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	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Covenant_Law&amp;diff=1547</id>
		<title>Covenant Law</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Covenant_Law&amp;diff=1547"/>
		<updated>2019-12-22T04:27:56Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; border: hidden; background-color: white;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Covie_law.png|50px|caption]]&lt;br /&gt;
'''Covenant Law'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Covenant Law is a set of rules decided upon by the prophets and is used on vessels that are in deployment. It is primarily enforced through Sangheili of any ranking or status, but any species may enforce it if they need to. Deacons are held to the regard of Sangheili in that they must enforce Covenant Law as if they were a Sangheili. The rules here are not considered absolutes, and do not cover every possible action one might commit, so you may punish someone if they commit something that would ''reasonably'' be considered a crime within the Covenant. Remember that some people may not have intended to commit the crime, so you may want to be a little lax on them if they truly did not mean it.&lt;br /&gt;
&lt;br /&gt;
Punishments are to be given only as the documents below state so. To do otherwise is considered abuse and you can be punished for it.&lt;br /&gt;
&lt;br /&gt;
== Laws ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''MINOR CRIMES:'''&amp;lt;/center&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1700px&amp;quot; style=; text-align:center;&amp;quot; border=1 cellspacing=0&lt;br /&gt;
!style=&amp;quot;background-color:#df69ec; width:150px; text-align:center&amp;quot;|Offense &lt;br /&gt;
!style=&amp;quot;background-color:#df69ec; width:150px; text-align:center&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background-color:#df69ec; width:150px; text-align:center&amp;quot;|Minimum Time&lt;br /&gt;
!style=&amp;quot;background-color:#df69ec; width:150px; text-align:center&amp;quot;|Maximum&lt;br /&gt;
!style=&amp;quot;background-color:#df69ec; width:150px; text-align:center&amp;quot;|Example / Notes&lt;br /&gt;
|-&lt;br /&gt;
|'''Refusing a Minor Order'''&lt;br /&gt;
| To refuse an order of minor nature, where in doing so does not result in endangerment of Covenant assets or personnel&lt;br /&gt;
| Confinement (5 - 10 Minutes)&lt;br /&gt;
| Execution (Only on the fourth offense)  &lt;br /&gt;
| Someone refusing the clean the cargo hold after being told to do so by the a higher ranking offical&lt;br /&gt;
|-&lt;br /&gt;
|'''Minor incompetence '''&lt;br /&gt;
| To fail at a basic task wherein doing so does not result in endangerment of Covenant assets or personnel&lt;br /&gt;
| Confinement (5 Minutes)&lt;br /&gt;
| Execution (Only on the fourth Offense)   &lt;br /&gt;
| Not understanding how to activate the shields, accidentally discharging weapons without resulting in injury.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Medium Crimes:'''&amp;lt;/center&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1700px&amp;quot; style=; text-align:center;&amp;quot; border=1 cellspacing=0&lt;br /&gt;
!style=&amp;quot;background-color:#df69ec; width:150px; text-align:center&amp;quot;|Offense &lt;br /&gt;
!style=&amp;quot;background-color:#df69ec; width:150px; text-align:center&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background-color:#df69ec; width:150px; text-align:center&amp;quot;|Minimum Time&lt;br /&gt;
!style=&amp;quot;background-color:#df69ec; width:150px; text-align:center&amp;quot;|Maximum&lt;br /&gt;
!style=&amp;quot;background-color:#df69ec; width:150px; text-align:center&amp;quot;|Example / Notes&lt;br /&gt;
|-&lt;br /&gt;
|'''Refusing a Medium Order'''&lt;br /&gt;
| To refuse an order in a combat situation or to refuse an order wherein doing so results in minor endangerment of Covenant assets or personnel&lt;br /&gt;
| Confinement (5 - 10 Minutes)&lt;br /&gt;
| Execution (Only on the fourth offense)  &lt;br /&gt;
| Refusing to activate the shields and the ship being damaged, or refusing to rendezvous with ground forces and evacuate them with a Spirit, resulting in non-crippling injuries.&lt;br /&gt;
|-&lt;br /&gt;
|'''Major incompetence '''&lt;br /&gt;
| To have large gaps in knowledge of basic skills and use of equipment, wherein doing so does not result in severe damage to Covenant assets or any other personnel&lt;br /&gt;
| Confinement (5 Minutes)&lt;br /&gt;
| Execution (Only on the fourth Offense)   &lt;br /&gt;
| Crashing an aircraft on a planet, not understanding how to use weapons, discharging weapons accidentally resulting in injury, lack of knowledge about the RoE resulting in accidental breakage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''MAJOR CRIMES:'''&amp;lt;/center&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1700px&amp;quot; style=; text-align:center;&amp;quot; border=1 cellspacing=0&lt;br /&gt;
!style=&amp;quot;background-color:#df69ec; width:150px; text-align:center&amp;quot;|Offense &lt;br /&gt;
!style=&amp;quot;background-color:#df69ec; width:150px; text-align:center&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background-color:#df69ec; width:150px; text-align:center&amp;quot;|Minimum Time&lt;br /&gt;
!style=&amp;quot;background-color:#df69ec; width:150px; text-align:center&amp;quot;|Maximum&lt;br /&gt;
!style=&amp;quot;background-color:#df69ec; width:150px; text-align:center&amp;quot;|Example / Notes&lt;br /&gt;
|-&lt;br /&gt;
|'''Refusing Major Order '''&lt;br /&gt;
| To refuse an order in a combat situation or to refuse an order wherein doing so results in severe damage, destruction, or death of minor Covenant assets or crew&lt;br /&gt;
| Confinement (30 max)&lt;br /&gt;
| Execution (Only on the second offense)   &lt;br /&gt;
|  Refusing an order to move a Ghost to a safer location, resulting in its severe damage or destruction, or refusing an order to assist an unggoy or kig'yar, resulting in severe/critical injury or death.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Malignant Incompetence  '''&lt;br /&gt;
| To have massive gaps in knowledge of basic skills and use of equipment to such an extent that it borders on being mentally stunted or intentional, resulting in the severe damage or destruction of Covenant assets, and the severe injury or death of Covenant personnel&lt;br /&gt;
| Confinement (30 max)&lt;br /&gt;
| Execution (Only on the second offense)   &lt;br /&gt;
|  Refusing an order to move a Ghost to a safer location, resulting in its severe damage or destruction, or refusing an order to assist an unggoy or kig'yar, resulting in severe/critical injury or death.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Minor Murder '''&lt;br /&gt;
| To murder a minor member of the Covenant AS A HIGHER RANKING MEMBER without said member committing an execution-worthy offence.&lt;br /&gt;
| Confinement (30 max)&lt;br /&gt;
| Execution (Only on the second offense)   &lt;br /&gt;
|  A Kig'yar killing a grunt Minor for looking at them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''CAPITAL OFFENCES:'''&amp;lt;/center&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1700px&amp;quot; style=; text-align:center;&amp;quot; border=1 cellspacing=0&lt;br /&gt;
!style=&amp;quot;background-color:#df69ec; width:150px; text-align:center&amp;quot;|Offense &lt;br /&gt;
!style=&amp;quot;background-color:#df69ec; width:150px; text-align:center&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background-color:#df69ec; width:150px; text-align:center&amp;quot;|Minimum Time&lt;br /&gt;
!style=&amp;quot;background-color:#df69ec; width:150px; text-align:center&amp;quot;|Maximum&lt;br /&gt;
!style=&amp;quot;background-color:#df69ec; width:150px; text-align:center&amp;quot;|Example / Notes&lt;br /&gt;
|-&lt;br /&gt;
|'''Refusing Capital Order '''&lt;br /&gt;
| To refuse an order in a combat situation or to refuse an order wherein doing so results in the severe damage, destruction, or death of major Covenant assets or crew. &lt;br /&gt;
| Confinement (40 max)&lt;br /&gt;
| Execution (Can be used on first offense)   &lt;br /&gt;
| Refusing an order to evacuate Sangheili forces, resulting in their severe/critical injury or death, or refusing orders to assist with defence of a Covenant ship, resulting in its severe damage or destruction.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Sabotage '''&lt;br /&gt;
| The intentional obstruction of Covenant operations, resulting in failure to complete assigned objectives for the entire force, severe damage or destruction of major Covenant assets&lt;br /&gt;
| Confinement (40 max)&lt;br /&gt;
| Execution (Can be used on first offense)   &lt;br /&gt;
| A vessel or groundside base), or the severe injury or death of several Covenant personnel as a direct result of sabotage, IE: causing a large explosion that severely injures or kills multiple people&lt;br /&gt;
|-&lt;br /&gt;
|'''Major Murder '''&lt;br /&gt;
| To murder a member of the Covenant who is of equal or higher rank without said member committing an execution worthy offence&lt;br /&gt;
| Confinement (40 max)&lt;br /&gt;
| Execution (Can be used on first offense)   &lt;br /&gt;
| An unggoy major killing another unggoy major, or a kig'yar killing a Sangheili.&lt;br /&gt;
|-&lt;br /&gt;
|'''Heresy '''&lt;br /&gt;
| To knowingly and intentionally use human technology, or renounce the Great Journey. &lt;br /&gt;
| Put into a suicide squad&lt;br /&gt;
| Execution or Honorable Suicide&lt;br /&gt;
| Teaming up with heretics (humans, covenant who have been branded as heretics), using heretical items, and interfacing/intentionally utilizing an artifact's special properties without the permission of a prophet or higher.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''MUTINIES'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aren't permitted without admin approval, heretic scum.&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Covenant_Law&amp;diff=1546</id>
		<title>Covenant Law</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Covenant_Law&amp;diff=1546"/>
		<updated>2019-12-21T21:52:06Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; border: hidden; background-color: white;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Covie_law.png|50px|caption]]&lt;br /&gt;
'''Covenant Law'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Covenant Law is a set of rules decided upon by the prophets and is used on vessels that are in deployment. It is primarily enforced through Sangheili of any ranking or status, but any species may enforce it if they need to. Deacons are held to the regard of Sangheili in that they must enforce Covenant Law as if they were a Sangheili. The rules here are not considered absolutes, and do not cover every possible action one might commit, so you may punish someone if they commit something that would ''reasonably'' be considered a crime within the Covenant. Remember that some people may not have intended to commit the crime, so you may want to be a little lax on them if they truly did not mean it.&lt;br /&gt;
&lt;br /&gt;
Punishments are to be given only as the documents below state so. To do otherwise is considered abuse and you can be punished for it.&lt;br /&gt;
&lt;br /&gt;
== Laws ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''MINOR CRIMES:'''&amp;lt;/center&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1700px&amp;quot; style=; text-align:center;&amp;quot; border=1 cellspacing=0&lt;br /&gt;
!style=&amp;quot;background-color:#df69ec; width:150px; text-align:center&amp;quot;|Offense &lt;br /&gt;
!style=&amp;quot;background-color:#df69ec; width:150px; text-align:center&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background-color:#df69ec; width:150px; text-align:center&amp;quot;|Minimum Time&lt;br /&gt;
!style=&amp;quot;background-color:#df69ec; width:150px; text-align:center&amp;quot;|Maximum&lt;br /&gt;
!style=&amp;quot;background-color:#df69ec; width:150px; text-align:center&amp;quot;|Example / Notes&lt;br /&gt;
|-&lt;br /&gt;
|'''Refusing a Minor Order'''&lt;br /&gt;
| To refuse an order of minor nature, where in doing so does not result in endangerment of Covenant assets or personnel&lt;br /&gt;
| Confinement (5 - 10 Minutes)&lt;br /&gt;
| Execution (Only on the fourth offense)  &lt;br /&gt;
| Someone refusing the clean the cargo hold after being told to do so by the a higher ranking offical&lt;br /&gt;
|-&lt;br /&gt;
|'''Minor incompetence '''&lt;br /&gt;
| To fail at a basic task wherein doing so does not result in endangerment of Covenant assets or personnel&lt;br /&gt;
| Confinement (5 Minutes)&lt;br /&gt;
| Execution (Only on the fourth Offense)   &lt;br /&gt;
| Not understanding how to activate the shields, accidentally discharging weapons without resulting in injury.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''Medium Crimes:'''&amp;lt;/center&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1700px&amp;quot; style=; text-align:center;&amp;quot; border=1 cellspacing=0&lt;br /&gt;
!style=&amp;quot;background-color:#df69ec; width:150px; text-align:center&amp;quot;|Offense &lt;br /&gt;
!style=&amp;quot;background-color:#df69ec; width:150px; text-align:center&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background-color:#df69ec; width:150px; text-align:center&amp;quot;|Minimum Time&lt;br /&gt;
!style=&amp;quot;background-color:#df69ec; width:150px; text-align:center&amp;quot;|Maximum&lt;br /&gt;
!style=&amp;quot;background-color:#df69ec; width:150px; text-align:center&amp;quot;|Example / Notes&lt;br /&gt;
|-&lt;br /&gt;
|'''Refusing a Medium Order'''&lt;br /&gt;
| To refuse an order in a combat situation or to refuse an order wherein doing so results in minor endangerment of Covenant assets or personnel&lt;br /&gt;
| Confinement (5 - 10 Minutes)&lt;br /&gt;
| Execution (Only on the fourth offense)  &lt;br /&gt;
| Refusing to activate the shields and the ship being damaged, or refusing to rendezvous with ground forces and evacuate them with a Spirit, resulting in non-crippling injuries.&lt;br /&gt;
|-&lt;br /&gt;
|'''Major incompetence '''&lt;br /&gt;
| To have large gaps in knowledge of basic skills and use of equipment, wherein doing so does not result in severe damage to Covenant assets or any other personnel&lt;br /&gt;
| Confinement (5 Minutes)&lt;br /&gt;
| Execution (Only on the fourth Offense)   &lt;br /&gt;
| Crashing an aircraft on a planet, not understanding how to use weapons, discharging weapons accidentally resulting in injury, lack of knowledge about the RoE resulting in accidental breakage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''MAJOR CRIMES:'''&amp;lt;/center&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1700px&amp;quot; style=; text-align:center;&amp;quot; border=1 cellspacing=0&lt;br /&gt;
!style=&amp;quot;background-color:#df69ec; width:150px; text-align:center&amp;quot;|Offense &lt;br /&gt;
!style=&amp;quot;background-color:#df69ec; width:150px; text-align:center&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background-color:#df69ec; width:150px; text-align:center&amp;quot;|Minimum Time&lt;br /&gt;
!style=&amp;quot;background-color:#df69ec; width:150px; text-align:center&amp;quot;|Maximum&lt;br /&gt;
!style=&amp;quot;background-color:#df69ec; width:150px; text-align:center&amp;quot;|Example / Notes&lt;br /&gt;
|-&lt;br /&gt;
|'''Refusing Major Order '''&lt;br /&gt;
| To refuse an order in a combat situation or to refuse an order wherein doing so results in severe damage, destruction, or death of minor Covenant assets or crew&lt;br /&gt;
| Confinement (30 max)&lt;br /&gt;
| Execution (Only on the second offense)   &lt;br /&gt;
|  Refusing an order to move a Ghost to a safer location, resulting in its severe damage or destruction, or refusing an order to assist an unggoy or kig'yar, resulting in severe/critical injury or death.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Malignant Incompetence  '''&lt;br /&gt;
| To have massive gaps in knowledge of basic skills and use of equipment to such an extent that it borders on being mentally stunted or intentional, resulting in the severe damage or destruction of Covenant assets, and the severe injury or death of Covenant personnel&lt;br /&gt;
| Confinement (30 max)&lt;br /&gt;
| Execution (Only on the second offense)   &lt;br /&gt;
|  Refusing an order to move a Ghost to a safer location, resulting in its severe damage or destruction, or refusing an order to assist an unggoy or kig'yar, resulting in severe/critical injury or death.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Minor Murder '''&lt;br /&gt;
| To murder a minor member of the Covenant AS A HIGHER RANKING MEMBER without said member committing an execution-worthy offence.&lt;br /&gt;
| Confinement (30 max)&lt;br /&gt;
| Execution (Only on the second offense)   &lt;br /&gt;
|  A Kig'yar killing a grunt Minor for looking at them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''CAPITAL OFFENCES:'''&amp;lt;/center&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;1700px&amp;quot; style=; text-align:center;&amp;quot; border=1 cellspacing=0&lt;br /&gt;
!style=&amp;quot;background-color:#df69ec; width:150px; text-align:center&amp;quot;|Offense &lt;br /&gt;
!style=&amp;quot;background-color:#df69ec; width:150px; text-align:center&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background-color:#df69ec; width:150px; text-align:center&amp;quot;|Minimum Time&lt;br /&gt;
!style=&amp;quot;background-color:#df69ec; width:150px; text-align:center&amp;quot;|Maximum&lt;br /&gt;
!style=&amp;quot;background-color:#df69ec; width:150px; text-align:center&amp;quot;|Example / Notes&lt;br /&gt;
|-&lt;br /&gt;
|'''Refusing Capital Order '''&lt;br /&gt;
| To refuse an order in a combat situation or to refuse an order wherein doing so results in the severe damage, destruction, or death of major Covenant assets or crew. &lt;br /&gt;
| Confinement (40 max)&lt;br /&gt;
| Execution (Can be used on first offense)   &lt;br /&gt;
| Refusing an order to evacuate Sangheili forces, resulting in their severe/critical injury or death, or refusing orders to assist with defence of a Covenant ship, resulting in its severe damage or destruction.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Sabotage '''&lt;br /&gt;
| The intentional obstruction of Covenant operations, resulting in failure to complete assigned objectives for the entire force, severe damage or destruction of major Covenant assets&lt;br /&gt;
| Confinement (40 max)&lt;br /&gt;
| Execution (Can be used on first offense)   &lt;br /&gt;
| A vessel or groundside base), or the severe injury or death of several Covenant personnel as a direct result of sabotage, IE: causing a large explosion that severely injures or kills multiple people&lt;br /&gt;
|-&lt;br /&gt;
|'''Major Murder '''&lt;br /&gt;
| To murder a member of the Covenant who is of equal or higher rank without said member committing an execution worthy offence&lt;br /&gt;
| Confinement (40 max)&lt;br /&gt;
| Execution (Can be used on first offense)   &lt;br /&gt;
| An unggoy major killing another unggoy major, or a kig'yar killing a Sangheili.&lt;br /&gt;
|-&lt;br /&gt;
|'''Heresy '''&lt;br /&gt;
| To knowingly and intentionally use human technology, or renounce the Great Journey. &lt;br /&gt;
| Put into a suicide squad&lt;br /&gt;
| Execution or Honorable Suicide&lt;br /&gt;
| Teaming up with heretics (humans, covenant who have been branded as heretics), using heretical items, and touching or using forerunner artifacts without permission. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''MUTINIES'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aren't permitted without admin approval, heretic scum.&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Huragok&amp;diff=1545</id>
		<title>Huragok</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Huragok&amp;diff=1545"/>
		<updated>2019-12-21T07:57:40Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; border: hidden; background-color: white;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Covenantlogo.png|50px|caption]]&lt;br /&gt;
'''Huragok'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Huragok (Latin Facticius indoles meaning &amp;quot;artificial genius&amp;quot;), are a race of biomechanical sentient beings that were created by the Forerunners to maintain their technology and, in some cases, biological beings. These remarkably helpful and docile pseudo-organisms are exceedingly patient, rarely communicate with other species, and are almost single-mindedly devoted to their work. Huragok are known to exist in two varieties; those that used to serve the Builders, referred to by some individuals as Engineers, and the rarer Lifeworker Huragok, who were designed to repair and maintain biological lifeforms.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Huragok were essentially the scientific and engineering backbone of the Covenant and its economy. They fulfilled one of the most important roles within the Covenant, as they bore the responsibility of maintaining the Covenant's machines, managing medical matters, and interacting with Forerunner technology. While it was generally held that only the San'Shyuum were high enough in the Covenant hierarchy to handle and manage Forerunner research and technology, in reality it was the Huragok who must excavate, unlock, and transport Forerunner artifacts—a fact only known to higher-ranked officials and leaders within the Covenant, due to its sensitive nature. The Huragok were also tasked with securely transmitting data between locations.&lt;br /&gt;
&lt;br /&gt;
== Huragok Guide ==&lt;br /&gt;
A quick and short guide on how to play Huragok as either the Builder or Lifeworker caste - and effectively at that. Your jobs are mostly support roles, so don't try to get into the middle of combat unless saving someone from death. Luckily, marines won't ALWAYS shoot you because you aren't obligated to just help the covenant, you just should help anyone in the vicinity if they need it. A true neutral of the human covenant war. Don't directly go out of your way to betray your crew.&lt;br /&gt;
&lt;br /&gt;
=== Builder ===&lt;br /&gt;
Builder Huragok are self explanatory. Your job is to build. When first starting off you may wish to see what command wants done from you and do it. While waiting for stuff to happen, it is a good idea to do something productive. Remember to keep a construction guide open and pistol on macro just in case.&lt;br /&gt;
&lt;br /&gt;
=== Lifeworker ===&lt;br /&gt;
Lifeworkers are another self explanatory Huragok caste. It's a good idea to keep the medicine and surgery tabs open in your browser just in case.&lt;br /&gt;
&lt;br /&gt;
== Castes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Availability&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Covenantlogo.png|50px|Huragok]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Huragok (Builder)'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Outer Colonies'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Huragok Builders are often assigned to covenant vessels of any class (with the exclusion of Jiralhanae owned vessels) and are massively distributed throughout the Covenant Military. They more often than not dislike the idea of brutality, but may put themselves to it if one they are emotionally attached to is endanger.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': As a Huragok Builder your job is to help assist your Covenant crew in any way possible. Typically this means repairing the ship and constructing defenses, but it also can mean deploying with a lance to help do stuff such as unlock doors.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Engineering Cyborg&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Covenantlogo.png|50px|Huragok]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Huragok (Lifeworker)'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Outer Colonies'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Huragok Lifeworkers are rarely assigned to covenant vessels of any class and are thinly distributed throughout the Covenant Military. They more often than not dislike the idea of brutality, but may put themselves to it if one they are emotionally attached to is endanger.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': As a Huragok Lifeworker your job is to help assist your Covenant crew in any way possible. Typically this means doing surgery on critically wounded personnel, administering basic medical aid or simply just opening doors or unbolting them. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Medical Cyborg&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Huragok&amp;diff=1544</id>
		<title>Huragok</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Huragok&amp;diff=1544"/>
		<updated>2019-12-21T07:56:20Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: Created page with &amp;quot;&amp;lt;center&amp;gt; {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; border: hidden; background-color: white;&amp;quot;  |- | caption '''Unggoy''' |} &amp;lt;/center&amp;gt;  == Biology...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; border: hidden; background-color: white;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Unggoy.png|50px|caption]]&lt;br /&gt;
'''Unggoy'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Huragok (Latin Facticius indoles meaning &amp;quot;artificial genius&amp;quot;), are a race of biomechanical sentient beings that were created by the Forerunners to maintain their technology and, in some cases, biological beings. These remarkably helpful and docile pseudo-organisms are exceedingly patient, rarely communicate with other species, and are almost single-mindedly devoted to their work. Huragok are known to exist in two varieties; those that used to serve the Builders, referred to by some individuals as Engineers, and the rarer Lifeworker Huragok, who were designed to repair and maintain biological lifeforms.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Huragok were essentially the scientific and engineering backbone of the Covenant and its economy. They fulfilled one of the most important roles within the Covenant, as they bore the responsibility of maintaining the Covenant's machines, managing medical matters, and interacting with Forerunner technology. While it was generally held that only the San'Shyuum were high enough in the Covenant hierarchy to handle and manage Forerunner research and technology, in reality it was the Huragok who must excavate, unlock, and transport Forerunner artifacts—a fact only known to higher-ranked officials and leaders within the Covenant, due to its sensitive nature. The Huragok were also tasked with securely transmitting data between locations.&lt;br /&gt;
&lt;br /&gt;
== Huragok Guide ==&lt;br /&gt;
A quick and short guide on how to play Huragok as either the Builder or Lifeworker caste - and effectively at that. Your jobs are mostly support roles, so don't try to get into the middle of combat unless saving someone from death. Luckily, marines won't ALWAYS shoot you because you aren't obligated to just help the covenant, you just should help anyone in the vicinity if they need it. A true neutral of the human covenant war. Don't directly go out of your way to betray your crew.&lt;br /&gt;
&lt;br /&gt;
=== Builder ===&lt;br /&gt;
Builder Huragok are self explanatory. Your job is to build. When first starting off you may wish to see what command wants done from you and do it. While waiting for stuff to happen, it is a good idea to do something productive. Remember to keep a construction guide open and pistol on macro just in case.&lt;br /&gt;
&lt;br /&gt;
=== Lifeworker ===&lt;br /&gt;
Lifeworkers are another self explanatory Huragok caste. It's a good idea to keep the medicine and surgery tabs open in your browser just in case.&lt;br /&gt;
&lt;br /&gt;
== Castes ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Availability&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Covenantlogo.png|50px|Huragok]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Huragok (Builder)'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Outer Colonies'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Huragok Builders are often assigned to covenant vessels of any class (with the exclusion of Jiralhanae owned vessels) and are massively distributed throughout the Covenant Military. They more often than not dislike the idea of brutality, but may put themselves to it if one they are emotionally attached to is endanger.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': As a Huragok Builder your job is to help assist your Covenant crew in any way possible. Typically this means repairing the ship and constructing defenses, but it also can mean deploying with a lance to help do stuff such as unlock doors.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Engineering Cyborg&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Covenantlogo.png|50px|Huragok]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Huragok (Lifeworker)'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Outer Colonies'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Huragok Lifeworkers are rarely assigned to covenant vessels of any class and are thinly distributed throughout the Covenant Military. They more often than not dislike the idea of brutality, but may put themselves to it if one they are emotionally attached to is endanger.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': As a Huragok Lifeworker your job is to help assist your Covenant crew in any way possible. Typically this means doing surgery on critically wounded personnel, administering basic medical aid or simply just opening doors or unbolting them. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Medical Cyborg&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Covenant_Species&amp;diff=1543</id>
		<title>Covenant Species</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Covenant_Species&amp;diff=1543"/>
		<updated>2019-12-21T07:22:25Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #bba0dd; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Race&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File: Unggoy.png]]&amp;lt;br/&amp;gt;[[Unggoy]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Unggoy are the main cannon fodder force of the Covenant. Stick with your leader and you should be alright...hopefully.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: Kig-Yar.png]]&amp;lt;br&amp;gt;[[Kig-Yar]]''&amp;lt;br/&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' As a Kig-Yar Ruuhtian you are expected to cover your squadmates with your shield gauntlets, as well as possibly providing minimal long ranged support if you so desire.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: Elite.png]]&amp;lt;br/&amp;gt;[[Sangheili]]&lt;br /&gt;
|&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Lead those under your command with diligence and honor. Your shields make an excellent bullet stopper, but a tactical retreat is necessary for any battle.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Covenantlogo.png|50px]]&amp;lt;br/&amp;gt;[[Jiralhanae]]&lt;br /&gt;
| '''Unreleased'''&lt;br /&gt;
|-&lt;br /&gt;
! [[File: UNRELEASED]]&amp;lt;br/&amp;gt;[[Yanme'e]]&lt;br /&gt;
| '''Unreleased'''&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Covenantlogo.png|50px]]&amp;lt;br/&amp;gt;[[Huragok]]&lt;br /&gt;
| '''Unreleased'''&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Covenantlogo.png|50px]]&amp;lt;br/&amp;gt;[[San'Shyuum]]&lt;br /&gt;
| '''Unreleased'''&lt;br /&gt;
|-&lt;br /&gt;
! [[File: Hunter.png]]&amp;lt;br/&amp;gt;[[Mgalekgolo]]&lt;br /&gt;
| &lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' You are a walking tank, you can soak up a lot of damage before you die, and you are mostly deployed in pairs; your pair is referred to as a Bond Brother, or a mate. Use your overwhelming advtange to take the enemy by storm, and lead the Covenant forces through punching a hole in the opposition's formations. Never die because marines never surround you.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:UNRELEASED.png&amp;diff=1542</id>
		<title>File:UNRELEASED.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:UNRELEASED.png&amp;diff=1542"/>
		<updated>2019-12-21T07:17:56Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Covenant&amp;diff=1541</id>
		<title>Covenant</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Covenant&amp;diff=1541"/>
		<updated>2019-12-21T07:14:44Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[[file:Covenantlogo.png|175px|link=United Rebel Front]]&amp;lt;font size=&amp;quot;20&amp;quot;&amp;gt;&amp;amp;nbsp; '''COVENANT EMPIRE'''&amp;lt;/font&amp;gt;&lt;br /&gt;
[[Category:SS13]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 2em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin:4px 0 0 0; width:100%; background:none;&amp;quot;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:100%; border:5px solid #ffff; background:#ffffff; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;vertical-align:top; background:#ffffff; color:#000; text-align: center; width:100%; font-size:2em; font-weight:bold;&amp;quot;&lt;br /&gt;
| [[Image:Covie law.png|150px|link=Covenant Law]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Covenant Law|Covenant Law]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:Covie equipment.png‎|150px|link=Covenant Weapons]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Covenant Weapons|Equipment]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:Covie species.png|150px|link=Covenant Species]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Covenant Species|Species]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:Covenantlogo.png|150px|link=Covenant Assets]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Covenant Assets|Assets]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #702f68; border-radius: .0em; color: #FFFFFF; padding: .8em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''INFORMATION SECTION'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;The basics&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Covenant Empire Rules of engagement:===&lt;br /&gt;
&lt;br /&gt;
* '''Do not''' rush to raid places within the first 10  minutes of the round. (This goes for any faction base, generally avoid combat in the first 10 minutes.)&lt;br /&gt;
&lt;br /&gt;
*  Your tasks in this outer system is to scout it out for the empire to take note of items of interest. To evaluate and possibly engage in recovering the items of interest.  (Holy relics, Human settlements, stolen covenant gear etc)  while also disabling key strategic point's from the UNSC before the main battleship comes.&lt;br /&gt;
&lt;br /&gt;
*The Lesser Prophets are the absolute voice of the covenant unless a higher prophet is present.&lt;br /&gt;
&lt;br /&gt;
*Only the Lesser Prophets are permitted to touch or interact with any artifacts you may find. All other species are unworthy.&lt;br /&gt;
&lt;br /&gt;
*The Lesser Prophets can excuse/permit minor heresies *witchin reason*, if it helps with their overall objective.&lt;br /&gt;
&lt;br /&gt;
* No using heretic gear like human guns and vehicles&lt;br /&gt;
&lt;br /&gt;
* Humans are heretics.&lt;br /&gt;
&lt;br /&gt;
*Sangheili are only allowed to surgically fix internal injuries if it was caused by combat. (changed due to the regen nerf)&lt;br /&gt;
&lt;br /&gt;
* Kig-Yar and Unggoy are allowed to secretly commit minor heresy, minor and major heresy being subjective to the situation. Sangheili is expected to uphold by the tenants as strict law and to make the others adhere to it. Unggoy Deacons are also treated as Sangheili in this regard. Bags are prohibited due to mechanical reasons, belts are allowed as minor heresy.&lt;br /&gt;
&lt;br /&gt;
* If you are able to capture someone of tactical value do it instead of killing them outright unless they serve zero tactical advantage or is a threat. &lt;br /&gt;
&lt;br /&gt;
* Unggoy taking a trophy off the battlefield is fine, also wearing it is fine (helmets/hats). other items must be placed in your own room or cargo haul.&lt;br /&gt;
&lt;br /&gt;
* Do not casually walk onto human settlements, unless to recover important items such as relics, covenant items or to purge heretics by orders of the prophets or to break down a military force.&lt;br /&gt;
&lt;br /&gt;
* If you come into contact with a military force and you are clear to open fire, your ship holds important intel for the covenant, if you fail to get away send a fax of your findings before you evacuate or die on the vessel.&lt;br /&gt;
&lt;br /&gt;
* Sangheili are not allowed on the Raider ship. The Raider ship is not bound by the covie RoE while away from the station. They are even allowed to be friendly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Standard Operating Procedure&amp;lt;/h2&amp;gt;&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Covenant_Lore&amp;diff=1540</id>
		<title>Covenant Lore</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Covenant_Lore&amp;diff=1540"/>
		<updated>2019-12-21T07:13:56Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: Flapyap moved page Covenant Lore to Covenant Assets: Name change, generalization of page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Covenant Assets]]&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Covenant_Assets&amp;diff=1539</id>
		<title>Covenant Assets</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Covenant_Assets&amp;diff=1539"/>
		<updated>2019-12-21T07:13:56Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: Flapyap moved page Covenant Lore to Covenant Assets: Name change, generalization of page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #bba0dd; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Race&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
== Ship Deployments ==&lt;br /&gt;
{|&lt;br /&gt;
! [[File:Covenantlogo.png|50px]]&amp;lt;br/&amp;gt;[[Missionary Ship #CMS-3092]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Description:''' The Missionary Ship #CMS-3092 was deployed in 25## to the [NAME] system in standard fashion. Upon arrival, contacts with other lifeforms were made and by order of High Charity were soon declared heretics. This vessel remained in system for a long duration of time before returning to High Charity.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Covenantlogo.png|50px]]&amp;lt;br/&amp;gt;[[DAV Vindictive Infraction]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Description:''' After the removal of Missionary Ship #CMS-3092, the DAV Vindicative Infraction was called in to go behind enemy lines and deal damage to the Heretics using it's stealth capabilities. It successfully managed to glass both the heretic colony KS7 and VT9. A while after it was recalled to High Charity and a more combat capable vessel was put in it's place.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Covenantlogo.png|50px]]&amp;lt;br/&amp;gt;[[CRS Unyielding Transgression]] &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Description:''' Once the DAV Vindictive Infraction was removed from system it was replaced by the CRS Unyielding Transgression due to it being a more combat capable ship. It still currently patrols system [NAME].&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Covenant&amp;diff=1538</id>
		<title>Covenant</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Covenant&amp;diff=1538"/>
		<updated>2019-12-21T07:13:03Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[[file:Covenantlogo.png|175px|link=United Rebel Front]]&amp;lt;font size=&amp;quot;20&amp;quot;&amp;gt;&amp;amp;nbsp; '''COVENANT EMPIRE'''&amp;lt;/font&amp;gt;&lt;br /&gt;
[[Category:SS13]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;box-shadow: 0 0 .3em #999; border-radius: .2em; margin: 1em 0 2em 0; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin:4px 0 0 0; width:100%; background:none;&amp;quot;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:100%; border:5px solid #ffff; background:#ffffff; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
{| style=&amp;quot;vertical-align:top; background:#ffffff; color:#000; text-align: center; width:100%; font-size:2em; font-weight:bold;&amp;quot;&lt;br /&gt;
| [[Image:Covie law.png|150px|link=Covenant Law]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Covenant Law|Covenant Law]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:Covie equipment.png‎|150px|link=Covenant Weapons]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Covenant Weapons|Equipment]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:Covie species.png|150px|link=Covenant Species]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Covenant Species|Species]]&amp;lt;br&amp;gt;&lt;br /&gt;
| [[Image:Covenantlogo.png|150px|link=Covenant Lore]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Covenant Lore|Assets]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #702f68; border-radius: .0em; color: #FFFFFF; padding: .8em .8em .6em;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;'''INFORMATION SECTION'''&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;The basics&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Covenant Empire Rules of engagement:===&lt;br /&gt;
&lt;br /&gt;
* '''Do not''' rush to raid places within the first 10  minutes of the round. (This goes for any faction base, generally avoid combat in the first 10 minutes.)&lt;br /&gt;
&lt;br /&gt;
*  Your tasks in this outer system is to scout it out for the empire to take note of items of interest. To evaluate and possibly engage in recovering the items of interest.  (Holy relics, Human settlements, stolen covenant gear etc)  while also disabling key strategic point's from the UNSC before the main battleship comes.&lt;br /&gt;
&lt;br /&gt;
*The Lesser Prophets are the absolute voice of the covenant unless a higher prophet is present.&lt;br /&gt;
&lt;br /&gt;
*Only the Lesser Prophets are permitted to touch or interact with any artifacts you may find. All other species are unworthy.&lt;br /&gt;
&lt;br /&gt;
*The Lesser Prophets can excuse/permit minor heresies *witchin reason*, if it helps with their overall objective.&lt;br /&gt;
&lt;br /&gt;
* No using heretic gear like human guns and vehicles&lt;br /&gt;
&lt;br /&gt;
* Humans are heretics.&lt;br /&gt;
&lt;br /&gt;
*Sangheili are only allowed to surgically fix internal injuries if it was caused by combat. (changed due to the regen nerf)&lt;br /&gt;
&lt;br /&gt;
* Kig-Yar and Unggoy are allowed to secretly commit minor heresy, minor and major heresy being subjective to the situation. Sangheili is expected to uphold by the tenants as strict law and to make the others adhere to it. Unggoy Deacons are also treated as Sangheili in this regard. Bags are prohibited due to mechanical reasons, belts are allowed as minor heresy.&lt;br /&gt;
&lt;br /&gt;
* If you are able to capture someone of tactical value do it instead of killing them outright unless they serve zero tactical advantage or is a threat. &lt;br /&gt;
&lt;br /&gt;
* Unggoy taking a trophy off the battlefield is fine, also wearing it is fine (helmets/hats). other items must be placed in your own room or cargo haul.&lt;br /&gt;
&lt;br /&gt;
* Do not casually walk onto human settlements, unless to recover important items such as relics, covenant items or to purge heretics by orders of the prophets or to break down a military force.&lt;br /&gt;
&lt;br /&gt;
* If you come into contact with a military force and you are clear to open fire, your ship holds important intel for the covenant, if you fail to get away send a fax of your findings before you evacuate or die on the vessel.&lt;br /&gt;
&lt;br /&gt;
* Sangheili are not allowed on the Raider ship. The Raider ship is not bound by the covie RoE while away from the station. They are even allowed to be friendly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Standard Operating Procedure&amp;lt;/h2&amp;gt;&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=HaloStation_Wiki&amp;diff=1537</id>
		<title>HaloStation Wiki</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=HaloStation_Wiki&amp;diff=1537"/>
		<updated>2019-12-21T04:19:55Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: /* About The Server */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom:50px; text-align: center;&amp;quot;&amp;gt;[[File:Title.png|link=https://projectunsc.org/forum/index.php]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Unsclogo.png|link=UNSC|UNSC&lt;br /&gt;
File:URF.png|link=URF|URF&lt;br /&gt;
File:Covenantlogo.png|link=Covenant|Covenant&lt;br /&gt;
File:Guides.png|link=Guides|Guides&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
=== About The Server ===&lt;br /&gt;
''' Halo Station 13''' ''takes place in it's own custom line of events set up by the staff. There is a three way war brewing between the United Nations Space Command, United Rebel Front and the vast Covenant Empire. One will reign supreme above all the rest. Will your contributions make a difference on the story?''&lt;br /&gt;
&lt;br /&gt;
=== Halostation13 Community ===&lt;br /&gt;
Main website for the Halostation community is https://projectunsc.org/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gamemodes ===&lt;br /&gt;
Check out these gamemodes that come packaged by default in the game.&lt;br /&gt;
* [[Outer Colonies / Reclaimation / Revolution]]&lt;br /&gt;
* [[Operation Red Flag]]&lt;br /&gt;
* [[Stranded]]&lt;br /&gt;
* [[Pack War]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:SS13]]&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=HaloStation_Wiki&amp;diff=1536</id>
		<title>HaloStation Wiki</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=HaloStation_Wiki&amp;diff=1536"/>
		<updated>2019-12-21T04:17:10Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: /* About SS13 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom:50px; text-align: center;&amp;quot;&amp;gt;[[File:Title.png|link=https://projectunsc.org/forum/index.php]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Unsclogo.png|link=UNSC|UNSC&lt;br /&gt;
File:URF.png|link=URF|URF&lt;br /&gt;
File:Covenantlogo.png|link=Covenant|Covenant&lt;br /&gt;
File:Guides.png|link=Guides|Guides&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
=== About The Server ===&lt;br /&gt;
''' Halo Station 13''' ''takes place in it's own custom line of events set up by the staff. There is a war brewing and a three way war between the United Nations Space Command, United Rebel Front and the vast Covenant Empire. One will reign supreme above all the rest.''&lt;br /&gt;
&lt;br /&gt;
=== Halostation13 Community ===&lt;br /&gt;
Main website for the Halostation community is https://projectunsc.org/&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gamemodes ===&lt;br /&gt;
Check out these gamemodes that come packaged by default in the game.&lt;br /&gt;
* [[Outer Colonies / Reclaimation / Revolution]]&lt;br /&gt;
* [[Operation Red Flag]]&lt;br /&gt;
* [[Stranded]]&lt;br /&gt;
* [[Pack War]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:SS13]]&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Covenant_Assets&amp;diff=1535</id>
		<title>Covenant Assets</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Covenant_Assets&amp;diff=1535"/>
		<updated>2019-12-21T04:00:04Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: Added some actual lore.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #bba0dd; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Race&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
== Ship Deployments ==&lt;br /&gt;
{|&lt;br /&gt;
! [[File:Covenantlogo.png|50px]]&amp;lt;br/&amp;gt;[[Missionary Ship #CMS-3092]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Description:''' The Missionary Ship #CMS-3092 was deployed in 25## to the [NAME] system in standard fashion. Upon arrival, contacts with other lifeforms were made and by order of High Charity were soon declared heretics. This vessel remained in system for a long duration of time before returning to High Charity.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Covenantlogo.png|50px]]&amp;lt;br/&amp;gt;[[DAV Vindictive Infraction]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Description:''' After the removal of Missionary Ship #CMS-3092, the DAV Vindicative Infraction was called in to go behind enemy lines and deal damage to the Heretics using it's stealth capabilities. It successfully managed to glass both the heretic colony KS7 and VT9. A while after it was recalled to High Charity and a more combat capable vessel was put in it's place.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Covenantlogo.png|50px]]&amp;lt;br/&amp;gt;[[CRS Unyielding Transgression]] &amp;lt;br /&amp;gt;&lt;br /&gt;
|'''Description:''' Once the DAV Vindictive Infraction was removed from system it was replaced by the CRS Unyielding Transgression due to it being a more combat capable ship. It still currently patrols system [NAME].&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Covenant_Species&amp;diff=1534</id>
		<title>Covenant Species</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Covenant_Species&amp;diff=1534"/>
		<updated>2019-12-21T03:22:18Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #bba0dd; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Race&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File: Unggoy.png]]&amp;lt;br/&amp;gt;[[Unggoy]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Stick with your Sangheili Squad Leader. Move with your Grunt pack. If your Sangheili Officer dies, look for another one to follow around, otherwise, try to commit a plasma grenade suicide charge or cower in a corner. Get branded a Heretic for accidentally being left behind.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: Kig-Yar.png]]&amp;lt;br&amp;gt;[[Kig-Yar]]''&amp;lt;br/&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Depending on your occupation and your gear, you are expected to stay ahead of your Squad and scout the surroundings if you are assigned as a Scout. If you are equipped with a Point Defense Shield, you either stay a bit ahead of your Squad or on the flanks, to cover them from any sudden ambushes. You are expected to take the brunt of the attacks with your shields during a firefight, and as such, move to cover your allies when projectiles start flying. Find a beam rifle and go to town.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: Elite.png]]&amp;lt;br/&amp;gt;[[Sangheili]]&lt;br /&gt;
|&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' You lead your Squad and make sure that the Grunts are kept in line. Use your shield to soak up a bit of damage while providing cover for the weaker units under your command. Should you die, some Grunts are expected to run into a frenzy and chase after your killer, otherwise, they flee or seek out another Sangheili for command and guidance. Die by shrapnel.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Covenantlogo.png|50px]]&amp;lt;br/&amp;gt;[[Jiralhanae]]&lt;br /&gt;
| '''Unreleased'''&lt;br /&gt;
|-&lt;br /&gt;
! [[File: UNRELEASED]]&amp;lt;br/&amp;gt;[[Yanme'e]]&lt;br /&gt;
| '''Unreleased'''&lt;br /&gt;
|-&lt;br /&gt;
! [[File: UNRELEASED]]&amp;lt;br/&amp;gt;[[Huragok]]&lt;br /&gt;
| '''Unreleased'''&lt;br /&gt;
|-&lt;br /&gt;
! [[File: UNRELEASED]]&amp;lt;br/&amp;gt;[[San'Shyuum]]&lt;br /&gt;
| '''Unreleased'''&lt;br /&gt;
|-&lt;br /&gt;
! [[File: Hunter.png]]&amp;lt;br/&amp;gt;[[Mgalekgolo]]&lt;br /&gt;
| &lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' You are a walking tank, you can soak up a lot of damage before you die, and you are mostly deployed in pairs; your pair is referred to as a Bond Brother, or a mate. Use your overwhelming advtange to take the enemy by storm, and lead the Covenant forces through punching a hole in the opposition's formations. Never die because marines never surround you.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Covenant_Species&amp;diff=1533</id>
		<title>Covenant Species</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Covenant_Species&amp;diff=1533"/>
		<updated>2019-12-21T03:21:41Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: Brute logo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #bba0dd; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Race&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File: Unggoy.png]]&amp;lt;br/&amp;gt;[[Unggoy]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Stick with your Sangheili Squad Leader. Move with your Grunt pack. If your Sangheili Officer dies, look for another one to follow around, otherwise, try to commit a plasma grenade suicide charge or cower in a corner. Get branded a Heretic for accidentally being left behind.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: Kig-Yar.png]]&amp;lt;br&amp;gt;[[Kig-Yar]]''&amp;lt;br/&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Depending on your occupation and your gear, you are expected to stay ahead of your Squad and scout the surroundings if you are assigned as a Scout. If you are equipped with a Point Defense Shield, you either stay a bit ahead of your Squad or on the flanks, to cover them from any sudden ambushes. You are expected to take the brunt of the attacks with your shields during a firefight, and as such, move to cover your allies when projectiles start flying. Find a beam rifle and go to town.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: Elite.png]]&amp;lt;br/&amp;gt;[[Sangheili]]&lt;br /&gt;
|&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' You lead your Squad and make sure that the Grunts are kept in line. Use your shield to soak up a bit of damage while providing cover for the weaker units under your command. Should you die, some Grunts are expected to run into a frenzy and chase after your killer, otherwise, they flee or seek out another Sangheili for command and guidance. Die by shrapnel.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Covenantlogo.png]]&amp;lt;br/&amp;gt;[[Jiralhanae]]&lt;br /&gt;
| '''Unreleased'''&lt;br /&gt;
|-&lt;br /&gt;
! [[File: UNRELEASED]]&amp;lt;br/&amp;gt;[[Yanme'e]]&lt;br /&gt;
| '''Unreleased'''&lt;br /&gt;
|-&lt;br /&gt;
! [[File: UNRELEASED]]&amp;lt;br/&amp;gt;[[Huragok]]&lt;br /&gt;
| '''Unreleased'''&lt;br /&gt;
|-&lt;br /&gt;
! [[File: UNRELEASED]]&amp;lt;br/&amp;gt;[[San'Shyuum]]&lt;br /&gt;
| '''Unreleased'''&lt;br /&gt;
|-&lt;br /&gt;
! [[File: Hunter.png]]&amp;lt;br/&amp;gt;[[Mgalekgolo]]&lt;br /&gt;
| &lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' You are a walking tank, you can soak up a lot of damage before you die, and you are mostly deployed in pairs; your pair is referred to as a Bond Brother, or a mate. Use your overwhelming advtange to take the enemy by storm, and lead the Covenant forces through punching a hole in the opposition's formations. Never die because marines never surround you.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Jiralhanae&amp;diff=1532</id>
		<title>Jiralhanae</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Jiralhanae&amp;diff=1532"/>
		<updated>2019-12-21T03:16:29Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: Just added a new page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; border: hidden; background-color: white;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Covenantlogo.png|50px|caption]]&lt;br /&gt;
'''Jiralhanae'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
Jiralhanae are a carnivorous, sapient species of mammals who share physical characteristics with Earth's gorillas, rhinoceros, and bears; due to their bear-like features, they are designated pseudo-ursines. They have thick skin that ranges in color from dark grey to dark and light brown and makes them highly resistant to harm, and their bodies are covered with matted tan, grey, white, brown or black fur. Some Jiralhanae, such as those of the Vheiloth skein, shave their fur, with higher-ranking individuals sporting beards or mohawks. Pale fur and skin are considered extremely rare.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Jiralhanae, known by humans as Brutes, are a carnivorous sapient species of pseudo-ursine mammals. Originating from the planet Doisac, the Jiralhanae were the final addition to the Covenant hegemony. Many Jiralhanae have a profound hatred of the Sangheili, unmatched by any other feud within the Covenant. This rivalry was fueled by the Jiralhanae's naturally aggressive demeanor and the Sangheili's societal sense of superiority over them at the time of the Covenant.&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Availability&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Covenantlogo.png|Kig-Yar]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Jiralhanae Chieftain'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Unused/Admin Spawn Only'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Jiralhanae Chieftain is the leader of a pack given the Jiralhanae's tribal nature. They can command all the Jiralhanae below them, but other Jiralhanae may compete with them for their role. Generally they just lead the pack and smash stuff with their hammer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': As the Jiralhanae Chieftain, it is your duty to command those under you and instill fear into your enemies. You are less of a command role and an advanced combat role, given that Jiralhanae typically never lead strategically.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Gravity Hammer&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Covenantlogo.png|Kig-Yar]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Jiralhanae Captain'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Outer Colonies'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Typically the second in commands of the Jiralhanae Chieftain with the goal of leading small sub-packs stationed aboard separate vessels. They essentially act as a chieftain in the regards of taking their role.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': As the Jiralhanae Captain, it is your job to lead the forces under your command, whether it be packmates or the insufferable Unggoy or Kig-Yar. You have the authority to take the grenade launcher from other Jiralhane if need be, or even spar them for it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low-Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Grenade Launcher, Clan Flag&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Covenantlogo.png|Kig-Yar]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Jiralhanae Major'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Outer Colonies'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Essentially just veteran Minors in terms of ability in command and combat. This rank is really no different from Minor in any regards except one.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You get the fancy hat that shows you are a Major, meaning fights may be started over this and people can steal it to steal your title.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low-Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Major Helmet&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Covenantlogo.png|Kig-Yar]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Jiralhanae Minor'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Outer Colonies'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': New packmates that have just joined the military. They may have joined your pack as an adult by fighting their way into the respect of the pack, or they may have been born in it. The general mindset of these Minors is to just follow the leader and do as told.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': Just do as told essentially. Not much to it other than that. You get to lead Unggoy and Kig-Yar, and are essentially a Sangheili Minor but lesser in terms of authority.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low-Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Jiralhanae&amp;diff=1531</id>
		<title>Jiralhanae</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Jiralhanae&amp;diff=1531"/>
		<updated>2019-12-21T02:45:01Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: Created page with &amp;quot;Grug&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Grug&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Sangheili&amp;diff=1530</id>
		<title>Sangheili</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Sangheili&amp;diff=1530"/>
		<updated>2019-12-21T02:40:59Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: Ultras no longer get E-Swords&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; border: hidden; background-color: white;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elite.png|50px|caption]]&lt;br /&gt;
'''Sangheili'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
&amp;lt;center&amp;gt;The Sangheili, known to humans as Elites, are a saurian species of strong, proud, and intelligent warriors, as well as skilled combat tacticians. The Sangheili are named after their home planet, Sanghelios. Due to their skill in combat, the Sangheili have formed the military backbone of the Covenant for almost the entirety of its existence. They had a very strong rivalry with the Jiralhanae, which finally boiled over into open hatred during the Great Schism, and the conclusion of the Human-Covenant war.&amp;lt;br&amp;gt;&lt;br /&gt;
Mainly known as elites by Humans. Skilled in combat, proud, strong, intelligent, and competent combat tacticians; Sangheili have formed the Covenant military for its entire existence. Usually deployed as Officers or Shipmasters, Sangheili are always found surrounded by multiple lower ranking Covenant units and are always seen leading squads of Grunts or Kig-Yar.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;center&amp;gt;As the Sangheili are some of the most honourable warriors the Covenant have to offer, receiving treatment from anyone other than themselves is showing their weakness, painting them to be dishonourable. Thus, Sangheili are only allowed to heal themselves and must refuse medical treatment from their comrades.. or even the enemy. If found out to be receiving treatment, a ''harsh'' punishment of a beating will follow. Even if ordered by a higher ranking member of the Covenant, you are exempt from following that order.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Availability&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Elite.png|Sangheili Zealot]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Sangheili Zealot'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Outer Colonies (Covenant Officer)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Zealots are immensely respected warriors who are incredibly capable in combat AND leading. They are typically assigned only one of two roles, fieldmaster or shipmaster. This is one of the highest ranks attainable in the Covenant Hegemony as Sangheili, and those who don the rank should be treated with complete respect and obedience&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You are a Zealot and the Shipmaster of the CRS Light Cruiser. Your job is to command your troops in battle and create battle strategies that are worthy of a strong enemy. As Shipmaster you aren't allowed to leave the ship unless absolutely nessecary, and are to protect it to the best of your abilities with your dual energy swords.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding, Dual Energy Swords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Elite.png|Sangheili Ultra]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Sangheili Ultra'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Outer Colonies (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Ultras often take the place of Zealots when they aren't around, generally doing all the duties they do with just lesser skill level and lesser expectations. They are veterans and should be followed just as Zealots are. They often shouldn't make mistakes, and are fanatics in their religion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You spawn with BETTER SHIELDS which allows you to decently defend the ship from boarders if need be. Your main job is to just oversee people and the like. It isn't recommended to go on the ground unless absolutely nessecary, or there is a Zealot aboard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Elite.png|Sangheili Major]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Sangheili Major'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Outer Colonies (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': This rank performs the duties of what is essentially a field CO or squad leader. They sometimes command Minors in squads, but often just stick to themselves. Typically Sangheili Minors get promoted after a few successful missions, leaving Majors almost on the same page tactics and combat wise.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You are basically a field CO or advanced squad leader. The key difference between you and the Minor is that you have better shielding.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Elite.png|Sangheili Minor]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Sangheili Minor'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Outer Colonies (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': This rank is bestowed to newer Sangheili combat members of the Covenant Hegemony. Most minors haven't earned their 'ee suffix at the end of their name which signifies combat experience and aren't as experienced in both leadership and combat as Majors, but are quite close.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': The job of Sangheili Minor is just being a squad leader and a member of &amp;quot;command&amp;quot;. Keep the grunts in check and all.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Roles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Availability&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Elite.png|The Arbiter]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''The Arbiter'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Admin Spawn'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Arbiters are lone Sangheili who have been assigned to a form of death sentence. A suicide role basically. Those who have 'earned' this role bear the mark of shame and may potentially never walk the path. Only in death may they redeem themselves in the prophet's eyes. Once a title of glory, now a title of shame and disgust.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': As the Arbiter, you are likely set out on a specific mission the prophets have ordered you on. You are strong and have good armor and weapons, but you must complete your objective or the shame may kill you before your very own blade does. If you do successfully secure whatever it is or whoever it is, you return back to High Charity to await another suicide assignment...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Elite.png|Sangheili Honor Guard]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Sangheili Honor Guard'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Admin Spawn (Honor Guard Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Sangheili Honor Guards are the best of the best in the Covenant Hegemony, and are comprised of incredibly professional troops that will follow orders to the letter. The job is simple most of the time; guard your assigned prophet to the best of your abilities.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You are a Sangheili Honor Guard, the best of the best in the Covenant Hegemony. The job is to guard your assigned prophet the best you can and in any way you can. Suicide is preferable over letting them get injured or bearing the shame of their death. Luckily, when it comes to the safety of your prophet you can order even Zealots around, but normally have no authority over even Unggoy Minors.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding, Energy Pike&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Elite.png|Sangheili Specops]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Sangheili Specops'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Admin Spawn'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Sangheili Specops are elite members of the Covenant Hegemony typically given a dangerous task that involves covert operations into enemy lines. Of course this isn't always the case, but it often is. Rank-wise, these members cannot control anyone outside of specops and those outside specops cannot control them unless they are supposed to be following orders from a select individual.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You are a Specops Sangheili, otherwise known as Special Operations Sangheili. Your job often involves sneaking and intel gathering, mostly constant use of your cloaking devices. Though, un-occasionally these members can be involved in direct combat if need be, but it is not advised due to low shield ratings.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding, Cloaking&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Elite.png|Sangheili Ranger]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Sangheili Ranger'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Unused/Admin Spawn'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Sangheili Rangers are trained Extra Vehicular Activity experts, otherwise known as EVA experts. They are trained in the use of their suit and how to maneuver in zero gravity. While mostly redundant now due to the EVA Shield Mode, it still allows for more shields than said mode. As for rank, you either have the rank you held before you put the suit on or you are technically a Minor unless stated otherwise by a Shipmaster.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': As a Sangheili Ranger, you are trained in both EVA and marksman weapons. While the second one is not mandatory, knowing how to do the first one partially is sort of important as a spawned in EVA Sangheili. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding, EVA Defense&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Sangheili&amp;diff=1529</id>
		<title>Sangheili</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Sangheili&amp;diff=1529"/>
		<updated>2019-12-21T02:39:25Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: Small change to whitelist areas.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; border: hidden; background-color: white;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elite.png|50px|caption]]&lt;br /&gt;
'''Sangheili'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
&amp;lt;center&amp;gt;The Sangheili, known to humans as Elites, are a saurian species of strong, proud, and intelligent warriors, as well as skilled combat tacticians. The Sangheili are named after their home planet, Sanghelios. Due to their skill in combat, the Sangheili have formed the military backbone of the Covenant for almost the entirety of its existence. They had a very strong rivalry with the Jiralhanae, which finally boiled over into open hatred during the Great Schism, and the conclusion of the Human-Covenant war.&amp;lt;br&amp;gt;&lt;br /&gt;
Mainly known as elites by Humans. Skilled in combat, proud, strong, intelligent, and competent combat tacticians; Sangheili have formed the Covenant military for its entire existence. Usually deployed as Officers or Shipmasters, Sangheili are always found surrounded by multiple lower ranking Covenant units and are always seen leading squads of Grunts or Kig-Yar.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;center&amp;gt;As the Sangheili are some of the most honourable warriors the Covenant have to offer, receiving treatment from anyone other than themselves is showing their weakness, painting them to be dishonourable. Thus, Sangheili are only allowed to heal themselves and must refuse medical treatment from their comrades.. or even the enemy. If found out to be receiving treatment, a ''harsh'' punishment of a beating will follow. Even if ordered by a higher ranking member of the Covenant, you are exempt from following that order.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Availability&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Elite.png|Sangheili Zealot]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Sangheili Zealot'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Outer Colonies (Covenant Officer)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Zealots are immensely respected warriors who are incredibly capable in combat AND leading. They are typically assigned only one of two roles, fieldmaster or shipmaster. This is one of the highest ranks attainable in the Covenant Hegemony as Sangheili, and those who don the rank should be treated with complete respect and obedience&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You are a Zealot and the Shipmaster of the CRS Light Cruiser. Your job is to command your troops in battle and create battle strategies that are worthy of a strong enemy. As Shipmaster you aren't allowed to leave the ship unless absolutely nessecary, and are to protect it to the best of your abilities with your dual energy swords.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding, Dual Energy Swords&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Elite.png|Sangheili Ultra]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Sangheili Ultra'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Outer Colonies (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Ultras often take the place of Zealots when they aren't around, generally doing all the duties they do with just lesser skill level and lesser expectations. They are veterans and should be followed just as Zealots are. They often shouldn't make mistakes, and are fanatics in their religion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You spawn with one energy sword which allows you to decently defend the ship from boarders if need be. Your main job is to just oversee people and the like. It isn't recommended to go on the ground unless absolutely nessecary, or there is a Zealot aboard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding, Energy Sword&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Elite.png|Sangheili Major]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Sangheili Major'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Outer Colonies (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': This rank performs the duties of what is essentially a field CO or squad leader. They sometimes command Minors in squads, but often just stick to themselves. Typically Sangheili Minors get promoted after a few successful missions, leaving Majors almost on the same page tactics and combat wise.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You are basically a field CO or advanced squad leader. The key difference between you and the Minor is that you have better shielding.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Elite.png|Sangheili Minor]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Sangheili Minor'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Outer Colonies (Covenant Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': This rank is bestowed to newer Sangheili combat members of the Covenant Hegemony. Most minors haven't earned their 'ee suffix at the end of their name which signifies combat experience and aren't as experienced in both leadership and combat as Majors, but are quite close.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': The job of Sangheili Minor is just being a squad leader and a member of &amp;quot;command&amp;quot;. Keep the grunts in check and all.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Roles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Availability&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Elite.png|The Arbiter]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''The Arbiter'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Admin Spawn'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Arbiters are lone Sangheili who have been assigned to a form of death sentence. A suicide role basically. Those who have 'earned' this role bear the mark of shame and may potentially never walk the path. Only in death may they redeem themselves in the prophet's eyes. Once a title of glory, now a title of shame and disgust.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': As the Arbiter, you are likely set out on a specific mission the prophets have ordered you on. You are strong and have good armor and weapons, but you must complete your objective or the shame may kill you before your very own blade does. If you do successfully secure whatever it is or whoever it is, you return back to High Charity to await another suicide assignment...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Elite.png|Sangheili Honor Guard]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Sangheili Honor Guard'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Admin Spawn (Honor Guard Whitelist)'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Sangheili Honor Guards are the best of the best in the Covenant Hegemony, and are comprised of incredibly professional troops that will follow orders to the letter. The job is simple most of the time; guard your assigned prophet to the best of your abilities.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You are a Sangheili Honor Guard, the best of the best in the Covenant Hegemony. The job is to guard your assigned prophet the best you can and in any way you can. Suicide is preferable over letting them get injured or bearing the shame of their death. Luckily, when it comes to the safety of your prophet you can order even Zealots around, but normally have no authority over even Unggoy Minors.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding, Energy Pike&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Elite.png|Sangheili Specops]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Sangheili Specops'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Admin Spawn'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Sangheili Specops are elite members of the Covenant Hegemony typically given a dangerous task that involves covert operations into enemy lines. Of course this isn't always the case, but it often is. Rank-wise, these members cannot control anyone outside of specops and those outside specops cannot control them unless they are supposed to be following orders from a select individual.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You are a Specops Sangheili, otherwise known as Special Operations Sangheili. Your job often involves sneaking and intel gathering, mostly constant use of your cloaking devices. Though, un-occasionally these members can be involved in direct combat if need be, but it is not advised due to low shield ratings.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding, Cloaking&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Elite.png|Sangheili Ranger]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Sangheili Ranger'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Unused/Admin Spawn'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Sangheili Rangers are trained Extra Vehicular Activity experts, otherwise known as EVA experts. They are trained in the use of their suit and how to maneuver in zero gravity. While mostly redundant now due to the EVA Shield Mode, it still allows for more shields than said mode. As for rank, you either have the rank you held before you put the suit on or you are technically a Minor unless stated otherwise by a Shipmaster.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': As a Sangheili Ranger, you are trained in both EVA and marksman weapons. While the second one is not mandatory, knowing how to do the first one partially is sort of important as a spawned in EVA Sangheili. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding, EVA Defense&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Sangheili&amp;diff=1528</id>
		<title>Sangheili</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Sangheili&amp;diff=1528"/>
		<updated>2019-12-21T02:33:41Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: Massive rank overhaul. Removes the weapons list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; border: hidden; background-color: white;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elite.png|50px|caption]]&lt;br /&gt;
'''Sangheili'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
&amp;lt;center&amp;gt;The Sangheili, known to humans as Elites, are a saurian species of strong, proud, and intelligent warriors, as well as skilled combat tacticians. The Sangheili are named after their home planet, Sanghelios. Due to their skill in combat, the Sangheili have formed the military backbone of the Covenant for almost the entirety of its existence. They had a very strong rivalry with the Jiralhanae, which finally boiled over into open hatred during the Great Schism, and the conclusion of the Human-Covenant war.&amp;lt;br&amp;gt;&lt;br /&gt;
Mainly known as elites by Humans. Skilled in combat, proud, strong, intelligent, and competent combat tacticians; Sangheili have formed the Covenant military for its entire existence. Usually deployed as Officers or Shipmasters, Sangheili are always found surrounded by multiple lower ranking Covenant units and are always seen leading squads of Grunts or Kig-Yar.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;center&amp;gt;As the Sangheili are some of the most honourable warriors the Covenant have to offer, receiving treatment from anyone other than themselves is showing their weakness, painting them to be dishonourable. Thus, Sangheili are only allowed to heal themselves and must refuse medical treatment from their comrades.. or even the enemy. If found out to be receiving treatment, a ''harsh'' punishment of a beating will follow. Even if ordered by a higher ranking member of the Covenant, you are exempt from following that order.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Availability&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Elite.png|Sangheili Zealot]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Sangheili Zealot'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Outer Colonies'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Zealots are immensely respected warriors who are incredibly capable in combat AND leading. They are typically assigned only one of two roles, fieldmaster or shipmaster. This is one of the highest ranks attainable in the Covenant Hegemony as Sangheili, and those who don the rank should be treated with complete respect and obedience&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You are a Zealot and the Shipmaster of the CRS Light Cruiser. Your job is to command your troops in battle and create battle strategies that are worthy of a strong enemy. As Shipmaster you aren't allowed to leave the ship unless absolutely nessecary, and are to protect it to the best of your abilities with your dual energy swords.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding, Dual Energy Swords&lt;br /&gt;
'''Requires''': Covenant Officer Whitelist&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Elite.png|Sangheili Ultra]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Sangheili Ultra'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Outer Colonies'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Ultras often take the place of Zealots when they aren't around, generally doing all the duties they do with just lesser skill level and lesser expectations. They are veterans and should be followed just as Zealots are. They often shouldn't make mistakes, and are fanatics in their religion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You spawn with one energy sword which allows you to decently defend the ship from boarders if need be. Your main job is to just oversee people and the like. It isn't recommended to go on the ground unless absolutely nessecary, or there is a Zealot aboard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding, Energy Sword&lt;br /&gt;
'''Requires''': Covenant Whitelist&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Elite.png|Sangheili Major]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Sangheili Major'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Outer Colonies'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': This rank performs the duties of what is essentially a field CO or squad leader. They sometimes command Minors in squads, but often just stick to themselves. Typically Sangheili Minors get promoted after a few successful missions, leaving Majors almost on the same page tactics and combat wise.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You are basically a field CO or advanced squad leader. The key difference between you and the Minor is that you have better shielding.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
'''Requires''': Covenant Whitelist&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Elite.png|Sangheili Minor]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Sangheili Minor'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Outer Colonies'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': This rank is bestowed to newer Sangheili combat members of the Covenant Hegemony. Most minors haven't earned their 'ee suffix at the end of their name which signifies combat experience and aren't as experienced in both leadership and combat as Majors, but are quite close.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': The job of Sangheili Minor is just being a squad leader and a member of &amp;quot;command&amp;quot;. Keep the grunts in check and all.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
'''Requires''': Covenant Whitelist&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Roles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Availability&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Elite.png|The Arbiter]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''The Arbiter'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Admin Spawn'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Arbiters are lone Sangheili who have been assigned to a form of death sentence. A suicide role basically. Those who have 'earned' this role bear the mark of shame and may potentially never walk the path. Only in death may they redeem themselves in the prophet's eyes. Once a title of glory, now a title of shame and disgust.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': As the Arbiter, you are likely set out on a specific mission the prophets have ordered you on. You are strong and have good armor and weapons, but you must complete your objective or the shame may kill you before your very own blade does. If you do successfully secure whatever it is or whoever it is, you return back to High Charity to await another suicide assignment...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Elite.png|Sangheili Honor Guard]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Sangheili Honor Guard'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Admin Spawn'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Sangheili Honor Guards are the best of the best in the Covenant Hegemony, and are comprised of incredibly professional troops that will follow orders to the letter. The job is simple most of the time; guard your assigned prophet to the best of your abilities.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You are a Sangheili Honor Guard, the best of the best in the Covenant Hegemony. The job is to guard your assigned prophet the best you can and in any way you can. Suicide is preferable over letting them get injured or bearing the shame of their death. Luckily, when it comes to the safety of your prophet you can order even Zealots around, but normally have no authority over even Unggoy Minors.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding, Energy Pike&lt;br /&gt;
'''Requires''': Covenant Honor Guard Whitelist&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Elite.png|Sangheili Specops]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Sangheili Specops'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Admin Spawn'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Sangheili Specops are elite members of the Covenant Hegemony typically given a dangerous task that involves covert operations into enemy lines. Of course this isn't always the case, but it often is. Rank-wise, these members cannot control anyone outside of specops and those outside specops cannot control them unless they are supposed to be following orders from a select individual.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You are a Specops Sangheili, otherwise known as Special Operations Sangheili. Your job often involves sneaking and intel gathering, mostly constant use of your cloaking devices. Though, un-occasionally these members can be involved in direct combat if need be, but it is not advised due to low shield ratings.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding, Cloaking&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Elite.png|Sangheili Ranger]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Sangheili Ranger'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Unused/Admin Spawn'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Sangheili Rangers are trained Extra Vehicular Activity experts, otherwise known as EVA experts. They are trained in the use of their suit and how to maneuver in zero gravity. While mostly redundant now due to the EVA Shield Mode, it still allows for more shields than said mode. As for rank, you either have the rank you held before you put the suit on or you are technically a Minor unless stated otherwise by a Shipmaster.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': As a Sangheili Ranger, you are trained in both EVA and marksman weapons. While the second one is not mandatory, knowing how to do the first one partially is sort of important as a spawned in EVA Sangheili. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding, EVA Defense&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Kig-Yar&amp;diff=1527</id>
		<title>Kig-Yar</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Kig-Yar&amp;diff=1527"/>
		<updated>2019-12-21T00:49:34Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: Changed the unique features.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; border: hidden; background-color: white;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kig-Yar.png|50px|caption]]&lt;br /&gt;
'''Kig-Yar'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The Kig-Yar are an avian/reptilian species which served the Covenant as mercenaries and privateers. There are two distinct subgroups of Kig-Yar, which Humans have termed Jackals and Skirmishers. In combat, Kig-Yar typically serve as snipers, shock troopers, defensive fighters, and scouts within the Covenant due to their excellent senses of sight, smell, and hearing.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Kig-Yars hail from the planet Eayn. An Avian/Reptilian species, they lived as pirates on the seas of their homeworld. Originally a splinter of many different tribes, they united to advance their species towards space-technology and settled on many small asteroids. Primarily used as scouts, shock troops, or defense; Kig-yar units are a force to be reckoned with. They are usually outfitted with a point-defense energy shield gauntlet paired with a variety of one-handed weapons. They have a bitter rivalry with the Unggoys, and have attempted to poison the Infusions aboard High-Charity which would have left them sterile; in retaliation for Unggoys destroying Kig-Yar nests.&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Availability&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Kig-Yar.png|Kig-Yar]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Kig-Yar Shipmistress'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Unused'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Kig-Yar are a matriarchal-based species, or for short they are a species that holds females in higher regard to males. Due to such beliefs, females almost always hold command positions in Kig-Yar groups. Shipmistresses are leaders or captains of missionary ships sent by the Ministry of Tranquility such as the Minor Transgression. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': As the shipmistress, your word is law on your missionary ship. Your crew is made to follow your every whim and you even get a fancy little chain of command to hit slackers with. Along with that you are equipped with an energy cutlass, much like a blamite cutlass or energy sword except more of a combination. Other than that, you are a normal Ruuhtian.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Shield Gauntlet&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Kig-Yar.png|Kig-Yar]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Kig-Yar Major'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Unused'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Kig-Yar are a matriarchal-based species, or for short they are a species that holds females in higher regard to males. Majors are often Kig-Yar who are either very obedient to their Kig-Yar shipmistress, or are competent in combat with Sangheili.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': Essentially you are just a Minor with no buffs at all except for saying you are better, which nobody can tell because no ID.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Low-Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Shield Gauntlet&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Kig-Yar.png|Kig-Yar]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Kig-Yar (Minor)'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Outer Colonies'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Kig-Yar are a matriarchal-based species, or for short they are a species that holds females in higher regard to males. Minors are newer to the shipmistresses ship, haven't earned her respect or isn't experienced enough in combat to be promoted by Sangheili.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': Your job is to hold your shield, use your secondary weapon and potentially cover your weaker lance-mates. You may also equip a sniper or carbine, in which the carbine is more of a marksmans rifle whereas the Beam Rifle is a designated sniper. Both should be used accordingly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Low-Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Shield Gauntlet&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Kig-Yar&amp;diff=1526</id>
		<title>Kig-Yar</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Kig-Yar&amp;diff=1526"/>
		<updated>2019-12-21T00:46:53Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: Cleaned up the menu, made it not ugly, replaced weapons list with ranks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; border: hidden; background-color: white;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kig-Yar.png|50px|caption]]&lt;br /&gt;
'''Kig-Yar'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The Kig-Yar are an avian/reptilian species which served the Covenant as mercenaries and privateers. There are two distinct subgroups of Kig-Yar, which Humans have termed Jackals and Skirmishers. In combat, Kig-Yar typically serve as snipers, shock troopers, defensive fighters, and scouts within the Covenant due to their excellent senses of sight, smell, and hearing.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Kig-Yars hail from the planet Eayn. An Avian/Reptilian species, they lived as pirates on the seas of their homeworld. Originally a splinter of many different tribes, they united to advance their species towards space-technology and settled on many small asteroids. Primarily used as scouts, shock troops, or defense; Kig-yar units are a force to be reckoned with. They are usually outfitted with a point-defense energy shield gauntlet paired with a variety of one-handed weapons. They have a bitter rivalry with the Unggoys, and have attempted to poison the Infusions aboard High-Charity which would have left them sterile; in retaliation for Unggoys destroying Kig-Yar nests.&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Availability&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Kig-Yar.png|Kig-Yar]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Kig-Yar Shipmistress'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Unused'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Kig-Yar are a matriarchal-based species, or for short they are a species that holds females in higher regard to males. Due to such beliefs, females almost always hold command positions in Kig-Yar groups. Shipmistresses are leaders or captains of missionary ships sent by the Ministry of Tranquility such as the Minor Transgression. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': As the shipmistress, your word is law on your missionary ship. Your crew is made to follow your every whim and you even get a fancy little chain of command to hit slackers with. Along with that you are equipped with an energy cutlass, much like a blamite cutlass or energy sword except more of a combination. Other than that, you are a normal Ruuhtian.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Kig-Yar.png|Kig-Yar]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Kig-Yar Major'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Unused'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Kig-Yar are a matriarchal-based species, or for short they are a species that holds females in higher regard to males. Majors are often Kig-Yar who are either very obedient to their Kig-Yar shipmistress, or are competent in combat with Sangheili.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': Essentially you are just a Minor with no buffs at all except for saying you are better, which nobody can tell because no ID.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Low-Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Kig-Yar.png|Kig-Yar]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Kig-Yar (Minor)'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Outer Colonies'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Kig-Yar are a matriarchal-based species, or for short they are a species that holds females in higher regard to males. Minors are newer to the shipmistresses ship, haven't earned her respect or isn't experienced enough in combat to be promoted by Sangheili.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': Your job is to hold your shield, use your secondary weapon and potentially cover your weaker lance-mates. You may also equip a sniper or carbine, in which the carbine is more of a marksmans rifle whereas the Beam Rifle is a designated sniper. Both should be used accordingly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Low-Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Unggoy&amp;diff=1525</id>
		<title>Unggoy</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Unggoy&amp;diff=1525"/>
		<updated>2019-12-21T00:13:06Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: Bit of re-organizing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; border: hidden; background-color: white;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Unggoy.png|50px|caption]]&lt;br /&gt;
'''Unggoy'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
The Unggoy are a sapient species of squat bipedal xeno-arthropodal vertebroid lifeforms in the unified races of the Covenant Empire. They were the fourth species to be assimilated into the Covenant.They are the lowest-ranking species in the hierarchy, and are frequently mistreated by almost every higher-ranking race. Unggoy are primarily used as laborers, slaves, or in combat situations, as cannon fodder. They are one of the later races to be introduced into the Covenant, and were either the second or third Covenant species to be encountered by humans. They are referred to as Grunts by humans, as they are considered weak in comparison to their superiors, because they perform the majority of the physical labor required by the Covenant and they lack the knowledge of combat compared to other Covenant species.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Unggoy are native to the planet of Balaho. They were used as slaves, laborers, or cannon fodder. Generally poor combatants due to cowardice, lack of tactical aptitude, and being poor shots; they are often deployed in large numbers to compensate. They can wield two-handed weapons with just one hand, due to their strong physical structure despite being small framed. They have a bitter rivalry with the Kig-Yar race, due to them encroaching on Kig-Yar territory and displacing their nests.&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Availability&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Unggoy.png|Unggoy Deacon]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Deacon'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Outer Colonies'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Deacon is the only rank within the Ministry of Tranquility allowed for Unggoy use. These are more often than not priests, but can be considered command advisors too. Intelligence wise, they are significantly smarter than your average Grunt, even compared to Ultras. Often these are only deployed on missionary vessels to police the Kig-Yar crew, but are also on other small vessels.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're the Unggoy Deacon aboard the local CRS Light Cruiser. Your job is to provide morale to all members of the vessel, mostly through means of religious speeches pertaining to the Forerunners and the Great Journey. Your main audience will be your fellow Unggoy, but that doesn't stop other races from listening to you. Make sure nobody commits heresy, while you aren't fit to enforce rules, you can report to to the Sangheili or take the required response yourself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Unggoy.png|Unggoy Ultra]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Ultra'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Outer Colonies'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Unggoy Ultra is a veteran Grunt who has seen his fair share of bloodshet and battle. While they are still as weak as any other Grunt without armor, the Ultra armor is an improved version of both Major and Minor, allowing for more tanking of shots. Generally this rank is for more competent Unggoy, along with Unggoy who have a decent shot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're an Unggoy Ultra serving with the Covenant Hegemony. Your job is to follow your superior's orders and lead your fellow Unggoy into battle. Technically you have authority over baseline Kig-Yar and T'vaoan Minors, but hardly anyone will care for such authority from an Unggoy and you will likely get lynched. It's a good idea to grab a needler too, due to your higher ranking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Unggoy.png|Unggoy Major]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Major'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Outer Colonies'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Unggoy Major is a Grunt who has been in a few battles and sorta knows his stuff. He isn't the best shot in the world, but he can hit a target. They have very low intelligence, just like Unggoy Minors. Often these are just Unggoy who have survived previous battles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': As an Unggoy Major it is your duty and job to fall in line. You are essentially a better Minor, and don't have much authority over those under you - but you still can tell them what to do and what not to do. Players should pick this if they are decently experienced at the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low-Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Unggoy.png|Unggoy Minor]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Minor'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Outer Colonies'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': This rank of Unggoy is completely new to the military, and probably hasn't seen very many battles yet.  Often they are extremely inexperienced and lack a lot of mental capacity, but they make up for it in sheer numbers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': The first role you should play as Covenant. Generally your job is to just &amp;quot;Follow everyone else and relevant orders&amp;quot; but you can do stuff from building to medical duty if you want to.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Roles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Availability&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Unggoy.png|Unggoy Honor Guard]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Honor Guard'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Madmins'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': No honor is greater than this! Such a rank bestowed upon a mere Unggoy is sure to put awe to your fellow Grunts and surely inspire morale! Some hierarchs up in high charity were smoking some mad weed and thought of giving Unggoy red armor and the authority to protect them. Whether it's actually just paper mache or state of the art power armor, nobody knows. What they do know is your job is to protect the prophet you are assigned to whatever the cost.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You get the ultimate responsibility to guard a prophet as an Unggoy. Generally your job is to just stick around your assigned prophet and not speak, and when your prophet's life is in danger, you even have authority over Sangheili that aren't honor guards!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': aurora player&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': TRYHARD SUPREME&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': GALAXY BRAIN ONLY&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': UNGGOY SHIELDING&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Unggoy.png|Unggoy Specops]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Specops'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Admin Spawn'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Specops Unggoy are members of Special Operations in the Covenant Hegemony. Their goal is primarily to assist Special Operations Sangheili in their duties, but are sometimes deployed solo if needed. They are highly trained compared to normal Unggoy, and have intelligence that of an Unggoy Ultra or even higher. Often they are granted more powerful tools too.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're a member of Special Operations in the Covenant. Your job is to assist your Sangheili superiors and use your advanced cloaking harness to the best of your abilities to surprise your enemies and attack them. Sometimes you will be deployed on covert operations in which you will sneak behind enemy lines and sabotage, but it's best you do all the big thinking to the Sangheili.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium-High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Cloaking Device&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Unggoy&amp;diff=1524</id>
		<title>Unggoy</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Unggoy&amp;diff=1524"/>
		<updated>2019-12-21T00:05:49Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: Removed the extra W on &amp;quot;Admin SpawWn&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; border: hidden; background-color: white;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Unggoy.png|50px|caption]]&lt;br /&gt;
'''Unggoy'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Unggoy are a sapient species of squat bipedal xeno-arthropodal vertebroid lifeforms in the unified races of the Covenant Empire. They were the fourth species to be assimilated into the Covenant.They are the lowest-ranking species in the hierarchy, and are frequently mistreated by almost every higher-ranking race. Unggoy are primarily used as laborers, slaves, or in combat situations, as cannon fodder. They are one of the later races to be introduced into the Covenant, and were either the second or third Covenant species to be encountered by humans. They are referred to as Grunts by humans, as they are considered weak in comparison to their superiors, because they perform the majority of the physical labor required by the Covenant and they lack the knowledge of combat compared to other Covenant species.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The Unggoy are native to the planet of Balaho. They were used as slaves, laborers, or cannon fodder. Generally poor combatants due to cowardice, lack of tactical aptitude, and being poor shots; they are often deployed in large numbers to compensate. They can wield two-handed weapons with just one hand, due to their strong physical structure despite being small framed. They have a bitter rivalry with the Kig-Yar race, due to them encroaching on Kig-Yar territory and displacing their nests.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Availability&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Unggoy.png|Unggoy Honor Guard]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Honor Guard'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Madmins'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': No honor is greater than this! Such a rank bestowed upon a mere Unggoy is sure to put awe to your fellow Grunts and surely inspire morale! Some hierarchs up in high charity were smoking some mad weed and thought of giving Unggoy red armor and the authority to protect them. Whether it's actually just paper mache or state of the art power armor, nobody knows. What they do know is your job is to protect the prophet you are assigned to whatever the cost.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You get the ultimate responsibility to guard a prophet as an Unggoy. Generally your job is to just stick around your assigned prophet and not speak, and when your prophet's life is in danger, you even have authority over Sangheili that aren't honor guards!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': aurora player&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': TRYHARD SUPREME&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': GALAXY BRAIN ONLY&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': UNGGOY SHIELDING&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Unggoy.png|Unggoy Deacon]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Deacon'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Outer Colonies'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Deacon is the only rank within the Ministry of Tranquility allowed for Unggoy use. These are more often than not priests, but can be considered command advisors too. Intelligence wise, they are significantly smarter than your average Grunt, even compared to Ultras. Often these are only deployed on missionary vessels to police the Kig-Yar crew, but are also on other small vessels.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're the Unggoy Deacon aboard the local CRS Light Cruiser. Your job is to provide morale to all members of the vessel, mostly through means of religious speeches pertaining to the Forerunners and the Great Journey. Your main audience will be your fellow Unggoy, but that doesn't stop other races from listening to you. Make sure nobody commits heresy, while you aren't fit to enforce rules, you can report to to the Sangheili or take the required response yourself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Unggoy.png|Unggoy Specops]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Specops'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Admin Spawn'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Specops Unggoy are members of Special Operations in the Covenant Hegemony. Their goal is primarily to assist Special Operations Sangheili in their duties, but are sometimes deployed solo if needed. They are highly trained compared to normal Unggoy, and have intelligence that of an Unggoy Ultra or even higher. Often they are granted more powerful tools too.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're a member of Special Operations in the Covenant. Your job is to assist your Sangheili superiors and use your advanced cloaking harness to the best of your abilities to surprise your enemies and attack them. Sometimes you will be deployed on covert operations in which you will sneak behind enemy lines and sabotage, but it's best you do all the big thinking to the Sangheili.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium-High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Cloaking Device&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Unggoy.png|Unggoy Ultra]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Ultra'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Outer Colonies'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Unggoy Ultra is a veteran Grunt who has seen his fair share of bloodshet and battle. While they are still as weak as any other Grunt without armor, the Ultra armor is an improved version of both Major and Minor, allowing for more tanking of shots. Generally this rank is for more competent Unggoy, along with Unggoy who have a decent shot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're an Unggoy Ultra serving with the Covenant Hegemony. Your job is to follow your superior's orders and lead your fellow Unggoy into battle. Technically you have authority over baseline Kig-Yar and T'vaoan Minors, but hardly anyone will care for such authority from an Unggoy and you will likely get lynched. It's a good idea to grab a needler too, due to your higher ranking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Unggoy.png|Unggoy Major]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Major'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Outer Colonies'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Unggoy Major is a Grunt who has been in a few battles and sorta knows his stuff. He isn't the best shot in the world, but he can hit a target. They have very low intelligence, just like Unggoy Minors. Often these are just Unggoy who have survived previous battles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': As an Unggoy Major it is your duty and job to fall in line. You are essentially a better Minor, and don't have much authority over those under you - but you still can tell them what to do and what not to do. Players should pick this if they are decently experienced at the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low-Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Unggoy.png|Unggoy Minor]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Minor'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Outer Colonies'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': This rank of Unggoy is completely new to the military, and probably hasn't seen very many battles yet.  Often they are extremely inexperienced and lack a lot of mental capacity, but they make up for it in sheer numbers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': The first role you should play as Covenant. Generally your job is to just &amp;quot;Follow everyone else and relevant orders&amp;quot; but you can do stuff from building to medical duty if you want to.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Unggoy&amp;diff=1523</id>
		<title>Unggoy</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Unggoy&amp;diff=1523"/>
		<updated>2019-12-21T00:02:13Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: Overhaul of ranks. Removed weapon list. Definitely going to be a bigger overhaul later, but I want to get everything done first.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; border: hidden; background-color: white;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Unggoy.png|50px|caption]]&lt;br /&gt;
'''Unggoy'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Unggoy are a sapient species of squat bipedal xeno-arthropodal vertebroid lifeforms in the unified races of the Covenant Empire. They were the fourth species to be assimilated into the Covenant.They are the lowest-ranking species in the hierarchy, and are frequently mistreated by almost every higher-ranking race. Unggoy are primarily used as laborers, slaves, or in combat situations, as cannon fodder. They are one of the later races to be introduced into the Covenant, and were either the second or third Covenant species to be encountered by humans. They are referred to as Grunts by humans, as they are considered weak in comparison to their superiors, because they perform the majority of the physical labor required by the Covenant and they lack the knowledge of combat compared to other Covenant species.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The Unggoy are native to the planet of Balaho. They were used as slaves, laborers, or cannon fodder. Generally poor combatants due to cowardice, lack of tactical aptitude, and being poor shots; they are often deployed in large numbers to compensate. They can wield two-handed weapons with just one hand, due to their strong physical structure despite being small framed. They have a bitter rivalry with the Kig-Yar race, due to them encroaching on Kig-Yar territory and displacing their nests.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Availability&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Unggoy.png|Unggoy Honor Guard]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Honor Guard'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Madmins'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': No honor is greater than this! Such a rank bestowed upon a mere Unggoy is sure to put awe to your fellow Grunts and surely inspire morale! Some hierarchs up in high charity were smoking some mad weed and thought of giving Unggoy red armor and the authority to protect them. Whether it's actually just paper mache or state of the art power armor, nobody knows. What they do know is your job is to protect the prophet you are assigned to whatever the cost.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You get the ultimate responsibility to guard a prophet as an Unggoy. Generally your job is to just stick around your assigned prophet and not speak, and when your prophet's life is in danger, you even have authority over Sangheili that aren't honor guards!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': aurora player&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': TRYHARD SUPREME&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': GALAXY BRAIN ONLY&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': UNGGOY SHIELDING&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Unggoy.png|Unggoy Deacon]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Deacon'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Outer Colonies'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Deacon is the only rank within the Ministry of Tranquility allowed for Unggoy use. These are more often than not priests, but can be considered command advisors too. Intelligence wise, they are significantly smarter than your average Grunt, even compared to Ultras. Often these are only deployed on missionary vessels to police the Kig-Yar crew, but are also on other small vessels.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're the Unggoy Deacon aboard the local CRS Light Cruiser. Your job is to provide morale to all members of the vessel, mostly through means of religious speeches pertaining to the Forerunners and the Great Journey. Your main audience will be your fellow Unggoy, but that doesn't stop other races from listening to you. Make sure nobody commits heresy, while you aren't fit to enforce rules, you can report to to the Sangheili or take the required response yourself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Energy Shielding&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Unggoy.png|Unggoy Specops]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Specops'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Admin Spawwn'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': Specops Unggoy are members of Special Operations in the Covenant Hegemony. Their goal is primarily to assist Special Operations Sangheili in their duties, but are sometimes deployed solo if needed. They are highly trained compared to normal Unggoy, and have intelligence that of an Unggoy Ultra or even higher. Often they are granted more powerful tools too.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're a member of Special Operations in the Covenant. Your job is to assist your Sangheili superiors and use your advanced cloaking harness to the best of your abilities to surprise your enemies and attack them. Sometimes you will be deployed on covert operations in which you will sneak behind enemy lines and sabotage, but it's best you do all the big thinking to the Sangheili.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium-High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Cloaking Device&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Unggoy.png|Unggoy Ultra]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Ultra'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Outer Colonies'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Unggoy Ultra is a veteran Grunt who has seen his fair share of bloodshet and battle. While they are still as weak as any other Grunt without armor, the Ultra armor is an improved version of both Major and Minor, allowing for more tanking of shots. Generally this rank is for more competent Unggoy, along with Unggoy who have a decent shot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': You're an Unggoy Ultra serving with the Covenant Hegemony. Your job is to follow your superior's orders and lead your fellow Unggoy into battle. Technically you have authority over baseline Kig-Yar and T'vaoan Minors, but hardly anyone will care for such authority from an Unggoy and you will likely get lynched. It's a good idea to grab a needler too, due to your higher ranking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Unggoy.png|Unggoy Major]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Major'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Outer Colonies'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': The Unggoy Major is a Grunt who has been in a few battles and sorta knows his stuff. He isn't the best shot in the world, but he can hit a target. They have very low intelligence, just like Unggoy Minors. Often these are just Unggoy who have survived previous battles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': As an Unggoy Major it is your duty and job to fall in line. You are essentially a better Minor, and don't have much authority over those under you - but you still can tell them what to do and what not to do. Players should pick this if they are decently experienced at the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low-Medium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Unggoy.png|Unggoy Minor]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Unggoy Minor'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Reclamation, Outer Colonies'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Lore Description''': This rank of Unggoy is completely new to the military, and probably hasn't seen very many battles yet.  Often they are extremely inexperienced and lack a lot of mental capacity, but they make up for it in sheer numbers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Job Description''': The first role you should play as Covenant. Generally your job is to just &amp;quot;Follow everyone else and relevant orders&amp;quot; but you can do stuff from building to medical duty if you want to.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Roleplay Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Skill Level''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Competence''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Unggoy&amp;diff=1522</id>
		<title>Unggoy</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Unggoy&amp;diff=1522"/>
		<updated>2019-12-20T22:52:01Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: Quick draft of a change, just to see how it looks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; border: hidden; background-color: white;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Unggoy.png|50px|caption]]&lt;br /&gt;
'''Unggoy'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Unggoy are a sapient species of squat bipedal xeno-arthropodal vertebroid lifeforms in the unified races of the Covenant Empire. They were the fourth species to be assimilated into the Covenant.They are the lowest-ranking species in the hierarchy, and are frequently mistreated by almost every higher-ranking race. Unggoy are primarily used as laborers, slaves, or in combat situations, as cannon fodder. They are one of the later races to be introduced into the Covenant, and were either the second or third Covenant species to be encountered by humans. They are referred to as Grunts by humans, as they are considered weak in comparison to their superiors, because they perform the majority of the physical labor required by the Covenant and they lack the knowledge of combat compared to other Covenant species.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The Unggoy are native to the planet of Balaho. They were used as slaves, laborers, or cannon fodder. Generally poor combatants due to cowardice, lack of tactical aptitude, and being poor shots; they are often deployed in large numbers to compensate. They can wield two-handed weapons with just one hand, due to their strong physical structure despite being small framed. They have a bitter rivalry with the Kig-Yar race, due to them encroaching on Kig-Yar territory and displacing their nests.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Wielder&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Unggoy.png|Unggoy Deacon]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Plasma Pistol'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''All'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': The standard-issue weapon for lower-ranking Covenant such as Unggoys/Grunts, Kig-Yar/Jackals, and Yanme'e/Drones due to their convenient size and efficiency.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': Armor Dependent&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 20 Self Recharge&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Chargeable shot&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Covenant_Weapons&amp;diff=187</id>
		<title>Covenant Weapons</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Covenant_Weapons&amp;diff=187"/>
		<updated>2018-06-10T07:49:34Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; border: hidden; background-color: white;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sacprom.png|Sacred Promissory|80px]] &amp;lt;br /&amp;gt; Sacred Promissory&lt;br /&gt;
| [[File:Sanghelios.png|Lodam Armory|73px]] &amp;lt;br /&amp;gt; Lodam Armory&lt;br /&gt;
| [[File:HighCharity.jpg|Assembly Forges|60px]] &amp;lt;br /&amp;gt; Assembly Forges&lt;br /&gt;
| [[File:Qikost.png|117px|Merchants of Qikost]] &amp;lt;br /&amp;gt; Merchants of Qikost&lt;br /&gt;
| [[File:Sanghelios.png|Iruiru Armory|73px]] &amp;lt;br /&amp;gt; Iruiru Armory&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Covenant Empire uses plasma-based weapons. Most of their weapon and armor technologies are reverse-engineered from Forerunner tech. Unlike their human counterparts, Covenant weapons deal tons of burn damage. These burns are instantaneous and the wounds are sealed shut upon impact, causing third-degree burns. Near misses from Covenant weapons also give off extra heat, resulting in damaging the target, even without direct contact.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Wielder&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Plasma_Pistol.png|Plasma Pistol]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Plasma Pistol'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''All'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': The standard-issue weapon for lower-ranking Covenant such as Unggoys/Grunts, Kig-Yar/Jackals, and Yanme'e/Drones due to their convenient size and efficiency.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': Armor Dependent&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 20 Self Recharge&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Chargeable shot&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File: Plasma_Rifle.png|Plasma Rifle]]&amp;lt;br /&amp;gt; Plasma Rifle  &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Sangheili &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': The Type-25 Directed Energy Rifle, or Plasma Rifle for short, is the weapon of choice for the Covenant Officer Corps. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': Armor Dependent&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 30 Self Recharge&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File: Plasma_Repeater.png|Plasma Repeater]] &amp;lt;br /&amp;gt; Plasma Repeater &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; N/A &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Unreleased'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File: Type-27.png|Type-27 Sniper Rifle]]&amp;lt;br /&amp;gt; Type-27 Sniper Rifle  &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; N/A &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''WIP'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File: WIP IMAGE|Beam Sniper]] &amp;lt;br /&amp;gt;Beam Sniper [unknown] &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; N/A &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''WIP'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File: Type-52.png|Type 52 Rifle]]&amp;lt;br /&amp;gt; Type-52 Rifle &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; N/A &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''WIP'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File: WIP IMAGE|Type-50 Sniper Rifle]]&amp;lt;br /&amp;gt; Type-50 Sniper Rifle &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; N/A &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''WIP'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File: Type-51.png|Typye-51 Carbine]]&amp;lt;br /&amp;gt; Type-51 Carbine &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Specops &amp;amp; Marksmen &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': '''WIP''' &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': Med-High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': Armor Dependent&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 18 Self Recharge&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File: Needler.png|Needler]]&amp;lt;br /&amp;gt;Needler &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Unggoy &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': '''WIP'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': Unknown&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 30 Magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Embedding causes explosion after a set number of needles are embedded. Homing shots.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File: Needle_Rifle.png|Needle Rifle]]&amp;lt;br /&amp;gt;Needle Rifle &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; N/A &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': '''WIP''' &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': Unknown&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 30 Magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Embedding causes explosion after a set number of needles are embedded.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File: Energy_Sword.png|Energy Sword]]&amp;lt;br /&amp;gt;Energy Sword &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Sangheili &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''WIP'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File: WIP IMAGE|Fuel-Rod Cannon]]&amp;lt;br /&amp;gt;Fuel-Rod Cannon (Hunters) &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Mgalekgolo &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': '''WIP''' &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': Self Recharge&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Small explosive and destructive aura on hit.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Mgalekgolo&amp;diff=186</id>
		<title>Mgalekgolo</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Mgalekgolo&amp;diff=186"/>
		<updated>2018-06-10T07:47:28Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mgalekgolo, more commonly known as Hunters, are a unique gestalt of smaller creatures known as Lekgolo, which are orange, worm-like creatures. Lekgolo were known to group together as Mgalekgolo for protection during combat, due to the form's increased strength at the cost of maneuverability. When grouping together, the intelligence of the Mgalekgolo colony is increased with every additional Lekgolo.&lt;br /&gt;
----&lt;br /&gt;
Large hulking mounds of worms that have gathered together to form a sentience, covered in bulking armor of varying colors however leaving their back and neck unprotected, they sport a fuel rod cannon mounted on their arm and a two ton shield made from an unknown alloy that is also used as the plating for covenant ships. The Lekgolo evolved on their homeworld of Te, discovered by the Covenant during an operation to find Forerunner artifacts. &amp;lt;s&amp;gt; Crush the Humans&amp;lt;/s&amp;gt;&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Mgalekgolo&amp;diff=185</id>
		<title>Mgalekgolo</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Mgalekgolo&amp;diff=185"/>
		<updated>2018-06-10T07:40:27Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mgalekgolo[3] (Ophis congregatio, meaning &amp;quot;serpent union&amp;quot;), more commonly known as Hunters, are a unique gestalt of smaller creatures known as Lekgolo, which are orange, worm-like creatures. Lekgolo were known to group together as Mgalekgolo for protection during combat, due to the form's increased strength at the cost of maneuverability. When grouping together, the intelligence of the Mgalekgolo colony is increased with every additional Lekgolo.&lt;br /&gt;
----&lt;br /&gt;
Large hulking mounds of worms that have gathered together to form a sentience, covered in bulking armor of varying colors however leaving their back and neck unprotected, they sport a fuel rod cannon mounted on their arm and a two ton shield made from an unknown alloy that is also used as the plating for covenant ships. The Lekgolo evolved on their homeworld of Te, discovered by the Covenant during an operation to find Forerunner artifacts. &amp;lt;s&amp;gt; Crush the Humans&amp;lt;/s&amp;gt;&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Sangheili&amp;diff=184</id>
		<title>Sangheili</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Sangheili&amp;diff=184"/>
		<updated>2018-06-10T07:39:07Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Sangheili, known to humans as Elites, are a saurian species of strong, proud, and intelligent warriors, as well as skilled combat tacticians. The Sangheili are named after their home planet, Sanghelios. Due to their skill in combat, the Sangheili have formed the military backbone of the Covenant for almost the entirety of its existence. They had a very strong rivalry with the Jiralhanae, which finally boiled over into open hatred during the Great Schism, and the conclusion of the Human-Covenant war.&lt;br /&gt;
----&lt;br /&gt;
Called elites by the UNSC for a reason. Skilled in combat, proud, strong, intelligent, and competent combat tacticians; Sangheili have formed the Covenant military for its entire existence. Usually deployed as Officers or Shipmasters, Sangheili are always found surrounded by multiple lower ranking Covenant units and are always seen leading squads of Grunts or Kig-Yar.&lt;br /&gt;
----&lt;br /&gt;
'''Ranks of the Sangheili'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Zealot''': &amp;lt;s&amp;gt;Be the most badass elite ever and swing your dual swords around&amp;lt;/s&amp;gt; Be the highest ranking elite availible. Use your two swords to utterly obliterate marines. Don't bum rush in and kill the enemys and actually plan something tactical. You have two swords, a plasma rifle, plasma pistol, and a grenade.&lt;br /&gt;
&lt;br /&gt;
'''Ultra''': You are the second highest rank of elite. Tactically plan your moves and command squads. You start with a Carbine,Energy Sword, Plasma Rifle, Plasma pistol, a spare Carbine magazine and a plasma grenade.  &amp;lt;s&amp;gt; You only really did it for the sword&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Specops''': Third highest rank of elite. Command squads of Specops Unggoy and stealthily kill all of your enemies &amp;lt;s&amp;gt; and then a grunt screams that the ointment looks like a food nipple and you are compromised&amp;lt;/s&amp;gt;. Scout your enemies and report to your team. You start with a Carbine, Plasma Rifle, Energy Sword, two spare magazines for your carbine and the ability to become invisible.&lt;br /&gt;
&lt;br /&gt;
'''Ranger''' You are the third lowest rank of elite. Scout ahead or snipe people from a distance using your Carbine &amp;lt;s&amp;gt; cry that you don't have a jetpack like in the games&amp;lt;/s&amp;gt;. Go on a space walk to breach the enemies bridge. You start with two Plasma Rifles, an Energy Sword and two grenades.&lt;br /&gt;
&lt;br /&gt;
'''Major''': You are the second lowest rank of elite. Command small sauads of Minors and &amp;lt;s&amp;gt; cry that you don't get a sword with them&amp;lt;/s&amp;gt; follow your superiors orders. You start with two Plasma Rifles, a Plasma Pistol and a grenade.&lt;br /&gt;
&lt;br /&gt;
'''Minor''': You are the lowest rank a Sangheili can be. Follow your superiors orders. Follow your Major Squad Leader &amp;lt;s&amp;gt; and cry with them that you don't get a sword&amp;lt;/s&amp;gt;. You start with a Plasma Rifle, Plasma Pistol and a grenade.&lt;br /&gt;
----&lt;br /&gt;
'''Sangheili Weapons'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Plasma Pistol&lt;br /&gt;
&lt;br /&gt;
Plasma Rifle&lt;br /&gt;
&lt;br /&gt;
Carbine&lt;br /&gt;
&lt;br /&gt;
Energy Sword&lt;br /&gt;
&lt;br /&gt;
Plasma Grenades&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Sangheili&amp;diff=183</id>
		<title>Sangheili</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Sangheili&amp;diff=183"/>
		<updated>2018-06-10T07:38:26Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Sangheili[5][6] (Macto cognatus,[7] &amp;quot;I glorify my kin&amp;quot;), known to humans as Elites,[8] are a saurian[9] species of strong, proud, and intelligent warriors, as well as skilled combat tacticians. The Sangheili are named after their home planet, Sanghelios. Due to their skill in combat, the Sangheili have formed the military backbone of the Covenant for almost the entirety of its existence. They had a very strong rivalry with the Jiralhanae, which finally boiled over into open hatred during the Great Schism, and the conclusion of the Human-Covenant war.&lt;br /&gt;
----&lt;br /&gt;
Called elites by the UNSC for a reason. Skilled in combat, proud, strong, intelligent, and competent combat tacticians; Sangheili have formed the Covenant military for its entire existence. Usually deployed as Officers or Shipmasters, Sangheili are always found surrounded by multiple lower ranking Covenant units and are always seen leading squads of Grunts or Kig-Yar.&lt;br /&gt;
----&lt;br /&gt;
'''Ranks of the Sangheili'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Zealot''': &amp;lt;s&amp;gt;Be the most badass elite ever and swing your dual swords around&amp;lt;/s&amp;gt; Be the highest ranking elite availible. Use your two swords to utterly obliterate marines. Don't bum rush in and kill the enemys and actually plan something tactical. You have two swords, a plasma rifle, plasma pistol, and a grenade.&lt;br /&gt;
&lt;br /&gt;
'''Ultra''': You are the second highest rank of elite. Tactically plan your moves and command squads. You start with a Carbine,Energy Sword, Plasma Rifle, Plasma pistol, a spare Carbine magazine and a plasma grenade.  &amp;lt;s&amp;gt; You only really did it for the sword&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Specops''': Third highest rank of elite. Command squads of Specops Unggoy and stealthily kill all of your enemies &amp;lt;s&amp;gt; and then a grunt screams that the ointment looks like a food nipple and you are compromised&amp;lt;/s&amp;gt;. Scout your enemies and report to your team. You start with a Carbine, Plasma Rifle, Energy Sword, two spare magazines for your carbine and the ability to become invisible.&lt;br /&gt;
&lt;br /&gt;
'''Ranger''' You are the third lowest rank of elite. Scout ahead or snipe people from a distance using your Carbine &amp;lt;s&amp;gt; cry that you don't have a jetpack like in the games&amp;lt;/s&amp;gt;. Go on a space walk to breach the enemies bridge. You start with two Plasma Rifles, an Energy Sword and two grenades.&lt;br /&gt;
&lt;br /&gt;
'''Major''': You are the second lowest rank of elite. Command small sauads of Minors and &amp;lt;s&amp;gt; cry that you don't get a sword with them&amp;lt;/s&amp;gt; follow your superiors orders. You start with two Plasma Rifles, a Plasma Pistol and a grenade.&lt;br /&gt;
&lt;br /&gt;
'''Minor''': You are the lowest rank a Sangheili can be. Follow your superiors orders. Follow your Major Squad Leader &amp;lt;s&amp;gt; and cry with them that you don't get a sword&amp;lt;/s&amp;gt;. You start with a Plasma Rifle, Plasma Pistol and a grenade.&lt;br /&gt;
----&lt;br /&gt;
'''Sangheili Weapons'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Plasma Pistol&lt;br /&gt;
&lt;br /&gt;
Plasma Rifle&lt;br /&gt;
&lt;br /&gt;
Carbine&lt;br /&gt;
&lt;br /&gt;
Energy Sword&lt;br /&gt;
&lt;br /&gt;
Plasma Grenades&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Kig-Yar&amp;diff=182</id>
		<title>Kig-Yar</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Kig-Yar&amp;diff=182"/>
		<updated>2018-06-10T07:35:03Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Kig-Yar are an avian/reptilian species which served the Covenant as mercenaries and privateers. There are two distinct subgroups of Kig-Yar, which Humans have termed Jackals and Skirmishers. In combat, Kig-Yar typically serve as snipers, shock troopers, defensive fighters, and scouts within the Covenant due to their excellent senses of sight, smell, and hearing.&lt;br /&gt;
----&lt;br /&gt;
Kig-Yars hail from the planet Eayn. An Avian/Reptilian species, they lived as pirates on the seas of their homeworld. Originally a splinter of many different tribes, they united to advance their species towards space-technology and settled on many small asteroids. Primarily used as scouts, shock troops, or defense; Kig-yar units are a force to be reckoned with. They are usually outfitted with a point-defense energy shield gauntlet paired with a variety of one-handed weapons. They have a bitter rivalry with the Unggoys, and have attempted to poison the Infusions aboard High-Charity which would have left them sterile; in retaliation for Unggoys destroying Kig-Yar nests.&lt;br /&gt;
----&lt;br /&gt;
'''Ranks of the Kig-Yar'''&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer, there are no actual ranks at this time and only roles'''&lt;br /&gt;
&lt;br /&gt;
'''Assault''': You are equipped with the wrist mounted Point Defense Gauntlet and Plasma Pistol. Obey orders from your superiors and cover your allies with your shield &amp;lt;s&amp;gt;and get your feet blown off&amp;lt;/s&amp;gt;. Often try to scout ahead from time to time using your agility.&lt;br /&gt;
&lt;br /&gt;
'''Marksman''': Pick off hostiles using your Carbine from afar. Follow your superiors orders &amp;lt;s&amp;gt; be a better scout than Assault&amp;lt;/s&amp;gt;. Use your Carbine to flush hostile troops into the open or to flank them.&lt;br /&gt;
&lt;br /&gt;
'''Marksman - Beam''' Pick off hostiles using your beam rifle &amp;lt;s&amp;gt; hope it's on Legendary&amp;lt;/s&amp;gt;. Be superior to all other variants of you and flush hostiles into an even bigter open or flank them to oblivion.&lt;br /&gt;
----&lt;br /&gt;
'''Kig-Yar Weapons'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Plasma Pistol&lt;br /&gt;
&lt;br /&gt;
Carbine&lt;br /&gt;
&lt;br /&gt;
Beam Rifle&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Kig-Yar&amp;diff=181</id>
		<title>Kig-Yar</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Kig-Yar&amp;diff=181"/>
		<updated>2018-06-10T07:34:47Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Kig-Yar are an avian/reptilian species[4] which served the Covenant as mercenaries and privateers. There are two distinct subgroups of Kig-Yar, which Humans have termed Jackals and Skirmishers. In combat, Kig-Yar typically serve as snipers, shock troopers, defensive fighters, and scouts within the Covenant due to their excellent senses of sight, smell, and hearing.&lt;br /&gt;
----&lt;br /&gt;
Kig-Yars hail from the planet Eayn. An Avian/Reptilian species, they lived as pirates on the seas of their homeworld. Originally a splinter of many different tribes, they united to advance their species towards space-technology and settled on many small asteroids. Primarily used as scouts, shock troops, or defense; Kig-yar units are a force to be reckoned with. They are usually outfitted with a point-defense energy shield gauntlet paired with a variety of one-handed weapons. They have a bitter rivalry with the Unggoys, and have attempted to poison the Infusions aboard High-Charity which would have left them sterile; in retaliation for Unggoys destroying Kig-Yar nests.&lt;br /&gt;
----&lt;br /&gt;
'''Ranks of the Kig-Yar'''&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer, there are no actual ranks at this time and only roles'''&lt;br /&gt;
&lt;br /&gt;
'''Assault''': You are equipped with the wrist mounted Point Defense Gauntlet and Plasma Pistol. Obey orders from your superiors and cover your allies with your shield &amp;lt;s&amp;gt;and get your feet blown off&amp;lt;/s&amp;gt;. Often try to scout ahead from time to time using your agility.&lt;br /&gt;
&lt;br /&gt;
'''Marksman''': Pick off hostiles using your Carbine from afar. Follow your superiors orders &amp;lt;s&amp;gt; be a better scout than Assault&amp;lt;/s&amp;gt;. Use your Carbine to flush hostile troops into the open or to flank them.&lt;br /&gt;
&lt;br /&gt;
'''Marksman - Beam''' Pick off hostiles using your beam rifle &amp;lt;s&amp;gt; hope it's on Legendary&amp;lt;/s&amp;gt;. Be superior to all other variants of you and flush hostiles into an even bigter open or flank them to oblivion.&lt;br /&gt;
----&lt;br /&gt;
'''Kig-Yar Weapons'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Plasma Pistol&lt;br /&gt;
&lt;br /&gt;
Carbine&lt;br /&gt;
&lt;br /&gt;
Beam Rifle&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Unggoy&amp;diff=180</id>
		<title>Unggoy</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Unggoy&amp;diff=180"/>
		<updated>2018-06-10T07:30:54Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;he Unggoy are a sapient species of squat bipedal xeno-arthropodal vertebroid lifeforms in the unified races of the Covenant Empire. They were the fourth species to be assimilated into the Covenant.They are the lowest-ranking species in the hierarchy, and are frequently mistreated by almost every higher-ranking race. Unggoy are primarily used as laborers, slaves, or in combat situations, as cannon fodder. They are one of the later races to be introduced into the Covenant, and were either the second or third Covenant species to be encountered by humans. They are referred to as Grunts by humans, as they are considered weak in comparison to their superiors, because they perform the majority of the physical labor required by the Covenant and they lack the knowledge of combat compared to other Covenant species.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The Unggoy are native to the planet of Balaho. They were used as slaves, laborers, or cannon fodder. Generally poor combatants due to cowardice, lack of tactical aptitude, and being poor shots; they are often deployed in large numbers to compensate. They can wield two-handed weapons with just one hand, due to their strong physical structure despite being small framed. They have a bitter rivalry with the Kig-Yar race, due to them encroaching on Kig-Yar territory and displacing their nests.&lt;br /&gt;
----&lt;br /&gt;
'''Ranks of the Unggoy'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ultra''': The Ultra is the highest ranked Unggoy there can be. You start with the standard plasma pistol, two grenades, and half decent armor. The Ultra typically lead Squads of Unggoy BUT they are also permitted to command Kig-Yar Minors &amp;lt;s&amp;gt;this doens't mean they will listen&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Specops''': The Specops is the third highest Unggoy rank, second to only Ultra. You start with a Carbine, plasma pistol, two grenades and the ability to become invisible. The Specops can command all Unggoy below him.&lt;br /&gt;
&lt;br /&gt;
'''Major''': The Major is the second rank for the Unggoy race. You start with your standard plasma pistol, two grenades, and slightly better armor than the Minors. You can command small squads of Minors.&lt;br /&gt;
&lt;br /&gt;
'''Minor''': The lowest rank for the Unggoy, Minor. You start with the standard plasma pistol, two grenades, and the worst armor in probably all of the Covenant. The Minor cannot order anyone.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Unggoy Weapons'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Plasma Pistol&lt;br /&gt;
&lt;br /&gt;
Plasma Grenades&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Covenant_Species&amp;diff=179</id>
		<title>Covenant Species</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Covenant_Species&amp;diff=179"/>
		<updated>2018-06-10T07:25:53Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #bba0dd; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Race&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File: Unggoy.png]]&amp;lt;br/&amp;gt;[[Unggoy]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Stick with your Sangheili Squad Leader. Move with your Grunt pack. If your Sangheili Officer dies, look for another one to follow around, otherwise, try to commit a plasma grenade suicide charge or cower in a corner. Get branded a Heretic for accidentally being left behind.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: Kig-Yar.png]]&amp;lt;br&amp;gt;[[Kig-Yar]]''&amp;lt;br/&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Depending on your occupation and your gear, you are expected to stay ahead of your Squad and scout the surroundings if you are assigned as a Scout. If you are equipped with a Point Defense Shield, you either stay a bit ahead of your Squad or on the flanks, to cover them from any sudden ambushes. You are expected to take the brunt of the attacks with your shields during a firefight, and as such, move to cover your allies when projectiles start flying. Find a beam rifle and go to town.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: Elite.png]]&amp;lt;br/&amp;gt;[[Sangheili]]&lt;br /&gt;
|&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' You lead your Squad and make sure that the Grunts are kept in line. Use your shield to soak up a bit of damage while providing cover for the weaker units under your command. Should you die, some Grunts are expected to run into a frenzy and chase after your killer, otherwise, they flee or seek out another Sangheili for command and guidance. Die by shrapnel.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: UNRELEASED]]&amp;lt;br/&amp;gt;[[Jiralhanae]]&lt;br /&gt;
| '''Unreleased'''&lt;br /&gt;
|-&lt;br /&gt;
! [[File: UNRELEASED]]&amp;lt;br/&amp;gt;[[Yanme'e]]&lt;br /&gt;
| '''Unreleased'''&lt;br /&gt;
|-&lt;br /&gt;
! [[File: UNRELEASED]]&amp;lt;br/&amp;gt;[[Huragok]]&lt;br /&gt;
| '''Unreleased'''&lt;br /&gt;
|-&lt;br /&gt;
! [[File: UNRELEASED]]&amp;lt;br/&amp;gt;[[San'Shyuum]]&lt;br /&gt;
| '''Unreleased'''&lt;br /&gt;
|-&lt;br /&gt;
! [[File: Hunter.png]]&amp;lt;br/&amp;gt;[[Mgalekgolo]]&lt;br /&gt;
| &lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' You are a walking tank, you can soak up a lot of damage before you die, and you are mostly deployed in pairs; your pair is referred to as a Bond Brother, or a mate. Use your overwhelming advtange to take the enemy by storm, and lead the Covenant forces through punching a hole in the opposition's formations. Never die because marines never surround you.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Marine_Roles&amp;diff=178</id>
		<title>Marine Roles</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Marine_Roles&amp;diff=178"/>
		<updated>2018-05-30T03:34:01Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''United Nations Space Command Navy Branch:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #556b2f; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Roles&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File: CO.png]]&amp;lt;br/&amp;gt;[[Commanding Officer]]&lt;br /&gt;
| &amp;lt;center&amp;gt;'''You are the Commanding Officer aboard this ship! Try not to get your entire ship boarded or destroyed.'''&amp;lt;/center&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' All the lives aboard this vessel are yours to command. You are responsible for overseeing how this entire vessel as a whole will act out and proceed with the mission in any way you see fit. That does not mean, however, that you are entitled to abuse. The lives of your crew and your marines are precious, try not to spend them on stupid decisions.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' As a Commander, it is your job to brief your men on the mission and direct them to how you want the operation be performed on the field. Communicate with your branch Officers to ensure ship combat readiness, or do all the work yourself if they are nowhere to be found.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: XO.png]]&amp;lt;br/&amp;gt;[[Executive Officer]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' The Acting Commander and second in command of the UNSC Frigate. You are there to aid the Commanding Officer with his daily duties, and to keep the Marine Corps in line when he's busy tending to the ship's navigation. When the Commanding Officer is not present, you are to take charge of the whole operation and give the marines a briefing.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' Follow the orders of your Commanding Officer. Help him do his work or lessen the burden by taking the initiative. Command the Corps if the CO is busy piloting the vessel or coordinating with the other officers. Make sure the vessel is running smoothly and that each department is doing their jobs.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: BO.png]]&amp;lt;br/&amp;gt;[[Bridge Officer]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' As a bridge officer, you are expected to take to the bridge and man the consoles. Each Bridger Officer can have different tasks. Some of these tasks include being the Gunnery Operator for the Frigate's MAC Cannon, a Crew Vital Sign monitor, a ship integrity and damage mitigations officer, and a Marine Ground Operations coordinator.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' Do what task is assigned to you diligently. Check the ship for any Marines not adhering to the UNSC Code of Conduct. Patrol the hallways with the UNSC Navy's Security Branch Forces. Keep everything in check in lieu of the Commanding Officer.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: IWO.png]]&amp;lt;br/&amp;gt;[[Infantry Weapons Officer]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' The Infantry Weapons Officer is the ship's Quartermaster. You man the UNSC Heaven Above's armory. It is your task to ensure that the marines get deployed without any lack of equipment for Ground Operations. Should any marine prove to be 'uncooperative', the ship's marshals are your best-friends.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' Distribute weapons to the marines and ODSTs. Coordinate with the ship's marshals to ensure peace is maintained in the lines. You are also in charge of logistics, so it's your task to supply ammo to the ground forces.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: MCO.png]]&amp;lt;br/&amp;gt;[[Marine Commanding Officer]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' &lt;br /&gt;
|-&lt;br /&gt;
! [[File: MSL.png]]&amp;lt;br/&amp;gt;[[Marine Squad Leader]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' &lt;br /&gt;
|-&lt;br /&gt;
! [[File: Marine.png]]&amp;lt;br/&amp;gt;[[Marine]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' The rank and file of the UNSC. You are a Soldier of the UNSC Heaven Above. Many in number, deadly in combat. You are the back-bone of the many Ground Operations that this ship has to encounter. Stick together with your fellow marines, there is strength in numbers.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' You follow the Marine Squad Leader. There may be one or multiple at the same time. Stay in a squad, and maintain a good spread-out formation when moving. This helps avoid getting your entire squad killed in close-quarters combat, or by a any explosive ordinance thrown at you by the enemy.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ==&lt;br /&gt;
&lt;br /&gt;
'''United Nations Space Command Navy Special Warfare Branch:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #5f9ea2; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Roles&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File: ODST.png]]&amp;lt;br/&amp;gt;[[ODST Close ]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ==&lt;br /&gt;
&lt;br /&gt;
'''United Nations Space Command Civilian Branch:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #daa520; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Roles&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File: CHC.png]]&amp;lt;br/&amp;gt;[[Chief Hospital Corpsman]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' You are the Head Corpsman of the UNSC Heaven Above. Gather your Corpsmen and make sure that the ship's medical bay is up and running. Marines will come in any time soon, and it will be up to you and your team of Medical Personnel to save their lives.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' As the CHC, you are expected to do almost everything within the Medical Bay. Your job only gets harder as less Corpsmen are present on the ship. Keep your Health packs filled and your syringes loaded, you never know when you need a to use them on critical patients.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: HC.png]]&amp;lt;br/&amp;gt;[[Hospital Corpsman]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' You are one of the ship's Medical Bay personnel. Follow the orders of your superior, the Chief Hospital Corpsman. Every wounded marine that comes your way is your responsibility, see to it that they don't die or bleed out and left untreated.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' With your medical expertise, the ship's wounded personnel will look to your for aid. Keep your medical packs loaded and your syringes filled. Man the front desk and respond quickly to any ship medical distress calls. Follow your Department head's orders.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: CCT.png]]&amp;lt;br/&amp;gt;[[Crew Chief (Technical)]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' &lt;br /&gt;
|-&lt;br /&gt;
! [[File: TCN.png]]&amp;lt;br/&amp;gt;[[Technician)]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ==&lt;br /&gt;
&lt;br /&gt;
'''United Nations Space Command Navy Aviation Branch:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #87ceeb; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Roles&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File: SQC.png]]&amp;lt;br/&amp;gt;[[Squadron Commander]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' You are a Squadron Commander. Make sure to lead your fellow Pilots in to battle. Command supply drops and have your underlings follow your lead. You are essentially a Pilot with more authority.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Medium &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' Lead your fellow Pilots in to battle and lead supply drops. '''Do not leave your Pelican unattended'''&lt;br /&gt;
|-&lt;br /&gt;
! [[File: PLT.png]]&amp;lt;br/&amp;gt;[[Pilot]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' You are an Airforce Pilot. Your job is to drop marines in to a battlefield and provide support. Follow your Squadron Commanders orders to the letter.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Easy-Medium &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' Drop Marines in to the battlefield and support them with your Pelicans mounted chaingun. Occasionally haul supplies from the ship to the surface to support the Marines. '''Do not leave your Pelican unattended '''.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Sangheili&amp;diff=176</id>
		<title>Sangheili</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Sangheili&amp;diff=176"/>
		<updated>2018-05-27T15:48:08Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Called elites by the UNSC for a reason. Skilled in combat, proud, strong, intelligent, and competent combat tacticians; Sangheili have formed the Covenant military for its entire existence. Usually deployed as Officers or Shipmasters, Sangheili are always found surrounded by multiple lower ranking Covenant units and are always seen leading squads of Grunts or Kig-Yar.&lt;br /&gt;
----&lt;br /&gt;
'''Ranks of the Sangheili'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Zealot''': &amp;lt;s&amp;gt;Be the most badass elite ever and swing your dual swords around&amp;lt;/s&amp;gt; Be the highest ranking elite availible. Use your two swords to utterly obliterate marines. Don't bum rush in and kill the enemys and actually plan something tactical. You have two swords, a plasma rifle, plasma pistol, and a grenade.&lt;br /&gt;
&lt;br /&gt;
'''Ultra''': You are the second highest rank of elite. Tactically plan your moves and command squads. You start with a Carbine,Energy Sword, Plasma Rifle, Plasma pistol, a spare Carbine magazine and a plasma grenade.  &amp;lt;s&amp;gt; You only really did it for the sword&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Specops''': Third highest rank of elite. Command squads of Specops Unggoy and stealthily kill all of your enemies &amp;lt;s&amp;gt; and then a grunt screams that the ointment looks like a food nipple and you are compromised&amp;lt;/s&amp;gt;. Scout your enemies and report to your team. You start with a Carbine, Plasma Rifle, Energy Sword, two spare magazines for your carbine and the ability to become invisible.&lt;br /&gt;
&lt;br /&gt;
'''Ranger''' You are the third lowest rank of elite. Scout ahead or snipe people from a distance using your Carbine &amp;lt;s&amp;gt; cry that you don't have a jetpack like in the games&amp;lt;/s&amp;gt;. Go on a space walk to breach the enemies bridge. You start with two Plasma Rifles, an Energy Sword and two grenades.&lt;br /&gt;
&lt;br /&gt;
'''Major''': You are the second lowest rank of elite. Command small sauads of Minors and &amp;lt;s&amp;gt; cry that you don't get a sword with them&amp;lt;/s&amp;gt; follow your superiors orders. You start with two Plasma Rifles, a Plasma Pistol and a grenade.&lt;br /&gt;
&lt;br /&gt;
'''Minor''': You are the lowest rank a Sangheili can be. Follow your superiors orders. Follow your Major Squad Leader &amp;lt;s&amp;gt; and cry with them that you don't get a sword&amp;lt;/s&amp;gt;. You start with a Plasma Rifle, Plasma Pistol and a grenade.&lt;br /&gt;
----&lt;br /&gt;
'''Sangheili Weapons'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Plasma Pistol&lt;br /&gt;
&lt;br /&gt;
Plasma Rifle&lt;br /&gt;
&lt;br /&gt;
Carbine&lt;br /&gt;
&lt;br /&gt;
Energy Sword&lt;br /&gt;
&lt;br /&gt;
Plasma Grenades&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Kig-Yar&amp;diff=175</id>
		<title>Kig-Yar</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Kig-Yar&amp;diff=175"/>
		<updated>2018-05-27T15:45:45Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kig-Yars hail from the planet Eayn. An Avian/Reptilian species, they lived as pirates on the seas of their homeworld. Originally a splinter of many different tribes, they united to advance their species towards space-technology and settled on many small asteroids. Primarily used as scouts, shock troops, or defense; Kig-yar units are a force to be reckoned with. They are usually outfitted with a point-defense energy shield gauntlet paired with a variety of one-handed weapons. They have a bitter rivalry with the Unggoys, and have attempted to poison the Infusions aboard High-Charity which would have left them sterile; in retaliation for Unggoys destroying Kig-Yar nests.&lt;br /&gt;
----&lt;br /&gt;
'''Ranks of the Kig-Yar'''&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer, there are no actual ranks at this time and only roles'''&lt;br /&gt;
&lt;br /&gt;
'''Assault''': You are equipped with the wrist mounted Point Defense Gauntlet and Plasma Pistol. Obey orders from your superiors and cover your allies with your shield &amp;lt;s&amp;gt;and get your feet blown off&amp;lt;/s&amp;gt;. Often try to scout ahead from time to time using your agility.&lt;br /&gt;
&lt;br /&gt;
'''Marksman''': Pick off hostiles using your Carbine from afar. Follow your superiors orders &amp;lt;s&amp;gt; be a better scout than Assault&amp;lt;/s&amp;gt;. Use your Carbine to flush hostile troops into the open or to flank them.&lt;br /&gt;
&lt;br /&gt;
'''Marksman - Beam''' Pick off hostiles using your beam rifle &amp;lt;s&amp;gt; hope it's on Legendary&amp;lt;/s&amp;gt;. Be superior to all other variants of you and flush hostiles into an even bigter open or flank them to oblivion.&lt;br /&gt;
----&lt;br /&gt;
'''Kig-Yar Weapons'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Plasma Pistol&lt;br /&gt;
&lt;br /&gt;
Carbine&lt;br /&gt;
&lt;br /&gt;
Beam Rifle&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Unggoy&amp;diff=174</id>
		<title>Unggoy</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Unggoy&amp;diff=174"/>
		<updated>2018-05-27T15:42:31Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Unggoy are native to the planet of Balaho. They were used as slaves, laborers, or cannon fodder. Generally poor combatants due to cowardice, lack of tactical aptitude, and being poor shots; they are often deployed in large numbers to compensate. They can wield two-handed weapons with just one hand, due to their strong physical structure despite being small framed. They have a bitter rivalry with the Kig-Yar race, due to them encroaching on Kig-Yar territory and displacing their nests.&lt;br /&gt;
----&lt;br /&gt;
'''Ranks of the Unggoy'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ultra''': The Ultra is the highest ranked Unggoy there can be. You start with the standard plasma pistol, two grenades, and half decent armor. The Ultra typically lead Squads of Unggoy BUT they are also permitted to command Kig-Yar Minors &amp;lt;s&amp;gt;this doens't mean they will listen&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Specops''': The Specops is the third highest Unggoy rank, second to only Ultra. You start with a Carbine, plasma pistol, two grenades and the ability to become invisible. The Specops can command all Unggoy below him.&lt;br /&gt;
&lt;br /&gt;
'''Major''': The Major is the second rank for the Unggoy race. You start with your standard plasma pistol, two grenades, and slightly better armor than the Minors. You can command small squads of Minors.&lt;br /&gt;
&lt;br /&gt;
'''Minor''': The lowest rank for the Unggoy, Minor. You start with the standard plasma pistol, two grenades, and the worst armor in probably all of the Covenant. The Minor cannot order anyone.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Unggoy Weapons'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Plasma Pistol&lt;br /&gt;
&lt;br /&gt;
Plasma Grenades&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Marine_Roles&amp;diff=173</id>
		<title>Marine Roles</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Marine_Roles&amp;diff=173"/>
		<updated>2018-05-27T15:16:10Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''United Nations Space Command Navy Branch:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #556b2f; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Roles&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File: CO.png]]&amp;lt;br/&amp;gt;[[Commanding Officer]]&lt;br /&gt;
| &amp;lt;center&amp;gt;'''You are the Commanding Officer aboard this ship! Try not to get your entire ship boarded or destroyed.'''&amp;lt;/center&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' All the lives aboard this vessel are yours to command. You are responsible for overseeing how this entire vessel as a whole will act out and proceed with the mission in any way you see fit. That does not mean, however, that you are entitled to abuse. The lives of your crew and your marines are precious, try not to spend them on stupid decisions.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' As a Commander, it is your job to brief your men on the mission and direct them to how you want the operation be performed on the field. Communicate with your branch Officers to ensure ship combat readiness, or do all the work yourself if they are nowhere to be found.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: XO.png]]&amp;lt;br/&amp;gt;[[Executive Officer]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' The Acting Commander and second in command of the UNSC Frigate. You are there to aid the Commanding Officer with his daily duties, and to keep the Marine Corps in line when he's busy tending to the ship's navigation. When the Commanding Officer is not present, you are to take charge of the whole operation and give the marines a briefing.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' Follow the orders of your Commanding Officer. Help him do his work or lessen the burden by taking the initiative. Command the Corps if the CO is busy piloting the vessel or coordinating with the other officers. Make sure the vessel is running smoothly and that each department is doing their jobs.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: BO.png]]&amp;lt;br/&amp;gt;[[Bridge Officer]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' As a bridge officer, you are expected to take to the bridge and man the consoles. Each Bridger Officer can have different tasks. Some of these tasks include being the Gunnery Operator for the Frigate's MAC Cannon, a Crew Vital Sign monitor, a ship integrity and damage mitigations officer, and a Marine Ground Operations coordinator.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' Do what task is assigned to you diligently. Check the ship for any Marines not adhering to the UNSC Code of Conduct. Patrol the hallways with the UNSC Navy's Security Branch Forces. Keep everything in check in lieu of the Commanding Officer.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: IWO.png]]&amp;lt;br/&amp;gt;[[Infantry Weapons Officer]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' The Infantry Weapons Officer is the ship's Quartermaster. You man the UNSC Heaven Above's armory. It is your task to ensure that the marines get deployed without any lack of equipment for Ground Operations. Should any marine prove to be 'uncooperative', the ship's marshals are your best-friends.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' Distribute weapons to the marines and ODSTs. Coordinate with the ship's marshals to ensure peace is maintained in the lines. You are also in charge of logistics, so it's your task to supply ammo to the ground forces.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: MCO.png]]&amp;lt;br/&amp;gt;[[Marine Commanding Officer]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' &lt;br /&gt;
|-&lt;br /&gt;
! [[File: MSL.png]]&amp;lt;br/&amp;gt;[[Marine Squad Leader]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' &lt;br /&gt;
|-&lt;br /&gt;
! [[File: Marine.png]]&amp;lt;br/&amp;gt;[[Marine]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' The rank and file of the UNSC. You are a Soldier of the UNSC Heaven Above. Many in number, deadly in combat. You are the back-bone of the many Ground Operations that this ship has to encounter. Stick together with your fellow marines, there is strength in numbers.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' You follow the Marine Squad Leader. There may be one or multiple at the same time. Stay in a squad, and maintain a good spread-out formation when moving. This helps avoid getting your entire squad killed in close-quarters combat, or by a any explosive ordinance thrown at you by the enemy.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ==&lt;br /&gt;
&lt;br /&gt;
'''United Nations Space Command Navy Special Warfare Branch:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #5f9ea2; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Roles&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File: ODST.png]]&amp;lt;br/&amp;gt;[[ODST Close ]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ==&lt;br /&gt;
&lt;br /&gt;
'''United Nations Space Command Civilian Branch:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #daa520; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Roles&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File: CHC.png]]&amp;lt;br/&amp;gt;[[Chief Hospital Corpsman]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' You are the Head Corpsman of the UNSC Heaven Above. Gather your Corpsmen and make sure that the ship's medical bay is up and running. Marines will come in any time soon, and it will be up to you and your team of Medical Personnel to save their lives.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' As the CHC, you are expected to do almost everything within the Medical Bay. Your job only gets harder as less Corpsmen are present on the ship. Keep your Health packs filled and your syringes loaded, you never know when you need a to use them on critical patients.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: HC.png]]&amp;lt;br/&amp;gt;[[Hospital Corpsman]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' You are one of the ship's Medical Bay personnel. Follow the orders of your superior, the Chief Hospital Corpsman. Every wounded marine that comes your way is your responsibility, see to it that they don't die or bleed out and left untreated.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' With your medical expertise, the ship's wounded personnel will look to your for aid. Keep your medical packs loaded and your syringes filled. Man the front desk and respond quickly to any ship medical distress calls. Follow your Department head's orders.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: CCT.png]]&amp;lt;br/&amp;gt;[[Crew Chief (Technical)]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' &lt;br /&gt;
|-&lt;br /&gt;
! [[File: TCN.png]]&amp;lt;br/&amp;gt;[[Technician)]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ==&lt;br /&gt;
&lt;br /&gt;
'''United Nations Space Command Navy Aviation Branch:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #87ceeb; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Roles&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File: SQC.png]]&amp;lt;br/&amp;gt;[[Squadron Commander]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' You are a bigger airforce pilot. In a bigger pipe five-by-five.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Medium &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' Be a Pilot with more authority. Command squadrons of aircraft.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: PLT.png]]&amp;lt;br/&amp;gt;[[Pilot]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' You are an Airforce Pilot. In the five-by-five.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Easy-Medium &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' Wait until the marines load up aircraft and take off &amp;lt;s&amp;gt; Make sure all limbs stay in the aircraft at all times. No food or drinks are allowed on this aircraft. If you find us crashing, make sure to scream and flail&amp;lt;/s&amp;gt;. Drop the marines off and fly around. Be support for marines using your chain gun, and make sure to have a co-pilot to actually operate it. '''Do not leave your aircraft unattended.''' Follow your Squadron Commanders orders.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Marine_Roles&amp;diff=172</id>
		<title>Marine Roles</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Marine_Roles&amp;diff=172"/>
		<updated>2018-05-27T15:08:53Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''United Nations Space Command Navy Branch:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #556b2f; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Roles&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File: CO.png]]&amp;lt;br/&amp;gt;[[Commanding Officer]]&lt;br /&gt;
| &amp;lt;center&amp;gt;'''You are the Commanding Officer aboard this ship! Try not to get your entire ship boarded or destroyed.'''&amp;lt;/center&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' All the lives aboard this vessel are yours to command. You are responsible for overseeing how this entire vessel as a whole will act out and proceed with the mission in any way you see fit. That does not mean, however, that you are entitled to abuse. The lives of your crew and your marines are precious, try not to spend them on stupid decisions.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' As a Commander, it is your job to brief your men on the mission and direct them to how you want the operation be performed on the field. Communicate with your branch Officers to ensure ship combat readiness, or do all the work yourself if they are nowhere to be found.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: XO.png]]&amp;lt;br/&amp;gt;[[Executive Officer]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' The Acting Commander and second in command of the UNSC Frigate. You are there to aid the Commanding Officer with his daily duties, and to keep the Marine Corps in line when he's busy tending to the ship's navigation. When the Commanding Officer is not present, you are to take charge of the whole operation and give the marines a briefing.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' Follow the orders of your Commanding Officer. Help him do his work or lessen the burden by taking the initiative. Command the Corps if the CO is busy piloting the vessel or coordinating with the other officers. Make sure the vessel is running smoothly and that each department is doing their jobs.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: BO.png]]&amp;lt;br/&amp;gt;[[Bridge Officer]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' As a bridge officer, you are expected to take to the bridge and man the consoles. Each Bridger Officer can have different tasks. Some of these tasks include being the Gunnery Operator for the Frigate's MAC Cannon, a Crew Vital Sign monitor, a ship integrity and damage mitigations officer, and a Marine Ground Operations coordinator.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' Do what task is assigned to you diligently. Check the ship for any Marines not adhering to the UNSC Code of Conduct. Patrol the hallways with the UNSC Navy's Security Branch Forces. Keep everything in check in lieu of the Commanding Officer.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: IWO.png]]&amp;lt;br/&amp;gt;[[Infantry Weapons Officer]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' The Infantry Weapons Officer is the ship's Quartermaster. You man the UNSC Heaven Above's armory. It is your task to ensure that the marines get deployed without any lack of equipment for Ground Operations. Should any marine prove to be 'uncooperative', the ship's marshals are your best-friends.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' Distribute weapons to the marines and ODSTs. Coordinate with the ship's marshals to ensure peace is maintained in the lines. You are also in charge of logistics, so it's your task to supply ammo to the ground forces.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: MCO.png]]&amp;lt;br/&amp;gt;[[Marine Commanding Officer]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' &lt;br /&gt;
|-&lt;br /&gt;
! [[File: MSL.png]]&amp;lt;br/&amp;gt;[[Marine Squad Leader]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' &lt;br /&gt;
|-&lt;br /&gt;
! [[File: Marine.png]]&amp;lt;br/&amp;gt;[[Marine]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' The rank and file of the UNSC. You are a Soldier of the UNSC Heaven Above. Many in number, deadly in combat. You are the back-bone of the many Ground Operations that this ship has to encounter. Stick together with your fellow marines, there is strength in numbers.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' You follow the Marine Squad Leader. There may be one or multiple at the same time. Stay in a squad, and maintain a good spread-out formation when moving. This helps avoid getting your entire squad killed in close-quarters combat, or by a any explosive ordinance thrown at you by the enemy.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ==&lt;br /&gt;
&lt;br /&gt;
'''United Nations Space Command Navy Special Warfare Branch:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #5f9ea2; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Roles&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File: ODST.png]]&amp;lt;br/&amp;gt;[[ODST Close ]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ==&lt;br /&gt;
&lt;br /&gt;
'''United Nations Space Command Civilian Branch:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #daa520; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Roles&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File: CHC.png]]&amp;lt;br/&amp;gt;[[Chief Hospital Corpsman]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' You are the Head Corpsman of the UNSC Heaven Above. Gather your Corpsmen and make sure that the ship's medical bay is up and running. Marines will come in any time soon, and it will be up to you and your team of Medical Personnel to save their lives.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' As the CHC, you are expected to do almost everything within the Medical Bay. Your job only gets harder as less Corpsmen are present on the ship. Keep your Health packs filled and your syringes loaded, you never know when you need a to use them on critical patients.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: HC.png]]&amp;lt;br/&amp;gt;[[Hospital Corpsman]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' You are one of the ship's Medical Bay personnel. Follow the orders of your superior, the Chief Hospital Corpsman. Every wounded marine that comes your way is your responsibility, see to it that they don't die or bleed out and left untreated.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' With your medical expertise, the ship's wounded personnel will look to your for aid. Keep your medical packs loaded and your syringes filled. Man the front desk and respond quickly to any ship medical distress calls. Follow your Department head's orders.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: CCT.png]]&amp;lt;br/&amp;gt;[[Crew Chief (Technical)]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' &lt;br /&gt;
|-&lt;br /&gt;
! [[File: TCN.png]]&amp;lt;br/&amp;gt;[[Technician)]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ==&lt;br /&gt;
&lt;br /&gt;
'''United Nations Space Command Navy Aviation Branch:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #87ceeb; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Roles&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File: SQC.png]]&amp;lt;br/&amp;gt;[[Squadron Commander]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' You are a bigger airforce pilot. In a bigger pipe five-by-five.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Medium &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' Be a Pilot with more authority. Command squadrons of aircraft.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: PLT.png]]&amp;lt;br/&amp;gt;[[Pilot]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' You are an Airforce Pilot. In the five-by-five.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Easy-Medium &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' Wait until the marines load up airdraft and take off &amp;lt;s&amp;gt; Make sure all limbs stay in the aircraft at all times. No food or drinks are allowed on this aircraft. If you find us crashing, make sure to scream and flail&amp;lt;/s&amp;gt;. Drop the marines off and fly around. Be support for marines using your chain gun, and make sure to have a co-pilot to actually operate it. '''Do not leave your aircraft unattended.''' Follow your Squadron Commanders orders.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Sangheili&amp;diff=171</id>
		<title>Sangheili</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Sangheili&amp;diff=171"/>
		<updated>2018-05-27T14:47:06Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Called elites by the UNSC for a reason. Skilled in combat, proud, strong, intelligent, and competent combat tacticians; Sangheili have formed the Covenant military for its entire existence. Usually deployed as Officers or Shipmasters, Sangheili are always found surrounded by multiple lower ranking Covenant units and are always seen leading squads of Grunts or Kig-Yar.&lt;br /&gt;
----&lt;br /&gt;
'''Ranks of the Sangheili'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Zealot''': &amp;lt;s&amp;gt;Be the most badass elite ever and swing your dual swords around&amp;lt;/s&amp;gt; Be the highest ranking elite availible. Use your two swords to utterly obliterate marines. Don't bum rush in and kill the enemys and actually plan something tactical. You have two swords, a plasma rifle, plasma pistol, and a grenade.&lt;br /&gt;
&lt;br /&gt;
'''Ultra''': You are the second highest rank of elite. Tactically plan your moves and command squads. You start with a Carbine,Energy Sword, Plasma Rifle, Plasma pistol, a spare Carbine magazine and a plasma grenade.  &amp;lt;s&amp;gt; You only really did it for the sword&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Specops''': Third highest rank of elite. Command squads of Specops Unggoy and stealthily kill all of your enemies &amp;lt;s&amp;gt; and then a grunt screams that the ointment looks like a food nipple and you are compromised&amp;lt;/s&amp;gt;. Scout your enemies and report to your team. You start with a Carbine, Plasma Rifle, Energy Sword, two spare magazines for your carbine and the ability to become invisible.&lt;br /&gt;
&lt;br /&gt;
'''Ranger''' You are the third lowest rank of elite. Scout ahead or snipe people from a distance using your Carbine &amp;lt;s&amp;gt; cry that you don't have a jetpack like in the games&amp;lt;/s&amp;gt;. Go on a space walk to breach the enemies bridge. You start with two Plasma Rifles, an Energy Sword and two grenades.&lt;br /&gt;
&lt;br /&gt;
'''Major''': You are the second lowest rank of elite. Command small sauads of Minors and &amp;lt;s&amp;gt; cry that you don't get a sword with them&amp;lt;/s&amp;gt; follow your superiors orders. You start with two Plasma Rifles, a Plasma Pistol and a grenade.&lt;br /&gt;
&lt;br /&gt;
'''Minor''': You are the lowest rank a Sangheili can be. Follow your superiors orders. Follow your Major Squad Leader &amp;lt;s&amp;gt; and cry with them that you don't get a sword&amp;lt;/s&amp;gt;. You start with a Plasma Rifle, Plasma Pistol and a grenade.&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Kig-Yar&amp;diff=170</id>
		<title>Kig-Yar</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Kig-Yar&amp;diff=170"/>
		<updated>2018-05-27T12:08:49Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kig-Yars hail from the planet Eayn. An Avian/Reptilian species, they lived as pirates on the seas of their homeworld. Originally a splinter of many different tribes, they united to advance their species towards space-technology and settled on many small asteroids. Primarily used as scouts, shock troops, or defense; Kig-yar units are a force to be reckoned with. They are usually outfitted with a point-defense energy shield gauntlet paired with a variety of one-handed weapons. They have a bitter rivalry with the Unggoys, and have attempted to poison the Infusions aboard High-Charity which would have left them sterile; in retaliation for Unggoys destroying Kig-Yar nests.&lt;br /&gt;
----&lt;br /&gt;
'''Ranks of the Kig-Yar'''&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer, there are no actual ranks at this time and only roles'''&lt;br /&gt;
&lt;br /&gt;
'''Assault''': You are equipped with the wrist mounted Point Defense Gauntlet and Plasma Pistol. Obey orders from your superiors and cover your allies with your shield &amp;lt;s&amp;gt;and get your feet blown off&amp;lt;/s&amp;gt;. Often try to scout ahead from time to time using your agility.&lt;br /&gt;
&lt;br /&gt;
'''Marksman''': Pick off hostiles using your Carbine from afar. Follow your superiors orders &amp;lt;s&amp;gt; be a better scout than Assault&amp;lt;/s&amp;gt;. Use your Carbine to flush hostile troops into the open or to flank them.&lt;br /&gt;
&lt;br /&gt;
'''Marksman - Beam''' Pick off hostiles using your beam rifle &amp;lt;s&amp;gt; hope it's on Legendary&amp;lt;/s&amp;gt;. Be superior to all other variants of you and flush hostiles into an even bigter open or flank them to oblivion.&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Covenant_Weapons&amp;diff=169</id>
		<title>Covenant Weapons</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Covenant_Weapons&amp;diff=169"/>
		<updated>2018-05-27T12:06:14Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; border: hidden; background-color: white;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sacprom.png|Sacred Promissory|80px]] &amp;lt;br /&amp;gt; Sacred Promissory&lt;br /&gt;
| [[File:Sanghelios.png|Lodam Armory|73px]] &amp;lt;br /&amp;gt; Lodam Armory&lt;br /&gt;
| [[File:HighCharity.jpg|Assembly Forges|60px]] &amp;lt;br /&amp;gt; Assembly Forges&lt;br /&gt;
| [[File:Qikost.png|117px|Merchants of Qikost]] &amp;lt;br /&amp;gt; Merchants of Qikost&lt;br /&gt;
| [[File:Sanghelios.png|Iruiru Armory|73px]] &amp;lt;br /&amp;gt; Iruiru Armory&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Covenant Empire uses plasma-based weapons. Most of their weapon and armor technologies are reverse-engineered from Forerunner tech. Unlike their human counterparts, Covenant weapons deal tons of burn damage. These burns are instantaneous and the wounds are sealed shut upon impact, causing third-degree burns. Near misses from Covenant weapons also give off extra heat, resulting in damaging the target, even without direct contact.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Wielder&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Plasma_Pistol.png|Plasma Pistol]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Plasma Pistol'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''All'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': The standard-issue weapon for lower-ranking Covenant such as Unggoys/Grunts, Kig-Yar/Jackals, and Yanme'e/Drones due to their convenient size and efficiency.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': Armor Dependent&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 20 Self Recharge&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Chargeable shot&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File: Plasma_Rifle.png|Plasma Rifle]]&amp;lt;br /&amp;gt; Plasma Rifle  &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Sangheili &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': The Type-25 Directed Energy Rifle, or Plasma Rifle for short, is the weapon of choice for the Covenant Officer Corps. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': Armor Dependent&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 30 Self Recharge&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File: Plasma_Repeater.png|Plasma Repeater]] &amp;lt;br /&amp;gt; Plasma Repeater &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; N/A &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Unreleased'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File: Type-27.png|Type-27 Sniper Rifle]]&amp;lt;br /&amp;gt; Type-27 Sniper Rifle  &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; N/A &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''WIP'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File: WIP IMAGE|Beam Sniper]] &amp;lt;br /&amp;gt;Beam Sniper [unknown] &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; N/A &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''WIP'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File: Type-52.png|Type 52 Rifle]]&amp;lt;br /&amp;gt; Type-52 Rifle &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; N/A &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''WIP'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File: WIP IMAGE|Type-50 Sniper Rifle]]&amp;lt;br /&amp;gt; Type-50 Sniper Rifle &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; N/A &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''WIP'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File: Type-51.png|Typye-51 Carbine]]&amp;lt;br /&amp;gt; Type-51 Carbine &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Specops &amp;amp; Marksmen &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': '''WIP''' &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': Med-High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': Armor Dependent&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 18 Self Recharge&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File: Needler.png|Needler]]&amp;lt;br /&amp;gt;Needler &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; N/A &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': '''WIP'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': Unknown&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 30 Magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Embedding causes explosion after a set number of needles are embedded. Homing shots.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File: Needle_Rifle.png|Needle Rifle]]&amp;lt;br /&amp;gt;Needle Rifle &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; N/A &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': '''WIP''' &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': Unknown&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 30 Magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Embedding causes explosion after a set number of needles are embedded.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File: Energy_Sword.png|Energy Sword]]&amp;lt;br /&amp;gt;Energy Sword &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Sangheili &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''WIP'''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File: WIP IMAGE|Fuel-Rod Cannon]]&amp;lt;br /&amp;gt;Fuel-Rod Cannon (Hunters) &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Mgalekgolo &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': '''WIP''' &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': Self Recharge&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Small explosive and destructive aura on hit.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Covenant_Species&amp;diff=168</id>
		<title>Covenant Species</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Covenant_Species&amp;diff=168"/>
		<updated>2018-05-27T12:01:27Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #bba0dd; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Race&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File: Unggoy.png]]&amp;lt;br/&amp;gt;[[Unggoy]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Stick with your Sangheili Squad Leader. Move with your Grunt pack. If your Sangheili Officer dies, look for another one to follow around, otherwise, try to commit a plasma grenade suicide charge or cower in a corner. &amp;lt;s&amp;gt;Get branded a Heretic for accieentally being left behind &amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File: Kig-Yar.png]]&amp;lt;br&amp;gt;[[Kig-Yar]]''&amp;lt;br/&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Depending on your occupation and your gear, you are expected to stay ahead of your Squad and scout the surroundings if you are assigned as a Scout. If you are equipped with a Point Defense Shield, you either stay a bit ahead of your Squad or on the flanks, to cover them from any sudden ambushes. You are expected to take the brunt of the attacks with your shields during a firefight, and as such, move to cover your allies when projectiles start flying. &amp;lt;s&amp;gt; Until you realize your shield doesn't cover your feet and you aren't the unstoppable monster you once thought you were.&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File: Elite.png]]&amp;lt;br/&amp;gt;[[Sangheili]]&lt;br /&gt;
|&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' You lead your Squad and make sure that the Grunts are kept in line. Use your shield to soak up a bit of damage while providing cover for the weaker units under your command. Should you die, some Grunts are expected to run into a frenzy and chase after your killer, otherwise, they flee or seek out another Sangheili for command and guidance. &amp;lt;s&amp;gt; Die by shrapnel&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File: UNRELEASED]]&amp;lt;br/&amp;gt;[[Jiralhanae]]&lt;br /&gt;
| '''Unreleased'''&lt;br /&gt;
|-&lt;br /&gt;
! [[File: UNRELEASED]]&amp;lt;br/&amp;gt;[[Yanme'e]]&lt;br /&gt;
| '''Unreleased'''&lt;br /&gt;
|-&lt;br /&gt;
! [[File: UNRELEASED]]&amp;lt;br/&amp;gt;[[Huragok]]&lt;br /&gt;
| '''Unreleased'''&lt;br /&gt;
|-&lt;br /&gt;
! [[File: UNRELEASED]]&amp;lt;br/&amp;gt;[[San'Shyuum]]&lt;br /&gt;
| '''Unreleased'''&lt;br /&gt;
|-&lt;br /&gt;
! [[File: Hunter.png]]&amp;lt;br/&amp;gt;[[Mgalekgolo]]&lt;br /&gt;
| &lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' You are a walking tank, you can soak up a lot of damage before you die, and you are mostly deployed in pairs; your pair is referred to as a Bond Brother, or a mate. Use your overwhelming advtange to take the enemy by storm, and lead the Covenant forces through punching a hole in the opposition's formations. &amp;lt;s&amp;gt; Never die because marines never gang up on you&amp;lt;/s&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Mgalekgolo&amp;diff=167</id>
		<title>Mgalekgolo</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Mgalekgolo&amp;diff=167"/>
		<updated>2018-05-27T12:00:19Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: Created page with &amp;quot;Large hulking mounds of worms that have gathered together to form a sentience, covered in bulking armor of varying colors however leaving their back and neck unprotected, they...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Large hulking mounds of worms that have gathered together to form a sentience, covered in bulking armor of varying colors however leaving their back and neck unprotected, they sport a fuel rod cannon mounted on their arm and a two ton shield made from an unknown alloy that is also used as the plating for covenant ships. The Lekgolo evolved on their homeworld of Te, discovered by the Covenant during an operation to find Forerunner artifacts. &amp;lt;s&amp;gt; Crush the Humans&amp;lt;/s&amp;gt;&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Covenant_Species&amp;diff=166</id>
		<title>Covenant Species</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Covenant_Species&amp;diff=166"/>
		<updated>2018-05-27T11:59:10Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #bba0dd; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Race&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File: Unggoy.png]]&amp;lt;br/&amp;gt;[[Unggoy]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Stick with your Sangheili Squad Leader. Move with your Grunt pack. If your Sangheili Officer dies, look for another one to follow around, otherwise, try to commit a plasma grenade suicide charge or cower in a corner. &amp;lt;s&amp;gt;Get branded a Heretic for accieentally being left behind &amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File: Kig-Yar.png]]&amp;lt;br&amp;gt;[[Kig-Yar]]''&amp;lt;br/&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Depending on your occupation and your gear, you are expected to stay ahead of your Squad and scout the surroundings if you are assigned as a Scout. If you are equipped with a Point Defense Shield, you either stay a bit ahead of your Squad or on the flanks, to cover them from any sudden ambushes. You are expected to take the brunt of the attacks with your shields during a firefight, and as such, move to cover your allies when projectiles start flying. &amp;lt;s&amp;gt; Until you realize your shield doesn't cover your feet and you aren't the unstoppable monster you once thought you were.&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File: Elite.png]]&amp;lt;br/&amp;gt;[[Sangheili]]&lt;br /&gt;
|&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' You lead your Squad and make sure that the Grunts are kept in line. Use your shield to soak up a bit of damage while providing cover for the weaker units under your command. Should you die, some Grunts are expected to run into a frenzy and chase after your killer, otherwise, they flee or seek out another Sangheili for command and guidance. &amp;lt;s&amp;gt; Die by shrapnel&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File: UNRELEASED]]&amp;lt;br/&amp;gt;[[Jiralhanae]]&lt;br /&gt;
| '''Unreleased'''&lt;br /&gt;
|-&lt;br /&gt;
! [[File: UNRELEASED]]&amp;lt;br/&amp;gt;[[Yanme'e]]&lt;br /&gt;
| '''Unreleased'''&lt;br /&gt;
|-&lt;br /&gt;
! [[File: UNRELEASED]]&amp;lt;br/&amp;gt;[[Huragok]]&lt;br /&gt;
| '''Unreleased'''&lt;br /&gt;
|-&lt;br /&gt;
! [[File: UNRELEASED]]&amp;lt;br/&amp;gt;[[San'Shyuum]]&lt;br /&gt;
| '''Unreleased'''&lt;br /&gt;
|-&lt;br /&gt;
! [[File: Hunter.png]]&amp;lt;br/&amp;gt;[[Mgalekgolo]]&lt;br /&gt;
| &lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' You are a walking tank, you can soak up a lot of damage before you die, and you are mostly deployed in pairs; your pair is referred to as a Bond Brother, or a mate. Use your overwhelming advtange to take the enemy by storm, and lead the Covenant forces through punching a hole in the opposition's formations.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Sangheili&amp;diff=165</id>
		<title>Sangheili</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Sangheili&amp;diff=165"/>
		<updated>2018-05-27T11:57:01Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: Created page with &amp;quot;Called elites by the UNSC for a reason. Skilled in combat, proud, strong, intelligent, and competent combat tacticians; Sangheili have formed the Covenant military for its ent...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Called elites by the UNSC for a reason. Skilled in combat, proud, strong, intelligent, and competent combat tacticians; Sangheili have formed the Covenant military for its entire existence. Usually deployed as Officers or Shipmasters, Sangheili are always found surrounded by multiple lower ranking Covenant units and are always seen leading squads of Grunts or Kig-Yar.&lt;br /&gt;
----&lt;br /&gt;
'''Ranks of the Sangheili'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Zealot''': &amp;lt;s&amp;gt;Be the modt badass elite ever and swing your dual swords around&amp;lt;/s&amp;gt; Be the highest ranking elite availible. Use your two swords to utterly obliterate marines. Don't bum rush in and kill the enemys and actually plan something tactical. You have two swords, a plasma rifle, plasma pistol, and a grenade.&lt;br /&gt;
&lt;br /&gt;
'''Ultra''': You are the second highest rank of elite. Tactically plan your moves and command squads. You start with a Carbine,Energy Sword, Plasma Rifle, Plasma pistol, a spare Carbine magazine and a plasma grenade.  &amp;lt;s&amp;gt; You only really did it for the sword&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Specops''': Third highest rank of elite. Command squads of Specops Unggoy and stealthily kill all of your enemies &amp;lt;s&amp;gt; and then a grunt screams that the ointment looks like a food nipple and you are compromised&amp;lt;/s&amp;gt;. Scout your enemies and report to your team. You start with a Carbine, Plasma Rifle, Energy Sword, two spare magazines for your carbine and the ability to become invisible.&lt;br /&gt;
&lt;br /&gt;
'''Ranger''' You are the third lowest rank of elite. Scout ahead or snipe people from a distance using your Carbine &amp;lt;s&amp;gt; cry that you don't have a jetpack like in the games&amp;lt;/s&amp;gt;. Go on a space walk to breach the enemies bridge. You start with two Plasma Rifles, an Energy Sword and two grenades.&lt;br /&gt;
&lt;br /&gt;
'''Major''': You are the second lowest rank of elite. Command small sauads of Minors and &amp;lt;s&amp;gt; cry that you don't get a sword with them&amp;lt;/s&amp;gt; follow your superiors orders. You start with two Plasma Rifles, a Plasma Pistol and a grenade.&lt;br /&gt;
&lt;br /&gt;
'''Minor''': You are the lowest rank a Sangheili can be. Follow your superiors orders. Follow your Major Squad Leader &amp;lt;s&amp;gt; and cry with them that you don't get a sword&amp;lt;/s&amp;gt;. You start with a Plasma Rifle, Plasma Pistol and a grenade.&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Covenant_Species&amp;diff=164</id>
		<title>Covenant Species</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Covenant_Species&amp;diff=164"/>
		<updated>2018-05-27T11:20:36Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #bba0dd; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Race&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File: Unggoy.png]]&amp;lt;br/&amp;gt;[[Unggoy]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Stick with your Sangheili Squad Leader. Move with your Grunt pack. If your Sangheili Officer dies, look for another one to follow around, otherwise, try to commit a plasma grenade suicide charge or cower in a corner. &amp;lt;s&amp;gt;Get branded a Heretic for accieentally being left behind &amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File: Kig-Yar.png]]&amp;lt;br&amp;gt;[[Kig-Yar]]''&amp;lt;br/&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Depending on your occupation and your gear, you are expected to stay ahead of your Squad and scout the surroundings if you are assigned as a Scout. If you are equipped with a Point Defense Shield, you either stay a bit ahead of your Squad or on the flanks, to cover them from any sudden ambushes. You are expected to take the brunt of the attacks with your shields during a firefight, and as such, move to cover your allies when projectiles start flying. &amp;lt;s&amp;gt; Until you realize your shield doesn't cover your feet and you aren't the unstoppable monster you once thought you were.&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File: Elite.png]]&amp;lt;br/&amp;gt;[[Sangheili]]&lt;br /&gt;
|&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' You lead your Squad and make sure that the Grunts are kept in line. Use your shield to soak up a bit of damage while providing cover for the weaker units under your command. Should you die, some Grunts are expected to run into a frenzy and chase after your killer, otherwise, they flee or seek out another Sangheili for command and guidance. &amp;lt;s&amp;gt; Die by shrapnel&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File: UNRELEASED]]&amp;lt;br/&amp;gt;[[Jiralhanae]]&lt;br /&gt;
| '''Unreleased'''&lt;br /&gt;
|-&lt;br /&gt;
! [[File: UNRELEASED]]&amp;lt;br/&amp;gt;[[Yanme'e]]&lt;br /&gt;
| '''Unreleased'''&lt;br /&gt;
|-&lt;br /&gt;
! [[File: UNRELEASED]]&amp;lt;br/&amp;gt;[[Huragok]]&lt;br /&gt;
| '''Unreleased'''&lt;br /&gt;
|-&lt;br /&gt;
! [[File: UNRELEASED]]&amp;lt;br/&amp;gt;[[San'Shyuum]]&lt;br /&gt;
| '''Unreleased'''&lt;br /&gt;
|-&lt;br /&gt;
! [[File: Hunter.png]]&amp;lt;br/&amp;gt;[[Mgalekgolo]]&lt;br /&gt;
| &lt;br /&gt;
'''Description:''' Large hulking mounds of worms that have gathered together to form a sentience, covered in bulking armor of varying colors however leaving their back and neck unprotected, they sport a fuel rod cannon mounted on their arm and a two ton shield made from an unknown alloy that is also used as the plating for covenant ships. The Lekgolo evolved on their homeworld of Te, discovered by the Covenant during an operation to find Forerunner artifacts.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' You are a walking tank, you can soak up a lot of damage before you die, and you are mostly deployed in pairs; your pair is referred to as a Bond Brother, or a mate. Use your overwhelming advtange to take the enemy by storm, and lead the Covenant forces through punching a hole in the opposition's formations.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Covenant_Species&amp;diff=163</id>
		<title>Covenant Species</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Covenant_Species&amp;diff=163"/>
		<updated>2018-05-27T11:19:59Z</updated>

		<summary type="html">&lt;p&gt;Flapyap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #bba0dd; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Race&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File: Unggoy.png]]&amp;lt;br/&amp;gt;[[Unggoy]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Stick with your Sangheili Squad Leader. Move with your Grunt pack. If your Sangheili Officer dies, look for another one to follow around, otherwise, try to commit a plasma grenade suicide charge or cower in a corner. &amp;lt;s&amp;gt;Get branded a Heretic for accieentally being left behind &amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File: Kig-Yar.png]]&amp;lt;br&amp;gt;[[Kig-Yar]]''&amp;lt;br/&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' Depending on your occupation and your gear, you are expected to stay ahead of your Squad and scout the surroundings if you are assigned as a Scout. If you are equipped with a Point Defense Shield, you either stay a bit ahead of your Squad or on the flanks, to cover them from any sudden ambushes. You are expected to take the brunt of the attacks with your shields during a firefight, and as such, move to cover your allies when projectiles start flying. &amp;lt;s&amp;gt; Until you realize your shield doesn't cover your feet and you aren't the unstoppable monster you once thought you were.&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File: Elite.png]]&amp;lt;br/&amp;gt;[[Sangheili]]&lt;br /&gt;
|&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' You lead your Squad and make sure that the Grunts are kept in line. Use your shield to soak up a bit of damage while providing cover for the weaker units under your command. Should you die, some Grunts are expected to run into a frenzy and chase after your killer, otherwise, they flee or seek out another Sangheili for command and guidance. &amp;lt;s&amp;gt; Die by shrapnel&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File: UNRELEASED]]&amp;lt;br/&amp;gt;[[Jiralhanae]]&lt;br /&gt;
| '''Unreleased'''&lt;br /&gt;
|-&lt;br /&gt;
! [[File: UNRELEASED]]&amp;lt;br/&amp;gt;[[Yanme'e]]&lt;br /&gt;
| '''Unreleased'''&lt;br /&gt;
|-&lt;br /&gt;
! [[File: UNRELEASED]]&amp;lt;br/&amp;gt;[[Huragok]]&lt;br /&gt;
| '''Unreleased'''&lt;br /&gt;
|-&lt;br /&gt;
! [[File: UNRELEASED]]&amp;lt;br/&amp;gt;[[San'Shyuum]]&lt;br /&gt;
| '''Unreleased'''&lt;br /&gt;
|-&lt;br /&gt;
! [[File: Hunter.png]]&amp;lt;br/&amp;gt;[[Mgalekgolo]]&lt;br /&gt;
| &lt;br /&gt;
'''Description:''' Large hulking mounds of worms that have gathered together to form a sentience, covered in bulking armor of varying colors however leaving their back and neck unprotected, they sport a fuel rod cannon mounted on their arm and a two ton shield made from an unknown alloy that is also used as the plating for covenant ships. The Lekgolo evolved on their homeworld of Te, discovered by the Covenant during an operation to find Forerunner artifacts.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' You are a walking tank, you can soak up a lot of damage before you die, and you are mostly deployed in pairs; your pair is referred to as a Bond Brother, or a mate. Use your overwhelming advtange to take the enemy by storm, and lead the Covenant forces through punching a hole in the opposition's formations.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Flapyap</name></author>
	</entry>
</feed>