cargo ==&lt;br /&gt;
Many vehicles also serve the secondary purpose of being able to store cargo, which is an extremely important ability and paramount to the attacking side of any scenario, as they will likely have to ferry troops and supplies down to the surface via their dedicated air troop transport ships. Lots of things can be loaded into the cargo hold of a vehicle, from vehicles, to infantry weapons, to crates full of supplies. Depending on the size of the object, the method of putting it into the cargo hold of a vehicle varies.&lt;br /&gt;
=== Small Objects ===&lt;br /&gt;
A small object in this case is an object you can pick up and hold in your hand slot. To put these objects into a vehicle, you click on the vehicle with the object in your hand (be careful, if you're off help intent and try to load a weapon in there you could end firing it!) at which point you'll be presented a confirmation box. By accepting, you'll put the object in the cargo hold.&lt;br /&gt;
=== Large Objects ===&lt;br /&gt;
A large object is an object which cannot be fit into your hand and must be carried. This can be anything from a small crate to a tank. To load one of these objects into the cargo hold of a vehicle, first move it next to the vehicle in question by dragging it, or driving it if it's a vehicle, then holding a click on the object and dragging it over to the vehicle you wish to load it into. There is no confirmation box this time, however it will take a small amount of time to load it.&lt;br /&gt;
=== Unloading Objects ===&lt;br /&gt;
so you've gotten your item into the vehicle, now how do you get it back out again? To do this, you have to use the specific &amp;quot;Remove Cargo&amp;quot; verb, via either the right click menu or the vehicle tab. This will bring up a menu with all the equipment currently loaded up. Select what you want and confirm it, at which point the requested equipment will be dropped on the floor near the vehicle.&lt;br /&gt;
=== Human Cargo ===&lt;br /&gt;
You can also load other players into vehicles by force, this can be useful if grabbing bodies for Research or for capturing prisoners for information. To load them in, you do the same method as a large object, however to get them out again you'll have to use the special &amp;quot;Remove Occupant&amp;quot; verb, which brings up a list of all the current occupants of a vehicle. Unloading a prisoner, otherwise, is the same as an object, just using a different verb.&lt;br /&gt;
== Combat ==&lt;br /&gt;
As with most things on this server, Vehicles will most likely find themselves in combat, from the smallest ATV to the biggest tank, combat is inevitable. This section will cover the gunner seat some vehicles have, as well as the few vehicles where the passengers can actually shoot out, as well as what happens if you sit in a blown up vehicle.&lt;br /&gt;
=== The Gunner ===&lt;br /&gt;
being in the gunner seat of vehicles allows you access to the weapons system of any given vehicle. This can range from a chaingun to a 90mm tank shell. The method for firing all of these weapons is mostly the same however.&lt;br /&gt;
First, you must have both hands free to operate a vehicle weapon. By getting into the gunner seat, you will be given a &amp;quot;weapon&amp;quot; in your hands, this is the vehicle weapon which will allow you to use it. You fire it like you would a normal weapon, however some of these weapons also have an alt fire mode in the form of secondary weapons (such as a hull chaingun on a tank). To switch to these weapons, you click the weapon in your hand, which will allow you to switch weapons at will. Be sure to switch weapons to best suit the situation you're in! you wouldn't want to shoot a tank shell at the enemy standing directly next to your tank and risk hitting yourself in the explosion, after all!&lt;br /&gt;
=== Passenger combat ===&lt;br /&gt;
In some vehicles, such as the air troop transports, the passenger occupants are unable to fire their weapons from inside. This isn't true for some vehicles however. Some vehicles, such as the troop transport warthogs, allow the occupants to fire from inside the vheicle. They can fire their weapons like they would normally, by having it in their hands and clicking where they want to fire. You can fire any weapon out of these occupant seats, from a pistol to a rocket launcher.&lt;br /&gt;
=== Taking damage ===&lt;br /&gt;
so we've covered offense out of these vehicles, but what about defense? Naturally, your enemy are going to fire back at your vehicle, and what exactly they fire back with will greatly impact the survivability of your vehicle. Dedicated AT weapons, such as the rocket launchers, do extra damage to vehicles, enough to destroy them in 2/3 hits. We'll cover the fully destroyed vehicles a bit later, but what about the people inside them? are they safe from the hail of bullets bouncing off the hull? well, it greatly depends on what vehicle you are using. Certian vehicles protect certian seats from taking any sort of damage. This includes the passengers in an air troop transport (but not the pilot) and the driver and gunner of a tank (but not the passengers). This does not apply to destroyed vehicles.&lt;br /&gt;
=== Destroyed states ===&lt;br /&gt;
so, they finally destroyed your vehicle. they did enough damage to render it's hitpoints to 0, at which point it will expload and hurt the occupants of said vehicle. In the case of an air vehicle, it will also send it to the ground, if flying. You may think this husk of a vehicle is not completely worthless and, in a sense, you are mostly right. However, whilst the vehicle may not be able to move, it's weapons are more than functional. You can still get into destroyed vehicles and use their guns, if need be, however note that ANY bullets that hit the hull of a destroyed vehicle have a 100% of hitting the occupants of said vehicle, even if the vehicle would have protected them from fire when not destroyed. When the battle is over, you can repair these destroyed wrecks using the same methods as described earlier in this guide (namely, the field repair one) to get the vehicles functioning again and able to move.&lt;br /&gt;
== Vehicle Locations ==&lt;br /&gt;
Vehicle locations vary from map to map, however some main places vehicles will be will be hangers, which can store both ground and air vehicles, and garages found in ground bases. Most, if not all, bases and flagships on the server have some sort of vehicle compliment in order to boost the flexibility of a given faction during the round. these vehicles may need transportation out of said hanger using the same cargo system mentioned earlier, or they could just need a single door opened in order to drive out to join the frey. When in doubt, it is best to ask fellow members of your faction if they know where the vehicles are, or consult the map of the current base you're located in to find them.&lt;br /&gt;
== Vehicle tables ==&lt;br /&gt;
This section will aim to break down important stats about each vehicle, split into faction specifics when needed and including unique features and other important information such as their max speed etc.&lt;br /&gt;
=== the UNSC Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#5fa052;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #4C9900; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Scorpion.png|75px]]&amp;lt;br/&amp;gt;Scorpion&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Main Battle Tank&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 8&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 4&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Warthog_Chaingun.png|75px]]&amp;lt;br/&amp;gt;Warthog(Chaingun)&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Medium Scouting/Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 3&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.5 &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Mognoose.png|50px]]&amp;lt;br/&amp;gt;Mongoose&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Light Recon&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Pelican.png|75px]]&amp;lt;br/&amp;gt;Pelican&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Air Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.25&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can be set to a mobile respawn point&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Sparrowhawk.png|50px]]&amp;lt;br/&amp;gt;Sparrowhawk&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:'''CAS&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 1.75&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Gunner/Driver are the same seat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Covenant Vehicles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #bba0dd; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Wraith.png|75px]]&amp;lt;br/&amp;gt;Wraith&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Seige Tank&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Mortar Canon shots can fly over certain objects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ghost.png|75px]] &amp;lt;br/&amp;gt;Ghost &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Scouting/Light Assualt&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.25&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Gunner/Driver are the same&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow.png|75px]] &amp;lt;br/&amp;gt;Shadow &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.75&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can hold another small ground vehicle (like a ghost)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spirit.png|75px]] &amp;lt;br/&amp;gt; Spirit &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Air Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.25&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can be set into a mobile respawn point&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Banshee.png|75px]] &amp;lt;br/&amp;gt; Banshee &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' CAS&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 1.75&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Driver/Gunner is the same seat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Civillian/Police Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; &lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: GCPD_Warthog.png|75px]]&amp;lt;br/&amp;gt;Police Warthog&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 8&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.4&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guide_to_Vehicles&amp;diff=1679</id>
		<title>Guide to Vehicles</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Guide_to_Vehicles&amp;diff=1679"/>
		<updated>2020-08-03T09:34:58Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: /* The Covenant Vehicles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Vehicles ==&lt;br /&gt;
Vehicles are used heavily on the server and their purpose ranges from lightly armoured scout vehicles to massive tanks designed to breach fortifications. The use of vehicles can make or break a round for a certian side, if they are used well. This guide aims to inform you on everything you need to know about vehicles including, but not limited to&lt;br /&gt;
# Driving/Piloting any vehicle, including the various seats in a vehicle and their use&lt;br /&gt;
#how to repair and maintain your vehicle, both with and without the repair/rearm points given to each side&lt;br /&gt;
#how to unload/load cargo and occupants&lt;br /&gt;
#how to combat vehicles, and what to do if your vehicle is blown up. &lt;br /&gt;
#where to find vehicles on either side&lt;br /&gt;
#a comprehensive list of every vehicle, including certian useful stats, for every side (including cvillians and police)&lt;br /&gt;
&lt;br /&gt;
This guide should cover all of this, and much more in an easy to understand and straightforward manner, with pictures where necessary.&lt;br /&gt;
== Entering And Exiting a Vehicle ==&lt;br /&gt;
Before we can do most things with a vehicle, we must first learn how to get into and exit one. This can be done through multiple methods, some of which I will explain here. These ways are incredibly useful, and will likely be used in other parts of this guide too, be sure to note them down!&lt;br /&gt;
=== Help intent clicking  ===&lt;br /&gt;
Easily the fastest way, by left clicking a vehicle whilst on help intent, you can quickly get into a vehicle. You will take the most important role available, so if there is no driver in the vehicle you will fill that first, then the gunner etc. extremely useful if you need to make a quick getaway, especailly since it puts you in the driver seat first.&lt;br /&gt;
=== Right clicking ===&lt;br /&gt;
Right clicking on an individual vehicle allows you to use the &amp;quot;Enter Vehicle&amp;quot; verb by hovering over it in the right click menu. This brings up a menu which allows you to choose what seat you would like to enter into, allowing you to choose your seat without needing to wait for the other roles to be filled in first. Want to sit in the back of a pelican without a driver or gunner? the right click menu is for you. This method can also be used on every intent, not just help intent.&lt;br /&gt;
=== The vehicle tab ===&lt;br /&gt;
This method, in all essence, is the exact same as the Right Click method, however it uses the special Vehicle tab found above the chat box. This method is arguably more useful than the Right Click method, as it gives you access to other vehicle specific verbs such as taking off and landing or turning on breaks, which will be covered later in this guide.&lt;br /&gt;
== Driving/Piloting ==&lt;br /&gt;
Driving a vehicle is heavily reliant on momentum. The longer you go input a certian direction, the more momentum you get going in that direction. By switching the direction you apply momentum, you don't get rid of any of the momentum from the previous direction. This allows you to perform actions such as drifting by having a lot of momentum in a single direction and then turning left or right. Momentum gradually goes over time, which is dependant on the &amp;quot;drag&amp;quot; of the vehicle. You can increase the drag of a vehicle by applying the breaks, which stops the vehicle very fast and allows you to perform more precise movements (great for parking or navigating tight corridors). You can also disable the safties on the break, which decreases the drag of your vehicle, [https://www.youtube.com/watch?v=up6Nxg17opQ allowing you to drift for even longer.]&lt;br /&gt;
&lt;br /&gt;
== Repairing Vehicles ==&lt;br /&gt;
when your Vehicle gets hit by bullets or dedicated anti tank weaponry, it is liable to take damage. You are unable to see this damage directly, you must use the dedicated &amp;quot;Inspect Components&amp;quot; verb first in order to see the remaining hitpoints on your vehicle, as well as the tools and materials needed to repair it. There are 2 different ways to repair a vehicle, both of which will be covered now&lt;br /&gt;
=== Vehicle Rearm/Repair Stations ===&lt;br /&gt;
These are by far the easiest and fastest way to repair vehicles, and the only current way to replenish the ammo in each vehicle. The only downside is their scarcity, only being found on troop transports and in each faction's home base. To use these, you simply fill them with the designated material (Steel for humans, Nanolaminate for Covenant) and then left click the station with an empty hand. This will bring up a window which will allow you to select the vehicle you wish repaired, at which point it will go to work repelenishing ammo and repairing damage. Make sure to check the vehicle after the Station ceases function to make sure it is all repaired, if not it is likely the station ran out of materials, and needs to be refilled again. To refill it, you simply click the station with the required material in your hand.&lt;br /&gt;
=== Repairing by hand ===&lt;br /&gt;
To repair a vehicle by hand, you must use the Inspect Compontents verb as talked about before. By doing this, it will show you the hitpoints the vehicle currently has, but more importantly it will tell you the required tools (such as a welder or wrench) and material (same as the Repair/Rearm Stations) needed to repair the vehicle. This can only be used to repair the hull of the vehicle and cannot be used to refill spent ammo in the vehicle, however it is the only way to field repair a vehicle, or repair it from it's destroyed state (which will be talked about in the combat section).&lt;br /&gt;
&lt;br /&gt;
== Cargo ==&lt;br /&gt;
Many vehicles also serve the secondary purpose of being able to store cargo, which is an extremely important ability and paramount to the attacking side of any scenario, as they will likely have to ferry troops and supplies down to the surface via their dedicated air troop transport ships. Lots of things can be loaded into the cargo hold of a vehicle, from vehicles, to infantry weapons, to crates full of supplies. Depending on the size of the object, the method of putting it into the cargo hold of a vehicle varies.&lt;br /&gt;
=== Small Objects ===&lt;br /&gt;
A small object in this case is an object you can pick up and hold in your hand slot. To put these objects into a vehicle, you click on the vehicle with the object in your hand (be careful, if you're off help intent and try to load a weapon in there you could end firing it!) at which point you'll be presented a confirmation box. By accepting, you'll put the object in the cargo hold.&lt;br /&gt;
=== Large Objects ===&lt;br /&gt;
A large object is an object which cannot be fit into your hand and must be carried. This can be anything from a small crate to a tank. To load one of these objects into the cargo hold of a vehicle, first move it next to the vehicle in question by dragging it, or driving it if it's a vehicle, then holding a click on the object and dragging it over to the vehicle you wish to load it into. There is no confirmation box this time, however it will take a small amount of time to load it.&lt;br /&gt;
=== Unloading Objects ===&lt;br /&gt;
so you've gotten your item into the vehicle, now how do you get it back out again? To do this, you have to use the specific &amp;quot;Remove Cargo&amp;quot; verb, via either the right click menu or the vehicle tab. This will bring up a menu with all the equipment currently loaded up. Select what you want and confirm it, at which point the requested equipment will be dropped on the floor near the vehicle.&lt;br /&gt;
=== Human Cargo ===&lt;br /&gt;
You can also load other players into vehicles by force, this can be useful if grabbing bodies for Research or for capturing prisoners for information. To load them in, you do the same method as a large object, however to get them out again you'll have to use the special &amp;quot;Remove Occupant&amp;quot; verb, which brings up a list of all the current occupants of a vehicle. Unloading a prisoner, otherwise, is the same as an object, just using a different verb.&lt;br /&gt;
== Combat ==&lt;br /&gt;
As with most things on this server, Vehicles will most likely find themselves in combat, from the smallest ATV to the biggest tank, combat is inevitable. This section will cover the gunner seat some vehicles have, as well as the few vehicles where the passengers can actually shoot out, as well as what happens if you sit in a blown up vehicle.&lt;br /&gt;
=== The Gunner ===&lt;br /&gt;
being in the gunner seat of vehicles allows you access to the weapons system of any given vehicle. This can range from a chaingun to a 90mm tank shell. The method for firing all of these weapons is mostly the same however.&lt;br /&gt;
First, you must have both hands free to operate a vehicle weapon. By getting into the gunner seat, you will be given a &amp;quot;weapon&amp;quot; in your hands, this is the vehicle weapon which will allow you to use it. You fire it like you would a normal weapon, however some of these weapons also have an alt fire mode in the form of secondary weapons (such as a hull chaingun on a tank). To switch to these weapons, you click the weapon in your hand, which will allow you to switch weapons at will. Be sure to switch weapons to best suit the situation you're in! you wouldn't want to shoot a tank shell at the enemy standing directly next to your tank and risk hitting yourself in the explosion, after all!&lt;br /&gt;
=== Passenger combat ===&lt;br /&gt;
In some vehicles, such as the air troop transports, the passenger occupants are unable to fire their weapons from inside. This isn't true for some vehicles however. Some vehicles, such as the troop transport warthogs, allow the occupants to fire from inside the vheicle. They can fire their weapons like they would normally, by having it in their hands and clicking where they want to fire. You can fire any weapon out of these occupant seats, from a pistol to a rocket launcher.&lt;br /&gt;
=== Taking damage ===&lt;br /&gt;
so we've covered offense out of these vehicles, but what about defense? Naturally, your enemy are going to fire back at your vehicle, and what exactly they fire back with will greatly impact the survivability of your vehicle. Dedicated AT weapons, such as the rocket launchers, do extra damage to vehicles, enough to destroy them in 2/3 hits. We'll cover the fully destroyed vehicles a bit later, but what about the people inside them? are they safe from the hail of bullets bouncing off the hull? well, it greatly depends on what vehicle you are using. Certian vehicles protect certian seats from taking any sort of damage. This includes the passengers in an air troop transport (but not the pilot) and the driver and gunner of a tank (but not the passengers). This does not apply to destroyed vehicles.&lt;br /&gt;
=== Destroyed states ===&lt;br /&gt;
so, they finally destroyed your vehicle. they did enough damage to render it's hitpoints to 0, at which point it will expload and hurt the occupants of said vehicle. In the case of an air vehicle, it will also send it to the ground, if flying. You may think this husk of a vehicle is not completely worthless and, in a sense, you are mostly right. However, whilst the vehicle may not be able to move, it's weapons are more than functional. You can still get into destroyed vehicles and use their guns, if need be, however note that ANY bullets that hit the hull of a destroyed vehicle have a 100% of hitting the occupants of said vehicle, even if the vehicle would have protected them from fire when not destroyed. When the battle is over, you can repair these destroyed wrecks using the same methods as described earlier in this guide (namely, the field repair one) to get the vehicles functioning again and able to move.&lt;br /&gt;
== Vehicle Locations ==&lt;br /&gt;
Vehicle locations vary from map to map, however some main places vehicles will be will be hangers, which can store both ground and air vehicles, and garages found in ground bases. Most, if not all, bases and flagships on the server have some sort of vehicle compliment in order to boost the flexibility of a given faction during the round. these vehicles may need transportation out of said hanger using the same cargo system mentioned earlier, or they could just need a single door opened in order to drive out to join the frey. When in doubt, it is best to ask fellow members of your faction if they know where the vehicles are, or consult the map of the current base you're located in to find them.&lt;br /&gt;
== Vehicle tables ==&lt;br /&gt;
This section will aim to break down important stats about each vehicle, split into faction specifics when needed and including unique features and other important information such as their max speed etc.&lt;br /&gt;
=== the UNSC Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#5fa052;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #4C9900; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Scorpion.png|75px]]&amp;lt;br/&amp;gt;Scorpion&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Main Battle Tank&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 8&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 4&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Warthog_Chaingun.png|75px]]&amp;lt;br/&amp;gt;Warthog(Chaingun)&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Medium Scouting/Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 3&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.5 &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Mognoose.png|50px]]&amp;lt;br/&amp;gt;Mongoose&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Light Recon&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Pelican.png|75px]]&amp;lt;br/&amp;gt;Pelican&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Air Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.25&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can be set to a mobile respawn point&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Sparrowhawk.png|50px]]&amp;lt;br/&amp;gt;Sparrowhawk&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:'''CAS&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 1.75&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Gunner/Driver are the same seat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Covenant Vehicles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #bba0dd; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Wraith.png|75px]]&amp;lt;br/&amp;gt;Wraith&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Seige Tank&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Mortar Canon shots can fly over certain objects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ghost.png|75px]] &amp;lt;br/&amp;gt;Ghost &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Scouting/Light Assualt&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.25&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Gunner/Driver are the same&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow.png|75px]] &amp;lt;br/&amp;gt;Shadow &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.75&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can hold another small ground vehicle (like a ghost)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spirit.png|75px]] &amp;lt;br/&amp;gt; Spirit &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Air Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.25&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can be set into a mobile respawn point&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Banshee.png|75px]] &amp;lt;br/&amp;gt; Banshee &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' CAS&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 1.75&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Driver/Gunner is the same seat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Civillian/Police Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; &lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: GCPD_Warthog.png|75px]]&amp;lt;br/&amp;gt;Police Warthog&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 8&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' 2.4&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Sparrowhawk.png&amp;diff=1678</id>
		<title>File:Sparrowhawk.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Sparrowhawk.png&amp;diff=1678"/>
		<updated>2020-08-03T09:33:18Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: Joe4444 uploaded a new version of File:Sparrowhawk.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guide_to_Vehicles&amp;diff=1677</id>
		<title>Guide to Vehicles</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Guide_to_Vehicles&amp;diff=1677"/>
		<updated>2020-08-03T09:30:20Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: /* The Covenant Vehicles */ fixes a spelling mistake and reclassifies the ghost to scouting/light assualt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Vehicles ==&lt;br /&gt;
Vehicles are used heavily on the server and their purpose ranges from lightly armoured scout vehicles to massive tanks designed to breach fortifications. The use of vehicles can make or break a round for a certian side, if they are used well. This guide aims to inform you on everything you need to know about vehicles including, but not limited to&lt;br /&gt;
# Driving/Piloting any vehicle, including the various seats in a vehicle and their use&lt;br /&gt;
#how to repair and maintain your vehicle, both with and without the repair/rearm points given to each side&lt;br /&gt;
#how to unload/load cargo and occupants&lt;br /&gt;
#how to combat vehicles, and what to do if your vehicle is blown up. &lt;br /&gt;
#where to find vehicles on either side&lt;br /&gt;
#a comprehensive list of every vehicle, including certian useful stats, for every side (including cvillians and police)&lt;br /&gt;
&lt;br /&gt;
This guide should cover all of this, and much more in an easy to understand and straightforward manner, with pictures where necessary.&lt;br /&gt;
== Entering And Exiting a Vehicle ==&lt;br /&gt;
Before we can do most things with a vehicle, we must first learn how to get into and exit one. This can be done through multiple methods, some of which I will explain here. These ways are incredibly useful, and will likely be used in other parts of this guide too, be sure to note them down!&lt;br /&gt;
=== Help intent clicking  ===&lt;br /&gt;
Easily the fastest way, by left clicking a vehicle whilst on help intent, you can quickly get into a vehicle. You will take the most important role available, so if there is no driver in the vehicle you will fill that first, then the gunner etc. extremely useful if you need to make a quick getaway, especailly since it puts you in the driver seat first.&lt;br /&gt;
=== Right clicking ===&lt;br /&gt;
Right clicking on an individual vehicle allows you to use the &amp;quot;Enter Vehicle&amp;quot; verb by hovering over it in the right click menu. This brings up a menu which allows you to choose what seat you would like to enter into, allowing you to choose your seat without needing to wait for the other roles to be filled in first. Want to sit in the back of a pelican without a driver or gunner? the right click menu is for you. This method can also be used on every intent, not just help intent.&lt;br /&gt;
=== The vehicle tab ===&lt;br /&gt;
This method, in all essence, is the exact same as the Right Click method, however it uses the special Vehicle tab found above the chat box. This method is arguably more useful than the Right Click method, as it gives you access to other vehicle specific verbs such as taking off and landing or turning on breaks, which will be covered later in this guide.&lt;br /&gt;
== Driving/Piloting ==&lt;br /&gt;
Driving a vehicle is heavily reliant on momentum. The longer you go input a certian direction, the more momentum you get going in that direction. By switching the direction you apply momentum, you don't get rid of any of the momentum from the previous direction. This allows you to perform actions such as drifting by having a lot of momentum in a single direction and then turning left or right. Momentum gradually goes over time, which is dependant on the &amp;quot;drag&amp;quot; of the vehicle. You can increase the drag of a vehicle by applying the breaks, which stops the vehicle very fast and allows you to perform more precise movements (great for parking or navigating tight corridors). You can also disable the safties on the break, which decreases the drag of your vehicle, [https://www.youtube.com/watch?v=up6Nxg17opQ allowing you to drift for even longer.]&lt;br /&gt;
&lt;br /&gt;
== Repairing Vehicles ==&lt;br /&gt;
when your Vehicle gets hit by bullets or dedicated anti tank weaponry, it is liable to take damage. You are unable to see this damage directly, you must use the dedicated &amp;quot;Inspect Components&amp;quot; verb first in order to see the remaining hitpoints on your vehicle, as well as the tools and materials needed to repair it. There are 2 different ways to repair a vehicle, both of which will be covered now&lt;br /&gt;
=== Vehicle Rearm/Repair Stations ===&lt;br /&gt;
These are by far the easiest and fastest way to repair vehicles, and the only current way to replenish the ammo in each vehicle. The only downside is their scarcity, only being found on troop transports and in each faction's home base. To use these, you simply fill them with the designated material (Steel for humans, Nanolaminate for Covenant) and then left click the station with an empty hand. This will bring up a window which will allow you to select the vehicle you wish repaired, at which point it will go to work repelenishing ammo and repairing damage. Make sure to check the vehicle after the Station ceases function to make sure it is all repaired, if not it is likely the station ran out of materials, and needs to be refilled again. To refill it, you simply click the station with the required material in your hand.&lt;br /&gt;
=== Repairing by hand ===&lt;br /&gt;
To repair a vehicle by hand, you must use the Inspect Compontents verb as talked about before. By doing this, it will show you the hitpoints the vehicle currently has, but more importantly it will tell you the required tools (such as a welder or wrench) and material (same as the Repair/Rearm Stations) needed to repair the vehicle. This can only be used to repair the hull of the vehicle and cannot be used to refill spent ammo in the vehicle, however it is the only way to field repair a vehicle, or repair it from it's destroyed state (which will be talked about in the combat section).&lt;br /&gt;
&lt;br /&gt;
== Cargo ==&lt;br /&gt;
Many vehicles also serve the secondary purpose of being able to store cargo, which is an extremely important ability and paramount to the attacking side of any scenario, as they will likely have to ferry troops and supplies down to the surface via their dedicated air troop transport ships. Lots of things can be loaded into the cargo hold of a vehicle, from vehicles, to infantry weapons, to crates full of supplies. Depending on the size of the object, the method of putting it into the cargo hold of a vehicle varies.&lt;br /&gt;
=== Small Objects ===&lt;br /&gt;
A small object in this case is an object you can pick up and hold in your hand slot. To put these objects into a vehicle, you click on the vehicle with the object in your hand (be careful, if you're off help intent and try to load a weapon in there you could end firing it!) at which point you'll be presented a confirmation box. By accepting, you'll put the object in the cargo hold.&lt;br /&gt;
=== Large Objects ===&lt;br /&gt;
A large object is an object which cannot be fit into your hand and must be carried. This can be anything from a small crate to a tank. To load one of these objects into the cargo hold of a vehicle, first move it next to the vehicle in question by dragging it, or driving it if it's a vehicle, then holding a click on the object and dragging it over to the vehicle you wish to load it into. There is no confirmation box this time, however it will take a small amount of time to load it.&lt;br /&gt;
=== Unloading Objects ===&lt;br /&gt;
so you've gotten your item into the vehicle, now how do you get it back out again? To do this, you have to use the specific &amp;quot;Remove Cargo&amp;quot; verb, via either the right click menu or the vehicle tab. This will bring up a menu with all the equipment currently loaded up. Select what you want and confirm it, at which point the requested equipment will be dropped on the floor near the vehicle.&lt;br /&gt;
=== Human Cargo ===&lt;br /&gt;
You can also load other players into vehicles by force, this can be useful if grabbing bodies for Research or for capturing prisoners for information. To load them in, you do the same method as a large object, however to get them out again you'll have to use the special &amp;quot;Remove Occupant&amp;quot; verb, which brings up a list of all the current occupants of a vehicle. Unloading a prisoner, otherwise, is the same as an object, just using a different verb.&lt;br /&gt;
== Combat ==&lt;br /&gt;
As with most things on this server, Vehicles will most likely find themselves in combat, from the smallest ATV to the biggest tank, combat is inevitable. This section will cover the gunner seat some vehicles have, as well as the few vehicles where the passengers can actually shoot out, as well as what happens if you sit in a blown up vehicle.&lt;br /&gt;
=== The Gunner ===&lt;br /&gt;
being in the gunner seat of vehicles allows you access to the weapons system of any given vehicle. This can range from a chaingun to a 90mm tank shell. The method for firing all of these weapons is mostly the same however.&lt;br /&gt;
First, you must have both hands free to operate a vehicle weapon. By getting into the gunner seat, you will be given a &amp;quot;weapon&amp;quot; in your hands, this is the vehicle weapon which will allow you to use it. You fire it like you would a normal weapon, however some of these weapons also have an alt fire mode in the form of secondary weapons (such as a hull chaingun on a tank). To switch to these weapons, you click the weapon in your hand, which will allow you to switch weapons at will. Be sure to switch weapons to best suit the situation you're in! you wouldn't want to shoot a tank shell at the enemy standing directly next to your tank and risk hitting yourself in the explosion, after all!&lt;br /&gt;
=== Passenger combat ===&lt;br /&gt;
In some vehicles, such as the air troop transports, the passenger occupants are unable to fire their weapons from inside. This isn't true for some vehicles however. Some vehicles, such as the troop transport warthogs, allow the occupants to fire from inside the vheicle. They can fire their weapons like they would normally, by having it in their hands and clicking where they want to fire. You can fire any weapon out of these occupant seats, from a pistol to a rocket launcher.&lt;br /&gt;
=== Taking damage ===&lt;br /&gt;
so we've covered offense out of these vehicles, but what about defense? Naturally, your enemy are going to fire back at your vehicle, and what exactly they fire back with will greatly impact the survivability of your vehicle. Dedicated AT weapons, such as the rocket launchers, do extra damage to vehicles, enough to destroy them in 2/3 hits. We'll cover the fully destroyed vehicles a bit later, but what about the people inside them? are they safe from the hail of bullets bouncing off the hull? well, it greatly depends on what vehicle you are using. Certian vehicles protect certian seats from taking any sort of damage. This includes the passengers in an air troop transport (but not the pilot) and the driver and gunner of a tank (but not the passengers). This does not apply to destroyed vehicles.&lt;br /&gt;
=== Destroyed states ===&lt;br /&gt;
so, they finally destroyed your vehicle. they did enough damage to render it's hitpoints to 0, at which point it will expload and hurt the occupants of said vehicle. In the case of an air vehicle, it will also send it to the ground, if flying. You may think this husk of a vehicle is not completely worthless and, in a sense, you are mostly right. However, whilst the vehicle may not be able to move, it's weapons are more than functional. You can still get into destroyed vehicles and use their guns, if need be, however note that ANY bullets that hit the hull of a destroyed vehicle have a 100% of hitting the occupants of said vehicle, even if the vehicle would have protected them from fire when not destroyed. When the battle is over, you can repair these destroyed wrecks using the same methods as described earlier in this guide (namely, the field repair one) to get the vehicles functioning again and able to move.&lt;br /&gt;
== Vehicle Locations ==&lt;br /&gt;
Vehicle locations vary from map to map, however some main places vehicles will be will be hangers, which can store both ground and air vehicles, and garages found in ground bases. Most, if not all, bases and flagships on the server have some sort of vehicle compliment in order to boost the flexibility of a given faction during the round. these vehicles may need transportation out of said hanger using the same cargo system mentioned earlier, or they could just need a single door opened in order to drive out to join the frey. When in doubt, it is best to ask fellow members of your faction if they know where the vehicles are, or consult the map of the current base you're located in to find them.&lt;br /&gt;
== Vehicle tables ==&lt;br /&gt;
This section will aim to break down important stats about each vehicle, split into faction specifics when needed and including unique features and other important information such as their max speed etc.&lt;br /&gt;
=== the UNSC Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#5fa052;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #4C9900; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Scorpion.png|75px]]&amp;lt;br/&amp;gt;Scorpion&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Main Battle Tank&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 8&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 4&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Warthog_Chaingun.png|75px]]&amp;lt;br/&amp;gt;Warthog(Chaingun)&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Medium Scouting/Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 3&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.5 &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Mognoose.png|50px]]&amp;lt;br/&amp;gt;Mongoose&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Light Recon&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Pelican.png|75px]]&amp;lt;br/&amp;gt;Pelican&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Air Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.25&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can be set to a mobile respawn point&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Sparrowhawk.png|50px]]&amp;lt;br/&amp;gt;Sparrowhawk&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:'''CAS&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 1.75&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Gunner/Driver are the same seat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Covenant Vehicles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #bba0dd; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Wraith.png|75px]]&amp;lt;br/&amp;gt;Wraith&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' 4&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Mortar Canon can fly over certain objects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ghost.png|75px]] &amp;lt;br/&amp;gt;Ghost &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Scouting/Light Assualt&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.25&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Gunner/Driver are the same&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow.png|75px]] &amp;lt;br/&amp;gt;Shadow &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.75&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can hold another small ground vehicle (like a ghost)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spirit.png|75px]] &amp;lt;br/&amp;gt; Spirit &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Air Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.25&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can be set into a mobile respawn point&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Banshee.png|75px]] &amp;lt;br/&amp;gt; Banshee &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' CAS&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 1.75&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Driver/Gunner is the same seat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Civillian/Police Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; &lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: GCPD_Warthog.png|75px]]&amp;lt;br/&amp;gt;Police Warthog&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 8&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' 2.4&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guide_to_Vehicles&amp;diff=1676</id>
		<title>Guide to Vehicles</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Guide_to_Vehicles&amp;diff=1676"/>
		<updated>2020-08-03T09:29:30Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: /* the UNSC Vehicles */  resizes the mongoose due to it being too large&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Vehicles ==&lt;br /&gt;
Vehicles are used heavily on the server and their purpose ranges from lightly armoured scout vehicles to massive tanks designed to breach fortifications. The use of vehicles can make or break a round for a certian side, if they are used well. This guide aims to inform you on everything you need to know about vehicles including, but not limited to&lt;br /&gt;
# Driving/Piloting any vehicle, including the various seats in a vehicle and their use&lt;br /&gt;
#how to repair and maintain your vehicle, both with and without the repair/rearm points given to each side&lt;br /&gt;
#how to unload/load cargo and occupants&lt;br /&gt;
#how to combat vehicles, and what to do if your vehicle is blown up. &lt;br /&gt;
#where to find vehicles on either side&lt;br /&gt;
#a comprehensive list of every vehicle, including certian useful stats, for every side (including cvillians and police)&lt;br /&gt;
&lt;br /&gt;
This guide should cover all of this, and much more in an easy to understand and straightforward manner, with pictures where necessary.&lt;br /&gt;
== Entering And Exiting a Vehicle ==&lt;br /&gt;
Before we can do most things with a vehicle, we must first learn how to get into and exit one. This can be done through multiple methods, some of which I will explain here. These ways are incredibly useful, and will likely be used in other parts of this guide too, be sure to note them down!&lt;br /&gt;
=== Help intent clicking  ===&lt;br /&gt;
Easily the fastest way, by left clicking a vehicle whilst on help intent, you can quickly get into a vehicle. You will take the most important role available, so if there is no driver in the vehicle you will fill that first, then the gunner etc. extremely useful if you need to make a quick getaway, especailly since it puts you in the driver seat first.&lt;br /&gt;
=== Right clicking ===&lt;br /&gt;
Right clicking on an individual vehicle allows you to use the &amp;quot;Enter Vehicle&amp;quot; verb by hovering over it in the right click menu. This brings up a menu which allows you to choose what seat you would like to enter into, allowing you to choose your seat without needing to wait for the other roles to be filled in first. Want to sit in the back of a pelican without a driver or gunner? the right click menu is for you. This method can also be used on every intent, not just help intent.&lt;br /&gt;
=== The vehicle tab ===&lt;br /&gt;
This method, in all essence, is the exact same as the Right Click method, however it uses the special Vehicle tab found above the chat box. This method is arguably more useful than the Right Click method, as it gives you access to other vehicle specific verbs such as taking off and landing or turning on breaks, which will be covered later in this guide.&lt;br /&gt;
== Driving/Piloting ==&lt;br /&gt;
Driving a vehicle is heavily reliant on momentum. The longer you go input a certian direction, the more momentum you get going in that direction. By switching the direction you apply momentum, you don't get rid of any of the momentum from the previous direction. This allows you to perform actions such as drifting by having a lot of momentum in a single direction and then turning left or right. Momentum gradually goes over time, which is dependant on the &amp;quot;drag&amp;quot; of the vehicle. You can increase the drag of a vehicle by applying the breaks, which stops the vehicle very fast and allows you to perform more precise movements (great for parking or navigating tight corridors). You can also disable the safties on the break, which decreases the drag of your vehicle, [https://www.youtube.com/watch?v=up6Nxg17opQ allowing you to drift for even longer.]&lt;br /&gt;
&lt;br /&gt;
== Repairing Vehicles ==&lt;br /&gt;
when your Vehicle gets hit by bullets or dedicated anti tank weaponry, it is liable to take damage. You are unable to see this damage directly, you must use the dedicated &amp;quot;Inspect Components&amp;quot; verb first in order to see the remaining hitpoints on your vehicle, as well as the tools and materials needed to repair it. There are 2 different ways to repair a vehicle, both of which will be covered now&lt;br /&gt;
=== Vehicle Rearm/Repair Stations ===&lt;br /&gt;
These are by far the easiest and fastest way to repair vehicles, and the only current way to replenish the ammo in each vehicle. The only downside is their scarcity, only being found on troop transports and in each faction's home base. To use these, you simply fill them with the designated material (Steel for humans, Nanolaminate for Covenant) and then left click the station with an empty hand. This will bring up a window which will allow you to select the vehicle you wish repaired, at which point it will go to work repelenishing ammo and repairing damage. Make sure to check the vehicle after the Station ceases function to make sure it is all repaired, if not it is likely the station ran out of materials, and needs to be refilled again. To refill it, you simply click the station with the required material in your hand.&lt;br /&gt;
=== Repairing by hand ===&lt;br /&gt;
To repair a vehicle by hand, you must use the Inspect Compontents verb as talked about before. By doing this, it will show you the hitpoints the vehicle currently has, but more importantly it will tell you the required tools (such as a welder or wrench) and material (same as the Repair/Rearm Stations) needed to repair the vehicle. This can only be used to repair the hull of the vehicle and cannot be used to refill spent ammo in the vehicle, however it is the only way to field repair a vehicle, or repair it from it's destroyed state (which will be talked about in the combat section).&lt;br /&gt;
&lt;br /&gt;
== Cargo ==&lt;br /&gt;
Many vehicles also serve the secondary purpose of being able to store cargo, which is an extremely important ability and paramount to the attacking side of any scenario, as they will likely have to ferry troops and supplies down to the surface via their dedicated air troop transport ships. Lots of things can be loaded into the cargo hold of a vehicle, from vehicles, to infantry weapons, to crates full of supplies. Depending on the size of the object, the method of putting it into the cargo hold of a vehicle varies.&lt;br /&gt;
=== Small Objects ===&lt;br /&gt;
A small object in this case is an object you can pick up and hold in your hand slot. To put these objects into a vehicle, you click on the vehicle with the object in your hand (be careful, if you're off help intent and try to load a weapon in there you could end firing it!) at which point you'll be presented a confirmation box. By accepting, you'll put the object in the cargo hold.&lt;br /&gt;
=== Large Objects ===&lt;br /&gt;
A large object is an object which cannot be fit into your hand and must be carried. This can be anything from a small crate to a tank. To load one of these objects into the cargo hold of a vehicle, first move it next to the vehicle in question by dragging it, or driving it if it's a vehicle, then holding a click on the object and dragging it over to the vehicle you wish to load it into. There is no confirmation box this time, however it will take a small amount of time to load it.&lt;br /&gt;
=== Unloading Objects ===&lt;br /&gt;
so you've gotten your item into the vehicle, now how do you get it back out again? To do this, you have to use the specific &amp;quot;Remove Cargo&amp;quot; verb, via either the right click menu or the vehicle tab. This will bring up a menu with all the equipment currently loaded up. Select what you want and confirm it, at which point the requested equipment will be dropped on the floor near the vehicle.&lt;br /&gt;
=== Human Cargo ===&lt;br /&gt;
You can also load other players into vehicles by force, this can be useful if grabbing bodies for Research or for capturing prisoners for information. To load them in, you do the same method as a large object, however to get them out again you'll have to use the special &amp;quot;Remove Occupant&amp;quot; verb, which brings up a list of all the current occupants of a vehicle. Unloading a prisoner, otherwise, is the same as an object, just using a different verb.&lt;br /&gt;
== Combat ==&lt;br /&gt;
As with most things on this server, Vehicles will most likely find themselves in combat, from the smallest ATV to the biggest tank, combat is inevitable. This section will cover the gunner seat some vehicles have, as well as the few vehicles where the passengers can actually shoot out, as well as what happens if you sit in a blown up vehicle.&lt;br /&gt;
=== The Gunner ===&lt;br /&gt;
being in the gunner seat of vehicles allows you access to the weapons system of any given vehicle. This can range from a chaingun to a 90mm tank shell. The method for firing all of these weapons is mostly the same however.&lt;br /&gt;
First, you must have both hands free to operate a vehicle weapon. By getting into the gunner seat, you will be given a &amp;quot;weapon&amp;quot; in your hands, this is the vehicle weapon which will allow you to use it. You fire it like you would a normal weapon, however some of these weapons also have an alt fire mode in the form of secondary weapons (such as a hull chaingun on a tank). To switch to these weapons, you click the weapon in your hand, which will allow you to switch weapons at will. Be sure to switch weapons to best suit the situation you're in! you wouldn't want to shoot a tank shell at the enemy standing directly next to your tank and risk hitting yourself in the explosion, after all!&lt;br /&gt;
=== Passenger combat ===&lt;br /&gt;
In some vehicles, such as the air troop transports, the passenger occupants are unable to fire their weapons from inside. This isn't true for some vehicles however. Some vehicles, such as the troop transport warthogs, allow the occupants to fire from inside the vheicle. They can fire their weapons like they would normally, by having it in their hands and clicking where they want to fire. You can fire any weapon out of these occupant seats, from a pistol to a rocket launcher.&lt;br /&gt;
=== Taking damage ===&lt;br /&gt;
so we've covered offense out of these vehicles, but what about defense? Naturally, your enemy are going to fire back at your vehicle, and what exactly they fire back with will greatly impact the survivability of your vehicle. Dedicated AT weapons, such as the rocket launchers, do extra damage to vehicles, enough to destroy them in 2/3 hits. We'll cover the fully destroyed vehicles a bit later, but what about the people inside them? are they safe from the hail of bullets bouncing off the hull? well, it greatly depends on what vehicle you are using. Certian vehicles protect certian seats from taking any sort of damage. This includes the passengers in an air troop transport (but not the pilot) and the driver and gunner of a tank (but not the passengers). This does not apply to destroyed vehicles.&lt;br /&gt;
=== Destroyed states ===&lt;br /&gt;
so, they finally destroyed your vehicle. they did enough damage to render it's hitpoints to 0, at which point it will expload and hurt the occupants of said vehicle. In the case of an air vehicle, it will also send it to the ground, if flying. You may think this husk of a vehicle is not completely worthless and, in a sense, you are mostly right. However, whilst the vehicle may not be able to move, it's weapons are more than functional. You can still get into destroyed vehicles and use their guns, if need be, however note that ANY bullets that hit the hull of a destroyed vehicle have a 100% of hitting the occupants of said vehicle, even if the vehicle would have protected them from fire when not destroyed. When the battle is over, you can repair these destroyed wrecks using the same methods as described earlier in this guide (namely, the field repair one) to get the vehicles functioning again and able to move.&lt;br /&gt;
== Vehicle Locations ==&lt;br /&gt;
Vehicle locations vary from map to map, however some main places vehicles will be will be hangers, which can store both ground and air vehicles, and garages found in ground bases. Most, if not all, bases and flagships on the server have some sort of vehicle compliment in order to boost the flexibility of a given faction during the round. these vehicles may need transportation out of said hanger using the same cargo system mentioned earlier, or they could just need a single door opened in order to drive out to join the frey. When in doubt, it is best to ask fellow members of your faction if they know where the vehicles are, or consult the map of the current base you're located in to find them.&lt;br /&gt;
== Vehicle tables ==&lt;br /&gt;
This section will aim to break down important stats about each vehicle, split into faction specifics when needed and including unique features and other important information such as their max speed etc.&lt;br /&gt;
=== the UNSC Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#5fa052;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #4C9900; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Scorpion.png|75px]]&amp;lt;br/&amp;gt;Scorpion&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Main Battle Tank&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 8&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 4&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Warthog_Chaingun.png|75px]]&amp;lt;br/&amp;gt;Warthog(Chaingun)&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Medium Scouting/Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 3&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.5 &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Mognoose.png|50px]]&amp;lt;br/&amp;gt;Mongoose&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Light Recon&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Pelican.png|75px]]&amp;lt;br/&amp;gt;Pelican&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Air Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.25&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can be set to a mobile respawn point&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Sparrowhawk.png|50px]]&amp;lt;br/&amp;gt;Sparrowhawk&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:'''CAS&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 1.75&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Gunner/Driver are the same seat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Covenant Vehicles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #bba0dd; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Wraith.png|75px]]&amp;lt;br/&amp;gt;Wraith&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' 4&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Mortar Canon can fly over certian objects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ghost.png|75px]] &amp;lt;br/&amp;gt;Ghost &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Scouting&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.25&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Gunner/Driver are the same&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow.png|75px]] &amp;lt;br/&amp;gt;Shadow &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.75&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can hold another small ground vehicle (like a ghost)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spirit.png|75px]] &amp;lt;br/&amp;gt; Spirit &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Air Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.25&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can be set into a mobile respawn point&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Banshee.png|75px]] &amp;lt;br/&amp;gt; Banshee &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' CAS&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 1.75&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Driver/Gunner is the same seat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Civillian/Police Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; &lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: GCPD_Warthog.png|75px]]&amp;lt;br/&amp;gt;Police Warthog&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 8&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' 2.4&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guide_to_Vehicles&amp;diff=1675</id>
		<title>Guide to Vehicles</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Guide_to_Vehicles&amp;diff=1675"/>
		<updated>2020-08-03T09:28:37Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: /* Civillian/Police Vehicles */  adds in the GCPD warthog max speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Vehicles ==&lt;br /&gt;
Vehicles are used heavily on the server and their purpose ranges from lightly armoured scout vehicles to massive tanks designed to breach fortifications. The use of vehicles can make or break a round for a certian side, if they are used well. This guide aims to inform you on everything you need to know about vehicles including, but not limited to&lt;br /&gt;
# Driving/Piloting any vehicle, including the various seats in a vehicle and their use&lt;br /&gt;
#how to repair and maintain your vehicle, both with and without the repair/rearm points given to each side&lt;br /&gt;
#how to unload/load cargo and occupants&lt;br /&gt;
#how to combat vehicles, and what to do if your vehicle is blown up. &lt;br /&gt;
#where to find vehicles on either side&lt;br /&gt;
#a comprehensive list of every vehicle, including certian useful stats, for every side (including cvillians and police)&lt;br /&gt;
&lt;br /&gt;
This guide should cover all of this, and much more in an easy to understand and straightforward manner, with pictures where necessary.&lt;br /&gt;
== Entering And Exiting a Vehicle ==&lt;br /&gt;
Before we can do most things with a vehicle, we must first learn how to get into and exit one. This can be done through multiple methods, some of which I will explain here. These ways are incredibly useful, and will likely be used in other parts of this guide too, be sure to note them down!&lt;br /&gt;
=== Help intent clicking  ===&lt;br /&gt;
Easily the fastest way, by left clicking a vehicle whilst on help intent, you can quickly get into a vehicle. You will take the most important role available, so if there is no driver in the vehicle you will fill that first, then the gunner etc. extremely useful if you need to make a quick getaway, especailly since it puts you in the driver seat first.&lt;br /&gt;
=== Right clicking ===&lt;br /&gt;
Right clicking on an individual vehicle allows you to use the &amp;quot;Enter Vehicle&amp;quot; verb by hovering over it in the right click menu. This brings up a menu which allows you to choose what seat you would like to enter into, allowing you to choose your seat without needing to wait for the other roles to be filled in first. Want to sit in the back of a pelican without a driver or gunner? the right click menu is for you. This method can also be used on every intent, not just help intent.&lt;br /&gt;
=== The vehicle tab ===&lt;br /&gt;
This method, in all essence, is the exact same as the Right Click method, however it uses the special Vehicle tab found above the chat box. This method is arguably more useful than the Right Click method, as it gives you access to other vehicle specific verbs such as taking off and landing or turning on breaks, which will be covered later in this guide.&lt;br /&gt;
== Driving/Piloting ==&lt;br /&gt;
Driving a vehicle is heavily reliant on momentum. The longer you go input a certian direction, the more momentum you get going in that direction. By switching the direction you apply momentum, you don't get rid of any of the momentum from the previous direction. This allows you to perform actions such as drifting by having a lot of momentum in a single direction and then turning left or right. Momentum gradually goes over time, which is dependant on the &amp;quot;drag&amp;quot; of the vehicle. You can increase the drag of a vehicle by applying the breaks, which stops the vehicle very fast and allows you to perform more precise movements (great for parking or navigating tight corridors). You can also disable the safties on the break, which decreases the drag of your vehicle, [https://www.youtube.com/watch?v=up6Nxg17opQ allowing you to drift for even longer.]&lt;br /&gt;
&lt;br /&gt;
== Repairing Vehicles ==&lt;br /&gt;
when your Vehicle gets hit by bullets or dedicated anti tank weaponry, it is liable to take damage. You are unable to see this damage directly, you must use the dedicated &amp;quot;Inspect Components&amp;quot; verb first in order to see the remaining hitpoints on your vehicle, as well as the tools and materials needed to repair it. There are 2 different ways to repair a vehicle, both of which will be covered now&lt;br /&gt;
=== Vehicle Rearm/Repair Stations ===&lt;br /&gt;
These are by far the easiest and fastest way to repair vehicles, and the only current way to replenish the ammo in each vehicle. The only downside is their scarcity, only being found on troop transports and in each faction's home base. To use these, you simply fill them with the designated material (Steel for humans, Nanolaminate for Covenant) and then left click the station with an empty hand. This will bring up a window which will allow you to select the vehicle you wish repaired, at which point it will go to work repelenishing ammo and repairing damage. Make sure to check the vehicle after the Station ceases function to make sure it is all repaired, if not it is likely the station ran out of materials, and needs to be refilled again. To refill it, you simply click the station with the required material in your hand.&lt;br /&gt;
=== Repairing by hand ===&lt;br /&gt;
To repair a vehicle by hand, you must use the Inspect Compontents verb as talked about before. By doing this, it will show you the hitpoints the vehicle currently has, but more importantly it will tell you the required tools (such as a welder or wrench) and material (same as the Repair/Rearm Stations) needed to repair the vehicle. This can only be used to repair the hull of the vehicle and cannot be used to refill spent ammo in the vehicle, however it is the only way to field repair a vehicle, or repair it from it's destroyed state (which will be talked about in the combat section).&lt;br /&gt;
&lt;br /&gt;
== Cargo ==&lt;br /&gt;
Many vehicles also serve the secondary purpose of being able to store cargo, which is an extremely important ability and paramount to the attacking side of any scenario, as they will likely have to ferry troops and supplies down to the surface via their dedicated air troop transport ships. Lots of things can be loaded into the cargo hold of a vehicle, from vehicles, to infantry weapons, to crates full of supplies. Depending on the size of the object, the method of putting it into the cargo hold of a vehicle varies.&lt;br /&gt;
=== Small Objects ===&lt;br /&gt;
A small object in this case is an object you can pick up and hold in your hand slot. To put these objects into a vehicle, you click on the vehicle with the object in your hand (be careful, if you're off help intent and try to load a weapon in there you could end firing it!) at which point you'll be presented a confirmation box. By accepting, you'll put the object in the cargo hold.&lt;br /&gt;
=== Large Objects ===&lt;br /&gt;
A large object is an object which cannot be fit into your hand and must be carried. This can be anything from a small crate to a tank. To load one of these objects into the cargo hold of a vehicle, first move it next to the vehicle in question by dragging it, or driving it if it's a vehicle, then holding a click on the object and dragging it over to the vehicle you wish to load it into. There is no confirmation box this time, however it will take a small amount of time to load it.&lt;br /&gt;
=== Unloading Objects ===&lt;br /&gt;
so you've gotten your item into the vehicle, now how do you get it back out again? To do this, you have to use the specific &amp;quot;Remove Cargo&amp;quot; verb, via either the right click menu or the vehicle tab. This will bring up a menu with all the equipment currently loaded up. Select what you want and confirm it, at which point the requested equipment will be dropped on the floor near the vehicle.&lt;br /&gt;
=== Human Cargo ===&lt;br /&gt;
You can also load other players into vehicles by force, this can be useful if grabbing bodies for Research or for capturing prisoners for information. To load them in, you do the same method as a large object, however to get them out again you'll have to use the special &amp;quot;Remove Occupant&amp;quot; verb, which brings up a list of all the current occupants of a vehicle. Unloading a prisoner, otherwise, is the same as an object, just using a different verb.&lt;br /&gt;
== Combat ==&lt;br /&gt;
As with most things on this server, Vehicles will most likely find themselves in combat, from the smallest ATV to the biggest tank, combat is inevitable. This section will cover the gunner seat some vehicles have, as well as the few vehicles where the passengers can actually shoot out, as well as what happens if you sit in a blown up vehicle.&lt;br /&gt;
=== The Gunner ===&lt;br /&gt;
being in the gunner seat of vehicles allows you access to the weapons system of any given vehicle. This can range from a chaingun to a 90mm tank shell. The method for firing all of these weapons is mostly the same however.&lt;br /&gt;
First, you must have both hands free to operate a vehicle weapon. By getting into the gunner seat, you will be given a &amp;quot;weapon&amp;quot; in your hands, this is the vehicle weapon which will allow you to use it. You fire it like you would a normal weapon, however some of these weapons also have an alt fire mode in the form of secondary weapons (such as a hull chaingun on a tank). To switch to these weapons, you click the weapon in your hand, which will allow you to switch weapons at will. Be sure to switch weapons to best suit the situation you're in! you wouldn't want to shoot a tank shell at the enemy standing directly next to your tank and risk hitting yourself in the explosion, after all!&lt;br /&gt;
=== Passenger combat ===&lt;br /&gt;
In some vehicles, such as the air troop transports, the passenger occupants are unable to fire their weapons from inside. This isn't true for some vehicles however. Some vehicles, such as the troop transport warthogs, allow the occupants to fire from inside the vheicle. They can fire their weapons like they would normally, by having it in their hands and clicking where they want to fire. You can fire any weapon out of these occupant seats, from a pistol to a rocket launcher.&lt;br /&gt;
=== Taking damage ===&lt;br /&gt;
so we've covered offense out of these vehicles, but what about defense? Naturally, your enemy are going to fire back at your vehicle, and what exactly they fire back with will greatly impact the survivability of your vehicle. Dedicated AT weapons, such as the rocket launchers, do extra damage to vehicles, enough to destroy them in 2/3 hits. We'll cover the fully destroyed vehicles a bit later, but what about the people inside them? are they safe from the hail of bullets bouncing off the hull? well, it greatly depends on what vehicle you are using. Certian vehicles protect certian seats from taking any sort of damage. This includes the passengers in an air troop transport (but not the pilot) and the driver and gunner of a tank (but not the passengers). This does not apply to destroyed vehicles.&lt;br /&gt;
=== Destroyed states ===&lt;br /&gt;
so, they finally destroyed your vehicle. they did enough damage to render it's hitpoints to 0, at which point it will expload and hurt the occupants of said vehicle. In the case of an air vehicle, it will also send it to the ground, if flying. You may think this husk of a vehicle is not completely worthless and, in a sense, you are mostly right. However, whilst the vehicle may not be able to move, it's weapons are more than functional. You can still get into destroyed vehicles and use their guns, if need be, however note that ANY bullets that hit the hull of a destroyed vehicle have a 100% of hitting the occupants of said vehicle, even if the vehicle would have protected them from fire when not destroyed. When the battle is over, you can repair these destroyed wrecks using the same methods as described earlier in this guide (namely, the field repair one) to get the vehicles functioning again and able to move.&lt;br /&gt;
== Vehicle Locations ==&lt;br /&gt;
Vehicle locations vary from map to map, however some main places vehicles will be will be hangers, which can store both ground and air vehicles, and garages found in ground bases. Most, if not all, bases and flagships on the server have some sort of vehicle compliment in order to boost the flexibility of a given faction during the round. these vehicles may need transportation out of said hanger using the same cargo system mentioned earlier, or they could just need a single door opened in order to drive out to join the frey. When in doubt, it is best to ask fellow members of your faction if they know where the vehicles are, or consult the map of the current base you're located in to find them.&lt;br /&gt;
== Vehicle tables ==&lt;br /&gt;
This section will aim to break down important stats about each vehicle, split into faction specifics when needed and including unique features and other important information such as their max speed etc.&lt;br /&gt;
=== the UNSC Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#5fa052;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #4C9900; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Scorpion.png|75px]]&amp;lt;br/&amp;gt;Scorpion&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Main Battle Tank&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 8&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 4&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Warthog_Chaingun.png|75px]]&amp;lt;br/&amp;gt;Warthog(Chaingun)&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Medium Scouting/Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 3&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.5 &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Mognoose.png|75px]]&amp;lt;br/&amp;gt;Mongoose&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Light Recon&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Pelican.png|75px]]&amp;lt;br/&amp;gt;Pelican&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Air Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.25&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can be set to a mobile respawn point&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Sparrowhawk.png|50px]]&amp;lt;br/&amp;gt;Sparrowhawk&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:'''CAS&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 1.75&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Gunner/Driver are the same seat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Covenant Vehicles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #bba0dd; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Wraith.png|75px]]&amp;lt;br/&amp;gt;Wraith&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' 4&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Mortar Canon can fly over certian objects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ghost.png|75px]] &amp;lt;br/&amp;gt;Ghost &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Scouting&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.25&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Gunner/Driver are the same&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow.png|75px]] &amp;lt;br/&amp;gt;Shadow &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.75&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can hold another small ground vehicle (like a ghost)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spirit.png|75px]] &amp;lt;br/&amp;gt; Spirit &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Air Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.25&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can be set into a mobile respawn point&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Banshee.png|75px]] &amp;lt;br/&amp;gt; Banshee &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' CAS&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 1.75&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Driver/Gunner is the same seat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Civillian/Police Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; &lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: GCPD_Warthog.png|75px]]&amp;lt;br/&amp;gt;Police Warthog&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 8&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' 2.4&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guide_to_Vehicles&amp;diff=1674</id>
		<title>Guide to Vehicles</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Guide_to_Vehicles&amp;diff=1674"/>
		<updated>2020-08-03T09:26:34Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: /* The Covenant Vehicles */ adds in max speed for the covenant vehicles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Vehicles ==&lt;br /&gt;
Vehicles are used heavily on the server and their purpose ranges from lightly armoured scout vehicles to massive tanks designed to breach fortifications. The use of vehicles can make or break a round for a certian side, if they are used well. This guide aims to inform you on everything you need to know about vehicles including, but not limited to&lt;br /&gt;
# Driving/Piloting any vehicle, including the various seats in a vehicle and their use&lt;br /&gt;
#how to repair and maintain your vehicle, both with and without the repair/rearm points given to each side&lt;br /&gt;
#how to unload/load cargo and occupants&lt;br /&gt;
#how to combat vehicles, and what to do if your vehicle is blown up. &lt;br /&gt;
#where to find vehicles on either side&lt;br /&gt;
#a comprehensive list of every vehicle, including certian useful stats, for every side (including cvillians and police)&lt;br /&gt;
&lt;br /&gt;
This guide should cover all of this, and much more in an easy to understand and straightforward manner, with pictures where necessary.&lt;br /&gt;
== Entering And Exiting a Vehicle ==&lt;br /&gt;
Before we can do most things with a vehicle, we must first learn how to get into and exit one. This can be done through multiple methods, some of which I will explain here. These ways are incredibly useful, and will likely be used in other parts of this guide too, be sure to note them down!&lt;br /&gt;
=== Help intent clicking  ===&lt;br /&gt;
Easily the fastest way, by left clicking a vehicle whilst on help intent, you can quickly get into a vehicle. You will take the most important role available, so if there is no driver in the vehicle you will fill that first, then the gunner etc. extremely useful if you need to make a quick getaway, especailly since it puts you in the driver seat first.&lt;br /&gt;
=== Right clicking ===&lt;br /&gt;
Right clicking on an individual vehicle allows you to use the &amp;quot;Enter Vehicle&amp;quot; verb by hovering over it in the right click menu. This brings up a menu which allows you to choose what seat you would like to enter into, allowing you to choose your seat without needing to wait for the other roles to be filled in first. Want to sit in the back of a pelican without a driver or gunner? the right click menu is for you. This method can also be used on every intent, not just help intent.&lt;br /&gt;
=== The vehicle tab ===&lt;br /&gt;
This method, in all essence, is the exact same as the Right Click method, however it uses the special Vehicle tab found above the chat box. This method is arguably more useful than the Right Click method, as it gives you access to other vehicle specific verbs such as taking off and landing or turning on breaks, which will be covered later in this guide.&lt;br /&gt;
== Driving/Piloting ==&lt;br /&gt;
Driving a vehicle is heavily reliant on momentum. The longer you go input a certian direction, the more momentum you get going in that direction. By switching the direction you apply momentum, you don't get rid of any of the momentum from the previous direction. This allows you to perform actions such as drifting by having a lot of momentum in a single direction and then turning left or right. Momentum gradually goes over time, which is dependant on the &amp;quot;drag&amp;quot; of the vehicle. You can increase the drag of a vehicle by applying the breaks, which stops the vehicle very fast and allows you to perform more precise movements (great for parking or navigating tight corridors). You can also disable the safties on the break, which decreases the drag of your vehicle, [https://www.youtube.com/watch?v=up6Nxg17opQ allowing you to drift for even longer.]&lt;br /&gt;
&lt;br /&gt;
== Repairing Vehicles ==&lt;br /&gt;
when your Vehicle gets hit by bullets or dedicated anti tank weaponry, it is liable to take damage. You are unable to see this damage directly, you must use the dedicated &amp;quot;Inspect Components&amp;quot; verb first in order to see the remaining hitpoints on your vehicle, as well as the tools and materials needed to repair it. There are 2 different ways to repair a vehicle, both of which will be covered now&lt;br /&gt;
=== Vehicle Rearm/Repair Stations ===&lt;br /&gt;
These are by far the easiest and fastest way to repair vehicles, and the only current way to replenish the ammo in each vehicle. The only downside is their scarcity, only being found on troop transports and in each faction's home base. To use these, you simply fill them with the designated material (Steel for humans, Nanolaminate for Covenant) and then left click the station with an empty hand. This will bring up a window which will allow you to select the vehicle you wish repaired, at which point it will go to work repelenishing ammo and repairing damage. Make sure to check the vehicle after the Station ceases function to make sure it is all repaired, if not it is likely the station ran out of materials, and needs to be refilled again. To refill it, you simply click the station with the required material in your hand.&lt;br /&gt;
=== Repairing by hand ===&lt;br /&gt;
To repair a vehicle by hand, you must use the Inspect Compontents verb as talked about before. By doing this, it will show you the hitpoints the vehicle currently has, but more importantly it will tell you the required tools (such as a welder or wrench) and material (same as the Repair/Rearm Stations) needed to repair the vehicle. This can only be used to repair the hull of the vehicle and cannot be used to refill spent ammo in the vehicle, however it is the only way to field repair a vehicle, or repair it from it's destroyed state (which will be talked about in the combat section).&lt;br /&gt;
&lt;br /&gt;
== Cargo ==&lt;br /&gt;
Many vehicles also serve the secondary purpose of being able to store cargo, which is an extremely important ability and paramount to the attacking side of any scenario, as they will likely have to ferry troops and supplies down to the surface via their dedicated air troop transport ships. Lots of things can be loaded into the cargo hold of a vehicle, from vehicles, to infantry weapons, to crates full of supplies. Depending on the size of the object, the method of putting it into the cargo hold of a vehicle varies.&lt;br /&gt;
=== Small Objects ===&lt;br /&gt;
A small object in this case is an object you can pick up and hold in your hand slot. To put these objects into a vehicle, you click on the vehicle with the object in your hand (be careful, if you're off help intent and try to load a weapon in there you could end firing it!) at which point you'll be presented a confirmation box. By accepting, you'll put the object in the cargo hold.&lt;br /&gt;
=== Large Objects ===&lt;br /&gt;
A large object is an object which cannot be fit into your hand and must be carried. This can be anything from a small crate to a tank. To load one of these objects into the cargo hold of a vehicle, first move it next to the vehicle in question by dragging it, or driving it if it's a vehicle, then holding a click on the object and dragging it over to the vehicle you wish to load it into. There is no confirmation box this time, however it will take a small amount of time to load it.&lt;br /&gt;
=== Unloading Objects ===&lt;br /&gt;
so you've gotten your item into the vehicle, now how do you get it back out again? To do this, you have to use the specific &amp;quot;Remove Cargo&amp;quot; verb, via either the right click menu or the vehicle tab. This will bring up a menu with all the equipment currently loaded up. Select what you want and confirm it, at which point the requested equipment will be dropped on the floor near the vehicle.&lt;br /&gt;
=== Human Cargo ===&lt;br /&gt;
You can also load other players into vehicles by force, this can be useful if grabbing bodies for Research or for capturing prisoners for information. To load them in, you do the same method as a large object, however to get them out again you'll have to use the special &amp;quot;Remove Occupant&amp;quot; verb, which brings up a list of all the current occupants of a vehicle. Unloading a prisoner, otherwise, is the same as an object, just using a different verb.&lt;br /&gt;
== Combat ==&lt;br /&gt;
As with most things on this server, Vehicles will most likely find themselves in combat, from the smallest ATV to the biggest tank, combat is inevitable. This section will cover the gunner seat some vehicles have, as well as the few vehicles where the passengers can actually shoot out, as well as what happens if you sit in a blown up vehicle.&lt;br /&gt;
=== The Gunner ===&lt;br /&gt;
being in the gunner seat of vehicles allows you access to the weapons system of any given vehicle. This can range from a chaingun to a 90mm tank shell. The method for firing all of these weapons is mostly the same however.&lt;br /&gt;
First, you must have both hands free to operate a vehicle weapon. By getting into the gunner seat, you will be given a &amp;quot;weapon&amp;quot; in your hands, this is the vehicle weapon which will allow you to use it. You fire it like you would a normal weapon, however some of these weapons also have an alt fire mode in the form of secondary weapons (such as a hull chaingun on a tank). To switch to these weapons, you click the weapon in your hand, which will allow you to switch weapons at will. Be sure to switch weapons to best suit the situation you're in! you wouldn't want to shoot a tank shell at the enemy standing directly next to your tank and risk hitting yourself in the explosion, after all!&lt;br /&gt;
=== Passenger combat ===&lt;br /&gt;
In some vehicles, such as the air troop transports, the passenger occupants are unable to fire their weapons from inside. This isn't true for some vehicles however. Some vehicles, such as the troop transport warthogs, allow the occupants to fire from inside the vheicle. They can fire their weapons like they would normally, by having it in their hands and clicking where they want to fire. You can fire any weapon out of these occupant seats, from a pistol to a rocket launcher.&lt;br /&gt;
=== Taking damage ===&lt;br /&gt;
so we've covered offense out of these vehicles, but what about defense? Naturally, your enemy are going to fire back at your vehicle, and what exactly they fire back with will greatly impact the survivability of your vehicle. Dedicated AT weapons, such as the rocket launchers, do extra damage to vehicles, enough to destroy them in 2/3 hits. We'll cover the fully destroyed vehicles a bit later, but what about the people inside them? are they safe from the hail of bullets bouncing off the hull? well, it greatly depends on what vehicle you are using. Certian vehicles protect certian seats from taking any sort of damage. This includes the passengers in an air troop transport (but not the pilot) and the driver and gunner of a tank (but not the passengers). This does not apply to destroyed vehicles.&lt;br /&gt;
=== Destroyed states ===&lt;br /&gt;
so, they finally destroyed your vehicle. they did enough damage to render it's hitpoints to 0, at which point it will expload and hurt the occupants of said vehicle. In the case of an air vehicle, it will also send it to the ground, if flying. You may think this husk of a vehicle is not completely worthless and, in a sense, you are mostly right. However, whilst the vehicle may not be able to move, it's weapons are more than functional. You can still get into destroyed vehicles and use their guns, if need be, however note that ANY bullets that hit the hull of a destroyed vehicle have a 100% of hitting the occupants of said vehicle, even if the vehicle would have protected them from fire when not destroyed. When the battle is over, you can repair these destroyed wrecks using the same methods as described earlier in this guide (namely, the field repair one) to get the vehicles functioning again and able to move.&lt;br /&gt;
== Vehicle Locations ==&lt;br /&gt;
Vehicle locations vary from map to map, however some main places vehicles will be will be hangers, which can store both ground and air vehicles, and garages found in ground bases. Most, if not all, bases and flagships on the server have some sort of vehicle compliment in order to boost the flexibility of a given faction during the round. these vehicles may need transportation out of said hanger using the same cargo system mentioned earlier, or they could just need a single door opened in order to drive out to join the frey. When in doubt, it is best to ask fellow members of your faction if they know where the vehicles are, or consult the map of the current base you're located in to find them.&lt;br /&gt;
== Vehicle tables ==&lt;br /&gt;
This section will aim to break down important stats about each vehicle, split into faction specifics when needed and including unique features and other important information such as their max speed etc.&lt;br /&gt;
=== the UNSC Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#5fa052;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #4C9900; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Scorpion.png|75px]]&amp;lt;br/&amp;gt;Scorpion&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Main Battle Tank&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 8&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 4&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Warthog_Chaingun.png|75px]]&amp;lt;br/&amp;gt;Warthog(Chaingun)&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Medium Scouting/Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 3&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.5 &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Mognoose.png|75px]]&amp;lt;br/&amp;gt;Mongoose&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Light Recon&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Pelican.png|75px]]&amp;lt;br/&amp;gt;Pelican&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Air Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.25&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can be set to a mobile respawn point&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Sparrowhawk.png|50px]]&amp;lt;br/&amp;gt;Sparrowhawk&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:'''CAS&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 1.75&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Gunner/Driver are the same seat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Covenant Vehicles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #bba0dd; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Wraith.png|75px]]&amp;lt;br/&amp;gt;Wraith&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' 4&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Mortar Canon can fly over certian objects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ghost.png|75px]] &amp;lt;br/&amp;gt;Ghost &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Scouting&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.25&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Gunner/Driver are the same&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow.png|75px]] &amp;lt;br/&amp;gt;Shadow &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.75&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can hold another small ground vehicle (like a ghost)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spirit.png|75px]] &amp;lt;br/&amp;gt; Spirit &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Air Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.25&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can be set into a mobile respawn point&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Banshee.png|75px]] &amp;lt;br/&amp;gt; Banshee &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' CAS&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 1.75&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Driver/Gunner is the same seat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Civillian/Police Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; &lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: GCPD_Warthog.png|75px]]&amp;lt;br/&amp;gt;Police Warthog&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 8&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guide_to_Vehicles&amp;diff=1673</id>
		<title>Guide to Vehicles</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Guide_to_Vehicles&amp;diff=1673"/>
		<updated>2020-08-03T09:22:41Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: /* the UNSC Vehicles */  resizes the sparrowhawk, should hopefully help with some bugs with it's sizing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Vehicles ==&lt;br /&gt;
Vehicles are used heavily on the server and their purpose ranges from lightly armoured scout vehicles to massive tanks designed to breach fortifications. The use of vehicles can make or break a round for a certian side, if they are used well. This guide aims to inform you on everything you need to know about vehicles including, but not limited to&lt;br /&gt;
# Driving/Piloting any vehicle, including the various seats in a vehicle and their use&lt;br /&gt;
#how to repair and maintain your vehicle, both with and without the repair/rearm points given to each side&lt;br /&gt;
#how to unload/load cargo and occupants&lt;br /&gt;
#how to combat vehicles, and what to do if your vehicle is blown up. &lt;br /&gt;
#where to find vehicles on either side&lt;br /&gt;
#a comprehensive list of every vehicle, including certian useful stats, for every side (including cvillians and police)&lt;br /&gt;
&lt;br /&gt;
This guide should cover all of this, and much more in an easy to understand and straightforward manner, with pictures where necessary.&lt;br /&gt;
== Entering And Exiting a Vehicle ==&lt;br /&gt;
Before we can do most things with a vehicle, we must first learn how to get into and exit one. This can be done through multiple methods, some of which I will explain here. These ways are incredibly useful, and will likely be used in other parts of this guide too, be sure to note them down!&lt;br /&gt;
=== Help intent clicking  ===&lt;br /&gt;
Easily the fastest way, by left clicking a vehicle whilst on help intent, you can quickly get into a vehicle. You will take the most important role available, so if there is no driver in the vehicle you will fill that first, then the gunner etc. extremely useful if you need to make a quick getaway, especailly since it puts you in the driver seat first.&lt;br /&gt;
=== Right clicking ===&lt;br /&gt;
Right clicking on an individual vehicle allows you to use the &amp;quot;Enter Vehicle&amp;quot; verb by hovering over it in the right click menu. This brings up a menu which allows you to choose what seat you would like to enter into, allowing you to choose your seat without needing to wait for the other roles to be filled in first. Want to sit in the back of a pelican without a driver or gunner? the right click menu is for you. This method can also be used on every intent, not just help intent.&lt;br /&gt;
=== The vehicle tab ===&lt;br /&gt;
This method, in all essence, is the exact same as the Right Click method, however it uses the special Vehicle tab found above the chat box. This method is arguably more useful than the Right Click method, as it gives you access to other vehicle specific verbs such as taking off and landing or turning on breaks, which will be covered later in this guide.&lt;br /&gt;
== Driving/Piloting ==&lt;br /&gt;
Driving a vehicle is heavily reliant on momentum. The longer you go input a certian direction, the more momentum you get going in that direction. By switching the direction you apply momentum, you don't get rid of any of the momentum from the previous direction. This allows you to perform actions such as drifting by having a lot of momentum in a single direction and then turning left or right. Momentum gradually goes over time, which is dependant on the &amp;quot;drag&amp;quot; of the vehicle. You can increase the drag of a vehicle by applying the breaks, which stops the vehicle very fast and allows you to perform more precise movements (great for parking or navigating tight corridors). You can also disable the safties on the break, which decreases the drag of your vehicle, [https://www.youtube.com/watch?v=up6Nxg17opQ allowing you to drift for even longer.]&lt;br /&gt;
&lt;br /&gt;
== Repairing Vehicles ==&lt;br /&gt;
when your Vehicle gets hit by bullets or dedicated anti tank weaponry, it is liable to take damage. You are unable to see this damage directly, you must use the dedicated &amp;quot;Inspect Components&amp;quot; verb first in order to see the remaining hitpoints on your vehicle, as well as the tools and materials needed to repair it. There are 2 different ways to repair a vehicle, both of which will be covered now&lt;br /&gt;
=== Vehicle Rearm/Repair Stations ===&lt;br /&gt;
These are by far the easiest and fastest way to repair vehicles, and the only current way to replenish the ammo in each vehicle. The only downside is their scarcity, only being found on troop transports and in each faction's home base. To use these, you simply fill them with the designated material (Steel for humans, Nanolaminate for Covenant) and then left click the station with an empty hand. This will bring up a window which will allow you to select the vehicle you wish repaired, at which point it will go to work repelenishing ammo and repairing damage. Make sure to check the vehicle after the Station ceases function to make sure it is all repaired, if not it is likely the station ran out of materials, and needs to be refilled again. To refill it, you simply click the station with the required material in your hand.&lt;br /&gt;
=== Repairing by hand ===&lt;br /&gt;
To repair a vehicle by hand, you must use the Inspect Compontents verb as talked about before. By doing this, it will show you the hitpoints the vehicle currently has, but more importantly it will tell you the required tools (such as a welder or wrench) and material (same as the Repair/Rearm Stations) needed to repair the vehicle. This can only be used to repair the hull of the vehicle and cannot be used to refill spent ammo in the vehicle, however it is the only way to field repair a vehicle, or repair it from it's destroyed state (which will be talked about in the combat section).&lt;br /&gt;
&lt;br /&gt;
== Cargo ==&lt;br /&gt;
Many vehicles also serve the secondary purpose of being able to store cargo, which is an extremely important ability and paramount to the attacking side of any scenario, as they will likely have to ferry troops and supplies down to the surface via their dedicated air troop transport ships. Lots of things can be loaded into the cargo hold of a vehicle, from vehicles, to infantry weapons, to crates full of supplies. Depending on the size of the object, the method of putting it into the cargo hold of a vehicle varies.&lt;br /&gt;
=== Small Objects ===&lt;br /&gt;
A small object in this case is an object you can pick up and hold in your hand slot. To put these objects into a vehicle, you click on the vehicle with the object in your hand (be careful, if you're off help intent and try to load a weapon in there you could end firing it!) at which point you'll be presented a confirmation box. By accepting, you'll put the object in the cargo hold.&lt;br /&gt;
=== Large Objects ===&lt;br /&gt;
A large object is an object which cannot be fit into your hand and must be carried. This can be anything from a small crate to a tank. To load one of these objects into the cargo hold of a vehicle, first move it next to the vehicle in question by dragging it, or driving it if it's a vehicle, then holding a click on the object and dragging it over to the vehicle you wish to load it into. There is no confirmation box this time, however it will take a small amount of time to load it.&lt;br /&gt;
=== Unloading Objects ===&lt;br /&gt;
so you've gotten your item into the vehicle, now how do you get it back out again? To do this, you have to use the specific &amp;quot;Remove Cargo&amp;quot; verb, via either the right click menu or the vehicle tab. This will bring up a menu with all the equipment currently loaded up. Select what you want and confirm it, at which point the requested equipment will be dropped on the floor near the vehicle.&lt;br /&gt;
=== Human Cargo ===&lt;br /&gt;
You can also load other players into vehicles by force, this can be useful if grabbing bodies for Research or for capturing prisoners for information. To load them in, you do the same method as a large object, however to get them out again you'll have to use the special &amp;quot;Remove Occupant&amp;quot; verb, which brings up a list of all the current occupants of a vehicle. Unloading a prisoner, otherwise, is the same as an object, just using a different verb.&lt;br /&gt;
== Combat ==&lt;br /&gt;
As with most things on this server, Vehicles will most likely find themselves in combat, from the smallest ATV to the biggest tank, combat is inevitable. This section will cover the gunner seat some vehicles have, as well as the few vehicles where the passengers can actually shoot out, as well as what happens if you sit in a blown up vehicle.&lt;br /&gt;
=== The Gunner ===&lt;br /&gt;
being in the gunner seat of vehicles allows you access to the weapons system of any given vehicle. This can range from a chaingun to a 90mm tank shell. The method for firing all of these weapons is mostly the same however.&lt;br /&gt;
First, you must have both hands free to operate a vehicle weapon. By getting into the gunner seat, you will be given a &amp;quot;weapon&amp;quot; in your hands, this is the vehicle weapon which will allow you to use it. You fire it like you would a normal weapon, however some of these weapons also have an alt fire mode in the form of secondary weapons (such as a hull chaingun on a tank). To switch to these weapons, you click the weapon in your hand, which will allow you to switch weapons at will. Be sure to switch weapons to best suit the situation you're in! you wouldn't want to shoot a tank shell at the enemy standing directly next to your tank and risk hitting yourself in the explosion, after all!&lt;br /&gt;
=== Passenger combat ===&lt;br /&gt;
In some vehicles, such as the air troop transports, the passenger occupants are unable to fire their weapons from inside. This isn't true for some vehicles however. Some vehicles, such as the troop transport warthogs, allow the occupants to fire from inside the vheicle. They can fire their weapons like they would normally, by having it in their hands and clicking where they want to fire. You can fire any weapon out of these occupant seats, from a pistol to a rocket launcher.&lt;br /&gt;
=== Taking damage ===&lt;br /&gt;
so we've covered offense out of these vehicles, but what about defense? Naturally, your enemy are going to fire back at your vehicle, and what exactly they fire back with will greatly impact the survivability of your vehicle. Dedicated AT weapons, such as the rocket launchers, do extra damage to vehicles, enough to destroy them in 2/3 hits. We'll cover the fully destroyed vehicles a bit later, but what about the people inside them? are they safe from the hail of bullets bouncing off the hull? well, it greatly depends on what vehicle you are using. Certian vehicles protect certian seats from taking any sort of damage. This includes the passengers in an air troop transport (but not the pilot) and the driver and gunner of a tank (but not the passengers). This does not apply to destroyed vehicles.&lt;br /&gt;
=== Destroyed states ===&lt;br /&gt;
so, they finally destroyed your vehicle. they did enough damage to render it's hitpoints to 0, at which point it will expload and hurt the occupants of said vehicle. In the case of an air vehicle, it will also send it to the ground, if flying. You may think this husk of a vehicle is not completely worthless and, in a sense, you are mostly right. However, whilst the vehicle may not be able to move, it's weapons are more than functional. You can still get into destroyed vehicles and use their guns, if need be, however note that ANY bullets that hit the hull of a destroyed vehicle have a 100% of hitting the occupants of said vehicle, even if the vehicle would have protected them from fire when not destroyed. When the battle is over, you can repair these destroyed wrecks using the same methods as described earlier in this guide (namely, the field repair one) to get the vehicles functioning again and able to move.&lt;br /&gt;
== Vehicle Locations ==&lt;br /&gt;
Vehicle locations vary from map to map, however some main places vehicles will be will be hangers, which can store both ground and air vehicles, and garages found in ground bases. Most, if not all, bases and flagships on the server have some sort of vehicle compliment in order to boost the flexibility of a given faction during the round. these vehicles may need transportation out of said hanger using the same cargo system mentioned earlier, or they could just need a single door opened in order to drive out to join the frey. When in doubt, it is best to ask fellow members of your faction if they know where the vehicles are, or consult the map of the current base you're located in to find them.&lt;br /&gt;
== Vehicle tables ==&lt;br /&gt;
This section will aim to break down important stats about each vehicle, split into faction specifics when needed and including unique features and other important information such as their max speed etc.&lt;br /&gt;
=== the UNSC Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#5fa052;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #4C9900; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Scorpion.png|75px]]&amp;lt;br/&amp;gt;Scorpion&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Main Battle Tank&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 8&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 4&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Warthog_Chaingun.png|75px]]&amp;lt;br/&amp;gt;Warthog(Chaingun)&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Medium Scouting/Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 3&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.5 &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Mognoose.png|75px]]&amp;lt;br/&amp;gt;Mongoose&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Light Recon&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Pelican.png|75px]]&amp;lt;br/&amp;gt;Pelican&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Air Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.25&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can be set to a mobile respawn point&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Sparrowhawk.png|50px]]&amp;lt;br/&amp;gt;Sparrowhawk&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:'''CAS&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 1.75&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Gunner/Driver are the same seat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Covenant Vehicles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #bba0dd; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Wraith.png|75px]]&amp;lt;br/&amp;gt;Wraith&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Seige Tank&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Mortar Canon can fly over certian objects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ghost.png|75px]] &amp;lt;br/&amp;gt;Ghost &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Scouting&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Gunner/Driver are the same&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow.png|75px]] &amp;lt;br/&amp;gt;Shadow &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can hold another small ground vehicle (like a ghost)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spirit.png|75px]] &amp;lt;br/&amp;gt; Spirit &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Air Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can be set into a mobile respawn point&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Banshee.png|75px]] &amp;lt;br/&amp;gt; Banshee &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' CAS&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Driver/Gunner is the same seat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Civillian/Police Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; &lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: GCPD_Warthog.png|75px]]&amp;lt;br/&amp;gt;Police Warthog&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 8&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guide_to_Vehicles&amp;diff=1672</id>
		<title>Guide to Vehicles</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Guide_to_Vehicles&amp;diff=1672"/>
		<updated>2020-08-03T09:21:18Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: /* the UNSC Vehicles */  adds in the max speed for all the UNSC vehicles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Vehicles ==&lt;br /&gt;
Vehicles are used heavily on the server and their purpose ranges from lightly armoured scout vehicles to massive tanks designed to breach fortifications. The use of vehicles can make or break a round for a certian side, if they are used well. This guide aims to inform you on everything you need to know about vehicles including, but not limited to&lt;br /&gt;
# Driving/Piloting any vehicle, including the various seats in a vehicle and their use&lt;br /&gt;
#how to repair and maintain your vehicle, both with and without the repair/rearm points given to each side&lt;br /&gt;
#how to unload/load cargo and occupants&lt;br /&gt;
#how to combat vehicles, and what to do if your vehicle is blown up. &lt;br /&gt;
#where to find vehicles on either side&lt;br /&gt;
#a comprehensive list of every vehicle, including certian useful stats, for every side (including cvillians and police)&lt;br /&gt;
&lt;br /&gt;
This guide should cover all of this, and much more in an easy to understand and straightforward manner, with pictures where necessary.&lt;br /&gt;
== Entering And Exiting a Vehicle ==&lt;br /&gt;
Before we can do most things with a vehicle, we must first learn how to get into and exit one. This can be done through multiple methods, some of which I will explain here. These ways are incredibly useful, and will likely be used in other parts of this guide too, be sure to note them down!&lt;br /&gt;
=== Help intent clicking  ===&lt;br /&gt;
Easily the fastest way, by left clicking a vehicle whilst on help intent, you can quickly get into a vehicle. You will take the most important role available, so if there is no driver in the vehicle you will fill that first, then the gunner etc. extremely useful if you need to make a quick getaway, especailly since it puts you in the driver seat first.&lt;br /&gt;
=== Right clicking ===&lt;br /&gt;
Right clicking on an individual vehicle allows you to use the &amp;quot;Enter Vehicle&amp;quot; verb by hovering over it in the right click menu. This brings up a menu which allows you to choose what seat you would like to enter into, allowing you to choose your seat without needing to wait for the other roles to be filled in first. Want to sit in the back of a pelican without a driver or gunner? the right click menu is for you. This method can also be used on every intent, not just help intent.&lt;br /&gt;
=== The vehicle tab ===&lt;br /&gt;
This method, in all essence, is the exact same as the Right Click method, however it uses the special Vehicle tab found above the chat box. This method is arguably more useful than the Right Click method, as it gives you access to other vehicle specific verbs such as taking off and landing or turning on breaks, which will be covered later in this guide.&lt;br /&gt;
== Driving/Piloting ==&lt;br /&gt;
Driving a vehicle is heavily reliant on momentum. The longer you go input a certian direction, the more momentum you get going in that direction. By switching the direction you apply momentum, you don't get rid of any of the momentum from the previous direction. This allows you to perform actions such as drifting by having a lot of momentum in a single direction and then turning left or right. Momentum gradually goes over time, which is dependant on the &amp;quot;drag&amp;quot; of the vehicle. You can increase the drag of a vehicle by applying the breaks, which stops the vehicle very fast and allows you to perform more precise movements (great for parking or navigating tight corridors). You can also disable the safties on the break, which decreases the drag of your vehicle, [https://www.youtube.com/watch?v=up6Nxg17opQ allowing you to drift for even longer.]&lt;br /&gt;
&lt;br /&gt;
== Repairing Vehicles ==&lt;br /&gt;
when your Vehicle gets hit by bullets or dedicated anti tank weaponry, it is liable to take damage. You are unable to see this damage directly, you must use the dedicated &amp;quot;Inspect Components&amp;quot; verb first in order to see the remaining hitpoints on your vehicle, as well as the tools and materials needed to repair it. There are 2 different ways to repair a vehicle, both of which will be covered now&lt;br /&gt;
=== Vehicle Rearm/Repair Stations ===&lt;br /&gt;
These are by far the easiest and fastest way to repair vehicles, and the only current way to replenish the ammo in each vehicle. The only downside is their scarcity, only being found on troop transports and in each faction's home base. To use these, you simply fill them with the designated material (Steel for humans, Nanolaminate for Covenant) and then left click the station with an empty hand. This will bring up a window which will allow you to select the vehicle you wish repaired, at which point it will go to work repelenishing ammo and repairing damage. Make sure to check the vehicle after the Station ceases function to make sure it is all repaired, if not it is likely the station ran out of materials, and needs to be refilled again. To refill it, you simply click the station with the required material in your hand.&lt;br /&gt;
=== Repairing by hand ===&lt;br /&gt;
To repair a vehicle by hand, you must use the Inspect Compontents verb as talked about before. By doing this, it will show you the hitpoints the vehicle currently has, but more importantly it will tell you the required tools (such as a welder or wrench) and material (same as the Repair/Rearm Stations) needed to repair the vehicle. This can only be used to repair the hull of the vehicle and cannot be used to refill spent ammo in the vehicle, however it is the only way to field repair a vehicle, or repair it from it's destroyed state (which will be talked about in the combat section).&lt;br /&gt;
&lt;br /&gt;
== Cargo ==&lt;br /&gt;
Many vehicles also serve the secondary purpose of being able to store cargo, which is an extremely important ability and paramount to the attacking side of any scenario, as they will likely have to ferry troops and supplies down to the surface via their dedicated air troop transport ships. Lots of things can be loaded into the cargo hold of a vehicle, from vehicles, to infantry weapons, to crates full of supplies. Depending on the size of the object, the method of putting it into the cargo hold of a vehicle varies.&lt;br /&gt;
=== Small Objects ===&lt;br /&gt;
A small object in this case is an object you can pick up and hold in your hand slot. To put these objects into a vehicle, you click on the vehicle with the object in your hand (be careful, if you're off help intent and try to load a weapon in there you could end firing it!) at which point you'll be presented a confirmation box. By accepting, you'll put the object in the cargo hold.&lt;br /&gt;
=== Large Objects ===&lt;br /&gt;
A large object is an object which cannot be fit into your hand and must be carried. This can be anything from a small crate to a tank. To load one of these objects into the cargo hold of a vehicle, first move it next to the vehicle in question by dragging it, or driving it if it's a vehicle, then holding a click on the object and dragging it over to the vehicle you wish to load it into. There is no confirmation box this time, however it will take a small amount of time to load it.&lt;br /&gt;
=== Unloading Objects ===&lt;br /&gt;
so you've gotten your item into the vehicle, now how do you get it back out again? To do this, you have to use the specific &amp;quot;Remove Cargo&amp;quot; verb, via either the right click menu or the vehicle tab. This will bring up a menu with all the equipment currently loaded up. Select what you want and confirm it, at which point the requested equipment will be dropped on the floor near the vehicle.&lt;br /&gt;
=== Human Cargo ===&lt;br /&gt;
You can also load other players into vehicles by force, this can be useful if grabbing bodies for Research or for capturing prisoners for information. To load them in, you do the same method as a large object, however to get them out again you'll have to use the special &amp;quot;Remove Occupant&amp;quot; verb, which brings up a list of all the current occupants of a vehicle. Unloading a prisoner, otherwise, is the same as an object, just using a different verb.&lt;br /&gt;
== Combat ==&lt;br /&gt;
As with most things on this server, Vehicles will most likely find themselves in combat, from the smallest ATV to the biggest tank, combat is inevitable. This section will cover the gunner seat some vehicles have, as well as the few vehicles where the passengers can actually shoot out, as well as what happens if you sit in a blown up vehicle.&lt;br /&gt;
=== The Gunner ===&lt;br /&gt;
being in the gunner seat of vehicles allows you access to the weapons system of any given vehicle. This can range from a chaingun to a 90mm tank shell. The method for firing all of these weapons is mostly the same however.&lt;br /&gt;
First, you must have both hands free to operate a vehicle weapon. By getting into the gunner seat, you will be given a &amp;quot;weapon&amp;quot; in your hands, this is the vehicle weapon which will allow you to use it. You fire it like you would a normal weapon, however some of these weapons also have an alt fire mode in the form of secondary weapons (such as a hull chaingun on a tank). To switch to these weapons, you click the weapon in your hand, which will allow you to switch weapons at will. Be sure to switch weapons to best suit the situation you're in! you wouldn't want to shoot a tank shell at the enemy standing directly next to your tank and risk hitting yourself in the explosion, after all!&lt;br /&gt;
=== Passenger combat ===&lt;br /&gt;
In some vehicles, such as the air troop transports, the passenger occupants are unable to fire their weapons from inside. This isn't true for some vehicles however. Some vehicles, such as the troop transport warthogs, allow the occupants to fire from inside the vheicle. They can fire their weapons like they would normally, by having it in their hands and clicking where they want to fire. You can fire any weapon out of these occupant seats, from a pistol to a rocket launcher.&lt;br /&gt;
=== Taking damage ===&lt;br /&gt;
so we've covered offense out of these vehicles, but what about defense? Naturally, your enemy are going to fire back at your vehicle, and what exactly they fire back with will greatly impact the survivability of your vehicle. Dedicated AT weapons, such as the rocket launchers, do extra damage to vehicles, enough to destroy them in 2/3 hits. We'll cover the fully destroyed vehicles a bit later, but what about the people inside them? are they safe from the hail of bullets bouncing off the hull? well, it greatly depends on what vehicle you are using. Certian vehicles protect certian seats from taking any sort of damage. This includes the passengers in an air troop transport (but not the pilot) and the driver and gunner of a tank (but not the passengers). This does not apply to destroyed vehicles.&lt;br /&gt;
=== Destroyed states ===&lt;br /&gt;
so, they finally destroyed your vehicle. they did enough damage to render it's hitpoints to 0, at which point it will expload and hurt the occupants of said vehicle. In the case of an air vehicle, it will also send it to the ground, if flying. You may think this husk of a vehicle is not completely worthless and, in a sense, you are mostly right. However, whilst the vehicle may not be able to move, it's weapons are more than functional. You can still get into destroyed vehicles and use their guns, if need be, however note that ANY bullets that hit the hull of a destroyed vehicle have a 100% of hitting the occupants of said vehicle, even if the vehicle would have protected them from fire when not destroyed. When the battle is over, you can repair these destroyed wrecks using the same methods as described earlier in this guide (namely, the field repair one) to get the vehicles functioning again and able to move.&lt;br /&gt;
== Vehicle Locations ==&lt;br /&gt;
Vehicle locations vary from map to map, however some main places vehicles will be will be hangers, which can store both ground and air vehicles, and garages found in ground bases. Most, if not all, bases and flagships on the server have some sort of vehicle compliment in order to boost the flexibility of a given faction during the round. these vehicles may need transportation out of said hanger using the same cargo system mentioned earlier, or they could just need a single door opened in order to drive out to join the frey. When in doubt, it is best to ask fellow members of your faction if they know where the vehicles are, or consult the map of the current base you're located in to find them.&lt;br /&gt;
== Vehicle tables ==&lt;br /&gt;
This section will aim to break down important stats about each vehicle, split into faction specifics when needed and including unique features and other important information such as their max speed etc.&lt;br /&gt;
=== the UNSC Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#5fa052;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #4C9900; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Scorpion.png|75px]]&amp;lt;br/&amp;gt;Scorpion&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Main Battle Tank&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 8&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 4&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Warthog_Chaingun.png|75px]]&amp;lt;br/&amp;gt;Warthog(Chaingun)&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Medium Scouting/Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 3&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.5 &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Mognoose.png|75px]]&amp;lt;br/&amp;gt;Mongoose&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Light Recon&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Pelican.png|75px]]&amp;lt;br/&amp;gt;Pelican&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Air Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 2.25&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can be set to a mobile respawn point&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Sparrowhawk.png|75px]]&amp;lt;br/&amp;gt;Sparrowhawk&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:'''CAS&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed(Seconds/tile):''' 1.75&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Gunner/Driver are the same seat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Covenant Vehicles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #bba0dd; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Wraith.png|75px]]&amp;lt;br/&amp;gt;Wraith&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Seige Tank&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Mortar Canon can fly over certian objects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ghost.png|75px]] &amp;lt;br/&amp;gt;Ghost &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Scouting&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Gunner/Driver are the same&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow.png|75px]] &amp;lt;br/&amp;gt;Shadow &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can hold another small ground vehicle (like a ghost)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spirit.png|75px]] &amp;lt;br/&amp;gt; Spirit &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Air Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can be set into a mobile respawn point&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Banshee.png|75px]] &amp;lt;br/&amp;gt; Banshee &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' CAS&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Driver/Gunner is the same seat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Civillian/Police Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; &lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: GCPD_Warthog.png|75px]]&amp;lt;br/&amp;gt;Police Warthog&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 8&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guide_to_Vehicles&amp;diff=1671</id>
		<title>Guide to Vehicles</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Guide_to_Vehicles&amp;diff=1671"/>
		<updated>2020-08-03T09:05:35Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: /* Driving/Piloting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Vehicles ==&lt;br /&gt;
Vehicles are used heavily on the server and their purpose ranges from lightly armoured scout vehicles to massive tanks designed to breach fortifications. The use of vehicles can make or break a round for a certian side, if they are used well. This guide aims to inform you on everything you need to know about vehicles including, but not limited to&lt;br /&gt;
# Driving/Piloting any vehicle, including the various seats in a vehicle and their use&lt;br /&gt;
#how to repair and maintain your vehicle, both with and without the repair/rearm points given to each side&lt;br /&gt;
#how to unload/load cargo and occupants&lt;br /&gt;
#how to combat vehicles, and what to do if your vehicle is blown up. &lt;br /&gt;
#where to find vehicles on either side&lt;br /&gt;
#a comprehensive list of every vehicle, including certian useful stats, for every side (including cvillians and police)&lt;br /&gt;
&lt;br /&gt;
This guide should cover all of this, and much more in an easy to understand and straightforward manner, with pictures where necessary.&lt;br /&gt;
== Entering And Exiting a Vehicle ==&lt;br /&gt;
Before we can do most things with a vehicle, we must first learn how to get into and exit one. This can be done through multiple methods, some of which I will explain here. These ways are incredibly useful, and will likely be used in other parts of this guide too, be sure to note them down!&lt;br /&gt;
=== Help intent clicking  ===&lt;br /&gt;
Easily the fastest way, by left clicking a vehicle whilst on help intent, you can quickly get into a vehicle. You will take the most important role available, so if there is no driver in the vehicle you will fill that first, then the gunner etc. extremely useful if you need to make a quick getaway, especailly since it puts you in the driver seat first.&lt;br /&gt;
=== Right clicking ===&lt;br /&gt;
Right clicking on an individual vehicle allows you to use the &amp;quot;Enter Vehicle&amp;quot; verb by hovering over it in the right click menu. This brings up a menu which allows you to choose what seat you would like to enter into, allowing you to choose your seat without needing to wait for the other roles to be filled in first. Want to sit in the back of a pelican without a driver or gunner? the right click menu is for you. This method can also be used on every intent, not just help intent.&lt;br /&gt;
=== The vehicle tab ===&lt;br /&gt;
This method, in all essence, is the exact same as the Right Click method, however it uses the special Vehicle tab found above the chat box. This method is arguably more useful than the Right Click method, as it gives you access to other vehicle specific verbs such as taking off and landing or turning on breaks, which will be covered later in this guide.&lt;br /&gt;
== Driving/Piloting ==&lt;br /&gt;
Driving a vehicle is heavily reliant on momentum. The longer you go input a certian direction, the more momentum you get going in that direction. By switching the direction you apply momentum, you don't get rid of any of the momentum from the previous direction. This allows you to perform actions such as drifting by having a lot of momentum in a single direction and then turning left or right. Momentum gradually goes over time, which is dependant on the &amp;quot;drag&amp;quot; of the vehicle. You can increase the drag of a vehicle by applying the breaks, which stops the vehicle very fast and allows you to perform more precise movements (great for parking or navigating tight corridors). You can also disable the safties on the break, which decreases the drag of your vehicle, [https://www.youtube.com/watch?v=up6Nxg17opQ allowing you to drift for even longer.]&lt;br /&gt;
&lt;br /&gt;
== Repairing Vehicles ==&lt;br /&gt;
when your Vehicle gets hit by bullets or dedicated anti tank weaponry, it is liable to take damage. You are unable to see this damage directly, you must use the dedicated &amp;quot;Inspect Components&amp;quot; verb first in order to see the remaining hitpoints on your vehicle, as well as the tools and materials needed to repair it. There are 2 different ways to repair a vehicle, both of which will be covered now&lt;br /&gt;
=== Vehicle Rearm/Repair Stations ===&lt;br /&gt;
These are by far the easiest and fastest way to repair vehicles, and the only current way to replenish the ammo in each vehicle. The only downside is their scarcity, only being found on troop transports and in each faction's home base. To use these, you simply fill them with the designated material (Steel for humans, Nanolaminate for Covenant) and then left click the station with an empty hand. This will bring up a window which will allow you to select the vehicle you wish repaired, at which point it will go to work repelenishing ammo and repairing damage. Make sure to check the vehicle after the Station ceases function to make sure it is all repaired, if not it is likely the station ran out of materials, and needs to be refilled again. To refill it, you simply click the station with the required material in your hand.&lt;br /&gt;
=== Repairing by hand ===&lt;br /&gt;
To repair a vehicle by hand, you must use the Inspect Compontents verb as talked about before. By doing this, it will show you the hitpoints the vehicle currently has, but more importantly it will tell you the required tools (such as a welder or wrench) and material (same as the Repair/Rearm Stations) needed to repair the vehicle. This can only be used to repair the hull of the vehicle and cannot be used to refill spent ammo in the vehicle, however it is the only way to field repair a vehicle, or repair it from it's destroyed state (which will be talked about in the combat section).&lt;br /&gt;
&lt;br /&gt;
== Cargo ==&lt;br /&gt;
Many vehicles also serve the secondary purpose of being able to store cargo, which is an extremely important ability and paramount to the attacking side of any scenario, as they will likely have to ferry troops and supplies down to the surface via their dedicated air troop transport ships. Lots of things can be loaded into the cargo hold of a vehicle, from vehicles, to infantry weapons, to crates full of supplies. Depending on the size of the object, the method of putting it into the cargo hold of a vehicle varies.&lt;br /&gt;
=== Small Objects ===&lt;br /&gt;
A small object in this case is an object you can pick up and hold in your hand slot. To put these objects into a vehicle, you click on the vehicle with the object in your hand (be careful, if you're off help intent and try to load a weapon in there you could end firing it!) at which point you'll be presented a confirmation box. By accepting, you'll put the object in the cargo hold.&lt;br /&gt;
=== Large Objects ===&lt;br /&gt;
A large object is an object which cannot be fit into your hand and must be carried. This can be anything from a small crate to a tank. To load one of these objects into the cargo hold of a vehicle, first move it next to the vehicle in question by dragging it, or driving it if it's a vehicle, then holding a click on the object and dragging it over to the vehicle you wish to load it into. There is no confirmation box this time, however it will take a small amount of time to load it.&lt;br /&gt;
=== Unloading Objects ===&lt;br /&gt;
so you've gotten your item into the vehicle, now how do you get it back out again? To do this, you have to use the specific &amp;quot;Remove Cargo&amp;quot; verb, via either the right click menu or the vehicle tab. This will bring up a menu with all the equipment currently loaded up. Select what you want and confirm it, at which point the requested equipment will be dropped on the floor near the vehicle.&lt;br /&gt;
=== Human Cargo ===&lt;br /&gt;
You can also load other players into vehicles by force, this can be useful if grabbing bodies for Research or for capturing prisoners for information. To load them in, you do the same method as a large object, however to get them out again you'll have to use the special &amp;quot;Remove Occupant&amp;quot; verb, which brings up a list of all the current occupants of a vehicle. Unloading a prisoner, otherwise, is the same as an object, just using a different verb.&lt;br /&gt;
== Combat ==&lt;br /&gt;
As with most things on this server, Vehicles will most likely find themselves in combat, from the smallest ATV to the biggest tank, combat is inevitable. This section will cover the gunner seat some vehicles have, as well as the few vehicles where the passengers can actually shoot out, as well as what happens if you sit in a blown up vehicle.&lt;br /&gt;
=== The Gunner ===&lt;br /&gt;
being in the gunner seat of vehicles allows you access to the weapons system of any given vehicle. This can range from a chaingun to a 90mm tank shell. The method for firing all of these weapons is mostly the same however.&lt;br /&gt;
First, you must have both hands free to operate a vehicle weapon. By getting into the gunner seat, you will be given a &amp;quot;weapon&amp;quot; in your hands, this is the vehicle weapon which will allow you to use it. You fire it like you would a normal weapon, however some of these weapons also have an alt fire mode in the form of secondary weapons (such as a hull chaingun on a tank). To switch to these weapons, you click the weapon in your hand, which will allow you to switch weapons at will. Be sure to switch weapons to best suit the situation you're in! you wouldn't want to shoot a tank shell at the enemy standing directly next to your tank and risk hitting yourself in the explosion, after all!&lt;br /&gt;
=== Passenger combat ===&lt;br /&gt;
In some vehicles, such as the air troop transports, the passenger occupants are unable to fire their weapons from inside. This isn't true for some vehicles however. Some vehicles, such as the troop transport warthogs, allow the occupants to fire from inside the vheicle. They can fire their weapons like they would normally, by having it in their hands and clicking where they want to fire. You can fire any weapon out of these occupant seats, from a pistol to a rocket launcher.&lt;br /&gt;
=== Taking damage ===&lt;br /&gt;
so we've covered offense out of these vehicles, but what about defense? Naturally, your enemy are going to fire back at your vehicle, and what exactly they fire back with will greatly impact the survivability of your vehicle. Dedicated AT weapons, such as the rocket launchers, do extra damage to vehicles, enough to destroy them in 2/3 hits. We'll cover the fully destroyed vehicles a bit later, but what about the people inside them? are they safe from the hail of bullets bouncing off the hull? well, it greatly depends on what vehicle you are using. Certian vehicles protect certian seats from taking any sort of damage. This includes the passengers in an air troop transport (but not the pilot) and the driver and gunner of a tank (but not the passengers). This does not apply to destroyed vehicles.&lt;br /&gt;
=== Destroyed states ===&lt;br /&gt;
so, they finally destroyed your vehicle. they did enough damage to render it's hitpoints to 0, at which point it will expload and hurt the occupants of said vehicle. In the case of an air vehicle, it will also send it to the ground, if flying. You may think this husk of a vehicle is not completely worthless and, in a sense, you are mostly right. However, whilst the vehicle may not be able to move, it's weapons are more than functional. You can still get into destroyed vehicles and use their guns, if need be, however note that ANY bullets that hit the hull of a destroyed vehicle have a 100% of hitting the occupants of said vehicle, even if the vehicle would have protected them from fire when not destroyed. When the battle is over, you can repair these destroyed wrecks using the same methods as described earlier in this guide (namely, the field repair one) to get the vehicles functioning again and able to move.&lt;br /&gt;
== Vehicle Locations ==&lt;br /&gt;
Vehicle locations vary from map to map, however some main places vehicles will be will be hangers, which can store both ground and air vehicles, and garages found in ground bases. Most, if not all, bases and flagships on the server have some sort of vehicle compliment in order to boost the flexibility of a given faction during the round. these vehicles may need transportation out of said hanger using the same cargo system mentioned earlier, or they could just need a single door opened in order to drive out to join the frey. When in doubt, it is best to ask fellow members of your faction if they know where the vehicles are, or consult the map of the current base you're located in to find them.&lt;br /&gt;
== Vehicle tables ==&lt;br /&gt;
This section will aim to break down important stats about each vehicle, split into faction specifics when needed and including unique features and other important information such as their max speed etc.&lt;br /&gt;
=== the UNSC Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#5fa052;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #4C9900; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Scorpion.png|75px]]&amp;lt;br/&amp;gt;Scorpion&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Main Battle Tank&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 8&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Warthog_Chaingun.png|75px]]&amp;lt;br/&amp;gt;Warthog(Chaingun)&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Medium Scouting/Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 3&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Mognoose.png|75px]]&amp;lt;br/&amp;gt;Mongoose&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Light Recon&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Pelican.png|75px]]&amp;lt;br/&amp;gt;Pelican&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Air Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can be set to a mobile respawn point&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Sparrowhawk.png|75px]]&amp;lt;br/&amp;gt;Sparrowhawk&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:'''CAS&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Gunner/Driver are the same seat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== The Covenant Vehicles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #bba0dd; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Wraith.png|75px]]&amp;lt;br/&amp;gt;Wraith&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Seige Tank&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Mortar Canon can fly over certian objects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ghost.png|75px]] &amp;lt;br/&amp;gt;Ghost &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Scouting&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Gunner/Driver are the same&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow.png|75px]] &amp;lt;br/&amp;gt;Shadow &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can hold another small ground vehicle (like a ghost)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spirit.png|75px]] &amp;lt;br/&amp;gt; Spirit &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Air Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can be set into a mobile respawn point&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Banshee.png|75px]] &amp;lt;br/&amp;gt; Banshee &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' CAS&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Driver/Gunner is the same seat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Civillian/Police Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; &lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: GCPD_Warthog.png|75px]]&amp;lt;br/&amp;gt;Police Warthog&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 8&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guide_to_Vehicles&amp;diff=1670</id>
		<title>Guide to Vehicles</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Guide_to_Vehicles&amp;diff=1670"/>
		<updated>2020-08-03T08:31:12Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: /* Civillian/Police Vehicles */ Fixes the image link for the warthog.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Vehicles ==&lt;br /&gt;
Vehicles are used heavily on the server and their purpose ranges from lightly armoured scout vehicles to massive tanks designed to breach fortifications. The use of vehicles can make or break a round for a certian side, if they are used well. This guide aims to inform you on everything you need to know about vehicles including, but not limited to&lt;br /&gt;
# Driving/Piloting any vehicle, including the various seats in a vehicle and their use&lt;br /&gt;
#how to repair and maintain your vehicle, both with and without the repair/rearm points given to each side&lt;br /&gt;
#how to unload/load cargo and occupants&lt;br /&gt;
#how to combat vehicles, and what to do if your vehicle is blown up. &lt;br /&gt;
#where to find vehicles on either side&lt;br /&gt;
#a comprehensive list of every vehicle, including certian useful stats, for every side (including cvillians and police)&lt;br /&gt;
&lt;br /&gt;
This guide should cover all of this, and much more in an easy to understand and straightforward manner, with pictures where necessary.&lt;br /&gt;
== Entering And Exiting a Vehicle ==&lt;br /&gt;
Before we can do most things with a vehicle, we must first learn how to get into and exit one. This can be done through multiple methods, some of which I will explain here. These ways are incredibly useful, and will likely be used in other parts of this guide too, be sure to note them down!&lt;br /&gt;
=== Help intent clicking  ===&lt;br /&gt;
Easily the fastest way, by left clicking a vehicle whilst on help intent, you can quickly get into a vehicle. You will take the most important role available, so if there is no driver in the vehicle you will fill that first, then the gunner etc. extremely useful if you need to make a quick getaway, especailly since it puts you in the driver seat first.&lt;br /&gt;
=== Right clicking ===&lt;br /&gt;
Right clicking on an individual vehicle allows you to use the &amp;quot;Enter Vehicle&amp;quot; verb by hovering over it in the right click menu. This brings up a menu which allows you to choose what seat you would like to enter into, allowing you to choose your seat without needing to wait for the other roles to be filled in first. Want to sit in the back of a pelican without a driver or gunner? the right click menu is for you. This method can also be used on every intent, not just help intent.&lt;br /&gt;
=== The vehicle tab ===&lt;br /&gt;
This method, in all essence, is the exact same as the Right Click method, however it uses the special Vehicle tab found above the chat box. This method is arguably more useful than the Right Click method, as it gives you access to other vehicle specific verbs such as taking off and landing or turning on breaks, which will be covered later in this guide.&lt;br /&gt;
== Driving/Piloting ==&lt;br /&gt;
Driving a vehicle relies on a few common principles, such as drag and momentum. These two will be explained in more depth later, but for now keep it in mind that understanding these 2 features will allow you to pull off the more complex vehicle movements, such as drifting, without crashing.&lt;br /&gt;
[[file:WIP.png| 35px]]&lt;br /&gt;
== Repairing Vehicles ==&lt;br /&gt;
when your Vehicle gets hit by bullets or dedicated anti tank weaponry, it is liable to take damage. You are unable to see this damage directly, you must use the dedicated &amp;quot;Inspect Components&amp;quot; verb first in order to see the remaining hitpoints on your vehicle, as well as the tools and materials needed to repair it. There are 2 different ways to repair a vehicle, both of which will be covered now&lt;br /&gt;
=== Vehicle Rearm/Repair Stations ===&lt;br /&gt;
These are by far the easiest and fastest way to repair vehicles, and the only current way to replenish the ammo in each vehicle. The only downside is their scarcity, only being found on troop transports and in each faction's home base. To use these, you simply fill them with the designated material (Steel for humans, Nanolaminate for Covenant) and then left click the station with an empty hand. This will bring up a window which will allow you to select the vehicle you wish repaired, at which point it will go to work repelenishing ammo and repairing damage. Make sure to check the vehicle after the Station ceases function to make sure it is all repaired, if not it is likely the station ran out of materials, and needs to be refilled again. To refill it, you simply click the station with the required material in your hand.&lt;br /&gt;
=== Repairing by hand ===&lt;br /&gt;
To repair a vehicle by hand, you must use the Inspect Compontents verb as talked about before. By doing this, it will show you the hitpoints the vehicle currently has, but more importantly it will tell you the required tools (such as a welder or wrench) and material (same as the Repair/Rearm Stations) needed to repair the vehicle. This can only be used to repair the hull of the vehicle and cannot be used to refill spent ammo in the vehicle, however it is the only way to field repair a vehicle, or repair it from it's destroyed state (which will be talked about in the combat section).&lt;br /&gt;
&lt;br /&gt;
== Cargo ==&lt;br /&gt;
Many vehicles also serve the secondary purpose of being able to store cargo, which is an extremely important ability and paramount to the attacking side of any scenario, as they will likely have to ferry troops and supplies down to the surface via their dedicated air troop transport ships. Lots of things can be loaded into the cargo hold of a vehicle, from vehicles, to infantry weapons, to crates full of supplies. Depending on the size of the object, the method of putting it into the cargo hold of a vehicle varies.&lt;br /&gt;
=== Small Objects ===&lt;br /&gt;
A small object in this case is an object you can pick up and hold in your hand slot. To put these objects into a vehicle, you click on the vehicle with the object in your hand (be careful, if you're off help intent and try to load a weapon in there you could end firing it!) at which point you'll be presented a confirmation box. By accepting, you'll put the object in the cargo hold.&lt;br /&gt;
=== Large Objects ===&lt;br /&gt;
A large object is an object which cannot be fit into your hand and must be carried. This can be anything from a small crate to a tank. To load one of these objects into the cargo hold of a vehicle, first move it next to the vehicle in question by dragging it, or driving it if it's a vehicle, then holding a click on the object and dragging it over to the vehicle you wish to load it into. There is no confirmation box this time, however it will take a small amount of time to load it.&lt;br /&gt;
=== Unloading Objects ===&lt;br /&gt;
so you've gotten your item into the vehicle, now how do you get it back out again? To do this, you have to use the specific &amp;quot;Remove Cargo&amp;quot; verb, via either the right click menu or the vehicle tab. This will bring up a menu with all the equipment currently loaded up. Select what you want and confirm it, at which point the requested equipment will be dropped on the floor near the vehicle.&lt;br /&gt;
=== Human Cargo ===&lt;br /&gt;
You can also load other players into vehicles by force, this can be useful if grabbing bodies for Research or for capturing prisoners for information. To load them in, you do the same method as a large object, however to get them out again you'll have to use the special &amp;quot;Remove Occupant&amp;quot; verb, which brings up a list of all the current occupants of a vehicle. Unloading a prisoner, otherwise, is the same as an object, just using a different verb.&lt;br /&gt;
== Combat ==&lt;br /&gt;
As with most things on this server, Vehicles will most likely find themselves in combat, from the smallest ATV to the biggest tank, combat is inevitable. This section will cover the gunner seat some vehicles have, as well as the few vehicles where the passengers can actually shoot out, as well as what happens if you sit in a blown up vehicle.&lt;br /&gt;
=== The Gunner ===&lt;br /&gt;
being in the gunner seat of vehicles allows you access to the weapons system of any given vehicle. This can range from a chaingun to a 90mm tank shell. The method for firing all of these weapons is mostly the same however.&lt;br /&gt;
First, you must have both hands free to operate a vehicle weapon. By getting into the gunner seat, you will be given a &amp;quot;weapon&amp;quot; in your hands, this is the vehicle weapon which will allow you to use it. You fire it like you would a normal weapon, however some of these weapons also have an alt fire mode in the form of secondary weapons (such as a hull chaingun on a tank). To switch to these weapons, you click the weapon in your hand, which will allow you to switch weapons at will. Be sure to switch weapons to best suit the situation you're in! you wouldn't want to shoot a tank shell at the enemy standing directly next to your tank and risk hitting yourself in the explosion, after all!&lt;br /&gt;
=== Passenger combat ===&lt;br /&gt;
In some vehicles, such as the air troop transports, the passenger occupants are unable to fire their weapons from inside. This isn't true for some vehicles however. Some vehicles, such as the troop transport warthogs, allow the occupants to fire from inside the vheicle. They can fire their weapons like they would normally, by having it in their hands and clicking where they want to fire. You can fire any weapon out of these occupant seats, from a pistol to a rocket launcher.&lt;br /&gt;
=== Taking damage ===&lt;br /&gt;
so we've covered offense out of these vehicles, but what about defense? Naturally, your enemy are going to fire back at your vehicle, and what exactly they fire back with will greatly impact the survivability of your vehicle. Dedicated AT weapons, such as the rocket launchers, do extra damage to vehicles, enough to destroy them in 2/3 hits. We'll cover the fully destroyed vehicles a bit later, but what about the people inside them? are they safe from the hail of bullets bouncing off the hull? well, it greatly depends on what vehicle you are using. Certian vehicles protect certian seats from taking any sort of damage. This includes the passengers in an air troop transport (but not the pilot) and the driver and gunner of a tank (but not the passengers). This does not apply to destroyed vehicles.&lt;br /&gt;
=== Destroyed states ===&lt;br /&gt;
so, they finally destroyed your vehicle. they did enough damage to render it's hitpoints to 0, at which point it will expload and hurt the occupants of said vehicle. In the case of an air vehicle, it will also send it to the ground, if flying. You may think this husk of a vehicle is not completely worthless and, in a sense, you are mostly right. However, whilst the vehicle may not be able to move, it's weapons are more than functional. You can still get into destroyed vehicles and use their guns, if need be, however note that ANY bullets that hit the hull of a destroyed vehicle have a 100% of hitting the occupants of said vehicle, even if the vehicle would have protected them from fire when not destroyed. When the battle is over, you can repair these destroyed wrecks using the same methods as described earlier in this guide (namely, the field repair one) to get the vehicles functioning again and able to move.&lt;br /&gt;
== Vehicle Locations ==&lt;br /&gt;
Vehicle locations vary from map to map, however some main places vehicles will be will be hangers, which can store both ground and air vehicles, and garages found in ground bases. Most, if not all, bases and flagships on the server have some sort of vehicle compliment in order to boost the flexibility of a given faction during the round. these vehicles may need transportation out of said hanger using the same cargo system mentioned earlier, or they could just need a single door opened in order to drive out to join the frey. When in doubt, it is best to ask fellow members of your faction if they know where the vehicles are, or consult the map of the current base you're located in to find them.&lt;br /&gt;
== Vehicle tables ==&lt;br /&gt;
This section will aim to break down important stats about each vehicle, split into faction specifics when needed and including unique features and other important information such as their max speed etc.&lt;br /&gt;
=== the UNSC Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#5fa052;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #4C9900; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Scorpion.png|75px]]&amp;lt;br/&amp;gt;Scorpion&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Main Battle Tank&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 8&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Warthog_Chaingun.png|75px]]&amp;lt;br/&amp;gt;Warthog(Chaingun)&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Medium Scouting/Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 3&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Mognoose.png|75px]]&amp;lt;br/&amp;gt;Mongoose&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Light Recon&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Pelican.png|75px]]&amp;lt;br/&amp;gt;Pelican&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Air Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can be set to a mobile respawn point&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Sparrowhawk.png|75px]]&amp;lt;br/&amp;gt;Sparrowhawk&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:'''CAS&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Gunner/Driver are the same seat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== The Covenant Vehicles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #bba0dd; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Wraith.png|75px]]&amp;lt;br/&amp;gt;Wraith&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Seige Tank&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Mortar Canon can fly over certian objects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ghost.png|75px]] &amp;lt;br/&amp;gt;Ghost &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Scouting&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Gunner/Driver are the same&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow.png|75px]] &amp;lt;br/&amp;gt;Shadow &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can hold another small ground vehicle (like a ghost)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spirit.png|75px]] &amp;lt;br/&amp;gt; Spirit &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Air Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can be set into a mobile respawn point&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Banshee.png|75px]] &amp;lt;br/&amp;gt; Banshee &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' CAS&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Driver/Gunner is the same seat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Civillian/Police Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; &lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: GCPD_Warthog.png|75px]]&amp;lt;br/&amp;gt;Police Warthog&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 8&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:GCPD_Warthog.png&amp;diff=1669</id>
		<title>File:GCPD Warthog.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:GCPD_Warthog.png&amp;diff=1669"/>
		<updated>2020-08-03T08:30:38Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guide_to_Vehicles&amp;diff=1668</id>
		<title>Guide to Vehicles</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Guide_to_Vehicles&amp;diff=1668"/>
		<updated>2020-08-03T08:28:34Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: /* Vehicle tables */  Fixes the formatting of the tables so they're in the right section. Note to self: close the tables next time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Vehicles ==&lt;br /&gt;
Vehicles are used heavily on the server and their purpose ranges from lightly armoured scout vehicles to massive tanks designed to breach fortifications. The use of vehicles can make or break a round for a certian side, if they are used well. This guide aims to inform you on everything you need to know about vehicles including, but not limited to&lt;br /&gt;
# Driving/Piloting any vehicle, including the various seats in a vehicle and their use&lt;br /&gt;
#how to repair and maintain your vehicle, both with and without the repair/rearm points given to each side&lt;br /&gt;
#how to unload/load cargo and occupants&lt;br /&gt;
#how to combat vehicles, and what to do if your vehicle is blown up. &lt;br /&gt;
#where to find vehicles on either side&lt;br /&gt;
#a comprehensive list of every vehicle, including certian useful stats, for every side (including cvillians and police)&lt;br /&gt;
&lt;br /&gt;
This guide should cover all of this, and much more in an easy to understand and straightforward manner, with pictures where necessary.&lt;br /&gt;
== Entering And Exiting a Vehicle ==&lt;br /&gt;
Before we can do most things with a vehicle, we must first learn how to get into and exit one. This can be done through multiple methods, some of which I will explain here. These ways are incredibly useful, and will likely be used in other parts of this guide too, be sure to note them down!&lt;br /&gt;
=== Help intent clicking  ===&lt;br /&gt;
Easily the fastest way, by left clicking a vehicle whilst on help intent, you can quickly get into a vehicle. You will take the most important role available, so if there is no driver in the vehicle you will fill that first, then the gunner etc. extremely useful if you need to make a quick getaway, especailly since it puts you in the driver seat first.&lt;br /&gt;
=== Right clicking ===&lt;br /&gt;
Right clicking on an individual vehicle allows you to use the &amp;quot;Enter Vehicle&amp;quot; verb by hovering over it in the right click menu. This brings up a menu which allows you to choose what seat you would like to enter into, allowing you to choose your seat without needing to wait for the other roles to be filled in first. Want to sit in the back of a pelican without a driver or gunner? the right click menu is for you. This method can also be used on every intent, not just help intent.&lt;br /&gt;
=== The vehicle tab ===&lt;br /&gt;
This method, in all essence, is the exact same as the Right Click method, however it uses the special Vehicle tab found above the chat box. This method is arguably more useful than the Right Click method, as it gives you access to other vehicle specific verbs such as taking off and landing or turning on breaks, which will be covered later in this guide.&lt;br /&gt;
== Driving/Piloting ==&lt;br /&gt;
Driving a vehicle relies on a few common principles, such as drag and momentum. These two will be explained in more depth later, but for now keep it in mind that understanding these 2 features will allow you to pull off the more complex vehicle movements, such as drifting, without crashing.&lt;br /&gt;
[[file:WIP.png| 35px]]&lt;br /&gt;
== Repairing Vehicles ==&lt;br /&gt;
when your Vehicle gets hit by bullets or dedicated anti tank weaponry, it is liable to take damage. You are unable to see this damage directly, you must use the dedicated &amp;quot;Inspect Components&amp;quot; verb first in order to see the remaining hitpoints on your vehicle, as well as the tools and materials needed to repair it. There are 2 different ways to repair a vehicle, both of which will be covered now&lt;br /&gt;
=== Vehicle Rearm/Repair Stations ===&lt;br /&gt;
These are by far the easiest and fastest way to repair vehicles, and the only current way to replenish the ammo in each vehicle. The only downside is their scarcity, only being found on troop transports and in each faction's home base. To use these, you simply fill them with the designated material (Steel for humans, Nanolaminate for Covenant) and then left click the station with an empty hand. This will bring up a window which will allow you to select the vehicle you wish repaired, at which point it will go to work repelenishing ammo and repairing damage. Make sure to check the vehicle after the Station ceases function to make sure it is all repaired, if not it is likely the station ran out of materials, and needs to be refilled again. To refill it, you simply click the station with the required material in your hand.&lt;br /&gt;
=== Repairing by hand ===&lt;br /&gt;
To repair a vehicle by hand, you must use the Inspect Compontents verb as talked about before. By doing this, it will show you the hitpoints the vehicle currently has, but more importantly it will tell you the required tools (such as a welder or wrench) and material (same as the Repair/Rearm Stations) needed to repair the vehicle. This can only be used to repair the hull of the vehicle and cannot be used to refill spent ammo in the vehicle, however it is the only way to field repair a vehicle, or repair it from it's destroyed state (which will be talked about in the combat section).&lt;br /&gt;
&lt;br /&gt;
== Cargo ==&lt;br /&gt;
Many vehicles also serve the secondary purpose of being able to store cargo, which is an extremely important ability and paramount to the attacking side of any scenario, as they will likely have to ferry troops and supplies down to the surface via their dedicated air troop transport ships. Lots of things can be loaded into the cargo hold of a vehicle, from vehicles, to infantry weapons, to crates full of supplies. Depending on the size of the object, the method of putting it into the cargo hold of a vehicle varies.&lt;br /&gt;
=== Small Objects ===&lt;br /&gt;
A small object in this case is an object you can pick up and hold in your hand slot. To put these objects into a vehicle, you click on the vehicle with the object in your hand (be careful, if you're off help intent and try to load a weapon in there you could end firing it!) at which point you'll be presented a confirmation box. By accepting, you'll put the object in the cargo hold.&lt;br /&gt;
=== Large Objects ===&lt;br /&gt;
A large object is an object which cannot be fit into your hand and must be carried. This can be anything from a small crate to a tank. To load one of these objects into the cargo hold of a vehicle, first move it next to the vehicle in question by dragging it, or driving it if it's a vehicle, then holding a click on the object and dragging it over to the vehicle you wish to load it into. There is no confirmation box this time, however it will take a small amount of time to load it.&lt;br /&gt;
=== Unloading Objects ===&lt;br /&gt;
so you've gotten your item into the vehicle, now how do you get it back out again? To do this, you have to use the specific &amp;quot;Remove Cargo&amp;quot; verb, via either the right click menu or the vehicle tab. This will bring up a menu with all the equipment currently loaded up. Select what you want and confirm it, at which point the requested equipment will be dropped on the floor near the vehicle.&lt;br /&gt;
=== Human Cargo ===&lt;br /&gt;
You can also load other players into vehicles by force, this can be useful if grabbing bodies for Research or for capturing prisoners for information. To load them in, you do the same method as a large object, however to get them out again you'll have to use the special &amp;quot;Remove Occupant&amp;quot; verb, which brings up a list of all the current occupants of a vehicle. Unloading a prisoner, otherwise, is the same as an object, just using a different verb.&lt;br /&gt;
== Combat ==&lt;br /&gt;
As with most things on this server, Vehicles will most likely find themselves in combat, from the smallest ATV to the biggest tank, combat is inevitable. This section will cover the gunner seat some vehicles have, as well as the few vehicles where the passengers can actually shoot out, as well as what happens if you sit in a blown up vehicle.&lt;br /&gt;
=== The Gunner ===&lt;br /&gt;
being in the gunner seat of vehicles allows you access to the weapons system of any given vehicle. This can range from a chaingun to a 90mm tank shell. The method for firing all of these weapons is mostly the same however.&lt;br /&gt;
First, you must have both hands free to operate a vehicle weapon. By getting into the gunner seat, you will be given a &amp;quot;weapon&amp;quot; in your hands, this is the vehicle weapon which will allow you to use it. You fire it like you would a normal weapon, however some of these weapons also have an alt fire mode in the form of secondary weapons (such as a hull chaingun on a tank). To switch to these weapons, you click the weapon in your hand, which will allow you to switch weapons at will. Be sure to switch weapons to best suit the situation you're in! you wouldn't want to shoot a tank shell at the enemy standing directly next to your tank and risk hitting yourself in the explosion, after all!&lt;br /&gt;
=== Passenger combat ===&lt;br /&gt;
In some vehicles, such as the air troop transports, the passenger occupants are unable to fire their weapons from inside. This isn't true for some vehicles however. Some vehicles, such as the troop transport warthogs, allow the occupants to fire from inside the vheicle. They can fire their weapons like they would normally, by having it in their hands and clicking where they want to fire. You can fire any weapon out of these occupant seats, from a pistol to a rocket launcher.&lt;br /&gt;
=== Taking damage ===&lt;br /&gt;
so we've covered offense out of these vehicles, but what about defense? Naturally, your enemy are going to fire back at your vehicle, and what exactly they fire back with will greatly impact the survivability of your vehicle. Dedicated AT weapons, such as the rocket launchers, do extra damage to vehicles, enough to destroy them in 2/3 hits. We'll cover the fully destroyed vehicles a bit later, but what about the people inside them? are they safe from the hail of bullets bouncing off the hull? well, it greatly depends on what vehicle you are using. Certian vehicles protect certian seats from taking any sort of damage. This includes the passengers in an air troop transport (but not the pilot) and the driver and gunner of a tank (but not the passengers). This does not apply to destroyed vehicles.&lt;br /&gt;
=== Destroyed states ===&lt;br /&gt;
so, they finally destroyed your vehicle. they did enough damage to render it's hitpoints to 0, at which point it will expload and hurt the occupants of said vehicle. In the case of an air vehicle, it will also send it to the ground, if flying. You may think this husk of a vehicle is not completely worthless and, in a sense, you are mostly right. However, whilst the vehicle may not be able to move, it's weapons are more than functional. You can still get into destroyed vehicles and use their guns, if need be, however note that ANY bullets that hit the hull of a destroyed vehicle have a 100% of hitting the occupants of said vehicle, even if the vehicle would have protected them from fire when not destroyed. When the battle is over, you can repair these destroyed wrecks using the same methods as described earlier in this guide (namely, the field repair one) to get the vehicles functioning again and able to move.&lt;br /&gt;
== Vehicle Locations ==&lt;br /&gt;
Vehicle locations vary from map to map, however some main places vehicles will be will be hangers, which can store both ground and air vehicles, and garages found in ground bases. Most, if not all, bases and flagships on the server have some sort of vehicle compliment in order to boost the flexibility of a given faction during the round. these vehicles may need transportation out of said hanger using the same cargo system mentioned earlier, or they could just need a single door opened in order to drive out to join the frey. When in doubt, it is best to ask fellow members of your faction if they know where the vehicles are, or consult the map of the current base you're located in to find them.&lt;br /&gt;
== Vehicle tables ==&lt;br /&gt;
This section will aim to break down important stats about each vehicle, split into faction specifics when needed and including unique features and other important information such as their max speed etc.&lt;br /&gt;
=== the UNSC Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#5fa052;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #4C9900; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Scorpion.png|75px]]&amp;lt;br/&amp;gt;Scorpion&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Main Battle Tank&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 8&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Warthog_Chaingun.png|75px]]&amp;lt;br/&amp;gt;Warthog(Chaingun)&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Medium Scouting/Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 3&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Mognoose.png|75px]]&amp;lt;br/&amp;gt;Mongoose&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Light Recon&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Pelican.png|75px]]&amp;lt;br/&amp;gt;Pelican&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Air Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can be set to a mobile respawn point&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Sparrowhawk.png|75px]]&amp;lt;br/&amp;gt;Sparrowhawk&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:'''CAS&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Gunner/Driver are the same seat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== The Covenant Vehicles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #bba0dd; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Wraith.png|75px]]&amp;lt;br/&amp;gt;Wraith&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Seige Tank&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Mortar Canon can fly over certian objects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ghost.png|75px]] &amp;lt;br/&amp;gt;Ghost &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Scouting&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Gunner/Driver are the same&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow.png|75px]] &amp;lt;br/&amp;gt;Shadow &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can hold another small ground vehicle (like a ghost)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spirit.png|75px]] &amp;lt;br/&amp;gt; Spirit &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Air Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can be set into a mobile respawn point&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Banshee.png|75px]] &amp;lt;br/&amp;gt; Banshee &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' CAS&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Driver/Gunner is the same seat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Civillian/Police Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; &lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: GCPDhog.png|75px]]&amp;lt;br/&amp;gt;Police Warthog&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 8&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guide_to_Vehicles&amp;diff=1667</id>
		<title>Guide to Vehicles</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Guide_to_Vehicles&amp;diff=1667"/>
		<updated>2020-08-03T08:25:58Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: /* Civillian/Police Vehicles */ adds in the only true civillian vehicle, the GCPD hog.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Vehicles ==&lt;br /&gt;
Vehicles are used heavily on the server and their purpose ranges from lightly armoured scout vehicles to massive tanks designed to breach fortifications. The use of vehicles can make or break a round for a certian side, if they are used well. This guide aims to inform you on everything you need to know about vehicles including, but not limited to&lt;br /&gt;
# Driving/Piloting any vehicle, including the various seats in a vehicle and their use&lt;br /&gt;
#how to repair and maintain your vehicle, both with and without the repair/rearm points given to each side&lt;br /&gt;
#how to unload/load cargo and occupants&lt;br /&gt;
#how to combat vehicles, and what to do if your vehicle is blown up. &lt;br /&gt;
#where to find vehicles on either side&lt;br /&gt;
#a comprehensive list of every vehicle, including certian useful stats, for every side (including cvillians and police)&lt;br /&gt;
&lt;br /&gt;
This guide should cover all of this, and much more in an easy to understand and straightforward manner, with pictures where necessary.&lt;br /&gt;
== Entering And Exiting a Vehicle ==&lt;br /&gt;
Before we can do most things with a vehicle, we must first learn how to get into and exit one. This can be done through multiple methods, some of which I will explain here. These ways are incredibly useful, and will likely be used in other parts of this guide too, be sure to note them down!&lt;br /&gt;
=== Help intent clicking  ===&lt;br /&gt;
Easily the fastest way, by left clicking a vehicle whilst on help intent, you can quickly get into a vehicle. You will take the most important role available, so if there is no driver in the vehicle you will fill that first, then the gunner etc. extremely useful if you need to make a quick getaway, especailly since it puts you in the driver seat first.&lt;br /&gt;
=== Right clicking ===&lt;br /&gt;
Right clicking on an individual vehicle allows you to use the &amp;quot;Enter Vehicle&amp;quot; verb by hovering over it in the right click menu. This brings up a menu which allows you to choose what seat you would like to enter into, allowing you to choose your seat without needing to wait for the other roles to be filled in first. Want to sit in the back of a pelican without a driver or gunner? the right click menu is for you. This method can also be used on every intent, not just help intent.&lt;br /&gt;
=== The vehicle tab ===&lt;br /&gt;
This method, in all essence, is the exact same as the Right Click method, however it uses the special Vehicle tab found above the chat box. This method is arguably more useful than the Right Click method, as it gives you access to other vehicle specific verbs such as taking off and landing or turning on breaks, which will be covered later in this guide.&lt;br /&gt;
== Driving/Piloting ==&lt;br /&gt;
Driving a vehicle relies on a few common principles, such as drag and momentum. These two will be explained in more depth later, but for now keep it in mind that understanding these 2 features will allow you to pull off the more complex vehicle movements, such as drifting, without crashing.&lt;br /&gt;
[[file:WIP.png| 35px]]&lt;br /&gt;
== Repairing Vehicles ==&lt;br /&gt;
when your Vehicle gets hit by bullets or dedicated anti tank weaponry, it is liable to take damage. You are unable to see this damage directly, you must use the dedicated &amp;quot;Inspect Components&amp;quot; verb first in order to see the remaining hitpoints on your vehicle, as well as the tools and materials needed to repair it. There are 2 different ways to repair a vehicle, both of which will be covered now&lt;br /&gt;
=== Vehicle Rearm/Repair Stations ===&lt;br /&gt;
These are by far the easiest and fastest way to repair vehicles, and the only current way to replenish the ammo in each vehicle. The only downside is their scarcity, only being found on troop transports and in each faction's home base. To use these, you simply fill them with the designated material (Steel for humans, Nanolaminate for Covenant) and then left click the station with an empty hand. This will bring up a window which will allow you to select the vehicle you wish repaired, at which point it will go to work repelenishing ammo and repairing damage. Make sure to check the vehicle after the Station ceases function to make sure it is all repaired, if not it is likely the station ran out of materials, and needs to be refilled again. To refill it, you simply click the station with the required material in your hand.&lt;br /&gt;
=== Repairing by hand ===&lt;br /&gt;
To repair a vehicle by hand, you must use the Inspect Compontents verb as talked about before. By doing this, it will show you the hitpoints the vehicle currently has, but more importantly it will tell you the required tools (such as a welder or wrench) and material (same as the Repair/Rearm Stations) needed to repair the vehicle. This can only be used to repair the hull of the vehicle and cannot be used to refill spent ammo in the vehicle, however it is the only way to field repair a vehicle, or repair it from it's destroyed state (which will be talked about in the combat section).&lt;br /&gt;
&lt;br /&gt;
== Cargo ==&lt;br /&gt;
Many vehicles also serve the secondary purpose of being able to store cargo, which is an extremely important ability and paramount to the attacking side of any scenario, as they will likely have to ferry troops and supplies down to the surface via their dedicated air troop transport ships. Lots of things can be loaded into the cargo hold of a vehicle, from vehicles, to infantry weapons, to crates full of supplies. Depending on the size of the object, the method of putting it into the cargo hold of a vehicle varies.&lt;br /&gt;
=== Small Objects ===&lt;br /&gt;
A small object in this case is an object you can pick up and hold in your hand slot. To put these objects into a vehicle, you click on the vehicle with the object in your hand (be careful, if you're off help intent and try to load a weapon in there you could end firing it!) at which point you'll be presented a confirmation box. By accepting, you'll put the object in the cargo hold.&lt;br /&gt;
=== Large Objects ===&lt;br /&gt;
A large object is an object which cannot be fit into your hand and must be carried. This can be anything from a small crate to a tank. To load one of these objects into the cargo hold of a vehicle, first move it next to the vehicle in question by dragging it, or driving it if it's a vehicle, then holding a click on the object and dragging it over to the vehicle you wish to load it into. There is no confirmation box this time, however it will take a small amount of time to load it.&lt;br /&gt;
=== Unloading Objects ===&lt;br /&gt;
so you've gotten your item into the vehicle, now how do you get it back out again? To do this, you have to use the specific &amp;quot;Remove Cargo&amp;quot; verb, via either the right click menu or the vehicle tab. This will bring up a menu with all the equipment currently loaded up. Select what you want and confirm it, at which point the requested equipment will be dropped on the floor near the vehicle.&lt;br /&gt;
=== Human Cargo ===&lt;br /&gt;
You can also load other players into vehicles by force, this can be useful if grabbing bodies for Research or for capturing prisoners for information. To load them in, you do the same method as a large object, however to get them out again you'll have to use the special &amp;quot;Remove Occupant&amp;quot; verb, which brings up a list of all the current occupants of a vehicle. Unloading a prisoner, otherwise, is the same as an object, just using a different verb.&lt;br /&gt;
== Combat ==&lt;br /&gt;
As with most things on this server, Vehicles will most likely find themselves in combat, from the smallest ATV to the biggest tank, combat is inevitable. This section will cover the gunner seat some vehicles have, as well as the few vehicles where the passengers can actually shoot out, as well as what happens if you sit in a blown up vehicle.&lt;br /&gt;
=== The Gunner ===&lt;br /&gt;
being in the gunner seat of vehicles allows you access to the weapons system of any given vehicle. This can range from a chaingun to a 90mm tank shell. The method for firing all of these weapons is mostly the same however.&lt;br /&gt;
First, you must have both hands free to operate a vehicle weapon. By getting into the gunner seat, you will be given a &amp;quot;weapon&amp;quot; in your hands, this is the vehicle weapon which will allow you to use it. You fire it like you would a normal weapon, however some of these weapons also have an alt fire mode in the form of secondary weapons (such as a hull chaingun on a tank). To switch to these weapons, you click the weapon in your hand, which will allow you to switch weapons at will. Be sure to switch weapons to best suit the situation you're in! you wouldn't want to shoot a tank shell at the enemy standing directly next to your tank and risk hitting yourself in the explosion, after all!&lt;br /&gt;
=== Passenger combat ===&lt;br /&gt;
In some vehicles, such as the air troop transports, the passenger occupants are unable to fire their weapons from inside. This isn't true for some vehicles however. Some vehicles, such as the troop transport warthogs, allow the occupants to fire from inside the vheicle. They can fire their weapons like they would normally, by having it in their hands and clicking where they want to fire. You can fire any weapon out of these occupant seats, from a pistol to a rocket launcher.&lt;br /&gt;
=== Taking damage ===&lt;br /&gt;
so we've covered offense out of these vehicles, but what about defense? Naturally, your enemy are going to fire back at your vehicle, and what exactly they fire back with will greatly impact the survivability of your vehicle. Dedicated AT weapons, such as the rocket launchers, do extra damage to vehicles, enough to destroy them in 2/3 hits. We'll cover the fully destroyed vehicles a bit later, but what about the people inside them? are they safe from the hail of bullets bouncing off the hull? well, it greatly depends on what vehicle you are using. Certian vehicles protect certian seats from taking any sort of damage. This includes the passengers in an air troop transport (but not the pilot) and the driver and gunner of a tank (but not the passengers). This does not apply to destroyed vehicles.&lt;br /&gt;
=== Destroyed states ===&lt;br /&gt;
so, they finally destroyed your vehicle. they did enough damage to render it's hitpoints to 0, at which point it will expload and hurt the occupants of said vehicle. In the case of an air vehicle, it will also send it to the ground, if flying. You may think this husk of a vehicle is not completely worthless and, in a sense, you are mostly right. However, whilst the vehicle may not be able to move, it's weapons are more than functional. You can still get into destroyed vehicles and use their guns, if need be, however note that ANY bullets that hit the hull of a destroyed vehicle have a 100% of hitting the occupants of said vehicle, even if the vehicle would have protected them from fire when not destroyed. When the battle is over, you can repair these destroyed wrecks using the same methods as described earlier in this guide (namely, the field repair one) to get the vehicles functioning again and able to move.&lt;br /&gt;
== Vehicle Locations ==&lt;br /&gt;
Vehicle locations vary from map to map, however some main places vehicles will be will be hangers, which can store both ground and air vehicles, and garages found in ground bases. Most, if not all, bases and flagships on the server have some sort of vehicle compliment in order to boost the flexibility of a given faction during the round. these vehicles may need transportation out of said hanger using the same cargo system mentioned earlier, or they could just need a single door opened in order to drive out to join the frey. When in doubt, it is best to ask fellow members of your faction if they know where the vehicles are, or consult the map of the current base you're located in to find them.&lt;br /&gt;
== Vehicle tables ==&lt;br /&gt;
This section will aim to break down important stats about each vehicle, split into faction specifics when needed and including unique features and other important information such as their max speed etc.&lt;br /&gt;
=== the UNSC Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#5fa052;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #4C9900; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Scorpion.png|75px]]&amp;lt;br/&amp;gt;Scorpion&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Main Battle Tank&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 8&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Warthog_Chaingun.png|75px]]&amp;lt;br/&amp;gt;Warthog(Chaingun)&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Medium Scouting/Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 3&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Mognoose.png|75px]]&amp;lt;br/&amp;gt;Mongoose&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Light Recon&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Pelican.png|75px]]&amp;lt;br/&amp;gt;Pelican&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Air Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can be set to a mobile respawn point&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Sparrowhawk.png|75px]]&amp;lt;br/&amp;gt;Sparrowhawk&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:'''CAS&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Gunner/Driver are the same seat&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
=== The Covenant Vehicles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #bba0dd; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Wraith.png|75px]]&amp;lt;br/&amp;gt;Wraith&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Seige Tank&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Mortar Canon can fly over certian objects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ghost.png|75px]] &amp;lt;br/&amp;gt;Ghost &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Scouting&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Gunner/Driver are the same&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow.png|75px]] &amp;lt;br/&amp;gt;Shadow &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can hold another small ground vehicle (like a ghost)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spirit.png|75px]] &amp;lt;br/&amp;gt; Spirit &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Air Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can be set into a mobile respawn point&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Banshee.png|75px]] &amp;lt;br/&amp;gt; Banshee &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' CAS&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Driver/Gunner is the same seat&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
=== Civillian/Police Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; &lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: GCPDhog.png|75px]]&amp;lt;br/&amp;gt;Police Warthog&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 8&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guide_to_Vehicles&amp;diff=1666</id>
		<title>Guide to Vehicles</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Guide_to_Vehicles&amp;diff=1666"/>
		<updated>2020-08-03T08:23:06Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: /* The Covenant Vehicles */  updates the spirirt to better reflect it's unique function.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Vehicles ==&lt;br /&gt;
Vehicles are used heavily on the server and their purpose ranges from lightly armoured scout vehicles to massive tanks designed to breach fortifications. The use of vehicles can make or break a round for a certian side, if they are used well. This guide aims to inform you on everything you need to know about vehicles including, but not limited to&lt;br /&gt;
# Driving/Piloting any vehicle, including the various seats in a vehicle and their use&lt;br /&gt;
#how to repair and maintain your vehicle, both with and without the repair/rearm points given to each side&lt;br /&gt;
#how to unload/load cargo and occupants&lt;br /&gt;
#how to combat vehicles, and what to do if your vehicle is blown up. &lt;br /&gt;
#where to find vehicles on either side&lt;br /&gt;
#a comprehensive list of every vehicle, including certian useful stats, for every side (including cvillians and police)&lt;br /&gt;
&lt;br /&gt;
This guide should cover all of this, and much more in an easy to understand and straightforward manner, with pictures where necessary.&lt;br /&gt;
== Entering And Exiting a Vehicle ==&lt;br /&gt;
Before we can do most things with a vehicle, we must first learn how to get into and exit one. This can be done through multiple methods, some of which I will explain here. These ways are incredibly useful, and will likely be used in other parts of this guide too, be sure to note them down!&lt;br /&gt;
=== Help intent clicking  ===&lt;br /&gt;
Easily the fastest way, by left clicking a vehicle whilst on help intent, you can quickly get into a vehicle. You will take the most important role available, so if there is no driver in the vehicle you will fill that first, then the gunner etc. extremely useful if you need to make a quick getaway, especailly since it puts you in the driver seat first.&lt;br /&gt;
=== Right clicking ===&lt;br /&gt;
Right clicking on an individual vehicle allows you to use the &amp;quot;Enter Vehicle&amp;quot; verb by hovering over it in the right click menu. This brings up a menu which allows you to choose what seat you would like to enter into, allowing you to choose your seat without needing to wait for the other roles to be filled in first. Want to sit in the back of a pelican without a driver or gunner? the right click menu is for you. This method can also be used on every intent, not just help intent.&lt;br /&gt;
=== The vehicle tab ===&lt;br /&gt;
This method, in all essence, is the exact same as the Right Click method, however it uses the special Vehicle tab found above the chat box. This method is arguably more useful than the Right Click method, as it gives you access to other vehicle specific verbs such as taking off and landing or turning on breaks, which will be covered later in this guide.&lt;br /&gt;
== Driving/Piloting ==&lt;br /&gt;
Driving a vehicle relies on a few common principles, such as drag and momentum. These two will be explained in more depth later, but for now keep it in mind that understanding these 2 features will allow you to pull off the more complex vehicle movements, such as drifting, without crashing.&lt;br /&gt;
[[file:WIP.png| 35px]]&lt;br /&gt;
== Repairing Vehicles ==&lt;br /&gt;
when your Vehicle gets hit by bullets or dedicated anti tank weaponry, it is liable to take damage. You are unable to see this damage directly, you must use the dedicated &amp;quot;Inspect Components&amp;quot; verb first in order to see the remaining hitpoints on your vehicle, as well as the tools and materials needed to repair it. There are 2 different ways to repair a vehicle, both of which will be covered now&lt;br /&gt;
=== Vehicle Rearm/Repair Stations ===&lt;br /&gt;
These are by far the easiest and fastest way to repair vehicles, and the only current way to replenish the ammo in each vehicle. The only downside is their scarcity, only being found on troop transports and in each faction's home base. To use these, you simply fill them with the designated material (Steel for humans, Nanolaminate for Covenant) and then left click the station with an empty hand. This will bring up a window which will allow you to select the vehicle you wish repaired, at which point it will go to work repelenishing ammo and repairing damage. Make sure to check the vehicle after the Station ceases function to make sure it is all repaired, if not it is likely the station ran out of materials, and needs to be refilled again. To refill it, you simply click the station with the required material in your hand.&lt;br /&gt;
=== Repairing by hand ===&lt;br /&gt;
To repair a vehicle by hand, you must use the Inspect Compontents verb as talked about before. By doing this, it will show you the hitpoints the vehicle currently has, but more importantly it will tell you the required tools (such as a welder or wrench) and material (same as the Repair/Rearm Stations) needed to repair the vehicle. This can only be used to repair the hull of the vehicle and cannot be used to refill spent ammo in the vehicle, however it is the only way to field repair a vehicle, or repair it from it's destroyed state (which will be talked about in the combat section).&lt;br /&gt;
&lt;br /&gt;
== Cargo ==&lt;br /&gt;
Many vehicles also serve the secondary purpose of being able to store cargo, which is an extremely important ability and paramount to the attacking side of any scenario, as they will likely have to ferry troops and supplies down to the surface via their dedicated air troop transport ships. Lots of things can be loaded into the cargo hold of a vehicle, from vehicles, to infantry weapons, to crates full of supplies. Depending on the size of the object, the method of putting it into the cargo hold of a vehicle varies.&lt;br /&gt;
=== Small Objects ===&lt;br /&gt;
A small object in this case is an object you can pick up and hold in your hand slot. To put these objects into a vehicle, you click on the vehicle with the object in your hand (be careful, if you're off help intent and try to load a weapon in there you could end firing it!) at which point you'll be presented a confirmation box. By accepting, you'll put the object in the cargo hold.&lt;br /&gt;
=== Large Objects ===&lt;br /&gt;
A large object is an object which cannot be fit into your hand and must be carried. This can be anything from a small crate to a tank. To load one of these objects into the cargo hold of a vehicle, first move it next to the vehicle in question by dragging it, or driving it if it's a vehicle, then holding a click on the object and dragging it over to the vehicle you wish to load it into. There is no confirmation box this time, however it will take a small amount of time to load it.&lt;br /&gt;
=== Unloading Objects ===&lt;br /&gt;
so you've gotten your item into the vehicle, now how do you get it back out again? To do this, you have to use the specific &amp;quot;Remove Cargo&amp;quot; verb, via either the right click menu or the vehicle tab. This will bring up a menu with all the equipment currently loaded up. Select what you want and confirm it, at which point the requested equipment will be dropped on the floor near the vehicle.&lt;br /&gt;
=== Human Cargo ===&lt;br /&gt;
You can also load other players into vehicles by force, this can be useful if grabbing bodies for Research or for capturing prisoners for information. To load them in, you do the same method as a large object, however to get them out again you'll have to use the special &amp;quot;Remove Occupant&amp;quot; verb, which brings up a list of all the current occupants of a vehicle. Unloading a prisoner, otherwise, is the same as an object, just using a different verb.&lt;br /&gt;
== Combat ==&lt;br /&gt;
As with most things on this server, Vehicles will most likely find themselves in combat, from the smallest ATV to the biggest tank, combat is inevitable. This section will cover the gunner seat some vehicles have, as well as the few vehicles where the passengers can actually shoot out, as well as what happens if you sit in a blown up vehicle.&lt;br /&gt;
=== The Gunner ===&lt;br /&gt;
being in the gunner seat of vehicles allows you access to the weapons system of any given vehicle. This can range from a chaingun to a 90mm tank shell. The method for firing all of these weapons is mostly the same however.&lt;br /&gt;
First, you must have both hands free to operate a vehicle weapon. By getting into the gunner seat, you will be given a &amp;quot;weapon&amp;quot; in your hands, this is the vehicle weapon which will allow you to use it. You fire it like you would a normal weapon, however some of these weapons also have an alt fire mode in the form of secondary weapons (such as a hull chaingun on a tank). To switch to these weapons, you click the weapon in your hand, which will allow you to switch weapons at will. Be sure to switch weapons to best suit the situation you're in! you wouldn't want to shoot a tank shell at the enemy standing directly next to your tank and risk hitting yourself in the explosion, after all!&lt;br /&gt;
=== Passenger combat ===&lt;br /&gt;
In some vehicles, such as the air troop transports, the passenger occupants are unable to fire their weapons from inside. This isn't true for some vehicles however. Some vehicles, such as the troop transport warthogs, allow the occupants to fire from inside the vheicle. They can fire their weapons like they would normally, by having it in their hands and clicking where they want to fire. You can fire any weapon out of these occupant seats, from a pistol to a rocket launcher.&lt;br /&gt;
=== Taking damage ===&lt;br /&gt;
so we've covered offense out of these vehicles, but what about defense? Naturally, your enemy are going to fire back at your vehicle, and what exactly they fire back with will greatly impact the survivability of your vehicle. Dedicated AT weapons, such as the rocket launchers, do extra damage to vehicles, enough to destroy them in 2/3 hits. We'll cover the fully destroyed vehicles a bit later, but what about the people inside them? are they safe from the hail of bullets bouncing off the hull? well, it greatly depends on what vehicle you are using. Certian vehicles protect certian seats from taking any sort of damage. This includes the passengers in an air troop transport (but not the pilot) and the driver and gunner of a tank (but not the passengers). This does not apply to destroyed vehicles.&lt;br /&gt;
=== Destroyed states ===&lt;br /&gt;
so, they finally destroyed your vehicle. they did enough damage to render it's hitpoints to 0, at which point it will expload and hurt the occupants of said vehicle. In the case of an air vehicle, it will also send it to the ground, if flying. You may think this husk of a vehicle is not completely worthless and, in a sense, you are mostly right. However, whilst the vehicle may not be able to move, it's weapons are more than functional. You can still get into destroyed vehicles and use their guns, if need be, however note that ANY bullets that hit the hull of a destroyed vehicle have a 100% of hitting the occupants of said vehicle, even if the vehicle would have protected them from fire when not destroyed. When the battle is over, you can repair these destroyed wrecks using the same methods as described earlier in this guide (namely, the field repair one) to get the vehicles functioning again and able to move.&lt;br /&gt;
== Vehicle Locations ==&lt;br /&gt;
Vehicle locations vary from map to map, however some main places vehicles will be will be hangers, which can store both ground and air vehicles, and garages found in ground bases. Most, if not all, bases and flagships on the server have some sort of vehicle compliment in order to boost the flexibility of a given faction during the round. these vehicles may need transportation out of said hanger using the same cargo system mentioned earlier, or they could just need a single door opened in order to drive out to join the frey. When in doubt, it is best to ask fellow members of your faction if they know where the vehicles are, or consult the map of the current base you're located in to find them.&lt;br /&gt;
== Vehicle tables ==&lt;br /&gt;
This section will aim to break down important stats about each vehicle, split into faction specifics when needed and including unique features and other important information such as their max speed etc.&lt;br /&gt;
=== the UNSC Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#5fa052;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #4C9900; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Scorpion.png|75px]]&amp;lt;br/&amp;gt;Scorpion&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Main Battle Tank&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 8&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Warthog_Chaingun.png|75px]]&amp;lt;br/&amp;gt;Warthog(Chaingun)&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Medium Scouting/Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 3&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Mognoose.png|75px]]&amp;lt;br/&amp;gt;Mongoose&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Light Recon&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Pelican.png|75px]]&amp;lt;br/&amp;gt;Pelican&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Air Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can be set to a mobile respawn point&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Sparrowhawk.png|75px]]&amp;lt;br/&amp;gt;Sparrowhawk&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:'''CAS&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Gunner/Driver are the same seat&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
=== The Covenant Vehicles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #bba0dd; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Wraith.png|75px]]&amp;lt;br/&amp;gt;Wraith&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Seige Tank&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Mortar Canon can fly over certian objects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ghost.png|75px]] &amp;lt;br/&amp;gt;Ghost &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Scouting&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Gunner/Driver are the same&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow.png|75px]] &amp;lt;br/&amp;gt;Shadow &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can hold another small ground vehicle (like a ghost)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spirit.png|75px]] &amp;lt;br/&amp;gt; Spirit &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Air Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can be set into a mobile respawn point&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Banshee.png|75px]] &amp;lt;br/&amp;gt; Banshee &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' CAS&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Driver/Gunner is the same seat&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
=== Civillian/Police Vehicles ===&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guide_to_Vehicles&amp;diff=1665</id>
		<title>Guide to Vehicles</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Guide_to_Vehicles&amp;diff=1665"/>
		<updated>2020-08-03T08:20:58Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: /* the UNSC Vehicles */ puts in the Pelican and Sparrowhawk sprites. No More Scorpion air vics.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Vehicles ==&lt;br /&gt;
Vehicles are used heavily on the server and their purpose ranges from lightly armoured scout vehicles to massive tanks designed to breach fortifications. The use of vehicles can make or break a round for a certian side, if they are used well. This guide aims to inform you on everything you need to know about vehicles including, but not limited to&lt;br /&gt;
# Driving/Piloting any vehicle, including the various seats in a vehicle and their use&lt;br /&gt;
#how to repair and maintain your vehicle, both with and without the repair/rearm points given to each side&lt;br /&gt;
#how to unload/load cargo and occupants&lt;br /&gt;
#how to combat vehicles, and what to do if your vehicle is blown up. &lt;br /&gt;
#where to find vehicles on either side&lt;br /&gt;
#a comprehensive list of every vehicle, including certian useful stats, for every side (including cvillians and police)&lt;br /&gt;
&lt;br /&gt;
This guide should cover all of this, and much more in an easy to understand and straightforward manner, with pictures where necessary.&lt;br /&gt;
== Entering And Exiting a Vehicle ==&lt;br /&gt;
Before we can do most things with a vehicle, we must first learn how to get into and exit one. This can be done through multiple methods, some of which I will explain here. These ways are incredibly useful, and will likely be used in other parts of this guide too, be sure to note them down!&lt;br /&gt;
=== Help intent clicking  ===&lt;br /&gt;
Easily the fastest way, by left clicking a vehicle whilst on help intent, you can quickly get into a vehicle. You will take the most important role available, so if there is no driver in the vehicle you will fill that first, then the gunner etc. extremely useful if you need to make a quick getaway, especailly since it puts you in the driver seat first.&lt;br /&gt;
=== Right clicking ===&lt;br /&gt;
Right clicking on an individual vehicle allows you to use the &amp;quot;Enter Vehicle&amp;quot; verb by hovering over it in the right click menu. This brings up a menu which allows you to choose what seat you would like to enter into, allowing you to choose your seat without needing to wait for the other roles to be filled in first. Want to sit in the back of a pelican without a driver or gunner? the right click menu is for you. This method can also be used on every intent, not just help intent.&lt;br /&gt;
=== The vehicle tab ===&lt;br /&gt;
This method, in all essence, is the exact same as the Right Click method, however it uses the special Vehicle tab found above the chat box. This method is arguably more useful than the Right Click method, as it gives you access to other vehicle specific verbs such as taking off and landing or turning on breaks, which will be covered later in this guide.&lt;br /&gt;
== Driving/Piloting ==&lt;br /&gt;
Driving a vehicle relies on a few common principles, such as drag and momentum. These two will be explained in more depth later, but for now keep it in mind that understanding these 2 features will allow you to pull off the more complex vehicle movements, such as drifting, without crashing.&lt;br /&gt;
[[file:WIP.png| 35px]]&lt;br /&gt;
== Repairing Vehicles ==&lt;br /&gt;
when your Vehicle gets hit by bullets or dedicated anti tank weaponry, it is liable to take damage. You are unable to see this damage directly, you must use the dedicated &amp;quot;Inspect Components&amp;quot; verb first in order to see the remaining hitpoints on your vehicle, as well as the tools and materials needed to repair it. There are 2 different ways to repair a vehicle, both of which will be covered now&lt;br /&gt;
=== Vehicle Rearm/Repair Stations ===&lt;br /&gt;
These are by far the easiest and fastest way to repair vehicles, and the only current way to replenish the ammo in each vehicle. The only downside is their scarcity, only being found on troop transports and in each faction's home base. To use these, you simply fill them with the designated material (Steel for humans, Nanolaminate for Covenant) and then left click the station with an empty hand. This will bring up a window which will allow you to select the vehicle you wish repaired, at which point it will go to work repelenishing ammo and repairing damage. Make sure to check the vehicle after the Station ceases function to make sure it is all repaired, if not it is likely the station ran out of materials, and needs to be refilled again. To refill it, you simply click the station with the required material in your hand.&lt;br /&gt;
=== Repairing by hand ===&lt;br /&gt;
To repair a vehicle by hand, you must use the Inspect Compontents verb as talked about before. By doing this, it will show you the hitpoints the vehicle currently has, but more importantly it will tell you the required tools (such as a welder or wrench) and material (same as the Repair/Rearm Stations) needed to repair the vehicle. This can only be used to repair the hull of the vehicle and cannot be used to refill spent ammo in the vehicle, however it is the only way to field repair a vehicle, or repair it from it's destroyed state (which will be talked about in the combat section).&lt;br /&gt;
&lt;br /&gt;
== Cargo ==&lt;br /&gt;
Many vehicles also serve the secondary purpose of being able to store cargo, which is an extremely important ability and paramount to the attacking side of any scenario, as they will likely have to ferry troops and supplies down to the surface via their dedicated air troop transport ships. Lots of things can be loaded into the cargo hold of a vehicle, from vehicles, to infantry weapons, to crates full of supplies. Depending on the size of the object, the method of putting it into the cargo hold of a vehicle varies.&lt;br /&gt;
=== Small Objects ===&lt;br /&gt;
A small object in this case is an object you can pick up and hold in your hand slot. To put these objects into a vehicle, you click on the vehicle with the object in your hand (be careful, if you're off help intent and try to load a weapon in there you could end firing it!) at which point you'll be presented a confirmation box. By accepting, you'll put the object in the cargo hold.&lt;br /&gt;
=== Large Objects ===&lt;br /&gt;
A large object is an object which cannot be fit into your hand and must be carried. This can be anything from a small crate to a tank. To load one of these objects into the cargo hold of a vehicle, first move it next to the vehicle in question by dragging it, or driving it if it's a vehicle, then holding a click on the object and dragging it over to the vehicle you wish to load it into. There is no confirmation box this time, however it will take a small amount of time to load it.&lt;br /&gt;
=== Unloading Objects ===&lt;br /&gt;
so you've gotten your item into the vehicle, now how do you get it back out again? To do this, you have to use the specific &amp;quot;Remove Cargo&amp;quot; verb, via either the right click menu or the vehicle tab. This will bring up a menu with all the equipment currently loaded up. Select what you want and confirm it, at which point the requested equipment will be dropped on the floor near the vehicle.&lt;br /&gt;
=== Human Cargo ===&lt;br /&gt;
You can also load other players into vehicles by force, this can be useful if grabbing bodies for Research or for capturing prisoners for information. To load them in, you do the same method as a large object, however to get them out again you'll have to use the special &amp;quot;Remove Occupant&amp;quot; verb, which brings up a list of all the current occupants of a vehicle. Unloading a prisoner, otherwise, is the same as an object, just using a different verb.&lt;br /&gt;
== Combat ==&lt;br /&gt;
As with most things on this server, Vehicles will most likely find themselves in combat, from the smallest ATV to the biggest tank, combat is inevitable. This section will cover the gunner seat some vehicles have, as well as the few vehicles where the passengers can actually shoot out, as well as what happens if you sit in a blown up vehicle.&lt;br /&gt;
=== The Gunner ===&lt;br /&gt;
being in the gunner seat of vehicles allows you access to the weapons system of any given vehicle. This can range from a chaingun to a 90mm tank shell. The method for firing all of these weapons is mostly the same however.&lt;br /&gt;
First, you must have both hands free to operate a vehicle weapon. By getting into the gunner seat, you will be given a &amp;quot;weapon&amp;quot; in your hands, this is the vehicle weapon which will allow you to use it. You fire it like you would a normal weapon, however some of these weapons also have an alt fire mode in the form of secondary weapons (such as a hull chaingun on a tank). To switch to these weapons, you click the weapon in your hand, which will allow you to switch weapons at will. Be sure to switch weapons to best suit the situation you're in! you wouldn't want to shoot a tank shell at the enemy standing directly next to your tank and risk hitting yourself in the explosion, after all!&lt;br /&gt;
=== Passenger combat ===&lt;br /&gt;
In some vehicles, such as the air troop transports, the passenger occupants are unable to fire their weapons from inside. This isn't true for some vehicles however. Some vehicles, such as the troop transport warthogs, allow the occupants to fire from inside the vheicle. They can fire their weapons like they would normally, by having it in their hands and clicking where they want to fire. You can fire any weapon out of these occupant seats, from a pistol to a rocket launcher.&lt;br /&gt;
=== Taking damage ===&lt;br /&gt;
so we've covered offense out of these vehicles, but what about defense? Naturally, your enemy are going to fire back at your vehicle, and what exactly they fire back with will greatly impact the survivability of your vehicle. Dedicated AT weapons, such as the rocket launchers, do extra damage to vehicles, enough to destroy them in 2/3 hits. We'll cover the fully destroyed vehicles a bit later, but what about the people inside them? are they safe from the hail of bullets bouncing off the hull? well, it greatly depends on what vehicle you are using. Certian vehicles protect certian seats from taking any sort of damage. This includes the passengers in an air troop transport (but not the pilot) and the driver and gunner of a tank (but not the passengers). This does not apply to destroyed vehicles.&lt;br /&gt;
=== Destroyed states ===&lt;br /&gt;
so, they finally destroyed your vehicle. they did enough damage to render it's hitpoints to 0, at which point it will expload and hurt the occupants of said vehicle. In the case of an air vehicle, it will also send it to the ground, if flying. You may think this husk of a vehicle is not completely worthless and, in a sense, you are mostly right. However, whilst the vehicle may not be able to move, it's weapons are more than functional. You can still get into destroyed vehicles and use their guns, if need be, however note that ANY bullets that hit the hull of a destroyed vehicle have a 100% of hitting the occupants of said vehicle, even if the vehicle would have protected them from fire when not destroyed. When the battle is over, you can repair these destroyed wrecks using the same methods as described earlier in this guide (namely, the field repair one) to get the vehicles functioning again and able to move.&lt;br /&gt;
== Vehicle Locations ==&lt;br /&gt;
Vehicle locations vary from map to map, however some main places vehicles will be will be hangers, which can store both ground and air vehicles, and garages found in ground bases. Most, if not all, bases and flagships on the server have some sort of vehicle compliment in order to boost the flexibility of a given faction during the round. these vehicles may need transportation out of said hanger using the same cargo system mentioned earlier, or they could just need a single door opened in order to drive out to join the frey. When in doubt, it is best to ask fellow members of your faction if they know where the vehicles are, or consult the map of the current base you're located in to find them.&lt;br /&gt;
== Vehicle tables ==&lt;br /&gt;
This section will aim to break down important stats about each vehicle, split into faction specifics when needed and including unique features and other important information such as their max speed etc.&lt;br /&gt;
=== the UNSC Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#5fa052;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #4C9900; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Scorpion.png|75px]]&amp;lt;br/&amp;gt;Scorpion&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Main Battle Tank&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 8&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Warthog_Chaingun.png|75px]]&amp;lt;br/&amp;gt;Warthog(Chaingun)&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Medium Scouting/Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 3&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Mognoose.png|75px]]&amp;lt;br/&amp;gt;Mongoose&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Light Recon&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Pelican.png|75px]]&amp;lt;br/&amp;gt;Pelican&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Air Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can be set to a mobile respawn point&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Sparrowhawk.png|75px]]&amp;lt;br/&amp;gt;Sparrowhawk&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:'''CAS&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Gunner/Driver are the same seat&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
=== The Covenant Vehicles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #bba0dd; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Wraith.png|75px]]&amp;lt;br/&amp;gt;Wraith&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Seige Tank&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Mortar Canon can fly over certian objects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ghost.png|75px]] &amp;lt;br/&amp;gt;Ghost &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Scouting&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Gunner/Driver are the same&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow.png|75px]] &amp;lt;br/&amp;gt;Shadow &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can hold another small ground vehicle (like a ghost)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spirit.png|75px]] &amp;lt;br/&amp;gt; Spirit &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Air Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Banshee.png|75px]] &amp;lt;br/&amp;gt; Banshee &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' CAS&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Driver/Gunner is the same seat&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
=== Civillian/Police Vehicles ===&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Sparrowhawk.png&amp;diff=1664</id>
		<title>File:Sparrowhawk.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Sparrowhawk.png&amp;diff=1664"/>
		<updated>2020-08-03T08:20:34Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: &lt;/p&gt;
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		<author><name>Joe4444</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Pelican.png&amp;diff=1663</id>
		<title>File:Pelican.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Pelican.png&amp;diff=1663"/>
		<updated>2020-08-03T08:20:26Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: &lt;/p&gt;
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		<author><name>Joe4444</name></author>
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	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guide_to_Vehicles&amp;diff=1662</id>
		<title>Guide to Vehicles</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Guide_to_Vehicles&amp;diff=1662"/>
		<updated>2020-08-03T08:18:28Z</updated>

		<summary type="html">&lt;p&gt;Joe4444: /* the UNSC Vehicles */ forgive me lord for I have sinned by the Mongoose is now called the Mognoose.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Vehicles ==&lt;br /&gt;
Vehicles are used heavily on the server and their purpose ranges from lightly armoured scout vehicles to massive tanks designed to breach fortifications. The use of vehicles can make or break a round for a certian side, if they are used well. This guide aims to inform you on everything you need to know about vehicles including, but not limited to&lt;br /&gt;
# Driving/Piloting any vehicle, including the various seats in a vehicle and their use&lt;br /&gt;
#how to repair and maintain your vehicle, both with and without the repair/rearm points given to each side&lt;br /&gt;
#how to unload/load cargo and occupants&lt;br /&gt;
#how to combat vehicles, and what to do if your vehicle is blown up. &lt;br /&gt;
#where to find vehicles on either side&lt;br /&gt;
#a comprehensive list of every vehicle, including certian useful stats, for every side (including cvillians and police)&lt;br /&gt;
&lt;br /&gt;
This guide should cover all of this, and much more in an easy to understand and straightforward manner, with pictures where necessary.&lt;br /&gt;
== Entering And Exiting a Vehicle ==&lt;br /&gt;
Before we can do most things with a vehicle, we must first learn how to get into and exit one. This can be done through multiple methods, some of which I will explain here. These ways are incredibly useful, and will likely be used in other parts of this guide too, be sure to note them down!&lt;br /&gt;
=== Help intent clicking  ===&lt;br /&gt;
Easily the fastest way, by left clicking a vehicle whilst on help intent, you can quickly get into a vehicle. You will take the most important role available, so if there is no driver in the vehicle you will fill that first, then the gunner etc. extremely useful if you need to make a quick getaway, especailly since it puts you in the driver seat first.&lt;br /&gt;
=== Right clicking ===&lt;br /&gt;
Right clicking on an individual vehicle allows you to use the &amp;quot;Enter Vehicle&amp;quot; verb by hovering over it in the right click menu. This brings up a menu which allows you to choose what seat you would like to enter into, allowing you to choose your seat without needing to wait for the other roles to be filled in first. Want to sit in the back of a pelican without a driver or gunner? the right click menu is for you. This method can also be used on every intent, not just help intent.&lt;br /&gt;
=== The vehicle tab ===&lt;br /&gt;
This method, in all essence, is the exact same as the Right Click method, however it uses the special Vehicle tab found above the chat box. This method is arguably more useful than the Right Click method, as it gives you access to other vehicle specific verbs such as taking off and landing or turning on breaks, which will be covered later in this guide.&lt;br /&gt;
== Driving/Piloting ==&lt;br /&gt;
Driving a vehicle relies on a few common principles, such as drag and momentum. These two will be explained in more depth later, but for now keep it in mind that understanding these 2 features will allow you to pull off the more complex vehicle movements, such as drifting, without crashing.&lt;br /&gt;
[[file:WIP.png| 35px]]&lt;br /&gt;
== Repairing Vehicles ==&lt;br /&gt;
when your Vehicle gets hit by bullets or dedicated anti tank weaponry, it is liable to take damage. You are unable to see this damage directly, you must use the dedicated &amp;quot;Inspect Components&amp;quot; verb first in order to see the remaining hitpoints on your vehicle, as well as the tools and materials needed to repair it. There are 2 different ways to repair a vehicle, both of which will be covered now&lt;br /&gt;
=== Vehicle Rearm/Repair Stations ===&lt;br /&gt;
These are by far the easiest and fastest way to repair vehicles, and the only current way to replenish the ammo in each vehicle. The only downside is their scarcity, only being found on troop transports and in each faction's home base. To use these, you simply fill them with the designated material (Steel for humans, Nanolaminate for Covenant) and then left click the station with an empty hand. This will bring up a window which will allow you to select the vehicle you wish repaired, at which point it will go to work repelenishing ammo and repairing damage. Make sure to check the vehicle after the Station ceases function to make sure it is all repaired, if not it is likely the station ran out of materials, and needs to be refilled again. To refill it, you simply click the station with the required material in your hand.&lt;br /&gt;
=== Repairing by hand ===&lt;br /&gt;
To repair a vehicle by hand, you must use the Inspect Compontents verb as talked about before. By doing this, it will show you the hitpoints the vehicle currently has, but more importantly it will tell you the required tools (such as a welder or wrench) and material (same as the Repair/Rearm Stations) needed to repair the vehicle. This can only be used to repair the hull of the vehicle and cannot be used to refill spent ammo in the vehicle, however it is the only way to field repair a vehicle, or repair it from it's destroyed state (which will be talked about in the combat section).&lt;br /&gt;
&lt;br /&gt;
== Cargo ==&lt;br /&gt;
Many vehicles also serve the secondary purpose of being able to store cargo, which is an extremely important ability and paramount to the attacking side of any scenario, as they will likely have to ferry troops and supplies down to the surface via their dedicated air troop transport ships. Lots of things can be loaded into the cargo hold of a vehicle, from vehicles, to infantry weapons, to crates full of supplies. Depending on the size of the object, the method of putting it into the cargo hold of a vehicle varies.&lt;br /&gt;
=== Small Objects ===&lt;br /&gt;
A small object in this case is an object you can pick up and hold in your hand slot. To put these objects into a vehicle, you click on the vehicle with the object in your hand (be careful, if you're off help intent and try to load a weapon in there you could end firing it!) at which point you'll be presented a confirmation box. By accepting, you'll put the object in the cargo hold.&lt;br /&gt;
=== Large Objects ===&lt;br /&gt;
A large object is an object which cannot be fit into your hand and must be carried. This can be anything from a small crate to a tank. To load one of these objects into the cargo hold of a vehicle, first move it next to the vehicle in question by dragging it, or driving it if it's a vehicle, then holding a click on the object and dragging it over to the vehicle you wish to load it into. There is no confirmation box this time, however it will take a small amount of time to load it.&lt;br /&gt;
=== Unloading Objects ===&lt;br /&gt;
so you've gotten your item into the vehicle, now how do you get it back out again? To do this, you have to use the specific &amp;quot;Remove Cargo&amp;quot; verb, via either the right click menu or the vehicle tab. This will bring up a menu with all the equipment currently loaded up. Select what you want and confirm it, at which point the requested equipment will be dropped on the floor near the vehicle.&lt;br /&gt;
=== Human Cargo ===&lt;br /&gt;
You can also load other players into vehicles by force, this can be useful if grabbing bodies for Research or for capturing prisoners for information. To load them in, you do the same method as a large object, however to get them out again you'll have to use the special &amp;quot;Remove Occupant&amp;quot; verb, which brings up a list of all the current occupants of a vehicle. Unloading a prisoner, otherwise, is the same as an object, just using a different verb.&lt;br /&gt;
== Combat ==&lt;br /&gt;
As with most things on this server, Vehicles will most likely find themselves in combat, from the smallest ATV to the biggest tank, combat is inevitable. This section will cover the gunner seat some vehicles have, as well as the few vehicles where the passengers can actually shoot out, as well as what happens if you sit in a blown up vehicle.&lt;br /&gt;
=== The Gunner ===&lt;br /&gt;
being in the gunner seat of vehicles allows you access to the weapons system of any given vehicle. This can range from a chaingun to a 90mm tank shell. The method for firing all of these weapons is mostly the same however.&lt;br /&gt;
First, you must have both hands free to operate a vehicle weapon. By getting into the gunner seat, you will be given a &amp;quot;weapon&amp;quot; in your hands, this is the vehicle weapon which will allow you to use it. You fire it like you would a normal weapon, however some of these weapons also have an alt fire mode in the form of secondary weapons (such as a hull chaingun on a tank). To switch to these weapons, you click the weapon in your hand, which will allow you to switch weapons at will. Be sure to switch weapons to best suit the situation you're in! you wouldn't want to shoot a tank shell at the enemy standing directly next to your tank and risk hitting yourself in the explosion, after all!&lt;br /&gt;
=== Passenger combat ===&lt;br /&gt;
In some vehicles, such as the air troop transports, the passenger occupants are unable to fire their weapons from inside. This isn't true for some vehicles however. Some vehicles, such as the troop transport warthogs, allow the occupants to fire from inside the vheicle. They can fire their weapons like they would normally, by having it in their hands and clicking where they want to fire. You can fire any weapon out of these occupant seats, from a pistol to a rocket launcher.&lt;br /&gt;
=== Taking damage ===&lt;br /&gt;
so we've covered offense out of these vehicles, but what about defense? Naturally, your enemy are going to fire back at your vehicle, and what exactly they fire back with will greatly impact the survivability of your vehicle. Dedicated AT weapons, such as the rocket launchers, do extra damage to vehicles, enough to destroy them in 2/3 hits. We'll cover the fully destroyed vehicles a bit later, but what about the people inside them? are they safe from the hail of bullets bouncing off the hull? well, it greatly depends on what vehicle you are using. Certian vehicles protect certian seats from taking any sort of damage. This includes the passengers in an air troop transport (but not the pilot) and the driver and gunner of a tank (but not the passengers). This does not apply to destroyed vehicles.&lt;br /&gt;
=== Destroyed states ===&lt;br /&gt;
so, they finally destroyed your vehicle. they did enough damage to render it's hitpoints to 0, at which point it will expload and hurt the occupants of said vehicle. In the case of an air vehicle, it will also send it to the ground, if flying. You may think this husk of a vehicle is not completely worthless and, in a sense, you are mostly right. However, whilst the vehicle may not be able to move, it's weapons are more than functional. You can still get into destroyed vehicles and use their guns, if need be, however note that ANY bullets that hit the hull of a destroyed vehicle have a 100% of hitting the occupants of said vehicle, even if the vehicle would have protected them from fire when not destroyed. When the battle is over, you can repair these destroyed wrecks using the same methods as described earlier in this guide (namely, the field repair one) to get the vehicles functioning again and able to move.&lt;br /&gt;
== Vehicle Locations ==&lt;br /&gt;
Vehicle locations vary from map to map, however some main places vehicles will be will be hangers, which can store both ground and air vehicles, and garages found in ground bases. Most, if not all, bases and flagships on the server have some sort of vehicle compliment in order to boost the flexibility of a given faction during the round. these vehicles may need transportation out of said hanger using the same cargo system mentioned earlier, or they could just need a single door opened in order to drive out to join the frey. When in doubt, it is best to ask fellow members of your faction if they know where the vehicles are, or consult the map of the current base you're located in to find them.&lt;br /&gt;
== Vehicle tables ==&lt;br /&gt;
This section will aim to break down important stats about each vehicle, split into faction specifics when needed and including unique features and other important information such as their max speed etc.&lt;br /&gt;
=== the UNSC Vehicles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#5fa052;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #4C9900; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Scorpion.png|75px]]&amp;lt;br/&amp;gt;Scorpion&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Main Battle Tank&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 8&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Warthog_Chaingun.png|75px]]&amp;lt;br/&amp;gt;Warthog(Chaingun)&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Medium Scouting/Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 3&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Mognoose.png|75px]]&amp;lt;br/&amp;gt;Mongoose&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Light Recon&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Scorpion.png|75px]]&amp;lt;br/&amp;gt;Pelican&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Air Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can be set to a mobile respawn point&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Scorpion.png|75px]]&amp;lt;br/&amp;gt;Sparrowhawk&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:'''CAS&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Gunner/Driver are the same seat&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
=== The Covenant Vehicles ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #bba0dd; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Vehicle&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Wraith.png|75px]]&amp;lt;br/&amp;gt;Wraith&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Purpose:''' Seige Tank&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 2&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Mortar Canon can fly over certian objects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ghost.png|75px]] &amp;lt;br/&amp;gt;Ghost &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Scouting&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Gunner/Driver are the same&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow.png|75px]] &amp;lt;br/&amp;gt;Shadow &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Can hold another small ground vehicle (like a ghost)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spirit.png|75px]] &amp;lt;br/&amp;gt; Spirit &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' Air Troop Transport&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 12&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Banshee.png|75px]] &amp;lt;br/&amp;gt; Banshee &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Purpose:''' CAS&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Seats:''' 1&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Max Speed:''' Fill Later&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Unique Function:''' Driver/Gunner is the same seat&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
=== Civillian/Police Vehicles ===&lt;/div&gt;</summary>
		<author><name>Joe4444</name></author>
	</entry>
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		<id>https://projectunsc.org/wiki/index.php?title=File:Warthog_Chaingun.png&amp;diff=1661</id>
		<title>File:Warthog Chaingun.png</title>
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		<updated>2020-08-03T08:15:58Z</updated>

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		<id>https://projectunsc.org/wiki/index.php?title=File:Mognoose.png&amp;diff=1660</id>
		<title>File:Mognoose.png</title>
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		<updated>2020-08-03T08:15:48Z</updated>

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		<id>https://projectunsc.org/wiki/index.php?title=File:Scorpion.png&amp;diff=1659</id>
		<title>File:Scorpion.png</title>
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		<updated>2020-08-03T08:15:38Z</updated>

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