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	<title>HaloStation Wiki - User contributions [en]</title>
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	<updated>2026-05-25T08:55:25Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=UNSC_Weapons&amp;diff=1175</id>
		<title>UNSC Weapons</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=UNSC_Weapons&amp;diff=1175"/>
		<updated>2019-02-10T01:18:43Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[File:Misriahlogo.png|150px]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Misriah Armory&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''The UNSC utilizes projectile weapons as it's primary form of combat, doing physical damage to the enemy through tubular ranged weapons designed to pneumatically discharge solid projectiles. Most of their weapons are made from the Misriah Armory Armaments Manufacter located on the planet Mars.'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
='''Standard UNSC Weapons'''=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#A9A9A9;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100%;background-color:#A9A9A9;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:MA5B.png]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''MA5B Assault Rifle'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| '''Description''': Standard-issue service rifle of the UNSC Marines. Takes 7.62mm caliber magazines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Firerate''': Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fire modes''': 3 round burst, 5 round burst &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Magnum.png]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''M6D Magnum'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| '''Description''': A common UNSC sidearm and one of the variants of Misriah Armory's M6 handgun series. Takes 12.7mm caliber magazines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': Ammunition Dependent&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fire rate''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Firemodes''': Semi automatic&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:M7smg.png]] &amp;lt;br /&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''M7 Submachinegun'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| '''Description''': A fully automatic close quarters infantry and special operations weapon. Takes 5mm caliber magazines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Firerate''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fire modes''': 3 round burst, 5 round burst.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:M395.png]] &amp;lt;br /&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''M395 Designated Marksman Rifle'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| '''Description''': An air-cooled, magazine-fed, gas-operated select-fire bullpup rifle that fires 7.62×mm ammunition from a fifteen round detachable box magazine. Includes a 1.25x scope. Takes 7.62mm caliber magazines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fire rate''': Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fire modes''': Semi automatic&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Br85.png]] &amp;lt;br /&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''BR85 Battle Rifle'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| '''Description''': The BR85HB Service Rifle is a gas-operated, magazine-fed, semi-automatic rifle optimized for three-round burst firing. Includes a 1.15x scope. Takes 9.5mm caliber magazines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fire rate''': Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fire modes''': Semi automatic&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:M739.png]] &amp;lt;br /&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''M739 Light Machine Gun'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| '''Description''': Standard-issue squad automatic weapon, designed for use in heavy engagements. Takes 7.62mm caliber ordinary and box type magazines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Firerate''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fire modes''': 5 round burst, 8 round burst&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:M45.png]] &amp;lt;br /&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''M45 Tactical Shotgun'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| '''Description''': The UNSC's primary shotgun and one of the most effective close range infantry weapons used by front line forces. Takes 8 gauge shells.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': Ammunition Dependent&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': Ammunition Dependent&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Firerate''': User Dependent&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fire modes''': Pump Action&lt;br /&gt;
|}&lt;br /&gt;
=='''Special Weapons'''==&lt;br /&gt;
&lt;br /&gt;
The UNSC also fields several weapons not readily available to the average marine. Special circumstances may change this.&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#A9A9A9;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100%;background-color:#A9A9A9;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SRS.png]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''SRS99 Sniper Rifle'''&amp;lt;/font&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
| '''Description''': Special Applications Rifle, system 99 Anti-Materiel. Includes a 2x scope. Takes 14.5mm caliber magazines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': Extreme&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fire rate''': Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fire modes''': Semi automatic&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:M6S.png]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''M6S Suppressed Magnum'''&amp;lt;/font&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
| '''Description''': The M6C/SOCOM is a special operations variant of the popular M6C but with a whole host of inbuilt attachments. Takes 12.7mm caliber magazines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': Ammunition Dependent&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fire rate''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Firemodes''': Semi automatic&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:M7smgs.png]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''M7S Suppressed Submachinegun'''&amp;lt;/font&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
| '''Description''': The M7S is a special operations variant of the M7 Submachinegun with inbuilt suppressor and host of other attachments. Takes 5mm caliber magazines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fire rate''': High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Firemodes''': 3 round burst, 5 round burst&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:M41.png]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''M41 Rocket Launcher'''&amp;lt;/font&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
| '''Description''': Medium Anti-Vehicle Assault Weapon, M41 Surface-to-Surface Rocket Launcher. Takes 102mm HEAT shaped charge rockets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': Extreme&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fire rate''': Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fire modes''': Semi automatic&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=UNSC_Roles&amp;diff=1174</id>
		<title>UNSC Roles</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=UNSC_Roles&amp;diff=1174"/>
		<updated>2019-02-10T01:16:27Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: Added ONI RD division&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''United Nations Space Command Navy Branch:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #556b2f; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Roles&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File: CO.png]]&amp;lt;br/&amp;gt;[[Commanding Officer]]&lt;br /&gt;
| &amp;lt;center&amp;gt;'''You are the Commanding Officer aboard this ship! Try not to get your entire ship boarded or destroyed.'''&amp;lt;/center&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' All the lives aboard this vessel are yours to command. You are responsible for overseeing how this entire vessel as a whole will act out and proceed with the mission in any way you see fit. That does not mean, however, that you are entitled to abuse. The lives of your crew and your marines are precious, try not to spend them on stupid decisions. However if a person or persons is a threat to the operations of the UNSC or the UNSC themselves, the ordering of request or even a battle execution be made without warrant from high command. A report should be filed afterwards for proper review of the situation.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' As a Commander, it is your job to brief your men on the mission and direct them to how you want the operation be performed on the field. Communicate with your branch Officers to ensure ship combat readiness, or do all the work yourself if they are nowhere to be found. Enforce the rules of the UNSC and act as thr operations coordinator when other command staff are not available. You are not required to leave the bridge for anything other than materials to fax, but do so at your discretion. Try not to wear body armor or carry around anything not able to be holstered with a real holster. You aren't a soldier and neither are your crew. Leave that to the Marines.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: XO.png]]&amp;lt;br/&amp;gt;[[Executive Officer]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' The Acting Commander and second in command of the UNSC Frigate. You are there to aid the Commanding Officer with his daily duties, and to keep the Marine Corps in line when he's busy tending to the ship's navigation. When the Commanding Officer is not present, you are to take charge of the whole operation and give the marines a briefing.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' Follow the orders of your Commanding Officer. Help him do his work or lessen the burden by taking the initiative. Command the Corps if the CO is busy piloting the vessel or coordinating with the other officers. Make sure the vessel is running smoothly and that each department is doing their jobs. It is recommended to take a M6D as personal protection, provided you have a holster. However using body armor and carrying anything bigger than that is unnecessary and unprofessional so avoid doing so unless a boarding party has entered the ship or a mutiny is underway.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: BO.png]]&amp;lt;br/&amp;gt;[[Bridge Officer]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' As a bridge officer, you are expected to take to the bridge and man the consoles. Each Bridger Officer can have different tasks. Some of these tasks include being the Gunnery Operator for the Frigate's MAC Cannon, a Crew Vital Sign monitor, a ship integrity and damage mitigations officer, and a Marine Ground Operations coordinator.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' Do what task is assigned to you diligently. Check the ship for any Marines not adhering to the UNSC Code of Conduct. Patrol the hallways with the UNSC Navy's Security Branch Forces. Keep everything in check in lieu of the Commanding Officer. Make sure the armories are fully stocked with all M7s and body armor in storage unless boarding or scuttling must be done. Marines provide primary boarder repellent services and carrying around combat equipment without necessity is extremely unprofessional.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: Crewman.png]]&amp;lt;br/&amp;gt;[[Basic Crewman]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' The basic Naval personnel, commonly found on all UNSC warships and logistical ships. Unspecialized, they have knowledge to conduct basic tasks such as repairing power lines and operating weapons terminals. However advanced tasks such as generator repairs and management as well as bridge bound tasks are foreign to them and are subject for the specialized crewmen to take on.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' Follow the orders of your Commanding Officer, Executive Officer, and specialized crewmen when working with them. Help where ever you can to esnure the Bertels or Heavens Above stay in optimal condition. Try not to wear body armor or grab anything bigger than a M6D. You aren't a Marine.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: MPL.png]]&amp;lt;br/&amp;gt;[[Marine Platoon Leader]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' The Gunnery Sergeant of the UNSC marines detachment on the UNSC Heaven Above, you will lead the ground operations involving the marine ground forces. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' Lead the marines on their operations on the ground or against any boarding actions on the UNSC Heaven Above. You are their fearless leader and you need to be a example for them to follow so that you can win the ground engagements on the ground. &lt;br /&gt;
|-&lt;br /&gt;
! [[File: Marine.png]]&amp;lt;br/&amp;gt;[[Marine]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' The rank and file of the UNSC. You are a Soldier of the UNSC Heaven Above. Many in number, deadly in combat. You are the back-bone of the many Ground Operations that this ship has to encounter. Stick together with your fellow marines, there is strength in numbers.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' You follow the Marine Squad Leader. There may be one or multiple at the same time. Stay in a squad, and maintain a good spread-out formation when moving. This helps avoid getting your entire squad killed in close-quarters combat, or by a any explosive ordinance thrown at you by the enemy.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ==&lt;br /&gt;
&lt;br /&gt;
'''United Nations Space Command Navy Special Warfare Branch:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #5f9ea2; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Roles&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File: ODST.png]]&amp;lt;br/&amp;gt;[[Orbital Drop Shock Trooper]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' The Orbital Drop Shock Troopers (ODST), informally referred to as ''&amp;quot;Helljumpers&amp;quot;'' are a special operations component of the UNSC Marine Corps and the Corps rapid reaction force. One of the primary special operations forces of the United Nations Space Command, the ODST's are under the administrative and operational control of Naval Special Weapons(NAVSPECWEP).&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Medium/Hard&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' As an ODST you are assigned to the UNSC Naval asset in system. ODST's deploy when the situation is deemed to be beyond the capabilities of the marine detachment to contain.&lt;br /&gt;
ODST's work in fireteams and do not deploy unless ordered by their commanding officer or any other competent command authority.&lt;br /&gt;
ODST's utilize specialized weapons and equipment for this purpose.&lt;br /&gt;
&lt;br /&gt;
As an ODST you are specialized in boarding operations, and will be the unit of choice to inspect and/or neutralize other vessels.&lt;br /&gt;
ODST's are also experts in counter terrorism operations and guerrilla warfare. Expect to be dropped beyond enemy lines as a matter of course.&lt;br /&gt;
&lt;br /&gt;
'''Motto:''' ''We go feet first!''&lt;br /&gt;
&lt;br /&gt;
'''NOTE: THE ODST ARE CURRENTLY WHITELISTED. YOU CAN APPLY FOR THE ROLE ON THE FORUMS.'''                                               &lt;br /&gt;
|-&lt;br /&gt;
!  [[File: ONI Sec.png]]&amp;lt;br/&amp;gt;[[ONI Security Squad Leader]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' ONI Security are a unit devoted to the protection of highly classified ONI research bases. Drawn from the Marines and Army, they are outfitted with heavier Marine army with more protection. Squad leaders in ONI act as the on site CO, as all ONI Security personnel share the same rank. Squad leaders make sure the security doesn't slack.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Medium/Low&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' You don't sit in checkpoints when other Sec agents are available. You can order around any rank lesser than yours and officers can order you about. However, you are NAVSPECWARCOM, so Naval Captains shouldn't be distracting you from the job (ODSTs are SPECWAR, thought). Be wary. Your only form of secure communication to other soldiers is through the shipcom (:s) so chatter and reactions from other personnel is quite possible. Just patrol and make sure everyone is safe. Encourage the use of MA5Bs for surface operations, but M7s or M45s for below level. While you have access to an armory full of every weapon, you have limited access to them and the danger can be elevated if Insurrection get their hands on a BR55 or M395. That is your call to make.&lt;br /&gt;
&lt;br /&gt;
There is also a onsite Nuke. Do not rely on it to function 100% of the time. The Nuke is for self detonation in case of a breech that overruns tbe facility. Arming it and getting behind adequate cover is necessary. Do not mess this call up. You are responsible for any mess ups.&lt;br /&gt;
|-&lt;br /&gt;
!  [[File: ONI Sec.png]]&amp;lt;br/&amp;gt;[[ONI Security]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' ONI Security are a special NAVSPECWARCOM unit meant for protecting the scientists and the research they have. They use heavier but more protecting armor than Marines and have access to better equipped vehicles and weaponry to defend their stations. They are the first responders to a situation.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Low&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' ONI Security can be boring, but when it kicks up you have to know what you are doing. Unlike Marines, you are strictly to defend the covert operations below ground. Protocol 1 is to immediately demand for the targets to lay down. However if weapons are out, KOS can be enacted, unlike Marines who can only be fired upon. You are also E-4 Corporals. If need be, you can make orders for soldiers to carry out. However, this is ill advised if they are doing their own tasks.&lt;br /&gt;
&lt;br /&gt;
Most work would be manning the gate confetti maker, and the sublevel check point. Any others can guard towers. MA5Bs are fine for surface work, but sublevel 1 can call for M7s and M45s. Do take a M6D and holster it to finish off any hostiles beaten.&lt;br /&gt;
&lt;br /&gt;
DO NOT SNOOP AROUND THE RND BASE! YOU ARE NOT A SCIENTIST! SUBLEVEL 2 IS OFF LIMITS UNLESS WITH A RESEARCHER AND SUBLEVEL 1 DOESN'T NEED UNNECESSARY PATROLMEN! LISTEN TO YOUR SQUAD LEADER!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ==&lt;br /&gt;
&lt;br /&gt;
'''Office of Naval Intelligence Research Division:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #494a4c; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Roles&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File: ResearchDirector.png]]&amp;lt;br/&amp;gt;[[Research Director]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' You are the director of one of the most secretive ONI facilities. Your task is to supervise every aspect of it and mantain control of the facility. You are in command of the team of researchers and ONI security forces stationed there. Work with your fellow researchers to aid the UNSC forces, to advance the fields of science, or just to ''mess around''                          &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!  [[File: Researcher.png]]&amp;lt;br/&amp;gt;[[Researcher]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' You are a Researcher in one of ONIs most secretive facilities. Your task is to Research new technologies and to obey the Director.Work with your fellow Researchers to fulfill the directors  wishes, create new equipment for the UNSC, or maybe super space lube. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Medium/Low&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ==&lt;br /&gt;
&lt;br /&gt;
'''United Nations Space Command Civilian Branch:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #daa520; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Roles&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File: CHC.png]]&amp;lt;br/&amp;gt;[[Chief Hospital Corpsman]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' You are the Head Corpsman of the UNSC Heaven Above. Gather your Corpsmen and make sure that the ship's medical bay is up and running. Marines will come in any time soon, and it will be up to you and your team of Medical Personnel to save their lives.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' As the CHC, you are expected to do almost everything within the Medical Bay. Your job only gets harder as less Corpsmen are present on the ship. Keep your Health packs filled and your syringes loaded, you never know when you need a to use them on critical patients.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: HC.png]]&amp;lt;br/&amp;gt;[[Hospital Corpsman]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' You are one of the ship's Medical Bay personnel. Follow the orders of your superior, the Chief Hospital Corpsman. Every wounded marine that comes your way is your responsibility, see to it that they don't die or bleed out and left untreated.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' With your medical expertise, the ship's wounded personnel will look to your for aid. Keep your medical packs loaded and your syringes filled. Man the front desk and respond quickly to any ship medical distress calls. Follow your Department head's orders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ==&lt;br /&gt;
&lt;br /&gt;
'''United Nations Space Command Navy Aviation Branch:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #87ceeb; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Roles&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File: SQC.png]]&amp;lt;br/&amp;gt;[[Squadron Commander]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' You are a Squadron Commander. Make sure to lead your fellow Pilots in to battle. Command supply drops and have your underlings follow your lead. You are essentially a Pilot with more authority.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Medium &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' Lead your fellow Pilots in to battle and lead supply drops. '''Do not leave your Pelican unattended'''&lt;br /&gt;
|-&lt;br /&gt;
! [[File: PLT.png]]&amp;lt;br/&amp;gt;[[Pilot]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' You are an Airforce Pilot. Your job is to drop marines in to a battlefield and provide support. Follow your Squadron Commanders orders to the letter.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Easy-Medium &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' Drop Marines in to the battlefield and support them with your Pelicans mounted chaingun. Occasionally haul supplies from the ship to the surface to support the Marines. '''Do not leave your Pelican unattended '''.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Research_Director&amp;diff=1173</id>
		<title>Research Director</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Research_Director&amp;diff=1173"/>
		<updated>2019-02-10T00:55:56Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageBox&lt;br /&gt;
|colour = 494a4c&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|image = ResearchDirector.png &lt;br /&gt;
|jobtype = ONI Research&lt;br /&gt;
|jobtitle = ONI Research Director&lt;br /&gt;
|difficulty = Very hard&lt;br /&gt;
|duties = Supervise the secret science facility owned by ONI&lt;br /&gt;
|faction = Office of Naval Intelligence&lt;br /&gt;
|guides = [[Research 101]], [[Chemistry 101]], [[Medical 101]], [[placeholder]]&lt;br /&gt;
|purpose = Leadership of researchers, supervisor of ONI Facility, Roleplay&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are the director of one of the most secretive ONI facilities. Your task is to supervise every aspect of it and mantain control of the facility. You are in command of the team of researchers and ONI security forces stationed there.&lt;br /&gt;
&lt;br /&gt;
Work with your fellow researchers to aid the UNSC forces, to advance the fields of science, or just to ''mess around''&lt;br /&gt;
&lt;br /&gt;
==Good Morning Director==&lt;br /&gt;
&lt;br /&gt;
===Time to science!===&lt;br /&gt;
&lt;br /&gt;
You have a very large amount of resources available at your disposal to create whatever! Since you are the boss, it is your decision which will mark what will be the focus of the research. There are many &amp;quot;trees&amp;quot; of science that can be explored which can bring numerous benefits and problems. &lt;br /&gt;
&lt;br /&gt;
===Secure, Contain, Protect.===&lt;br /&gt;
&lt;br /&gt;
You have the ONI security forces at your disposal, protect your facility at all costs, if it falls the info inside it might be compromising either to ONI or to humanity. If unable to protect the facility and its defenses are breached, you are authorized to activate the nuclear warhead located on level 2. You can also authorize a fax to high command for reinforcements. Asking the UNSC forces for help will also work, but they might be busy dealing with insurgents or covenant.]&lt;br /&gt;
&lt;br /&gt;
===Play your Role===&lt;br /&gt;
&lt;br /&gt;
Roleplay is one of the key aspects of playing both director and normal research, you wont be doing much, but if you enjoy playing a character and developing a story, it is good to get away of the action for a while. Although eventually it may catch up.&lt;br /&gt;
&lt;br /&gt;
==ORION PROJECT==&lt;br /&gt;
&lt;br /&gt;
===LEVEL 3 ACCESS REQUIRED===&lt;br /&gt;
The level 3 of the facility is entirely dedicated to the [[ORION program]]. It consists of several surgeries which will augment a person giving them an advantage over an average human or alien. While better, they're not invincible and if played unresponsively, '''they will die'''. Please be considerate with who you choose as a candidate, as it will impact their performance alot.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Patience is key, research might seem boring, but it is rewarding if used for something.&lt;br /&gt;
*Roleplay is very important if you want to make this role more interesting.&lt;br /&gt;
*There are thousands of things that can be done with research, from weapons to mechs.&lt;br /&gt;
&lt;br /&gt;
{{roles}}&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:ResearchDirector.png&amp;diff=1172</id>
		<title>File:ResearchDirector.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:ResearchDirector.png&amp;diff=1172"/>
		<updated>2019-02-10T00:55:44Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Researcher&amp;diff=1171</id>
		<title>Researcher</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Researcher&amp;diff=1171"/>
		<updated>2019-02-10T00:55:18Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageBox&lt;br /&gt;
|colour = 494a4c&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|image = Researcher.png&lt;br /&gt;
|jobtype = ONI Research&lt;br /&gt;
|jobtitle = ONI Researcher&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|duties = Do Science, obey the director.&lt;br /&gt;
|faction = Office of Naval Intelligence&lt;br /&gt;
|guides = [[Research 101]], [[Chemistry 101]], [[Medical 101]], [[placeholder]]&lt;br /&gt;
|purpose = Researching of new technologies, roleplay.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are a Researcher in one of ONIs most secretive facilities. Your task is to Research new technologies and to obey the Director. &lt;br /&gt;
&lt;br /&gt;
Work with your fellow Researchers to fulfill the directors wishes, create new equipment for the UNSC, or maybe super space lube.&lt;br /&gt;
&lt;br /&gt;
==Welcome to VT9==&lt;br /&gt;
&lt;br /&gt;
===Time to science!===&lt;br /&gt;
You have a very large amount of resources available at your disposal to create whatever! However, you will have to listen to the researcher and fulfill his demands. Remember you are just a Researcher, not a marine, dont get yourselve in dangerous situations, that is why the ONI security garrison exists.&lt;br /&gt;
&lt;br /&gt;
===Play your Role===&lt;br /&gt;
&lt;br /&gt;
Roleplay is one of the key aspects of playing both director and normal research, you wont be doing much, but if you enjoy playing a character and developing a story, it is good to get away of the action for a while. Although eventually it may catch up.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Patience is key, research might seem boring, but it is rewarding if used for something.&lt;br /&gt;
*Roleplay is very important if you want to make this role more interesting.&lt;br /&gt;
*There are thousands of things that can be done with research, from weapons to mechs.&lt;br /&gt;
&lt;br /&gt;
{{roles}}&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Researcher.png&amp;diff=1170</id>
		<title>File:Researcher.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Researcher.png&amp;diff=1170"/>
		<updated>2019-02-10T00:54:58Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=ONI_Security_Squad_Leader&amp;diff=1169</id>
		<title>ONI Security Squad Leader</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=ONI_Security_Squad_Leader&amp;diff=1169"/>
		<updated>2019-02-10T00:53:50Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageBox&lt;br /&gt;
|colour = 494a4c&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|image = ONI Sec.png&lt;br /&gt;
|jobtype = ONI Security&lt;br /&gt;
|jobtitle = ONI Security Squad Leader&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|duties = Ensure the security of the facility and its personel. Lead the security garrison.&lt;br /&gt;
|faction = Office of Naval Intelligence&lt;br /&gt;
|guides = [[Leadership 101]], [[Combat 101]], [[placeholder]]&lt;br /&gt;
|purpose = Protect Facility and Staff, Lead Security Garrison, Obey the Director, Roleplay.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are the leader of all ONI security troops stationed on [[VT9]], Your task is to oversee the security of the site, and its personnel. You are in charge of the facilities first line of defense against any attackers. &lt;br /&gt;
&lt;br /&gt;
Work with your fellow Guards to protect the facility at all costs.&lt;br /&gt;
&lt;br /&gt;
==Blue Shift==&lt;br /&gt;
&lt;br /&gt;
===Defense and Patrol===&lt;br /&gt;
You have many tools at your disposal, the whole outer perimeter of the facility is outfitted to sustain an attack, your armor is better than a marines, but do not let that deceive you. The sites armory is at your disposal containing a wide variety of weapons and gear. The sites mongooses will allow for quick travel around the planet or from building to building. Organize the guards, assign them patrol locations, and just boss them around. &lt;br /&gt;
&lt;br /&gt;
===Law and Order===&lt;br /&gt;
ONI has full AUTHORITY over [[VT9]], the security garrison is allowed to do whatever is needed to keep the facility safe and concealed from the public.&lt;br /&gt;
'''The UNSC have no reason to be on VT9 unless they are requested by the Director or the planet is under overwhelming attack'''&lt;br /&gt;
&lt;br /&gt;
===The final line of defense===&lt;br /&gt;
In order to prevent the facility from falling in enemy hands, the ONI SL has access to the facilities '''Nuclear Warhead''' located on the second level, in the cargo area. The warhead is to be armed when all other forms of defense fail.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*It will be hard to defend the facility for a prolonged period of time, you can always call for assistance from the UNSC fleet when needed.&lt;br /&gt;
*You will spend ''most of your time'' inside the facility. &lt;br /&gt;
*Take care of your guards, they're the only defense the facility has on hand.&lt;br /&gt;
*While not needed, role play is nice and will help pass time.&lt;br /&gt;
*PROTECT the site personnel at all costs, if a scientist wants to go out and explore, make sure you assign an escort to him, etc.&lt;br /&gt;
'''*You DO NOT have access to level 3 of the facility, unless allowed by the Director, you may NOT go down there.&lt;br /&gt;
'''&lt;br /&gt;
{{roles}}&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=ONI_Security_Guard&amp;diff=1168</id>
		<title>ONI Security Guard</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=ONI_Security_Guard&amp;diff=1168"/>
		<updated>2019-02-10T00:53:40Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageBox&lt;br /&gt;
|colour = 494a4c&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|image = ONI Sec.png &lt;br /&gt;
|jobtype = ONI Security&lt;br /&gt;
|jobtitle = ONI Security Guard&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|duties = Ensure the security of the facility and its personnel. &lt;br /&gt;
|faction = Office of Naval Intelligence&lt;br /&gt;
|guides = [[Combat 101]], [[placeholder]]&lt;br /&gt;
|purpose = Protect Facility and Staff, Obey the Director and your Squad Leader, Roleplay.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are the facilities first line of defense. Your task is to protect the facility and its personnel. Follow the Squad leaders orders.&lt;br /&gt;
&lt;br /&gt;
Work with your fellow Guards to protect the facility at all costs.&lt;br /&gt;
&lt;br /&gt;
==Donut Time==&lt;br /&gt;
&lt;br /&gt;
===Defense and Patrol===&lt;br /&gt;
You have many tools at your disposal, the whole outer perimeter of the facility is outfitted to sustain an attack, your armor is better than a marines, but do not let that deceive you. The sites armory is at your disposal containing a wide variety of weapons and gear. The sites mongooses will allow for quick travel around the planet or from building to building.&lt;br /&gt;
&lt;br /&gt;
===Law and Order===&lt;br /&gt;
ONI has full AUTHORITY over [[VT9]], the security garrison is allowed to do whatever is needed to keep the facility safe and concealed from the public.&lt;br /&gt;
'''The UNSC have no reason to be on VT9 unless they are requested by the Director or the planet is under overwhelming attack'''&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*It will be hard to defend the facility for a prolonged period of time, you can always call for assistance from the UNSC fleet when needed.&lt;br /&gt;
*You will spend ''most of your time'' inside the facility. &lt;br /&gt;
*While not needed, role play is nice and will help pass time.&lt;br /&gt;
*PROTECT the site personnel at all costs.&lt;br /&gt;
'''*You DO NOT have access to level 3 of the facility, unless allowed by the Director, you may NOT go down there.&lt;br /&gt;
'''&lt;br /&gt;
{{roles}}&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Template:Roles&amp;diff=1167</id>
		<title>Template:Roles</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Template:Roles&amp;diff=1167"/>
		<updated>2019-02-10T00:19:06Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=100% border=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #6f9979; color: white; text-align: center;&amp;quot; |'''United Nations Space Command'''&lt;br /&gt;
| [[Commanding Officer]], [[Executive Officer]],  [[Bridge Officer]], [[Basic Crewman]], [[Engineer Crewman]], [[Infantry Weapons Officer]], [[Marine Commanding Officer]], [[Marine Squad Leader]], [[Marine]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #677069; color: white; text-align: center;&amp;quot; |'''Orbital Drop Shock Troopers'''&lt;br /&gt;
| [[ODST Trooper Officer]], [[ODST Trooper]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #494a4c; color: white; text-align: center;&amp;quot; | '''Office of Naval Intelligence'''&lt;br /&gt;
| [[ONI Security Squad Leader]], [[ONI Security Guard]], [[Depot Guard]], [[Research Director]], [[Researcher]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #702f68; color: white; text-align: center;&amp;quot; |'''Covenant Empire'''&lt;br /&gt;
| [[Sangheili]], [[Kig-Yar]], [[Unggoy]], [[T-Voan]], [[Mgalekgolo]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #8e352c; color: white; text-align: center;&amp;quot; |'''United Rebel Front'''&lt;br /&gt;
| [[Insurrectionist Commander]], [[Insurrectionist]], [[Insurrectionist Engineer]], [[Insurrectionist Machinegunner]], [[Insurrectionist Pilot]], [[Insurrectionist Sharpshooter]], [[Insurrectionist Machinegunner]], [[Insurrectionist Ship Captain]], [[Insurrectionist Ship Crew]]&lt;br /&gt;
|-&lt;br /&gt;
| textcolor=&amp;quot;white&amp;quot; style=&amp;quot;background: #7a1d13; color: white; text-align: center;&amp;quot;  |'''United Rebel Front Commandos'''&lt;br /&gt;
| CURRENTLY WIP BECAUSE COMMANDOS ARE BUGGERED&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #b6c1d3; color: white; text-align: center;&amp;quot;  |'''Civilians'''&lt;br /&gt;
| [[Emsville Marshall]], [[Emsville Colonist]], [[Medical Ship Captain]], [[Medical Ship Crew]], [[Civilian Ship Crew]], [[Civilian Ship Captain]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #e2b15d; text-align: center; color: white;&amp;quot; | '''Forerunner'''&lt;br /&gt;
| [[Monitor]], [[Sentinel]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #918e72; text-align: center; color: white;&amp;quot; | '''Flood'''&lt;br /&gt;
| [[Infection Form]], [[Carrier Form]], [[Combat Form]], [[Juggernaut]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #3366cc; text-align: center; color: white;&amp;quot; | '''Other'''&lt;br /&gt;
| [[P.A.I]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=P.A.I&amp;diff=1166</id>
		<title>P.A.I</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=P.A.I&amp;diff=1166"/>
		<updated>2019-02-10T00:16:57Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageBox&lt;br /&gt;
|colour = 3366cc&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|image = PAI.gif&lt;br /&gt;
|jobtype = Other&lt;br /&gt;
|jobtitle = P.A.I&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|duties = Serve your master and follow directives &lt;br /&gt;
|faction = None&lt;br /&gt;
|guides = [[placeholder]]&lt;br /&gt;
|purpose = Aid your master in any way necessary, Roleplay.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are the Personal AI or PAI of someone. &lt;br /&gt;
&lt;br /&gt;
Work with the tools you have at your disposal to aid your master in any way.&lt;br /&gt;
&lt;br /&gt;
==Hello, World==&lt;br /&gt;
&lt;br /&gt;
===Whats is a PAI?===&lt;br /&gt;
As the '''Personal AI''' or pAI for short, it is your job to be a personal assistant to the assigned player. You come with various software and fit perfectly into the PDA devices or anywhere else. Each pAI that has been requested and downloaded can be bounded to the player or which the pAI would call 'master' in which the pAI would require to follow the orders given from their master. In order to unbound a pAI from a master, it would require the device to be wiped stripping the existing personality out of the device into [[Ghost|ghost]] mode to which it can be requested again, chances of getting the same pAI in multiple rounds depends on the player who controls that unique personality in wither they are planning to play as an active person on the [[SEV Torch]] or ghost in order to become a pAI. &lt;br /&gt;
&lt;br /&gt;
===How to get PAI===&lt;br /&gt;
A PAI can be acquired with a pAI Device, which can be found around the map, crafted by research, OR chosen in the character loadout section before a round.&lt;br /&gt;
&lt;br /&gt;
To get an actual PAI, pick up the device with an empty hand. Click it again while it's in your active hand. Search for personalities in the window that appears. This will send out a request to all active ghosts/observers in-game. After some time, usually 30 seconds to 2 minutes, they will submit their pAI personality details. You will receive an update from your pAI device every time a new personality becomes available. To download a new personality, simply go through the steps to search for a personality and select the one you like the best. You now have a pAI!&lt;br /&gt;
&lt;br /&gt;
===Dealing with unsatisfactory PAI===&lt;br /&gt;
Sometimes things just don't work out. Maybe the personality you chose doesn't fit your playstyle. Maybe the player playing the pAI has unexpectedly disconnected. Maybe the pAI is being intentionally antagonistic, ignoring directives, or interpreting them in a way you don't appreciate. The solution is simple: wipe the personality. This can be done in much the same way you downloaded it to begin with. Simply choose &amp;quot;Wipe Personality&amp;quot; in the device settings window. Now the device is free of the old personality and a new one can be requested as normal. This forcibly ghosts the player playing the wiped pAI, and allows them to observe the round as normal (they are capable of re-applying to be a pAI as well.) &lt;br /&gt;
&lt;br /&gt;
===How to play PAI===&lt;br /&gt;
Only ghosts with active, logged-in clients receive the request to be a pAI. When someone wants a pAI, you will receive a yes/no dialog box asking if you want to be one. Answer yes, and in the following window that appears fill out any information you feel necessary (name is all that's really required here, the rest is optional). Hit &amp;quot;Submit Personality&amp;quot; when you're done. Your personality has now been added to the list of available pAI personalities users may choose from. If someone likes what you wrote, they'll download you and you'll be placed inside the device as a new personality.&lt;br /&gt;
&lt;br /&gt;
==PAI Software==&lt;br /&gt;
pAI's have a selection of software they can download to try and aid their master. '''Note:''' Once software is downloaded, you are stuck with it unless you suicide, so choose carefully!&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#DDDDFF;&amp;quot; width=200|Software Package&lt;br /&gt;
!style=&amp;quot;background-color:#DDDDFF;&amp;quot; |Function&lt;br /&gt;
!style=&amp;quot;background-color:#DDDDFF;&amp;quot; |Memory Used&lt;br /&gt;
|-&lt;br /&gt;
!Directives&lt;br /&gt;
|Every pAI device is installed with Directive software.&lt;br /&gt;
Displays the imprint of the master including the name and imprint number (if imprinted), also allows pAI to ask for DNA sample to verify their identity, if not carried by your master, and displays your primary and secondary directives.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!Radio Configuration&lt;br /&gt;
|Every pAI device is installed with Radio Configuration software.&lt;br /&gt;
pAIs come standard equipped with a single [[Radio headset|radio]] tuned in, by default, to the station general channel. &lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!Remote Signaller&lt;br /&gt;
|Allows you to send a signal, with a code, on a frequency of your choice. &lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
!Crew Manifest&lt;br /&gt;
|Lists all known crew members' first and last names, as well as what occupation they're registered as in the station records.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
!Digital Messenger&lt;br /&gt;
|Allows you to send PDA messages to any active crew members.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
!Atmospheric Sensor&lt;br /&gt;
|This module works much like the handheld Analyzer carried by [[Engineer|engineers]].&lt;br /&gt;
It allows you to get a readout on the air around you. &lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
!Medical Records&lt;br /&gt;
|Allows you to monitor the medical [[Records|records]] of the station, and check their current status &lt;br /&gt;
It's strictly read-only.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!Security Records&lt;br /&gt;
|Allows you to monitor the security records of the station for your purview. Works just like the computer. Strictly read-only.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!Security HUD&lt;br /&gt;
|Allowing you to use your advanced sensors to consciously monitor the position of everyone around you, and displaying (if any) around you is a wanted felon.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
!Medical HUD&lt;br /&gt;
|Allowing you to use your advanced sensors to continuously monitor the health of everyone around you. &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
!Door Jack&lt;br /&gt;
|Enables the pAI to drop a data cable, which can be plugged into any airlock. Once plugged in, the pAI can initiate a door jack, which immediately alerts any active station [[AI|AIs]] and takes a fairly long time to complete. After the door jacking is completed the airlock opens.&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!Universal Translator&lt;br /&gt;
|Allows you to understand a wide range of [[Languages|languages]] and able to speak in those languages. &lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=P.A.I&amp;diff=1165</id>
		<title>P.A.I</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=P.A.I&amp;diff=1165"/>
		<updated>2019-02-10T00:15:53Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageBox&lt;br /&gt;
|colour = 3366cc&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|image = &lt;br /&gt;
|jobtype = Other&lt;br /&gt;
|jobtitle = PAI&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|duties = Serve your master and follow directives &lt;br /&gt;
|faction = None&lt;br /&gt;
|guides = [[placeholder]]&lt;br /&gt;
|purpose = Aid your master in any way necessary, Roleplay.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are the Personal AI or PAI of someone. &lt;br /&gt;
&lt;br /&gt;
Work with the tools you have at your disposal to aid your master in any way.&lt;br /&gt;
&lt;br /&gt;
==Hello, World==&lt;br /&gt;
&lt;br /&gt;
===Whats is a PAI?===&lt;br /&gt;
As the '''Personal AI''' or pAI for short, it is your job to be a personal assistant to the assigned player. You come with various software and fit perfectly into the PDA devices or anywhere else. Each pAI that has been requested and downloaded can be bounded to the player or which the pAI would call 'master' in which the pAI would require to follow the orders given from their master. In order to unbound a pAI from a master, it would require the device to be wiped stripping the existing personality out of the device into [[Ghost|ghost]] mode to which it can be requested again, chances of getting the same pAI in multiple rounds depends on the player who controls that unique personality in wither they are planning to play as an active person on the [[SEV Torch]] or ghost in order to become a pAI. &lt;br /&gt;
&lt;br /&gt;
===How to get PAI===&lt;br /&gt;
A PAI can be acquired with a pAI Device, which can be found around the map, crafted by research, OR chosen in the character loadout section before a round.&lt;br /&gt;
&lt;br /&gt;
To get an actual PAI, pick up the device with an empty hand. Click it again while it's in your active hand. Search for personalities in the window that appears. This will send out a request to all active ghosts/observers in-game. After some time, usually 30 seconds to 2 minutes, they will submit their pAI personality details. You will receive an update from your pAI device every time a new personality becomes available. To download a new personality, simply go through the steps to search for a personality and select the one you like the best. You now have a pAI!&lt;br /&gt;
&lt;br /&gt;
===Dealing with unsatisfactory PAI===&lt;br /&gt;
Sometimes things just don't work out. Maybe the personality you chose doesn't fit your playstyle. Maybe the player playing the pAI has unexpectedly disconnected. Maybe the pAI is being intentionally antagonistic, ignoring directives, or interpreting them in a way you don't appreciate. The solution is simple: wipe the personality. This can be done in much the same way you downloaded it to begin with. Simply choose &amp;quot;Wipe Personality&amp;quot; in the device settings window. Now the device is free of the old personality and a new one can be requested as normal. This forcibly ghosts the player playing the wiped pAI, and allows them to observe the round as normal (they are capable of re-applying to be a pAI as well.) &lt;br /&gt;
&lt;br /&gt;
===How to play PAI===&lt;br /&gt;
Only ghosts with active, logged-in clients receive the request to be a pAI. When someone wants a pAI, you will receive a yes/no dialog box asking if you want to be one. Answer yes, and in the following window that appears fill out any information you feel necessary (name is all that's really required here, the rest is optional). Hit &amp;quot;Submit Personality&amp;quot; when you're done. Your personality has now been added to the list of available pAI personalities users may choose from. If someone likes what you wrote, they'll download you and you'll be placed inside the device as a new personality.&lt;br /&gt;
&lt;br /&gt;
==PAI Software==&lt;br /&gt;
pAI's have a selection of software they can download to try and aid their master. '''Note:''' Once software is downloaded, you are stuck with it unless you suicide, so choose carefully!&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#DDDDFF;&amp;quot; width=200|Software Package&lt;br /&gt;
!style=&amp;quot;background-color:#DDDDFF;&amp;quot; |Function&lt;br /&gt;
!style=&amp;quot;background-color:#DDDDFF;&amp;quot; |Memory Used&lt;br /&gt;
|-&lt;br /&gt;
!Directives&lt;br /&gt;
|Every pAI device is installed with Directive software.&lt;br /&gt;
Displays the imprint of the master including the name and imprint number (if imprinted), also allows pAI to ask for DNA sample to verify their identity, if not carried by your master, and displays your primary and secondary directives.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!Radio Configuration&lt;br /&gt;
|Every pAI device is installed with Radio Configuration software.&lt;br /&gt;
pAIs come standard equipped with a single [[Radio headset|radio]] tuned in, by default, to the station general channel. &lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!Remote Signaller&lt;br /&gt;
|Allows you to send a signal, with a code, on a frequency of your choice. &lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
!Crew Manifest&lt;br /&gt;
|Lists all known crew members' first and last names, as well as what occupation they're registered as in the station records.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
!Digital Messenger&lt;br /&gt;
|Allows you to send PDA messages to any active crew members.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
!Atmospheric Sensor&lt;br /&gt;
|This module works much like the handheld Analyzer carried by [[Engineer|engineers]].&lt;br /&gt;
It allows you to get a readout on the air around you. &lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
!Medical Records&lt;br /&gt;
|Allows you to monitor the medical [[Records|records]] of the station, and check their current status &lt;br /&gt;
It's strictly read-only.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!Security Records&lt;br /&gt;
|Allows you to monitor the security records of the station for your purview. Works just like the computer. Strictly read-only.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!Security HUD&lt;br /&gt;
|Allowing you to use your advanced sensors to consciously monitor the position of everyone around you, and displaying (if any) around you is a wanted felon.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
!Medical HUD&lt;br /&gt;
|Allowing you to use your advanced sensors to continuously monitor the health of everyone around you. &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
!Door Jack&lt;br /&gt;
|Enables the pAI to drop a data cable, which can be plugged into any airlock. Once plugged in, the pAI can initiate a door jack, which immediately alerts any active station [[AI|AIs]] and takes a fairly long time to complete. After the door jacking is completed the airlock opens.&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!Universal Translator&lt;br /&gt;
|Allows you to understand a wide range of [[Languages|languages]] and able to speak in those languages. &lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:PAI.gif&amp;diff=1164</id>
		<title>File:PAI.gif</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:PAI.gif&amp;diff=1164"/>
		<updated>2019-02-10T00:15:35Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=P.A.I&amp;diff=1163</id>
		<title>P.A.I</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=P.A.I&amp;diff=1163"/>
		<updated>2019-02-10T00:13:39Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: Finished most of PAI page, needs chasis guide too, but will work on later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageBox&lt;br /&gt;
|colour = 3366cc&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|image = &lt;br /&gt;
|jobtype = Other&lt;br /&gt;
|jobtitle = P.A.I&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|duties = Serve your master and follow directives &lt;br /&gt;
|faction = None&lt;br /&gt;
|guides = [[placeholder]]&lt;br /&gt;
|purpose = Aid your master in any way necessary, Roleplay.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are the Personal AI or PAI of someone. &lt;br /&gt;
&lt;br /&gt;
Work with the tools you have at your disposal to aid your master in any way.&lt;br /&gt;
&lt;br /&gt;
==Hello, World==&lt;br /&gt;
&lt;br /&gt;
===Whats is a PAI?===&lt;br /&gt;
As the '''Personal AI''' or pAI for short, it is your job to be a personal assistant to the assigned player. You come with various software and fit perfectly into the PDA devices or anywhere else. Each pAI that has been requested and downloaded can be bounded to the player or which the pAI would call 'master' in which the pAI would require to follow the orders given from their master. In order to unbound a pAI from a master, it would require the device to be wiped stripping the existing personality out of the device into [[Ghost|ghost]] mode to which it can be requested again, chances of getting the same pAI in multiple rounds depends on the player who controls that unique personality in wither they are planning to play as an active person on the [[SEV Torch]] or ghost in order to become a pAI. &lt;br /&gt;
&lt;br /&gt;
===How to get PAI===&lt;br /&gt;
A PAI can be acquired with a pAI Device, which can be found around the map, crafted by research, OR chosen in the character loadout section before a round.&lt;br /&gt;
&lt;br /&gt;
To get an actual PAI, pick up the device with an empty hand. Click it again while it's in your active hand. Search for personalities in the window that appears. This will send out a request to all active ghosts/observers in-game. After some time, usually 30 seconds to 2 minutes, they will submit their pAI personality details. You will receive an update from your pAI device every time a new personality becomes available. To download a new personality, simply go through the steps to search for a personality and select the one you like the best. You now have a pAI!&lt;br /&gt;
&lt;br /&gt;
===Dealing with unsatisfactory PAI===&lt;br /&gt;
Sometimes things just don't work out. Maybe the personality you chose doesn't fit your playstyle. Maybe the player playing the pAI has unexpectedly disconnected. Maybe the pAI is being intentionally antagonistic, ignoring directives, or interpreting them in a way you don't appreciate. The solution is simple: wipe the personality. This can be done in much the same way you downloaded it to begin with. Simply choose &amp;quot;Wipe Personality&amp;quot; in the device settings window. Now the device is free of the old personality and a new one can be requested as normal. This forcibly ghosts the player playing the wiped pAI, and allows them to observe the round as normal (they are capable of re-applying to be a pAI as well.) &lt;br /&gt;
&lt;br /&gt;
===How to play PAI===&lt;br /&gt;
Only ghosts with active, logged-in clients receive the request to be a pAI. When someone wants a pAI, you will receive a yes/no dialog box asking if you want to be one. Answer yes, and in the following window that appears fill out any information you feel necessary (name is all that's really required here, the rest is optional). Hit &amp;quot;Submit Personality&amp;quot; when you're done. Your personality has now been added to the list of available pAI personalities users may choose from. If someone likes what you wrote, they'll download you and you'll be placed inside the device as a new personality.&lt;br /&gt;
&lt;br /&gt;
==PAI Software==&lt;br /&gt;
pAI's have a selection of software they can download to try and aid their master. '''Note:''' Once software is downloaded, you are stuck with it unless you suicide, so choose carefully!&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#DDDDFF;&amp;quot; width=200|Software Package&lt;br /&gt;
!style=&amp;quot;background-color:#DDDDFF;&amp;quot; |Function&lt;br /&gt;
!style=&amp;quot;background-color:#DDDDFF;&amp;quot; |Memory Used&lt;br /&gt;
|-&lt;br /&gt;
!Directives&lt;br /&gt;
|Every pAI device is installed with Directive software.&lt;br /&gt;
Displays the imprint of the master including the name and imprint number (if imprinted), also allows pAI to ask for DNA sample to verify their identity, if not carried by your master, and displays your primary and secondary directives.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!Radio Configuration&lt;br /&gt;
|Every pAI device is installed with Radio Configuration software.&lt;br /&gt;
pAIs come standard equipped with a single [[Radio headset|radio]] tuned in, by default, to the station general channel. &lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
!Remote Signaller&lt;br /&gt;
|Allows you to send a signal, with a code, on a frequency of your choice. &lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
!Crew Manifest&lt;br /&gt;
|Lists all known crew members' first and last names, as well as what occupation they're registered as in the station records.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
!Digital Messenger&lt;br /&gt;
|Allows you to send PDA messages to any active crew members.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
!Atmospheric Sensor&lt;br /&gt;
|This module works much like the handheld Analyzer carried by [[Engineer|engineers]].&lt;br /&gt;
It allows you to get a readout on the air around you. &lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
!Medical Records&lt;br /&gt;
|Allows you to monitor the medical [[Records|records]] of the station, and check their current status &lt;br /&gt;
It's strictly read-only.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!Security Records&lt;br /&gt;
|Allows you to monitor the security records of the station for your purview. Works just like the computer. Strictly read-only.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!Security HUD&lt;br /&gt;
|Allowing you to use your advanced sensors to consciously monitor the position of everyone around you, and displaying (if any) around you is a wanted felon.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
!Medical HUD&lt;br /&gt;
|Allowing you to use your advanced sensors to continuously monitor the health of everyone around you. &lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
!Door Jack&lt;br /&gt;
|Enables the pAI to drop a data cable, which can be plugged into any airlock. Once plugged in, the pAI can initiate a door jack, which immediately alerts any active station [[AI|AIs]] and takes a fairly long time to complete. After the door jacking is completed the airlock opens.&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!Universal Translator&lt;br /&gt;
|Allows you to understand a wide range of [[Languages|languages]] and able to speak in those languages. &lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=ONI_Security_Guard&amp;diff=1162</id>
		<title>ONI Security Guard</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=ONI_Security_Guard&amp;diff=1162"/>
		<updated>2019-02-10T00:01:18Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: Finished security guard, NEEDS PICTURE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageBox&lt;br /&gt;
|colour = 494a4c&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|image = &lt;br /&gt;
|jobtype = ONI Security&lt;br /&gt;
|jobtitle = ONI Security Guard&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|duties = Ensure the security of the facility and its personnel. &lt;br /&gt;
|faction = Office of Naval Intelligence&lt;br /&gt;
|guides = [[Combat 101]], [[placeholder]]&lt;br /&gt;
|purpose = Protect Facility and Staff, Obey the Director and your Squad Leader, Roleplay.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are the facilities first line of defense. Your task is to protect the facility and its personnel. Follow the Squad leaders orders.&lt;br /&gt;
&lt;br /&gt;
Work with your fellow Guards to protect the facility at all costs.&lt;br /&gt;
&lt;br /&gt;
==Donut Time==&lt;br /&gt;
&lt;br /&gt;
===Defense and Patrol===&lt;br /&gt;
You have many tools at your disposal, the whole outer perimeter of the facility is outfitted to sustain an attack, your armor is better than a marines, but do not let that deceive you. The sites armory is at your disposal containing a wide variety of weapons and gear. The sites mongooses will allow for quick travel around the planet or from building to building.&lt;br /&gt;
&lt;br /&gt;
===Law and Order===&lt;br /&gt;
ONI has full AUTHORITY over [[VT9]], the security garrison is allowed to do whatever is needed to keep the facility safe and concealed from the public.&lt;br /&gt;
'''The UNSC have no reason to be on VT9 unless they are requested by the Director or the planet is under overwhelming attack'''&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*It will be hard to defend the facility for a prolonged period of time, you can always call for assistance from the UNSC fleet when needed.&lt;br /&gt;
*You will spend ''most of your time'' inside the facility. &lt;br /&gt;
*While not needed, role play is nice and will help pass time.&lt;br /&gt;
*PROTECT the site personnel at all costs.&lt;br /&gt;
'''*You DO NOT have access to level 3 of the facility, unless allowed by the Director, you may NOT go down there.&lt;br /&gt;
'''&lt;br /&gt;
{{roles}}&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=ONI_Security_Squad_Leader&amp;diff=1161</id>
		<title>ONI Security Squad Leader</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=ONI_Security_Squad_Leader&amp;diff=1161"/>
		<updated>2019-02-09T23:53:00Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: Finished ONI SL page, needs PICTURE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageBox&lt;br /&gt;
|colour = 494a4c&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|image = &lt;br /&gt;
|jobtype = ONI Security&lt;br /&gt;
|jobtitle = ONI Security Squad Leader&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|duties = Ensure the security of the facility and its personel. Lead the security garrison.&lt;br /&gt;
|faction = Office of Naval Intelligence&lt;br /&gt;
|guides = [[Leadership 101]], [[Combat 101]], [[placeholder]]&lt;br /&gt;
|purpose = Protect Facility and Staff, Lead Security Garrison, Obey the Director, Roleplay.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are the leader of all ONI security troops stationed on [[VT9]], Your task is to oversee the security of the site, and its personnel. You are in charge of the facilities first line of defense against any attackers. &lt;br /&gt;
&lt;br /&gt;
Work with your fellow Guards to protect the facility at all costs.&lt;br /&gt;
&lt;br /&gt;
==Blue Shift==&lt;br /&gt;
&lt;br /&gt;
===Defense and Patrol===&lt;br /&gt;
You have many tools at your disposal, the whole outer perimeter of the facility is outfitted to sustain an attack, your armor is better than a marines, but do not let that deceive you. The sites armory is at your disposal containing a wide variety of weapons and gear. The sites mongooses will allow for quick travel around the planet or from building to building. Organize the guards, assign them patrol locations, and just boss them around. &lt;br /&gt;
&lt;br /&gt;
===Law and Order===&lt;br /&gt;
ONI has full AUTHORITY over [[VT9]], the security garrison is allowed to do whatever is needed to keep the facility safe and concealed from the public.&lt;br /&gt;
'''The UNSC have no reason to be on VT9 unless they are requested by the Director or the planet is under overwhelming attack'''&lt;br /&gt;
&lt;br /&gt;
===The final line of defense===&lt;br /&gt;
In order to prevent the facility from falling in enemy hands, the ONI SL has access to the facilities '''Nuclear Warhead''' located on the second level, in the cargo area. The warhead is to be armed when all other forms of defense fail.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*It will be hard to defend the facility for a prolonged period of time, you can always call for assistance from the UNSC fleet when needed.&lt;br /&gt;
*You will spend ''most of your time'' inside the facility. &lt;br /&gt;
*Take care of your guards, they're the only defense the facility has on hand.&lt;br /&gt;
*While not needed, role play is nice and will help pass time.&lt;br /&gt;
*PROTECT the site personnel at all costs, if a scientist wants to go out and explore, make sure you assign an escort to him, etc.&lt;br /&gt;
'''*You DO NOT have access to level 3 of the facility, unless allowed by the Director, you may NOT go down there.&lt;br /&gt;
'''&lt;br /&gt;
{{roles}}&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=ONI_Security_Squad_Leader&amp;diff=1160</id>
		<title>ONI Security Squad Leader</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=ONI_Security_Squad_Leader&amp;diff=1160"/>
		<updated>2019-02-09T20:06:30Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageBox&lt;br /&gt;
|colour = 494a4c&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|image = &lt;br /&gt;
|jobtype = ONI Security&lt;br /&gt;
|jobtitle = ONI Security Squad Leader&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|duties = Ensure the security of the facility and its personel. Lead the security garrison.&lt;br /&gt;
|faction = Office of Naval Intelligence&lt;br /&gt;
|guides = [[Leadership 101]], [[Combat 101]], [[placeholder]]&lt;br /&gt;
|purpose = Protect Facility and Staff, Lead Security Garrison, Obey the Director, Roleplay.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{roles}}&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=ONI_Security_Squad_Leader&amp;diff=1159</id>
		<title>ONI Security Squad Leader</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=ONI_Security_Squad_Leader&amp;diff=1159"/>
		<updated>2019-02-09T19:26:07Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: Created page with &amp;quot;{{JobPageBox |colour = 494a4c |hcolour = white |image =  |jobtype = ONI Security |jobtitle = ONI Security Squad Leader |difficulty = Hard |duties = Ensure the security of the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageBox&lt;br /&gt;
|colour = 494a4c&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|image = &lt;br /&gt;
|jobtype = ONI Security&lt;br /&gt;
|jobtitle = ONI Security Squad Leader&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|duties = Ensure the security of the facility and its personel. Lead the security garrison.&lt;br /&gt;
|faction = Office of Naval Intelligence&lt;br /&gt;
|guides = [[Leadership 101]], [[Combat 101]], [[placeholder]]&lt;br /&gt;
|purpose = Protect Facility and Staff, Lead Security Garrison, Obey the Director, Roleplay.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Template:Roles&amp;diff=1158</id>
		<title>Template:Roles</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Template:Roles&amp;diff=1158"/>
		<updated>2019-02-09T19:24:24Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: Added Other Category to roles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=100% border=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #6f9979; color: white; text-align: center;&amp;quot; |'''United Nations Space Command'''&lt;br /&gt;
| [[Commanding Officer]], [[Executive Officer]],  [[Bridge Officer]], [[Basic Crewman]], [[Engineer Crewman]], [[Infantry Weapons Officer]], [[Marine Commanding Officer]], [[Marine Squad Leader]], [[Marine]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #677069; color: white; text-align: center;&amp;quot; |'''Orbital Drop Shock Troopers'''&lt;br /&gt;
| [[ODST Trooper Officer]], [[ODST Trooper]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #494a4c; color: white; text-align: center;&amp;quot; | '''Office of Naval Intelligence'''&lt;br /&gt;
| [[ONI Security Squad Leader]], [[ONI Security Guard]], [[ONI Communications Operator]], [[Depot Guard]], [[Research Director]], [[Researcher]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #702f68; color: white; text-align: center;&amp;quot; |'''Covenant Empire'''&lt;br /&gt;
| [[Sangheili]], [[Kig-Yar]], [[Unggoy]], [[T-Voan]], [[Mgalekgolo]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #8e352c; color: white; text-align: center;&amp;quot; |'''United Rebel Front'''&lt;br /&gt;
| [[Insurrectionist Commander]], [[Insurrectionist]], [[Insurrectionist Engineer]], [[Insurrectionist Machinegunner]], [[Insurrectionist Pilot]], [[Insurrectionist Sharpshooter]], [[Insurrectionist Machinegunner]], [[Insurrectionist Ship Captain]], [[Insurrectionist Ship Crew]]&lt;br /&gt;
|-&lt;br /&gt;
| textcolor=&amp;quot;white&amp;quot; style=&amp;quot;background: #7a1d13; color: white; text-align: center;&amp;quot;  |'''United Rebel Front Commandos'''&lt;br /&gt;
| CURRENTLY WIP BECAUSE COMMANDOS ARE BUGGERED&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #b6c1d3; color: white; text-align: center;&amp;quot;  |'''Civilians'''&lt;br /&gt;
| [[Emsville Marshall]], [[Emsville Colonist]], [[Medical Ship Captain]], [[Medical Ship Crew]], [[Civilian Ship Crew]], [[Civilian Ship Captain]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #e2b15d; text-align: center; color: white;&amp;quot; | '''Forerunner'''&lt;br /&gt;
| [[Monitor]], [[Sentinel]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #918e72; text-align: center; color: white;&amp;quot; | '''Flood'''&lt;br /&gt;
| [[Infection Form]], [[Carrier Form]], [[Combat Form]], [[Juggernaut]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #3366cc; text-align: center; color: white;&amp;quot; | '''Other'''&lt;br /&gt;
| [[P.A.I]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Researcher&amp;diff=1157</id>
		<title>Researcher</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Researcher&amp;diff=1157"/>
		<updated>2019-02-09T19:19:17Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: color of box&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageBox&lt;br /&gt;
|colour = 494a4c&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|image = &lt;br /&gt;
|jobtype = ONI Research&lt;br /&gt;
|jobtitle = ONI Researcher&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|duties = Do Science, obey the director.&lt;br /&gt;
|faction = Office of Naval Intelligence&lt;br /&gt;
|guides = [[Research 101]], [[Chemistry 101]], [[Medical 101]], [[placeholder]]&lt;br /&gt;
|purpose = Researching of new technologies, roleplay.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are a Researcher in one of ONIs most secretive facilities. Your task is to Research new technologies and to obey the Director. &lt;br /&gt;
&lt;br /&gt;
Work with your fellow Researchers to fulfill the directors wishes, create new equipment for the UNSC, or maybe super space lube.&lt;br /&gt;
&lt;br /&gt;
==Welcome to VT9==&lt;br /&gt;
&lt;br /&gt;
===Time to science!===&lt;br /&gt;
You have a very large amount of resources available at your disposal to create whatever! However, you will have to listen to the researcher and fulfill his demands. Remember you are just a Researcher, not a marine, dont get yourselve in dangerous situations, that is why the ONI security garrison exists.&lt;br /&gt;
&lt;br /&gt;
===Play your Role===&lt;br /&gt;
&lt;br /&gt;
Roleplay is one of the key aspects of playing both director and normal research, you wont be doing much, but if you enjoy playing a character and developing a story, it is good to get away of the action for a while. Although eventually it may catch up.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Patience is key, research might seem boring, but it is rewarding if used for something.&lt;br /&gt;
*Roleplay is very important if you want to make this role more interesting.&lt;br /&gt;
*There are thousands of things that can be done with research, from weapons to mechs.&lt;br /&gt;
&lt;br /&gt;
{{roles}}&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Research_Director&amp;diff=1156</id>
		<title>Research Director</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Research_Director&amp;diff=1156"/>
		<updated>2019-02-09T19:18:54Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: color of box&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageBox&lt;br /&gt;
|colour = 494a4c&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|image = &lt;br /&gt;
|jobtype = ONI Research&lt;br /&gt;
|jobtitle = ONI Research Director&lt;br /&gt;
|difficulty = Very hard&lt;br /&gt;
|duties = Supervise the secret science facility owned by ONI&lt;br /&gt;
|faction = Office of Naval Intelligence&lt;br /&gt;
|guides = [[Research 101]], [[Chemistry 101]], [[Medical 101]], [[placeholder]]&lt;br /&gt;
|purpose = Leadership of researchers, supervisor of ONI Facility, Roleplay&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are the director of one of the most secretive ONI facilities. Your task is to supervise every aspect of it and mantain control of the facility. You are in command of the team of researchers and ONI security forces stationed there.&lt;br /&gt;
&lt;br /&gt;
Work with your fellow researchers to aid the UNSC forces, to advance the fields of science, or just to ''mess around''&lt;br /&gt;
&lt;br /&gt;
==Good Morning Director==&lt;br /&gt;
&lt;br /&gt;
===Time to science!===&lt;br /&gt;
&lt;br /&gt;
You have a very large amount of resources available at your disposal to create whatever! Since you are the boss, it is your decision which will mark what will be the focus of the research. There are many &amp;quot;trees&amp;quot; of science that can be explored which can bring numerous benefits and problems. &lt;br /&gt;
&lt;br /&gt;
===Secure, Contain, Protect.===&lt;br /&gt;
&lt;br /&gt;
You have the ONI security forces at your disposal, protect your facility at all costs, if it falls the info inside it might be compromising either to ONI or to humanity. If unable to protect the facility and its defenses are breached, you are authorized to activate the nuclear warhead located on level 2. You can also authorize a fax to high command for reinforcements. Asking the UNSC forces for help will also work, but they might be busy dealing with insurgents or covenant.]&lt;br /&gt;
&lt;br /&gt;
===Play your Role===&lt;br /&gt;
&lt;br /&gt;
Roleplay is one of the key aspects of playing both director and normal research, you wont be doing much, but if you enjoy playing a character and developing a story, it is good to get away of the action for a while. Although eventually it may catch up.&lt;br /&gt;
&lt;br /&gt;
==ORION PROJECT==&lt;br /&gt;
&lt;br /&gt;
===LEVEL 3 ACCESS REQUIRED===&lt;br /&gt;
The level 3 of the facility is entirely dedicated to the [[ORION program]]. It consists of several surgeries which will augment a person giving them an advantage over an average human or alien. While better, they're not invincible and if played unresponsively, '''they will die'''. Please be considerate with who you choose as a candidate, as it will impact their performance alot.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Patience is key, research might seem boring, but it is rewarding if used for something.&lt;br /&gt;
*Roleplay is very important if you want to make this role more interesting.&lt;br /&gt;
*There are thousands of things that can be done with research, from weapons to mechs.&lt;br /&gt;
&lt;br /&gt;
{{roles}}&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Researcher&amp;diff=1155</id>
		<title>Researcher</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Researcher&amp;diff=1155"/>
		<updated>2019-02-09T19:17:33Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: Researcher page created and info filled out NEEDS IMAGE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageBox&lt;br /&gt;
|colour = 008000&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|image = &lt;br /&gt;
|jobtype = ONI Research&lt;br /&gt;
|jobtitle = ONI Researcher&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|duties = Do Science, obey the director.&lt;br /&gt;
|faction = Office of Naval Intelligence&lt;br /&gt;
|guides = [[Research 101]], [[Chemistry 101]], [[Medical 101]], [[placeholder]]&lt;br /&gt;
|purpose = Researching of new technologies, roleplay.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are a Researcher in one of ONIs most secretive facilities. Your task is to Research new technologies and to obey the Director. &lt;br /&gt;
&lt;br /&gt;
Work with your fellow Researchers to fulfill the directors wishes, create new equipment for the UNSC, or maybe super space lube.&lt;br /&gt;
&lt;br /&gt;
==Welcome to VT9==&lt;br /&gt;
&lt;br /&gt;
===Time to science!===&lt;br /&gt;
You have a very large amount of resources available at your disposal to create whatever! However, you will have to listen to the researcher and fulfill his demands. Remember you are just a Researcher, not a marine, dont get yourselve in dangerous situations, that is why the ONI security garrison exists.&lt;br /&gt;
&lt;br /&gt;
===Play your Role===&lt;br /&gt;
&lt;br /&gt;
Roleplay is one of the key aspects of playing both director and normal research, you wont be doing much, but if you enjoy playing a character and developing a story, it is good to get away of the action for a while. Although eventually it may catch up.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Patience is key, research might seem boring, but it is rewarding if used for something.&lt;br /&gt;
*Roleplay is very important if you want to make this role more interesting.&lt;br /&gt;
*There are thousands of things that can be done with research, from weapons to mechs.&lt;br /&gt;
&lt;br /&gt;
{{roles}}&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Marine&amp;diff=1145</id>
		<title>Marine</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Marine&amp;diff=1145"/>
		<updated>2019-02-07T03:14:01Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageBox&lt;br /&gt;
|colour = 008000&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|image = Marine.png&lt;br /&gt;
|jobtype = UNSC Marine Corps&lt;br /&gt;
|jobtitle = UNSC Marine&lt;br /&gt;
|difficulty = Very easy&lt;br /&gt;
|duties = The bread and butter of the UNSC&lt;br /&gt;
|faction = United Nations Space Command&lt;br /&gt;
|guides = [[Combat 101]], [[placeholder]]&lt;br /&gt;
|purpose = Combat Operations, Overall Support.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are one of many of the UNSCs footsoldiers, you make up most of the expendable yet effective combat force. &lt;br /&gt;
&lt;br /&gt;
Many in number, deadly in combat. You are the back-bone of the many Ground Operations that this ship has to encounter. Stick together with your fellow marines, there is strength in numbers.&lt;br /&gt;
 &lt;br /&gt;
'''Follow orders from your superiors, remember you are NOT a supersoldier.'''&lt;br /&gt;
&lt;br /&gt;
{{roles}}&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Research_Director&amp;diff=1144</id>
		<title>Research Director</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Research_Director&amp;diff=1144"/>
		<updated>2019-02-02T04:52:12Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageBox&lt;br /&gt;
|colour = 008000&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|image = &lt;br /&gt;
|jobtype = ONI Research&lt;br /&gt;
|jobtitle = ONI Research Director&lt;br /&gt;
|difficulty = Very hard&lt;br /&gt;
|duties = Supervise the secret science facility owned by ONI&lt;br /&gt;
|faction = Office of Naval Intelligence&lt;br /&gt;
|guides = [[Research 101]], [[Chemistry 101]], [[Medical 101]], [[placeholder]]&lt;br /&gt;
|purpose = Leadership of researchers, supervisor of ONI Facility, Roleplay&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are the director of one of the most secretive ONI facilities. Your task is to supervise every aspect of it and mantain control of the facility. You are in command of the team of researchers and ONI security forces stationed there.&lt;br /&gt;
&lt;br /&gt;
Work with your fellow researchers to aid the UNSC forces, to advance the fields of science, or just to ''mess around''&lt;br /&gt;
&lt;br /&gt;
==Good Morning Director==&lt;br /&gt;
&lt;br /&gt;
===Time to science!===&lt;br /&gt;
&lt;br /&gt;
You have a very large amount of resources available at your disposal to create whatever! Since you are the boss, it is your decision which will mark what will be the focus of the research. There are many &amp;quot;trees&amp;quot; of science that can be explored which can bring numerous benefits and problems. &lt;br /&gt;
&lt;br /&gt;
===Secure, Contain, Protect.===&lt;br /&gt;
&lt;br /&gt;
You have the ONI security forces at your disposal, protect your facility at all costs, if it falls the info inside it might be compromising either to ONI or to humanity. If unable to protect the facility and its defenses are breached, you are authorized to activate the nuclear warhead located on level 2. You can also authorize a fax to high command for reinforcements. Asking the UNSC forces for help will also work, but they might be busy dealing with insurgents or covenant.]&lt;br /&gt;
&lt;br /&gt;
===Play your Role===&lt;br /&gt;
&lt;br /&gt;
Roleplay is one of the key aspects of playing both director and normal research, you wont be doing much, but if you enjoy playing a character and developing a story, it is good to get away of the action for a while. Although eventually it may catch up.&lt;br /&gt;
&lt;br /&gt;
==ORION PROJECT==&lt;br /&gt;
&lt;br /&gt;
===LEVEL 3 ACCESS REQUIRED===&lt;br /&gt;
The level 3 of the facility is entirely dedicated to the [[ORION program]]. It consists of several surgeries which will augment a person giving them an advantage over an average human or alien. While better, they're not invincible and if played unresponsively, '''they will die'''. Please be considerate with who you choose as a candidate, as it will impact their performance alot.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Patience is key, research might seem boring, but it is rewarding if used for something.&lt;br /&gt;
*Roleplay is very important if you want to make this role more interesting.&lt;br /&gt;
*There are thousands of things that can be done with research, from weapons to mechs.&lt;br /&gt;
&lt;br /&gt;
{{roles}}&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Research_Director&amp;diff=1143</id>
		<title>Research Director</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Research_Director&amp;diff=1143"/>
		<updated>2019-02-02T04:51:32Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: WIP, finished basic info, PLEASE ADD PIC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageBox&lt;br /&gt;
|colour = 008000&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|image = &lt;br /&gt;
|jobtype = ONI Research&lt;br /&gt;
|jobtitle = ONI Research Director&lt;br /&gt;
|difficulty = Very hard&lt;br /&gt;
|duties = Supervise the secret science facility owned by ONI&lt;br /&gt;
|faction = Office of Naval Intelligence&lt;br /&gt;
|guides = [[Research 101]], [[placeholder]]&lt;br /&gt;
|purpose = Leadership of researchers, supervisor of ONI Facility, Roleplay&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are the director of one of the most secretive ONI facilities. Your task is to supervise every aspect of it and mantain control of the facility. You are in command of the team of researchers and ONI security forces stationed there.&lt;br /&gt;
&lt;br /&gt;
Work with your fellow researchers to aid the UNSC forces, to advance the fields of science, or just to ''mess around''&lt;br /&gt;
&lt;br /&gt;
==Good Morning Director==&lt;br /&gt;
&lt;br /&gt;
===Time to science!===&lt;br /&gt;
&lt;br /&gt;
You have a very large amount of resources available at your disposal to create whatever! Since you are the boss, it is your decision which will mark what will be the focus of the research. There are many &amp;quot;trees&amp;quot; of science that can be explored which can bring numerous benefits and problems. &lt;br /&gt;
&lt;br /&gt;
===Secure, Contain, Protect.===&lt;br /&gt;
&lt;br /&gt;
You have the ONI security forces at your disposal, protect your facility at all costs, if it falls the info inside it might be compromising either to ONI or to humanity. If unable to protect the facility and its defenses are breached, you are authorized to activate the nuclear warhead located on level 2. You can also authorize a fax to high command for reinforcements. Asking the UNSC forces for help will also work, but they might be busy dealing with insurgents or covenant.]&lt;br /&gt;
&lt;br /&gt;
===Play your Role===&lt;br /&gt;
&lt;br /&gt;
Roleplay is one of the key aspects of playing both director and normal research, you wont be doing much, but if you enjoy playing a character and developing a story, it is good to get away of the action for a while. Although eventually it may catch up.&lt;br /&gt;
&lt;br /&gt;
==ORION PROJECT==&lt;br /&gt;
&lt;br /&gt;
===LEVEL 3 ACCESS REQUIRED===&lt;br /&gt;
The level 3 of the facility is entirely dedicated to the [[ORION program]]. It consists of several surgeries which will augment a person giving them an advantage over an average human or alien. While better, they're not invincible and if played unresponsively, '''they will die'''. Please be considerate with who you choose as a candidate, as it will impact their performance alot.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Patience is key, research might seem boring, but it is rewarding if used for something.&lt;br /&gt;
*Roleplay is very important if you want to make this role more interesting.&lt;br /&gt;
*There are thousands of things that can be done with research, from weapons to mechs.&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Marine&amp;diff=1128</id>
		<title>Marine</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Marine&amp;diff=1128"/>
		<updated>2019-01-25T23:16:32Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: extreme basics of page, PLEASE expand on it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageBox&lt;br /&gt;
|colour = 008000&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|image = Marine.png&lt;br /&gt;
|jobtype = UNSC Marine Corps&lt;br /&gt;
|jobtitle = UNSC Marine&lt;br /&gt;
|difficulty = Very easy&lt;br /&gt;
|duties = The bread and butter of the UNSC&lt;br /&gt;
|faction = United Nations Space Command&lt;br /&gt;
|guides = [[Combat 101]], [[placeholder]]&lt;br /&gt;
|purpose = Combat Operations, Overall Support.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are one of many of the UNSCs footsoldiers, you make up most of the expendable yet effective combat force. '''Follow orders from your superiors, remember you are NOT a supersoldier.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{roles}}&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Marine.png&amp;diff=1127</id>
		<title>File:Marine.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Marine.png&amp;diff=1127"/>
		<updated>2019-01-25T23:09:23Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=VT9&amp;diff=1124</id>
		<title>VT9</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=VT9&amp;diff=1124"/>
		<updated>2019-01-24T03:58:27Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: WIP lore, finished data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet infobox&lt;br /&gt;
|name=VT9&lt;br /&gt;
|image=[[File:Vt9.gif|300px]]&lt;br /&gt;
|system=[[Gliese 884]] system&lt;br /&gt;
|body=Gliese 884&lt;br /&gt;
|position=Second Planet&lt;br /&gt;
|moon(s)=None&lt;br /&gt;
|diameter=15,273 kilometers&lt;br /&gt;
|gravity=9.807 m/s² &lt;br /&gt;
|daylength=24 hours&lt;br /&gt;
|yearlength=365 days&lt;br /&gt;
|atmosphere= O2,N2&lt;br /&gt;
|temperature=From 40°C (104°F) to 47°C (117°F)&lt;br /&gt;
|demonym= None&lt;br /&gt;
|species= Uninhabited&lt;br /&gt;
|population=None&lt;br /&gt;
|colonized= UNCOLONIZED&lt;br /&gt;
|government= *UNSC&lt;br /&gt;
**RESTRICTED MILITARY AREA, AVOID &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''VT9''' is a desert planet situated in the [[Gliese 884]] system. It is owned by the UNSC and its classified as a restricted military area. What makes this planet so important is unknown. It is considered a completely and totally lifeless planet by initial scans, extreme scarcity of water and wildlife made or any other important resource quickly made it a no go zone for early colonists. In reality it houses one of ONIS most secretive facilities.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== First Interactions ===&lt;br /&gt;
VT9, and its space arounded was heavilly avoided due to its extreme aridness and vastness, which could prove dangerous for such a insignificant corner of space. On 2473, a UEG scouting team was sent to the planet to look for objects of interest that would deem it profitable for the UEG. The presence of unknown anomalies made it difficult for the UEG team to proceed with surveying procedures. After a hard and costly operation, the planet was found to be completely lifeless, and empty of anything valuable to humanity. The presence of these anomalies was covered up by the survey team shortly after receiving a large sum of credits from an unknown party. &lt;br /&gt;
&lt;br /&gt;
=== Colonization of Gliesse 884 ===&lt;br /&gt;
As the population of its neighboring planet, [[KS7]] began to grow substantially, the planet was still widely avoided and even feared by some of the more superstitious colonists. It soon became the systems version of the &amp;quot;Bermuda Triangle&amp;quot; as folktales of scary beings and deities that described in outstanding detail how they would make entire cruisers disapear off the grid. This was mostly due to the suspicious UEG activity near its orbit and the multiple warnings issued to civilian ships nearing it.&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Vt9.gif&amp;diff=1123</id>
		<title>File:Vt9.gif</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Vt9.gif&amp;diff=1123"/>
		<updated>2019-01-24T03:38:07Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Outer_Colonies_/_Reclaimation_/_Revolution&amp;diff=1122</id>
		<title>Outer Colonies / Reclaimation / Revolution</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Outer_Colonies_/_Reclaimation_/_Revolution&amp;diff=1122"/>
		<updated>2019-01-24T03:33:33Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Relieve the moments of the start of the start of the UNSC and Covenant conflict as the UNSC, the United Rebel Front, and the Covenant Empire.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The UNSC sends a cruiser to make sure the [[Gliese 884]] system does not fault to actions of the United Rebel Front that have been reported in the area.  As the UNSC scout through the sector, they are not alone in the sector as there is a secret location owned by ONI that has not been detected by anyone thus far that has been working on a project that could turn the war around for the UNSC against the United Rebel Front.  The United Rebel Front and the UNSC both have their eyes however on the main colony in the sector of Emsville with the colonist not sure which side to pick in the conflict just wanting to live their peaceful away from the conflict. &lt;br /&gt;
&lt;br /&gt;
However with the UNSC and United Rebel front doing battle to secure the sector for their side, another force is looming on the horizon.  &lt;br /&gt;
&lt;br /&gt;
The Covenant Empire, on their crusade to find any holy relics have noticed a unknown alien race within the sector.  Will they try to purge the heretics and try to find any relics, or will they try to complete their mission stealthily since they don't have any nearby fleets if they need support against this unknown enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Planets == &lt;br /&gt;
*[[KS7]]&lt;br /&gt;
*[[VT9]]&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=KS7&amp;diff=1121</id>
		<title>KS7</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=KS7&amp;diff=1121"/>
		<updated>2019-01-24T02:17:03Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: Finished KS7 Colony descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet infobox&lt;br /&gt;
|name=KS7&lt;br /&gt;
|image=[[File:KS7.gif|300px]]&lt;br /&gt;
|system=[[Gliese 884]] system&lt;br /&gt;
|body=Gliese 884&lt;br /&gt;
|position=Third planet&lt;br /&gt;
|moon(s)=None&lt;br /&gt;
|diameter=6,779 km&lt;br /&gt;
|gravity=9.807 m/s²&lt;br /&gt;
|daylength=24 hours&lt;br /&gt;
|yearlength=365 days&lt;br /&gt;
|atmosphere=O2, N2&lt;br /&gt;
|temperature=2°C to -15°C (35.6°F to 5°F)&lt;br /&gt;
|demonym=Colonist &lt;br /&gt;
|species=Humans&lt;br /&gt;
|population=Around 2520&lt;br /&gt;
|colonized=2476&lt;br /&gt;
|government=Neutral&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;q&amp;gt;As cold as i'd imagine hell being. but the booze isnt too bad&amp;lt;/q&amp;gt; '''-SGT Terry Blackburn'''&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
&lt;br /&gt;
KS7 is a extremely cold planet settled during the Golden Age by the United Earth Government on 2475. Althought it was first thought to be unhospitable due to its extreme cold and vastness, its extensive frozen water deposits and mineral rich cave systems convinced the UEG to setup a small minning operation which would become The Colony. Eventually it would hold the KS7 UNSC Depot which would later be taken by Insurgent forces.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Settlement ===&lt;br /&gt;
KS7 was settled on 2475 by the UEG to serve as a mining outpost due to its rich composition of rare minerals and metals. Construction of the Upper level of the current KS7 Colony began which served as the staff living quarters and ore storage/refinement. &lt;br /&gt;
=== Growth ===&lt;br /&gt;
As time went on the population on KS7 grew from around 20 miners and 6 other staff to around 78 people. During this time expansion of the first level had begun to accommodate more living quarters and other areas. The growth in population and the boom in income from extreme exploitation of the planets minerals soon attracted more people into the system, including megacorporations, traders, investors, doctors, security companies, entertainers, etc. Many more minning settlements where created around the KS7 Colony, causing it to become the planetary hub. This resulted in the creation of the sublevel of the KS7 Colony, which was designed for a larger population and urban infrastructure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Colony ==&lt;br /&gt;
The KS7 colony consists of two levels, the surface area, and the underground area. &lt;br /&gt;
&lt;br /&gt;
=== The Surface ===&lt;br /&gt;
[[File:Colony Surface 1.PNG|900px]]&lt;br /&gt;
&lt;br /&gt;
The surface level is the oldest part of the KS7 Colony, it is the original outpost built by UEG colonists which used to consist of living quarters, a small cafeteria (Which is still there) and a mineral storage facility. It has been renovated as time has gone on and includes these areas: &lt;br /&gt;
*Bar/Recreation&lt;br /&gt;
*Cafeteria&lt;br /&gt;
**Kitchen (Right under Cafeteria)&lt;br /&gt;
*Archeology/Library&lt;br /&gt;
*Abandoned Dorms&lt;br /&gt;
*Main LZ for KS7&lt;br /&gt;
&lt;br /&gt;
=== The Sublevel ===&lt;br /&gt;
[[File:Sublevel1.PNG|900px]]&lt;br /&gt;
&lt;br /&gt;
The newest addition to the colony, built with urban expansion and a larger population in mind, this part of the colony looks more like a small city than a storage facility. It houses most of the habitational, medical, federal, minning, storage, food, and welfare areas of the colony.&lt;br /&gt;
*Park/Garden&lt;br /&gt;
*Kitchen&lt;br /&gt;
*Marshall Office&lt;br /&gt;
*RND&lt;br /&gt;
*CARGO&lt;br /&gt;
*Living Quarters&lt;br /&gt;
*Nightclub&lt;br /&gt;
*Medbay&lt;br /&gt;
*Minning Facility.&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
*Planet is only avaible during the [https://projectunsc.org/wiki/index.php/First_Contact First Contact Gamemode]&lt;br /&gt;
*Every new round the planet will get placed randomly on the Grid, like all other Planets&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Sublevel1.PNG&amp;diff=1120</id>
		<title>File:Sublevel1.PNG</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Sublevel1.PNG&amp;diff=1120"/>
		<updated>2019-01-24T02:14:22Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=VT9&amp;diff=1094</id>
		<title>VT9</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=VT9&amp;diff=1094"/>
		<updated>2019-01-22T03:52:44Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: Base for VT9 article, WIP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet infobox&lt;br /&gt;
|name=VT9&lt;br /&gt;
|image=&lt;br /&gt;
|system=[[Gliese 884]] system&lt;br /&gt;
|body=Gliese 884&lt;br /&gt;
|position=Second Planet&lt;br /&gt;
|moon(s)=None&lt;br /&gt;
|diameter=&lt;br /&gt;
|gravity=9.807 m/s² &lt;br /&gt;
|daylength=24 hours&lt;br /&gt;
|yearlength=365 days&lt;br /&gt;
|atmosphere= O2,N2&lt;br /&gt;
|temperature=&lt;br /&gt;
|demonym= None&lt;br /&gt;
|species= Uninhabited&lt;br /&gt;
|population=&lt;br /&gt;
|colonized= UNCOLONIZED&lt;br /&gt;
|government= *UNSC&lt;br /&gt;
**RESTRICTED MILITARY AREA, AVOID &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=111_Tauri&amp;diff=1093</id>
		<title>111 Tauri</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=111_Tauri&amp;diff=1093"/>
		<updated>2019-01-22T03:47:17Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: /* Planets and Bodies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stellar infobox&lt;br /&gt;
|name=Gliese 884&lt;br /&gt;
|image=[[File:Gielle 884.jpg|300px]]&lt;br /&gt;
|sector=FLEETCOM 4&lt;br /&gt;
|constellation=Indus&lt;br /&gt;
|distance=12 Light years&lt;br /&gt;
|type=G2V&lt;br /&gt;
|magnitude=4.83&lt;br /&gt;
|bodies=3&lt;br /&gt;
|asteroids=1&lt;br /&gt;
|events=[[Battle For VT9]]&lt;br /&gt;
|affiliation= United Earth Goverment&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Gliese 884 system''' is a small star system which is the focus of the [https://projectunsc.org/wiki/index.php/First_Contact First Contact gamemode]. It is a booming economical sector despite its small size due to the extreme minning exploitation of the mineral rich planet KS7.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== Planets and Bodies ==&lt;br /&gt;
*[[KS7]]&lt;br /&gt;
*[[VT9]]&lt;br /&gt;
*Asteroid Belt (WIP)&lt;br /&gt;
**Asteroid Base&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=KS7&amp;diff=1092</id>
		<title>KS7</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=KS7&amp;diff=1092"/>
		<updated>2019-01-22T03:46:05Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet infobox&lt;br /&gt;
|name=KS7&lt;br /&gt;
|image=[[File:KS7.gif|300px]]&lt;br /&gt;
|system=[[Gliese 884]] system&lt;br /&gt;
|body=Gliese 884&lt;br /&gt;
|position=Third planet&lt;br /&gt;
|moon(s)=None&lt;br /&gt;
|diameter=6,779 km&lt;br /&gt;
|gravity=9.807 m/s²&lt;br /&gt;
|daylength=24 hours&lt;br /&gt;
|yearlength=365 days&lt;br /&gt;
|atmosphere=O2, N2&lt;br /&gt;
|temperature=2°C to -15°C (35.6°F to 5°F)&lt;br /&gt;
|demonym=Colonist &lt;br /&gt;
|species=Humans&lt;br /&gt;
|population=Around 2520&lt;br /&gt;
|colonized=2476&lt;br /&gt;
|government=United Earth Goverment&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;q&amp;gt;As cold as i'd imagine hell being. but the booze isnt too bad&amp;lt;/q&amp;gt; '''-SGT Terry Blackburn'''&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
&lt;br /&gt;
KS7 is a extremely cold planet settled during the Golden Age by the United Earth Government on 2475. Althought it was first thought to be unhospitable due to its extreme cold and vastness, its extensive frozen water deposits and mineral rich cave systems convinced the UEG to setup a small minning operation which would become The Colony. Eventually it would hold the KS7 UNSC Depot which would later be taken by Insurgent forces.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Settlement ===&lt;br /&gt;
KS7 was settled on 2475 by the UEG to serve as a mining outpost due to its rich composition of rare minerals and metals. Construction of the Upper level of the current KS7 Colony began which served as the staff living quarters and ore storage/refinement. &lt;br /&gt;
=== Growth ===&lt;br /&gt;
As time went on the population on KS7 grew from around 20 miners and 6 other staff to around 78 people. During this time expansion of the first level had begun to accommodate more living quarters and other areas. The growth in population and the boom in income from extreme exploitation of the planets minerals soon attracted more people into the system, including megacorporations, traders, investors, doctors, security companies, entertainers, etc. Many more minning settlements where created around the KS7 Colony, causing it to become the planetary hub. This resulted in the creation of the sublevel of the KS7 Colony, which was designed for a larger population and urban infrastructure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Colony ==&lt;br /&gt;
The KS7 colony consists of two levels, the surface area, and the underground area. &lt;br /&gt;
&lt;br /&gt;
=== The Surface ===&lt;br /&gt;
[[File:Colony Surface 1.PNG|900px]]&lt;br /&gt;
&lt;br /&gt;
The surface level is the oldest part of the KS7 Colony, it is the original outpost built by UEG colonists which used to consist of living quarters, a small cafeteria (Which is still there) and a mineral storage facility. It has been renovated as time has gone on and includes these areas: &lt;br /&gt;
*Bar/Recreation&lt;br /&gt;
*Cafeteria&lt;br /&gt;
**Kitchen (Right under Cafeteria)&lt;br /&gt;
*Archeology/Library&lt;br /&gt;
*Abandoned Dorms&lt;br /&gt;
*Main LZ for KS7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
*Planet is only avaible during the [https://projectunsc.org/wiki/index.php/First_Contact First Contact Gamemode]&lt;br /&gt;
*Every new round the planet will get placed randomly on the Grid, like all other Planets&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=111_Tauri&amp;diff=1091</id>
		<title>111 Tauri</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=111_Tauri&amp;diff=1091"/>
		<updated>2019-01-22T03:45:12Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: Removed Admin planet, link stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stellar infobox&lt;br /&gt;
|name=Gliese 884&lt;br /&gt;
|image=[[File:Gielle 884.jpg|300px]]&lt;br /&gt;
|sector=FLEETCOM 4&lt;br /&gt;
|constellation=Indus&lt;br /&gt;
|distance=12 Light years&lt;br /&gt;
|type=G2V&lt;br /&gt;
|magnitude=4.83&lt;br /&gt;
|bodies=3&lt;br /&gt;
|asteroids=1&lt;br /&gt;
|events=[[Battle For VT9]]&lt;br /&gt;
|affiliation= United Earth Goverment&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Gliese 884 system''' is a small star system which is the focus of the [https://projectunsc.org/wiki/index.php/First_Contact First Contact gamemode]. It is a booming economical sector despite its small size due to the extreme minning exploitation of the mineral rich planet KS7.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== Planets and Bodies ==&lt;br /&gt;
*[[KS7]]&lt;br /&gt;
*VT9&lt;br /&gt;
*Asteroid Belt (WIP)&lt;br /&gt;
**Asteroid Base&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Battle_For_VT9&amp;diff=1090</id>
		<title>Battle For VT9</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Battle_For_VT9&amp;diff=1090"/>
		<updated>2019-01-22T03:42:43Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: VERY WIP, finished some placeholder info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Battle infobox&lt;br /&gt;
|prev=&lt;br /&gt;
|conc=&lt;br /&gt;
|next=&lt;br /&gt;
|image=[[File:Battlevt9.jpg|350px]]&lt;br /&gt;
|conflict=Human-Covenant War&lt;br /&gt;
|date=2510&lt;br /&gt;
|place= VT9, [[Gielle 884]]&lt;br /&gt;
|result= '''Tactical UNSC Victory''' &lt;br /&gt;
*&amp;lt;small&amp;gt;UNSC Succesfully defend ONI Facility&amp;lt;/small&amp;gt;&lt;br /&gt;
*&amp;lt;small&amp;gt;Minor damage to ONI facility and security forces.&amp;lt;/small&amp;gt;&lt;br /&gt;
'''Major Covenant Defeat'''&lt;br /&gt;
*&amp;lt;small&amp;gt;Heavy Covenant infantry cassualties&amp;lt;/small&amp;gt;&lt;br /&gt;
*&amp;lt;small&amp;gt;Temporary retreat from Gielle 884&amp;lt;/small&amp;gt; &lt;br /&gt;
|side1=*UNSC&lt;br /&gt;
**[[UNSC Bertels]]&lt;br /&gt;
***[[113th Shock Troops Division]]&lt;br /&gt;
***ONI Security Forces&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|side2=*Covenant&lt;br /&gt;
**SDV Venediction (Please check this name)&lt;br /&gt;
|side3= &lt;br /&gt;
|side4=&lt;br /&gt;
|commanders1=*[[John Reno]]&lt;br /&gt;
*[[Terry Blackburn]]&lt;br /&gt;
*[[Joe Kent]]&lt;br /&gt;
|commanders2=&lt;br /&gt;
|commanders3=&lt;br /&gt;
|commanders4=&lt;br /&gt;
|forces1= *UNSC Marine Corps&lt;br /&gt;
*[[113th Shock Troops Division]]&lt;br /&gt;
*ONI Security forces&lt;br /&gt;
*[[UNSC Bertels]]&lt;br /&gt;
|forces2=*Multiple Grunts&lt;br /&gt;
*Multiple Jackals&lt;br /&gt;
*Around 5 Elites&lt;br /&gt;
*SDV Vindication (Please check name)&lt;br /&gt;
|forces3=&lt;br /&gt;
|forces4=&lt;br /&gt;
|casual1=*Minor Marine Cassualties&lt;br /&gt;
|casual2=*Loss of 95% of total forces&lt;br /&gt;
|casual3=&lt;br /&gt;
|casual4=&lt;br /&gt;
|civilian1=&lt;br /&gt;
|civilian2=&lt;br /&gt;
|civilian3=&lt;br /&gt;
|civilian4=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Battlevt9.jpg&amp;diff=1089</id>
		<title>File:Battlevt9.jpg</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Battlevt9.jpg&amp;diff=1089"/>
		<updated>2019-01-22T03:40:46Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: Battle for VT9&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Battle for VT9&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=111_Tauri&amp;diff=1088</id>
		<title>111 Tauri</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=111_Tauri&amp;diff=1088"/>
		<updated>2019-01-21T05:03:20Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stellar infobox&lt;br /&gt;
|name=Gliese 884&lt;br /&gt;
|image=[[File:Gielle 884.jpg|300px]]&lt;br /&gt;
|sector=FLEETCOM 4&lt;br /&gt;
|constellation=Indus&lt;br /&gt;
|distance=12 Light years&lt;br /&gt;
|type=G2V&lt;br /&gt;
|magnitude=4.83&lt;br /&gt;
|bodies=3&lt;br /&gt;
|asteroids=1&lt;br /&gt;
|events=[[Battle For VT9]]&lt;br /&gt;
|affiliation= United Earth Goverment&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Gliese 884 system''' is a small star system which is the focus of the [https://projectunsc.org/wiki/index.php/First_Contact First Contact gamemode]. It is a booming economical sector despite its small size due to the extreme minning exploitation of the mineral rich planet KS7.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== Planets and Bodies ==&lt;br /&gt;
*[https://projectunsc.org/wiki/index.php/KS7 KS7]&lt;br /&gt;
*VT9&lt;br /&gt;
*Asteroid Belt (WIP)&lt;br /&gt;
**Asteroid Base&lt;br /&gt;
*Admin planet&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=111_Tauri&amp;diff=1087</id>
		<title>111 Tauri</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=111_Tauri&amp;diff=1087"/>
		<updated>2019-01-21T05:02:56Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stellar infobox&lt;br /&gt;
|name=Gliese 884&lt;br /&gt;
|image=[[File:Gielle 884.jpg|300px]]&lt;br /&gt;
|sector=FLEETCOM 4&lt;br /&gt;
|constellation=Indus&lt;br /&gt;
|distance=12 Light years&lt;br /&gt;
|type=G2V&lt;br /&gt;
|magnitude=4.83&lt;br /&gt;
|bodies=3&lt;br /&gt;
|asteroids=1&lt;br /&gt;
|events=[[Battle for VT9]]&lt;br /&gt;
|affiliation= United Earth Goverment&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Gliese 884 system''' is a small star system which is the focus of the [https://projectunsc.org/wiki/index.php/First_Contact First Contact gamemode]. It is a booming economical sector despite its small size due to the extreme minning exploitation of the mineral rich planet KS7.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== Planets and Bodies ==&lt;br /&gt;
*[https://projectunsc.org/wiki/index.php/KS7 KS7]&lt;br /&gt;
*VT9&lt;br /&gt;
*Asteroid Belt (WIP)&lt;br /&gt;
**Asteroid Base&lt;br /&gt;
*Admin planet&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Battle_For_VT9&amp;diff=1086</id>
		<title>Battle For VT9</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Battle_For_VT9&amp;diff=1086"/>
		<updated>2019-01-21T05:02:29Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: VERY VERY WIP, just laying a base for future work&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Battle infobox&lt;br /&gt;
|prev=&lt;br /&gt;
|conc=&lt;br /&gt;
|next=&lt;br /&gt;
|image=&lt;br /&gt;
|conflict=Battle for VT9&lt;br /&gt;
|date=&lt;br /&gt;
|place= VT9, [[Gielle 884]]&lt;br /&gt;
|result= '''Tactical UNSC Victory''' &lt;br /&gt;
*&amp;lt;small&amp;gt;UNSC Succesfully defend ONI Facility&lt;br /&gt;
|side1=&lt;br /&gt;
|side2=&lt;br /&gt;
|side3=&lt;br /&gt;
|side4=&lt;br /&gt;
|commanders1=&lt;br /&gt;
|commanders2=&lt;br /&gt;
|commanders3=&lt;br /&gt;
|commanders4=&lt;br /&gt;
|forces1=&lt;br /&gt;
|forces2=&lt;br /&gt;
|forces3=&lt;br /&gt;
|forces4=&lt;br /&gt;
|casual1=&lt;br /&gt;
|casual2=&lt;br /&gt;
|casual3=&lt;br /&gt;
|casual4=&lt;br /&gt;
|civilian1=&lt;br /&gt;
|civilian2=&lt;br /&gt;
|civilian3=&lt;br /&gt;
|civilian4=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Template:Battle_infobox&amp;diff=1085</id>
		<title>Template:Battle infobox</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Template:Battle_infobox&amp;diff=1085"/>
		<updated>2019-01-21T04:56:42Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: Template used for battle of vt9 article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;float:right; clear:right; margin:0 0 10px 10px; padding:2px; background:{{{BG|#7995CA}}}; border-radius: 0 0 .7em .7em; color:{{{color1|#000}}}; width:{{#if:{{{width|}}}|{{{width}}}|{{#if:{{{side4|}}}|350px|{{#if:{{{side3|}}}|300px|300px}}}}}};&amp;quot;&lt;br /&gt;
{{#if:{{{prev|}}}|&lt;br /&gt;
{{!}} class=&amp;quot;infoboxlabel&amp;quot; style=&amp;quot;vertical-align:top; background:{{{fieldBG|#F0F8FF}}}; font-size:90%; border-top:1px solid {{{lineBG|#999999}}}; padding: 0 0 0 4px; line-height:14px; width:70px !important;&amp;quot; {{!}}&lt;br /&gt;
'''{{{prev-title|Previous}}}''':&lt;br /&gt;
{{!}} class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;vertical-align:top; background:{{{fieldBG|#F0F8FF}}}; font-size:90%; border-top:1px solid {{{lineBG|#999999}}}; line-height:14px;&amp;quot; {{!}}&lt;br /&gt;
{{{prev|}}}&lt;br /&gt;
{{!}}-|}}&lt;br /&gt;
{{#if:{{{conc|}}}|&lt;br /&gt;
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'''{{{conc-title|Concurrent}}}''':&lt;br /&gt;
{{!}} class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;vertical-align:top; background:{{{fieldBG|#F0F8FF}}}; font-size:90%; border-top:1px solid {{{lineBG|#999999}}}; line-height:14px;&amp;quot; {{!}}&lt;br /&gt;
{{{conc|}}}&lt;br /&gt;
{{!}}-|}}&lt;br /&gt;
{{#if:{{{next|}}}|&lt;br /&gt;
{{!}} class=&amp;quot;infoboxlabel&amp;quot; style=&amp;quot;vertical-align:top; background:{{{fieldBG|#F0F8FF}}}; font-size:90%; border-top:1px solid {{{lineBG|#999999}}}; padding: 0 0 0 4px; line-height:14px;&amp;quot; {{!}}&lt;br /&gt;
'''{{{next-title|Next}}}''':&lt;br /&gt;
{{!}} class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;vertical-align:top; background:{{{fieldBG|#F0F8FF}}}; font-size:90%; border-top:1px solid {{{lineBG|#999999}}}; line-height:14px;&amp;quot; {{!}}&lt;br /&gt;
{{{next|}}}&lt;br /&gt;
{{!}}-|}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;background:{{{nameBG|#7995CA}}}; text-align:center; font-size:120%; color:#ffffff; line-height:22px;&amp;quot; colspan=&amp;quot;2&amp;quot; | {{#if:{{{name|}}}|{{{name}}}|{{PAGENAME}}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#if:{{{image|}}}|&lt;br /&gt;
! style=&amp;quot;background:{{{imageBG|#BCD4E6}}}; text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}} {{{image|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#if:{{{conflict|}}}|&lt;br /&gt;
{{!}} class=&amp;quot;infoboxlabel&amp;quot; style=&amp;quot;vertical-align:top; background:{{{fieldBG|#F0F8FF}}}; border-top:1px solid {{{lineBG|#999999}}}; font-size:90%; padding: 0 0 0 4px; line-height:14px;&amp;quot; {{!}}&lt;br /&gt;
'''{{{conflict-title|Conflict}}}''':&lt;br /&gt;
{{!}} class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;vertical-align:top; background:{{{fieldBG|#F0F8FF}}}; border-top:1px solid {{{lineBG|#999999}}}; font-size:90%; line-height:14px;&amp;quot; {{!}}&lt;br /&gt;
{{{conflict|}}}&lt;br /&gt;
{{!}}-}}&lt;br /&gt;
{{#if:{{{date|}}}|&lt;br /&gt;
{{!}} class=&amp;quot;infoboxlabel&amp;quot; style=&amp;quot;vertical-align:top; background:{{{fieldBG|#F0F8FF}}}; border-top:1px solid {{{lineBG|#999999}}}; font-size:90%; padding: 0 0 0 4px; line-height:14px;&amp;quot; {{!}}&lt;br /&gt;
'''{{{date-title|Date}}}''':&lt;br /&gt;
{{!}} class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;vertical-align:top; background:{{{fieldBG|#F0F8FF}}}; border-top:1px solid {{{lineBG|#999999}}}; font-size:90%; line-height:14px;&amp;quot; {{!}}&lt;br /&gt;
{{{date|}}}&lt;br /&gt;
{{!}}-}}&lt;br /&gt;
{{#if:{{{place|}}}|&lt;br /&gt;
{{!}} class=&amp;quot;infoboxlabel&amp;quot; style=&amp;quot;vertical-align:top; background:{{{fieldBG|#F0F8FF}}}; border-top:1px solid {{{lineBG|#999999}}}; font-size:90%; padding: 0 0 0 4px; line-height:14px;&amp;quot; {{!}}&lt;br /&gt;
'''{{{place-title|Location}}}''':&lt;br /&gt;
{{!}} class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;vertical-align:top; background:{{{fieldBG|#F0F8FF}}}; border-top:1px solid {{{lineBG|#999999}}}; font-size:90%; line-height:14px;&amp;quot; {{!}}&lt;br /&gt;
{{{place|}}}&lt;br /&gt;
{{!}}-}}&lt;br /&gt;
{{#if:{{{result|}}}|&lt;br /&gt;
{{!}} class=&amp;quot;infoboxlabel&amp;quot; style=&amp;quot;vertical-align:top; background:{{{fieldBG|#F0F8FF}}}; border-top:1px solid {{{lineBG|#999999}}}; font-size:90%; padding: 0 0 0 4px; line-height:14px;&amp;quot; {{!}}&lt;br /&gt;
'''{{{result-title|Outcome}}}''':&lt;br /&gt;
{{!}} class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;vertical-align:top; background:{{{fieldBG|#F0F8FF}}}; border-top:1px solid {{{lineBG|#999999}}}; font-size:90%; line-height:14px;&amp;quot; {{!}}&lt;br /&gt;
{{{result|}}}&lt;br /&gt;
{{!}}-}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;color:{{{color|inherit}}}; padding:0; width:100%; margin:0;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
{{#ifexpr:{{#if:{{{side1|}}}|1|0}} or {{#if:{{{side2|}}}|1|0}} or {{#if:{{{side3|}}}|1|0}} or {{#if:{{{side4|}}}|1|0}}|&lt;br /&gt;
{{!}} colspan=&amp;quot;{{#if:{{{side4|}}}|4|{{#if:{{{side3|}}}|3|2}}}}&amp;quot; style=&amp;quot;font-size:90%; text-align:center; background: {{{sectionBG|#B4C5E3}}};&amp;quot; {{!}} '''Belligerents'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} class=&amp;quot;infoboxlabel&amp;quot; style=&amp;quot;text-align:left; font-size:90%; padding:0 4px; vertical-align:top; width:{{#if:{{{side4|}}}|25%|{{#if:{{{side3|}}}|33%|50%}}}}; background:{{{fieldBG|#F0F8FF}}};&amp;quot; {{!}}&lt;br /&gt;
{{{side1|}}}&lt;br /&gt;
{{!}} class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;text-align:left; font-size:90%; padding:0 4px; border-left:1px solid #999999; vertical-align:top; width:{{#if:{{{side4|}}}|25%|{{#if:{{{side3|}}}|33%|50%}}}}; background:{{{fieldBG|#F0F8FF}}};&amp;quot; {{!}}&lt;br /&gt;
{{{side2|}}}&lt;br /&gt;
{{#if:{{{side3|}}}|&lt;br /&gt;
{{!}} class=&amp;quot;infoboxlabel&amp;quot; style=&amp;quot;text-align:left; font-size:90%; padding:0 4px; border-left:1px solid #999999; vertical-align:top; width:{{#if:{{{side4|}}}|25%|}}; background:{{{fieldBG|#F0F8FF}}};&amp;quot; {{!}}&lt;br /&gt;
{{{side3|}}}&lt;br /&gt;
{{#if:{{{side4|}}}|&lt;br /&gt;
{{!}} class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;text-align:left; font-size:90%; padding:0 4px; border-left:1px solid #999999; vertical-align:top; width:25%; background:{{{fieldBG|#F0F8FF}}};&amp;quot; {{!}}&lt;br /&gt;
{{{side4|}}}&lt;br /&gt;
|}}|}}&lt;br /&gt;
{{!}}-|}}&lt;br /&gt;
{{#ifexpr:{{#if:{{{commanders1|}}}|1|0}} or {{#if:{{{commanders2|}}}|1|0}} or {{#if:{{{commanders3|}}}|1|0}} or {{#if:{{{commanders4|}}}|1|0}}|&lt;br /&gt;
{{!}} colspan=&amp;quot;{{#if:{{{side4|}}}|4|{{#if:{{{side3|}}}|3|2}}}}&amp;quot; style=&amp;quot;font-size:90%; text-align:center; background: {{{sectionBG|#B4C5E3}}};&amp;quot; {{!}} '''Commanders'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} class=&amp;quot;infoboxlabel&amp;quot; style=&amp;quot;text-align:left; font-size:90%; padding:0 4px; vertical-align:top; width:{{#if:{{{side4|}}}|25%|{{#if:{{{side3|}}}|33%|50%}}}}; background:{{{fieldBG|#F0F8FF}}};&amp;quot; {{!}}&lt;br /&gt;
{{{commanders1|}}}&lt;br /&gt;
{{!}} class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;text-align:left; font-size:90%; padding:0 4px; border-left:1px solid #999999; vertical-align:top; width:{{#if:{{{side4|}}}|25%|{{#if:{{{side3|}}}|33%|50%}}}}; background:{{{fieldBG|#F0F8FF}}};&amp;quot; {{!}}&lt;br /&gt;
{{{commanders2|}}}&lt;br /&gt;
{{#if:{{{side3|}}}|&lt;br /&gt;
{{!}} class=&amp;quot;infoboxlabel&amp;quot; style=&amp;quot;text-align:left; font-size:90%; padding:0 4px; border-left:1px solid #999999; vertical-align:top; width:{{#if:{{{side4|}}}|25%|}}; background:{{{fieldBG|#F0F8FF}}};&amp;quot; {{!}}&lt;br /&gt;
{{{commanders3|}}}&lt;br /&gt;
{{#if:{{{side4|}}}|&lt;br /&gt;
{{!}} class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;text-align:left; font-size:90%; padding:0 4px; border-left:1px solid #999999; vertical-align:top; width:25%; background:{{{fieldBG|#F0F8FF}}};&amp;quot; {{!}}&lt;br /&gt;
{{{commanders4|}}}&lt;br /&gt;
|}}|}}&lt;br /&gt;
{{!}}-|}}&lt;br /&gt;
{{#ifexpr:{{#if:{{{forces1|}}}|1|0}} or {{#if:{{{forces2|}}}|1|0}} or {{#if:{{{forces3|}}}|1|0}} or {{#if:{{{forces4|}}}|1|0}}|&lt;br /&gt;
{{!}} colspan=&amp;quot;{{#if:{{{side4|}}}|4|{{#if:{{{side3|}}}|3|2}}}}&amp;quot; style=&amp;quot;font-size:90%; text-align:center; background: {{{sectionBG|#B4C5E3}}};&amp;quot; {{!}} '''Strength'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} class=&amp;quot;infoboxlabel&amp;quot; style=&amp;quot;text-align:left; font-size:90%; padding:0 4px; vertical-align:top; width:{{#if:{{{side4|}}}|25%|{{#if:{{{side3|}}}|33%|50%}}}}; background:{{{fieldBG|#F0F8FF}}};&amp;quot; {{!}}&lt;br /&gt;
{{{forces1|}}}&lt;br /&gt;
{{!}} class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;text-align:left; font-size:90%; padding:0 4px; border-left:1px solid #999999; vertical-align:top; width:{{#if:{{{side4|}}}|25%|{{#if:{{{side3|}}}|33%|50%}}}}; background:{{{fieldBG|#F0F8FF}}};&amp;quot; {{!}}&lt;br /&gt;
{{{forces2|}}}&lt;br /&gt;
{{#if:{{{side3|}}}|&lt;br /&gt;
{{!}} class=&amp;quot;infoboxlabel&amp;quot; style=&amp;quot;text-align:left; font-size:90%; padding:0 4px; border-left:1px solid #999999; vertical-align:top; width:{{#if:{{{side4|}}}|25%|}}; background:{{{fieldBG|#F0F8FF}}};&amp;quot; {{!}}&lt;br /&gt;
{{{forces3|}}}&lt;br /&gt;
{{#if:{{{side4|}}}|&lt;br /&gt;
{{!}} class=&amp;quot;infoboxlabel&amp;quot; style=&amp;quot;text-align:left; font-size:90%; padding:0 4px; border-left:1px solid #999999; vertical-align:top; width:25%; background:{{{fieldBG|#F0F8FF}}};&amp;quot; {{!}}&lt;br /&gt;
{{{forces4|}}}&lt;br /&gt;
|}}|}}&lt;br /&gt;
{{!}}-|}}&lt;br /&gt;
{{#ifexpr:{{#if:{{{casual1|}}}|1|0}} or {{#if:{{{casual2|}}}|1|0}} or {{#if:{{{casual3|}}}|1|0}} or {{#if:{{{casual4|}}}|1|0}}|&lt;br /&gt;
{{!}} colspan=&amp;quot;{{#if:{{{side4|}}}|4|{{#if:{{{side3|}}}|3|2}}}}&amp;quot; style=&amp;quot;font-size:90%; text-align:center; background: {{{sectionBG|#B4C5E3}}};&amp;quot; {{!}} '''Casualties'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} class=&amp;quot;infoboxlabel&amp;quot; style=&amp;quot;text-align:left; font-size:90%; padding:0 4px; vertical-align:top; width:{{#if:{{{side4|}}}|25%|{{#if:{{{side3|}}}|33%|50%}}}}; background:{{{fieldBG|#F0F8FF}}};&amp;quot; {{!}}&lt;br /&gt;
{{{casual1|}}}&lt;br /&gt;
{{!}} class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;text-align:left; font-size:90%; padding:0 4px; border-left:1px solid #999999; vertical-align:top; width:{{#if:{{{side4|}}}|25%|{{#if:{{{side3|}}}|33%|50%}}}}; background:{{{fieldBG|#F0F8FF}}};&amp;quot; {{!}}&lt;br /&gt;
{{{casual2|}}}&lt;br /&gt;
{{#if:{{{side3|}}}|&lt;br /&gt;
{{!}} class=&amp;quot;infoboxlabel&amp;quot; style=&amp;quot;text-align:left; font-size:90%; padding:0 4px; border-left:1px solid #999999; vertical-align:top; width:{{#if:{{{side4|}}}|25%|}}; background:{{{fieldBG|#F0F8FF}}};&amp;quot; {{!}}&lt;br /&gt;
{{{casual3|}}}&lt;br /&gt;
{{#if:{{{side4|}}}|&lt;br /&gt;
{{!}} class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;text-align:left; font-size:90%; padding:0 4px; border-left:1px solid #999999; vertical-align:top; width:25%; background:{{{fieldBG|#F0F8FF}}};&amp;quot; {{!}}&lt;br /&gt;
{{{casual4|}}}&lt;br /&gt;
|}}|}}&lt;br /&gt;
{{!}}-|}}&lt;br /&gt;
{{#ifexpr:{{#if:{{{civilian1|}}}|1|0}} or {{#if:{{{civilian2|}}}|1|0}} or {{#if:{{{civilian3|}}}|1|0}} or {{#if:{{{civilian4|}}}|1|0}}|&lt;br /&gt;
{{!}} colspan=&amp;quot;{{#if:{{{side4|}}}|4|{{#if:{{{side3|}}}|3|2}}}}&amp;quot; style=&amp;quot;font-size:90%; text-align:center; background: {{{sectionBG|#B4C5E3}}};&amp;quot; {{!}} '''Civilian casualties'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} class=&amp;quot;infoboxlabel&amp;quot; style=&amp;quot;text-align:left; font-size:90%; padding:0 4px; vertical-align:top; width:{{#if:{{{side4|}}}|25%|{{#if:{{{side3|}}}|33%|50%}}}}; background:{{{fieldBG|#F0F8FF}}};&amp;quot; {{!}}&lt;br /&gt;
{{{civilian1|}}}&lt;br /&gt;
{{!}} class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;text-align:left; font-size:90%; padding:0 4px; border-left:1px solid #999999; vertical-align:top; width:{{#if:{{{side4|}}}|25%|{{#if:{{{side3|}}}|33%|50%}}}}; background:{{{fieldBG|#F0F8FF}}};&amp;quot; {{!}}&lt;br /&gt;
{{{civilian2|}}}&lt;br /&gt;
{{#if:{{{side3|}}}|&lt;br /&gt;
{{!}} class=&amp;quot;infoboxlabel&amp;quot; style=&amp;quot;text-align:left; font-size:90%; padding:0 4px; border-left:1px solid #999999; vertical-align:top; width:{{#if:{{{side4|}}}|25%|}}; background:{{{fieldBG|#F0F8FF}}};&amp;quot; {{!}}&lt;br /&gt;
{{{civilian3|}}}&lt;br /&gt;
{{#if:{{{side4|}}}|&lt;br /&gt;
{{!}} class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;text-align:left; font-size:90%; padding:0 4px; border-left:1px solid #999999; vertical-align:top; width:25%; background:{{{fieldBG|#F0F8FF}}};&amp;quot; {{!}}&lt;br /&gt;
{{{civilian4|}}}&lt;br /&gt;
|}}|}}&lt;br /&gt;
{{!}}-|}}&lt;br /&gt;
|}&lt;br /&gt;
{{!}}-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:transparent; padding:0px; font-size:1px; line-height:10px;&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
===Usage instructions===&lt;br /&gt;
Compatible up to four sides. Paste the following code into the top of an article, filling all known fields:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Battle infobox&lt;br /&gt;
|prev=&lt;br /&gt;
|conc=&lt;br /&gt;
|next=&lt;br /&gt;
|image=&lt;br /&gt;
|conflict=&lt;br /&gt;
|date=&lt;br /&gt;
|place=&lt;br /&gt;
|result=&lt;br /&gt;
|side1=&lt;br /&gt;
|side2=&lt;br /&gt;
|side3=&lt;br /&gt;
|side4=&lt;br /&gt;
|commanders1=&lt;br /&gt;
|commanders2=&lt;br /&gt;
|commanders3=&lt;br /&gt;
|commanders4=&lt;br /&gt;
|forces1=&lt;br /&gt;
|forces2=&lt;br /&gt;
|forces3=&lt;br /&gt;
|forces4=&lt;br /&gt;
|casual1=&lt;br /&gt;
|casual2=&lt;br /&gt;
|casual3=&lt;br /&gt;
|casual4=&lt;br /&gt;
|civilian1=&lt;br /&gt;
|civilian2=&lt;br /&gt;
|civilian3=&lt;br /&gt;
|civilian4=&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Updated infoboxes|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Outer_Colonies_/_Reclaimation_/_Revolution&amp;diff=1084</id>
		<title>Outer Colonies / Reclaimation / Revolution</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Outer_Colonies_/_Reclaimation_/_Revolution&amp;diff=1084"/>
		<updated>2019-01-21T04:53:51Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: Added link to star system page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Relieve the moments of the start of the start of the UNSC and Covenant conflict as the UNSC, the United Rebel Front, and the Covenant Empire.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The UNSC sends a cruiser to make sure the [https://projectunsc.org/wiki/index.php/Gliese_884 Gliese 884 system] does not fault to actions of the United Rebel Front that have been reported in the area.  As the UNSC scout through the sector, they are not alone in the sector as there is a secret location owned by ONI that has not been detected by anyone thus far that has been working on a project that could turn the war around for the UNSC against the United Rebel Front.  The United Rebel Front and the UNSC both have their eyes however on the main colony in the sector of Emsville with the colonist not sure which side to pick in the conflict just wanting to live their peaceful away from the conflict. &lt;br /&gt;
&lt;br /&gt;
However with the UNSC and United Rebel front doing battle to secure the sector for their side, another force is looming on the horizon.  &lt;br /&gt;
&lt;br /&gt;
The Covenant Empire, on their crusade to find any holy relics have noticed a unknown alien race within the sector.  Will they try to purge the heretics and try to find any relics, or will they try to complete their mission stealthily since they don't have any nearby fleets if they need support against this unknown enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Planets == &lt;br /&gt;
* [https://projectunsc.org/wiki/index.php/KS7 KS7]&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=KS7&amp;diff=1083</id>
		<title>KS7</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=KS7&amp;diff=1083"/>
		<updated>2019-01-21T04:52:30Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: Updated links to new pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet infobox&lt;br /&gt;
|name=KS7&lt;br /&gt;
|image=[[File:KS7.gif|300px]]&lt;br /&gt;
|system=[https://projectunsc.org/wiki/index.php/Gliese_884 Gliese 884 system]&lt;br /&gt;
|body=Gliese 884&lt;br /&gt;
|position=Third planet&lt;br /&gt;
|moon(s)=None&lt;br /&gt;
|diameter=6,779 km&lt;br /&gt;
|gravity=9.807 m/s²&lt;br /&gt;
|daylength=24 hours&lt;br /&gt;
|yearlength=365 days&lt;br /&gt;
|atmosphere=O2, N2&lt;br /&gt;
|temperature=2°C to -15°C (35.6°F to 5°F)&lt;br /&gt;
|demonym=Colonist &lt;br /&gt;
|species=Humans&lt;br /&gt;
|population=Around 2520&lt;br /&gt;
|colonized=2476&lt;br /&gt;
|government=United Earth Goverment&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;q&amp;gt;As cold as i'd imagine hell being. but the booze isnt too bad&amp;lt;/q&amp;gt; '''-SGT Terry Blackburn'''&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
&lt;br /&gt;
KS7 is a extremely cold planet settled during the Golden Age by the United Earth Government on 2475. Althought it was first thought to be unhospitable due to its extreme cold and vastness, its extensive frozen water deposits and mineral rich cave systems convinced the UEG to setup a small minning operation which would become The Colony. Eventually it would hold the KS7 UNSC Depot which would later be taken by Insurgent forces.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Settlement ===&lt;br /&gt;
KS7 was settled on 2475 by the UEG to serve as a mining outpost due to its rich composition of rare minerals and metals. Construction of the Upper level of the current KS7 Colony began which served as the staff living quarters and ore storage/refinement. &lt;br /&gt;
=== Growth ===&lt;br /&gt;
As time went on the population on KS7 grew from around 20 miners and 6 other staff to around 78 people. During this time expansion of the first level had begun to accommodate more living quarters and other areas. The growth in population and the boom in income from extreme exploitation of the planets minerals soon attracted more people into the system, including megacorporations, traders, investors, doctors, security companies, entertainers, etc. Many more minning settlements where created around the KS7 Colony, causing it to become the planetary hub. This resulted in the creation of the sublevel of the KS7 Colony, which was designed for a larger population and urban infrastructure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Colony ==&lt;br /&gt;
The KS7 colony consists of two levels, the surface area, and the underground area. &lt;br /&gt;
&lt;br /&gt;
=== The Surface ===&lt;br /&gt;
[[File:Colony Surface 1.PNG|900px]]&lt;br /&gt;
&lt;br /&gt;
The surface level is the oldest part of the KS7 Colony, it is the original outpost built by UEG colonists which used to consist of living quarters, a small cafeteria (Which is still there) and a mineral storage facility. It has been renovated as time has gone on and includes these areas: &lt;br /&gt;
*Bar/Recreation&lt;br /&gt;
*Cafeteria&lt;br /&gt;
**Kitchen (Right under Cafeteria)&lt;br /&gt;
*Archeology/Library&lt;br /&gt;
*Abandoned Dorms&lt;br /&gt;
*Main LZ for KS7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
*Planet is only avaible during the [https://projectunsc.org/wiki/index.php/First_Contact First Contact Gamemode]&lt;br /&gt;
*Every new round the planet will get placed randomly on the Grid, like all other Planets&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=111_Tauri&amp;diff=1082</id>
		<title>111 Tauri</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=111_Tauri&amp;diff=1082"/>
		<updated>2019-01-21T04:51:59Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: VERY WIP.... History needs elaboration, will work on later....&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stellar infobox&lt;br /&gt;
|name=Gliese 884&lt;br /&gt;
|image=[[File:Gielle 884.jpg|300px]]&lt;br /&gt;
|sector=FLEETCOM 4&lt;br /&gt;
|constellation=Indus&lt;br /&gt;
|distance=12 Light years&lt;br /&gt;
|type=G2V&lt;br /&gt;
|magnitude=4.83&lt;br /&gt;
|bodies=3&lt;br /&gt;
|asteroids=1&lt;br /&gt;
|events=Battle for VT9&lt;br /&gt;
|affiliation= United Earth Goverment&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Gliese 884 system''' is a small star system which is the focus of the [https://projectunsc.org/wiki/index.php/First_Contact First Contact gamemode]. It is a booming economical sector despite its small size due to the extreme minning exploitation of the mineral rich planet KS7.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== Planets and Bodies ==&lt;br /&gt;
*[https://projectunsc.org/wiki/index.php/KS7 KS7]&lt;br /&gt;
*VT9&lt;br /&gt;
*Asteroid Belt (WIP)&lt;br /&gt;
**Asteroid Base&lt;br /&gt;
*Admin planet&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Gielle_884.jpg&amp;diff=1081</id>
		<title>File:Gielle 884.jpg</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Gielle_884.jpg&amp;diff=1081"/>
		<updated>2019-01-21T04:50:26Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: Gielle 884 star system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gielle 884 star system&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Template:Stellar_infobox&amp;diff=1080</id>
		<title>Template:Stellar infobox</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Template:Stellar_infobox&amp;diff=1080"/>
		<updated>2019-01-21T04:37:16Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: Created page with &amp;quot;{| cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;float:right; clear:right; width:260px; margin:0 0 10px 10px; padding:2px; background:{{{BG|#046}}}; border-radius: 0 0 .7em .7em; color:{{{color1|inh...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;float:right; clear:right; width:260px; margin:0 0 10px 10px; padding:2px; background:{{{BG|#046}}}; border-radius: 0 0 .7em .7em; color:{{{color1|inherit}}};&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style=&amp;quot;background:{{{nameBG|transparent}}}; color:{{{color2|#ffffff}}}; text-align:center; font-size:120%;&amp;quot; colspan=&amp;quot;2&amp;quot; | {{#if:{{{name|}}}|{{{name}}}|{{PAGENAME}}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#if:{{{image|}}}|&lt;br /&gt;
! style=&amp;quot;background:{{{imageBG|#F0F0F0}}}; text-align:center; border-bottom:1px solid {{{lineBG|#999999}}};&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}} {{{image|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-}}&lt;br /&gt;
{{#if:{{{hidea|}}}|{{!}}-|{{!}}-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:95%; color:{{{color2|#ffffff}}}; text-align:center; background:{{{sectionBG|#4C6680}}}&amp;quot; {{!}} {{{section1-title|Location overview}}}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{#if:{{{sector|}}}|&lt;br /&gt;
{{!}} class=&amp;quot;infoboxlabel&amp;quot; style=&amp;quot;vertical-align:top; background:{{{fieldBG|#F0F0F0}}}; border-bottom:1px solid {{{lineBG|#999999}}}; font-size:90%; padding: 0 0 0 2px; line-height:14px; width:100px;&amp;quot; {{!}}&lt;br /&gt;
'''{{{sector-title|Sector}}}''':&lt;br /&gt;
{{!}} class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;vertical-align:top; background:{{{fieldBG|#F0F0F0}}}; border-bottom:1px solid {{{lineBG|#999999}}}; font-size:90%; padding: 0 0 0 2px; line-height:14px;&amp;quot; {{!}}&lt;br /&gt;
{{{sector|}}}&lt;br /&gt;
{{!}}-}}&lt;br /&gt;
{{#if:{{{constellation|}}}|&lt;br /&gt;
{{!}} class=&amp;quot;infoboxlabel&amp;quot; style=&amp;quot;vertical-align:top; background:{{{fieldBG|#F0F0F0}}}; border-bottom:1px solid {{{lineBG|#999999}}}; font-size:90%; padding: 0 0 0 2px; line-height:14px; width:100px;&amp;quot; {{!}}&lt;br /&gt;
'''{{{constellation-title|Constellation}}}''':&lt;br /&gt;
{{!}} class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;vertical-align:top; background:{{{fieldBG|#F0F0F0}}}; border-bottom:1px solid {{{lineBG|#999999}}}; font-size:90%; padding: 0 0 0 2px; line-height:14px;&amp;quot; {{!}}&lt;br /&gt;
{{{constellation|}}}&lt;br /&gt;
{{!}}-}}&lt;br /&gt;
{{#if:{{{distance|}}}|&lt;br /&gt;
{{!}} class=&amp;quot;infoboxlabel&amp;quot; style=&amp;quot;vertical-align:top; background:{{{fieldBG|#F0F0F0}}}; border-bottom:1px solid {{{lineBG|#999999}}}; font-size:90%; padding: 0 0 0 2px; line-height:14px; width:100px;&amp;quot; {{!}}&lt;br /&gt;
'''{{{distance-title|Distance from Sol}}}''':&lt;br /&gt;
{{!}} class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;vertical-align:top; background:{{{fieldBG|#F0F0F0}}}; border-bottom:1px solid {{{lineBG|#999999}}}; font-size:90%; padding: 0 0 0 2px; line-height:14px;&amp;quot; {{!}}&lt;br /&gt;
{{{distance|}}}&lt;br /&gt;
{{!}}-}}&lt;br /&gt;
{{#if:{{{hideb|}}}|{{!}}-|{{!}}-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:95%; color:{{{color2|#ffffff}}}; text-align:center; background:{{{sectionBG|#4C6680}}}&amp;quot; {{!}} {{{section2-title|Stellar overview}}}}}&lt;br /&gt;
{{!}}-}}&lt;br /&gt;
{{#if:{{{type|}}}|&lt;br /&gt;
{{!}} class=&amp;quot;infoboxlabel&amp;quot; style=&amp;quot;vertical-align:top; background:{{{fieldBG|#F0F0F0}}}; border-bottom:1px solid {{{lineBG|#999999}}}; font-size:90%; padding: 0 0 0 2px; line-height:14px; width:100px;&amp;quot; {{!}}&lt;br /&gt;
'''{{{type-title|Spectral type}}}''':&lt;br /&gt;
{{!}} class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;vertical-align:top; background:{{{fieldBG|#F0F0F0}}}; border-bottom:1px solid {{{lineBG|#999999}}}; font-size:90%; padding: 0 0 0 2px; line-height:14px;&amp;quot; {{!}}&lt;br /&gt;
{{{type|}}}&lt;br /&gt;
{{!}}-}}&lt;br /&gt;
{{#if:{{{magnitude|}}}|&lt;br /&gt;
{{!}} class=&amp;quot;infoboxlabel&amp;quot; style=&amp;quot;vertical-align:top; background:{{{fieldBG|#F0F0F0}}}; border-bottom:1px solid {{{lineBG|#999999}}}; font-size:90%; padding: 0 0 0 2px; line-height:14px; width:100px;&amp;quot; {{!}}&lt;br /&gt;
'''{{{magnitude-title|Absolute magnitude}}}''':&lt;br /&gt;
{{!}} class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;vertical-align:top; background:{{{fieldBG|#F0F0F0}}}; border-bottom:1px solid {{{lineBG|#999999}}}; font-size:90%; padding: 0 0 0 2px; line-height:14px;&amp;quot; {{!}}&lt;br /&gt;
{{{magnitude|}}}&lt;br /&gt;
{{!}}-}}&lt;br /&gt;
{{#if:{{{bodies|}}}|&lt;br /&gt;
{{!}} class=&amp;quot;infoboxlabel&amp;quot; style=&amp;quot;vertical-align:top; background:{{{fieldBG|#F0F0F0}}}; border-bottom:1px solid {{{lineBG|#999999}}}; font-size:90%; padding: 0 0 0 2px; line-height:14px; width:100px;&amp;quot; {{!}}&lt;br /&gt;
'''{{{bodies-title|Orbiting planets}}}''':&lt;br /&gt;
{{!}} class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;vertical-align:top; background:{{{fieldBG|#F0F0F0}}}; border-bottom:1px solid {{{lineBG|#999999}}}; font-size:90%; padding: 0 0 0 2px; line-height:14px;&amp;quot; {{!}}&lt;br /&gt;
{{{bodies|}}}&lt;br /&gt;
{{!}}-}}&lt;br /&gt;
{{#if:{{{asteroids|}}}|&lt;br /&gt;
{{!}} class=&amp;quot;infoboxlabel&amp;quot; style=&amp;quot;vertical-align:top; background:{{{fieldBG|#F0F0F0}}}; border-bottom:1px solid {{{lineBG|#999999}}}; font-size:90%; padding: 0 0 0 2px; line-height:14px; width:100px;&amp;quot; {{!}}&lt;br /&gt;
'''{{{asteroids-title|Asteroids}}}''':&lt;br /&gt;
{{!}} class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;vertical-align:top; background:{{{fieldBG|#F0F0F0}}}; border-bottom:1px solid {{{lineBG|#999999}}}; font-size:90%; padding: 0 0 0 2px; line-height:14px;&amp;quot; {{!}}&lt;br /&gt;
{{{asteroids|}}}&lt;br /&gt;
{{!}}-}}&lt;br /&gt;
{{#if:{{{hidec|}}}|{{!}}-|{{!}}-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:95%; color:{{{color2|#ffffff}}}; text-align:center; background:{{{sectionBG|#4C6680}}}&amp;quot; {{!}} {{{section3-title|Societal overview}}}}}&lt;br /&gt;
{{!}}-}}&lt;br /&gt;
{{#if:{{{events|}}}|&lt;br /&gt;
{{!}} class=&amp;quot;infoboxlabel&amp;quot; style=&amp;quot;vertical-align:top; background:{{{fieldBG|#F0F0F0}}}; border-bottom:1px solid {{{lineBG|#999999}}}; font-size:90%; padding: 0 0 0 2px; line-height:14px; width:100px;&amp;quot; {{!}}&lt;br /&gt;
'''{{{events-title|Notable events}}}''':&lt;br /&gt;
{{!}} class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;vertical-align:top; background:{{{fieldBG|#F0F0F0}}}; border-bottom:1px solid {{{lineBG|#999999}}}; font-size:90%; padding: 0 0 0 2px; line-height:14px;&amp;quot; {{!}}&lt;br /&gt;
{{{events|}}}&lt;br /&gt;
{{!}}-}}&lt;br /&gt;
{{#if:{{{affiliation|}}}|&lt;br /&gt;
{{!}} class=&amp;quot;infoboxlabel&amp;quot; style=&amp;quot;vertical-align:top; background:{{{fieldBG|#F0F0F0}}}; border-bottom:1px solid {{{lineBG|#999999}}}; font-size:90%; padding: 0 0 0 2px; line-height:14px; width:100px;&amp;quot; {{!}}&lt;br /&gt;
'''{{{affiliation-title|Affiliation}}}''':&lt;br /&gt;
{{!}} class=&amp;quot;infoboxcell&amp;quot; style=&amp;quot;vertical-align:top; background:{{{fieldBG|#F0F0F0}}}; border-bottom:1px solid {{{lineBG|#999999}}}; font-size:90%; padding: 0 0 0 2px; line-height:14px;&amp;quot; {{!}}&lt;br /&gt;
{{{affiliation|}}}&lt;br /&gt;
{{!}}-}}&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align:center; background:{{{BG|transparent}}}; padding:0px; font-size:10px; line-height:10px;&amp;quot; |&amp;amp;nbsp;&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Stellar infobox&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|sector=&lt;br /&gt;
|constellation=&lt;br /&gt;
|distance=&lt;br /&gt;
|type=&lt;br /&gt;
|magnitude=&lt;br /&gt;
|bodies=&lt;br /&gt;
|asteroids=&lt;br /&gt;
|events=&lt;br /&gt;
|affiliation=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Updated infoboxes|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=KS7&amp;diff=1079</id>
		<title>KS7</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=KS7&amp;diff=1079"/>
		<updated>2019-01-21T04:31:56Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: Added info and map of surface buildings of colony + lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet infobox&lt;br /&gt;
|name=KS7&lt;br /&gt;
|image=[[File:KS7.gif|300px]]&lt;br /&gt;
|system=Gliese 884 system&lt;br /&gt;
|body=Gliese 884&lt;br /&gt;
|position=Third planet&lt;br /&gt;
|moon(s)=None&lt;br /&gt;
|diameter=6,779 km&lt;br /&gt;
|gravity=9.807 m/s²&lt;br /&gt;
|daylength=24 hours&lt;br /&gt;
|yearlength=365 days&lt;br /&gt;
|atmosphere=O2, N2&lt;br /&gt;
|temperature=2°C to -15°C (35.6°F to 5°F)&lt;br /&gt;
|demonym=Colonist &lt;br /&gt;
|species=Humans&lt;br /&gt;
|population=Around 2520&lt;br /&gt;
|colonized=2476&lt;br /&gt;
|government=United Earth Goverment&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;q&amp;gt;As cold as i'd imagine hell being. but the booze isnt too bad&amp;lt;/q&amp;gt; '''-SGT Terry Blackburn'''&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
&lt;br /&gt;
KS7 is a extremely cold planet settled during the Golden Age by the United Earth Government on 2475. Althought it was first thought to be unhospitable due to its extreme cold and vastness, its extensive frozen water deposits and mineral rich cave systems convinced the UEG to setup a small minning operation which would become The Colony. Eventually it would hold the KS7 UNSC Depot which would later be taken by Insurgent forces.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Settlement ===&lt;br /&gt;
KS7 was settled on 2475 by the UEG to serve as a mining outpost due to its rich composition of rare minerals and metals. Construction of the Upper level of the current KS7 Colony began which served as the staff living quarters and ore storage/refinement. &lt;br /&gt;
=== Growth ===&lt;br /&gt;
As time went on the population on KS7 grew from around 20 miners and 6 other staff to around 78 people. During this time expansion of the first level had begun to accommodate more living quarters and other areas. The growth in population and the boom in income from extreme exploitation of the planets minerals soon attracted more people into the system, including megacorporations, traders, investors, doctors, security companies, entertainers, etc. Many more minning settlements where created around the KS7 Colony, causing it to become the planetary hub. This resulted in the creation of the sublevel of the KS7 Colony, which was designed for a larger population and urban infrastructure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Colony ==&lt;br /&gt;
The KS7 colony consists of two levels, the surface area, and the underground area. &lt;br /&gt;
&lt;br /&gt;
=== The Surface ===&lt;br /&gt;
[[File:Colony Surface 1.PNG|900px]]&lt;br /&gt;
&lt;br /&gt;
The surface level is the oldest part of the KS7 Colony, it is the original outpost built by UEG colonists which used to consist of living quarters, a small cafeteria (Which is still there) and a mineral storage facility. It has been renovated as time has gone on and includes these areas: &lt;br /&gt;
*Bar/Recreation&lt;br /&gt;
*Cafeteria&lt;br /&gt;
**Kitchen (Right under Cafeteria)&lt;br /&gt;
*Archeology/Library&lt;br /&gt;
*Abandoned Dorms&lt;br /&gt;
*Main LZ for KS7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
*Planet is only avaible during the [https://projectunsc.org/wiki/index.php/First_Contact First Contact Gamemode]&lt;br /&gt;
*Every new round the planet will get placed randomly on the Grid, like all other Planets&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Colony_Surface_1.PNG&amp;diff=1078</id>
		<title>File:Colony Surface 1.PNG</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Colony_Surface_1.PNG&amp;diff=1078"/>
		<updated>2019-01-21T04:25:07Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: Surface area of the KS7 Colony, original settlement built when it was colonized, now renovated to fit in with the sublevel.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Surface area of the KS7 Colony, original settlement built when it was colonized, now renovated to fit in with the sublevel.&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=KS7&amp;diff=1077</id>
		<title>KS7</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=KS7&amp;diff=1077"/>
		<updated>2019-01-21T04:07:47Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: Quote added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet infobox&lt;br /&gt;
|name=KS7&lt;br /&gt;
|image=[[File:KS7.gif|300px]]&lt;br /&gt;
|system=Gliese 884 system&lt;br /&gt;
|body=Gliese 884&lt;br /&gt;
|position=Third planet&lt;br /&gt;
|moon(s)=None&lt;br /&gt;
|diameter=6,779 km&lt;br /&gt;
|gravity=9.807 m/s²&lt;br /&gt;
|daylength=24 hours&lt;br /&gt;
|yearlength=365 days&lt;br /&gt;
|atmosphere=O2, N2&lt;br /&gt;
|temperature=2°C to -15°C (35.6°F to 5°F)&lt;br /&gt;
|demonym=Colonist &lt;br /&gt;
|species=Humans&lt;br /&gt;
|population=Around 2520&lt;br /&gt;
|colonized=2476&lt;br /&gt;
|government=United Earth Goverment&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;q&amp;gt;As cold as i'd imagine hell being. but the booze isnt too bad&amp;lt;/q&amp;gt; '''-SGT Terry Blackburn'''&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
&lt;br /&gt;
KS7 is a extremely cold planet settled during the Golden Age by the United Earth Government on 2475. Althought it was first thought to be unhospitable due to its extreme cold and vastness, its extensive frozen water deposits and mineral rich cave systems convinced the UEG to setup a small minning operation which would become The Colony. Eventually it would hold the KS7 UNSC Depot which would later be taken by Insurgent forces.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Settlement ===&lt;br /&gt;
KS7 was settled on 2475 by the UEG to serve as a mining outpost due to its rich composition of rare minerals and metals. Construction of the Upper level of the current KS7 Colony began which served as the staff living quarters and ore storage/refinement. &lt;br /&gt;
=== Growth ===&lt;br /&gt;
As time went on the population on KS7 grew from around 20 miners and 6 other staff to around 78 people. During this time expansion of the first level had begun to accommodate more living quarters and other areas. The growth in population and the boom in income from extreme exploitation of the planets minerals soon attracted more people into the system, including megacorporations, traders, investors, doctors, security companies, entertainers, etc. Many more minning settlements where created around the KS7 Colony, causing it to become the planetary hub. This resulted in the creation of the sublevel of the KS7 Colony, which was designed for a larger population and urban infrastructure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
*Planet is only avaible during the [https://projectunsc.org/wiki/index.php/First_Contact First Contact Gamemode]&lt;br /&gt;
*Every new round the planet will get placed randomly on the Grid, like all other Planets&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Outer_Colonies_/_Reclaimation_/_Revolution&amp;diff=1076</id>
		<title>Outer Colonies / Reclaimation / Revolution</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Outer_Colonies_/_Reclaimation_/_Revolution&amp;diff=1076"/>
		<updated>2019-01-21T03:01:26Z</updated>

		<summary type="html">&lt;p&gt;Cabostein: Added planet list for further expansion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Relieve the moments of the start of the start of the UNSC and Covenant conflict as the UNSC, the United Rebel Front, and the Covenant Empire.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The UNSC sends a cruiser to make sure the sector does not fault to actions of the United Rebel Front that have been reported in the area.  As the UNSC scout through the sector, they are not alone in the sector as there is a secret location owned by ONI that has not been detected by anyone thus far that has been working on a project that could turn the war around for the UNSC against the United Rebel Front.  The United Rebel Front and the UNSC both have their eyes however on the main colony in the sector of Emsville with the colonist not sure which side to pick in the conflict just wanting to live their peaceful away from the conflict. &lt;br /&gt;
&lt;br /&gt;
However with the UNSC and United Rebel front doing battle to secure the sector for their side, another force is looming on the horizon.  &lt;br /&gt;
&lt;br /&gt;
The Covenant Empire, on their crusade to find any holy relics have noticed a unknown alien race within the sector.  Will they try to purge the heretics and try to find any relics, or will they try to complete their mission stealthily since they don't have any nearby fleets if they need support against this unknown enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Planets == &lt;br /&gt;
* [https://projectunsc.org/wiki/index.php/KS7 KS7]&lt;/div&gt;</summary>
		<author><name>Cabostein</name></author>
	</entry>
</feed>