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	<title>HaloStation Wiki - User contributions [en]</title>
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	<updated>2026-04-07T19:27:00Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guide_to_Chemistry&amp;diff=1915</id>
		<title>Guide to Chemistry</title>
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		<updated>2023-08-11T22:53:22Z</updated>

		<summary type="html">&lt;p&gt;Ilikesaying: medical stuff updoot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WORK IN PROGRESS.png|100px]]&lt;br /&gt;
&amp;lt;span style = &amp;quot;color:#FF0010&amp;quot;&amp;gt;Any chemical marked with (C) in any of these lists is a catalyst and is not consumed during the mixing process.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style = &amp;quot;color:#FF0010&amp;quot;&amp;gt;Going above the Overdose Threshold will cause the OverDose effects. Having the exact number as the Threshold will not.&amp;lt;/span&amp;gt;&lt;br /&gt;
== Halostation Chemicals ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #add8e6;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#86c5da;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Chemical Name&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#86c5da;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Recipe&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#86c5da;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#86c5da;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;OverDose&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Synthblood'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;''' No Recipe '''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': An Artificial version of Blood, blended from Cryoprecipitate and Saline. Restores blood volume fast but metabolizes quickly.&lt;br /&gt;
|No OverDose&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Biofoam'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;''' Foaming Agent:Tricordrazine:Bicaridine&amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=2u '''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': An all purpose brute/burn healing tool with multiple unique properties such as fixing bones, pushing out shrapnel and fixing organs. Useful in most situations.&lt;br /&gt;
|10 Units, deals massive damage to an internal organ, most likely the Heart.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Tri-Adrenaline'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Inaprovaline:Dexalin:Tramadol&amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3u'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': A defib in a syringe, this chemical is useful for restarting a heart in the place of a defibrillator&lt;br /&gt;
|30 Units, will cause your heart to beat so fast it starts to break down. May just kill your heart instead.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Hyperzine'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Sugar:Phosphorus:Sulfur &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Hyperzine is used to counteract slowdown by gear. Lessens the impact of equipment on you. Toxic.&lt;br /&gt;
|15 Units, causes even more Toxin Damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Concentrated Hyperzine'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Hyperzine:Impedrezene&amp;lt;br&amp;gt;2:1&amp;lt;br&amp;gt;=1u'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': A concentrated version of normal hyperzine, this one actually makes you go faster rather than just removing slowdown. Also causes more Toxin damage and also damages the Liver. Use in small doses and prepare to vomit.&lt;br /&gt;
|5 Units, will cause massive Toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Hexaline Glycol'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Glycerol:Ethanol&amp;lt;br&amp;gt;1:4&amp;lt;br&amp;gt;=5u'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': The same as Cryoprethaline, but less effective.&lt;br /&gt;
|5 Units, deals slightly more Toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Cryoprethaline'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Hexaline:Cryoxadone:Phoron&amp;lt;br&amp;gt;5:5:0.1&amp;lt;br&amp;gt;=5u'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Used to keep people safe during cyrostasis. A purely fluff chem, unless we actually need to spend weeks in cryostasis on the server eventually...&lt;br /&gt;
|5 Units, causes Toxin damage and damages the Lungs.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Ketoprofen'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Tramadol:Leporazine&amp;lt;br&amp;gt;1:1&amp;lt;br&amp;gt;=2u'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': A chemical which keeps your temprature down and is also a painkiller. Found in Combat Stablisation Autoinjectors.&lt;br /&gt;
|30 Units, causes Toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Normal Bay Chemicals ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #add8e6;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#86c5da;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Chemical Name&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#86c5da;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Recipe&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#86c5da;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#86c5da;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;OverDose&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Bicardine'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Inaprovaline:Carbon &amp;lt;br&amp;gt; 1:1&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Bicardine is used to brute damage and is one of the most effective chemicals at doing so. Use in the case of severe brute damage.&lt;br /&gt;
|30 Units, causes Toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Kelotane'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Silicon:Carbon &amp;lt;br&amp;gt; 1:1&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Kelotane is used to treat burn damage. Less effective than Dermaline.&lt;br /&gt;
|30 Units, causes Toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Dermaline'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Acetone:Phosphorus:Kelotane &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': An effective treatment to burn damage. &lt;br /&gt;
|30 Units, causes Toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Dylovene'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Silicon:Potassium:Ammonia &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Dylovene is a broad antitoxin which is used to treat toxin damage. Also heals Liver damage and has no OverDose Threshold, meaning you can fill up on as much Dylovene as you want.&lt;br /&gt;
|No OverDose&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Dexalin'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Acetone:Phoron &amp;lt;br&amp;gt; 2:0.1&amp;lt;br&amp;gt;=1'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Dexalin is used to treat oxygen damage. Also used in the creation of Dexalin plus.&lt;br /&gt;
|30 Units, causes Toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Dexalin Plus'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Dexalin:Carbon:Iron &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Dexaline plus is a more effective version of Dexalin. It is also used to treat oxygen damage.&lt;br /&gt;
|15 Units, causes Toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Inaprovaline'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Acetone:Carbon:Sugar&amp;lt;br&amp;gt;1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Inaprovaline is used to stop bleeding , heal minor Brain damage and to stablise downed patients.&lt;br /&gt;
|60 Units, causes Toxin damage. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Tricordrazine'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Inaprovaline:Dylovene &amp;lt;br&amp;gt; 1:1&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Tricordrazine is used to treat all sorts of minor injuries. It is a good broad range chemical with a wide range of applications. Has no OverDose Threshold, meaning you can fill up on as much Tricordazine as you want.&lt;br /&gt;
|No OverDose&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Cryoxadone'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Dexalin:Water:Acetone &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': A chemical mixture with almost magical healing powers. Its main limitation is that the targets body temperature must be under 170K for it to metabolise correctly and it knocks the subject unconscious. Heals ALL damage types. Has no OverDose Threshold, meaning you can fill up on as much Cryoxadone as you want.&lt;br /&gt;
|No OverDose&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Clonexadone'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Cyroxadone:Sodium:Phoron &amp;lt;br&amp;gt; 1:1:0.1&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': A liquid compound similar to that used in the cloning process. Can be used to 'finish' the cloning process when used in conjunction with a cryo tube. Far more effective than Cryoxadone at healing ALL damage types. Has no OverDose Threshold, meaning you can fill up on as much Clonexadone as you want.&lt;br /&gt;
|No OverDose&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Synaptizine'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Sugar:Lithium:Water &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Synaptizine is used to treat various diseases. Heavily reduces stuns and metabolizes extremely slowly but is toxic.&lt;br /&gt;
|30 Units, causes slightly more Toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Alkysine'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''HydrochloricAcid:Ammonia:Dylovene &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Alkysine is used primarily to treat brain damage. Rapid Neuron regeneration causes toxic byproducts to build up in the bloodstream.&lt;br /&gt;
|30 Units, causes Toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Imidazoline'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Carbon:Hydrazine:Dylovene &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Imidazoline heals eye damage&lt;br /&gt;
|30 Units, causes Toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Otomax'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Carbon:Hydrazine:Potassium &amp;lt;br&amp;gt; 1:1:1 &amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Otomax heals ear damage.&lt;br /&gt;
|15 Units, causes Eye damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Peridaxon'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Bicaridine:Clonexadone:phoron(C) &amp;lt;br&amp;gt; 2:2:5&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Peridaxon is used to treat organ damage inside the body. Also has the tendency to knock people out whilst metabolising.&lt;br /&gt;
|10 Units, causes Toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Ryetalyn'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Arithrazine:Carbon &amp;lt;br&amp;gt; 1:1&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Ryetalyn is used to cure genetic damage caused by radiation. Instantly removes all mutations.&lt;br /&gt;
|30 Units, causes Toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Ethylredoxrazine'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Acetone:Dylovene:Carbon &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': A powerful oxidizer that reacts with ethanol&lt;br /&gt;
|30 Units, causes Toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Hyronalin'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Radium:Dylovene &amp;lt;br&amp;gt; 1:1&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Hyronalin is used to treat radiation poisioning.&lt;br /&gt;
|30 Units, causes Toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Arithrazine'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Hyronalin:Hydrazine &amp;lt;br&amp;gt; 1:1&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Arithrazine is used to treat the most severe cases of radiation poisoning. Also heals toxin damage but deals slight brute.&lt;br /&gt;
|30 Units, causes Toxin damage instead of healing Toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Spaceacillin'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Cryptobiolin:Inaprovaline &amp;lt;br&amp;gt; 1:1&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Used to treat things such as infected wounds. Sustained use may result in immune failure.&lt;br /&gt;
|15 Units, increased effectiveness but also increased Immune System Weakening.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Sterilizine'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Ethanol:Dylovene:Hydrochloric Acid &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Sterilizes wounds in preparation for surgery and thoroughly removes blood.&lt;br /&gt;
|No OverDose&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Leporazine'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Silicon:Copper:Phoron(C) &amp;lt;br&amp;gt; 1:1:5&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Leporazine can be used to stabilize an individual's body temperature.&lt;br /&gt;
|30 Units, causes Toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Paracetamol'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Tramadol:Sugar:Water &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': This chemical is a mild, simple painkiller.&lt;br /&gt;
|60 Units, causes Hallucinations and Toxin Damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Tramadol'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Inaprovaline:Ethanol:Acetone &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Tramadol is another simple but effective painkiller.&lt;br /&gt;
|30 Units, causes Hallucinations and Toxin Damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Oxycodone'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Ethanol:Tramadol:Phoron(C) &amp;lt;br&amp;gt; 1:1:5&amp;lt;br&amp;gt;=1'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': &amp;quot;A very strong and very addictive painkiller.&lt;br /&gt;
|20 Units, causes Hallucinations, Drugged Vision and Toxin Damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Cryptobiolin'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Potassium:Acetone:Sugar &amp;lt;br&amp;gt;1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': a chemical used to make other chemicals.&lt;br /&gt;
|30 Units, causes Toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Foaming Agent'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;''' Lithium:Hydrazine&amp;lt;br&amp;gt; 1:1&amp;lt;br&amp;gt;=1u '''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': A chemical that does nothing on its own, used in other useful recipes.&lt;br /&gt;
|No OverDose&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Ilikesaying</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=User:Ilikesaying&amp;diff=1914</id>
		<title>User:Ilikesaying</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=User:Ilikesaying&amp;diff=1914"/>
		<updated>2023-08-08T04:05:24Z</updated>

		<summary type="html">&lt;p&gt;Ilikesaying: some more updating or something idk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Hello, it me, local Code-diving player with all 3 general Faction WLs. ====&lt;br /&gt;
&lt;br /&gt;
I have a shitty abridged guide to Halostation Medical.&lt;br /&gt;
also, in the reagents code, REM is 0.2u.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Wounds and how to treat them or something&lt;br /&gt;
|-&lt;br /&gt;
! Damage !! Cause/How to Treat&lt;br /&gt;
|-&lt;br /&gt;
| Brute/Burn || You get this damage type from getting hit with bullets, plasma, explosions, melee, etc.&lt;br /&gt;
 Take Bicaridine for Brute, Kelotane/Dermaline for Burn.&lt;br /&gt;
 Bandages or Brute kits for Brute, Ointment or Burn kits for Burn. Brute Kits also work on infected limbs.&lt;br /&gt;
 Biofoam will heal this as well but only to a certain level.&lt;br /&gt;
 You also passively slowly heal this type of damage.&lt;br /&gt;
|-&lt;br /&gt;
| Toxin || This one's a little trickier. It can be caused by Overdosing, high Liver/Kidney damage or Radiation. Radiation is taken from getting hit by Covenant Carbines, Fuel Rod Cannons and also Rad Storms. It causes Toxin damage and also damages the liver.&lt;br /&gt;
 Dylovene heals toxin damage and also heals the Liver.&lt;br /&gt;
 Hyronalin will usually be taken for low Irradiation levels.&lt;br /&gt;
 Arithrazine is another option that can be taken as it reduces Irradiation really fast and heals lots of Toxin damage but constantly deals slight brute, but this is always outhealed by your passive healing.&lt;br /&gt;
 If you have a mutation you don't like, then take Ryetalin.&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
| No Limbs?|| You have been limb-targetted or ran out of fuel while jetpacking or you were stuck with a plasma grenade and were unlucky. You have lost a limb.&lt;br /&gt;
 Go to your Medbay. Take a syringe. Take your blood out. Inject it into the bioprinter. &lt;br /&gt;
 Go to the Surgery Table. Saw off the stump of your limb with a saw. Attach the newly printed replacement limb on. Use a hemostat to reconnect the muscles and nerves.&lt;br /&gt;
 Or go ask someone else to do it to you lol&lt;br /&gt;
|-&lt;br /&gt;
| HEART/LUNG DAMAGE || You got fucked up by the enemy and now have organ damage.&lt;br /&gt;
 Take Peridaxon. Necrosis Inhibitor AutoInjectors (purple) contain this. Peridaxon heals organ damage but will knock you out and you'll need multiple doses to fully heal if you got shot too hard.&lt;br /&gt;
 Biofoam can also fix heavy organ damage, but will never fully fix it.&lt;br /&gt;
 Autosurgeon - if it has your species in its database, you can climb on and get the damage treated fast. Just be sure to take Tri-Adrenaline or have a friend watch over you cause your heart may stop while it's operating on you. '''Being irradiated can cause it to be stuck in an endless cycle of Liver Treatment.'''&lt;br /&gt;
 The Manual Way - '''Surgery. Scalpel -&amp;gt; Retractor -&amp;gt;Saw -&amp;gt; Brute Kit''' for Chest/Head organs. If your organs were decaying, you'll need application of Peridaxon from a beaker/dropper OR&lt;br /&gt;
 Necrotised?? - No way to fix this bub. Just print new organs and replace the dead ones. Make sure to watch for brain damage levels. To do this you just Scalpel -&amp;gt; Retractor -&amp;gt; Saw -&amp;gt; Scalpel to cut the organ out -&amp;gt; Hemostat to extract the dead organ -&amp;gt; Insert the replacement -&amp;gt; FixoVein to attach the organ.&lt;br /&gt;
|-&lt;br /&gt;
| Liver Damage || You either got irradiated or built up toxin damage from your (Conc)Hyperzine/Synaptizine addiction. &lt;br /&gt;
 Just take Dylovene to heal the damage.&lt;br /&gt;
 For Rads just take Hyronalin or Arithrazine.&lt;br /&gt;
|-&lt;br /&gt;
| Brain Damage || The one thing that keeps you in the game. Brain Damage is caused by lower than normal blood oxygenation from either low blood levels, your Heart/Lungs not being at full health or your pulse being 0. The Brain takes more damage the less blood oxygenation there is, so you better be watching your BO levels.&lt;br /&gt;
 Dexalin/+ helps to slow down brain damage progression by keeping Blood Oxygenation at a certain level. Does not work if you have no pulse. trust me, i've tried.&lt;br /&gt;
 Biofoam will heal your brain, all the way from nearly dead, so it's good for extending your lifespan. Doesn't fix the cause of your low blood oxygenation though.&lt;br /&gt;
 Alkysine will fix your brain damage, but causes unconsciousness and dizziness.&lt;br /&gt;
|-&lt;br /&gt;
|Everything else|| Biofoam fixes everything else lol. It fixes Internal Bleeding, Arterial Bleeding, Broken Bones, ETC.&lt;br /&gt;
 If the wound is Fucked Tendon, you'll need Surgery, just Scalpel -&amp;gt; FixoVein.&lt;br /&gt;
 If you have a disease, just take Spaceacillin injectors.&lt;br /&gt;
|-&lt;br /&gt;
|Surgery time|| Because you're gonna get shit on by the enemy and have organ damage, and the autodoc is gonna be too busy to work on you, or it can't fix your lack of limbs, this is where you learn to do surgery.&lt;br /&gt;
'''BIOFOAM WILL CLOSE SURGICAL INCISIONS AND SAWED BONES, SO BE PREPARED TO RESTART THE SURGICAL OPENING WHEN YOU BIOFOAM THE PATIENT.'''&lt;br /&gt;
'''Self-Surgery is possible but very slow and painful.'''&lt;br /&gt;
The Scalpel creates the surgical incision required for the rest of the tools to be used. It is also used to separate organs for removal.&lt;br /&gt;
The Hemostat is used to search for foreign objects in the body, removing separated organs and attaching the nerves of replacement limbs.&lt;br /&gt;
The Retractor is used to open up said surgical incisions in the Head, Chest and Groin.&lt;br /&gt;
The Circular Saw is used to saw bones in the chest to access the chest organs and to saw off limbs or stumps for replacing lost limbs.&lt;br /&gt;
The Brute Kits are used to heal damaged organs.&lt;br /&gt;
The FixoVein is used to repair internal bleeding and sliced muscles/tendons.&lt;br /&gt;
The Bone Gel is used to start the mending of broken bones&lt;br /&gt;
The Bonesetter is used to push bones back into place.&lt;br /&gt;
&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Ilikesaying</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=UNSC_Weapons&amp;diff=1913</id>
		<title>UNSC Weapons</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=UNSC_Weapons&amp;diff=1913"/>
		<updated>2023-08-02T23:44:00Z</updated>

		<summary type="html">&lt;p&gt;Ilikesaying: /* Standard UNSC Weapons */ updated weapon stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[File:Misriahlogo.png|150px]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Misriah Armory&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''The UNSC utilizes projectile weapons as it's primary form of combat, doing physical damage to the enemy through tubular ranged weapons designed to pneumatically discharge solid projectiles. Most of their weapons are made from the Misriah Armory Armaments Manufacter located on the planet Mars.'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
='''Standard UNSC Weapons'''=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#A9A9A9;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100%;background-color:#A9A9A9;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:MA5B.png]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''MA5B Assault Rifle'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| '''Description''': Standard-issue service rifle of the UNSC Marines. Takes 7.62mm caliber magazines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (30) Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo''': 60 round magazines&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fire modes''': 5 round burst / 15 round burst&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Magnum.png]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''M6D Magnum'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| '''Description''': A common UNSC sidearm and one of the variants of Misriah Armory's M6 handgun series. Takes 12.7mm caliber magazines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (50) High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (30) Average &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (10) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
'''Ammo''': 12 round magazines&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Firemodes''': Semi automatic&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Special features''': Small scope&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:M7smg.png]] &amp;lt;br /&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''M7 Submachinegun'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| '''Description''': A fully automatic close quarters infantry and special operations weapon. Takes 5mm caliber magazines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (20) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (20) Low &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (5) Low &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo''': 60 round magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fire modes''': 4 round burst / 12 round burst&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:M395.png| 50px]] &amp;lt;br /&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''M395 Designated Marksman Rifle'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| '''Description''': An air-cooled, magazine-fed, gas-operated select-fire bullpup rifle that fires 7.62×mm ammunition from a fifteen round detachable box magazine. Includes a 1.25x scope. Takes 7.62mm caliber magazines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (35) Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (40) High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (15) Low &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo''': 20 round magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fire modes''': Semi automatic&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Special features''': Medium scope, Penetrates one layer of objects/walls&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BR55.png|50px]] &amp;lt;br /&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''BR55 Battle Rifle'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| '''Description''': The BR55HB Service Rifle is a gas-operated, magazine-fed, semi-automatic rifle optimized for three-round burst firing. Includes a 1.15x scope. Takes 9.5mm caliber magazines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (25) Low-Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (10) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo''': 36 round magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fire modes''': 3 round burst&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Br85.png]] &amp;lt;br /&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''BR85 Battle Rifle'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| '''Description''': The Upgraded version of the BR55HB, although it is only used by a select few due to the limited deployment of the rifle due to it still being in the testing phase&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (25) Low-Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (10) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fire rate''': Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fire modes''': 3 round burst&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:M45.png]] &amp;lt;br /&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''M90 Tactical Shotgun'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| '''Description''': The UNSC's primary shotgun and one of the most effective close range infantry weapons used by front line forces. Takes 9 gauge shells.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': Slug: 50 / Beanbag: 10 / Shell: 22x6(132) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': Slug: 40 / Beanbag: 0 / Shell: 30&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': Slug: 50 / Beanbag: 0 / Shell: 25x6(150) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo''': 9 shells. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fire modes''': Pump Action&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
='''Special Weapons'''=&lt;br /&gt;
&lt;br /&gt;
The UNSC also fields several weapons not readily available to the average marine. Special circumstances may change this.&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#A9A9A9;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100%;background-color:#A9A9A9;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SRS.png]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''SRS99 Sniper Rifle'''&amp;lt;/font&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
| '''Description''': Special Applications Rifle, system 99 Anti-Materiel. Includes a 2x scope. Takes 14.5mm caliber magazines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (55) High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (60) High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (210) Very high &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo''': 4 round magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fire modes''': Semi automatic. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Special features''': Long scope&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:M41.png]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''M41 Rocket Launcher'''&amp;lt;/font&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
| '''Description''': Medium Anti-Vehicle Assault Weapon, M41 Surface-to-Surface Rocket Launcher. Takes 102mm HEAT shaped charge rockets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (100) Extreme(to vehicles) (70) High(to ground troops)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (50) High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''' Shield Damage''': (100) High&lt;br /&gt;
'''Ammo''': 2 rockets&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fire modes''': Semi automatic.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:M739.png]] &amp;lt;br /&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''M739 Light Machine Gun'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| '''Description''': Standard-issue squad automatic weapon, designed for use in heavy engagements. Takes 7.62mm caliber ordinary and box type magazines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (30) Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo''': 150 round box magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fire modes''': 12 round burst / 32 round burst&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
='''ODST Weapons'''=&lt;br /&gt;
&lt;br /&gt;
On top of that, the UNSC also gives silenced variants of the main issued weapons to the ODST.&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#A9A9A9;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100%;background-color:#A9A9A9;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:M7smgs.png]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''M7S Suppressed Submachinegun'''&amp;lt;/font&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
| '''Description''': The M7S is a special operations variant of the M7 Submachinegun with inbuilt suppressor and host of other attachments. Takes 5mm caliber magazines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (25) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (15) Low &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo''': 60 round magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fire modes''': 4 round burst / 12 round burst&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Special features''': Silenced. small scope.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:M6S.png]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''M6S Suppressed Magnum'''&amp;lt;/font&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
| '''Description''': The M6C/SOCOM is a special operations variant of the popular M6C but with a whole host of inbuilt attachments. Takes 12.7mm caliber magazines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (50) High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (30) Average &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (10) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
'''Ammo''': 12 round magazines&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Firemodes''': Semi automatic&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Special features''': Small scope. Silenced&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ilikesaying</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=User:Ilikesaying&amp;diff=1887</id>
		<title>User:Ilikesaying</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=User:Ilikesaying&amp;diff=1887"/>
		<updated>2023-04-26T09:21:30Z</updated>

		<summary type="html">&lt;p&gt;Ilikesaying: my shitty wiki update, the REM&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Hello, it me, local Code-diving player with all 3 general Faction WLs. ====&lt;br /&gt;
&lt;br /&gt;
I have a shitty abridged guide to Halostation Medical.&lt;br /&gt;
also, in the reagents code, REM is 0.2u.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Wounds and how to treat them or something&lt;br /&gt;
|-&lt;br /&gt;
! Damage !! Cause/How to Treat&lt;br /&gt;
|-&lt;br /&gt;
| Brute/Burn || You get this damage type from getting hit with bullets, plasma, explosions, melee, etc.&lt;br /&gt;
 Take Bicaridine for Brute, Kelotane/Dermaline for Burn.&lt;br /&gt;
 Bandages or Brute kits for Brute, Ointment or Burn kits for Burn. Brute Kits also work on infected limbs.&lt;br /&gt;
 Biofoam will heal this as well but only to a certain level.&lt;br /&gt;
 You also passively slowly heal this type of damage.&lt;br /&gt;
|-&lt;br /&gt;
| Toxin || This one's a little trickier. It can be caused by Overdosing, high Liver/Kidney damage or Radiation. Radiation is taken from getting hit by Covenant Carbines and Fuel Rod Cannons and also Rad Storms. It causes Toxin damage and also damages the liver.&lt;br /&gt;
 Take Dylovene. This also heals liver damage and has no OD threshold.&lt;br /&gt;
 Hyronalin will usually be taken for low Irradiation levels.&lt;br /&gt;
 Arithrazine is another option that can be taken and reduces Irradiation really fast but constantly deals slight brute, but this is always outhealed by your passive healing.&lt;br /&gt;
 If you have a mutation then take Ryetalin.&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
| No Limbs?|| You have been limb-targetted or ran out of fuel while jetpacking or you were stuck with a plasma grenade and were unlucky. You have lost a limb.&lt;br /&gt;
 Go to your Medbay. Take a syringe. Take your blood out. Inject it into the bioprinter. &lt;br /&gt;
 Go to the Surgery Table. Saw off the stump of your limb with a saw. Attach the newly printed replacement limb on. Use a hemostat to reconnect the muscles and nerves.&lt;br /&gt;
 Or go ask someone else to do it to you lol&lt;br /&gt;
|-&lt;br /&gt;
| HEART/LUNG DAMAGE || You got fucked up by the enemy and now have organ damage.&lt;br /&gt;
 Take Peridaxon. Necrosis Inhibitor AutoInjectors (purple) contain this. Peridaxon heals organ damage but will knock you out and you'll need multiple doses to fully heal if you got shot too hard.&lt;br /&gt;
 Biofoam can also fix heavy organ damage, but will never fully fix it.&lt;br /&gt;
 Autosurgeon - if it has your species in its database, you can climb on and get the damage treated fast. Just be sure to take Tri-Adrenaline or have a friend watch over you cause your heart may stop while it's operating on you. '''Being irradiated can cause it to be stuck in an endless cycle of Liver Treatment.'''&lt;br /&gt;
 The Manual Way - '''Surgery. Scalpel -&amp;gt; Retractor -&amp;gt;Saw -&amp;gt; Brute Kit''' for Chest/Head organs. If your organs were decaying, you'll need application of Peridaxon from a beaker/dropper OR&lt;br /&gt;
 Necrotised?? - No way to fix this bub. Just print new organs and replace the dead ones. Make sure to watch for brain damage levels. To do this you just Scalpel -&amp;gt; Retractor -&amp;gt; Saw -&amp;gt; Scalpel to cut the organ out -&amp;gt; Hemostat to extract the dead organ -&amp;gt; Insert the replacement -&amp;gt; FixoVein to attach the organ.&lt;br /&gt;
|-&lt;br /&gt;
| Liver Damage || You either got irradiated or built up toxin damage from your (Conc)Hyperzine/Synaptizine addiction. &lt;br /&gt;
 Just take Dylovene to heal the damage.&lt;br /&gt;
 For Rads just take Hyronalin or Arithrazine.&lt;br /&gt;
|-&lt;br /&gt;
| Brain Damage || The one thing that keeps you in the game. Brain Damage is caused by lower than normal blood oxygenation from either low blood levels, your Heart/Lungs not being at full health or your pulse being 0. The Brain takes more damage the less blood oxygenation there is, so you better be watching your BO levels.&lt;br /&gt;
 Dexalin/+ helps to slow down brain damage progression by keeping Blood Oxygenation at a certain level. Does not work if you have no pulse. trust me, i've tried.&lt;br /&gt;
 Biofoam will heal your brain, all the way from nearly dead, so it's good for extending your lifespan. Doesn't fix the cause of your low blood oxygenation though.&lt;br /&gt;
 Alkysine will fix your brain damage, but causes unconsciousness and dizziness.&lt;br /&gt;
|-&lt;br /&gt;
|Everything else|| Biofoam fixes everything else lol. It fixes Internal Bleeding, Arterial Bleeding, Broken Bones, ETC.&lt;br /&gt;
 If the wound is Fucked Tendon, you'll need Surgery, just Scalpel -&amp;gt; FixoVein.&lt;br /&gt;
 If you have a disease, just take Spaceacillin injectors.&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Ilikesaying</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guide_to_Chemistry&amp;diff=1886</id>
		<title>Guide to Chemistry</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Guide_to_Chemistry&amp;diff=1886"/>
		<updated>2023-02-10T07:43:42Z</updated>

		<summary type="html">&lt;p&gt;Ilikesaying: Added OverDose Thresholds and effects to chemicals. also updated a few chemical descriptions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WORK IN PROGRESS.png|100px]]&lt;br /&gt;
&amp;lt;span style = &amp;quot;color:#FF0010&amp;quot;&amp;gt;Any chemical marked with (C) in any of these lists is a catalyst and is not consumed during the mixing process.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style = &amp;quot;color:#FF0010&amp;quot;&amp;gt;Going above the Overdose Threshold will cause the OverDose effects. Having the exact number as the Threshold will not.&amp;lt;/span&amp;gt;&lt;br /&gt;
== Halostation Chemicals ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #add8e6;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#86c5da;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Chemical Name&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#86c5da;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Recipe&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#86c5da;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#86c5da;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;OverDose&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Biofoam'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;''' Foaming Agent:Tricordrazine:Bicaridine&amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=2u '''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': An all purpose brute/burn healing tool with multiple unique properties such as fixing bones, pushing out shrapnel and fixing organs. Useful in most situations.&lt;br /&gt;
|10 Units, deals massive damage to an internal organ, most likely the Heart.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Tri-Adrenaline'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Inaprovaline:Dexalin:Tramadol&amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3u'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': A defib in a syringe, this chemical is useful for restarting a heart in the place of a defibrillator&lt;br /&gt;
|30 Units, will cause your heart to beat so fast it starts to break down. May just kill your heart instead.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Hyperzine'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Sugar:Phosphorus:Sulfur &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Hyperzine is used to counteract slowdown by gear. Lessens the impact of equipment on you. Toxic.&lt;br /&gt;
|15 Units, causes even more Toxin Damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Concentrated Hyperzine'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Hyperzine:Impedrezene&amp;lt;br&amp;gt;2:1&amp;lt;br&amp;gt;=1u'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': A concentrated version of normal hyperzine, this one actually makes you go faster rather than just removing slowdown. Also causes more Toxin damage and also damages the Liver. Use in small doses and prepare to vomit.&lt;br /&gt;
|5 Units, will cause massive Toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Hexaline Glycol'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Glycerol:Ethanol&amp;lt;br&amp;gt;1:4&amp;lt;br&amp;gt;=5u'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': The same as Cryoprethaline, but less effective.&lt;br /&gt;
|5 Units, deals slightly more Toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Cryoprethaline'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Hexaline:Cryoxadone:Phoron&amp;lt;br&amp;gt;5:5:0.1&amp;lt;br&amp;gt;=5u'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Used to keep people safe during cyrostasis. A purely fluff chem, unless we actually need to spend weeks in cryostasis on the server eventually...&lt;br /&gt;
|5 Units, causes Toxin damage and damages the Lungs.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Ketoprofen'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Tramadol:Leporazine&amp;lt;br&amp;gt;1:1&amp;lt;br&amp;gt;=2u'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': A chemical which keeps your temprature down and is also a painkiller. Found in Combat Stablisation Autoinjectors.&lt;br /&gt;
|30 Units, causes Toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Normal Bay Chemicals ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #add8e6;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#86c5da;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Chemical Name&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#86c5da;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Recipe&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#86c5da;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#86c5da;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;OverDose&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Bicardine'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Inaprovaline:Carbon &amp;lt;br&amp;gt; 1:1&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Bicardine is used to brute damage and is one of the most effective chemicals at doing so. Use in the case of severe brute damage.&lt;br /&gt;
|30 Units, causes Toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Kelotane'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Silicon:Carbon &amp;lt;br&amp;gt; 1:1&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Kelotane is used to treat burn damage. Less effective than Dermaline.&lt;br /&gt;
|30 Units, causes Toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Dermaline'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Acetone:Phosphorus:Kelotane &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': An effective treatment to burn damage. &lt;br /&gt;
|30 Units, causes Toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Dylovene'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Silicon:Potassium:Ammonia &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Dylovene is a broad antitoxin which is used to treat toxin damage. Also heals Liver damage and has no OverDose Threshold, meaning you can fill up on as much Dylovene as you want.&lt;br /&gt;
|No OverDose&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Dexalin'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Acetone:Phoron &amp;lt;br&amp;gt; 2:0.1&amp;lt;br&amp;gt;=1'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Dexalin is used to treat oxygen damage. Also used in the creation of Dexalin plus.&lt;br /&gt;
|30 Units, causes Toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Dexalin Plus'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Dexalin:Carbon:Iron &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Dexaline plus is a more effective version of Dexalin. It is also used to treat oxygen damage.&lt;br /&gt;
|15 Units, causes Toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Inaprovaline'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Acetone:Carbon:Sugar&amp;lt;br&amp;gt;1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Inaprovaline is used to stop bleeding and to stablise downed patients.&lt;br /&gt;
|60 Units, causes Toxin damage. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Tricordrazine'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Inaprovaline:Dylovene &amp;lt;br&amp;gt; 1:1&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Tricordrazine is used to treat all sorts of minor injuries. It is a good broad range chemical with a wide range of applications. Has no OverDose Threshold, meaning you can fill up on as much Tricordazine as you want.&lt;br /&gt;
|No OverDose&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Cryoxadone'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Dexalin:Water:Acetone &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': A chemical mixture with almost magical healing powers. Its main limitation is that the targets body temperature must be under 170K for it to metabolise correctly. Does not heal Organ Damage. Has no OverDose Threshold, meaning you can fill up on as much Cryoxadone as you want.&lt;br /&gt;
|No OverDose&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Clonexadone'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Cyroxadone:Sodium:Phoron &amp;lt;br&amp;gt; 1:1:0.1&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': A liquid compound similar to that used in the cloning process. Can be used to 'finish' the cloning process when used in conjunction with a cryo tube. Does not heal Organ Damage. Has no OverDose Threshold, meaning you can fill up on as much Clonexadone as you want.&lt;br /&gt;
|No OverDose&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Synaptizine'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Sugar:Lithium:Water &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Synaptizine is used to treat various diseases. Heavily reduces stuns and metabolizes extremely slowly but is toxic.&lt;br /&gt;
|30 Units, causes slightly more Toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Alkysine'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''HydrochloricAcid:Ammonia:Dylovene &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Alkysine is used primarily to treat brain damage. Also has the tendency to confuse and knock people out whilst metabolising.&lt;br /&gt;
|30 Units, causes Toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Imidazoline'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Carbon:Hydrazine:Dylovene &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Imidazoline heals eye damage&lt;br /&gt;
|30 Units, causes Toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Otomax'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Carbon:Hydrazine:Potassium &amp;lt;br&amp;gt; 1:1:1 &amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Otomax heals ear damage.&lt;br /&gt;
|15 Units, causes Eye damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Peridaxon'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Bicaridine:Clonexadone:phoron(C) &amp;lt;br&amp;gt; 2:2:5&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Peridaxon is used to treat organ damage inside the body. Also has the tendency to knock people out whilst metabolising.&lt;br /&gt;
|10 Units, causes Toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Ryetalyn'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Arithrazine:Carbon &amp;lt;br&amp;gt; 1:1&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Ryetalyn is used to cure genetic damage caused by radiation. Instantly removes all mutations.&lt;br /&gt;
|30 Units, causes Toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Ethylredoxrazine'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Acetone:Dylovene:Carbon &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': A powerful oxidizer that reacts with ethanol&lt;br /&gt;
|30 Units, causes Toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Hyronalin'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Radium:Dylovene &amp;lt;br&amp;gt; 1:1&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Hyronalin is used to treat radiation poisioning.&lt;br /&gt;
|30 Units, causes Toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Arithrazine'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Hyronalin:Hydrazine &amp;lt;br&amp;gt; 1:1&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Arithrazine is used to treat the most severe cases of radiation poisoning. Also heals toxin damage but deals slight brute.&lt;br /&gt;
|30 Units, causes Toxin damage instead of healing Toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Spaceacillin'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Cryptobiolin:Inaprovaline &amp;lt;br&amp;gt; 1:1&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Used to treat things such as infected wounds. Sustained use may result in immune failure.&lt;br /&gt;
|15 Units, increased effectiveness but also increased Immune System Weakening.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Sterilizine'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Ethanol:Dylovene:Hydrochloric Acid &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Sterilizes wounds in preparation for surgery and thoroughly removes blood.&lt;br /&gt;
|No OverDose&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Leporazine'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Silicon:Copper:Phoron(C) &amp;lt;br&amp;gt; 1:1:5&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Leporazine can be used to stabilize an individual's body temperature.&lt;br /&gt;
|30 Units, causes Toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Paracetamol'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Tramadol:Sugar:Water &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': This chemical is a mild, simple painkiller.&lt;br /&gt;
|60 Units, causes Hallucinations and Toxin Damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Tramadol'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Inaprovaline:Ethanol:Acetone &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Tramadol is another simple but effective painkiller.&lt;br /&gt;
|30 Units, causes Hallucinations and Toxin Damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Oxycodone'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Ethanol:Tramadol:Phoron(C) &amp;lt;br&amp;gt; 1:1:5&amp;lt;br&amp;gt;=1'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': &amp;quot;A very strong and very addictive painkiller.&lt;br /&gt;
|20 Units, causes Hallucinations, Drugged Vision and Toxin Damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Cryptobiolin'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Potassium:Acetone:Sugar &amp;lt;br&amp;gt;1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': a chemical used to make other chemicals.&lt;br /&gt;
|30 Units, causes Toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Foaming Agent'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;''' Lithium:Hydrazine&amp;lt;br&amp;gt; 1:1&amp;lt;br&amp;gt;=1u '''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': A chemical that does nothing on its own, used in other useful recipes.&lt;br /&gt;
|No OverDose&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Ilikesaying</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=User:Ilikesaying&amp;diff=1831</id>
		<title>User:Ilikesaying</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=User:Ilikesaying&amp;diff=1831"/>
		<updated>2023-01-30T06:24:58Z</updated>

		<summary type="html">&lt;p&gt;Ilikesaying: Shitty about me and guide to Halomed lol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Hello, it me, local Code-diving player with all 3 general Faction WLs. ====&lt;br /&gt;
&lt;br /&gt;
I have a shitty abridged guide to Halostation Medical.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Wounds and how to treat them or something&lt;br /&gt;
|-&lt;br /&gt;
! Damage !! Cause/How to Treat&lt;br /&gt;
|-&lt;br /&gt;
| Brute/Burn || You get this damage type from getting hit with bullets, plasma, explosions, melee, etc.&lt;br /&gt;
 Take Bicaridine for Brute, Kelotane/Dermaline for Burn.&lt;br /&gt;
 Bandages or Brute kits for Brute, Ointment or Burn kits for Burn. Brute Kits also work on infected limbs.&lt;br /&gt;
 Biofoam will heal this as well but only to a certain level.&lt;br /&gt;
 You also passively slowly heal this type of damage.&lt;br /&gt;
|-&lt;br /&gt;
| Toxin || This one's a little trickier. It can be caused by Overdosing, high Liver/Kidney damage or Radiation. Radiation is taken from getting hit by Covenant Carbines and Fuel Rod Cannons and also Rad Storms. It causes Toxin damage and also damages the liver.&lt;br /&gt;
 Take Dylovene. This also heals liver damage and has no OD threshold.&lt;br /&gt;
 Hyronalin will usually be taken for low Irradiation levels.&lt;br /&gt;
 Arithrazine is another option that can be taken and reduces Irradiation really fast but constantly deals slight brute, but this is always outhealed by your passive healing.&lt;br /&gt;
 If you have a mutation then take Ryetalin.&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
| No Limbs?|| You have been limb-targetted or ran out of fuel while jetpacking or you were stuck with a plasma grenade and were unlucky. You have lost a limb.&lt;br /&gt;
 Go to your Medbay. Take a syringe. Take your blood out. Inject it into the bioprinter. &lt;br /&gt;
 Go to the Surgery Table. Saw off the stump of your limb with a saw. Attach the newly printed replacement limb on. Use a hemostat to reconnect the muscles and nerves.&lt;br /&gt;
 Or go ask someone else to do it to you lol&lt;br /&gt;
|-&lt;br /&gt;
| HEART/LUNG DAMAGE || You got fucked up by the enemy and now have organ damage.&lt;br /&gt;
 Take Peridaxon. Necrosis Inhibitor AutoInjectors (purple) contain this. Peridaxon heals organ damage but will knock you out and you'll need multiple doses to fully heal if you got shot too hard.&lt;br /&gt;
 Biofoam can also fix heavy organ damage, but will never fully fix it.&lt;br /&gt;
 Autosurgeon - if it has your species in its database, you can climb on and get the damage treated fast. Just be sure to take Tri-Adrenaline or have a friend watch over you cause your heart may stop while it's operating on you. '''Being irradiated can cause it to be stuck in an endless cycle of Liver Treatment.'''&lt;br /&gt;
 The Manual Way - '''Surgery. Scalpel -&amp;gt; Retractor -&amp;gt;Saw -&amp;gt; Brute Kit''' for Chest/Head organs. If your organs were decaying, you'll need application of Peridaxon from a beaker/dropper OR&lt;br /&gt;
 Necrotised?? - No way to fix this bub. Just print new organs and replace the dead ones. Make sure to watch for brain damage levels. To do this you just Scalpel -&amp;gt; Retractor -&amp;gt; Saw -&amp;gt; Scalpel to cut the organ out -&amp;gt; Hemostat to extract the dead organ -&amp;gt; Insert the replacement -&amp;gt; FixoVein to attach the organ.&lt;br /&gt;
|-&lt;br /&gt;
| Liver Damage || You either got irradiated or built up toxin damage from your (Conc)Hyperzine/Synaptizine addiction. &lt;br /&gt;
 Just take Dylovene to heal the damage.&lt;br /&gt;
 For Rads just take Hyronalin or Arithrazine.&lt;br /&gt;
|-&lt;br /&gt;
| Brain Damage || The one thing that keeps you in the game. Brain Damage is caused by lower than normal blood oxygenation from either low blood levels, your Heart/Lungs not being at full health or your pulse being 0. The Brain takes more damage the less blood oxygenation there is, so you better be watching your BO levels.&lt;br /&gt;
 Dexalin/+ helps to slow down brain damage progression by keeping Blood Oxygenation at a certain level. Does not work if you have no pulse. trust me, i've tried.&lt;br /&gt;
 Biofoam will heal your brain, all the way from nearly dead, so it's good for extending your lifespan. Doesn't fix the cause of your low blood oxygenation though.&lt;br /&gt;
 Alkysine will fix your brain damage, but causes unconsciousness and dizziness.&lt;br /&gt;
|-&lt;br /&gt;
|Everything else|| Biofoam fixes everything else lol. It fixes Internal Bleeding, Arterial Bleeding, Broken Bones, ETC.&lt;br /&gt;
 If the wound is Fucked Tendon, you'll need Surgery, just Scalpel -&amp;gt; FixoVein.&lt;br /&gt;
 If you have a disease, just take Spaceacillin injectors.&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Ilikesaying</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guide_to_Chemistry&amp;diff=1830</id>
		<title>Guide to Chemistry</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Guide_to_Chemistry&amp;diff=1830"/>
		<updated>2023-01-22T22:04:02Z</updated>

		<summary type="html">&lt;p&gt;Ilikesaying: /* Normal Bay Chemicals */ more explanation of med effects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WORK IN PROGRESS.png|100px]]&lt;br /&gt;
== Unique Chemicals ==&lt;br /&gt;
&amp;lt;span style = &amp;quot;color:#FF0010&amp;quot;&amp;gt;Any chemical marked with (C) in any of these lists is a catalyst and is not consumed during the mixing process.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #add8e6;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#86c5da;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Chemical Name&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#86c5da;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Recipe&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#86c5da;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Biofoam'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;''' FoamingAgent:Tricordrazine:Bicaridine&amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=2u '''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': An all purpose brute healing tool with multiple unique properties such as fixing bones, pushing out shrapnel and fixing organs. Useful in most situations.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Foaming Agent'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;''' Lithium:Hydrazine&amp;lt;br&amp;gt; 1:1&amp;lt;br&amp;gt;=1u '''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': A chemical that does nothing on its own, used in other useful recipes.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Tri-Adrenaline'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Inaprovaline:Dexalin:Tramadol&amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3u'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': A defib in a syringe, this chemical is useful for retstarting a heart in the place of a difibulator&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Concentrated Hyperzine'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Hyperzine:Impedrezene&amp;lt;br&amp;gt;2:1&amp;lt;br&amp;gt;=1u'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': a concentrated version of normal hyperzine, this one actually makes you go faster rather than just removing slowdown. Also deals lots of internal damage to organs.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Hexaline Glycol'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Glycerol:Ethanol&amp;lt;br&amp;gt;1:4&amp;lt;br&amp;gt;=5u'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': The same as Cryoprethaline, but less effective.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Cryoprethaline'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Hexaline:Cryoxadone:Phoron&amp;lt;br&amp;gt;5:5:0.1&amp;lt;br&amp;gt;=5u'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Used to keep people safe during cyrostasis. A purely fluff chem, unless we actually need to spend weeks in cryostasis on the server eventually...&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Ketoprofen'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Tramadol:Leporazine&amp;lt;br&amp;gt;1:1&amp;lt;br&amp;gt;=2u'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': a chemical which keeps your temprature down and is also a painkiller. Found in Combat Stablisation Autoinjectors.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Normal Bay Chemicals ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #add8e6;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#86c5da;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Chemical Name&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#86c5da;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Recipe&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#86c5da;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Bicardine'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Inaprovaline:Carbon &amp;lt;br&amp;gt; 1:1&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Bicardine is used to brute damage and is one of the most effective chemicals at doing so. Use in the case of severe brute damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Kelotane'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Silicon:Carbon &amp;lt;br&amp;gt; 1:1&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Kelotane is used to treat burn damage. Less effective than Dermaline.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Dermaline'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Acetone:Phosphorus:Kelotane &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': An effective treatment to burn damage. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Dylovene'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Silicon:Potassium:Ammonia &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Dylovene is a broad antitoxin which is used to treat toxin damage. Heals Liver damage and Does not overdose.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Dexalin'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Acetone:Phoron &amp;lt;br&amp;gt; 2:0.1&amp;lt;br&amp;gt;=1'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Dexalin is used to treat oxygen damage. Also used in the creation of Dexalin plus.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Dexalin Plus'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Dexalin:Carbon:Iron &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Dexaline plus is a more effective version of Dexalin. It is also used to treat oxygen damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Inaprovaline'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Acetone:Carbon:Sugar&amp;lt;br&amp;gt;1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Inaprovaline is used to stop bleeding and to stablise downed patients.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Tricordrazine'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Inaprovaline:Dylovene &amp;lt;br&amp;gt; 1:1&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Tricord is used to treat all sorts of minor injuries. It is a good broad range chemical with a wide range of applications. Does not Overdose.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Cryoxadone'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Dexalin:Water:Acetone &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': A chemical mixture with almost magical healing powers. Its main limitation is that the targets body temperature must be under 170K for it to metabolise correctly.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Clonexadone'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Cyroxadone:Sodium:Phoron &amp;lt;br&amp;gt; 1:1:0.1&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': A liquid compound similar to that used in the cloning process. Can be used to 'finish' the cloning process when used in conjunction with a cryo tube.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Synaptizine'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Sugar:Lithium:Water &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Synaptizine is used to treat various diseases. Heavily reduces stuns and metabolizes extremely slowly but is toxic.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Alkysine'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''HydrochloricAcid:Ammonia:Dylovene &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Alkysine is used primarily to treat brain damage. Also has the tendency to confuse and knock people out whilst metabolising.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Imidazoline'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Carbon:Hydrazine:Dylovene &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Imidazoline heals eye damage&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Otomax'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Carbon:Hydrazine:Potassium &amp;lt;br&amp;gt; 1:1:1 &amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Otomax heals ear damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Peridaxon'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Bicaridine:Clonexadone:phoron(C) &amp;lt;br&amp;gt; 2:2:5&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Peridaxon is used to treat organ damage inside the body. Also has the tendency to knock people out whilst metabolising.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Ryetalyn'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Arithrazine:Carbon &amp;lt;br&amp;gt; 1:1&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Ryetalyn is used to cure genetic damage caused by radiation. Instantly removes all mutations.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Hyperzine'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Sugar:Phosphorus:Sulfur &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Hyperzine is used to counteract slowdown by gear. Does not speed you up like it's concentrated version. Toxic.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Ethylredoxrazine'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Acetone:Dylovene:Carbon &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': A powerful oxidizer that reacts with ethanol&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Hyronalin'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Radium:Dylovene &amp;lt;br&amp;gt; 1:1&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Hyronalin is used to treat radiation poisioning.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Arithrazine'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Hyronalin:Hydrazine &amp;lt;br&amp;gt; 1:1&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Arithrazine is used to treat the most severe cases of radiation poisoning. Also heals toxin damage but deals slight brute.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Spaceacillin'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Cryptobiolin:Inaprovaline &amp;lt;br&amp;gt; 1:1&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Used to treat things such as infected wounds. Sustained use may result in immune failure.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Sterilizine'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Ethanol:Dylovene:Hydrochloric Acid &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Sterilizes wounds in preparation for surgery and thoroughly removes blood.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Leporazine'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Silicon:Copper:Phoron(C) &amp;lt;br&amp;gt; 1:1:5&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Leporazine can be used to stabilize an individual's body temperature.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Paracetamol'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Tramadol:Sugar:Water &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': This chemical is a mild, simple painkiller.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Tramadol'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Inaprovaline:Ethanol:Acetone &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Tramadol is another simple but effective painkiller.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Oxycodone'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Ethanol:Tramadol:Phoron(C) &amp;lt;br&amp;gt; 1:1:5&amp;lt;br&amp;gt;=1'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': &amp;quot;A very strong and very addictive painkiller.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Cryptobiolin'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Potassium:Acetone:Sugar &amp;lt;br&amp;gt;1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': a chemical used to make other chemicals.&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Ilikesaying</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Covenant_Weapons&amp;diff=1825</id>
		<title>Covenant Weapons</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Covenant_Weapons&amp;diff=1825"/>
		<updated>2023-01-22T07:26:59Z</updated>

		<summary type="html">&lt;p&gt;Ilikesaying: /*  Melee */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; border: hidden; background-color: white;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sacprom.png|Sacred Promissory|80px]] &amp;lt;br /&amp;gt; Sacred Promissory&lt;br /&gt;
| [[File:Sanghelios.png|Lodam Armory|73px]] &amp;lt;br /&amp;gt; Lodam Armory&lt;br /&gt;
| [[File:HighCharity.jpg|Assembly Forges|60px]] &amp;lt;br /&amp;gt; Assembly Forges&lt;br /&gt;
| [[File:Qikost.png|117px|Merchants of Qikost]] &amp;lt;br /&amp;gt; Merchants of Qikost&lt;br /&gt;
| [[File:Sanghelios.png|Iruiru Armory|73px]] &amp;lt;br /&amp;gt; Iruiru Armory&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Covenant Empire uses plasma-based weapons. Most of their weapon and armor technologies are reverse-engineered from Forerunner tech. Unlike their human counterparts, Covenant weapons deal tons of burn damage. These burns are instantaneous and the wounds are sealed shut upon impact, causing third-degree burns. Near misses from Covenant weapons also give off extra heat, resulting in damaging the target, even without direct contact.&lt;br /&gt;
----&lt;br /&gt;
== &amp;lt;center&amp;gt; &amp;lt;big&amp;gt;'''Standard Weapons'''&amp;lt;/big&amp;gt; ==&lt;br /&gt;
-Standart Covenant weapons, that either shoot plasma, or use magazines, don't need any special treatment and most species can use them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Wielder&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Plasma_Pistol.png|Plasma Pistol]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Plasma Pistol'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''All'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': The standard-issue weapon for lower-ranking Covenant such as Unggoys/Grunts, Kig-Yar/Jackals, and Yanme'e/Drones due to their convenient size and efficiency.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (45)  Average-High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (15)  Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 125, Rechargeable&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Chargeable EMP shot&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Before Overheat''': 10 ('''Uncooling Time''': 2.5 Seconds)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File: Plasma_Rifle.png|Plasma Rifle]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt; '''Plasma Rifle'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Sangheili Unggoy Yanme'e &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': The Type-25 Directed Energy Rifle, or Plasma Rifle for short, is the weapon of choice for the Covenant Officer Corps. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''':  (30)  Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 240 Rechargeable&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Before Overheat''': 32 ('''Uncooling Time''': 3 Seconds)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Per Burst''': Short: 5 / Long: 15&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; &lt;br /&gt;
[[File:Plasma repeater.png|64px|plasma repeater]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Plasma Repeater'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Sangheili Unggoy &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': This weapon fires long bursts of superheated plasma. A unique ventilation and cooling system gives it a reversed dispersion and accuracy profile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (30)  Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 500, Rechargeable&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Redirecting your aim while shooting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Before Overheat''': 121 ('''Uncooling Time''': 3.5 Seconds)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Per Burst''': Short: 12 / Long: 32&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Beam_Rifle.png|Beam Sniper]] &amp;lt;br /&amp;gt;'''Beam Rifle''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Kig-Yar Sangheili &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': The main weapon used by Kig-Yar snipers and marksmen to take out high value targets and support front line units.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (55) High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (210) Extreme &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (60) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 24&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Long Scope&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Before Overheat''': 4 ('''Uncooling Time''': 2 Seconds)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:ConcRifle.png|64px|Concussion Rifle]] &amp;lt;br /&amp;gt; '''Concussion rifle''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Sangheili &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': Firing large bolts of superheated plasma, with no magnetic guidance field, this weapon's rounds have minor concussive knockback around the point of contact, alongside doing medium amounts of damage to directly hit hostiles.&lt;br /&gt;
'''Damage''': (35) Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (30) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (50) Average &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 6 capacity magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Special Feature''': Knocks the target away.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Needler.png|Needler]]&amp;lt;br /&amp;gt;'''Needler''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Unggoy Sangheili Yanme'e Kig-Yar &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A weapon used by some covenant forces, the &amp;quot;needles&amp;quot; fired by the weapon will stick in a target and after a few seconds will explode&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (25) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (20) Low &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 30 Magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Embedding has a chance to cause explosion after a set number of needles are embedded. Homing shots.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Per Burst''': Short: 3 / Long: 10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Type-51.png|Type-51 Carbine]]&amp;lt;br /&amp;gt; '''Type-51 Carbine''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Kig-Yar Sangheili Yanme'e &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A weapon used by the covenant for assassination missions and marksmen to take down targets &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (25) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (10) Low &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 18 capacity magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Scope&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Type-31.png|Type-31 Needle Rifle]]&amp;lt;br /&amp;gt; '''Type-31 Needler Rifle''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Kir-Yar &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A weapon used by the covenant for sniping at enemies with the power of a needler &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (35) Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (40) Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (5) Very low &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 21 capacity magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Scope, Embedding has a chance to cause explosion after a set number of needles are embedded.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Fule-Rod_Cannon.png|Fuel-Rod Cannon]]&amp;lt;br /&amp;gt; '''Fuel-Rod Cannon''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Unggoy Sangheili &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A man-portable weapon capable of inflicting heavy damage on both vehicles and infantry.&lt;br /&gt;
'''Damage''': (50) High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (50) High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (100) High &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 5 capacity magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;center&amp;gt; &amp;lt;big&amp;gt;'''Jiralhanae Weaponry'''&amp;lt;/big&amp;gt; ==&lt;br /&gt;
-Bigger and bulkier weapons given to the Jiralhanae for some extra fire power.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Wielder&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Spiker.png|Spiker|50px]] &amp;lt;br /&amp;gt;'''Spiker''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A rifle that is used by the Brutes that fires super heated metal at it's targets&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (20) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage Melee''' (35) Average  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (20) Low &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (15) Low &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Melee Armor Penetration''': (70) Very High)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 30 round Magazines&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Has a blade on the front that can be used for melee. Lunge towards targets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Per Burst''': 3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Brute_Plasma_Rifle.png|Brute Plasma Rifle]]&amp;lt;br /&amp;gt;'''Brute Plasma Rifle''' (All) &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': The same plasma rifles used by the jiralhanae. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (25) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None None&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 240 Rechargeable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Mauler.png|Mauler|50px]] &amp;lt;br /&amp;gt;'''Mauler''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A sidearm used by the Jiralhanae that fires more like a shotgun&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage Melee''' (35) Average  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Melee Armor Penetration''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''':Five rounds magazine &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Lunge towards targets. Damage decreaces with distance.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpikeGrenade.png|Spike Grenade&amp;lt;|50px]] '''Spike Grenade''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A grenade used by the Jiralhanae, it explodes unleashing shrapnel throughout the nearby area &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sharpenel Amount''': 250&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Melee Damage''': (30) Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Melee Armor Penetration''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Shrapnel on explosion. Great melee armor penetration. Lunge towards targets.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Gravlesshammer off.png|64px|Gravity Hammer]] &amp;lt;br /&amp;gt;'''Gravity Hammer (Depowered)''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A long haft and a heavy head with a tungsten-alloy blade on the reverse end. The short-range gravity field in the head of the weapon has been disabled.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (40) Average-High &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Able to lunge to enemies more far away than its powered version.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Gravhammer on.png|64px|Gravity Hammer On]] &amp;lt;br /&amp;gt;'''Gravity Hammer''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A long haft and a heavy head with a tungsten-alloy blade on the reverse end. Within the head is a short-range shock-field-generating gravity drive for extra punch.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (45) + Afterattack. High &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (70) Very High &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': If hit, the objective will recieve knockback and if they hit an obstacle recieve more damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Brute shot.png|64px|Brute Shot]] &amp;lt;br /&amp;gt;'''Brute Shot''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A hip fired fast firing launcher for HE munitions with a curved backwards facing blade mounted to its underside.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (40) Average-High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage Melee''' (40) Average-High  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Melee Armor Penetration''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''':6 Grenades. Grenade Belt &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Lunge towards targets.&lt;br /&gt;
|}&lt;br /&gt;
== &amp;lt;center&amp;gt; &amp;lt;big&amp;gt;'''Special Weapons'''&amp;lt;/big&amp;gt; ==&lt;br /&gt;
- Weapons usually not obtainable by the regular Covenant warriors or that don't fit into any other category.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Wielder&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Fule-Rod_Cannon.png|Fuel-Rod Cannon]]&amp;lt;br /&amp;gt;'''Fuel-Rod Cannon (Hunters)''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Mgalekgolo &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': Main weapon of Mgalekgolo as well as used by some members of spec ops squads &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (50) High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''' (200) Very High&lt;br /&gt;
'''Penetration''': (50) High&lt;br /&gt;
'''Ammo Capacity''': Self Recharge&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Small explosive and destructive aura on hit.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Plasma_Grenade.png|64px|]]  &amp;lt;br /&amp;gt; '''Plasma Grenade''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''All'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A grenade which can stick to the target to deal massive amounts of damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''':  (60) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': As much grenades you can take. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''':  Sticking to targets. Will only explode when thrown&lt;br /&gt;
|}&lt;br /&gt;
== &amp;lt;center&amp;gt; &amp;lt;big&amp;gt;'''Melee'''&amp;lt;/big&amp;gt; ==&lt;br /&gt;
- Weapons to approach your foes or finish them in a CQC fight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Wielder&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Energy_Sword.png|Energy Sword]]&amp;lt;br /&amp;gt;'''Energy Sword''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Sangheili-Ultra &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': The Energy Sword is a weapon used by the Sangheili warriors and officers in the Covenant Empire&lt;br /&gt;
'''Damage''': (50) High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Allows the user to lunge towards their target &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Blam cutlass.png|64px|Blamite Cutlass]] &amp;lt;br /&amp;gt;'''Blamite Cutlass'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Kig-Yar &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A weapon with a blade made of Blamite. An internal mechanism cultivates the quick growth of a blamite crystal, although this leaves it brittle and prone to breaking. Luckily, this isn't a downside due to the explosive properties of such a large and quick grown crystal.&amp;quot;&lt;br /&gt;
'''Damage''': (35) Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Allows the Kig-Yar to lunge towards his target. On activation the blamite will be primed and the next hit will leave explosive shrapnel inside the target.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Blam dagger.png|64px|Blamite Dagger]] &amp;lt;br /&amp;gt;'''Blamite Dagger''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Kig-Yar &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A weapon with a blade made of Blamite. An internal mechanism cultivates the quick growth of a blamite crystal, although this leaves it brittle and prone to breaking. Luckily, this isn't a downside due to the explosive properties of such a large and quick grown crystal.&lt;br /&gt;
'''Damage''': (25) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Allows the Kig-Yar to lunge towards his target. On activation the blamite will be primed and the next hit will leave explosive shrapnel inside the target.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ilikesaying</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Covenant_Weapons&amp;diff=1824</id>
		<title>Covenant Weapons</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Covenant_Weapons&amp;diff=1824"/>
		<updated>2023-01-22T07:25:07Z</updated>

		<summary type="html">&lt;p&gt;Ilikesaying: /*  Standard Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; border: hidden; background-color: white;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sacprom.png|Sacred Promissory|80px]] &amp;lt;br /&amp;gt; Sacred Promissory&lt;br /&gt;
| [[File:Sanghelios.png|Lodam Armory|73px]] &amp;lt;br /&amp;gt; Lodam Armory&lt;br /&gt;
| [[File:HighCharity.jpg|Assembly Forges|60px]] &amp;lt;br /&amp;gt; Assembly Forges&lt;br /&gt;
| [[File:Qikost.png|117px|Merchants of Qikost]] &amp;lt;br /&amp;gt; Merchants of Qikost&lt;br /&gt;
| [[File:Sanghelios.png|Iruiru Armory|73px]] &amp;lt;br /&amp;gt; Iruiru Armory&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Covenant Empire uses plasma-based weapons. Most of their weapon and armor technologies are reverse-engineered from Forerunner tech. Unlike their human counterparts, Covenant weapons deal tons of burn damage. These burns are instantaneous and the wounds are sealed shut upon impact, causing third-degree burns. Near misses from Covenant weapons also give off extra heat, resulting in damaging the target, even without direct contact.&lt;br /&gt;
----&lt;br /&gt;
== &amp;lt;center&amp;gt; &amp;lt;big&amp;gt;'''Standard Weapons'''&amp;lt;/big&amp;gt; ==&lt;br /&gt;
-Standart Covenant weapons, that either shoot plasma, or use magazines, don't need any special treatment and most species can use them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Wielder&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Plasma_Pistol.png|Plasma Pistol]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Plasma Pistol'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''All'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': The standard-issue weapon for lower-ranking Covenant such as Unggoys/Grunts, Kig-Yar/Jackals, and Yanme'e/Drones due to their convenient size and efficiency.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (45)  Average-High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (15)  Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 125, Rechargeable&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Chargeable EMP shot&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Before Overheat''': 10 ('''Uncooling Time''': 2.5 Seconds)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File: Plasma_Rifle.png|Plasma Rifle]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt; '''Plasma Rifle'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Sangheili Unggoy Yanme'e &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': The Type-25 Directed Energy Rifle, or Plasma Rifle for short, is the weapon of choice for the Covenant Officer Corps. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''':  (30)  Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 240 Rechargeable&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Before Overheat''': 32 ('''Uncooling Time''': 3 Seconds)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Per Burst''': Short: 5 / Long: 15&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; &lt;br /&gt;
[[File:Plasma repeater.png|64px|plasma repeater]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Plasma Repeater'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Sangheili Unggoy &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': This weapon fires long bursts of superheated plasma. A unique ventilation and cooling system gives it a reversed dispersion and accuracy profile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (30)  Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 500, Rechargeable&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Redirecting your aim while shooting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Before Overheat''': 121 ('''Uncooling Time''': 3.5 Seconds)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Per Burst''': Short: 12 / Long: 32&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Beam_Rifle.png|Beam Sniper]] &amp;lt;br /&amp;gt;'''Beam Rifle''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Kig-Yar Sangheili &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': The main weapon used by Kig-Yar snipers and marksmen to take out high value targets and support front line units.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (55) High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (210) Extreme &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (60) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 24&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Long Scope&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Before Overheat''': 4 ('''Uncooling Time''': 2 Seconds)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:ConcRifle.png|64px|Concussion Rifle]] &amp;lt;br /&amp;gt; '''Concussion rifle''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Sangheili &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': Firing large bolts of superheated plasma, with no magnetic guidance field, this weapon's rounds have minor concussive knockback around the point of contact, alongside doing medium amounts of damage to directly hit hostiles.&lt;br /&gt;
'''Damage''': (35) Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (30) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (50) Average &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 6 capacity magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Special Feature''': Knocks the target away.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Needler.png|Needler]]&amp;lt;br /&amp;gt;'''Needler''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Unggoy Sangheili Yanme'e Kig-Yar &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A weapon used by some covenant forces, the &amp;quot;needles&amp;quot; fired by the weapon will stick in a target and after a few seconds will explode&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (25) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (20) Low &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 30 Magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Embedding has a chance to cause explosion after a set number of needles are embedded. Homing shots.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Per Burst''': Short: 3 / Long: 10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Type-51.png|Type-51 Carbine]]&amp;lt;br /&amp;gt; '''Type-51 Carbine''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Kig-Yar Sangheili Yanme'e &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A weapon used by the covenant for assassination missions and marksmen to take down targets &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (25) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (10) Low &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 18 capacity magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Scope&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Type-31.png|Type-31 Needle Rifle]]&amp;lt;br /&amp;gt; '''Type-31 Needler Rifle''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Kir-Yar &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A weapon used by the covenant for sniping at enemies with the power of a needler &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (35) Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (40) Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (5) Very low &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 21 capacity magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Scope, Embedding has a chance to cause explosion after a set number of needles are embedded.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Fule-Rod_Cannon.png|Fuel-Rod Cannon]]&amp;lt;br /&amp;gt; '''Fuel-Rod Cannon''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Unggoy Sangheili &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A man-portable weapon capable of inflicting heavy damage on both vehicles and infantry.&lt;br /&gt;
'''Damage''': (50) High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (50) High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (100) High &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 5 capacity magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;center&amp;gt; &amp;lt;big&amp;gt;'''Jiralhanae Weaponry'''&amp;lt;/big&amp;gt; ==&lt;br /&gt;
-Bigger and bulkier weapons given to the Jiralhanae for some extra fire power.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Wielder&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Spiker.png|Spiker|50px]] &amp;lt;br /&amp;gt;'''Spiker''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A rifle that is used by the Brutes that fires super heated metal at it's targets&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (20) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage Melee''' (35) Average  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (20) Low &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (15) Low &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Melee Armor Penetration''': (70) Very High)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 30 round Magazines&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Has a blade on the front that can be used for melee. Lunge towards targets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Per Burst''': 3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Brute_Plasma_Rifle.png|Brute Plasma Rifle]]&amp;lt;br /&amp;gt;'''Brute Plasma Rifle''' (All) &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': The same plasma rifles used by the jiralhanae. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (25) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None None&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 240 Rechargeable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Mauler.png|Mauler|50px]] &amp;lt;br /&amp;gt;'''Mauler''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A sidearm used by the Jiralhanae that fires more like a shotgun&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage Melee''' (35) Average  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Melee Armor Penetration''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''':Five rounds magazine &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Lunge towards targets. Damage decreaces with distance.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpikeGrenade.png|Spike Grenade&amp;lt;|50px]] '''Spike Grenade''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A grenade used by the Jiralhanae, it explodes unleashing shrapnel throughout the nearby area &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sharpenel Amount''': 250&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Melee Damage''': (30) Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Melee Armor Penetration''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Shrapnel on explosion. Great melee armor penetration. Lunge towards targets.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Gravlesshammer off.png|64px|Gravity Hammer]] &amp;lt;br /&amp;gt;'''Gravity Hammer (Depowered)''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A long haft and a heavy head with a tungsten-alloy blade on the reverse end. The short-range gravity field in the head of the weapon has been disabled.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (40) Average-High &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Able to lunge to enemies more far away than its powered version.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Gravhammer on.png|64px|Gravity Hammer On]] &amp;lt;br /&amp;gt;'''Gravity Hammer''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A long haft and a heavy head with a tungsten-alloy blade on the reverse end. Within the head is a short-range shock-field-generating gravity drive for extra punch.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (45) + Afterattack. High &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (70) Very High &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': If hit, the objective will recieve knockback and if they hit an obstacle recieve more damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Brute shot.png|64px|Brute Shot]] &amp;lt;br /&amp;gt;'''Brute Shot''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A hip fired fast firing launcher for HE munitions with a curved backwards facing blade mounted to its underside.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (40) Average-High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage Melee''' (40) Average-High  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Melee Armor Penetration''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''':6 Grenades. Grenade Belt &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Lunge towards targets.&lt;br /&gt;
|}&lt;br /&gt;
== &amp;lt;center&amp;gt; &amp;lt;big&amp;gt;'''Special Weapons'''&amp;lt;/big&amp;gt; ==&lt;br /&gt;
- Weapons usually not obtainable by the regular Covenant warriors or that don't fit into any other category.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Wielder&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Fule-Rod_Cannon.png|Fuel-Rod Cannon]]&amp;lt;br /&amp;gt;'''Fuel-Rod Cannon (Hunters)''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Mgalekgolo &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': Main weapon of Mgalekgolo as well as used by some members of spec ops squads &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (50) High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''' (200) Very High&lt;br /&gt;
'''Penetration''': (50) High&lt;br /&gt;
'''Ammo Capacity''': Self Recharge&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Small explosive and destructive aura on hit.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Plasma_Grenade.png|64px|]]  &amp;lt;br /&amp;gt; '''Plasma Grenade''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''All'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A grenade which can stick to the target to deal massive amounts of damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''':  (60) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': As much grenades you can take. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''':  Sticking to targets. Will only explode when thrown&lt;br /&gt;
|}&lt;br /&gt;
== &amp;lt;center&amp;gt; &amp;lt;big&amp;gt;'''Melee'''&amp;lt;/big&amp;gt; ==&lt;br /&gt;
- Weapons to approach your foes or finish them in a CQC fight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Wielder&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Energy_Sword.png|Energy Sword]]&amp;lt;br /&amp;gt;'''Energy Sword''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Sangheili-Ultra &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': The Energy Sword is a weapon used by the Sangheili warriors and officers in the Covenant Empire&lt;br /&gt;
'''Damage''': (40) Average-High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Allows the Ultra to lunge towards his target &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Blam cutlass.png|64px|Blamite Cutlass]] &amp;lt;br /&amp;gt;'''Blamite Cutlass'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Kig-Yar &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A weapon with a blade made of Blamite. An internal mechanism cultivates the quick growth of a blamite crystal, although this leaves it brittle and prone to breaking. Luckily, this isn't a downside due to the explosive properties of such a large and quick grown crystal.&amp;quot;&lt;br /&gt;
'''Damage''': (35) Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Allows the Kig-Yar to lunge towards his target. On activation the blamite will be prime and the next hit will leave explosive sharpenel.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Blam dagger.png|64px|Blamite Dagger]] &amp;lt;br /&amp;gt;'''Blamite Dagger''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Kig-Yar &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A weapon with a blade made of Blamite. An internal mechanism cultivates the quick growth of a blamite crystal, although this leaves it brittle and prone to breaking. Luckily, this isn't a downside due to the explosive properties of such a large and quick grown crystal.&lt;br /&gt;
'''Damage''': (25) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Allows the Kig-Yar to lunge towards his target. On activation the blamite will be prime and the next hit will leave explosive sharpenel.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ilikesaying</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Huragok&amp;diff=1823</id>
		<title>Huragok</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Huragok&amp;diff=1823"/>
		<updated>2023-01-22T07:23:36Z</updated>

		<summary type="html">&lt;p&gt;Ilikesaying: /* Castes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; border: hidden; background-color: white;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Huragok.png|50px|caption]]&lt;br /&gt;
'''Huragok'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Huragok (Latin Facticius indoles meaning &amp;quot;artificial genius&amp;quot;), are a race of biomechanical sentient beings that were created by the Forerunners to maintain their technology and, in some cases, biological beings. These remarkably helpful and docile pseudo-organisms are exceedingly patient, rarely communicate with other species, and are almost single-mindedly devoted to their work. Huragok are known to exist in two varieties; those that used to serve the Builders, referred to by some individuals as Engineers, and the rarer Lifeworker Huragok, who were designed to repair and maintain biological lifeforms.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Huragok were essentially the scientific and engineering backbone of the Covenant and its economy. They fulfilled one of the most important roles within the Covenant, as they bore the responsibility of maintaining the Covenant's machines, managing medical matters, and interacting with Forerunner technology. While it was generally held that only the San'Shyuum were high enough in the Covenant hierarchy to handle and manage Forerunner research and technology, in reality it was the Huragok who must excavate, unlock, and transport Forerunner artifacts—a fact only known to higher-ranked officials and leaders within the Covenant, due to its sensitive nature. The Huragok were also tasked with securely transmitting data between locations.&lt;br /&gt;
&lt;br /&gt;
== Huragok Guide ==&lt;br /&gt;
A quick and short guide on how to play Huragok as either the Builder or Lifeworker caste - and effectively at that. Your jobs are mostly support roles, so don't try to get into the middle of combat unless saving someone from death. Luckily, marines won't ALWAYS shoot you because you aren't obligated to just help the covenant, you just should help anyone in the vicinity if they need it. A true neutral of the human covenant war. Don't directly go out of your way to betray your crew.&lt;br /&gt;
&lt;br /&gt;
=== Builder ===&lt;br /&gt;
Builder Huragok are self explanatory. Your job is to build. When first starting off you may wish to see what command wants done from you and do it. While waiting for stuff to happen, it is a good idea to do something productive. Remember to keep a construction guide open and pistol on macro just in case.&lt;br /&gt;
&lt;br /&gt;
=== Lifeworker ===&lt;br /&gt;
Lifeworkers are another self explanatory Huragok caste. It's a good idea to keep the medicine and surgery tabs open in your browser just in case.&lt;br /&gt;
&lt;br /&gt;
== Castes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Availability&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Huragok.png|50px|Huragok]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Huragok (Builder)'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Base assault, Capture and Hold (Covenant Whitelist), Reclamation, Outer Colonies'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Huragok Builders are often assigned to covenant vessels of any class (with the exclusion of Jiralhanae owned vessels) and are massively distributed throughout the Covenant Military. They more often than not dislike the idea of brutality, but may put themselves to it if one they are emotionally attached to is endanger.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': As a Huragok Builder your job is to help assist your Covenant crew in any way possible. Typically this means repairing the ship and constructing defenses, but it also can mean deploying with a lance to help do stuff such as unlock doors.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Engineering Cyborg&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Huragok.png|50px|Huragok]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Huragok (Lifeworker)'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Base assault, Capture and Hold (Covenant Whitelist), Reclamation, Outer Colonies'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Huragok Lifeworkers are rarely assigned to covenant vessels of any class and are thinly distributed throughout the Covenant Military. They more often than not dislike the idea of brutality, but may put themselves to it if one they are emotionally attached to is endanger.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': As a Huragok Lifeworker your job is to help assist your Covenant crew in any way possible. Typically this means doing surgery on critically wounded personnel, administering basic medical aid or simply just opening doors or unbolting them. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Medical Cyborg&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Ilikesaying</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guide_to_medicine&amp;diff=1822</id>
		<title>Guide to medicine</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Guide_to_medicine&amp;diff=1822"/>
		<updated>2023-01-22T07:18:22Z</updated>

		<summary type="html">&lt;p&gt;Ilikesaying: /* File:Bottles.gif‎‎ Medicine */ biofoam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:WIP.png]]&lt;br /&gt;
== The Basics ==&lt;br /&gt;
===The Brain===&lt;br /&gt;
Everything in your body revolves around the brain. '''So long as your brain isn't dead, you're not dead.''' Everything else is just there to keep the brain alive, and the severity of any given injury is a direct measure of how much of a threat it poses to the brain, '''KEEP THE BRAIN ALIVE''' &lt;br /&gt;
&lt;br /&gt;
Your brain - and, similarly, the brains of your patients - start out with an integrity of 100%. Certain types of effects can cause your brain's integrity to lower. When it hits 0%, you are braindead - and there's no coming back from that.&lt;br /&gt;
&lt;br /&gt;
The things that pose the biggest threat to your brain, in approximate order of how common they are on board this ship, are:&lt;br /&gt;
&lt;br /&gt;
# Lack of oxygen flow.&lt;br /&gt;
# Toxins in the bloodstream.&lt;br /&gt;
# Direct physical harm to the brain.&lt;br /&gt;
&lt;br /&gt;
Lack of oxygen can be caused by many things - exposure to vacuum, being poisoned with [[Guide to Chemistry|Lexorin]], and so on. The most common cause of it, though, is '''[[Guide to Medicine#Blood Loss|blood loss]]'''.&lt;br /&gt;
&lt;br /&gt;
Alternately, even if you're getting sufficient blood to your brain, and even if it's chock-full of delicious oxygen, '''toxins in your blood''' will still eat through your neurons pretty quickly. Your first line of defense against this is your liver, with your kidneys playing backup, but you'll still need to clear toxins out of your blood, through whatever means, as fast as possible. See [[Guide to Medicine#Organs|Organs]] and [[Guide to Medicine#Toxins|Toxins]], below, for more information.&lt;br /&gt;
&lt;br /&gt;
And, finally, somebody shooting you in the brain will obviously not be a good thing for your brain integrity, either. Protect your noggin, or end up as a pink splatter on the walls.&lt;br /&gt;
&lt;br /&gt;
=== Blood Loss ===&lt;br /&gt;
&lt;br /&gt;
==== Blood Oxygenation ====&lt;br /&gt;
Blood loss, insufficient oxygenation of the blood, and lack of circulation are among the most common threats to patients' brains aboard the Torch. &lt;br /&gt;
&lt;br /&gt;
Mechanically, what ultimately matters is your level of '''blood oxygenation'''. This is a numerical value, ranging from 0% to 100%, determined by:&lt;br /&gt;
&lt;br /&gt;
* Blood volume: Restore blood with [[Guide_to_Medicine#IV_Drip|IV drips]].&lt;br /&gt;
* Access to oxygen: Make sure they have breathable air (check if their internals are empty!). [[Chemistry|Dexalin (Plus)]] is also very helpful.&lt;br /&gt;
* Lungs and heart: A damaged heart is especially dangerous. [[Surgery]] and [[Chemistry|Peridaxon]] all directly heal organs.&lt;br /&gt;
&lt;br /&gt;
Below '''85% blood oxygenation''' your brain will start taking damage and it'll take damage faster and faster as oxygen becomes less and less available. Below 40%, it starts taking extra damage.&lt;br /&gt;
&lt;br /&gt;
==== Pulse ====&lt;br /&gt;
If your blood oxygenation drops, your pulse rate will increase to compensate for it.&lt;br /&gt;
* Above '''150 BPM''', it will start damaging your heart.&lt;br /&gt;
* Above '''250 BPM''', the patient can and will enter cardiac arrest.&lt;br /&gt;
&lt;br /&gt;
To lower the pulse, use [[Chemistry|Inaprovaline]] and/or [[Chemistry|Paracetamol/Tramadol/Oxycodone]] to alleviate pain.&lt;br /&gt;
&lt;br /&gt;
==== Blood Flow ====&lt;br /&gt;
If your heart doesn't beat, there is no blood flow. Blood flow is also reduced if heart is damaged, and can lead to low oxygenation even with full oxygen and blood volume.&lt;br /&gt;
&lt;br /&gt;
=== Cardiac Arrest ===&lt;br /&gt;
Sometimes the heart just can't take it anymore and stops. Being in extreme pain will also skyrocket your pulse and can cause the heart to stop. This is indicated by a flatline on your medHUD.&lt;br /&gt;
&lt;br /&gt;
'''If someone is in cardiac arrest, they are priority number one.'''&lt;br /&gt;
&lt;br /&gt;
* If you are ever in doubt what to do, put the patient into a [[Guide_to_Medicine#Stasis_Bag|stasis bag]]. You can scan them with your health analyzer and inject them with a syringe even if the bag is closed.&lt;br /&gt;
* First, make sure the heart won't stop again. Was it caused by pain? Administer painkillers, then use a [[Guide_to_Medicine#Defibrillator|defibrillator]].&lt;br /&gt;
* It could've been caused by low blood volume - hypovolemic shock. Get some blood into them with [[Guide_to_Medicine#IV_Drip|IV drips]] and restart the heart with a [[Guide_to_Medicine#Defibrillator|defibrillator]] or [[Guide_to_Medicine#CPR|CPR]].&lt;br /&gt;
* Was it caused by severe heart damage? You can see this if their blood oxygenation is dangerously low. Put them into a stasis bag or cryo tube, tell the [[Physician]] the patient needs instant surgery, then bring them in.&lt;br /&gt;
* It could've been caused by a lack of oxygen sending the heart into an abnormal rhythm. Restart the heart with [[Guide_to_Medicine#Defibrillator|defibrillator]] or [[Guide_to_Medicine#CPR|CPR]]. If they have air, that's it. Otherwise, administer inaprovaline to stabilize their pulse.&lt;br /&gt;
* If you are a civilian, the patient is in surgery, or you just can't get a defibrillator, administer [[Guide_to_Medicine#CPR|CPR]].&lt;br /&gt;
&lt;br /&gt;
=== Toxins ===&lt;br /&gt;
&lt;br /&gt;
Poison in your blood is exceptionally bad news. As long as it's there, it will inflict continuously-stacking damage on your organs, brain included.&lt;br /&gt;
&lt;br /&gt;
Toxins are filtered out by your liver. Once it fails, the kidney is next and your body is without any kind of a protection. All your other organs will shut down.&lt;br /&gt;
&lt;br /&gt;
In case of toxins:&lt;br /&gt;
* Use [[Guide_to_Medicine#Sleeper|dialysis]] to remove the toxins.&lt;br /&gt;
* Administer [[Chemistry|Dylovene]]. It removes toxins and slightly heals the liver.&lt;br /&gt;
* If it is caused by radiation, use [[Chemistry|Hyronalin/Arithrazine]].&lt;br /&gt;
* Fix liver and kidneys with surgery, Peridaxon, or cryotubes.&lt;br /&gt;
&lt;br /&gt;
Some toxins, such as cyanide, are even more dangerous, as they are targeted towards specific organs and bypass the liver's protection. These can go right for the brain if left untreated and are enormously lethal. Be ready to react quickly if you want to have any hope of saving a patient from these super-poisons.&lt;br /&gt;
&lt;br /&gt;
== Diagnostics ==&lt;br /&gt;
&lt;br /&gt;
There are a variety of handy tools available to medical personnel. Learning what information can be gathered from each, and what you most need to know, is key to quickly and accurately diagnosing patients.&lt;br /&gt;
&lt;br /&gt;
=== Your Eyes ===&lt;br /&gt;
&lt;br /&gt;
[[File:Handdiag.png|thumb|right|Example of manual inspection]] This is something that a surprising number of players, even experienced ones, tend to forget. Simply looking at a patient by '''Shift + Clicking''' on them can tell you a surprising amount about their condition, such as:&lt;br /&gt;
* Any embedded objects such as shrapnel or bullets. They don't come up on your handheld analyzer.&lt;br /&gt;
* Bleeding and/or visible wounds.&lt;br /&gt;
* Missing body parts.&lt;br /&gt;
* Dislocated body parts.&lt;br /&gt;
&lt;br /&gt;
Some more information, such as broken bones, can be gathered by touch. Target a part of their body, {{int|grab}} it and click on them with the {{int|help}} intent to inspect that piece. This will provide you with a variety of information tidbits about that specific limb's condition.&lt;br /&gt;
&lt;br /&gt;
=== Health Analyzer ===&lt;br /&gt;
[[File:HealthScanResults.png|thumb|right|Sample health analyzer report]]&lt;br /&gt;
The [[File:Healthanalyzer.png]] '''health analyzer''' is what any medic, no matter the faction should be using. Clicking on a patient with this in hand will give you a short readout of their condition. &lt;br /&gt;
&lt;br /&gt;
From top to bottom, the results are:&lt;br /&gt;
&lt;br /&gt;
# '''Brain Activity''': Ranges from '''normal''' to '''fading''' (not counting &amp;quot;None&amp;quot;, which indicates brain death). A rough measure of the brain's integrity levels.&lt;br /&gt;
# '''Pulse Rate''': The current heart rate. Anything above roughly 120 bpm indicates stress and pain; 250 bpm or higher indicates that the patient's heart is close to failing.&lt;br /&gt;
# '''Blood Pressure''': The norm for most patients (READ: healthy humans, not cyborgs or [[IPC|IPCs]]) will be roughly 120/80. Anything below that generally indicates blood loss. Also on this line is the patient's '''blood oxygenation'''. See above for more information. Anything below 100% indicates either blood loss, lung failure, or heart damage.&lt;br /&gt;
# '''Body Temperature''': Usually about 38C or 98F (again, for healthy humans). Anything substantially higher or lower indicates some sort of problem or change, such as having a viral pathogen, an infection, or simply having [[prosthetics]].&lt;br /&gt;
# '''Radiation Levels''': A measure of how many points of radiation the patient has accumulated. Anything other than &amp;quot;No radiation detected.&amp;quot; should be instantly fixed.&lt;br /&gt;
# '''Specific Limb Damage''': This is where you get a readout of what obvious external injuries, such as burns and cuts, the patient has. You won't see exact numbers here but you are given enough clues. Red damage is Brute, orange is Burn. Anything that is marked with &amp;lt;nowiki&amp;gt;[bleeding]&amp;lt;/nowiki&amp;gt; should be bandaged as soon as possible. '''Damage listed as &amp;quot;irreparable&amp;quot; is beyond your ability to treat. These limbs will need to be [[Surgery#Amputation|amputated and replaced]].'''&lt;br /&gt;
# '''Reagent Scan''': The scanner can also tell you how many units of medication the patient has in their bloodstream, as well as any medications they may have swallowed. It will also let you know if there are non-medical things circulating in the patient's system, though it can't identify them.&lt;br /&gt;
# '''Fractures, Internal Bleeding, and Systemic Organ Failure''': The hand scanner will let you know if the patient has any of these severe conditions, though it won't be able to tell you details like which organs have failed or which arteries are bleeding. If you see any of these, take the patient to the Advanced Body Scanner immediately to see how bad things really are.&lt;br /&gt;
&lt;br /&gt;
=== Body Scanner ===&lt;br /&gt;
&lt;br /&gt;
The {{ml|Body Scanner}} is a more heavy-duty version of your handheld health analyzer. Patients have to be loaded into it by hand (drag and drop or use {{int|grab}} intent). Once someone is inside, click on the console next to it and press &amp;quot;(Re)scan Occupant&amp;quot;. You can use this to identify failing or damaged organs, broken bones, severed arteries, illicit implants, genetic degradation, or anything else that the handheld scanner can't identify on its own.&lt;br /&gt;
&lt;br /&gt;
You can also push the scan to the displays located above the surgery tables in the operating theatres, or print out a piece of paper with the scan results on it and bring it to the surgeon so they can refer to it when needed.&lt;br /&gt;
&lt;br /&gt;
=== The Medical HUD ===&lt;br /&gt;
&lt;br /&gt;
Medical as a division has access to special HUD glasses which will tell you, at a glance, a few vital things about a patient.&lt;br /&gt;
&lt;br /&gt;
A straight flatline (without a skull icon) means cardiac arrest.&lt;br /&gt;
&lt;br /&gt;
=== The Stethoscope and Penlight ===&lt;br /&gt;
&lt;br /&gt;
These are two medical diagnostic tools with extremely niche applications, but they can be handy in identifying odd or elusive conditions. You'll still probably never use them.&lt;br /&gt;
&lt;br /&gt;
* '''Stethoscope:''' Can be worn on your jumpsuit as an attached accessory. When you need to use it, hold it in your hand, target your patient's chest, and click on them with {{int|help}} intent. This will allow you to identify any issues with the heart or lungs.&lt;br /&gt;
&lt;br /&gt;
* '''Penlight:''' Can be stored in your medical belt or on your ear. When needed, click on it in your hand to turn on the light, target your patient's eyes, and click on them with {{int|help}} intent. This will allow you to monitor the reaction time of their pupils, which, if slower than usual, can indicate brain damage, intoxication via alcohol or drugs, viral infection, or genetic degradation.&lt;br /&gt;
&lt;br /&gt;
== Triage, Retrieval, and Critical Patients ==&lt;br /&gt;
&lt;br /&gt;
Triage is the art of quickly diagnosing multiple patients and prioritizing care towards those with the most pressing need. Basically, when you have multiple patients, look over each of them as quickly as you can and figure out which of them, if any, need treatment ''right the hell now'', and focus care on them. This is a vital skill during emergency situations, but even with only one or two patients to look at, being able to determine within a few seconds whether or not their condition is particularly serious is a vital skill, particularly for [[Medical Technician]] players, who will often be called upon to exercise this skill in the field while retrieving patients for transport to the Infirmary.&lt;br /&gt;
&lt;br /&gt;
This relies, obviously, on your ability to quickly and accurately diagnose patients, so familiarize yourself with the diagnostic tools covered above and learn how to read them. Once you know how to identify what is wrong with each patient, it becomes a matter of prioritizing.Any patient undergoing cardiac arrest, suffering from internal bleeding, with ruptured lungs, or experiencing organ failure needs immediate treatment. Whether or not any of these things are true, though, the basic idea behind triage is this:&lt;br /&gt;
&lt;br /&gt;
# Examine each potential patient as quickly as possible, and form a diagnosis of each.&lt;br /&gt;
# Sort each patient from most critical to least critical.&lt;br /&gt;
# Stabilize the most critical patients, if possible, and send them to the more specialized [[Physician]]s, if available, for complete treatment.&lt;br /&gt;
# Work your way down the list, stabilizing and directing each patient to the appropriate [[Physician]], until no patients remain.&lt;br /&gt;
&lt;br /&gt;
When working as a Medical Technician in the field, this will include the additional step of retrieving the patients for transport to the Infirmary. When dealing with injured patients in the field, after performing triage and selecting your priority cases:&lt;br /&gt;
&lt;br /&gt;
# Remove yourself and the patient from the source of the injury, whether it be a space carp, phoron-saturated clothing, or a murderous traitor. Adding yourself to the list of casualties won't help anyone. Putting them in [[Guide to Medicine#Rescue bag|rescue bag]] will protect them against hostile atmosphere.&lt;br /&gt;
# Stabilize the patient to the best of your ability before transporting them. Failing to do this may result in patient death during transport. Administering [[List of Medical Chemicals#Inaprovaline|Inaprovaline]], [[List of Medical Chemicals#Tramadol|Tramadol]] and [[List of Medical Chemicals#Dexalin Plus|Dexalin Plus]], bandaging bleeding wounds, attaching an [[Guide to Medicine#Auto-Compressor|auto-compressor]], and so on are all helpful in this regard; prioritize stopping any external bleeding, preserving oxygen flow to the brain, and preventing the onset of shock. If the patient requires surgery, wait until after the surgery to administer [[List of Medical Chemicals#Bicaridine|Bicaridine]] or [[List of Medical Chemicals#Tricordrazine|Tricordrazine]]. These will heal the incisions the surgeon makes on the patient, interrupting surgery.&lt;br /&gt;
# Use a [[#Roller Bed|'''roller bed''']] to transport them to Medbay. If no roller beds are available, {{int|grab}} them and move.&lt;br /&gt;
{{warning|Remember, patient's condition will will worsen massively from being dragged (ctrl+click) with open wounds!}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;vertical-align:center;&amp;quot;&lt;br /&gt;
!  Color !! Description !! In-game definition !! Real world treatment type !! Suggested in-game treatment&lt;br /&gt;
|- bgcolor=&amp;quot;#aaaaaa&amp;quot;&lt;br /&gt;
| width=&amp;quot;30&amp;quot; bgcolor=&amp;quot;black&amp;quot; |  &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Black&amp;lt;/font&amp;gt;&lt;br /&gt;
| Patient is dead&lt;br /&gt;
| Patient is braindead. No brain activity.&lt;br /&gt;
| Remove to prevent infections&lt;br /&gt;
| Ignore until all live patients dealt with, then take to morgue.&lt;br /&gt;
&lt;br /&gt;
|- bgcolor=&amp;quot;#ffaaaa&amp;quot;&lt;br /&gt;
| width=&amp;quot;30&amp;quot; bgcolor=&amp;quot;red&amp;quot; | Red&lt;br /&gt;
| Patient is seriously injured and in danger of dying, or just flatlined recently&lt;br /&gt;
|&lt;br /&gt;
* Critical condition (asystole, heart stopped)&lt;br /&gt;
* Very low blood counts&lt;br /&gt;
* Quickly dropping vitals&lt;br /&gt;
* Organ damage to vital organs (brain/heart/lungs)&lt;br /&gt;
* Late stages of bacterial infection&lt;br /&gt;
* Lethal disease in late stages&lt;br /&gt;
&lt;br /&gt;
|   Immediate treatment&lt;br /&gt;
|  | Treat their condition as quickly as possible. If unable to treat immediately (OR busy, no vaccine), put them in a stasis bag until they can be helped. For diseases, inject Spaceacillin to stop progress. Stabilize all critical patients before proceeding with in-depth treatment, restart their heart with [[Guide to Medicine#Defibrillator|Defibrillator]] as soon as they can sustain the heartbeat.&lt;br /&gt;
&lt;br /&gt;
|- bgcolor=&amp;quot;#ffffaa&amp;quot;&lt;br /&gt;
| width=&amp;quot;30&amp;quot; bgcolor=&amp;quot;yellow&amp;quot; | Yellow&lt;br /&gt;
| Patient is injured, but not in immediately life-threatening danger&lt;br /&gt;
|&lt;br /&gt;
* Bone fractures&lt;br /&gt;
* Minor organ damage&lt;br /&gt;
* Bleeding or infected (early stage) wounds&lt;br /&gt;
* Potentially lethal disease in its early stages&lt;br /&gt;
| Delayed treatment&lt;br /&gt;
| Treat as soon as all red triage patients are stabilized.&lt;br /&gt;
|- bgcolor=&amp;quot;#aaffaa&amp;quot;&lt;br /&gt;
| width=&amp;quot;30&amp;quot; bgcolor=&amp;quot;green&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Green&amp;lt;/font&amp;gt;&lt;br /&gt;
| Patient has light or no injuries, with no bleeding.&lt;br /&gt;
| &lt;br /&gt;
| Minimal/No treatment &lt;br /&gt;
| Ignore until the last of the yellow triage patients have been taken care of.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Conditions and Symptoms ==&lt;br /&gt;
{{main|List of Conditions and Symptoms}}&lt;br /&gt;
&lt;br /&gt;
Now that you are familiar with the methods and methodology of making a diagnosis, it's time to take a look at the actual conditions that you will have to diagnose. You can use the article above to find a list of symptoms, conditions and how to treat them.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
Some of these tools require at least the Basic level of the [[Medicine Skill]] to use safely, or perform better at higher skill levels.&lt;br /&gt;
=== Basic Tools ===&lt;br /&gt;
[[File:messy_surgery.png|thumb|right|A particularly messy surgery room.]]&lt;br /&gt;
&lt;br /&gt;
These are the most basic implements available to you. While their uses are specific and will not cover all the patients that you have to deal with, they're widely applicable, and having them within easy reach is never a bad thing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Tool !! Purpose !! Usage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oint.png‎]]&lt;br /&gt;
|'''Ointment'''&lt;br /&gt;
|Speeding up healing of burns. Also can be used to treat [[List_of_Medical_Conditions_and_Symptoms#Bacterial_Infection|infected wounds]], or to prevent wounds from becoming infected to begin with. &lt;br /&gt;
&lt;br /&gt;
|Target damaged body part and click on patient.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Burnkit.png]]&lt;br /&gt;
|'''Advanced Burn Kit'''&lt;br /&gt;
|Speeds up the healing process of burns. Also treats [[List_of_Medical_Conditions_and_Symptoms#Bacterial_Infection|infected wounds]]. It is more effective than Ointment.&lt;br /&gt;
|Target damaged body part and click on patient.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bpack.png‎‎]]&lt;br /&gt;
|'''Gauze/Bruise Pack'''&lt;br /&gt;
|Speeding up healing of brute damage. Also stops external wounds from bleeding.&lt;br /&gt;
|Target damaged body part and click on patient.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Traumakit.png]]&lt;br /&gt;
|'''Advanced Trauma Kit'''&lt;br /&gt;
|Increases the speed of healing for brute damage and stops external wounds from bleeding. It is more effective than Gauze.&lt;br /&gt;
|Target damaged body part and click on patient.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syringes.png‎‎]]&lt;br /&gt;
|'''Syringe'''&lt;br /&gt;
|Load it with [[#Medicine|medicines]] and administer them to people (5 units per injection by default, max 15 units). Take blood samples.&lt;br /&gt;
|&lt;br /&gt;
* Click on things/people to inject or draw. &lt;br /&gt;
* Injecting or withdrawing from a bottle or beaker is five units per click by default, adjustable by right-clicking the syringe and selecting &amp;quot;set transfer amount&amp;quot;.&lt;br /&gt;
* Clicking on a patient while in Draw mode will, after a short delay, take a 15-unit blood sample.&lt;br /&gt;
* If either of characters moves during it, injection fails. &lt;br /&gt;
* To switch between draw/inject modes, click on the syringe in hand.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Injector.png]]&lt;br /&gt;
|'''AutoInjector'''&lt;br /&gt;
|A single-use 5-unit injector containing various medicines for use in emergencies.&lt;br /&gt;
|Click on patient while holding the Injector. Injection is instant.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bottles.gif‎‎]] Medicine ===&lt;br /&gt;
&lt;br /&gt;
[[List of Medical Chemicals|Medicines]] are the true lifeblood of Medical as a department. There are medications available for all but the most severe of injuries: medications that will stitch your flesh back together, or salve your burns, or supply oxygen to your brain, or repair damaged organs, or cleanse toxins from your system. All of them are incredibly useful, and with a proper supply of medication, Medical should be able to save practically anyone that they can reach prior to death, no matter how intense the injury.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, only a small number of medications come readily available in the Infirmary vending machines. Most of them have to be made by hand by the [[Chemist]] in the [[SEV Torch Deck 1 Infirmary#Pharmacy|Pharmacy]].&lt;br /&gt;
&lt;br /&gt;
Some of the more important medications are:&lt;br /&gt;
&lt;br /&gt;
* '''[[List of Medical Chemicals#Inaprovaline|Inaprovaline]]''': Go-to stabilization chemical. Has various effects, most important being slowing down rate at which brain takes damage from low oxygenation. Mixes with [[List of Medical Chemicals#Inaprovaline|Dylovene]] to make [[List of Medical Chemicals#Tricordrazine|Tricordrazine]]&lt;br /&gt;
* '''[[List of Medical Chemicals#Dylovene|Dylovene]]''': A general purpose anti-toxin that will cleanse various poisonous substances from the blood stream. Your go-to answer for toxins of any type. It also heals the liver very slightly, assuming that it isn't already dead. Mixes with [[List of Medical Chemicals#Inaprovaline|Inaprovaline]] to make [[List of Medical Chemicals#Tricordrazine|Tricordrazine]].&lt;br /&gt;
* '''[[List of Medical Chemicals#Bicaridine|Bicaridine]]''': Treats brute damage.&lt;br /&gt;
* '''[[List of Medical Chemicals#Kelotane|Kelotane]]''', '''[[List of Medical Chemicals#Dermaline|Dermaline]]''': All treat burn damage. Dermaline is just stronger Kelotane. &lt;br /&gt;
* '''[[List of Medical Chemicals#Dexalin|Dexalin]]''' and '''[[List of Medical Chemicals#Dexalin Plus|Dexalin Plus]]''': Will supply blood with oxygen, regardless of if lungs work or no. Incredibly useful for stabilizing patients whose lungs have failed, but still requires blood flow.&lt;br /&gt;
* '''[[List of Medical Chemicals#Tramadol|Tramadol]]''': Strong painkiller, useful to prevent pain shock in patients.&lt;br /&gt;
* '''[[List of Medical Chemicals#Alkysine|Alkysine]]''': Repairs brain damage if oxygenation is good (85%+). Causes intermittent blackouts and confusion in the patient.&lt;br /&gt;
*Biofoam: repairs organ damage, fixes fractures bones, closes internal bleeding, ejects embedded items like shrapnel, seals holes shut, heals severe brute and burn wounds.&lt;br /&gt;
&lt;br /&gt;
=== [[File:IVdrip.png‎‎]] IV Drip ===&lt;br /&gt;
&lt;br /&gt;
Technically, these can be used to provide a slow, steady feed of any given chemical into a patient's bloodstream, but most of the time you'll just be using them to perform [[#Blood Transfusion|blood transfusions]] on patients who have lost a lot of blood.&lt;br /&gt;
&lt;br /&gt;
* '''Hooking/unhooking patient:''' Click and drag the IV's sprite onto the patient.&lt;br /&gt;
* '''Loading chemicals:'''Click on an unloaded IV with the chemical container in hand.&lt;br /&gt;
* '''Unloading chemicals:'''Click on a loaded IV with an empty hand.&lt;br /&gt;
* '''Changing modes:''' To change modes between feeding chemicals into or extracting blood from the patient (for blood donations, usually), right click on the IV and use Toggle Mode option.&lt;br /&gt;
* '''Changing amount transferred:''' To amount of chemicals transferred per cycle, right click on the IV and use Set IV transfer amount option.&lt;br /&gt;
* Keep in mind that leaving the patient hooked up to an extracting IV for too long will result in major blood loss, which will result in brain damage.&lt;br /&gt;
&lt;br /&gt;
You can also use the IV bags in similar way - they must be held in hand to continue working, and cannot extract blood.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Rollerbed.png]] Roller Bed ===&lt;br /&gt;
&lt;br /&gt;
Also known as stretchers. Used to transport patients quickly and safely. Patients can be buckled or unbuckled from the bed as per usual for beds and chairs, but this bed can be pulled and pushed around while someone's lying on it. It can also be folded up for a [[Medical Technician]] to carry it around, if necessary.&lt;br /&gt;
&lt;br /&gt;
It has an IV stand and can be used to give IV drip. Transfer amount must be set on the bag itself.&lt;br /&gt;
&lt;br /&gt;
It can also be used for [[Surgery#Ghetto Surgery|ghetto surgery]] in a pinch.&lt;br /&gt;
&lt;br /&gt;
* '''Buckling Patient:''' Drag the patient on top of the unfolded bed, click and drag from patient to bed.&lt;br /&gt;
* '''Unbuckling:''' Click on the bed.&lt;br /&gt;
* '''Folding:''' Click and drag roller bed sprite to your character.&lt;br /&gt;
* '''Unfolding:''' Click on the folded bed in your hand.&lt;br /&gt;
* '''Loading beaker:''' Click on the bed with a beaker.&lt;br /&gt;
* '''Removing beaker:''' Click on the bed without a buckled patient.&lt;br /&gt;
* '''Hooking/unhooking patient IV:''' Drag bed with a loaded beaker onto the patient.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Autocpr.png]]Auto-Compressor ===&lt;br /&gt;
&lt;br /&gt;
Also known as an auto-CPR machine. This device will try to [[Guide to Medicine#CPR|keep blood pumping]] even if the heart has stopped or is too damaged to do its job. It won't restart the heart and is slightly less efficient than manual CPR, but it will help keep the patient alive. &lt;br /&gt;
&lt;br /&gt;
To work, it must be put on the patient's suit inventory slot. You can click the patient with it in hand to quickly put it on. &lt;br /&gt;
&lt;br /&gt;
It requires at least Basic Anatomy and Medicine [[Skills#Medical|skill]] to safely use. Otherwise, it can damage the ribcage.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Rescuebag.png]]Rescue Bag ===&lt;br /&gt;
&lt;br /&gt;
Dark blue bags, similar to body bags. They have air tanks attached and will protect the patient inside from hazardous atmospheric conditions, providing air from the tank instead. Remember that tanks are finite and will run out in ~20 minutes. &lt;br /&gt;
&lt;br /&gt;
You can see the pressure in the tank and in the bag by examining it. The interior pressure will be set to the tank's distribution pressure.&lt;br /&gt;
&lt;br /&gt;
* '''Putting Patient In / Taking out:''' Same as a body bag, click to open or close.&lt;br /&gt;
* '''Folding:''' Click and drag the bag sprite to your character.&lt;br /&gt;
* '''Unfolding:''' Click on the folded bag in your hand.&lt;br /&gt;
* '''Loading air tank:''' Click on the bag (folded or unfolded) with a tank.&lt;br /&gt;
* '''Removing air tank:''' Click on the bag with a screwdriver.&lt;br /&gt;
&lt;br /&gt;
=== Stasis ===&lt;br /&gt;
&lt;br /&gt;
Some things - namely [[Guide_to_Medicine#Cryo_cell|cryo]], [[Guide_to_Medicine#Stasis_Bag|stasis bags]], cryopods or just extreme cold apply 'stasis'. It's an effect that slows down your metabolism by some factor, in essence making you 'tick' only every so often instead of normal frequency. It can be extremely useful in medical to buy some time for patients who are bad off, but not the worst off, or when medical help is unavailable and you need more time to get to it.&lt;br /&gt;
&lt;br /&gt;
It slows down processing of everything inside the patient - bleeding, chemicals (both good and bad), infections, any organ damage side effects.&lt;br /&gt;
&lt;br /&gt;
Higher stasis factors (15x or more) will also make patient fall asleep eventually, and all of them will make them drowsy.&lt;br /&gt;
&lt;br /&gt;
=== Stasis Bag ===&lt;br /&gt;
&lt;br /&gt;
Stasis bags were removed from the normal equipment supply, they can still be made by science or bought from merchants.&lt;br /&gt;
&lt;br /&gt;
The ultimate &amp;quot;oh shit&amp;quot; button in Medical. When a patient is critical and you absolutely cannot get them treatment in time, have them lie on the floor and click on this bag while it's in your hand and you're standing over them. Then click the bag to open it, click again to close, and voila - one stasis'd patient. This will slow down their metabolism until it's opened again. They start at 20x slowdown, and deteriorate with time, turning 25% worse every 5 minutes - 20x to 15x to 11x and so on until fully depleted in 40 minutes.&lt;br /&gt;
&lt;br /&gt;
Patients in stasis bags can also be injected through the bag itself by clicking on the bag with a syringe in hand. This allows you to dose the patient with important medications like inaprovaline prior to removing them.&lt;br /&gt;
&lt;br /&gt;
This makes Stasis Bags incredibly useful for emergency retrievals and ensuring that patients have more time to get treatment. In a crisis situation, these things are worth their weight in gold. For example, if patient would have died in a minute, at maximum power stasis bag he would last 20 instead.&lt;br /&gt;
&lt;br /&gt;
* Slows down metabolism (breathing, bleeding, chemicals in blood, etc.)&lt;br /&gt;
* No IC skills required (one of the few devices that are ICly as simple to use as OOCly)&lt;br /&gt;
&lt;br /&gt;
=== [[File:Defib.png]]Defibrillator ===&lt;br /&gt;
&lt;br /&gt;
Your answer to all cases of cardiac arrest. It has to be worn on your back and requires both hands free in order to wield the paddles. Place it on your back slot, then click it to take the paddles in your hands. Click the patient with the paddles at the ready, in {{int|help}} intent, and aiming at the chest area in order to try and jump-start their heart.&lt;br /&gt;
&lt;br /&gt;
Do note that this won't actually fix anything about the heart itself. If it's damaged, it'll stay damaged, and if the patient is out of blood, they'll still be out of blood. Unless you want their heart to fail again immediately, be sure to fix the issue that caused the cardiac arrest in the first place before resuscitating them.&lt;br /&gt;
&lt;br /&gt;
* Used to restart a stopped heart.&lt;br /&gt;
* Uses a standard power cell that can be removed with a screwdriver and upgraded.&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* '''Medical Wardrobe''' - Contains different uniforms for different sections of Med-bay, as well as different colored surgical scrubs.&lt;br /&gt;
* '''Medical Belts''' - Can be loaded with medications and tools, such as syringes and health analyzers, for easy access.&lt;br /&gt;
* '''Medical Kits''' - There are many different kinds, each containing their respective type of emergency pouches. More can be ordered from cargo.&lt;br /&gt;
* '''Bio-Hazard Closet''' - Contains bio-suits to be worn when there is a viral outbreak.&lt;br /&gt;
* '''Syringe Gun''' - Can be loaded with a single syringe that can be shot at a person from a distance.&lt;br /&gt;
* '''Prescription Glasses''' - For helping those who can't see good and wanna learn do other stuff good too. Also contains prescription meson glasses and sunglasses.&lt;br /&gt;
* '''Space Cleaner''' - Can be fired ahead three tiles to help clean up the inevitable mess that Med-bay becomes.&lt;br /&gt;
* '''Sterilizine''' - Essentially space cleaner, removes blood on surgery tables.&lt;br /&gt;
* '''Body Bags''' - Used for storing dead bodies in. Can be labeled with a pen.&lt;br /&gt;
* '''Sink''' - Use this to wash your dirty, dirty germ covered hands.&lt;br /&gt;
* '''Mass Spectrometer''' - Used for testing toxins in a patient's blood.&lt;br /&gt;
* '''Laser Scalpel''' - Made from [[science]], makes surgery quicker by making the incision bloodless.&lt;br /&gt;
* '''Incision Management System''' - Made from [[science]], makes surgery much quicker by automatically making an incision, clamping bleeders, and retracting it.&lt;br /&gt;
&lt;br /&gt;
== Machinery ==&lt;br /&gt;
&lt;br /&gt;
In addition to the other, more portable tools available to the doctors of the Torch, there are a handful of less-mobile pieces of medical equipment in the Infirmary that may prove useful to you.&lt;br /&gt;
&lt;br /&gt;
=== {{ml|Cryo cell}} ===&lt;br /&gt;
&lt;br /&gt;
Used for supercooling both medication and patients. Usually, these will be loaded with [[Guide to Chemistry|Cryoxadone or Clonexadone]], which are medications that must be extremely cold in order to have any effect. They are the controlled way of putting a patient into cold-induced [[Guide_to_Medicine#Stasis|stasis]]. At 80K temperature, the cryotube provides 20x stasis factor to most species (**Note that this currently prevents most use of cryo cells for actual medical treatment, as patients barely tick while in cryo.** Cryo cells are presently useful primarily as stasis tools.). Keep in mind that unless the tube has [[Guide to Chemistry|Cryoxadone or Clonexadone]] loaded, the '''cold will damage the patient''' as normal - those chems are what prevents it.&lt;br /&gt;
&lt;br /&gt;
One of more niche uses is to repair genetic damage, as Clonexadone is an easy fix for that sort of thing. Occasionally, enterprising Chemists might load up the cryotubes with more complex medicinal mixtures that might give them a wider use, but this is uncommon and should not be relied upon.&lt;br /&gt;
&lt;br /&gt;
Cryo starts out warm and has to be set up, and is useless until it's cold and loaded with medicine. Since it's the patient's body temperature that determines whether Cryoxadone and Clonexadone work, you won't get very fast results until the cryo tube is cold enough to quickly freeze the patient. Remove their space suits, or they would not be able to be chilled enough for medicine to work. &lt;br /&gt;
&lt;br /&gt;
Once a patient is inside the cryotube, click on it to open its control interface and monitor your patient's health.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Setting Up Cryo'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Make sure the engine is running — ask Engineering. Cryo tubes take a lot of energy, and if the engine's not up yet, there won't be enough energy to cool the tubes.&lt;br /&gt;
# Make sure the oxygen canister is connected to the cryo tubes. If it isn't (it should be, as it starts out connected), use the nearby [[File:Wrench.png]] on the [[File:O2 canister.png]] O2 canister to secure it.&lt;br /&gt;
# Take a nearby [[File:Beaker.png]] beaker filled with Cryoxadone and then click on an empty cryotube to load the beaker into the cell. Note that Clonexadone is exactly the same, but better, and should be used when possible. Get some from the [[Chemist]]. Faster still is a combination of Clonexadone and Cryoxadone. Some Chemists make their own custom mixes.&lt;br /&gt;
# Set the [[File:Freezer.gif]] freezer's '''Target gas temperature''' to approximately 80 degrees.&lt;br /&gt;
# Set the freezer to '''On'''.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Using Cryo'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# If patient is wearing any suit that protects from cold (i.e. space suit), remove it.&lt;br /&gt;
# Grab the patient.&lt;br /&gt;
# Click on one of the cells to place the patient inside and set the '''Cryo status''' to '''On'''.&lt;br /&gt;
# If patient is not healing, either the patient is not cool enough inside the chamber, the beaker within the chamber has run out of chemicals, or the medicinal mix in the cryotube is incapable of treating the patient's injuries.&lt;br /&gt;
# Click on the cyro cell to check on your patient. When satisfied with their recovery, you can eject the patient by pressing the Eject Occupant button.&lt;br /&gt;
# Remember to turn '''Cryo status''' to '''Off''' to save oxygen and chemicals.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== {{ml|Sleeper}} ===&lt;br /&gt;
&lt;br /&gt;
Sleepers are general-purpose medicinal units that can be used to apply a variety of basic medications. Since these are ''basic'' medications, however, they are rarely used for this; rather, their primary purpose is to perform dialysis or engage their stomach pump functions, which can both be used to remove a variety of toxic or otherwise dangerous substances from a patient's body.&lt;br /&gt;
&lt;br /&gt;
Once a patient is loaded into the sleeper, click on it to open the controls for the sleeper.&lt;br /&gt;
&lt;br /&gt;
* '''Placing patient in:''' Click and drag the patient onto the sleeper.&lt;br /&gt;
* '''Getting patient out:''' Press the Eject Occupant button on the sleeper interface screen.&lt;br /&gt;
* '''Dialysis:''' Once the patient is inside, click 'Start Dialysis'. Dialysis filters out blood (watch for low blood counts causing brain damage), with the added bonus of pulling out any chemicals in the patient's bloodstream with it. This treatment should be used when you believe someone to be overdosing or to be poisoned. The beaker inside the sleeper will fill with the mixture of blood and filtered chemicals. To retrieve the beaker (potentially to let the Chemist examine the mixture and find out what the patient was poisoned with), press the Eject Beaker button on the sleeper's control screen.&lt;br /&gt;
* '''Stomach pump:'''Similar to dialysis, but for chemicals in the stomach, as dialysis won't get those.&lt;br /&gt;
* '''Stasis:'''Sleepers have some limited [[Guide_to_Medicine#Stasis|stasis]] capability, with 3x, 5x or 10x factors settable. Keep in mind that while in stasis, beneficial medicine is processed more slowly. Power usage will also increase dramatically at higher factors.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Sleeper Chemicals'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* '''Inaprovaline''' - Slows bleeding. Also acts as a weak painkiller.&lt;br /&gt;
* '''Soporific''' - Puts a patient to sleep.&lt;br /&gt;
* '''Paracetamol''' - A slightly stronger painkiller than inaprovaline.&lt;br /&gt;
* '''Dylovene''' - Cleanses toxins from the blood. Also slightly heals damage to the liver.&lt;br /&gt;
* '''Dexalin''' - Supplies artificial oxygen to the brain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Suit Sensors Monitoring Console ===&lt;br /&gt;
&lt;br /&gt;
Located in the infirmary lobby, the suit sensors monitoring console is your advance warning system. It's really just a program available to most computers, but it's primarily used by Medical personnel and is very handy for locating patients in need.&lt;br /&gt;
&lt;br /&gt;
The sensor console can give a readout of any crew member's pulse, blood oxygenation, body temperature, and location, so long as they enable their suit sensors. Be sure to remind them to do this, and keep one eye on the monitoring console at all times in order to catch injuries as they occur and more efficiently dispatch your Medical Technicians to where they need to be.&lt;br /&gt;
&lt;br /&gt;
== Procedures ==&lt;br /&gt;
&lt;br /&gt;
Beyond simply using the tools available to you, there are a variety of medical procedures that you can perform on your patients in order to help heal them.&lt;br /&gt;
&lt;br /&gt;
=== CPR ===&lt;br /&gt;
&lt;br /&gt;
If a patient's heart has stopped, there's no blood flow going to the brain. This can quickly result in brain death, and obviously should be corrected as quickly as possible, as mentioned above. However, if, for some reason, immediate resuscitation is not possible, CPR is a good way to extend a patient's life. Every time you perform CPR on a patient, it counts as one breath with their lungs were properly working, it circulates blood a little no matter what state heart is in, and with some luck, you might be able to restart their heart. Don't be afraid to crack some ribs while you're at it, remember, if they died with ribs intact, you didn't try hard enough!&lt;br /&gt;
&lt;br /&gt;
CPR consists of two parts - the chest compressions to kickstart the heart and the mouth to mouth resuscitation to give them air. To perform CPR on a patient, they must be in cardiac arrest, and for the mouth-to-mouth part, neither of you can be wearing a mask or other mouth covering. '''Click on the patient with an empty hand in {{int|help}} to perform CPR.''' This requires both of you to remain still for a short period. This can be repeated as many times as necessary until treatment can be administered.&lt;br /&gt;
&lt;br /&gt;
=== Blood Transfusion ===&lt;br /&gt;
&lt;br /&gt;
If a patient has lost a large amount of blood, they will require a blood transfusion to allow for full circulation and prevent further brain damage.&lt;br /&gt;
&lt;br /&gt;
* Prepare an [[File:IVdrip.png‎‎|20px]] [[#IV drip|IV drip]] with a [[File:Bloodbag.png‎‎|20px]] blood bag containing an appropriate blood type (see below). If available, you should use Nanoblood, that is more efficient and does not care for blood types. You can order it in Cargo or have Chemist make some from plain blood.&lt;br /&gt;
* Ensure that the IV drip is in Inject mode.&lt;br /&gt;
* Attach the IV drip to the patient.&lt;br /&gt;
* Monitor the patient's blood circulation via health analyzer.&lt;br /&gt;
&lt;br /&gt;
* If an IV drip is not available, injecting the patient with blood from a syringe is workable, if a slow and cumbersome, option, as is administering blood pills.&lt;br /&gt;
* Iron and nutriment both speed up the patient's natural recovery of lost blood.&lt;br /&gt;
&lt;br /&gt;
==== Blood Compatibility ====&lt;br /&gt;
It's important to use right type, so [[#Blood Rejection|bad things]] won't happen.&lt;br /&gt;
Blood between two different species is never compatible, even if it shares the same color. The pre-loaded blood bags in the Treatment Center storage closet contain a special kind of O-negative which can be given to any patient regardless of species without fear of rejection, but donated blood should be reserved for members of the same species.&lt;br /&gt;
&lt;br /&gt;
If there is no O-negative blood available, and no precise blood type match as an alternative, look for a replacement by these rules:&lt;br /&gt;
* '''Negative''' can take '''only negative'''.&lt;br /&gt;
* '''All''' types can take '''O'''.&lt;br /&gt;
* '''A''' can take '''A'''.&lt;br /&gt;
* '''B''' can take '''B'''.&lt;br /&gt;
* '''AB''' can take '''A and B'''.&lt;br /&gt;
* '''O''' can take '''only O'''.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Blood Compatibility Chart&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Receiver&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Donor&lt;br /&gt;
|-&lt;br /&gt;
!O-&lt;br /&gt;
!O+&lt;br /&gt;
!B-&lt;br /&gt;
!B+&lt;br /&gt;
!A-&lt;br /&gt;
!A+&lt;br /&gt;
!AB-&lt;br /&gt;
!AB+&lt;br /&gt;
|-&lt;br /&gt;
|'''AB+'''&lt;br /&gt;
| +&lt;br /&gt;
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|'''AB-'''&lt;br /&gt;
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|'''A+'''&lt;br /&gt;
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|'''A-'''&lt;br /&gt;
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| +&lt;br /&gt;
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|-&lt;br /&gt;
|'''B+'''&lt;br /&gt;
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|&lt;br /&gt;
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|-&lt;br /&gt;
|'''B-'''&lt;br /&gt;
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|'''O+'''&lt;br /&gt;
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|-&lt;br /&gt;
|'''O-'''&lt;br /&gt;
| +&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
=== Dialysis &amp;amp; Stomach Pump ===&lt;br /&gt;
&lt;br /&gt;
If the patient has undesirable chemicals in his blood or stomach, you can use [[Guide_to_Medicine#Sleeper]] to remove them. Make sure to pick appropriate function (Dialysis for chemicals in blood, Stomach Pump for ingested chemicals), and remember that Dialysis will remove blood along with chemicals, so keep an eye on their blood levels.&lt;br /&gt;
&lt;br /&gt;
== Robotic Limbs, Parts, and Organs ==&lt;br /&gt;
&lt;br /&gt;
Injuries located on robotic limbs cannot be treated by the standard equipment located in Medbay. Those patients should be sent to the [[Roboticist]] for repairs. It is still important for individuals to receive treatment for these wounds as soon as possible, as limbs may explode after receiving a certain amount of damage to them.&lt;br /&gt;
&lt;br /&gt;
Robotic limbs are tougher than normal limbs, and do not count towards overall damage for purposes of, for example, putting the patient into cardiac arrest. However, they can only be repaired by welders (for brute damage) or wires (for burn damage), and malfunction if damaged. If one of the medical personnel has training in electronics, they may want to carry a welder and some cable to repair prostheses; otherwise, keep the Roboticist on call.&lt;br /&gt;
&lt;br /&gt;
Artificial eyes and hearts can be repaired during [[Surgery]] with Nanopaste.&lt;br /&gt;
&lt;br /&gt;
Robotic limbs are the best way to treat patients who have suffered a traumatic amputation. It is recommended to maintain good relations with robotics and perhaps, if they are not too busy, acquire a set of robotic limbs just in case you need to attach one.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Surgery]]&lt;br /&gt;
* [[Guide_to_chemistry| Guide To Chemistry]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Medical Guides]]&lt;br /&gt;
[[Category:Guides|Medicine, Guide to]]&lt;/div&gt;</summary>
		<author><name>Ilikesaying</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guide_to_medicine&amp;diff=1821</id>
		<title>Guide to medicine</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Guide_to_medicine&amp;diff=1821"/>
		<updated>2023-01-22T07:16:25Z</updated>

		<summary type="html">&lt;p&gt;Ilikesaying: /* Body Scanner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:WIP.png]]&lt;br /&gt;
== The Basics ==&lt;br /&gt;
===The Brain===&lt;br /&gt;
Everything in your body revolves around the brain. '''So long as your brain isn't dead, you're not dead.''' Everything else is just there to keep the brain alive, and the severity of any given injury is a direct measure of how much of a threat it poses to the brain, '''KEEP THE BRAIN ALIVE''' &lt;br /&gt;
&lt;br /&gt;
Your brain - and, similarly, the brains of your patients - start out with an integrity of 100%. Certain types of effects can cause your brain's integrity to lower. When it hits 0%, you are braindead - and there's no coming back from that.&lt;br /&gt;
&lt;br /&gt;
The things that pose the biggest threat to your brain, in approximate order of how common they are on board this ship, are:&lt;br /&gt;
&lt;br /&gt;
# Lack of oxygen flow.&lt;br /&gt;
# Toxins in the bloodstream.&lt;br /&gt;
# Direct physical harm to the brain.&lt;br /&gt;
&lt;br /&gt;
Lack of oxygen can be caused by many things - exposure to vacuum, being poisoned with [[Guide to Chemistry|Lexorin]], and so on. The most common cause of it, though, is '''[[Guide to Medicine#Blood Loss|blood loss]]'''.&lt;br /&gt;
&lt;br /&gt;
Alternately, even if you're getting sufficient blood to your brain, and even if it's chock-full of delicious oxygen, '''toxins in your blood''' will still eat through your neurons pretty quickly. Your first line of defense against this is your liver, with your kidneys playing backup, but you'll still need to clear toxins out of your blood, through whatever means, as fast as possible. See [[Guide to Medicine#Organs|Organs]] and [[Guide to Medicine#Toxins|Toxins]], below, for more information.&lt;br /&gt;
&lt;br /&gt;
And, finally, somebody shooting you in the brain will obviously not be a good thing for your brain integrity, either. Protect your noggin, or end up as a pink splatter on the walls.&lt;br /&gt;
&lt;br /&gt;
=== Blood Loss ===&lt;br /&gt;
&lt;br /&gt;
==== Blood Oxygenation ====&lt;br /&gt;
Blood loss, insufficient oxygenation of the blood, and lack of circulation are among the most common threats to patients' brains aboard the Torch. &lt;br /&gt;
&lt;br /&gt;
Mechanically, what ultimately matters is your level of '''blood oxygenation'''. This is a numerical value, ranging from 0% to 100%, determined by:&lt;br /&gt;
&lt;br /&gt;
* Blood volume: Restore blood with [[Guide_to_Medicine#IV_Drip|IV drips]].&lt;br /&gt;
* Access to oxygen: Make sure they have breathable air (check if their internals are empty!). [[Chemistry|Dexalin (Plus)]] is also very helpful.&lt;br /&gt;
* Lungs and heart: A damaged heart is especially dangerous. [[Surgery]] and [[Chemistry|Peridaxon]] all directly heal organs.&lt;br /&gt;
&lt;br /&gt;
Below '''85% blood oxygenation''' your brain will start taking damage and it'll take damage faster and faster as oxygen becomes less and less available. Below 40%, it starts taking extra damage.&lt;br /&gt;
&lt;br /&gt;
==== Pulse ====&lt;br /&gt;
If your blood oxygenation drops, your pulse rate will increase to compensate for it.&lt;br /&gt;
* Above '''150 BPM''', it will start damaging your heart.&lt;br /&gt;
* Above '''250 BPM''', the patient can and will enter cardiac arrest.&lt;br /&gt;
&lt;br /&gt;
To lower the pulse, use [[Chemistry|Inaprovaline]] and/or [[Chemistry|Paracetamol/Tramadol/Oxycodone]] to alleviate pain.&lt;br /&gt;
&lt;br /&gt;
==== Blood Flow ====&lt;br /&gt;
If your heart doesn't beat, there is no blood flow. Blood flow is also reduced if heart is damaged, and can lead to low oxygenation even with full oxygen and blood volume.&lt;br /&gt;
&lt;br /&gt;
=== Cardiac Arrest ===&lt;br /&gt;
Sometimes the heart just can't take it anymore and stops. Being in extreme pain will also skyrocket your pulse and can cause the heart to stop. This is indicated by a flatline on your medHUD.&lt;br /&gt;
&lt;br /&gt;
'''If someone is in cardiac arrest, they are priority number one.'''&lt;br /&gt;
&lt;br /&gt;
* If you are ever in doubt what to do, put the patient into a [[Guide_to_Medicine#Stasis_Bag|stasis bag]]. You can scan them with your health analyzer and inject them with a syringe even if the bag is closed.&lt;br /&gt;
* First, make sure the heart won't stop again. Was it caused by pain? Administer painkillers, then use a [[Guide_to_Medicine#Defibrillator|defibrillator]].&lt;br /&gt;
* It could've been caused by low blood volume - hypovolemic shock. Get some blood into them with [[Guide_to_Medicine#IV_Drip|IV drips]] and restart the heart with a [[Guide_to_Medicine#Defibrillator|defibrillator]] or [[Guide_to_Medicine#CPR|CPR]].&lt;br /&gt;
* Was it caused by severe heart damage? You can see this if their blood oxygenation is dangerously low. Put them into a stasis bag or cryo tube, tell the [[Physician]] the patient needs instant surgery, then bring them in.&lt;br /&gt;
* It could've been caused by a lack of oxygen sending the heart into an abnormal rhythm. Restart the heart with [[Guide_to_Medicine#Defibrillator|defibrillator]] or [[Guide_to_Medicine#CPR|CPR]]. If they have air, that's it. Otherwise, administer inaprovaline to stabilize their pulse.&lt;br /&gt;
* If you are a civilian, the patient is in surgery, or you just can't get a defibrillator, administer [[Guide_to_Medicine#CPR|CPR]].&lt;br /&gt;
&lt;br /&gt;
=== Toxins ===&lt;br /&gt;
&lt;br /&gt;
Poison in your blood is exceptionally bad news. As long as it's there, it will inflict continuously-stacking damage on your organs, brain included.&lt;br /&gt;
&lt;br /&gt;
Toxins are filtered out by your liver. Once it fails, the kidney is next and your body is without any kind of a protection. All your other organs will shut down.&lt;br /&gt;
&lt;br /&gt;
In case of toxins:&lt;br /&gt;
* Use [[Guide_to_Medicine#Sleeper|dialysis]] to remove the toxins.&lt;br /&gt;
* Administer [[Chemistry|Dylovene]]. It removes toxins and slightly heals the liver.&lt;br /&gt;
* If it is caused by radiation, use [[Chemistry|Hyronalin/Arithrazine]].&lt;br /&gt;
* Fix liver and kidneys with surgery, Peridaxon, or cryotubes.&lt;br /&gt;
&lt;br /&gt;
Some toxins, such as cyanide, are even more dangerous, as they are targeted towards specific organs and bypass the liver's protection. These can go right for the brain if left untreated and are enormously lethal. Be ready to react quickly if you want to have any hope of saving a patient from these super-poisons.&lt;br /&gt;
&lt;br /&gt;
== Diagnostics ==&lt;br /&gt;
&lt;br /&gt;
There are a variety of handy tools available to medical personnel. Learning what information can be gathered from each, and what you most need to know, is key to quickly and accurately diagnosing patients.&lt;br /&gt;
&lt;br /&gt;
=== Your Eyes ===&lt;br /&gt;
&lt;br /&gt;
[[File:Handdiag.png|thumb|right|Example of manual inspection]] This is something that a surprising number of players, even experienced ones, tend to forget. Simply looking at a patient by '''Shift + Clicking''' on them can tell you a surprising amount about their condition, such as:&lt;br /&gt;
* Any embedded objects such as shrapnel or bullets. They don't come up on your handheld analyzer.&lt;br /&gt;
* Bleeding and/or visible wounds.&lt;br /&gt;
* Missing body parts.&lt;br /&gt;
* Dislocated body parts.&lt;br /&gt;
&lt;br /&gt;
Some more information, such as broken bones, can be gathered by touch. Target a part of their body, {{int|grab}} it and click on them with the {{int|help}} intent to inspect that piece. This will provide you with a variety of information tidbits about that specific limb's condition.&lt;br /&gt;
&lt;br /&gt;
=== Health Analyzer ===&lt;br /&gt;
[[File:HealthScanResults.png|thumb|right|Sample health analyzer report]]&lt;br /&gt;
The [[File:Healthanalyzer.png]] '''health analyzer''' is what any medic, no matter the faction should be using. Clicking on a patient with this in hand will give you a short readout of their condition. &lt;br /&gt;
&lt;br /&gt;
From top to bottom, the results are:&lt;br /&gt;
&lt;br /&gt;
# '''Brain Activity''': Ranges from '''normal''' to '''fading''' (not counting &amp;quot;None&amp;quot;, which indicates brain death). A rough measure of the brain's integrity levels.&lt;br /&gt;
# '''Pulse Rate''': The current heart rate. Anything above roughly 120 bpm indicates stress and pain; 250 bpm or higher indicates that the patient's heart is close to failing.&lt;br /&gt;
# '''Blood Pressure''': The norm for most patients (READ: healthy humans, not cyborgs or [[IPC|IPCs]]) will be roughly 120/80. Anything below that generally indicates blood loss. Also on this line is the patient's '''blood oxygenation'''. See above for more information. Anything below 100% indicates either blood loss, lung failure, or heart damage.&lt;br /&gt;
# '''Body Temperature''': Usually about 38C or 98F (again, for healthy humans). Anything substantially higher or lower indicates some sort of problem or change, such as having a viral pathogen, an infection, or simply having [[prosthetics]].&lt;br /&gt;
# '''Radiation Levels''': A measure of how many points of radiation the patient has accumulated. Anything other than &amp;quot;No radiation detected.&amp;quot; should be instantly fixed.&lt;br /&gt;
# '''Specific Limb Damage''': This is where you get a readout of what obvious external injuries, such as burns and cuts, the patient has. You won't see exact numbers here but you are given enough clues. Red damage is Brute, orange is Burn. Anything that is marked with &amp;lt;nowiki&amp;gt;[bleeding]&amp;lt;/nowiki&amp;gt; should be bandaged as soon as possible. '''Damage listed as &amp;quot;irreparable&amp;quot; is beyond your ability to treat. These limbs will need to be [[Surgery#Amputation|amputated and replaced]].'''&lt;br /&gt;
# '''Reagent Scan''': The scanner can also tell you how many units of medication the patient has in their bloodstream, as well as any medications they may have swallowed. It will also let you know if there are non-medical things circulating in the patient's system, though it can't identify them.&lt;br /&gt;
# '''Fractures, Internal Bleeding, and Systemic Organ Failure''': The hand scanner will let you know if the patient has any of these severe conditions, though it won't be able to tell you details like which organs have failed or which arteries are bleeding. If you see any of these, take the patient to the Advanced Body Scanner immediately to see how bad things really are.&lt;br /&gt;
&lt;br /&gt;
=== Body Scanner ===&lt;br /&gt;
&lt;br /&gt;
The {{ml|Body Scanner}} is a more heavy-duty version of your handheld health analyzer. Patients have to be loaded into it by hand (drag and drop or use {{int|grab}} intent). Once someone is inside, click on the console next to it and press &amp;quot;(Re)scan Occupant&amp;quot;. You can use this to identify failing or damaged organs, broken bones, severed arteries, illicit implants, genetic degradation, or anything else that the handheld scanner can't identify on its own.&lt;br /&gt;
&lt;br /&gt;
You can also push the scan to the displays located above the surgery tables in the operating theatres, or print out a piece of paper with the scan results on it and bring it to the surgeon so they can refer to it when needed.&lt;br /&gt;
&lt;br /&gt;
=== The Medical HUD ===&lt;br /&gt;
&lt;br /&gt;
Medical as a division has access to special HUD glasses which will tell you, at a glance, a few vital things about a patient.&lt;br /&gt;
&lt;br /&gt;
A straight flatline (without a skull icon) means cardiac arrest.&lt;br /&gt;
&lt;br /&gt;
=== The Stethoscope and Penlight ===&lt;br /&gt;
&lt;br /&gt;
These are two medical diagnostic tools with extremely niche applications, but they can be handy in identifying odd or elusive conditions. You'll still probably never use them.&lt;br /&gt;
&lt;br /&gt;
* '''Stethoscope:''' Can be worn on your jumpsuit as an attached accessory. When you need to use it, hold it in your hand, target your patient's chest, and click on them with {{int|help}} intent. This will allow you to identify any issues with the heart or lungs.&lt;br /&gt;
&lt;br /&gt;
* '''Penlight:''' Can be stored in your medical belt or on your ear. When needed, click on it in your hand to turn on the light, target your patient's eyes, and click on them with {{int|help}} intent. This will allow you to monitor the reaction time of their pupils, which, if slower than usual, can indicate brain damage, intoxication via alcohol or drugs, viral infection, or genetic degradation.&lt;br /&gt;
&lt;br /&gt;
== Triage, Retrieval, and Critical Patients ==&lt;br /&gt;
&lt;br /&gt;
Triage is the art of quickly diagnosing multiple patients and prioritizing care towards those with the most pressing need. Basically, when you have multiple patients, look over each of them as quickly as you can and figure out which of them, if any, need treatment ''right the hell now'', and focus care on them. This is a vital skill during emergency situations, but even with only one or two patients to look at, being able to determine within a few seconds whether or not their condition is particularly serious is a vital skill, particularly for [[Medical Technician]] players, who will often be called upon to exercise this skill in the field while retrieving patients for transport to the Infirmary.&lt;br /&gt;
&lt;br /&gt;
This relies, obviously, on your ability to quickly and accurately diagnose patients, so familiarize yourself with the diagnostic tools covered above and learn how to read them. Once you know how to identify what is wrong with each patient, it becomes a matter of prioritizing.Any patient undergoing cardiac arrest, suffering from internal bleeding, with ruptured lungs, or experiencing organ failure needs immediate treatment. Whether or not any of these things are true, though, the basic idea behind triage is this:&lt;br /&gt;
&lt;br /&gt;
# Examine each potential patient as quickly as possible, and form a diagnosis of each.&lt;br /&gt;
# Sort each patient from most critical to least critical.&lt;br /&gt;
# Stabilize the most critical patients, if possible, and send them to the more specialized [[Physician]]s, if available, for complete treatment.&lt;br /&gt;
# Work your way down the list, stabilizing and directing each patient to the appropriate [[Physician]], until no patients remain.&lt;br /&gt;
&lt;br /&gt;
When working as a Medical Technician in the field, this will include the additional step of retrieving the patients for transport to the Infirmary. When dealing with injured patients in the field, after performing triage and selecting your priority cases:&lt;br /&gt;
&lt;br /&gt;
# Remove yourself and the patient from the source of the injury, whether it be a space carp, phoron-saturated clothing, or a murderous traitor. Adding yourself to the list of casualties won't help anyone. Putting them in [[Guide to Medicine#Rescue bag|rescue bag]] will protect them against hostile atmosphere.&lt;br /&gt;
# Stabilize the patient to the best of your ability before transporting them. Failing to do this may result in patient death during transport. Administering [[List of Medical Chemicals#Inaprovaline|Inaprovaline]], [[List of Medical Chemicals#Tramadol|Tramadol]] and [[List of Medical Chemicals#Dexalin Plus|Dexalin Plus]], bandaging bleeding wounds, attaching an [[Guide to Medicine#Auto-Compressor|auto-compressor]], and so on are all helpful in this regard; prioritize stopping any external bleeding, preserving oxygen flow to the brain, and preventing the onset of shock. If the patient requires surgery, wait until after the surgery to administer [[List of Medical Chemicals#Bicaridine|Bicaridine]] or [[List of Medical Chemicals#Tricordrazine|Tricordrazine]]. These will heal the incisions the surgeon makes on the patient, interrupting surgery.&lt;br /&gt;
# Use a [[#Roller Bed|'''roller bed''']] to transport them to Medbay. If no roller beds are available, {{int|grab}} them and move.&lt;br /&gt;
{{warning|Remember, patient's condition will will worsen massively from being dragged (ctrl+click) with open wounds!}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;vertical-align:center;&amp;quot;&lt;br /&gt;
!  Color !! Description !! In-game definition !! Real world treatment type !! Suggested in-game treatment&lt;br /&gt;
|- bgcolor=&amp;quot;#aaaaaa&amp;quot;&lt;br /&gt;
| width=&amp;quot;30&amp;quot; bgcolor=&amp;quot;black&amp;quot; |  &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Black&amp;lt;/font&amp;gt;&lt;br /&gt;
| Patient is dead&lt;br /&gt;
| Patient is braindead. No brain activity.&lt;br /&gt;
| Remove to prevent infections&lt;br /&gt;
| Ignore until all live patients dealt with, then take to morgue.&lt;br /&gt;
&lt;br /&gt;
|- bgcolor=&amp;quot;#ffaaaa&amp;quot;&lt;br /&gt;
| width=&amp;quot;30&amp;quot; bgcolor=&amp;quot;red&amp;quot; | Red&lt;br /&gt;
| Patient is seriously injured and in danger of dying, or just flatlined recently&lt;br /&gt;
|&lt;br /&gt;
* Critical condition (asystole, heart stopped)&lt;br /&gt;
* Very low blood counts&lt;br /&gt;
* Quickly dropping vitals&lt;br /&gt;
* Organ damage to vital organs (brain/heart/lungs)&lt;br /&gt;
* Late stages of bacterial infection&lt;br /&gt;
* Lethal disease in late stages&lt;br /&gt;
&lt;br /&gt;
|   Immediate treatment&lt;br /&gt;
|  | Treat their condition as quickly as possible. If unable to treat immediately (OR busy, no vaccine), put them in a stasis bag until they can be helped. For diseases, inject Spaceacillin to stop progress. Stabilize all critical patients before proceeding with in-depth treatment, restart their heart with [[Guide to Medicine#Defibrillator|Defibrillator]] as soon as they can sustain the heartbeat.&lt;br /&gt;
&lt;br /&gt;
|- bgcolor=&amp;quot;#ffffaa&amp;quot;&lt;br /&gt;
| width=&amp;quot;30&amp;quot; bgcolor=&amp;quot;yellow&amp;quot; | Yellow&lt;br /&gt;
| Patient is injured, but not in immediately life-threatening danger&lt;br /&gt;
|&lt;br /&gt;
* Bone fractures&lt;br /&gt;
* Minor organ damage&lt;br /&gt;
* Bleeding or infected (early stage) wounds&lt;br /&gt;
* Potentially lethal disease in its early stages&lt;br /&gt;
| Delayed treatment&lt;br /&gt;
| Treat as soon as all red triage patients are stabilized.&lt;br /&gt;
|- bgcolor=&amp;quot;#aaffaa&amp;quot;&lt;br /&gt;
| width=&amp;quot;30&amp;quot; bgcolor=&amp;quot;green&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Green&amp;lt;/font&amp;gt;&lt;br /&gt;
| Patient has light or no injuries, with no bleeding.&lt;br /&gt;
| &lt;br /&gt;
| Minimal/No treatment &lt;br /&gt;
| Ignore until the last of the yellow triage patients have been taken care of.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Conditions and Symptoms ==&lt;br /&gt;
{{main|List of Conditions and Symptoms}}&lt;br /&gt;
&lt;br /&gt;
Now that you are familiar with the methods and methodology of making a diagnosis, it's time to take a look at the actual conditions that you will have to diagnose. You can use the article above to find a list of symptoms, conditions and how to treat them.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
Some of these tools require at least the Basic level of the [[Medicine Skill]] to use safely, or perform better at higher skill levels.&lt;br /&gt;
=== Basic Tools ===&lt;br /&gt;
[[File:messy_surgery.png|thumb|right|A particularly messy surgery room.]]&lt;br /&gt;
&lt;br /&gt;
These are the most basic implements available to you. While their uses are specific and will not cover all the patients that you have to deal with, they're widely applicable, and having them within easy reach is never a bad thing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Tool !! Purpose !! Usage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oint.png‎]]&lt;br /&gt;
|'''Ointment'''&lt;br /&gt;
|Speeding up healing of burns. Also can be used to treat [[List_of_Medical_Conditions_and_Symptoms#Bacterial_Infection|infected wounds]], or to prevent wounds from becoming infected to begin with. &lt;br /&gt;
&lt;br /&gt;
|Target damaged body part and click on patient.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Burnkit.png]]&lt;br /&gt;
|'''Advanced Burn Kit'''&lt;br /&gt;
|Speeds up the healing process of burns. Also treats [[List_of_Medical_Conditions_and_Symptoms#Bacterial_Infection|infected wounds]]. It is more effective than Ointment.&lt;br /&gt;
|Target damaged body part and click on patient.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bpack.png‎‎]]&lt;br /&gt;
|'''Gauze/Bruise Pack'''&lt;br /&gt;
|Speeding up healing of brute damage. Also stops external wounds from bleeding.&lt;br /&gt;
|Target damaged body part and click on patient.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Traumakit.png]]&lt;br /&gt;
|'''Advanced Trauma Kit'''&lt;br /&gt;
|Increases the speed of healing for brute damage and stops external wounds from bleeding. It is more effective than Gauze.&lt;br /&gt;
|Target damaged body part and click on patient.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syringes.png‎‎]]&lt;br /&gt;
|'''Syringe'''&lt;br /&gt;
|Load it with [[#Medicine|medicines]] and administer them to people (5 units per injection by default, max 15 units). Take blood samples.&lt;br /&gt;
|&lt;br /&gt;
* Click on things/people to inject or draw. &lt;br /&gt;
* Injecting or withdrawing from a bottle or beaker is five units per click by default, adjustable by right-clicking the syringe and selecting &amp;quot;set transfer amount&amp;quot;.&lt;br /&gt;
* Clicking on a patient while in Draw mode will, after a short delay, take a 15-unit blood sample.&lt;br /&gt;
* If either of characters moves during it, injection fails. &lt;br /&gt;
* To switch between draw/inject modes, click on the syringe in hand.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Injector.png]]&lt;br /&gt;
|'''AutoInjector'''&lt;br /&gt;
|A single-use 5-unit injector containing various medicines for use in emergencies.&lt;br /&gt;
|Click on patient while holding the Injector. Injection is instant.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bottles.gif‎‎]] Medicine ===&lt;br /&gt;
&lt;br /&gt;
[[List of Medical Chemicals|Medicines]] are the true lifeblood of Medical as a department. There are medications available for all but the most severe of injuries: medications that will stitch your flesh back together, or salve your burns, or supply oxygen to your brain, or repair damaged organs, or cleanse toxins from your system. All of them are incredibly useful, and with a proper supply of medication, Medical should be able to save practically anyone that they can reach prior to death, no matter how intense the injury.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, only a small number of medications come readily available in the Infirmary vending machines. Most of them have to be made by hand by the [[Chemist]] in the [[SEV Torch Deck 1 Infirmary#Pharmacy|Pharmacy]].&lt;br /&gt;
&lt;br /&gt;
Some of the more important medications are:&lt;br /&gt;
&lt;br /&gt;
* '''[[List of Medical Chemicals#Inaprovaline|Inaprovaline]]''': Go-to stabilization chemical. Has various effects, most important being slowing down rate at which brain takes damage from low oxygenation. Mixes with [[List of Medical Chemicals#Inaprovaline|Dylovene]] to make [[List of Medical Chemicals#Tricordrazine|Tricordrazine]]&lt;br /&gt;
* '''[[List of Medical Chemicals#Dylovene|Dylovene]]''': A general purpose anti-toxin that will cleanse various poisonous substances from the blood stream. Your go-to answer for toxins of any type. It also heals the liver very slightly, assuming that it isn't already dead. Mixes with [[List of Medical Chemicals#Inaprovaline|Inaprovaline]] to make [[List of Medical Chemicals#Tricordrazine|Tricordrazine]].&lt;br /&gt;
* '''[[List of Medical Chemicals#Bicaridine|Bicaridine]]''': Treats brute damage.&lt;br /&gt;
* '''[[List of Medical Chemicals#Kelotane|Kelotane]]''', '''[[List of Medical Chemicals#Dermaline|Dermaline]]''': All treat burn damage. Dermaline is just stronger Kelotane. &lt;br /&gt;
* '''[[List of Medical Chemicals#Dexalin|Dexalin]]''' and '''[[List of Medical Chemicals#Dexalin Plus|Dexalin Plus]]''': Will supply blood with oxygen, regardless of if lungs work or no. Incredibly useful for stabilizing patients whose lungs have failed, but still requires blood flow.&lt;br /&gt;
* '''[[List of Medical Chemicals#Tramadol|Tramadol]]''': Strong painkiller, useful to prevent pain shock in patients.&lt;br /&gt;
* '''[[List of Medical Chemicals#Alkysine|Alkysine]]''': Repairs brain damage if oxygenation is good (85%+). Causes intermittent blackouts and confusion in the patient.&lt;br /&gt;
&lt;br /&gt;
=== [[File:IVdrip.png‎‎]] IV Drip ===&lt;br /&gt;
&lt;br /&gt;
Technically, these can be used to provide a slow, steady feed of any given chemical into a patient's bloodstream, but most of the time you'll just be using them to perform [[#Blood Transfusion|blood transfusions]] on patients who have lost a lot of blood.&lt;br /&gt;
&lt;br /&gt;
* '''Hooking/unhooking patient:''' Click and drag the IV's sprite onto the patient.&lt;br /&gt;
* '''Loading chemicals:'''Click on an unloaded IV with the chemical container in hand.&lt;br /&gt;
* '''Unloading chemicals:'''Click on a loaded IV with an empty hand.&lt;br /&gt;
* '''Changing modes:''' To change modes between feeding chemicals into or extracting blood from the patient (for blood donations, usually), right click on the IV and use Toggle Mode option.&lt;br /&gt;
* '''Changing amount transferred:''' To amount of chemicals transferred per cycle, right click on the IV and use Set IV transfer amount option.&lt;br /&gt;
* Keep in mind that leaving the patient hooked up to an extracting IV for too long will result in major blood loss, which will result in brain damage.&lt;br /&gt;
&lt;br /&gt;
You can also use the IV bags in similar way - they must be held in hand to continue working, and cannot extract blood.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Rollerbed.png]] Roller Bed ===&lt;br /&gt;
&lt;br /&gt;
Also known as stretchers. Used to transport patients quickly and safely. Patients can be buckled or unbuckled from the bed as per usual for beds and chairs, but this bed can be pulled and pushed around while someone's lying on it. It can also be folded up for a [[Medical Technician]] to carry it around, if necessary.&lt;br /&gt;
&lt;br /&gt;
It has an IV stand and can be used to give IV drip. Transfer amount must be set on the bag itself.&lt;br /&gt;
&lt;br /&gt;
It can also be used for [[Surgery#Ghetto Surgery|ghetto surgery]] in a pinch.&lt;br /&gt;
&lt;br /&gt;
* '''Buckling Patient:''' Drag the patient on top of the unfolded bed, click and drag from patient to bed.&lt;br /&gt;
* '''Unbuckling:''' Click on the bed.&lt;br /&gt;
* '''Folding:''' Click and drag roller bed sprite to your character.&lt;br /&gt;
* '''Unfolding:''' Click on the folded bed in your hand.&lt;br /&gt;
* '''Loading beaker:''' Click on the bed with a beaker.&lt;br /&gt;
* '''Removing beaker:''' Click on the bed without a buckled patient.&lt;br /&gt;
* '''Hooking/unhooking patient IV:''' Drag bed with a loaded beaker onto the patient.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Autocpr.png]]Auto-Compressor ===&lt;br /&gt;
&lt;br /&gt;
Also known as an auto-CPR machine. This device will try to [[Guide to Medicine#CPR|keep blood pumping]] even if the heart has stopped or is too damaged to do its job. It won't restart the heart and is slightly less efficient than manual CPR, but it will help keep the patient alive. &lt;br /&gt;
&lt;br /&gt;
To work, it must be put on the patient's suit inventory slot. You can click the patient with it in hand to quickly put it on. &lt;br /&gt;
&lt;br /&gt;
It requires at least Basic Anatomy and Medicine [[Skills#Medical|skill]] to safely use. Otherwise, it can damage the ribcage.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Rescuebag.png]]Rescue Bag ===&lt;br /&gt;
&lt;br /&gt;
Dark blue bags, similar to body bags. They have air tanks attached and will protect the patient inside from hazardous atmospheric conditions, providing air from the tank instead. Remember that tanks are finite and will run out in ~20 minutes. &lt;br /&gt;
&lt;br /&gt;
You can see the pressure in the tank and in the bag by examining it. The interior pressure will be set to the tank's distribution pressure.&lt;br /&gt;
&lt;br /&gt;
* '''Putting Patient In / Taking out:''' Same as a body bag, click to open or close.&lt;br /&gt;
* '''Folding:''' Click and drag the bag sprite to your character.&lt;br /&gt;
* '''Unfolding:''' Click on the folded bag in your hand.&lt;br /&gt;
* '''Loading air tank:''' Click on the bag (folded or unfolded) with a tank.&lt;br /&gt;
* '''Removing air tank:''' Click on the bag with a screwdriver.&lt;br /&gt;
&lt;br /&gt;
=== Stasis ===&lt;br /&gt;
&lt;br /&gt;
Some things - namely [[Guide_to_Medicine#Cryo_cell|cryo]], [[Guide_to_Medicine#Stasis_Bag|stasis bags]], cryopods or just extreme cold apply 'stasis'. It's an effect that slows down your metabolism by some factor, in essence making you 'tick' only every so often instead of normal frequency. It can be extremely useful in medical to buy some time for patients who are bad off, but not the worst off, or when medical help is unavailable and you need more time to get to it.&lt;br /&gt;
&lt;br /&gt;
It slows down processing of everything inside the patient - bleeding, chemicals (both good and bad), infections, any organ damage side effects.&lt;br /&gt;
&lt;br /&gt;
Higher stasis factors (15x or more) will also make patient fall asleep eventually, and all of them will make them drowsy.&lt;br /&gt;
&lt;br /&gt;
=== Stasis Bag ===&lt;br /&gt;
&lt;br /&gt;
Stasis bags were removed from the normal equipment supply, they can still be made by science or bought from merchants.&lt;br /&gt;
&lt;br /&gt;
The ultimate &amp;quot;oh shit&amp;quot; button in Medical. When a patient is critical and you absolutely cannot get them treatment in time, have them lie on the floor and click on this bag while it's in your hand and you're standing over them. Then click the bag to open it, click again to close, and voila - one stasis'd patient. This will slow down their metabolism until it's opened again. They start at 20x slowdown, and deteriorate with time, turning 25% worse every 5 minutes - 20x to 15x to 11x and so on until fully depleted in 40 minutes.&lt;br /&gt;
&lt;br /&gt;
Patients in stasis bags can also be injected through the bag itself by clicking on the bag with a syringe in hand. This allows you to dose the patient with important medications like inaprovaline prior to removing them.&lt;br /&gt;
&lt;br /&gt;
This makes Stasis Bags incredibly useful for emergency retrievals and ensuring that patients have more time to get treatment. In a crisis situation, these things are worth their weight in gold. For example, if patient would have died in a minute, at maximum power stasis bag he would last 20 instead.&lt;br /&gt;
&lt;br /&gt;
* Slows down metabolism (breathing, bleeding, chemicals in blood, etc.)&lt;br /&gt;
* No IC skills required (one of the few devices that are ICly as simple to use as OOCly)&lt;br /&gt;
&lt;br /&gt;
=== [[File:Defib.png]]Defibrillator ===&lt;br /&gt;
&lt;br /&gt;
Your answer to all cases of cardiac arrest. It has to be worn on your back and requires both hands free in order to wield the paddles. Place it on your back slot, then click it to take the paddles in your hands. Click the patient with the paddles at the ready, in {{int|help}} intent, and aiming at the chest area in order to try and jump-start their heart.&lt;br /&gt;
&lt;br /&gt;
Do note that this won't actually fix anything about the heart itself. If it's damaged, it'll stay damaged, and if the patient is out of blood, they'll still be out of blood. Unless you want their heart to fail again immediately, be sure to fix the issue that caused the cardiac arrest in the first place before resuscitating them.&lt;br /&gt;
&lt;br /&gt;
* Used to restart a stopped heart.&lt;br /&gt;
* Uses a standard power cell that can be removed with a screwdriver and upgraded.&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* '''Medical Wardrobe''' - Contains different uniforms for different sections of Med-bay, as well as different colored surgical scrubs.&lt;br /&gt;
* '''Medical Belts''' - Can be loaded with medications and tools, such as syringes and health analyzers, for easy access.&lt;br /&gt;
* '''Medical Kits''' - There are many different kinds, each containing their respective type of emergency pouches. More can be ordered from cargo.&lt;br /&gt;
* '''Bio-Hazard Closet''' - Contains bio-suits to be worn when there is a viral outbreak.&lt;br /&gt;
* '''Syringe Gun''' - Can be loaded with a single syringe that can be shot at a person from a distance.&lt;br /&gt;
* '''Prescription Glasses''' - For helping those who can't see good and wanna learn do other stuff good too. Also contains prescription meson glasses and sunglasses.&lt;br /&gt;
* '''Space Cleaner''' - Can be fired ahead three tiles to help clean up the inevitable mess that Med-bay becomes.&lt;br /&gt;
* '''Sterilizine''' - Essentially space cleaner, removes blood on surgery tables.&lt;br /&gt;
* '''Body Bags''' - Used for storing dead bodies in. Can be labeled with a pen.&lt;br /&gt;
* '''Sink''' - Use this to wash your dirty, dirty germ covered hands.&lt;br /&gt;
* '''Mass Spectrometer''' - Used for testing toxins in a patient's blood.&lt;br /&gt;
* '''Laser Scalpel''' - Made from [[science]], makes surgery quicker by making the incision bloodless.&lt;br /&gt;
* '''Incision Management System''' - Made from [[science]], makes surgery much quicker by automatically making an incision, clamping bleeders, and retracting it.&lt;br /&gt;
&lt;br /&gt;
== Machinery ==&lt;br /&gt;
&lt;br /&gt;
In addition to the other, more portable tools available to the doctors of the Torch, there are a handful of less-mobile pieces of medical equipment in the Infirmary that may prove useful to you.&lt;br /&gt;
&lt;br /&gt;
=== {{ml|Cryo cell}} ===&lt;br /&gt;
&lt;br /&gt;
Used for supercooling both medication and patients. Usually, these will be loaded with [[Guide to Chemistry|Cryoxadone or Clonexadone]], which are medications that must be extremely cold in order to have any effect. They are the controlled way of putting a patient into cold-induced [[Guide_to_Medicine#Stasis|stasis]]. At 80K temperature, the cryotube provides 20x stasis factor to most species (**Note that this currently prevents most use of cryo cells for actual medical treatment, as patients barely tick while in cryo.** Cryo cells are presently useful primarily as stasis tools.). Keep in mind that unless the tube has [[Guide to Chemistry|Cryoxadone or Clonexadone]] loaded, the '''cold will damage the patient''' as normal - those chems are what prevents it.&lt;br /&gt;
&lt;br /&gt;
One of more niche uses is to repair genetic damage, as Clonexadone is an easy fix for that sort of thing. Occasionally, enterprising Chemists might load up the cryotubes with more complex medicinal mixtures that might give them a wider use, but this is uncommon and should not be relied upon.&lt;br /&gt;
&lt;br /&gt;
Cryo starts out warm and has to be set up, and is useless until it's cold and loaded with medicine. Since it's the patient's body temperature that determines whether Cryoxadone and Clonexadone work, you won't get very fast results until the cryo tube is cold enough to quickly freeze the patient. Remove their space suits, or they would not be able to be chilled enough for medicine to work. &lt;br /&gt;
&lt;br /&gt;
Once a patient is inside the cryotube, click on it to open its control interface and monitor your patient's health.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Setting Up Cryo'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Make sure the engine is running — ask Engineering. Cryo tubes take a lot of energy, and if the engine's not up yet, there won't be enough energy to cool the tubes.&lt;br /&gt;
# Make sure the oxygen canister is connected to the cryo tubes. If it isn't (it should be, as it starts out connected), use the nearby [[File:Wrench.png]] on the [[File:O2 canister.png]] O2 canister to secure it.&lt;br /&gt;
# Take a nearby [[File:Beaker.png]] beaker filled with Cryoxadone and then click on an empty cryotube to load the beaker into the cell. Note that Clonexadone is exactly the same, but better, and should be used when possible. Get some from the [[Chemist]]. Faster still is a combination of Clonexadone and Cryoxadone. Some Chemists make their own custom mixes.&lt;br /&gt;
# Set the [[File:Freezer.gif]] freezer's '''Target gas temperature''' to approximately 80 degrees.&lt;br /&gt;
# Set the freezer to '''On'''.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Using Cryo'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# If patient is wearing any suit that protects from cold (i.e. space suit), remove it.&lt;br /&gt;
# Grab the patient.&lt;br /&gt;
# Click on one of the cells to place the patient inside and set the '''Cryo status''' to '''On'''.&lt;br /&gt;
# If patient is not healing, either the patient is not cool enough inside the chamber, the beaker within the chamber has run out of chemicals, or the medicinal mix in the cryotube is incapable of treating the patient's injuries.&lt;br /&gt;
# Click on the cyro cell to check on your patient. When satisfied with their recovery, you can eject the patient by pressing the Eject Occupant button.&lt;br /&gt;
# Remember to turn '''Cryo status''' to '''Off''' to save oxygen and chemicals.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== {{ml|Sleeper}} ===&lt;br /&gt;
&lt;br /&gt;
Sleepers are general-purpose medicinal units that can be used to apply a variety of basic medications. Since these are ''basic'' medications, however, they are rarely used for this; rather, their primary purpose is to perform dialysis or engage their stomach pump functions, which can both be used to remove a variety of toxic or otherwise dangerous substances from a patient's body.&lt;br /&gt;
&lt;br /&gt;
Once a patient is loaded into the sleeper, click on it to open the controls for the sleeper.&lt;br /&gt;
&lt;br /&gt;
* '''Placing patient in:''' Click and drag the patient onto the sleeper.&lt;br /&gt;
* '''Getting patient out:''' Press the Eject Occupant button on the sleeper interface screen.&lt;br /&gt;
* '''Dialysis:''' Once the patient is inside, click 'Start Dialysis'. Dialysis filters out blood (watch for low blood counts causing brain damage), with the added bonus of pulling out any chemicals in the patient's bloodstream with it. This treatment should be used when you believe someone to be overdosing or to be poisoned. The beaker inside the sleeper will fill with the mixture of blood and filtered chemicals. To retrieve the beaker (potentially to let the Chemist examine the mixture and find out what the patient was poisoned with), press the Eject Beaker button on the sleeper's control screen.&lt;br /&gt;
* '''Stomach pump:'''Similar to dialysis, but for chemicals in the stomach, as dialysis won't get those.&lt;br /&gt;
* '''Stasis:'''Sleepers have some limited [[Guide_to_Medicine#Stasis|stasis]] capability, with 3x, 5x or 10x factors settable. Keep in mind that while in stasis, beneficial medicine is processed more slowly. Power usage will also increase dramatically at higher factors.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Sleeper Chemicals'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* '''Inaprovaline''' - Slows bleeding. Also acts as a weak painkiller.&lt;br /&gt;
* '''Soporific''' - Puts a patient to sleep.&lt;br /&gt;
* '''Paracetamol''' - A slightly stronger painkiller than inaprovaline.&lt;br /&gt;
* '''Dylovene''' - Cleanses toxins from the blood. Also slightly heals damage to the liver.&lt;br /&gt;
* '''Dexalin''' - Supplies artificial oxygen to the brain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Suit Sensors Monitoring Console ===&lt;br /&gt;
&lt;br /&gt;
Located in the infirmary lobby, the suit sensors monitoring console is your advance warning system. It's really just a program available to most computers, but it's primarily used by Medical personnel and is very handy for locating patients in need.&lt;br /&gt;
&lt;br /&gt;
The sensor console can give a readout of any crew member's pulse, blood oxygenation, body temperature, and location, so long as they enable their suit sensors. Be sure to remind them to do this, and keep one eye on the monitoring console at all times in order to catch injuries as they occur and more efficiently dispatch your Medical Technicians to where they need to be.&lt;br /&gt;
&lt;br /&gt;
== Procedures ==&lt;br /&gt;
&lt;br /&gt;
Beyond simply using the tools available to you, there are a variety of medical procedures that you can perform on your patients in order to help heal them.&lt;br /&gt;
&lt;br /&gt;
=== CPR ===&lt;br /&gt;
&lt;br /&gt;
If a patient's heart has stopped, there's no blood flow going to the brain. This can quickly result in brain death, and obviously should be corrected as quickly as possible, as mentioned above. However, if, for some reason, immediate resuscitation is not possible, CPR is a good way to extend a patient's life. Every time you perform CPR on a patient, it counts as one breath with their lungs were properly working, it circulates blood a little no matter what state heart is in, and with some luck, you might be able to restart their heart. Don't be afraid to crack some ribs while you're at it, remember, if they died with ribs intact, you didn't try hard enough!&lt;br /&gt;
&lt;br /&gt;
CPR consists of two parts - the chest compressions to kickstart the heart and the mouth to mouth resuscitation to give them air. To perform CPR on a patient, they must be in cardiac arrest, and for the mouth-to-mouth part, neither of you can be wearing a mask or other mouth covering. '''Click on the patient with an empty hand in {{int|help}} to perform CPR.''' This requires both of you to remain still for a short period. This can be repeated as many times as necessary until treatment can be administered.&lt;br /&gt;
&lt;br /&gt;
=== Blood Transfusion ===&lt;br /&gt;
&lt;br /&gt;
If a patient has lost a large amount of blood, they will require a blood transfusion to allow for full circulation and prevent further brain damage.&lt;br /&gt;
&lt;br /&gt;
* Prepare an [[File:IVdrip.png‎‎|20px]] [[#IV drip|IV drip]] with a [[File:Bloodbag.png‎‎|20px]] blood bag containing an appropriate blood type (see below). If available, you should use Nanoblood, that is more efficient and does not care for blood types. You can order it in Cargo or have Chemist make some from plain blood.&lt;br /&gt;
* Ensure that the IV drip is in Inject mode.&lt;br /&gt;
* Attach the IV drip to the patient.&lt;br /&gt;
* Monitor the patient's blood circulation via health analyzer.&lt;br /&gt;
&lt;br /&gt;
* If an IV drip is not available, injecting the patient with blood from a syringe is workable, if a slow and cumbersome, option, as is administering blood pills.&lt;br /&gt;
* Iron and nutriment both speed up the patient's natural recovery of lost blood.&lt;br /&gt;
&lt;br /&gt;
==== Blood Compatibility ====&lt;br /&gt;
It's important to use right type, so [[#Blood Rejection|bad things]] won't happen.&lt;br /&gt;
Blood between two different species is never compatible, even if it shares the same color. The pre-loaded blood bags in the Treatment Center storage closet contain a special kind of O-negative which can be given to any patient regardless of species without fear of rejection, but donated blood should be reserved for members of the same species.&lt;br /&gt;
&lt;br /&gt;
If there is no O-negative blood available, and no precise blood type match as an alternative, look for a replacement by these rules:&lt;br /&gt;
* '''Negative''' can take '''only negative'''.&lt;br /&gt;
* '''All''' types can take '''O'''.&lt;br /&gt;
* '''A''' can take '''A'''.&lt;br /&gt;
* '''B''' can take '''B'''.&lt;br /&gt;
* '''AB''' can take '''A and B'''.&lt;br /&gt;
* '''O''' can take '''only O'''.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Blood Compatibility Chart&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Receiver&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Donor&lt;br /&gt;
|-&lt;br /&gt;
!O-&lt;br /&gt;
!O+&lt;br /&gt;
!B-&lt;br /&gt;
!B+&lt;br /&gt;
!A-&lt;br /&gt;
!A+&lt;br /&gt;
!AB-&lt;br /&gt;
!AB+&lt;br /&gt;
|-&lt;br /&gt;
|'''AB+'''&lt;br /&gt;
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|'''AB-'''&lt;br /&gt;
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|'''A+'''&lt;br /&gt;
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|'''A-'''&lt;br /&gt;
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|'''B+'''&lt;br /&gt;
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|'''B-'''&lt;br /&gt;
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|'''O+'''&lt;br /&gt;
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|-&lt;br /&gt;
|'''O-'''&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
=== Dialysis &amp;amp; Stomach Pump ===&lt;br /&gt;
&lt;br /&gt;
If the patient has undesirable chemicals in his blood or stomach, you can use [[Guide_to_Medicine#Sleeper]] to remove them. Make sure to pick appropriate function (Dialysis for chemicals in blood, Stomach Pump for ingested chemicals), and remember that Dialysis will remove blood along with chemicals, so keep an eye on their blood levels.&lt;br /&gt;
&lt;br /&gt;
== Robotic Limbs, Parts, and Organs ==&lt;br /&gt;
&lt;br /&gt;
Injuries located on robotic limbs cannot be treated by the standard equipment located in Medbay. Those patients should be sent to the [[Roboticist]] for repairs. It is still important for individuals to receive treatment for these wounds as soon as possible, as limbs may explode after receiving a certain amount of damage to them.&lt;br /&gt;
&lt;br /&gt;
Robotic limbs are tougher than normal limbs, and do not count towards overall damage for purposes of, for example, putting the patient into cardiac arrest. However, they can only be repaired by welders (for brute damage) or wires (for burn damage), and malfunction if damaged. If one of the medical personnel has training in electronics, they may want to carry a welder and some cable to repair prostheses; otherwise, keep the Roboticist on call.&lt;br /&gt;
&lt;br /&gt;
Artificial eyes and hearts can be repaired during [[Surgery]] with Nanopaste.&lt;br /&gt;
&lt;br /&gt;
Robotic limbs are the best way to treat patients who have suffered a traumatic amputation. It is recommended to maintain good relations with robotics and perhaps, if they are not too busy, acquire a set of robotic limbs just in case you need to attach one.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Surgery]]&lt;br /&gt;
* [[Guide_to_chemistry| Guide To Chemistry]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Medical Guides]]&lt;br /&gt;
[[Category:Guides|Medicine, Guide to]]&lt;/div&gt;</summary>
		<author><name>Ilikesaying</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guide_to_medicine&amp;diff=1820</id>
		<title>Guide to medicine</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Guide_to_medicine&amp;diff=1820"/>
		<updated>2023-01-22T07:14:51Z</updated>

		<summary type="html">&lt;p&gt;Ilikesaying: /* Blood Oxygenation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:WIP.png]]&lt;br /&gt;
== The Basics ==&lt;br /&gt;
===The Brain===&lt;br /&gt;
Everything in your body revolves around the brain. '''So long as your brain isn't dead, you're not dead.''' Everything else is just there to keep the brain alive, and the severity of any given injury is a direct measure of how much of a threat it poses to the brain, '''KEEP THE BRAIN ALIVE''' &lt;br /&gt;
&lt;br /&gt;
Your brain - and, similarly, the brains of your patients - start out with an integrity of 100%. Certain types of effects can cause your brain's integrity to lower. When it hits 0%, you are braindead - and there's no coming back from that.&lt;br /&gt;
&lt;br /&gt;
The things that pose the biggest threat to your brain, in approximate order of how common they are on board this ship, are:&lt;br /&gt;
&lt;br /&gt;
# Lack of oxygen flow.&lt;br /&gt;
# Toxins in the bloodstream.&lt;br /&gt;
# Direct physical harm to the brain.&lt;br /&gt;
&lt;br /&gt;
Lack of oxygen can be caused by many things - exposure to vacuum, being poisoned with [[Guide to Chemistry|Lexorin]], and so on. The most common cause of it, though, is '''[[Guide to Medicine#Blood Loss|blood loss]]'''.&lt;br /&gt;
&lt;br /&gt;
Alternately, even if you're getting sufficient blood to your brain, and even if it's chock-full of delicious oxygen, '''toxins in your blood''' will still eat through your neurons pretty quickly. Your first line of defense against this is your liver, with your kidneys playing backup, but you'll still need to clear toxins out of your blood, through whatever means, as fast as possible. See [[Guide to Medicine#Organs|Organs]] and [[Guide to Medicine#Toxins|Toxins]], below, for more information.&lt;br /&gt;
&lt;br /&gt;
And, finally, somebody shooting you in the brain will obviously not be a good thing for your brain integrity, either. Protect your noggin, or end up as a pink splatter on the walls.&lt;br /&gt;
&lt;br /&gt;
=== Blood Loss ===&lt;br /&gt;
&lt;br /&gt;
==== Blood Oxygenation ====&lt;br /&gt;
Blood loss, insufficient oxygenation of the blood, and lack of circulation are among the most common threats to patients' brains aboard the Torch. &lt;br /&gt;
&lt;br /&gt;
Mechanically, what ultimately matters is your level of '''blood oxygenation'''. This is a numerical value, ranging from 0% to 100%, determined by:&lt;br /&gt;
&lt;br /&gt;
* Blood volume: Restore blood with [[Guide_to_Medicine#IV_Drip|IV drips]].&lt;br /&gt;
* Access to oxygen: Make sure they have breathable air (check if their internals are empty!). [[Chemistry|Dexalin (Plus)]] is also very helpful.&lt;br /&gt;
* Lungs and heart: A damaged heart is especially dangerous. [[Surgery]] and [[Chemistry|Peridaxon]] all directly heal organs.&lt;br /&gt;
&lt;br /&gt;
Below '''85% blood oxygenation''' your brain will start taking damage and it'll take damage faster and faster as oxygen becomes less and less available. Below 40%, it starts taking extra damage.&lt;br /&gt;
&lt;br /&gt;
==== Pulse ====&lt;br /&gt;
If your blood oxygenation drops, your pulse rate will increase to compensate for it.&lt;br /&gt;
* Above '''150 BPM''', it will start damaging your heart.&lt;br /&gt;
* Above '''250 BPM''', the patient can and will enter cardiac arrest.&lt;br /&gt;
&lt;br /&gt;
To lower the pulse, use [[Chemistry|Inaprovaline]] and/or [[Chemistry|Paracetamol/Tramadol/Oxycodone]] to alleviate pain.&lt;br /&gt;
&lt;br /&gt;
==== Blood Flow ====&lt;br /&gt;
If your heart doesn't beat, there is no blood flow. Blood flow is also reduced if heart is damaged, and can lead to low oxygenation even with full oxygen and blood volume.&lt;br /&gt;
&lt;br /&gt;
=== Cardiac Arrest ===&lt;br /&gt;
Sometimes the heart just can't take it anymore and stops. Being in extreme pain will also skyrocket your pulse and can cause the heart to stop. This is indicated by a flatline on your medHUD.&lt;br /&gt;
&lt;br /&gt;
'''If someone is in cardiac arrest, they are priority number one.'''&lt;br /&gt;
&lt;br /&gt;
* If you are ever in doubt what to do, put the patient into a [[Guide_to_Medicine#Stasis_Bag|stasis bag]]. You can scan them with your health analyzer and inject them with a syringe even if the bag is closed.&lt;br /&gt;
* First, make sure the heart won't stop again. Was it caused by pain? Administer painkillers, then use a [[Guide_to_Medicine#Defibrillator|defibrillator]].&lt;br /&gt;
* It could've been caused by low blood volume - hypovolemic shock. Get some blood into them with [[Guide_to_Medicine#IV_Drip|IV drips]] and restart the heart with a [[Guide_to_Medicine#Defibrillator|defibrillator]] or [[Guide_to_Medicine#CPR|CPR]].&lt;br /&gt;
* Was it caused by severe heart damage? You can see this if their blood oxygenation is dangerously low. Put them into a stasis bag or cryo tube, tell the [[Physician]] the patient needs instant surgery, then bring them in.&lt;br /&gt;
* It could've been caused by a lack of oxygen sending the heart into an abnormal rhythm. Restart the heart with [[Guide_to_Medicine#Defibrillator|defibrillator]] or [[Guide_to_Medicine#CPR|CPR]]. If they have air, that's it. Otherwise, administer inaprovaline to stabilize their pulse.&lt;br /&gt;
* If you are a civilian, the patient is in surgery, or you just can't get a defibrillator, administer [[Guide_to_Medicine#CPR|CPR]].&lt;br /&gt;
&lt;br /&gt;
=== Toxins ===&lt;br /&gt;
&lt;br /&gt;
Poison in your blood is exceptionally bad news. As long as it's there, it will inflict continuously-stacking damage on your organs, brain included.&lt;br /&gt;
&lt;br /&gt;
Toxins are filtered out by your liver. Once it fails, the kidney is next and your body is without any kind of a protection. All your other organs will shut down.&lt;br /&gt;
&lt;br /&gt;
In case of toxins:&lt;br /&gt;
* Use [[Guide_to_Medicine#Sleeper|dialysis]] to remove the toxins.&lt;br /&gt;
* Administer [[Chemistry|Dylovene]]. It removes toxins and slightly heals the liver.&lt;br /&gt;
* If it is caused by radiation, use [[Chemistry|Hyronalin/Arithrazine]].&lt;br /&gt;
* Fix liver and kidneys with surgery, Peridaxon, or cryotubes.&lt;br /&gt;
&lt;br /&gt;
Some toxins, such as cyanide, are even more dangerous, as they are targeted towards specific organs and bypass the liver's protection. These can go right for the brain if left untreated and are enormously lethal. Be ready to react quickly if you want to have any hope of saving a patient from these super-poisons.&lt;br /&gt;
&lt;br /&gt;
== Diagnostics ==&lt;br /&gt;
&lt;br /&gt;
There are a variety of handy tools available to medical personnel. Learning what information can be gathered from each, and what you most need to know, is key to quickly and accurately diagnosing patients.&lt;br /&gt;
&lt;br /&gt;
=== Your Eyes ===&lt;br /&gt;
&lt;br /&gt;
[[File:Handdiag.png|thumb|right|Example of manual inspection]] This is something that a surprising number of players, even experienced ones, tend to forget. Simply looking at a patient by '''Shift + Clicking''' on them can tell you a surprising amount about their condition, such as:&lt;br /&gt;
* Any embedded objects such as shrapnel or bullets. They don't come up on your handheld analyzer.&lt;br /&gt;
* Bleeding and/or visible wounds.&lt;br /&gt;
* Missing body parts.&lt;br /&gt;
* Dislocated body parts.&lt;br /&gt;
&lt;br /&gt;
Some more information, such as broken bones, can be gathered by touch. Target a part of their body, {{int|grab}} it and click on them with the {{int|help}} intent to inspect that piece. This will provide you with a variety of information tidbits about that specific limb's condition.&lt;br /&gt;
&lt;br /&gt;
=== Health Analyzer ===&lt;br /&gt;
[[File:HealthScanResults.png|thumb|right|Sample health analyzer report]]&lt;br /&gt;
The [[File:Healthanalyzer.png]] '''health analyzer''' is what any medic, no matter the faction should be using. Clicking on a patient with this in hand will give you a short readout of their condition. &lt;br /&gt;
&lt;br /&gt;
From top to bottom, the results are:&lt;br /&gt;
&lt;br /&gt;
# '''Brain Activity''': Ranges from '''normal''' to '''fading''' (not counting &amp;quot;None&amp;quot;, which indicates brain death). A rough measure of the brain's integrity levels.&lt;br /&gt;
# '''Pulse Rate''': The current heart rate. Anything above roughly 120 bpm indicates stress and pain; 250 bpm or higher indicates that the patient's heart is close to failing.&lt;br /&gt;
# '''Blood Pressure''': The norm for most patients (READ: healthy humans, not cyborgs or [[IPC|IPCs]]) will be roughly 120/80. Anything below that generally indicates blood loss. Also on this line is the patient's '''blood oxygenation'''. See above for more information. Anything below 100% indicates either blood loss, lung failure, or heart damage.&lt;br /&gt;
# '''Body Temperature''': Usually about 38C or 98F (again, for healthy humans). Anything substantially higher or lower indicates some sort of problem or change, such as having a viral pathogen, an infection, or simply having [[prosthetics]].&lt;br /&gt;
# '''Radiation Levels''': A measure of how many points of radiation the patient has accumulated. Anything other than &amp;quot;No radiation detected.&amp;quot; should be instantly fixed.&lt;br /&gt;
# '''Specific Limb Damage''': This is where you get a readout of what obvious external injuries, such as burns and cuts, the patient has. You won't see exact numbers here but you are given enough clues. Red damage is Brute, orange is Burn. Anything that is marked with &amp;lt;nowiki&amp;gt;[bleeding]&amp;lt;/nowiki&amp;gt; should be bandaged as soon as possible. '''Damage listed as &amp;quot;irreparable&amp;quot; is beyond your ability to treat. These limbs will need to be [[Surgery#Amputation|amputated and replaced]].'''&lt;br /&gt;
# '''Reagent Scan''': The scanner can also tell you how many units of medication the patient has in their bloodstream, as well as any medications they may have swallowed. It will also let you know if there are non-medical things circulating in the patient's system, though it can't identify them.&lt;br /&gt;
# '''Fractures, Internal Bleeding, and Systemic Organ Failure''': The hand scanner will let you know if the patient has any of these severe conditions, though it won't be able to tell you details like which organs have failed or which arteries are bleeding. If you see any of these, take the patient to the Advanced Body Scanner immediately to see how bad things really are.&lt;br /&gt;
&lt;br /&gt;
=== Body Scanner ===&lt;br /&gt;
&lt;br /&gt;
The {{ml|Body Scanner}} is a more heavy-duty version of your handheld health analyzer. Patients have to be loaded into it by hand (drag and drop or use {{int|grab}} intent). Once someone is inside, click on the console next to it and press &amp;quot;(Re)scan Occupant&amp;quot;. You can use this to identify failing or damaged organs, broken bones, severed arteries, illicit implants, genetic degradation, or anything else that the handheld scanner can't identify on its own.&lt;br /&gt;
&lt;br /&gt;
This device requires higher [[Medicine Skill]] to function correctly than the health analyzer, giving '''full information only at Experienced''' level.&lt;br /&gt;
&lt;br /&gt;
You can also push the scan to the displays located above the surgery tables in the operating theatres, or print out a piece of paper with the scan results on it and bring it to the surgeon so they can refer to it when needed.&lt;br /&gt;
&lt;br /&gt;
=== The Medical HUD ===&lt;br /&gt;
&lt;br /&gt;
Medical as a division has access to special HUD glasses which will tell you, at a glance, a few vital things about a patient.&lt;br /&gt;
&lt;br /&gt;
A straight flatline (without a skull icon) means cardiac arrest.&lt;br /&gt;
&lt;br /&gt;
=== The Stethoscope and Penlight ===&lt;br /&gt;
&lt;br /&gt;
These are two medical diagnostic tools with extremely niche applications, but they can be handy in identifying odd or elusive conditions. You'll still probably never use them.&lt;br /&gt;
&lt;br /&gt;
* '''Stethoscope:''' Can be worn on your jumpsuit as an attached accessory. When you need to use it, hold it in your hand, target your patient's chest, and click on them with {{int|help}} intent. This will allow you to identify any issues with the heart or lungs.&lt;br /&gt;
&lt;br /&gt;
* '''Penlight:''' Can be stored in your medical belt or on your ear. When needed, click on it in your hand to turn on the light, target your patient's eyes, and click on them with {{int|help}} intent. This will allow you to monitor the reaction time of their pupils, which, if slower than usual, can indicate brain damage, intoxication via alcohol or drugs, viral infection, or genetic degradation.&lt;br /&gt;
&lt;br /&gt;
== Triage, Retrieval, and Critical Patients ==&lt;br /&gt;
&lt;br /&gt;
Triage is the art of quickly diagnosing multiple patients and prioritizing care towards those with the most pressing need. Basically, when you have multiple patients, look over each of them as quickly as you can and figure out which of them, if any, need treatment ''right the hell now'', and focus care on them. This is a vital skill during emergency situations, but even with only one or two patients to look at, being able to determine within a few seconds whether or not their condition is particularly serious is a vital skill, particularly for [[Medical Technician]] players, who will often be called upon to exercise this skill in the field while retrieving patients for transport to the Infirmary.&lt;br /&gt;
&lt;br /&gt;
This relies, obviously, on your ability to quickly and accurately diagnose patients, so familiarize yourself with the diagnostic tools covered above and learn how to read them. Once you know how to identify what is wrong with each patient, it becomes a matter of prioritizing.Any patient undergoing cardiac arrest, suffering from internal bleeding, with ruptured lungs, or experiencing organ failure needs immediate treatment. Whether or not any of these things are true, though, the basic idea behind triage is this:&lt;br /&gt;
&lt;br /&gt;
# Examine each potential patient as quickly as possible, and form a diagnosis of each.&lt;br /&gt;
# Sort each patient from most critical to least critical.&lt;br /&gt;
# Stabilize the most critical patients, if possible, and send them to the more specialized [[Physician]]s, if available, for complete treatment.&lt;br /&gt;
# Work your way down the list, stabilizing and directing each patient to the appropriate [[Physician]], until no patients remain.&lt;br /&gt;
&lt;br /&gt;
When working as a Medical Technician in the field, this will include the additional step of retrieving the patients for transport to the Infirmary. When dealing with injured patients in the field, after performing triage and selecting your priority cases:&lt;br /&gt;
&lt;br /&gt;
# Remove yourself and the patient from the source of the injury, whether it be a space carp, phoron-saturated clothing, or a murderous traitor. Adding yourself to the list of casualties won't help anyone. Putting them in [[Guide to Medicine#Rescue bag|rescue bag]] will protect them against hostile atmosphere.&lt;br /&gt;
# Stabilize the patient to the best of your ability before transporting them. Failing to do this may result in patient death during transport. Administering [[List of Medical Chemicals#Inaprovaline|Inaprovaline]], [[List of Medical Chemicals#Tramadol|Tramadol]] and [[List of Medical Chemicals#Dexalin Plus|Dexalin Plus]], bandaging bleeding wounds, attaching an [[Guide to Medicine#Auto-Compressor|auto-compressor]], and so on are all helpful in this regard; prioritize stopping any external bleeding, preserving oxygen flow to the brain, and preventing the onset of shock. If the patient requires surgery, wait until after the surgery to administer [[List of Medical Chemicals#Bicaridine|Bicaridine]] or [[List of Medical Chemicals#Tricordrazine|Tricordrazine]]. These will heal the incisions the surgeon makes on the patient, interrupting surgery.&lt;br /&gt;
# Use a [[#Roller Bed|'''roller bed''']] to transport them to Medbay. If no roller beds are available, {{int|grab}} them and move.&lt;br /&gt;
{{warning|Remember, patient's condition will will worsen massively from being dragged (ctrl+click) with open wounds!}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;vertical-align:center;&amp;quot;&lt;br /&gt;
!  Color !! Description !! In-game definition !! Real world treatment type !! Suggested in-game treatment&lt;br /&gt;
|- bgcolor=&amp;quot;#aaaaaa&amp;quot;&lt;br /&gt;
| width=&amp;quot;30&amp;quot; bgcolor=&amp;quot;black&amp;quot; |  &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Black&amp;lt;/font&amp;gt;&lt;br /&gt;
| Patient is dead&lt;br /&gt;
| Patient is braindead. No brain activity.&lt;br /&gt;
| Remove to prevent infections&lt;br /&gt;
| Ignore until all live patients dealt with, then take to morgue.&lt;br /&gt;
&lt;br /&gt;
|- bgcolor=&amp;quot;#ffaaaa&amp;quot;&lt;br /&gt;
| width=&amp;quot;30&amp;quot; bgcolor=&amp;quot;red&amp;quot; | Red&lt;br /&gt;
| Patient is seriously injured and in danger of dying, or just flatlined recently&lt;br /&gt;
|&lt;br /&gt;
* Critical condition (asystole, heart stopped)&lt;br /&gt;
* Very low blood counts&lt;br /&gt;
* Quickly dropping vitals&lt;br /&gt;
* Organ damage to vital organs (brain/heart/lungs)&lt;br /&gt;
* Late stages of bacterial infection&lt;br /&gt;
* Lethal disease in late stages&lt;br /&gt;
&lt;br /&gt;
|   Immediate treatment&lt;br /&gt;
|  | Treat their condition as quickly as possible. If unable to treat immediately (OR busy, no vaccine), put them in a stasis bag until they can be helped. For diseases, inject Spaceacillin to stop progress. Stabilize all critical patients before proceeding with in-depth treatment, restart their heart with [[Guide to Medicine#Defibrillator|Defibrillator]] as soon as they can sustain the heartbeat.&lt;br /&gt;
&lt;br /&gt;
|- bgcolor=&amp;quot;#ffffaa&amp;quot;&lt;br /&gt;
| width=&amp;quot;30&amp;quot; bgcolor=&amp;quot;yellow&amp;quot; | Yellow&lt;br /&gt;
| Patient is injured, but not in immediately life-threatening danger&lt;br /&gt;
|&lt;br /&gt;
* Bone fractures&lt;br /&gt;
* Minor organ damage&lt;br /&gt;
* Bleeding or infected (early stage) wounds&lt;br /&gt;
* Potentially lethal disease in its early stages&lt;br /&gt;
| Delayed treatment&lt;br /&gt;
| Treat as soon as all red triage patients are stabilized.&lt;br /&gt;
|- bgcolor=&amp;quot;#aaffaa&amp;quot;&lt;br /&gt;
| width=&amp;quot;30&amp;quot; bgcolor=&amp;quot;green&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Green&amp;lt;/font&amp;gt;&lt;br /&gt;
| Patient has light or no injuries, with no bleeding.&lt;br /&gt;
| &lt;br /&gt;
| Minimal/No treatment &lt;br /&gt;
| Ignore until the last of the yellow triage patients have been taken care of.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Conditions and Symptoms ==&lt;br /&gt;
{{main|List of Conditions and Symptoms}}&lt;br /&gt;
&lt;br /&gt;
Now that you are familiar with the methods and methodology of making a diagnosis, it's time to take a look at the actual conditions that you will have to diagnose. You can use the article above to find a list of symptoms, conditions and how to treat them.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
Some of these tools require at least the Basic level of the [[Medicine Skill]] to use safely, or perform better at higher skill levels.&lt;br /&gt;
=== Basic Tools ===&lt;br /&gt;
[[File:messy_surgery.png|thumb|right|A particularly messy surgery room.]]&lt;br /&gt;
&lt;br /&gt;
These are the most basic implements available to you. While their uses are specific and will not cover all the patients that you have to deal with, they're widely applicable, and having them within easy reach is never a bad thing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Tool !! Purpose !! Usage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oint.png‎]]&lt;br /&gt;
|'''Ointment'''&lt;br /&gt;
|Speeding up healing of burns. Also can be used to treat [[List_of_Medical_Conditions_and_Symptoms#Bacterial_Infection|infected wounds]], or to prevent wounds from becoming infected to begin with. &lt;br /&gt;
&lt;br /&gt;
|Target damaged body part and click on patient.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Burnkit.png]]&lt;br /&gt;
|'''Advanced Burn Kit'''&lt;br /&gt;
|Speeds up the healing process of burns. Also treats [[List_of_Medical_Conditions_and_Symptoms#Bacterial_Infection|infected wounds]]. It is more effective than Ointment.&lt;br /&gt;
|Target damaged body part and click on patient.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bpack.png‎‎]]&lt;br /&gt;
|'''Gauze/Bruise Pack'''&lt;br /&gt;
|Speeding up healing of brute damage. Also stops external wounds from bleeding.&lt;br /&gt;
|Target damaged body part and click on patient.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Traumakit.png]]&lt;br /&gt;
|'''Advanced Trauma Kit'''&lt;br /&gt;
|Increases the speed of healing for brute damage and stops external wounds from bleeding. It is more effective than Gauze.&lt;br /&gt;
|Target damaged body part and click on patient.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syringes.png‎‎]]&lt;br /&gt;
|'''Syringe'''&lt;br /&gt;
|Load it with [[#Medicine|medicines]] and administer them to people (5 units per injection by default, max 15 units). Take blood samples.&lt;br /&gt;
|&lt;br /&gt;
* Click on things/people to inject or draw. &lt;br /&gt;
* Injecting or withdrawing from a bottle or beaker is five units per click by default, adjustable by right-clicking the syringe and selecting &amp;quot;set transfer amount&amp;quot;.&lt;br /&gt;
* Clicking on a patient while in Draw mode will, after a short delay, take a 15-unit blood sample.&lt;br /&gt;
* If either of characters moves during it, injection fails. &lt;br /&gt;
* To switch between draw/inject modes, click on the syringe in hand.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Injector.png]]&lt;br /&gt;
|'''AutoInjector'''&lt;br /&gt;
|A single-use 5-unit injector containing various medicines for use in emergencies.&lt;br /&gt;
|Click on patient while holding the Injector. Injection is instant.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bottles.gif‎‎]] Medicine ===&lt;br /&gt;
&lt;br /&gt;
[[List of Medical Chemicals|Medicines]] are the true lifeblood of Medical as a department. There are medications available for all but the most severe of injuries: medications that will stitch your flesh back together, or salve your burns, or supply oxygen to your brain, or repair damaged organs, or cleanse toxins from your system. All of them are incredibly useful, and with a proper supply of medication, Medical should be able to save practically anyone that they can reach prior to death, no matter how intense the injury.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, only a small number of medications come readily available in the Infirmary vending machines. Most of them have to be made by hand by the [[Chemist]] in the [[SEV Torch Deck 1 Infirmary#Pharmacy|Pharmacy]].&lt;br /&gt;
&lt;br /&gt;
Some of the more important medications are:&lt;br /&gt;
&lt;br /&gt;
* '''[[List of Medical Chemicals#Inaprovaline|Inaprovaline]]''': Go-to stabilization chemical. Has various effects, most important being slowing down rate at which brain takes damage from low oxygenation. Mixes with [[List of Medical Chemicals#Inaprovaline|Dylovene]] to make [[List of Medical Chemicals#Tricordrazine|Tricordrazine]]&lt;br /&gt;
* '''[[List of Medical Chemicals#Dylovene|Dylovene]]''': A general purpose anti-toxin that will cleanse various poisonous substances from the blood stream. Your go-to answer for toxins of any type. It also heals the liver very slightly, assuming that it isn't already dead. Mixes with [[List of Medical Chemicals#Inaprovaline|Inaprovaline]] to make [[List of Medical Chemicals#Tricordrazine|Tricordrazine]].&lt;br /&gt;
* '''[[List of Medical Chemicals#Bicaridine|Bicaridine]]''': Treats brute damage.&lt;br /&gt;
* '''[[List of Medical Chemicals#Kelotane|Kelotane]]''', '''[[List of Medical Chemicals#Dermaline|Dermaline]]''': All treat burn damage. Dermaline is just stronger Kelotane. &lt;br /&gt;
* '''[[List of Medical Chemicals#Dexalin|Dexalin]]''' and '''[[List of Medical Chemicals#Dexalin Plus|Dexalin Plus]]''': Will supply blood with oxygen, regardless of if lungs work or no. Incredibly useful for stabilizing patients whose lungs have failed, but still requires blood flow.&lt;br /&gt;
* '''[[List of Medical Chemicals#Tramadol|Tramadol]]''': Strong painkiller, useful to prevent pain shock in patients.&lt;br /&gt;
* '''[[List of Medical Chemicals#Alkysine|Alkysine]]''': Repairs brain damage if oxygenation is good (85%+). Causes intermittent blackouts and confusion in the patient.&lt;br /&gt;
&lt;br /&gt;
=== [[File:IVdrip.png‎‎]] IV Drip ===&lt;br /&gt;
&lt;br /&gt;
Technically, these can be used to provide a slow, steady feed of any given chemical into a patient's bloodstream, but most of the time you'll just be using them to perform [[#Blood Transfusion|blood transfusions]] on patients who have lost a lot of blood.&lt;br /&gt;
&lt;br /&gt;
* '''Hooking/unhooking patient:''' Click and drag the IV's sprite onto the patient.&lt;br /&gt;
* '''Loading chemicals:'''Click on an unloaded IV with the chemical container in hand.&lt;br /&gt;
* '''Unloading chemicals:'''Click on a loaded IV with an empty hand.&lt;br /&gt;
* '''Changing modes:''' To change modes between feeding chemicals into or extracting blood from the patient (for blood donations, usually), right click on the IV and use Toggle Mode option.&lt;br /&gt;
* '''Changing amount transferred:''' To amount of chemicals transferred per cycle, right click on the IV and use Set IV transfer amount option.&lt;br /&gt;
* Keep in mind that leaving the patient hooked up to an extracting IV for too long will result in major blood loss, which will result in brain damage.&lt;br /&gt;
&lt;br /&gt;
You can also use the IV bags in similar way - they must be held in hand to continue working, and cannot extract blood.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Rollerbed.png]] Roller Bed ===&lt;br /&gt;
&lt;br /&gt;
Also known as stretchers. Used to transport patients quickly and safely. Patients can be buckled or unbuckled from the bed as per usual for beds and chairs, but this bed can be pulled and pushed around while someone's lying on it. It can also be folded up for a [[Medical Technician]] to carry it around, if necessary.&lt;br /&gt;
&lt;br /&gt;
It has an IV stand and can be used to give IV drip. Transfer amount must be set on the bag itself.&lt;br /&gt;
&lt;br /&gt;
It can also be used for [[Surgery#Ghetto Surgery|ghetto surgery]] in a pinch.&lt;br /&gt;
&lt;br /&gt;
* '''Buckling Patient:''' Drag the patient on top of the unfolded bed, click and drag from patient to bed.&lt;br /&gt;
* '''Unbuckling:''' Click on the bed.&lt;br /&gt;
* '''Folding:''' Click and drag roller bed sprite to your character.&lt;br /&gt;
* '''Unfolding:''' Click on the folded bed in your hand.&lt;br /&gt;
* '''Loading beaker:''' Click on the bed with a beaker.&lt;br /&gt;
* '''Removing beaker:''' Click on the bed without a buckled patient.&lt;br /&gt;
* '''Hooking/unhooking patient IV:''' Drag bed with a loaded beaker onto the patient.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Autocpr.png]]Auto-Compressor ===&lt;br /&gt;
&lt;br /&gt;
Also known as an auto-CPR machine. This device will try to [[Guide to Medicine#CPR|keep blood pumping]] even if the heart has stopped or is too damaged to do its job. It won't restart the heart and is slightly less efficient than manual CPR, but it will help keep the patient alive. &lt;br /&gt;
&lt;br /&gt;
To work, it must be put on the patient's suit inventory slot. You can click the patient with it in hand to quickly put it on. &lt;br /&gt;
&lt;br /&gt;
It requires at least Basic Anatomy and Medicine [[Skills#Medical|skill]] to safely use. Otherwise, it can damage the ribcage.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Rescuebag.png]]Rescue Bag ===&lt;br /&gt;
&lt;br /&gt;
Dark blue bags, similar to body bags. They have air tanks attached and will protect the patient inside from hazardous atmospheric conditions, providing air from the tank instead. Remember that tanks are finite and will run out in ~20 minutes. &lt;br /&gt;
&lt;br /&gt;
You can see the pressure in the tank and in the bag by examining it. The interior pressure will be set to the tank's distribution pressure.&lt;br /&gt;
&lt;br /&gt;
* '''Putting Patient In / Taking out:''' Same as a body bag, click to open or close.&lt;br /&gt;
* '''Folding:''' Click and drag the bag sprite to your character.&lt;br /&gt;
* '''Unfolding:''' Click on the folded bag in your hand.&lt;br /&gt;
* '''Loading air tank:''' Click on the bag (folded or unfolded) with a tank.&lt;br /&gt;
* '''Removing air tank:''' Click on the bag with a screwdriver.&lt;br /&gt;
&lt;br /&gt;
=== Stasis ===&lt;br /&gt;
&lt;br /&gt;
Some things - namely [[Guide_to_Medicine#Cryo_cell|cryo]], [[Guide_to_Medicine#Stasis_Bag|stasis bags]], cryopods or just extreme cold apply 'stasis'. It's an effect that slows down your metabolism by some factor, in essence making you 'tick' only every so often instead of normal frequency. It can be extremely useful in medical to buy some time for patients who are bad off, but not the worst off, or when medical help is unavailable and you need more time to get to it.&lt;br /&gt;
&lt;br /&gt;
It slows down processing of everything inside the patient - bleeding, chemicals (both good and bad), infections, any organ damage side effects.&lt;br /&gt;
&lt;br /&gt;
Higher stasis factors (15x or more) will also make patient fall asleep eventually, and all of them will make them drowsy.&lt;br /&gt;
&lt;br /&gt;
=== Stasis Bag ===&lt;br /&gt;
&lt;br /&gt;
Stasis bags were removed from the normal equipment supply, they can still be made by science or bought from merchants.&lt;br /&gt;
&lt;br /&gt;
The ultimate &amp;quot;oh shit&amp;quot; button in Medical. When a patient is critical and you absolutely cannot get them treatment in time, have them lie on the floor and click on this bag while it's in your hand and you're standing over them. Then click the bag to open it, click again to close, and voila - one stasis'd patient. This will slow down their metabolism until it's opened again. They start at 20x slowdown, and deteriorate with time, turning 25% worse every 5 minutes - 20x to 15x to 11x and so on until fully depleted in 40 minutes.&lt;br /&gt;
&lt;br /&gt;
Patients in stasis bags can also be injected through the bag itself by clicking on the bag with a syringe in hand. This allows you to dose the patient with important medications like inaprovaline prior to removing them.&lt;br /&gt;
&lt;br /&gt;
This makes Stasis Bags incredibly useful for emergency retrievals and ensuring that patients have more time to get treatment. In a crisis situation, these things are worth their weight in gold. For example, if patient would have died in a minute, at maximum power stasis bag he would last 20 instead.&lt;br /&gt;
&lt;br /&gt;
* Slows down metabolism (breathing, bleeding, chemicals in blood, etc.)&lt;br /&gt;
* No IC skills required (one of the few devices that are ICly as simple to use as OOCly)&lt;br /&gt;
&lt;br /&gt;
=== [[File:Defib.png]]Defibrillator ===&lt;br /&gt;
&lt;br /&gt;
Your answer to all cases of cardiac arrest. It has to be worn on your back and requires both hands free in order to wield the paddles. Place it on your back slot, then click it to take the paddles in your hands. Click the patient with the paddles at the ready, in {{int|help}} intent, and aiming at the chest area in order to try and jump-start their heart.&lt;br /&gt;
&lt;br /&gt;
Do note that this won't actually fix anything about the heart itself. If it's damaged, it'll stay damaged, and if the patient is out of blood, they'll still be out of blood. Unless you want their heart to fail again immediately, be sure to fix the issue that caused the cardiac arrest in the first place before resuscitating them.&lt;br /&gt;
&lt;br /&gt;
* Used to restart a stopped heart.&lt;br /&gt;
* Uses a standard power cell that can be removed with a screwdriver and upgraded.&lt;br /&gt;
&lt;br /&gt;
=== Other Equipment ===&lt;br /&gt;
* '''Medical Wardrobe''' - Contains different uniforms for different sections of Med-bay, as well as different colored surgical scrubs.&lt;br /&gt;
* '''Medical Belts''' - Can be loaded with medications and tools, such as syringes and health analyzers, for easy access.&lt;br /&gt;
* '''Medical Kits''' - There are many different kinds, each containing their respective type of emergency pouches. More can be ordered from cargo.&lt;br /&gt;
* '''Bio-Hazard Closet''' - Contains bio-suits to be worn when there is a viral outbreak.&lt;br /&gt;
* '''Syringe Gun''' - Can be loaded with a single syringe that can be shot at a person from a distance.&lt;br /&gt;
* '''Prescription Glasses''' - For helping those who can't see good and wanna learn do other stuff good too. Also contains prescription meson glasses and sunglasses.&lt;br /&gt;
* '''Space Cleaner''' - Can be fired ahead three tiles to help clean up the inevitable mess that Med-bay becomes.&lt;br /&gt;
* '''Sterilizine''' - Essentially space cleaner, removes blood on surgery tables.&lt;br /&gt;
* '''Body Bags''' - Used for storing dead bodies in. Can be labeled with a pen.&lt;br /&gt;
* '''Sink''' - Use this to wash your dirty, dirty germ covered hands.&lt;br /&gt;
* '''Mass Spectrometer''' - Used for testing toxins in a patient's blood.&lt;br /&gt;
* '''Laser Scalpel''' - Made from [[science]], makes surgery quicker by making the incision bloodless.&lt;br /&gt;
* '''Incision Management System''' - Made from [[science]], makes surgery much quicker by automatically making an incision, clamping bleeders, and retracting it.&lt;br /&gt;
&lt;br /&gt;
== Machinery ==&lt;br /&gt;
&lt;br /&gt;
In addition to the other, more portable tools available to the doctors of the Torch, there are a handful of less-mobile pieces of medical equipment in the Infirmary that may prove useful to you.&lt;br /&gt;
&lt;br /&gt;
=== {{ml|Cryo cell}} ===&lt;br /&gt;
&lt;br /&gt;
Used for supercooling both medication and patients. Usually, these will be loaded with [[Guide to Chemistry|Cryoxadone or Clonexadone]], which are medications that must be extremely cold in order to have any effect. They are the controlled way of putting a patient into cold-induced [[Guide_to_Medicine#Stasis|stasis]]. At 80K temperature, the cryotube provides 20x stasis factor to most species (**Note that this currently prevents most use of cryo cells for actual medical treatment, as patients barely tick while in cryo.** Cryo cells are presently useful primarily as stasis tools.). Keep in mind that unless the tube has [[Guide to Chemistry|Cryoxadone or Clonexadone]] loaded, the '''cold will damage the patient''' as normal - those chems are what prevents it.&lt;br /&gt;
&lt;br /&gt;
One of more niche uses is to repair genetic damage, as Clonexadone is an easy fix for that sort of thing. Occasionally, enterprising Chemists might load up the cryotubes with more complex medicinal mixtures that might give them a wider use, but this is uncommon and should not be relied upon.&lt;br /&gt;
&lt;br /&gt;
Cryo starts out warm and has to be set up, and is useless until it's cold and loaded with medicine. Since it's the patient's body temperature that determines whether Cryoxadone and Clonexadone work, you won't get very fast results until the cryo tube is cold enough to quickly freeze the patient. Remove their space suits, or they would not be able to be chilled enough for medicine to work. &lt;br /&gt;
&lt;br /&gt;
Once a patient is inside the cryotube, click on it to open its control interface and monitor your patient's health.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Setting Up Cryo'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Make sure the engine is running — ask Engineering. Cryo tubes take a lot of energy, and if the engine's not up yet, there won't be enough energy to cool the tubes.&lt;br /&gt;
# Make sure the oxygen canister is connected to the cryo tubes. If it isn't (it should be, as it starts out connected), use the nearby [[File:Wrench.png]] on the [[File:O2 canister.png]] O2 canister to secure it.&lt;br /&gt;
# Take a nearby [[File:Beaker.png]] beaker filled with Cryoxadone and then click on an empty cryotube to load the beaker into the cell. Note that Clonexadone is exactly the same, but better, and should be used when possible. Get some from the [[Chemist]]. Faster still is a combination of Clonexadone and Cryoxadone. Some Chemists make their own custom mixes.&lt;br /&gt;
# Set the [[File:Freezer.gif]] freezer's '''Target gas temperature''' to approximately 80 degrees.&lt;br /&gt;
# Set the freezer to '''On'''.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Using Cryo'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# If patient is wearing any suit that protects from cold (i.e. space suit), remove it.&lt;br /&gt;
# Grab the patient.&lt;br /&gt;
# Click on one of the cells to place the patient inside and set the '''Cryo status''' to '''On'''.&lt;br /&gt;
# If patient is not healing, either the patient is not cool enough inside the chamber, the beaker within the chamber has run out of chemicals, or the medicinal mix in the cryotube is incapable of treating the patient's injuries.&lt;br /&gt;
# Click on the cyro cell to check on your patient. When satisfied with their recovery, you can eject the patient by pressing the Eject Occupant button.&lt;br /&gt;
# Remember to turn '''Cryo status''' to '''Off''' to save oxygen and chemicals.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== {{ml|Sleeper}} ===&lt;br /&gt;
&lt;br /&gt;
Sleepers are general-purpose medicinal units that can be used to apply a variety of basic medications. Since these are ''basic'' medications, however, they are rarely used for this; rather, their primary purpose is to perform dialysis or engage their stomach pump functions, which can both be used to remove a variety of toxic or otherwise dangerous substances from a patient's body.&lt;br /&gt;
&lt;br /&gt;
Once a patient is loaded into the sleeper, click on it to open the controls for the sleeper.&lt;br /&gt;
&lt;br /&gt;
* '''Placing patient in:''' Click and drag the patient onto the sleeper.&lt;br /&gt;
* '''Getting patient out:''' Press the Eject Occupant button on the sleeper interface screen.&lt;br /&gt;
* '''Dialysis:''' Once the patient is inside, click 'Start Dialysis'. Dialysis filters out blood (watch for low blood counts causing brain damage), with the added bonus of pulling out any chemicals in the patient's bloodstream with it. This treatment should be used when you believe someone to be overdosing or to be poisoned. The beaker inside the sleeper will fill with the mixture of blood and filtered chemicals. To retrieve the beaker (potentially to let the Chemist examine the mixture and find out what the patient was poisoned with), press the Eject Beaker button on the sleeper's control screen.&lt;br /&gt;
* '''Stomach pump:'''Similar to dialysis, but for chemicals in the stomach, as dialysis won't get those.&lt;br /&gt;
* '''Stasis:'''Sleepers have some limited [[Guide_to_Medicine#Stasis|stasis]] capability, with 3x, 5x or 10x factors settable. Keep in mind that while in stasis, beneficial medicine is processed more slowly. Power usage will also increase dramatically at higher factors.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Sleeper Chemicals'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* '''Inaprovaline''' - Slows bleeding. Also acts as a weak painkiller.&lt;br /&gt;
* '''Soporific''' - Puts a patient to sleep.&lt;br /&gt;
* '''Paracetamol''' - A slightly stronger painkiller than inaprovaline.&lt;br /&gt;
* '''Dylovene''' - Cleanses toxins from the blood. Also slightly heals damage to the liver.&lt;br /&gt;
* '''Dexalin''' - Supplies artificial oxygen to the brain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Suit Sensors Monitoring Console ===&lt;br /&gt;
&lt;br /&gt;
Located in the infirmary lobby, the suit sensors monitoring console is your advance warning system. It's really just a program available to most computers, but it's primarily used by Medical personnel and is very handy for locating patients in need.&lt;br /&gt;
&lt;br /&gt;
The sensor console can give a readout of any crew member's pulse, blood oxygenation, body temperature, and location, so long as they enable their suit sensors. Be sure to remind them to do this, and keep one eye on the monitoring console at all times in order to catch injuries as they occur and more efficiently dispatch your Medical Technicians to where they need to be.&lt;br /&gt;
&lt;br /&gt;
== Procedures ==&lt;br /&gt;
&lt;br /&gt;
Beyond simply using the tools available to you, there are a variety of medical procedures that you can perform on your patients in order to help heal them.&lt;br /&gt;
&lt;br /&gt;
=== CPR ===&lt;br /&gt;
&lt;br /&gt;
If a patient's heart has stopped, there's no blood flow going to the brain. This can quickly result in brain death, and obviously should be corrected as quickly as possible, as mentioned above. However, if, for some reason, immediate resuscitation is not possible, CPR is a good way to extend a patient's life. Every time you perform CPR on a patient, it counts as one breath with their lungs were properly working, it circulates blood a little no matter what state heart is in, and with some luck, you might be able to restart their heart. Don't be afraid to crack some ribs while you're at it, remember, if they died with ribs intact, you didn't try hard enough!&lt;br /&gt;
&lt;br /&gt;
CPR consists of two parts - the chest compressions to kickstart the heart and the mouth to mouth resuscitation to give them air. To perform CPR on a patient, they must be in cardiac arrest, and for the mouth-to-mouth part, neither of you can be wearing a mask or other mouth covering. '''Click on the patient with an empty hand in {{int|help}} to perform CPR.''' This requires both of you to remain still for a short period. This can be repeated as many times as necessary until treatment can be administered.&lt;br /&gt;
&lt;br /&gt;
=== Blood Transfusion ===&lt;br /&gt;
&lt;br /&gt;
If a patient has lost a large amount of blood, they will require a blood transfusion to allow for full circulation and prevent further brain damage.&lt;br /&gt;
&lt;br /&gt;
* Prepare an [[File:IVdrip.png‎‎|20px]] [[#IV drip|IV drip]] with a [[File:Bloodbag.png‎‎|20px]] blood bag containing an appropriate blood type (see below). If available, you should use Nanoblood, that is more efficient and does not care for blood types. You can order it in Cargo or have Chemist make some from plain blood.&lt;br /&gt;
* Ensure that the IV drip is in Inject mode.&lt;br /&gt;
* Attach the IV drip to the patient.&lt;br /&gt;
* Monitor the patient's blood circulation via health analyzer.&lt;br /&gt;
&lt;br /&gt;
* If an IV drip is not available, injecting the patient with blood from a syringe is workable, if a slow and cumbersome, option, as is administering blood pills.&lt;br /&gt;
* Iron and nutriment both speed up the patient's natural recovery of lost blood.&lt;br /&gt;
&lt;br /&gt;
==== Blood Compatibility ====&lt;br /&gt;
It's important to use right type, so [[#Blood Rejection|bad things]] won't happen.&lt;br /&gt;
Blood between two different species is never compatible, even if it shares the same color. The pre-loaded blood bags in the Treatment Center storage closet contain a special kind of O-negative which can be given to any patient regardless of species without fear of rejection, but donated blood should be reserved for members of the same species.&lt;br /&gt;
&lt;br /&gt;
If there is no O-negative blood available, and no precise blood type match as an alternative, look for a replacement by these rules:&lt;br /&gt;
* '''Negative''' can take '''only negative'''.&lt;br /&gt;
* '''All''' types can take '''O'''.&lt;br /&gt;
* '''A''' can take '''A'''.&lt;br /&gt;
* '''B''' can take '''B'''.&lt;br /&gt;
* '''AB''' can take '''A and B'''.&lt;br /&gt;
* '''O''' can take '''only O'''.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Blood Compatibility Chart&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Receiver&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Donor&lt;br /&gt;
|-&lt;br /&gt;
!O-&lt;br /&gt;
!O+&lt;br /&gt;
!B-&lt;br /&gt;
!B+&lt;br /&gt;
!A-&lt;br /&gt;
!A+&lt;br /&gt;
!AB-&lt;br /&gt;
!AB+&lt;br /&gt;
|-&lt;br /&gt;
|'''AB+'''&lt;br /&gt;
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|'''AB-'''&lt;br /&gt;
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|'''B+'''&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
=== Dialysis &amp;amp; Stomach Pump ===&lt;br /&gt;
&lt;br /&gt;
If the patient has undesirable chemicals in his blood or stomach, you can use [[Guide_to_Medicine#Sleeper]] to remove them. Make sure to pick appropriate function (Dialysis for chemicals in blood, Stomach Pump for ingested chemicals), and remember that Dialysis will remove blood along with chemicals, so keep an eye on their blood levels.&lt;br /&gt;
&lt;br /&gt;
== Robotic Limbs, Parts, and Organs ==&lt;br /&gt;
&lt;br /&gt;
Injuries located on robotic limbs cannot be treated by the standard equipment located in Medbay. Those patients should be sent to the [[Roboticist]] for repairs. It is still important for individuals to receive treatment for these wounds as soon as possible, as limbs may explode after receiving a certain amount of damage to them.&lt;br /&gt;
&lt;br /&gt;
Robotic limbs are tougher than normal limbs, and do not count towards overall damage for purposes of, for example, putting the patient into cardiac arrest. However, they can only be repaired by welders (for brute damage) or wires (for burn damage), and malfunction if damaged. If one of the medical personnel has training in electronics, they may want to carry a welder and some cable to repair prostheses; otherwise, keep the Roboticist on call.&lt;br /&gt;
&lt;br /&gt;
Artificial eyes and hearts can be repaired during [[Surgery]] with Nanopaste.&lt;br /&gt;
&lt;br /&gt;
Robotic limbs are the best way to treat patients who have suffered a traumatic amputation. It is recommended to maintain good relations with robotics and perhaps, if they are not too busy, acquire a set of robotic limbs just in case you need to attach one.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Surgery]]&lt;br /&gt;
* [[Guide_to_chemistry| Guide To Chemistry]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Medical Guides]]&lt;br /&gt;
[[Category:Guides|Medicine, Guide to]]&lt;/div&gt;</summary>
		<author><name>Ilikesaying</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Reclamation&amp;diff=1819</id>
		<title>Reclamation</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Reclamation&amp;diff=1819"/>
		<updated>2023-01-22T06:58:01Z</updated>

		<summary type="html">&lt;p&gt;Ilikesaying: grammar/english corrections, updating to modern code as of 2023 janurary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
'''The current game mode is Reclamation!'''&lt;br /&gt;
The Covenant ransack the outer edges of human space for Forerunner artifacts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What is Reclamation? ==&lt;br /&gt;
&lt;br /&gt;
Reclamation is a mode in wich the covenant assaults an UNSC base in order to reach a colony in where a Forerunner artifact is located. The maps availiable for this mode may change, however, the concept doesn't change:&lt;br /&gt;
&lt;br /&gt;
=== First stage: Bomb phase ===&lt;br /&gt;
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In this first phase, the covenant has to bomb either two maps, depending on the map chosen in mapvote:&lt;br /&gt;
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* [[Cassius Moon/UNSC Outpost]]&lt;br /&gt;
* [[ODP Cassius]]&lt;br /&gt;
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==== [[Cassius Moon/UNSC Outpost]] ====&lt;br /&gt;
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This map is the same as the one found in [[Base Assault]], and found in ''KS7_emsvile'' map on rotation. &lt;br /&gt;
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The Covenant bomb team has to dropship down into the moon, and plant it in one of the randomised bomb spots just like in [[Base Assault]]. While the UNSC has to defend the outpost from the alien attack.&lt;br /&gt;
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Once the Covenant team bomb explodes, the outpost will be removed from the map, that's when they need to take another spirit down, with the next items with them:&lt;br /&gt;
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* '''1-2 Artifact Locators'''&lt;br /&gt;
* '''1-3 Scanner point Locators'''&lt;br /&gt;
* '''1-3 Artifact Scanners'''&lt;br /&gt;
&lt;br /&gt;
All of these can be found in the center of the [[CRS Unyielding Transgression]], in front of the bridge, exept for the Artifact locators, that can be found in the equipment ventors of all species.&lt;br /&gt;
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==== [[ODP Cassius]] ====&lt;br /&gt;
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&lt;br /&gt;
On this version of Reclamation, the Covenant has to bomb a space installation. This version of reclamation is found in the ''Geminus city'' and ''KS7_emsvile_spaceodp'' modes in map rotation.&lt;br /&gt;
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The first stage is the same as in UNSC outpost, however, now the Covenant can either take a spirit to space, and with EVA gear break into the ODP Cassius or take a boarding pod directly into the ODP Cassius and use Breaching Charges on both strategies to breach a way for the bomb to be placed into either the randomized spots each round, or they can go to the MAC control room, which always has a bomb spot.&lt;br /&gt;
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The strategy for this map should be the same, get in, plant bomb, defend, leave. Except EVA armor is weaker than standard armor, at least the UNSC will also have to wear EVA too. It is a good idea to allow Unggoy and Yanme'e lead the charge, as they can wear their normal armor and unggoy can spend as much time in space as they can in land due to breathing methane.&lt;br /&gt;
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=== Second stage: Scanning phase ===&lt;br /&gt;
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- &amp;lt;span style=&amp;quot;color:#32CD32&amp;quot;&amp;gt;[1459] Ernesto Hayhurst says, &amp;quot;Shit... What the hell happened?&amp;quot; &amp;lt;span&amp;gt;&lt;br /&gt;
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In this second phase, most of the UNSC forces are dispersed or dead, and if the Covenant manages to escape, this is where the sides switch.&lt;br /&gt;
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Now with all the items on the spirit, and down the colony, the Covenant must activate their Scanning point locators and bring the Scanners to one of the many designated scanning points. That's when the defense starts and the UNSC needs to retaliate.&lt;br /&gt;
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The scanning points are randomly set in specific locations, and there is only a couple per map, however, you will need more scanners in case one gets destroyed.&lt;br /&gt;
Now, the covenant has three strategies to their hands:&lt;br /&gt;
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* Slow but steady: Place only one scanner, and defend it with all your soldiers until the progress ends.&lt;br /&gt;
* Rush B: Place both scanners as quick as possible and split your forces to defend them, risky but faster.&lt;br /&gt;
* Defense? More like offense: Have one or two teams set the scanners, and another assault the remains of the UNSC to erase them off the colony, ensuring that the scanners will be not attacked. This is &amp;lt;small&amp;gt;VERY&amp;lt;/small&amp;gt; VERY &amp;lt;big&amp;gt;VERY&amp;lt;/big&amp;gt;  risky. So it's not recommended if you have low numbers or lost a lot in the bomb phase.&lt;br /&gt;
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'''(Disclaimer: None of these strategies are official and only the opinion of the authors, do not mention these in game please)'''&lt;br /&gt;
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=== FINAL stage: Artifact hunt ===&lt;br /&gt;
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''The artifact has been found, now, let the hunt begin...''&lt;br /&gt;
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This is the final and most important stage of Reclamation:&lt;br /&gt;
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Now its time  to dust off those artifact locators, pray that none have been stolen and find it before the UNSC does. &lt;br /&gt;
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- &amp;lt;span style=&amp;quot;color:#AF08AD &amp;quot;&amp;gt;[Battlenet] FlipYap says, &amp;quot;I AM OVER ARTIFACT BUT ME NOT SEE IT PLEASE HELP THERE IS MARINE AHhh-&amp;quot; &amp;lt;span&amp;gt;&lt;br /&gt;
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This is a common mistake a lot of players walk into, the artifact can be in any z-level, and splitting off is always a bad idea when your enemy can spawn next to you.&lt;br /&gt;
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The best way to solve this, is to go all together, even if you take more time, as long as your enemy doesn't have any locator you will be fine.&lt;br /&gt;
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And, if you get your dirty hands into that artifact, congratulations, if you die on the next moments of the rounds you are going to be hated, so don't die.&lt;br /&gt;
It is important to be careful when handling an artifact, each round it has a randomised effect that can range from changing the temperature of the 10 adjacent tiles to 100000 ºC to teleporting you to the other edge of the map to irradiating everyone in a radius or to just give you a slight tummy hurt, and whatever it is, you have to secure it, no matter what faction you are fighting for.&lt;br /&gt;
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The Entrance to ONI Base, where the UNSC will be staging their assaults from during the 2nd phase, will now be opened as well, allowing Covenant forces to storm the base, kill everyone in said base and maybe blow the base up.&lt;br /&gt;
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'''The next section contains glitches or bugs, while it may be important in the current revision of the game, future versions might not be affected'''&lt;br /&gt;
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=== &amp;lt;big&amp;gt;Endgame&amp;lt;/big&amp;gt; ===&lt;br /&gt;
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Now, the covenant has the artifact, this may be bad if you are an UNSC. But if you are a Covenant soldier, congratulations, you didn't win yet....&lt;br /&gt;
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Don't worry! Now you can't lose, unless, of course, that happens-&lt;br /&gt;
But we will focus on that later on the guide, right now we want to finish our mission, glassing the colony.&lt;br /&gt;
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For this, you will have to requisition an energy projector gunboat, get inside of it, and start blasting the colony. It is always a good idea to keep doing it even if the planet sprite doesn't change, just to be sure.&lt;br /&gt;
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If you are done, and '''that''' hasn't happened yet, you will need a person with the right access to activate the slipspace drive, and exit the system, then you will be finished.&lt;br /&gt;
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'''HOWEVER'''&lt;br /&gt;
&lt;br /&gt;
There is a thing we have not talked about that yet, and it is...&lt;br /&gt;
&lt;br /&gt;
The time limit. Once 71 minutes have passed, or 118 if the ODP/Moonbase is destroyed, an overwhelming human fleet will arrive to the system. Do not fight it. DO NOT. You are going to lose, forget your current objective and slipspace away, also, have in mind you can't slipspace while close to the planet, so run, fast.&lt;br /&gt;
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And, you say, you have no high-ranking roles on board? Well bad luck, you are doomed, not like you could win in the first place, because a high-ranking role is needed to access the slipspace drive. Just enjoy and hope an admins calls a vote to end round early.&lt;/div&gt;</summary>
		<author><name>Ilikesaying</name></author>
	</entry>
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