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	<title>HaloStation Wiki - User contributions [en]</title>
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	<updated>2026-05-25T08:36:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guides&amp;diff=1272</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Guides&amp;diff=1272"/>
		<updated>2019-05-16T17:29:34Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starter Guides ==&lt;br /&gt;
Guides made to make your first steps on the station a lot easier (and to remind you older players about some things).&lt;br /&gt;
&lt;br /&gt;
*[[File:Paper.png|link=Starter guide]] [[Starter guide|Tutorial]]&lt;br /&gt;
*[[File:Lawbook.png|link=Rules]] [[Rules|The Rules]]&lt;br /&gt;
*[[File:OpCom.png|link=Keyboard Shortcuts]] [[Keyboard Shortcuts]]&lt;br /&gt;
*[[File:Pen.png|link=Job selection and assignment]] [[Job selection and assignment|Job Selection and Assignment]]&lt;br /&gt;
*[[File:Terminology.png|link=Terminology]] [[Terminology]]&lt;br /&gt;
*[[File:Paper.png|link=Frequently Asked Questions]] [[Frequently Asked Questions]]&lt;br /&gt;
*[[File:Lawbook.png|Guide to avoiding bans]] [[Guide to avoiding bans|Guide to Avoiding Bans]]&lt;br /&gt;
&lt;br /&gt;
== Medical Guides ==&lt;br /&gt;
Guides for keeping your side alive in the conflict.&lt;br /&gt;
&lt;br /&gt;
*[[File:SMed.png|link=Guide to medicine|Guide to Medicine]] [[Guide to medicine|Guide to Medicine]]&lt;br /&gt;
*[[File:Beaker.png|link=Guide to chemistry|Guide to Chemistry]] [[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
*[[File:Flashbang.gif|link=Grenade|Guide to Grenade Construction]] [[Grenade|Guide to Grenade Construction]]&lt;br /&gt;
*[[File:Medcom.gif|link=Guide to genetics|Guide to Genetics]] [[Guide to genetics|Guide to Genetics]]&lt;br /&gt;
*[[File:OpTable.gif|link=Surgery|Guide to Surgery]] [[Surgery|Guide to Surgery]]&lt;br /&gt;
&lt;br /&gt;
== Engineering Guides ==&lt;br /&gt;
Guides for constructing, repairing and keeping your ships and bases operation.&lt;br /&gt;
&lt;br /&gt;
*[[File:Wrench.png|link=Guide to construction]] [[Guide to construction|Guide to Construction]]&lt;br /&gt;
*[[File:Machine Frame.png|link=Guide to advanced construction]] [[Guide to advanced construction|Guide to Machine Construction]]&lt;br /&gt;
*[[File:ModernAPC.png|link=APC]] [[Guide to power|Guide to Power]]&lt;br /&gt;
*[[File:O2_Canister.png|link=Atmospherics]] [[Guide to Atmospherics]]&lt;br /&gt;
*[[File:Headheadset.png|link=Guide to Telecommunications]] [[Guide to Telecommunications]]&lt;br /&gt;
&lt;br /&gt;
== Science Guides ==&lt;br /&gt;
Guides on how to SCIENCE!&lt;br /&gt;
&lt;br /&gt;
*[[File:Disk.gif|link=Guide to Research and Development]] [[Guide to Research and Development]]&lt;br /&gt;
*[[File:Generic borg.png|link=Guide to robotics]] [[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
*[[File:Slimeblue.png|link=Guide to xenobiology]] [[Guide to xenobiology|Guide to Xenobiology]]&lt;br /&gt;
*[[File:Telescience.gif|link=Guide_to_Xenoarchaeology]] [[Guide_to_Xenoarchaeology|Guide to Xenoarchaeology]]&lt;br /&gt;
&lt;br /&gt;
== Security Guides ==&lt;br /&gt;
These guides will help you keep peace on the the colony. &lt;br /&gt;
&lt;br /&gt;
*[[File:lawbook.png|link=Space Law]] [[Space Law]]&lt;br /&gt;
*[[File:Paper.png|link=Standard Operating Procedure]] [[Standard Operating Procedure]]&lt;br /&gt;
*[[File:Handcuffs.png|link=Guide to security]] [[Guide to security|Guide to Security]]&lt;br /&gt;
&lt;br /&gt;
== Combat Guides ==&lt;br /&gt;
Here are some guides to try and help you be ready for the conflict on the server.&lt;br /&gt;
&lt;br /&gt;
*[[File:Stunprod.png|link=Makeshift weapons]] [[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Wirecutters.png|link=Hacking]] [[Hacking|Guide to Hacking]]&lt;br /&gt;
*[[File:Energy_Sword.png|Link=Guide to Combat]] [[Guide to Combat]]&lt;br /&gt;
&lt;br /&gt;
== Other Guides ==&lt;br /&gt;
These guides didn't fit into any other category.&lt;br /&gt;
&lt;br /&gt;
*[[File:Module.png|link=Ai Modules]] [[Ai Modules|Guide to AI Modules]]&lt;br /&gt;
*[[File:AI.gif|link=Silicon Policy]] [[Silicon Policy|Guide to Silicon Policy]]&lt;br /&gt;
*[[File:ToxinsSpecial.gif|link=Guide to food and drinks]] [[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
*[[File:Sunflower.png|link=Guide to hydroponics]] [[Guide to hydroponics|Guide to Hydroponics]]&lt;br /&gt;
*[[File:Piano.png|link=Piano]] [[Songs|Guide to Playing Music]]&lt;br /&gt;
*[[File:Paper.png|link=Guide to paperwork]] [[Guide to paperwork|Guide to Paperwork]]&lt;br /&gt;
*[[File:Metal_Barricade.png|link=Building a FoB]] [[Building a FoB]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Keyboard_Shortcuts&amp;diff=1271</id>
		<title>Keyboard Shortcuts</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Keyboard_Shortcuts&amp;diff=1271"/>
		<updated>2019-04-30T22:38:40Z</updated>

		<summary type="html">&lt;p&gt;Jester: Created page with &amp;quot;Keyboard shortcuts so you spend less time fiddling with our god-awful GUI.  = Humans and Other Carbon-based Lifeforms' Hotkeys =  === Any Mode === * &amp;lt;code&amp;gt;'''Shift + Click'''&amp;lt;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Keyboard shortcuts so you spend less time fiddling with our god-awful GUI.&lt;br /&gt;
&lt;br /&gt;
= Humans and Other Carbon-based Lifeforms' Hotkeys =&lt;br /&gt;
&lt;br /&gt;
=== Any Mode ===&lt;br /&gt;
* &amp;lt;code&amp;gt;'''Shift + Click'''&amp;lt;/code&amp;gt; = Examine something.&lt;br /&gt;
* &amp;lt;code&amp;gt;'''Shift + Middle Click'''&amp;lt;/code&amp;gt; = Point at something.&lt;br /&gt;
* &amp;lt;code&amp;gt;'''Alt + Click a tile'''&amp;lt;/code&amp;gt; = Open a new tab with a list of all the items of the clicked tile next to you.&lt;br /&gt;
* &amp;lt;code&amp;gt;'''Alt + Click a PDA'''&amp;lt;/code&amp;gt; = Remove the ID from the PDA.&lt;br /&gt;
* &amp;lt;code&amp;gt;'''Alt + Click a locker'''&amp;lt;/code&amp;gt; = Lock the locker.&lt;br /&gt;
* &amp;lt;code&amp;gt;'''Alt + Click a clothing'''&amp;lt;/code&amp;gt; = Toggles any possible aesthetic settings (breath mask up/down, rolling down jumpsuit, buttons labcoat, flip baseball cap etc).&lt;br /&gt;
* &amp;lt;code&amp;gt;'''Alt + Click a bag/container'''&amp;lt;/code&amp;gt; = Opens the container. also works on things that are in another container. &lt;br /&gt;
* &amp;lt;code&amp;gt;'''Alt + Click a [[Guide_to_food_and_drinks#Microwave_Oven|microwave]]'''&amp;lt;/code&amp;gt; = Turns the microwave on. &lt;br /&gt;
* &amp;lt;code&amp;gt;'''Alt + Click a [[Guide_to_chemistry#Chemistry_Dispensers|chem dispenser]], [[Guide_to_chemistry#Chemical_Heater|chemical heater]], [[Guide_to_chemistry#ChemMaster_3000|ChemMaster 3000]] or [[Virus#PanD.E.M.I.C_2200|PanD.E.M.I:C]] '''&amp;lt;/code&amp;gt; = Ejects any loaded beaker. &lt;br /&gt;
* &amp;lt;code&amp;gt;'''Control + Up/Down'''&amp;lt;/code&amp;gt; = In your text bar will shift through the history of everything you've entered in the red bar at the bottom. &lt;br /&gt;
* &amp;lt;code&amp;gt;'''Control + Click'''&amp;lt;/code&amp;gt; = Pull an object or person you're standing next to.&lt;br /&gt;
* &amp;lt;code&amp;gt;'''End'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;'''Ctrl + W'''&amp;lt;/code&amp;gt; = Toggle [[Throw|throwing]] mode.&lt;br /&gt;
* &amp;lt;code&amp;gt;'''Page Down'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;'''Ctrl + A'''&amp;lt;/code&amp;gt; = Use the object in your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;'''Middle Mouse Button''', '''Page Up''', '''Ctrl + S'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;'''Numpad 9'''&amp;lt;/code&amp;gt; = Switch your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;'''Home''', '''Ctrl + D'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;'''Numpad 7'''&amp;lt;/code&amp;gt; = Drop the item in your active hand.&lt;br /&gt;
* &amp;lt;code&amp;gt;'''Insert'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;'''Numpad 0'''&amp;lt;/code&amp;gt; = Cycle through [[Intent|intent]]s.&lt;br /&gt;
* &amp;lt;code&amp;gt;'''Delete'''&amp;lt;/code&amp;gt; = Stop pulling.&lt;br /&gt;
* &amp;lt;code&amp;gt;'''F12'''&amp;lt;/code&amp;gt; = Toggle minimal HUD.&lt;br /&gt;
* &amp;lt;code&amp;gt;'''Spacebar'''&amp;lt;/code&amp;gt; = While entering commands auto-completes them.&lt;br /&gt;
* &amp;lt;code&amp;gt;'''Tab'''&amp;lt;/code&amp;gt; = Toggle between hotkey and normal mode. While in hotkey mode, WASD will move your character.&lt;br /&gt;
&lt;br /&gt;
===Hotkey-mode Enabled===&lt;br /&gt;
Hotkey-mode can be toggled on by pressing '''Tab'''.&lt;br /&gt;
* &amp;lt;code&amp;gt;'''W, A, S, D'''&amp;lt;/code&amp;gt; = Move your character&lt;br /&gt;
* &amp;lt;code&amp;gt;'''Q'''&amp;lt;/code&amp;gt; = Drop&lt;br /&gt;
* &amp;lt;code&amp;gt;'''E'''&amp;lt;/code&amp;gt; = Equip&lt;br /&gt;
* &amp;lt;code&amp;gt;'''R'''&amp;lt;/code&amp;gt; = Throw&lt;br /&gt;
* &amp;lt;code&amp;gt;'''B'''&amp;lt;/code&amp;gt; = Resist / Unbuckle yourself / Stop drop and roll when on fire /&lt;br /&gt;
* &amp;lt;code&amp;gt;'''T'''&amp;lt;/code&amp;gt; = Say (opens a new input window)&lt;br /&gt;
* &amp;lt;code&amp;gt;'''F'''&amp;lt;/code&amp;gt; = Cycle intents left&lt;br /&gt;
* &amp;lt;code&amp;gt;'''G'''&amp;lt;/code&amp;gt; = Cycle intents right&lt;br /&gt;
* &amp;lt;code&amp;gt;'''Z/Y'''&amp;lt;/code&amp;gt; = Activate held object&lt;br /&gt;
* &amp;lt;code&amp;gt;'''X'''&amp;lt;/code&amp;gt; = Swap hands&lt;br /&gt;
* &amp;lt;code&amp;gt;'''1'''&amp;lt;/code&amp;gt; = Help intent&lt;br /&gt;
* &amp;lt;code&amp;gt;'''2'''&amp;lt;/code&amp;gt; = Disarm intent&lt;br /&gt;
* &amp;lt;code&amp;gt;'''3'''&amp;lt;/code&amp;gt; = Grab intent&lt;br /&gt;
* &amp;lt;code&amp;gt;'''4'''&amp;lt;/code&amp;gt; = Harm intent&lt;br /&gt;
* &amp;lt;code&amp;gt;'''O'''&amp;lt;/code&amp;gt; = OOC&lt;br /&gt;
* &amp;lt;code&amp;gt;'''M'''&amp;lt;/code&amp;gt; = emote&lt;br /&gt;
* &amp;lt;code&amp;gt;'''H'''&amp;lt;/code&amp;gt; = Stop Pulling&lt;br /&gt;
* &amp;lt;code&amp;gt;'''Shift + B'''&amp;lt;/code&amp;gt; = Put in hand item into backpack, or take out last item put into backpack. &lt;br /&gt;
* &amp;lt;code&amp;gt;'''Shift + E'''&amp;lt;/code&amp;gt; = Put in hand item into belt or belt slot, or take out last item put into belt. &lt;br /&gt;
* &amp;lt;code&amp;gt;'''Numpad 8, 4, 5, 6, 1, 2, 3'''&amp;lt;/code&amp;gt; = Used for selecting body target. Numbers correspond to location on the target doll. 8 Cycles through Head -&amp;gt; Eyes -&amp;gt; Mouth&lt;br /&gt;
&lt;br /&gt;
These also work with the non-hotkey mode if you press down '''Ctrl'''.&lt;br /&gt;
&lt;br /&gt;
E.g. &amp;lt;code&amp;gt;'''Ctrl + 1'''&amp;lt;/code&amp;gt; = Help intent, even without the hotkey-mode toggled on.&lt;br /&gt;
&lt;br /&gt;
= Hotkeys for the AI =&lt;br /&gt;
* &amp;lt;code&amp;gt;'''Double-Click a tile'''&amp;lt;/code&amp;gt; = Instantly jump there.&lt;br /&gt;
* &amp;lt;code&amp;gt;'''Double-Click people'''&amp;lt;/code&amp;gt; = Start tracking the person.&lt;br /&gt;
&lt;br /&gt;
= Hotkeys for the AI and Cyborgs =&lt;br /&gt;
* &amp;lt;code&amp;gt;'''Shift + Click a door'''&amp;lt;/code&amp;gt; = Open/close.&lt;br /&gt;
* &amp;lt;code&amp;gt;'''Control + Click a door'''&amp;lt;/code&amp;gt; = Bolts down/up.&lt;br /&gt;
* &amp;lt;code&amp;gt;'''Control + Shift + Click a door'''&amp;lt;/code&amp;gt; = Emergency access on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;'''Alt + Click a door'''&amp;lt;/code&amp;gt; = Electrify on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;'''Control + Click an APC'''&amp;lt;/code&amp;gt; = Power on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;'''Control + Click a Turret Control'''&amp;lt;/code&amp;gt; = Power on/off.&lt;br /&gt;
* &amp;lt;code&amp;gt;'''Alt + Click a Turret Control'''&amp;lt;/code&amp;gt; = Lethal/stun mode.&lt;br /&gt;
&lt;br /&gt;
=== Cyborg Hotkey-mode Enabled ===&lt;br /&gt;
* Cyborgs have all the [[#Any_Mode|basic hotkeys]] which humans have, plus...&lt;br /&gt;
* &amp;lt;code&amp;gt;'''X'''&amp;lt;/code&amp;gt; = Cycle active modules&lt;br /&gt;
* &amp;lt;code&amp;gt;'''1'''&amp;lt;/code&amp;gt; = Activate first module&lt;br /&gt;
* &amp;lt;code&amp;gt;'''2'''&amp;lt;/code&amp;gt; = Activate second module&lt;br /&gt;
* &amp;lt;code&amp;gt;'''3'''&amp;lt;/code&amp;gt; = Activate third module&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Frequently_Asked_Questions&amp;diff=1270</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Frequently_Asked_Questions&amp;diff=1270"/>
		<updated>2019-04-30T02:17:07Z</updated>

		<summary type="html">&lt;p&gt;Jester: Created page with &amp;quot;== What is SS13 == Space Station 13 is a 2D multiplayer game, made on the BYOND engine. It is what this glorious recreation of Halo was recreated on.  Although it may not look...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is SS13 ==&lt;br /&gt;
Space Station 13 is a 2D multiplayer game, made on the BYOND engine. It is what this glorious recreation of Halo was recreated on.  Although it may not look like it does on Xbox, we are sure you will still enjoy your time here. &lt;br /&gt;
&lt;br /&gt;
== I'm new, where do I learn how to play? ==&lt;br /&gt;
Check the [[New Players]] and [[Starter guide]] pages.&lt;br /&gt;
&lt;br /&gt;
== What does this word mean? ==&lt;br /&gt;
Check the [[Terminology]], you might find it there. If not don't be afraid to ask in our discord or just a-help it, our staff is there to help you out! &lt;br /&gt;
&lt;br /&gt;
== I read all the tutorials but don't know how to... ==&lt;br /&gt;
If it's something job specific you should check the various role pages we have under each faction, otherwise you can talk with our staff or other players. &lt;br /&gt;
&lt;br /&gt;
If you're smart and have already done all of those before coming here, then just adminhelp (press F1 or just type 'adminhelp' and your message) it in-game. Simply click the on adminhelp where the verbs are listed or type it into the text box in the bottom, click it and write the question in there. Try to be polite, it doesn't hurt anyone. &lt;br /&gt;
&lt;br /&gt;
== I grabbed someone, how do I drop them? ==&lt;br /&gt;
Hit the 'stop pulling' command button. It appears when you are grabbing something and disappears when you aren't. See [[Keyboard_Shortcuts|Keyboard Shortcuts]].&lt;br /&gt;
&lt;br /&gt;
== How do I remove the backpack, utility belt, etc? ==&lt;br /&gt;
You click on it and drag it to your empty hand.&lt;br /&gt;
&lt;br /&gt;
== I'm under attack!! ==&lt;br /&gt;
This is a combat based server, which means that if you find yourself being engaged you should probably use what weapons you have available to return fire and engage the enemy. However if you are engaged by your own side without a issue you should a-help it so it can be investigated by our staff! &lt;br /&gt;
&lt;br /&gt;
== How do I give an item to someone / pickpocket / dress someone up? ==&lt;br /&gt;
Stand next to them, click &amp;amp; drag their character onto yours, a list of their stuff appears, click on one of their items to take it off. Or, if you have an item in your active hand, click on the slot where you wish to put the item.&lt;br /&gt;
&lt;br /&gt;
== How do I commit suicide? ==&lt;br /&gt;
Press &amp;quot;tab&amp;quot; until the bottom bar is red (means hotkey mode is disabled). Type 'suicide' in that red bar and hit enter. You will get a &amp;quot;yes or no&amp;quot; prompt. Clicking &amp;quot;yes&amp;quot; will make you commit suicide with the item in your activate hand. Remember that you cannot be cloned if you suicide! Suicide is considered an action which says that you don't want to play this round anymore. That being said, if you are playing a major job role, you should cyro instead, if you don't you may find yourself banned from that job in the future. &lt;br /&gt;
&lt;br /&gt;
== How do I eat something? ==&lt;br /&gt;
As with most items, pick up the food with an empty hand and then click on your character. Make sure you're on &amp;quot;Help Intent&amp;quot; other wise you might end up smashing yourself with food.&lt;br /&gt;
Also if you are wearing a mask (internals, gas mask etc) you will have to remove it before you can eat.&lt;br /&gt;
&lt;br /&gt;
== How do I buckle/unbuckle on a chair? ==&lt;br /&gt;
Click and drag your character onto the chair. To unbuckle, click on the chair you are buckled to with an empty hand or &amp;quot;[[Keyboard_Shortcuts|resist]]&amp;quot;. A HUD icon of a chair is also clickable to make you unbuckle. You unbuckle others by clicking the object they are buckled to.&lt;br /&gt;
&lt;br /&gt;
== Why can't I play as some jobs? ==&lt;br /&gt;
Some of our roles are white-listed, which means you have to apply on our [https://projectunsc.org/forum// Forums] which you can do here! Otherwise most jobs are open for you to play as.&lt;br /&gt;
&lt;br /&gt;
== I have another question, where do I ask? ==&lt;br /&gt;
You can adminhelp it (press F1 or just type 'adminhelp' and your message) in-game, or use the OOC-command in-game to talk to players about general questions (but don't talk in OOC about anything going on in current round)n&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Makeshift_weapons&amp;diff=1269</id>
		<title>Makeshift weapons</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Makeshift_weapons&amp;diff=1269"/>
		<updated>2019-04-30T02:04:01Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Makeshift weapons are offensive weaponry or equipment that can be made with relatively common and low tech items. They are significantly less effective than more modern and effective [[Security items]], but these weapons can prove to be very useful in a pinch. &lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
====[[File:Cablecuffs.png]] Cablecuffs====&lt;br /&gt;
Cable cuffs are makeshift handcuffs. They are easier to break out of, and wirecutters will remove them instantly, but otherwise they still function as normal handcuffs. You need at least 15 coils.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;100&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|15 x [[File:CableCoils.png|Cable coil|link=Cable coil]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click on the Cable Coil in your hand and select &amp;quot;Make Cable Restraints&amp;quot;.&lt;br /&gt;
  Alternatively, you can hold some cable and click 'Make Cable Restraints' in the object tab.&lt;br /&gt;
&lt;br /&gt;
====[[File:Spear.png]] Spear====&lt;br /&gt;
The spear is a makeshift melee weapon which can only be held in hand or on your back. It does 10 brute when wielded with one hand, and 18 brute when wielded in both hands. You can impale a decapitated head on the spear, and display it for all to see. However, this essentially nullifies the spear as a weapon. (you can just make another one, but, eh...)&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Rods.png|Rods|link=Rods]], 15 x [[File:CableCoils.png|Cable coil|link=Cable coil]], 1x [[File:Shard.png|Glass shard|link=Glass shard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Make Cable Restraints from the Cable Coil.&lt;br /&gt;
  Use the Rods on the Cable Restraints.&lt;br /&gt;
  Use the Glass Shard on the Wired Rod.&lt;br /&gt;
&lt;br /&gt;
====[[File:Stunprod.png]] Stunprod====&lt;br /&gt;
The Stunprod is a makeshift [[Stun Baton]] which consumes much more battery life, stuns for less when used, and is much, much bulkier, which means that it can't be stored in backpacks. (it will only fit on your back or belt slots) Nonetheless, it will keep a target down for about five seconds which is enough time to slap some cuffs on. Expect to get thrown in the brig if caught with this weapon by Security. It is possible to recharge a Stunprod after depleting its power supply, simply use a [[Screwdriver]] on the prod to remove the [[Power Cell]] and either replace it with a fresh cell or put the dead cell in a [[Cell Charger]]. Rechargers are also surprisingly compatible with Stunprods.&lt;br /&gt;
&lt;br /&gt;
While the Stunprod is great for self-defence, it deals poor damage. Best usage of the Stunprod is to subdue your target or use it to get distance between yourself and them.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Rods.png|Rods|link=Rods]], 1 x [[File:Igniter.png|Igniter|link=Igniter]], 15 x [[File:CableCoils.png|Cable coil|link=Cable coil]], 1x [[File:Powercell.png|Power cell|link=Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Make Cable Restraints from 15 Cable Coil.&lt;br /&gt;
  Use the Rods on the Cable Restraints&lt;br /&gt;
  Use the Igniter on the Rods&lt;br /&gt;
  Use the Power Cell on the assembled rod.&lt;br /&gt;
  =========Alternatively=============&lt;br /&gt;
  Collect all components and place them within one tile of you. &lt;br /&gt;
  Open the crafting menu (T hud icon). &lt;br /&gt;
  Find and select &amp;quot;Stunprod&amp;quot; and wait a few seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Molotov.gif|32px]] Molotov Cocktail====&lt;br /&gt;
Bash it on your target, watch him burst into flames. Highly recommended for rioters and revolutionaries alike. Light and toss. Fwooosh.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Vodka bottle.png|Bottle|link=Bottle]], 1 x [[File:Rag.png|Rag|link=Rag]]&lt;br /&gt;
|}&lt;br /&gt;
 Fill the bottle with 100 units of an accelerant, a highly flammable substance which will go up in flames when set alight.&lt;br /&gt;
 (Examples include: Ethanol, Welding Fuel, [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]], [[Guide to chemistry#Phlogiston|Phlogiston]], [[Guide to chemistry#Napalm|Napalm]], [[Shaft_Miner#hellwater|Hellwater]], Liquid Plasma, and [[Blob#Blob Chemicals|Burning Spore Toxin]].)&lt;br /&gt;
 Use the rag on the bottle filled with an accelerant.&lt;br /&gt;
&lt;br /&gt;
====[[File:flamethrower.png]] Flamethrower====&lt;br /&gt;
The flamethrower creates a stream of flame that superheats the air and causes those caught in the flame to catch on fire. It has a range of about three tiles and is most effective against [[xenos|alien]] weeds and [[Space_Vines|space vines]]; while very effective against the aforementioned two infestations, the flamer is at best a suppression weapon against human targets and at worst a suicide attack to yourself. You are better off using a Stun Prod or a Toolbox to do direct damage, however the flamethrower is great for area denial, AoE attacks, and damage done over time (both from catching on fire and the hot state that it leaves the surrounding air in). When using a flamethrower either wear a [[Firesuit]] to protect you against the high heat or move back as soon as you fire the weapon.&lt;br /&gt;
&lt;br /&gt;
May simply cause masses of [[plasma]] to be spewed everywhere if the pressure settings are too high. &lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that the tank can contain anything - from a burnmix over N20 to supercooled water vapor.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Rods.png|Rods|link=Rods]], [[File:Screwdriver.png|Screwdriver|link=Screwdriver]], 1 x [[File:Welder.png|Welder|link=Welding Tool]], 1 x [[File:Igniter.png|Igniter|link=Igniter]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Screwdriver the Welder&lt;br /&gt;
  Add Rods to the Welder to create the Flamethrower&lt;br /&gt;
  Screwdriver the Igniter&lt;br /&gt;
  Add the Igniter to the Flamethrower&lt;br /&gt;
  Screwdriver to finish&lt;br /&gt;
  Load a Plasma Tank&lt;br /&gt;
 =========Alternatively=============&lt;br /&gt;
  Put the Welder, Rods, and Igniter within one tile of you. &lt;br /&gt;
  Have a screwdriver available. &lt;br /&gt;
  Open the crafting menu (T hud icon). &lt;br /&gt;
  Find and select &amp;quot;Flamethrower&amp;quot; and wait a few seconds.&lt;br /&gt;
  Load a Plasma Tank&lt;br /&gt;
&lt;br /&gt;
You can also get one from a hacked [[Autolathe]], minus the plasma tank.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that the fuel inside the plasma tank determines the properties of the shot flame. Mixes of plasma and other gases can create different results when using the flamethrower, namely in temperature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Baseball_bat.png]] Baseball Bat===&lt;br /&gt;
The baseball bat does moderate damage and knocks back mobs.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;100&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|5x [[File:Planks.png|Wooden Planks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Click on the wooden planks in your hand and select &amp;quot;baseball bat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Makeshift_weapons&amp;diff=1268</id>
		<title>Makeshift weapons</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Makeshift_weapons&amp;diff=1268"/>
		<updated>2019-04-30T02:03:01Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Makeshift weapons are offensive weaponry or equipment that can be made with relatively common and low tech items. They are significantly less effective than more modern and effective [[Security items]], but these weapons can prove to be very useful in a pinch. &lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
====[[File:Cablecuffs.png]] Cablecuffs====&lt;br /&gt;
Cable cuffs are makeshift handcuffs. They are easier to break out of, and wirecutters will remove them instantly, but otherwise they still function as normal handcuffs. You need at least 15 coils.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;100&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|15 x [[File:CableCoils.png|Cable coil|link=Cable coil]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click on the Cable Coil in your hand and select &amp;quot;Make Cable Restraints&amp;quot;.&lt;br /&gt;
  Alternatively, you can hold some cable and click 'Make Cable Restraints' in the object tab.&lt;br /&gt;
&lt;br /&gt;
====[[File:Spear.png]] Spear====&lt;br /&gt;
The spear is a makeshift melee weapon which can only be held in hand or on your back. It does 10 brute when wielded with one hand, and 18 brute when wielded in both hands. You can impale a decapitated head on the spear, and display it for all to see. However, this essentially nullifies the spear as a weapon. (you can just make another one, but, eh...)&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Rods.png|Rods|link=Rods]], 15 x [[File:CableCoils.png|Cable coil|link=Cable coil]], 1x [[File:Shard.png|Glass shard|link=Glass shard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Make Cable Restraints from the Cable Coil.&lt;br /&gt;
  Use the Rods on the Cable Restraints.&lt;br /&gt;
  Use the Glass Shard on the Wired Rod.&lt;br /&gt;
&lt;br /&gt;
====[[File:Stunprod.png]] Stunprod====&lt;br /&gt;
The Stunprod is a makeshift [[Stun Baton]] which consumes much more battery life, stuns for less when used, and is much, much bulkier, which means that it can't be stored in backpacks. (it will only fit on your back or belt slots) Nonetheless, it will keep a target down for about five seconds which is enough time to slap some cuffs on. Expect to get thrown in the brig if caught with this weapon by Security. It is possible to recharge a Stunprod after depleting its power supply, simply use a [[Screwdriver]] on the prod to remove the [[Power Cell]] and either replace it with a fresh cell or put the dead cell in a [[Cell Charger]]. Rechargers are also surprisingly compatible with Stunprods.&lt;br /&gt;
&lt;br /&gt;
While the Stunprod is great for self-defence, it deals poor damage. Best usage of the Stunprod is to subdue your target or use it to get distance between yourself and them.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Rods.png|Rods|link=Rods]], 1 x [[File:Igniter.png|Igniter|link=Igniter]], 15 x [[File:CableCoils.png|Cable coil|link=Cable coil]], 1x [[File:Powercell.png|Power cell|link=Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Make Cable Restraints from 15 Cable Coil.&lt;br /&gt;
  Use the Rods on the Cable Restraints&lt;br /&gt;
  Use the Igniter on the Rods&lt;br /&gt;
  Use the Power Cell on the assembled rod.&lt;br /&gt;
  =========Alternatively=============&lt;br /&gt;
  Collect all components and place them within one tile of you. &lt;br /&gt;
  Open the crafting menu (T hud icon). &lt;br /&gt;
  Find and select &amp;quot;Stunprod&amp;quot; and wait a few seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Molotov.gif|32px]] Molotov Cocktail====&lt;br /&gt;
Bash it on your target, watch him burst into flames. Highly recommended for rioters and revolutionaries alike. Light and toss. Fwooosh.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Vodka bottle.png|Bottle|link=Bottle]], 1 x [[File:Rag.png|Rag|link=Rag]]&lt;br /&gt;
|}&lt;br /&gt;
 Fill the bottle with 100 units of an accelerant, a highly flammable substance which will go up in flames when set alight.&lt;br /&gt;
 (Examples include: Ethanol, Welding Fuel, [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]], [[Guide to chemistry#Phlogiston|Phlogiston]], [[Guide to chemistry#Napalm|Napalm]], [[Shaft_Miner#hellwater|Hellwater]], Liquid Plasma, and [[Blob#Blob Chemicals|Burning Spore Toxin]].)&lt;br /&gt;
 Use the rag on the bottle filled with an accelerant.&lt;br /&gt;
&lt;br /&gt;
====[[File:flamethrower.png]] Flamethrower====&lt;br /&gt;
The flamethrower creates a stream of flame that superheats the air and causes those caught in the flame to catch on fire. It has a range of about three tiles and is most effective against [[xenos|alien]] weeds and [[Space_Vines|space vines]]; while very effective against the aforementioned two infestations, the flamer is at best a suppression weapon against human targets and at worst a suicide attack to yourself. You are better off using a Stun Prod or a Toolbox to do direct damage, however the flamethrower is great for area denial, AoE attacks, and damage done over time (both from catching on fire and the hot state that it leaves the surrounding air in). When using a flamethrower either wear a [[Firesuit]] to protect you against the high heat or move back as soon as you fire the weapon.&lt;br /&gt;
&lt;br /&gt;
May simply cause masses of [[plasma]] to be spewed everywhere if the pressure settings are too high. &lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that the tank can contain anything - from a burnmix over N20 to supercooled water vapor.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Rods.png|Rods|link=Rods]], [[File:Screwdriver.png|Screwdriver|link=Screwdriver]], 1 x [[File:Welder.png|Welder|link=Welding Tool]], 1 x [[File:Igniter.png|Igniter|link=Igniter]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Screwdriver the Welder&lt;br /&gt;
  Add Rods to the Welder to create the Flamethrower&lt;br /&gt;
  Screwdriver the Igniter&lt;br /&gt;
  Add the Igniter to the Flamethrower&lt;br /&gt;
  Screwdriver to finish&lt;br /&gt;
  Load a Plasma Tank&lt;br /&gt;
 =========Alternatively=============&lt;br /&gt;
  Put the Welder, Rods, and Igniter within one tile of you. &lt;br /&gt;
  Have a screwdriver available. &lt;br /&gt;
  Open the crafting menu (T hud icon). &lt;br /&gt;
  Find and select &amp;quot;Flamethrower&amp;quot; and wait a few seconds.&lt;br /&gt;
  Load a Plasma Tank&lt;br /&gt;
&lt;br /&gt;
You can also get one from a hacked [[Autolathe]], minus the plasma tank.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that the fuel inside the plasma tank determines the properties of the shot flame. Mixes of plasma and other gases can create different results when using the flamethrower, namely in temperature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Baseball_bat.png]] Baseball Bat===&lt;br /&gt;
The baseball bat does moderate damage and knocks back mobs.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;100&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|5x [[File:Planks.png|Wooden Planks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Click on the wooden planks in your hand and select &amp;quot;baseball bat&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Makeshift_weapons&amp;diff=1267</id>
		<title>Makeshift weapons</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Makeshift_weapons&amp;diff=1267"/>
		<updated>2019-04-30T02:02:44Z</updated>

		<summary type="html">&lt;p&gt;Jester: Created page with &amp;quot;Makeshift weapons are offensive weaponry or equipment that can be made with relatively common and low tech items. They are significantly less effective than more modern and ef...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Makeshift weapons are offensive weaponry or equipment that can be made with relatively common and low tech items. They are significantly less effective than more modern and effective [[Security items]], but these weapons can prove to be very useful in a pinch. &lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
====[[File:Cablecuffs.png]] Cablecuffs====&lt;br /&gt;
Cable cuffs are makeshift handcuffs. They are easier to break out of, and wirecutters will remove them instantly, but otherwise they still function as normal handcuffs. You need at least 15 coils.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;100&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|15 x [[File:CableCoils.png|Cable coil|link=Cable coil]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Click on the Cable Coil in your hand and select &amp;quot;Make Cable Restraints&amp;quot;.&lt;br /&gt;
  Alternatively, you can hold some cable and click 'Make Cable Restraints' in the object tab.&lt;br /&gt;
&lt;br /&gt;
====[[File:Spear.png]] Spear====&lt;br /&gt;
The spear is a makeshift melee weapon which can only be held in hand or on your back. It does 10 brute when wielded with one hand, and 18 brute when wielded in both hands. You can impale a decapitated head on the spear, and display it for all to see. However, this essentially nullifies the spear as a weapon. (you can just make another one, but, eh...)&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Rods.png|Rods|link=Rods]], 15 x [[File:CableCoils.png|Cable coil|link=Cable coil]], 1x [[File:Shard.png|Glass shard|link=Glass shard]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Make Cable Restraints from the Cable Coil.&lt;br /&gt;
  Use the Rods on the Cable Restraints.&lt;br /&gt;
  Use the Glass Shard on the Wired Rod.&lt;br /&gt;
&lt;br /&gt;
====[[File:Stunprod.png]] Stunprod====&lt;br /&gt;
The Stunprod is a makeshift [[Stun Baton]] which consumes much more battery life, stuns for less when used, and is much, much bulkier, which means that it can't be stored in backpacks. (it will only fit on your back or belt slots) Nonetheless, it will keep a target down for about five seconds which is enough time to slap some cuffs on. Expect to get thrown in the brig if caught with this weapon by Security. It is possible to recharge a Stunprod after depleting its power supply, simply use a [[Screwdriver]] on the prod to remove the [[Power Cell]] and either replace it with a fresh cell or put the dead cell in a [[Cell Charger]]. Rechargers are also surprisingly compatible with Stunprods.&lt;br /&gt;
&lt;br /&gt;
While the Stunprod is great for self-defence, it deals poor damage. Best usage of the Stunprod is to subdue your target or use it to get distance between yourself and them.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Rods.png|Rods|link=Rods]], 1 x [[File:Igniter.png|Igniter|link=Igniter]], 15 x [[File:CableCoils.png|Cable coil|link=Cable coil]], 1x [[File:Powercell.png|Power cell|link=Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Make Cable Restraints from 15 Cable Coil.&lt;br /&gt;
  Use the Rods on the Cable Restraints&lt;br /&gt;
  Use the Igniter on the Rods&lt;br /&gt;
  Use the Power Cell on the assembled rod.&lt;br /&gt;
  =========Alternatively=============&lt;br /&gt;
  Collect all components and place them within one tile of you. &lt;br /&gt;
  Open the crafting menu (T hud icon). &lt;br /&gt;
  Find and select &amp;quot;Stunprod&amp;quot; and wait a few seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Molotov.gif|32px]] Molotov Cocktail====&lt;br /&gt;
Bash it on your target, watch him burst into flames. Highly recommended for rioters and revolutionaries alike. Light and toss. Fwooosh.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Vodka bottle.png|Bottle|link=Bottle]], 1 x [[File:Rag.png|Rag|link=Rag]]&lt;br /&gt;
|}&lt;br /&gt;
 Fill the bottle with 100 units of an accelerant, a highly flammable substance which will go up in flames when set alight.&lt;br /&gt;
 (Examples include: Ethanol, Welding Fuel, [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]], [[Guide to chemistry#Phlogiston|Phlogiston]], [[Guide to chemistry#Napalm|Napalm]], [[Shaft_Miner#hellwater|Hellwater]], Liquid Plasma, and [[Blob#Blob Chemicals|Burning Spore Toxin]].)&lt;br /&gt;
 Use the rag on the bottle filled with an accelerant.&lt;br /&gt;
&lt;br /&gt;
====[[File:flamethrower.png]] Flamethrower====&lt;br /&gt;
The flamethrower creates a stream of flame that superheats the air and causes those caught in the flame to catch on fire. It has a range of about three tiles and is most effective against [[xenos|alien]] weeds and [[Space_Vines|space vines]]; while very effective against the aforementioned two infestations, the flamer is at best a suppression weapon against human targets and at worst a suicide attack to yourself. You are better off using a Stun Prod or a Toolbox to do direct damage, however the flamethrower is great for area denial, AoE attacks, and damage done over time (both from catching on fire and the hot state that it leaves the surrounding air in). When using a flamethrower either wear a [[Firesuit]] to protect you against the high heat or move back as soon as you fire the weapon.&lt;br /&gt;
&lt;br /&gt;
May simply cause masses of [[plasma]] to be spewed everywhere if the pressure settings are too high. &lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that the tank can contain anything - from a burnmix over N20 to supercooled water vapor.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Rods.png|Rods|link=Rods]], [[File:Screwdriver.png|Screwdriver|link=Screwdriver]], 1 x [[File:Welder.png|Welder|link=Welding Tool]], 1 x [[File:Igniter.png|Igniter|link=Igniter]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Screwdriver the Welder&lt;br /&gt;
  Add Rods to the Welder to create the Flamethrower&lt;br /&gt;
  Screwdriver the Igniter&lt;br /&gt;
  Add the Igniter to the Flamethrower&lt;br /&gt;
  Screwdriver to finish&lt;br /&gt;
  Load a Plasma Tank&lt;br /&gt;
 =========Alternatively=============&lt;br /&gt;
  Put the Welder, Rods, and Igniter within one tile of you. &lt;br /&gt;
  Have a screwdriver available. &lt;br /&gt;
  Open the crafting menu (T hud icon). &lt;br /&gt;
  Find and select &amp;quot;Flamethrower&amp;quot; and wait a few seconds.&lt;br /&gt;
  Load a Plasma Tank&lt;br /&gt;
&lt;br /&gt;
You can also get one from a hacked [[Autolathe]], minus the plasma tank.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that the fuel inside the plasma tank determines the properties of the shot flame. Mixes of plasma and other gases can create different results when using the flamethrower, namely in temperature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Baseball_bat.png]] Baseball Bat===&lt;br /&gt;
The baseball bat does moderate damage and knocks back mobs.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;100&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|5x [[File:Planks.png|Wooden Planks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Click on the wooden planks in your hand and select &amp;quot;baseball bat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Rag.png&amp;diff=1266</id>
		<title>File:Rag.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Rag.png&amp;diff=1266"/>
		<updated>2019-04-30T02:02:31Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Welder.png&amp;diff=1265</id>
		<title>File:Welder.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Welder.png&amp;diff=1265"/>
		<updated>2019-04-30T02:01:29Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Vodka_bottle.png&amp;diff=1264</id>
		<title>File:Vodka bottle.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Vodka_bottle.png&amp;diff=1264"/>
		<updated>2019-04-30T02:01:18Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Powercell.png&amp;diff=1262</id>
		<title>File:Powercell.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Powercell.png&amp;diff=1262"/>
		<updated>2019-04-30T01:57:56Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Rods.png&amp;diff=1261</id>
		<title>File:Rods.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Rods.png&amp;diff=1261"/>
		<updated>2019-04-30T01:56:21Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Shard.png&amp;diff=1260</id>
		<title>File:Shard.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Shard.png&amp;diff=1260"/>
		<updated>2019-04-30T01:56:06Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Planks.png&amp;diff=1259</id>
		<title>File:Planks.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Planks.png&amp;diff=1259"/>
		<updated>2019-04-30T01:55:49Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Igniter.png&amp;diff=1258</id>
		<title>File:Igniter.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Igniter.png&amp;diff=1258"/>
		<updated>2019-04-30T01:55:17Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:CableCoils.png&amp;diff=1257</id>
		<title>File:CableCoils.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:CableCoils.png&amp;diff=1257"/>
		<updated>2019-04-30T01:54:55Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Spear.png&amp;diff=1256</id>
		<title>File:Spear.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Spear.png&amp;diff=1256"/>
		<updated>2019-04-30T01:52:03Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Molotov.gif&amp;diff=1255</id>
		<title>File:Molotov.gif</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Molotov.gif&amp;diff=1255"/>
		<updated>2019-04-30T01:51:48Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Flamethrower.png&amp;diff=1254</id>
		<title>File:Flamethrower.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Flamethrower.png&amp;diff=1254"/>
		<updated>2019-04-30T01:51:18Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Baseball_bat.png&amp;diff=1253</id>
		<title>File:Baseball bat.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Baseball_bat.png&amp;diff=1253"/>
		<updated>2019-04-30T01:51:09Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Cablecuffs.png&amp;diff=1252</id>
		<title>File:Cablecuffs.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Cablecuffs.png&amp;diff=1252"/>
		<updated>2019-04-30T01:47:33Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Hacking&amp;diff=1251</id>
		<title>Hacking</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Hacking&amp;diff=1251"/>
		<updated>2019-04-30T01:43:12Z</updated>

		<summary type="html">&lt;p&gt;Jester: Created page with &amp;quot;* 32px Insulated gloves - Hackables have power lines, and cutting/pulsing these without gloves can harm you. * 32px Screwdri...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[File:Yellowgloves.png|32px]] Insulated gloves - Hackables have power lines, and cutting/pulsing these without gloves can harm you.&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver - For opening up panels and the like. A necessary tool&lt;br /&gt;
* [[File:Wirecutters.png|32px]] Wirecutters - For cutting and mending wires. Also a necessary tool&lt;br /&gt;
* [[File:Multitool.png|32px]] Multitool - For pulsing wires; not necessary for most hacking, but makes life a lot easier.&lt;br /&gt;
* [[File:Crowbar.png|32px]] Crowbar - For prying the door open once you've hacked it.&lt;br /&gt;
&lt;br /&gt;
== [[File:Airlock.png]] Airlocks ==&lt;br /&gt;
Both internal and external access airlocks are hackable, though [[File:Hazard_airlock.png]] the hazard doors and privacy shutters are not hackable. Wires are randomized at the start of each round, but are standardized throughout the station (e.g., every orange wire might toggle the bolts). Remember, cutting power to the door will stop everything else from working.&lt;br /&gt;
&lt;br /&gt;
=== Finding the Right Wires (With a Multitool) ===&lt;br /&gt;
Wires are randomized, so you need to identify them every round. The most important ones to identify are the &amp;quot;test light&amp;quot; wire and the &amp;quot;door bolts&amp;quot; wire.&lt;br /&gt;
&lt;br /&gt;
# Remember to equip [[File:Yellowgloves.png|32px]] insulated gloves to prevent electric shock.&lt;br /&gt;
# [[File:Screwdriver.png|32px]] Screwdriver in hand, click on the airlock to open the panel and expose the wiring&lt;br /&gt;
# With a [[File:Multitool.png|32px]] multitool, click on the airlock to access the wiring.&lt;br /&gt;
# Click each &amp;quot;Pulse&amp;quot; link to pulse the wires, and keep an eye on &amp;quot;The door bolts&amp;quot; and &amp;quot;The test light&amp;quot; at the bottom of the menu (two wires will cause this - pick either one). When you see either the &amp;quot;The test light is off!&amp;quot; or &amp;quot;The door bolts have fallen!&amp;quot;, remember the colors of both wires.&lt;br /&gt;
# To put the door back to normal, the test light will need to be on first. It will come back on by itself after 10 seconds and can't be tripped until the 10 seconds has elapsed. Then, re-pulse the door bolts wire to raise them again, and close the wiring panel with your screwdriver. You can also manually cycle the test light by cutting it and mending it again, thereby bypassing the ten second timer.&lt;br /&gt;
&lt;br /&gt;
=== Airlock Hack (With a Multitool) ===&lt;br /&gt;
If you have a multitool, getting through doors gets a lot easier and faster.&lt;br /&gt;
# Have the [[File:Multitool.png|32px]] multiool in one hand and a [[File:Crowbar.png|32px]] crowbar in another for quick switching. You'll only have 10 seconds (but you can retry if you fail).&lt;br /&gt;
# Pulse the '''Test light''' wire, then quickly switch to your crowbar and click on the door to pry it open while the power is off.&lt;br /&gt;
#* ''Note: The door will NOT stay open unless you also drop the bolts. If you want to close it immediately, click on it with the crowbar again, then use the screwdriver to close the wiring panel.''&lt;br /&gt;
&lt;br /&gt;
=== Finding the Right Wires (Without a Multitool) ===&lt;br /&gt;
Make sure you choose a door that you and everyone else won't mind you breaking, because in most cases this will prevent the door from opening again until it's repaired by an Engineer.&lt;br /&gt;
# Remember to equip [[File:Yellowgloves.png|32px]] insulated gloves to prevent electric shock.&lt;br /&gt;
# [[File:Screwdriver.png|32px]] Screwdriver in hand, click on the airlock to open the panel and expose the wiring&lt;br /&gt;
# Equip [[File:Wirecutters.png|32px]] wirecutters.&lt;br /&gt;
# Click on the door to open the menu, then slowly '''Cut''' each wire until you see &amp;quot;The test light is off!&amp;quot; at the bottom of the menu and remember the colour of the wire. You can still find the test light even if you accidentally cut the door bolts wire.&lt;br /&gt;
# '''Mend''' all the wires and leave that door alone.&lt;br /&gt;
# Now that you know which wire controls the test light, move on to your intended door.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Finding the Right Wires&amp;lt;/big&amp;gt; (With Engineering Skill) ===&lt;br /&gt;
# Remember to equip [[File:Yellowgloves.png|32px]] insulated gloves to prevent electric shock. &lt;br /&gt;
# [[File:Screwdriver.png|32px]] Screwdriver in hand, click on the airlock to open the panel and expose the wiring&lt;br /&gt;
# Equip [[File:Wirecutters.png|32px]] wirecutters.&lt;br /&gt;
# Depending on your skill (Experienced shows a few, Master shows most) the wires should be labelled. This can even negate the need for insulated gloves, if you can see the test/power wire.&lt;br /&gt;
# Now that you know which wire controls the test light, move on to your intended door.&lt;br /&gt;
&lt;br /&gt;
=== Airlock Hack (Without a Multitool) ===&lt;br /&gt;
# Open the wiring panel with the [[File:Screwdriver.png|32px]] screwdriver.&lt;br /&gt;
# Using the [[File:Wirecutters.png|32px]] wirecutters, cut the test light wire that you found earlier.&lt;br /&gt;
# Use a [[File:Crowbar.png|32px]] crowbar on the door to pry  it open.&lt;br /&gt;
&lt;br /&gt;
=== Wire Functions ===&lt;br /&gt;
#* '''ID wire''': ''Pulsing'' will flash the 'access denied' red light; ''cutting'' will prevent anyone from opening the door if it's a restricted door; otherwise, it does nothing.&lt;br /&gt;
#* '''AI control wire''': ''Pulsing'' will flash the 'AI control light' off temporarily; ''cutting'' will prevent the AI and cyborgs from accessing and controlling the door.&lt;br /&gt;
#* '''Main power wires''' (Test light wires): ''Pulsing'' will turn off the 'test light' and kill the power for ten seconds; ''cutting'' will turn off the test light and make the door unusable until auxiliary power comes on.&lt;br /&gt;
#* '''Backup power wire''': ''Pulsing'' will turn off the 'test light' kill the power for 10 seconds if the main power is out, otherwise, nothing. ''Cutting'' will obviously disable the backup power. There are two of these.&lt;br /&gt;
#* '''Bolt control wire''': ''Pulsing'' will toggle the bolts; ''cutting'' will drop the bolts.&lt;br /&gt;
#* '''Door control wire''': If the door is ID restricted, this is pretty much useless. If not, ''Pulsing'' will open/close the door and ''cutting'' will keep it that way, similar to bolting.&lt;br /&gt;
#* '''Electrifying wire''': ''Pulsing'' will electrify the door for 30 seconds; ''cutting'' will permanently electrify it until mended. This will cause the safety light to flash. You can find the wire easily because the door shoots sparks when pulsed or cut.&lt;br /&gt;
#* '''Safety wire''': ''Pulsing'' will cause the safety light to flash red, causing anyone inside the airlock to be crushed when it closes. This causes around 30 brute damage. ''Cutting'' does absolutely nothing.&lt;br /&gt;
#* '''Timing wire''': ''Pulsing'' will permanently change the door timing, making the door close faster. This can be useful in conjunction with disabling the safety wire. ''Cutting'' does absolutely nothing.&lt;br /&gt;
&lt;br /&gt;
=== Strategies ===&lt;br /&gt;
* '''Create an obstacle''' by dropping the bolts, cutting all the wires, and then welding the door shut. This is especially effective if you happen to have the only pair of insulated gloves on the station.&lt;br /&gt;
* '''Remotely pulse an airlock''' by attaching a signaler, which when signaled pulses the wire it's attached to. This allows you to remotely bolt and unbolt a door, for instance. Be sure to turn off the speaker so no one can hear it being toggled.&lt;br /&gt;
* '''Hacking without gloves'''. First find two wires of importance. The bolts wire, and the test light wire. Pulse a random door to find out the wires. If you hear sparks, see your health going down or see the message &amp;quot;You feel a powerful shock coursing through your body!&amp;quot;, close that hacking window and move onto another door. Once you got the main power wire, head to an unbolted door, pulse the wire, crowbar it open.&lt;br /&gt;
* '''Deathtraps''' by cutting the door safety wire, when someone tries to go through the door, you can keep opening and closing it on them, until they die.&lt;br /&gt;
&lt;br /&gt;
== APCs ==&lt;br /&gt;
Used to control power to a certain room. All APC breakers can be accessed via Power Monitoring Computers regardless of the lock status, and can be remotely controlled from there.&lt;br /&gt;
# [[File:Screwdriver.png|32px]] Screwdriver in hand, click on APC to open the panel and expose the wiring.&lt;br /&gt;
# Equip a [[File:Multitool.png|32px]] multitool.&lt;br /&gt;
# Put [[File:Wirecutters.png|32px]] wirecutters in your other hand to quickly '''Cut''' and '''Mend''' a wire if you short out the power accidentally (which will likely happen).&lt;br /&gt;
#* '''Power wires (2)''': ''Pulse'' will short out the APC. You must ''cut and mend'' the wire to restore power. Not repairing the short will render the main breaker moot, even if accessed remotely.&lt;br /&gt;
#* '''AI control wire''': Like the airlock, ''pulsing'' will flash the light off and on quickly; ''cutting'' will disable AI control&lt;br /&gt;
#* '''APC lock wire''': This is the wining wire you want to pulse in order to unlock it.&lt;br /&gt;
# Use a screwdriver to close the wiring panel back up.&lt;br /&gt;
&lt;br /&gt;
== Atmos Alarms ==&lt;br /&gt;
Used to monitor environmental factors in a room, such as temperature, pressure, toxins, etc.&lt;br /&gt;
# [[File:Screwdriver.png|32px]] Screwdriver in hand, click on Air Alarms to open the panel and expose the wiring.&lt;br /&gt;
# Equip a [[File:Multitool.png|32px]] multitool and[[File:Wirecutters.png|32px]] wirecutters.&lt;br /&gt;
#* '''Id Scan''': ''Pulsing'' will unlock the alarm for 30 seconds. ''Cutting'' will not allow people to access the alarm even if they have the correct ID. ''Mending'' will allow normal operation.&lt;br /&gt;
#* '''Alarm''': ''Cutting'' will cause an atmos alert in the area, and most likely alert the AI as well. ''Pulsing'' will reset the alarm status. ''Mending'' allows the alarm to work again.&lt;br /&gt;
#* '''Panic Syphon''': ''Cutting'' or ''Pulsing'' this wire will activate the panic syphon. ''Mending'' does nothing, and it must be turned off from the actual alarm.&lt;br /&gt;
#* '''AI Control''': ''Cutting'' this wire will prevent the AI from using the alarm. ''Pulsing'' it flashes the light on and off quickly. ''Mending'' allows AI control.&lt;br /&gt;
#* '''Power''': ''Cutting'' this wire will deactivate the alarm. ''Pulsing'' it turns it off for 30 seconds. ''Mending'' restored power.&lt;br /&gt;
# Use a screwdriver to close the wiring panel back up.&lt;br /&gt;
&lt;br /&gt;
== Autolathes ==&lt;br /&gt;
# [[File:Screwdriver.png|32px]] Screwdriver the autolathe to open the maintenance panel.&lt;br /&gt;
# Click on the autolathe with an empty hand to access the wiring.&lt;br /&gt;
# There are three important wires. Cutting them toggles their light permanently, pulsing does so temporarily. Red light is power, green light is electrocution and blue is hacked options.&lt;br /&gt;
# Have fun accessing some new options&lt;br /&gt;
#* Compressed matter cartridges (for the RCD)&lt;br /&gt;
#* Handcuffs&lt;br /&gt;
#* Infrared sensor&lt;br /&gt;
#* Bullets and other ammunition&lt;br /&gt;
#* Flame Throwers (Without fuel)&lt;br /&gt;
#* Tactical Knife&lt;br /&gt;
#* Mechanical Trap&lt;br /&gt;
&lt;br /&gt;
== Cameras ==&lt;br /&gt;
Used to view rooms from, they also have upgrades which allow them to see through walls, be invincible against EMPs and have a motion detection system.&lt;br /&gt;
# With a screwdriver in hand, click on the camera.&lt;br /&gt;
# After opening the panel, use your wirecutter on the camera. You will now get a wire cut menu like the airlock. There are multiple wires to look out for. NOTE: Every camera will have randomized wires.&lt;br /&gt;
## Power Wire - Cutting it will disable the camera, fixing it will enable the camera. Pulsing toggle the camera on and off.&lt;br /&gt;
## Alarm Wire - You do not want to cut this wire. You have to use a multitool to detect this, as it'll give off a beeping sound when pulsed. Cutting will trigger an alarm, fixing it will cancel the alarm.&lt;br /&gt;
## Light Wire - Cutting this will stop the AI from using the camera's light, fixing it will allow the AI to use the camera light. Pulsing toggles it.&lt;br /&gt;
&lt;br /&gt;
== [[File:SafeBig.png]] Safes ==&lt;br /&gt;
&lt;br /&gt;
You are here because you need something locked up in that stupid indestructible metal box. Either for something very [[High-Risk Items#Nuclear authentication disk|dangerous]], or just because you have a good reason.&lt;br /&gt;
&lt;br /&gt;
=== Idiots Guide to Safe Cracking ===&lt;br /&gt;
* 1. Hold stethoscope in one hand, interact with safe using empty hand.&lt;br /&gt;
* 2. Spin the dial to the right until you hear clunks, then keep spinning till you hear ''clicks'' and ''clacks''.&lt;br /&gt;
* 3. Stop spinning to the right when you hear a ''&amp;quot;Klink&amp;quot;'', ''&amp;quot;Tink&amp;quot;'', or ''&amp;quot;Plink&amp;quot;''&lt;br /&gt;
* 4. Spin to the left until you hear ''clacks'' again.&lt;br /&gt;
* 5. Stop spinning when you hear a '''&amp;quot;Spring&amp;quot;, &amp;quot;Sprang&amp;quot;, &amp;quot;Sproing&amp;quot;, &amp;quot;Clunk&amp;quot;,''' or '''&amp;quot;Krunk&amp;quot;'''&lt;br /&gt;
* 6. Open the safe.&lt;br /&gt;
&lt;br /&gt;
=== Turn Back All Who Enter Here! ===&lt;br /&gt;
Okay so you want to know how this infernal metal box works?&lt;br /&gt;
&lt;br /&gt;
Take a seat, cry in the corner and we can pick up once you are done.&lt;br /&gt;
&lt;br /&gt;
I want you to picture inside the safe a pair of metal wheels. These are the &amp;quot;tumblers&amp;quot; - the first one ''clacks'', the second one ''clicks''.&lt;br /&gt;
&lt;br /&gt;
The first of these wheels only start to spin when the dial is in the correct position, one click past the tumbler. The second wheel will only begin to turn when the first wheel has gone a full spin past the number on the dial that is one click past the tumbler on the second wheel.&lt;br /&gt;
&lt;br /&gt;
So from this it means we need to spin the dial until the first engages just past its tumbler, then once the first is engaged you will hear ''clacks'' and similar sounds, then spin to a full rotation past the seconds tumbler to engage the second disk. Once the second disk is engaged you will hear ''clicks'' and similar sounds, continue spinning until you hear a ''&amp;quot;Klink&amp;quot;'', ''&amp;quot;Tink&amp;quot;'', or ''&amp;quot;Plink&amp;quot;'' this is the second tumbler.&lt;br /&gt;
&lt;br /&gt;
Now you want to spin in the opposite direction, engage the first disk as before, and spin to its tumbler, on its own this tumbler snapping into place will make a ''&amp;quot;Krunk&amp;quot;'', ''&amp;quot;Tonk&amp;quot;'', or ''&amp;quot;Plunk&amp;quot;'' sound however if the second tumbler is in place already, instead you will hear a very loud '''&amp;quot;Spring&amp;quot;, &amp;quot;Sprang&amp;quot;, &amp;quot;Sproing&amp;quot;, &amp;quot;Clunk&amp;quot;,''' or '''&amp;quot;Krunk&amp;quot;''' sound, indicating the safe is open.&lt;br /&gt;
&lt;br /&gt;
'''Rejoice!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[File:Fire0.png‎]] Fire alarm ==&lt;br /&gt;
Fire alarms on getting cut will not detect or activate the fire doors in the case of a fire or a breach.&lt;br /&gt;
&lt;br /&gt;
== [[File:Security Gas Mask.png]] Security Gasmask ==&lt;br /&gt;
Using a screwdriver on a Security Gasmask will change the lines it uses. A wirecutter will break the gasmasks's hailer, causing it to switch to a set of lines permanently. An emag will cause the hailer to spout a long string of curse words.&lt;br /&gt;
&lt;br /&gt;
== [[File:Walkietalkie.png]] Radio &amp;amp; [[File:Signaler.png|32px]] Signaler ==&lt;br /&gt;
# Screwdriver in hand, click on the offending radio so it can be modified or attached&lt;br /&gt;
# The usual radio use panel will pop up, but now with access to the wiring. If you've closed it by accident, just click on the radio as if you were going to change the settings on it.&lt;br /&gt;
# There are three wires. Two have apparent uses; the third is pretty much useless.&lt;br /&gt;
#* '''Output wire''' will disengage the speakers (or signal-receiving on a signaler)&lt;br /&gt;
#* '''Input wire''' will permanently disengage the microphone (or signal-sending on a signaler)&lt;br /&gt;
Interestingly, tracking beacons and station intercoms also count as radios.&lt;br /&gt;
&lt;br /&gt;
== [[File:Vendmachines.gif]] Vending machines ==&lt;br /&gt;
The only thing worth hacking!&lt;br /&gt;
&lt;br /&gt;
Four wires&lt;br /&gt;
# '''Firing wire''' when cut fires stuff at people. When pulsed will do so. Controlled by the blinking light. (Fun to watch people scream about being hit by stuff.)&lt;br /&gt;
# '''Contraband wire''' does nothing when cut, when pulsed unlocks illegal or rare goods and turns on the green light.&lt;br /&gt;
# '''Access wire''' when cut it changes the purple/yellow, allowing for ID restricted machines (med and sec machines) to be used by anyone. yellow means any one can use it and purple means only certain people can use it&lt;br /&gt;
# '''Shock wire''' Like the firing wire in effects from hacking, except it shocks instead of shoots. Toggles the orange light&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Hazard_airlock.png&amp;diff=1250</id>
		<title>File:Hazard airlock.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Hazard_airlock.png&amp;diff=1250"/>
		<updated>2019-04-30T01:42:41Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Airlock.png&amp;diff=1249</id>
		<title>File:Airlock.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Airlock.png&amp;diff=1249"/>
		<updated>2019-04-30T01:41:46Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Walkietalkie.png&amp;diff=1248</id>
		<title>File:Walkietalkie.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Walkietalkie.png&amp;diff=1248"/>
		<updated>2019-04-30T01:38:36Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Signaler.png&amp;diff=1247</id>
		<title>File:Signaler.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Signaler.png&amp;diff=1247"/>
		<updated>2019-04-30T01:38:26Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Security_Gas_Mask.png&amp;diff=1246</id>
		<title>File:Security Gas Mask.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Security_Gas_Mask.png&amp;diff=1246"/>
		<updated>2019-04-30T01:38:13Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:SafeBig.png&amp;diff=1245</id>
		<title>File:SafeBig.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:SafeBig.png&amp;diff=1245"/>
		<updated>2019-04-30T01:38:02Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Fire0.png&amp;diff=1244</id>
		<title>File:Fire0.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Fire0.png&amp;diff=1244"/>
		<updated>2019-04-30T01:37:45Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Vendmachines.gif&amp;diff=1243</id>
		<title>File:Vendmachines.gif</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Vendmachines.gif&amp;diff=1243"/>
		<updated>2019-04-30T01:37:36Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Screwdriver.png&amp;diff=1242</id>
		<title>File:Screwdriver.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Screwdriver.png&amp;diff=1242"/>
		<updated>2019-04-30T01:36:05Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Yellowgloves.png&amp;diff=1241</id>
		<title>File:Yellowgloves.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Yellowgloves.png&amp;diff=1241"/>
		<updated>2019-04-30T01:35:41Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Multitool.png&amp;diff=1240</id>
		<title>File:Multitool.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Multitool.png&amp;diff=1240"/>
		<updated>2019-04-30T01:35:18Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Crowbar.png&amp;diff=1239</id>
		<title>File:Crowbar.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Crowbar.png&amp;diff=1239"/>
		<updated>2019-04-30T01:35:11Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=URF_Ranks&amp;diff=1238</id>
		<title>URF Ranks</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=URF_Ranks&amp;diff=1238"/>
		<updated>2019-04-30T01:26:37Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
== '''United Rebel Front Forces''' ==&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;200%;&amp;quot;|&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #cf2929; color: white;&amp;quot;&lt;br /&gt;
| width=300 | Role &lt;br /&gt;
| width=800 | Description&lt;br /&gt;
| width=300 | Purpose&lt;br /&gt;
| width=300 | Difficulty&lt;br /&gt;
|-&lt;br /&gt;
! [[image:URF commander.png]]&amp;lt;br/&amp;gt;[[Insurrectionist Commander]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Congratulations, you've been put incharge of a bunch of &amp;lt;s&amp;gt;underarmed, underpaid, untrained farmers.&amp;lt;/s&amp;gt; Hardened soldiers, ready to fight for freedom not matter the cost. You are the '''''big dog''''' in this sector, you and your cell, will ensure that it stays that way.. '''without getting yourself killed'''  Show the UNSC who's boss!&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Tactical support&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;''Very Hard''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[image:URF innie.png]]&amp;lt;br/&amp;gt;[[Insurrectionist]]&lt;br /&gt;
| &amp;lt;center&amp;gt;You make up the majority of the URFs forces, always ready to fight for freedom no matter the cost! &amp;lt;s&amp;gt;''or at least you should be ready''&amp;lt;/s&amp;gt;, guerilla tactics will be your best bet at surviving a skirmish, hit the enemy with lightning speed inflicting as many casualties as possible.. ''without suffering too many of your own'' &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Combat Operations&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;''Easy-Medium''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[image:URF engineer.png ]]&amp;lt;br/&amp;gt;[[Insurrectionist Engineer]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Instead of becoming A civil engineer or A construction worker. You've decided to put your knowledge to the cause, your primary goal is to build defenses and fighting positions for your comrades! However you could also make: improvised explosives, traps, armour plating and even weapons! ''Although they aren't exactly great weapons'' you still can! Do whatever it takes Comrade! &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Combat / Support Operations&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;''Medium''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[image:URF mg gunner.png]]&amp;lt;br/&amp;gt;[[Insurrectionist Machinegunner]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Comrade! You are trained in the use of heavy machineguns! Reign hell upon the UNSC scum with a barrage of bullets. Be the vodka drinking, machinegun shooting hero the URF Propaganda posters always told you to be!&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Combat / Support Operations&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;''Medium''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[image:URF pilot.png]]&amp;lt;br/&amp;gt;[[Insurrectionist Pilot]]&lt;br /&gt;
| &amp;lt;center&amp;gt;A ''professional'' pilot, trained in the use of flying some of the best aircraft the URF has to offer! Whilst you're mainly transporting your fellow comrades back and forth, you may be required to provide CAS support for your comrades down below!&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Combat / Support / Transport Operations&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;''Medium''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[image:URF innie.png]]&amp;lt;br/&amp;gt;[[Insurrectionist Sharpshooter]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Good ol' days of hunting with your pa' paid off, your ''exceptional'' shooting skills are now being used to protect your comrades on the battlefield! Ensure the safety of your comrades from afar by providing much needed fire support!&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Combat / Support  Operations&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;''Medium''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[image:URF medic.png]]&amp;lt;br/&amp;gt;[[Insurrectionist Combat Medic]]&lt;br /&gt;
| &amp;lt;center&amp;gt;They never said preforming triage was easy, especially with bullets flying past your head every second. But hey! Someones gotta do it.. that someone being you. Provide medical aid and support to the your fellow comrades fighting on the frontline. Keep yourself and your patients defended with your trusty sidearm. Ensure they get back up on their feet!&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Combat / Support  Operations&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;''Medium''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
== '''United Rebel Front Guerilla Navy''' ==&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;200%;&amp;quot;|&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #a07672; color: white;&amp;quot;&lt;br /&gt;
| width=300 | Role &lt;br /&gt;
| width=800 | Description&lt;br /&gt;
| width=300 | Purpose&lt;br /&gt;
| width=300 | Difficulty&lt;br /&gt;
|-&lt;br /&gt;
! [[image:URF.Ship_Captain.png]]&amp;lt;br/&amp;gt;[[Insurrectionist Ship Captain]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Welcome abroad Captain! You've been put incharge of the URF Thorn..''yay?'' Whilst the ship isn't in.. the best condition, she does her job well, keeping the sector liberated, civilians safe  and all URF assets protected! &amp;lt;s&amp;gt; Blow up in a fireball &amp;lt;/s&amp;gt; Ensure the survival of you and your crew, the Thorn is a valuable asset, it shall not fall!&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Tactical support / Fire support &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;''Hard''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[image:URF.Ship crew.png]]&amp;lt;br/&amp;gt;[[Insurrectionist Ship Crew]]&lt;br /&gt;
| &amp;lt;center&amp;gt;The joys of space scurvy! That may seem like an issue, but you've got an even bigger one by.. ensuring the Thorn isn't turned into a fireball by the end of the day. Man the weapon stations, keep the reactor running, even fly pelicans! .. is what the recruitment &amp;lt;s&amp;gt;propaganda&amp;lt;/s&amp;gt; posters all said! &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Tactical support / Fire support &amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;''Medium''&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''IV Foxhunter Triarii''' ==&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;200%;&amp;quot;|&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #544c4b; color: white;&amp;quot;&lt;br /&gt;
| width=300 | Role &lt;br /&gt;
| width=800 | Description&lt;br /&gt;
| width=300 | Purpose&lt;br /&gt;
| width=300 | Difficulty&lt;br /&gt;
|-&lt;br /&gt;
! [[image:Commando Commander.png]]&amp;lt;br/&amp;gt;[[Foxhunter Commander]]&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Special Operations / Tactics&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;''Medium''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[image:Commando SL.png]]&amp;lt;br/&amp;gt;[[Foxhunter Squad Leader]]&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Special Operations / Leadership&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;''Medium''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[image:Commando Engineer.png]]&amp;lt;br/&amp;gt;[[Foxhunter Engineer]]&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Special Operations / Support&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;''Medium'&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[image:Commando Medic.png]]&amp;lt;br/&amp;gt;[[Foxhunter Medic]]&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Special Operations / Support&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;''Medium''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[image:Commando sniper.png]]&amp;lt;br/&amp;gt;[[Foxhunter Sniper]]&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Special Operations&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;''Medium''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[image:Commando Rifleman.png]]&amp;lt;br/&amp;gt;[[Foxhunter Rifleman]]&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;Special Operations&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;''Medium''&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guides&amp;diff=1237</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Guides&amp;diff=1237"/>
		<updated>2019-04-30T01:13:33Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starter Guides ==&lt;br /&gt;
Guides made to make your first steps on the station a lot easier (and to remind you older players about some things).&lt;br /&gt;
&lt;br /&gt;
*[[File:Paper.png|link=Starter guide]] [[Starter guide|Tutorial]]&lt;br /&gt;
*[[File:Lawbook.png|link=Rules]] [[Rules|The Rules]]&lt;br /&gt;
*[[File:OpCom.png|link=Keyboard Shortcuts]] [[Keyboard Shortcuts]]&lt;br /&gt;
*[[File:Pen.png|link=Job selection and assignment]] [[Job selection and assignment|Job Selection and Assignment]]&lt;br /&gt;
*[[File:Terminology.png|link=Terminology]] [[Terminology]]&lt;br /&gt;
*[[File:Paper.png|link=Frequently Asked Questions]] [[Frequently Asked Questions]]&lt;br /&gt;
*[[File:Lawbook.png|Guide to avoiding bans]] [[Guide to avoiding bans|Guide to Avoiding Bans]]&lt;br /&gt;
&lt;br /&gt;
== Medical Guides ==&lt;br /&gt;
Guides for keeping your side alive in the conflict.&lt;br /&gt;
&lt;br /&gt;
*[[File:SMed.png|link=Guide to medicine|Guide to Medicine]] [[Guide to medicine|Guide to Medicine]]&lt;br /&gt;
*[[File:Beaker.png|link=Guide to chemistry|Guide to Chemistry]] [[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
*[[File:Flashbang.gif|link=Grenade|Guide to Grenade Construction]] [[Grenade|Guide to Grenade Construction]]&lt;br /&gt;
*[[File:Medcom.gif|link=Guide to genetics|Guide to Genetics]] [[Guide to genetics|Guide to Genetics]]&lt;br /&gt;
*[[File:OpTable.gif|link=Surgery|Guide to Surgery]] [[Surgery|Guide to Surgery]]&lt;br /&gt;
&lt;br /&gt;
== Engineering Guides ==&lt;br /&gt;
Guides for constructing, repairing and keeping your ships and bases operation.&lt;br /&gt;
&lt;br /&gt;
*[[File:Wrench.png|link=Guide to construction]] [[Guide to construction|Guide to Construction]]&lt;br /&gt;
*[[File:Machine Frame.png|link=Guide to advanced construction]] [[Guide to advanced construction|Guide to Machine Construction]]&lt;br /&gt;
*[[File:ModernAPC.png|link=APC]] [[Guide to power|Guide to Power]]&lt;br /&gt;
*[[File:O2_Canister.png|link=Atmospherics]] [[Guide to Atmospherics]]&lt;br /&gt;
*[[File:Headheadset.png|link=Guide to Telecommunications]] [[Guide to Telecommunications]]&lt;br /&gt;
&lt;br /&gt;
== Science Guides ==&lt;br /&gt;
Guides on how to SCIENCE!&lt;br /&gt;
&lt;br /&gt;
*[[File:Disk.gif|link=Guide to Research and Development]] [[Guide to Research and Development]]&lt;br /&gt;
*[[File:Generic borg.png|link=Guide to robotics]] [[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
*[[File:Slimeblue.png|link=Guide to xenobiology]] [[Guide to xenobiology|Guide to Xenobiology]]&lt;br /&gt;
*[[File:Telescience.gif|link=Guide_to_Xenoarchaeology]] [[Guide_to_Xenoarchaeology|Guide to Xenoarchaeology]]&lt;br /&gt;
&lt;br /&gt;
== Security Guides ==&lt;br /&gt;
These guides will help you keep peace on the station.&lt;br /&gt;
&lt;br /&gt;
*[[File:lawbook.png|link=Space Law]] [[Space Law]]&lt;br /&gt;
*[[File:Paper.png|link=Standard Operating Procedure]] [[Standard Operating Procedure]]&lt;br /&gt;
*[[File:Handcuffs.png|link=Guide to security]] [[Guide to security|Guide to Security]]&lt;br /&gt;
&lt;br /&gt;
== Combat Guides ==&lt;br /&gt;
By now you've probably noticed that most of the job and/or location -pages have the last chapter dedicated to tips for antagonists. Here are a few guides dedicated to that.&lt;br /&gt;
&lt;br /&gt;
*[[File:Stunprod.png|link=Makeshift weapons]] [[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Wirecutters.png|link=Hacking]] [[Hacking|Guide to Hacking]]&lt;br /&gt;
*[[File:Energy_Sword.png|Link=Guide to Combat]] [[Guide to Combat]]&lt;br /&gt;
&lt;br /&gt;
== Other Guides ==&lt;br /&gt;
These guides didn't fit into any other category.&lt;br /&gt;
&lt;br /&gt;
*[[File:Module.png|link=Ai Modules]] [[Ai Modules|Guide to AI Modules]]&lt;br /&gt;
*[[File:AI.gif|link=Silicon Policy]] [[Silicon Policy|Guide to Silicon Policy]]&lt;br /&gt;
*[[File:ToxinsSpecial.gif|link=Guide to food and drinks]] [[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
*[[File:Sunflower.png|link=Guide to hydroponics]] [[Guide to hydroponics|Guide to Hydroponics]]&lt;br /&gt;
*[[File:Piano.png|link=Piano]] [[Songs|Guide to Playing Music]]&lt;br /&gt;
*[[File:Paper.png|link=Guide to paperwork]] [[Guide to paperwork|Guide to Paperwork]]&lt;br /&gt;
*[[File:Metal_Barricade.png|link=Building a FoB]] [[Building a FoB]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Metal_Barricade.png&amp;diff=1236</id>
		<title>File:Metal Barricade.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Metal_Barricade.png&amp;diff=1236"/>
		<updated>2019-04-30T01:13:07Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Sunflower.png&amp;diff=1235</id>
		<title>File:Sunflower.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Sunflower.png&amp;diff=1235"/>
		<updated>2019-04-30T01:10:13Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:ToxinsSpecial.gif&amp;diff=1234</id>
		<title>File:ToxinsSpecial.gif</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:ToxinsSpecial.gif&amp;diff=1234"/>
		<updated>2019-04-30T01:08:44Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:AI.gif&amp;diff=1233</id>
		<title>File:AI.gif</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:AI.gif&amp;diff=1233"/>
		<updated>2019-04-30T01:08:04Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Module.png&amp;diff=1232</id>
		<title>File:Module.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Module.png&amp;diff=1232"/>
		<updated>2019-04-30T01:07:29Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
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		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Piano.png&amp;diff=1231</id>
		<title>File:Piano.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Piano.png&amp;diff=1231"/>
		<updated>2019-04-30T01:06:33Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Terminology.png&amp;diff=1230</id>
		<title>File:Terminology.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Terminology.png&amp;diff=1230"/>
		<updated>2019-04-30T01:02:44Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:OpCom.png&amp;diff=1229</id>
		<title>File:OpCom.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:OpCom.png&amp;diff=1229"/>
		<updated>2019-04-30T01:02:09Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Disk.gif&amp;diff=1228</id>
		<title>File:Disk.gif</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Disk.gif&amp;diff=1228"/>
		<updated>2019-04-30T00:58:33Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Handcuffs.png&amp;diff=1227</id>
		<title>File:Handcuffs.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Handcuffs.png&amp;diff=1227"/>
		<updated>2019-04-30T00:55:45Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Telescience.gif&amp;diff=1226</id>
		<title>File:Telescience.gif</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Telescience.gif&amp;diff=1226"/>
		<updated>2019-04-30T00:54:39Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Slimeblue.png&amp;diff=1225</id>
		<title>File:Slimeblue.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Slimeblue.png&amp;diff=1225"/>
		<updated>2019-04-30T00:54:08Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Generic_borg.png&amp;diff=1224</id>
		<title>File:Generic borg.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Generic_borg.png&amp;diff=1224"/>
		<updated>2019-04-30T00:51:22Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Stunprod.png&amp;diff=1223</id>
		<title>File:Stunprod.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Stunprod.png&amp;diff=1223"/>
		<updated>2019-04-30T00:48:11Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Wirecutters.png&amp;diff=1222</id>
		<title>File:Wirecutters.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Wirecutters.png&amp;diff=1222"/>
		<updated>2019-04-30T00:47:28Z</updated>

		<summary type="html">&lt;p&gt;Jester: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jester</name></author>
	</entry>
</feed>