<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://projectunsc.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Antonio72</id>
	<title>HaloStation Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://projectunsc.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Antonio72"/>
	<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Special:Contributions/Antonio72"/>
	<updated>2026-04-07T10:15:26Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.5</generator>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Geminus_City&amp;diff=2048</id>
		<title>Geminus City</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Geminus_City&amp;diff=2048"/>
		<updated>2025-12-22T19:11:33Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: Oops didint add .png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Geminus_City.png|800px|center]]&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Geminus_City&amp;diff=2047</id>
		<title>Geminus City</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Geminus_City&amp;diff=2047"/>
		<updated>2025-12-22T19:07:51Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: Removed the link to Cassius station, added image of Geminus city's first floor, feel free to add text and more images to the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Geminus_City|center]]&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Geminus_City.png&amp;diff=2046</id>
		<title>File:Geminus City.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Geminus_City.png&amp;diff=2046"/>
		<updated>2025-12-22T18:58:48Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Geminus city first floor&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:ODP_New_Cassius.png&amp;diff=2045</id>
		<title>File:ODP New Cassius.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:ODP_New_Cassius.png&amp;diff=2045"/>
		<updated>2025-12-22T18:48:54Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: Antonio72 uploaded a new version of File:ODP New Cassius.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ODP Cassius new version&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:ODP_New_Cassius.png&amp;diff=2044</id>
		<title>File:ODP New Cassius.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:ODP_New_Cassius.png&amp;diff=2044"/>
		<updated>2025-12-22T18:45:40Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: Antonio72 uploaded a new version of File:ODP New Cassius.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ODP Cassius new version&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Covenant_Weapons&amp;diff=2043</id>
		<title>Covenant Weapons</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Covenant_Weapons&amp;diff=2043"/>
		<updated>2025-12-22T18:34:26Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: More corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; border: hidden; background-color: white;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sacprom.png|Sacred Promissory|80px]] &amp;lt;br /&amp;gt; Sacred Promissory&lt;br /&gt;
| [[File:Sanghelios.png|Lodam Armory|73px]] &amp;lt;br /&amp;gt; Lodam Armory&lt;br /&gt;
| [[File:HighCharity.jpg|Assembly Forges|60px]] &amp;lt;br /&amp;gt; Assembly Forges&lt;br /&gt;
| [[File:Qikost.png|117px|Merchants of Qikost]] &amp;lt;br /&amp;gt; Merchants of Qikost&lt;br /&gt;
| [[File:Sanghelios.png|Iruiru Armory|73px]] &amp;lt;br /&amp;gt; Iruiru Armory&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Covenant Empire uses plasma-based weapons. Most of their weapon and armor technologies are reverse-engineered from Forerunner tech. Unlike their human counterparts, Covenant weapons deal tons of burn damage. These burns are instantaneous and the wounds are sealed shut upon impact, causing third-degree burns. Near misses from Covenant weapons also give off extra heat, resulting in damaging the target, even without direct contact.&lt;br /&gt;
----&lt;br /&gt;
== &amp;lt;center&amp;gt; &amp;lt;big&amp;gt;'''Standard Weapons'''&amp;lt;/big&amp;gt; ==&lt;br /&gt;
-Standart Covenant weapons, that either shoot plasma, or use magazines, don't need any special treatment and most species can use them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Wielder&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Plasma_Pistol.png|Plasma Pistol]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Plasma Pistol'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''All'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': The standard-issue weapon for lower-ranking Covenant such as Unggoys/Grunts, Kig-Yar/Jackals, and Yanme'e/Drones due to their convenient size and efficiency.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (45)  Average-High  |  '''Charged Damage''': (55) High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (15)  Low  |  '''Charged Penetration''': (20) Low&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 125, Rechargeable&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Chargeable EMP shot&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Before Overheat''': 10  |  ''Charged''': 2 ('''Uncooling Time''': 2.5 Seconds)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File: Plasma_Rifle.png|Plasma Rifle]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt; '''Plasma Rifle'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Sangheili Unggoy Yanme'e &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': The Type-25 Directed Energy Rifle, or Plasma Rifle for short, is the weapon of choice for the Covenant Officer Corps. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''':  (30)  Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 240 Rechargeable&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Before Overheat''': 32 ('''Uncooling Time''': 3 Seconds)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Per Burst''': Short: 5 / Long: 15&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Plasma_Grenade.png|64px|]]  &amp;lt;br /&amp;gt; '''Plasma Grenade''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''All'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A grenade which can stick to the target to deal massive amounts of damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''':  (60) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': As much grenades you can take. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''':  Sticks to a target if thrown after 5 seconds, stops sticking after 20&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; &lt;br /&gt;
[[File:Plasma repeater.png|64px|plasma repeater]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Plasma Repeater'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Sangheili Unggoy &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': This weapon fires long bursts of superheated plasma. A unique ventilation and cooling system gives it a reversed dispersion and accuracy profile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (30)  Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 500, Rechargeable&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Redirecting your aim while shooting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Before Overheat''': 121 ('''Uncooling Time''': 3.5 Seconds)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Per Burst''': Short: 12 / Long: 32&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Beam_Rifle.png|Beam Sniper]] &amp;lt;br /&amp;gt;'''Beam Rifle''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Kig-Yar Sangheili &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': The main weapon used by Kig-Yar snipers and marksmen to take out high value targets and support front line units.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (55) High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (210) Extreme &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (60) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 24, Rechargeable&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Long Scope&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Before Overheat''': 4 ('''Uncooling Time''': 2 Seconds)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:ConcRifle.png|64px|Concussion Rifle]] &amp;lt;br /&amp;gt; '''Concussion rifle''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Sangheili &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': Firing large bolts of superheated plasma, with no magnetic guidance field, this weapon's rounds have minor concussive knockback around the point of contact, alongside doing medium amounts of damage to directly hit hostiles.&lt;br /&gt;
'''Damage''': (35) Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (30) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (50) Average &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 6 capacity magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Special Feature''': Knocks the target away.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Needler.png|Needler]]&amp;lt;br /&amp;gt;'''Needler''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Unggoy Sangheili Yanme'e Kig-Yar &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A weapon used by some covenant forces, the &amp;quot;needles&amp;quot; fired by the weapon will stick in a target and after a few seconds will explode&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (10) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (30) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Damage''': (15) Low &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 30 Magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': 60% Chance to embed, 6 shards within 10 seconds needer to supercombine. Homing shots.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Per Burst''': Short: 3 / Long: 10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Type-51.png|Type-51 Carbine]]&amp;lt;br /&amp;gt; '''Type-51 Carbine''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Kig-Yar Sangheili Yanme'e Jiralhanae &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A weapon used by the covenant for assassination missions and marksmen to take down targets &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (25) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (10) Low &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 18 capacity magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Scope&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Type-31.png|Type-31 Needle Rifle]]&amp;lt;br /&amp;gt; '''Type-31 Needler Rifle''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Kig-Yar Sangheili &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A weapon used by the covenant for sniping at enemies with the power of a needler &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (35) Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (40) Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Damage''': (15) Very low &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 21 capacity magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': 60% Chance to embed, 3 shards within 10 seconds needer to supercombine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Fule-Rod_Cannon.png|Fuel-Rod Cannon]]&amp;lt;br /&amp;gt; '''Fuel-Rod Cannon''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Unggoy Sangheili &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A man-portable weapon capable of inflicting heavy damage on both vehicles and infantry.&lt;br /&gt;
'''Damage''': (50) High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (50) High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (100) High &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 5 capacity magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;center&amp;gt; &amp;lt;big&amp;gt;'''Jiralhanae Weaponry'''&amp;lt;/big&amp;gt; ==&lt;br /&gt;
-Bigger and bulkier weapons given to the Jiralhanae for some extra fire power.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Wielder&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Spiker.png|Spiker|50px]] &amp;lt;br /&amp;gt;'''Spiker''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A rifle that is used by the Brutes that fires super heated metal at it's targets&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (20) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage Melee''' (35) Average  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (20) Low &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (15) Low &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Melee Armor Penetration''': (70) Very High)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 30 round Magazines&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Has a blade on the front that can be used for melee. Lunge towards targets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Per Burst''': 3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Brute_Plasma_Rifle.png|Brute Plasma Rifle]]&amp;lt;br /&amp;gt;'''Brute Plasma Rifle''' (All) &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': The same plasma rifles used by the jiralhanae. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (25) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None None&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 240 Rechargeable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Mauler.png|Mauler|50px]] &amp;lt;br /&amp;gt;'''Mauler''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A sidearm used by the Jiralhanae that fires more like a shotgun&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage Melee''' (35) Average  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Melee Armor Penetration''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''':Five rounds magazine &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Lunge towards targets. Damage decreaces with distance.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpikeGrenade.png|Spike Grenade&amp;lt;|50px]] '''Spike Grenade''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A grenade used by the Jiralhanae, it explodes unleashing shrapnel throughout the nearby area &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sharpenel Amount''': 250&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Melee Damage''': (30) Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Melee Armor Penetration''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Shrapnel on explosion. Great melee armor penetration. Lunge towards targets.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Gravlesshammer off.png|64px|Gravity Hammer]] &amp;lt;br /&amp;gt;'''Gravity Hammer (Depowered)''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A long haft and a heavy head with a tungsten-alloy blade on the reverse end. The short-range gravity field in the head of the weapon has been disabled.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (40) Average-High &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Able to lunge to enemies more far away than its powered version.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Gravhammer on.png|64px|Gravity Hammer On]] &amp;lt;br /&amp;gt;'''Gravity Hammer''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A long haft and a heavy head with a tungsten-alloy blade on the reverse end. Within the head is a short-range shock-field-generating gravity drive for extra punch.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (45) + Afterattack. High &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (70) Very High &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': If hit, the objective will recieve knockback and if they hit an obstacle recieve more damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Brute shot.png|64px|Brute Shot]] &amp;lt;br /&amp;gt;'''Brute Shot''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A hip fired fast firing launcher for HE munitions with a curved backwards facing blade mounted to its underside.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (40) Average-High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage Melee''' (40) Average-High  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Melee Armor Penetration''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''':6 Grenades. Grenade Belt &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Lunge towards targets.&lt;br /&gt;
|}&lt;br /&gt;
== &amp;lt;center&amp;gt; &amp;lt;big&amp;gt;'''Special Weapons'''&amp;lt;/big&amp;gt; ==&lt;br /&gt;
- Weapons usually not obtainable by the regular Covenant warriors or that don't fit into any other category.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Wielder&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Fule-Rod_Cannon.png|Fuel-Rod Cannon]]&amp;lt;br /&amp;gt;'''Fuel-Rod Cannon (Hunters)''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Mgalekgolo &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': Main weapon of Mgalekgolo as well as used by some members of spec ops squads &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (50) High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''' (200) Very High&lt;br /&gt;
'''Penetration''': (50) High&lt;br /&gt;
'''Ammo Capacity''': Self Recharge&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Small explosive and destructive aura on hit.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
== &amp;lt;center&amp;gt; &amp;lt;big&amp;gt;'''Melee'''&amp;lt;/big&amp;gt; ==&lt;br /&gt;
- Melee Weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Wielder&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Energy_Sword.png|Energy Sword]]&amp;lt;br /&amp;gt;'''Energy Sword''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Sangheili-Ultra &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': The Energy Sword is a weapon used by the Sangheili warriors and officers in the Covenant Empire&lt;br /&gt;
'''Damage''': (50) High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Allows the user to lunge towards their target &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Blam cutlass.png|64px|Blamite Cutlass]] &amp;lt;br /&amp;gt;'''Blamite Cutlass'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Kig-Yar &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A weapon with a blade made of Blamite. An internal mechanism cultivates the quick growth of a blamite crystal, although this leaves it brittle and prone to breaking. Luckily, this isn't a downside due to the explosive properties of such a large and quick grown crystal.&amp;quot;&lt;br /&gt;
'''Damage''': (35) Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Allows the Kig-Yar to lunge towards his target. On activation the blamite will be primed and the next hit will leave explosive shrapnel inside the target.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Blam dagger.png|64px|Blamite Dagger]] &amp;lt;br /&amp;gt;'''Blamite Dagger''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Kig-Yar &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A weapon with a blade made of Blamite. An internal mechanism cultivates the quick growth of a blamite crystal, although this leaves it brittle and prone to breaking. Luckily, this isn't a downside due to the explosive properties of such a large and quick grown crystal.&lt;br /&gt;
'''Damage''': (25) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Allows the Kig-Yar to lunge towards his target. On activation the blamite will be primed and the next hit will leave explosive shrapnel inside the target.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Covenant_Weapons&amp;diff=2042</id>
		<title>Covenant Weapons</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Covenant_Weapons&amp;diff=2042"/>
		<updated>2025-12-22T18:22:00Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: Some fixes for this old page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; border: hidden; background-color: white;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sacprom.png|Sacred Promissory|80px]] &amp;lt;br /&amp;gt; Sacred Promissory&lt;br /&gt;
| [[File:Sanghelios.png|Lodam Armory|73px]] &amp;lt;br /&amp;gt; Lodam Armory&lt;br /&gt;
| [[File:HighCharity.jpg|Assembly Forges|60px]] &amp;lt;br /&amp;gt; Assembly Forges&lt;br /&gt;
| [[File:Qikost.png|117px|Merchants of Qikost]] &amp;lt;br /&amp;gt; Merchants of Qikost&lt;br /&gt;
| [[File:Sanghelios.png|Iruiru Armory|73px]] &amp;lt;br /&amp;gt; Iruiru Armory&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Covenant Empire uses plasma-based weapons. Most of their weapon and armor technologies are reverse-engineered from Forerunner tech. Unlike their human counterparts, Covenant weapons deal tons of burn damage. These burns are instantaneous and the wounds are sealed shut upon impact, causing third-degree burns. Near misses from Covenant weapons also give off extra heat, resulting in damaging the target, even without direct contact.&lt;br /&gt;
----&lt;br /&gt;
== &amp;lt;center&amp;gt; &amp;lt;big&amp;gt;'''Standard Weapons'''&amp;lt;/big&amp;gt; ==&lt;br /&gt;
-Standart Covenant weapons, that either shoot plasma, or use magazines, don't need any special treatment and most species can use them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Wielder&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Plasma_Pistol.png|Plasma Pistol]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Plasma Pistol'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''All'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': The standard-issue weapon for lower-ranking Covenant such as Unggoys/Grunts, Kig-Yar/Jackals, and Yanme'e/Drones due to their convenient size and efficiency.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (45)  Average-High  |  '''Charged Damage''': (55) High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (15)  Low  |  '''Charged Penetration''': (20) Low&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 125, Rechargeable&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Chargeable EMP shot&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Before Overheat''': 10  |  ''Charged''': 2 ('''Uncooling Time''': 2.5 Seconds)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File: Plasma_Rifle.png|Plasma Rifle]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt; '''Plasma Rifle'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Sangheili Unggoy Yanme'e &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': The Type-25 Directed Energy Rifle, or Plasma Rifle for short, is the weapon of choice for the Covenant Officer Corps. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''':  (30)  Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 240 Rechargeable&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Before Overheat''': 32 ('''Uncooling Time''': 3 Seconds)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Per Burst''': Short: 5 / Long: 15&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Plasma_Grenade.png|64px|]]  &amp;lt;br /&amp;gt; '''Plasma Grenade''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''All'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A grenade which can stick to the target to deal massive amounts of damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''':  (60) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': As much grenades you can take. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''':  Sticks to a target if thrown after 5 seconds, stops sticking after 20&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; &lt;br /&gt;
[[File:Plasma repeater.png|64px|plasma repeater]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Plasma Repeater'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Sangheili Unggoy &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': This weapon fires long bursts of superheated plasma. A unique ventilation and cooling system gives it a reversed dispersion and accuracy profile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (30)  Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 500, Rechargeable&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Redirecting your aim while shooting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Before Overheat''': 121 ('''Uncooling Time''': 3.5 Seconds)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Per Burst''': Short: 12 / Long: 32&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Beam_Rifle.png|Beam Sniper]] &amp;lt;br /&amp;gt;'''Beam Rifle''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Kig-Yar Sangheili &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': The main weapon used by Kig-Yar snipers and marksmen to take out high value targets and support front line units.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (55) High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (210) Extreme &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (60) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 24, Rechargeable&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Long Scope&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Before Overheat''': 4 ('''Uncooling Time''': 2 Seconds)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:ConcRifle.png|64px|Concussion Rifle]] &amp;lt;br /&amp;gt; '''Concussion rifle''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Sangheili &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': Firing large bolts of superheated plasma, with no magnetic guidance field, this weapon's rounds have minor concussive knockback around the point of contact, alongside doing medium amounts of damage to directly hit hostiles.&lt;br /&gt;
'''Damage''': (35) Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (30) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (50) Average &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 6 capacity magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Special Feature''': Knocks the target away.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Needler.png|Needler]]&amp;lt;br /&amp;gt;'''Needler''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Unggoy Sangheili Yanme'e Kig-Yar &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A weapon used by some covenant forces, the &amp;quot;needles&amp;quot; fired by the weapon will stick in a target and after a few seconds will explode&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (10) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (30) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Damage''': (15) Low &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 30 Magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': 60% Chance to embed, 6 shards within 10 seconds needer to supercombine. Homing shots.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Per Burst''': Short: 3 / Long: 10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Type-51.png|Type-51 Carbine]]&amp;lt;br /&amp;gt; '''Type-51 Carbine''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Kig-Yar Sangheili Yanme'e &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A weapon used by the covenant for assassination missions and marksmen to take down targets &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (25) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (10) Low &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 18 capacity magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Scope&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Type-31.png|Type-31 Needle Rifle]]&amp;lt;br /&amp;gt; '''Type-31 Needler Rifle''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Kir-Yar &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A weapon used by the covenant for sniping at enemies with the power of a needler &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (35) Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (40) Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Damage''': (15) Very low &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 21 capacity magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': 60% Chance to embed, 3 shards within 10 seconds needer to supercombine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Fule-Rod_Cannon.png|Fuel-Rod Cannon]]&amp;lt;br /&amp;gt; '''Fuel-Rod Cannon''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Unggoy Sangheili &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A man-portable weapon capable of inflicting heavy damage on both vehicles and infantry.&lt;br /&gt;
'''Damage''': (50) High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (50) High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (100) High &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 5 capacity magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;center&amp;gt; &amp;lt;big&amp;gt;'''Jiralhanae Weaponry'''&amp;lt;/big&amp;gt; ==&lt;br /&gt;
-Bigger and bulkier weapons given to the Jiralhanae for some extra fire power.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Wielder&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Spiker.png|Spiker|50px]] &amp;lt;br /&amp;gt;'''Spiker''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A rifle that is used by the Brutes that fires super heated metal at it's targets&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (20) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage Melee''' (35) Average  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (20) Low &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (15) Low &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Melee Armor Penetration''': (70) Very High)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 30 round Magazines&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Has a blade on the front that can be used for melee. Lunge towards targets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Per Burst''': 3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Brute_Plasma_Rifle.png|Brute Plasma Rifle]]&amp;lt;br /&amp;gt;'''Brute Plasma Rifle''' (All) &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': The same plasma rifles used by the jiralhanae. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (25) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None None&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 240 Rechargeable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Mauler.png|Mauler|50px]] &amp;lt;br /&amp;gt;'''Mauler''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A sidearm used by the Jiralhanae that fires more like a shotgun&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage Melee''' (35) Average  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Melee Armor Penetration''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''':Five rounds magazine &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Lunge towards targets. Damage decreaces with distance.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpikeGrenade.png|Spike Grenade&amp;lt;|50px]] '''Spike Grenade''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A grenade used by the Jiralhanae, it explodes unleashing shrapnel throughout the nearby area &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sharpenel Amount''': 250&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Melee Damage''': (30) Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Melee Armor Penetration''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Shrapnel on explosion. Great melee armor penetration. Lunge towards targets.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Gravlesshammer off.png|64px|Gravity Hammer]] &amp;lt;br /&amp;gt;'''Gravity Hammer (Depowered)''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A long haft and a heavy head with a tungsten-alloy blade on the reverse end. The short-range gravity field in the head of the weapon has been disabled.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (40) Average-High &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Able to lunge to enemies more far away than its powered version.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Gravhammer on.png|64px|Gravity Hammer On]] &amp;lt;br /&amp;gt;'''Gravity Hammer''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A long haft and a heavy head with a tungsten-alloy blade on the reverse end. Within the head is a short-range shock-field-generating gravity drive for extra punch.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (45) + Afterattack. High &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (70) Very High &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': If hit, the objective will recieve knockback and if they hit an obstacle recieve more damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Brute shot.png|64px|Brute Shot]] &amp;lt;br /&amp;gt;'''Brute Shot''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A hip fired fast firing launcher for HE munitions with a curved backwards facing blade mounted to its underside.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (40) Average-High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage Melee''' (40) Average-High  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Melee Armor Penetration''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''':6 Grenades. Grenade Belt &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Lunge towards targets.&lt;br /&gt;
|}&lt;br /&gt;
== &amp;lt;center&amp;gt; &amp;lt;big&amp;gt;'''Special Weapons'''&amp;lt;/big&amp;gt; ==&lt;br /&gt;
- Weapons usually not obtainable by the regular Covenant warriors or that don't fit into any other category.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Wielder&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Fule-Rod_Cannon.png|Fuel-Rod Cannon]]&amp;lt;br /&amp;gt;'''Fuel-Rod Cannon (Hunters)''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Mgalekgolo &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': Main weapon of Mgalekgolo as well as used by some members of spec ops squads &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (50) High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''' (200) Very High&lt;br /&gt;
'''Penetration''': (50) High&lt;br /&gt;
'''Ammo Capacity''': Self Recharge&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Small explosive and destructive aura on hit.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
== &amp;lt;center&amp;gt; &amp;lt;big&amp;gt;'''Melee'''&amp;lt;/big&amp;gt; ==&lt;br /&gt;
- Melee Weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Wielder&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Energy_Sword.png|Energy Sword]]&amp;lt;br /&amp;gt;'''Energy Sword''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Sangheili-Ultra &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': The Energy Sword is a weapon used by the Sangheili warriors and officers in the Covenant Empire&lt;br /&gt;
'''Damage''': (50) High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Allows the user to lunge towards their target &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Blam cutlass.png|64px|Blamite Cutlass]] &amp;lt;br /&amp;gt;'''Blamite Cutlass'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Kig-Yar &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A weapon with a blade made of Blamite. An internal mechanism cultivates the quick growth of a blamite crystal, although this leaves it brittle and prone to breaking. Luckily, this isn't a downside due to the explosive properties of such a large and quick grown crystal.&amp;quot;&lt;br /&gt;
'''Damage''': (35) Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Allows the Kig-Yar to lunge towards his target. On activation the blamite will be primed and the next hit will leave explosive shrapnel inside the target.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Blam dagger.png|64px|Blamite Dagger]] &amp;lt;br /&amp;gt;'''Blamite Dagger''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Kig-Yar &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A weapon with a blade made of Blamite. An internal mechanism cultivates the quick growth of a blamite crystal, although this leaves it brittle and prone to breaking. Luckily, this isn't a downside due to the explosive properties of such a large and quick grown crystal.&lt;br /&gt;
'''Damage''': (25) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Allows the Kig-Yar to lunge towards his target. On activation the blamite will be primed and the next hit will leave explosive shrapnel inside the target.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Plasma_Grenade.png&amp;diff=2039</id>
		<title>File:Plasma Grenade.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Plasma_Grenade.png&amp;diff=2039"/>
		<updated>2025-12-22T17:45:43Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: Antonio72 uploaded a new version of File:Plasma Grenade.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Blam_dagger.png&amp;diff=2038</id>
		<title>File:Blam dagger.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Blam_dagger.png&amp;diff=2038"/>
		<updated>2025-12-22T17:45:09Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: Antonio72 uploaded a new version of File:Blam dagger.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blamite dagger kig yar&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Blam_cutlass.png&amp;diff=2037</id>
		<title>File:Blam cutlass.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Blam_cutlass.png&amp;diff=2037"/>
		<updated>2025-12-22T17:44:36Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: Antonio72 uploaded a new version of File:Blam cutlass.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blamite cutlass kig yar&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Brute_shot.png&amp;diff=2036</id>
		<title>File:Brute shot.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Brute_shot.png&amp;diff=2036"/>
		<updated>2025-12-22T17:42:35Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: Antonio72 uploaded a new version of File:Brute shot.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;brute shot jiralhanae&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Gravhammer_on.png&amp;diff=2035</id>
		<title>File:Gravhammer on.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Gravhammer_on.png&amp;diff=2035"/>
		<updated>2025-12-22T17:42:01Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: Antonio72 uploaded a new version of File:Gravhammer on.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gravity hammer on jiralhanae&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Gravlesshammer_off.png&amp;diff=2034</id>
		<title>File:Gravlesshammer off.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Gravlesshammer_off.png&amp;diff=2034"/>
		<updated>2025-12-22T17:39:25Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: Antonio72 uploaded a new version of File:Gravlesshammer off.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;gravity hammer jiralhanae off gravityless&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:SpikeGrenade.png&amp;diff=2033</id>
		<title>File:SpikeGrenade.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:SpikeGrenade.png&amp;diff=2033"/>
		<updated>2025-12-22T17:38:07Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: Antonio72 uploaded a new version of File:SpikeGrenade.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Spiker.png&amp;diff=2032</id>
		<title>File:Spiker.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Spiker.png&amp;diff=2032"/>
		<updated>2025-12-22T17:37:28Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: Antonio72 uploaded a new version of File:Spiker.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Mauler.png&amp;diff=2031</id>
		<title>File:Mauler.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Mauler.png&amp;diff=2031"/>
		<updated>2025-12-22T17:36:54Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: Antonio72 uploaded a new version of File:Mauler.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:ConcRifle.png&amp;diff=2029</id>
		<title>File:ConcRifle.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:ConcRifle.png&amp;diff=2029"/>
		<updated>2025-12-22T17:27:42Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: Antonio72 uploaded a new version of File:ConcRifle.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Type-31.png&amp;diff=2028</id>
		<title>File:Type-31.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Type-31.png&amp;diff=2028"/>
		<updated>2025-12-22T17:27:00Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: Antonio72 uploaded a new version of File:Type-31.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Needler Rifle&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Needler.png&amp;diff=2026</id>
		<title>File:Needler.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Needler.png&amp;diff=2026"/>
		<updated>2025-12-22T17:23:13Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: Antonio72 uploaded a new version of File:Needler.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Plasma_repeater.png&amp;diff=2025</id>
		<title>File:Plasma repeater.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Plasma_repeater.png&amp;diff=2025"/>
		<updated>2025-12-22T17:18:34Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: Antonio72 uploaded a new version of File:Plasma repeater.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;covenant type51lmg&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Brute_Plasma_Rifle.png&amp;diff=2024</id>
		<title>File:Brute Plasma Rifle.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Brute_Plasma_Rifle.png&amp;diff=2024"/>
		<updated>2025-12-22T17:16:43Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: Antonio72 uploaded a new version of File:Brute Plasma Rifle.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Going to add this for now but it will be bloat as it is just a reskin. Eventually I'd like to gif the plasma rifles together.&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Plasma_Rifle.png&amp;diff=2021</id>
		<title>File:Plasma Rifle.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Plasma_Rifle.png&amp;diff=2021"/>
		<updated>2025-12-22T17:12:43Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: Antonio72 uploaded a new version of File:Plasma Rifle.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Plasma_Pistol.png&amp;diff=1982</id>
		<title>File:Plasma Pistol.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Plasma_Pistol.png&amp;diff=1982"/>
		<updated>2025-12-21T21:01:13Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: Antonio72 reverted File:Plasma Pistol.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Plasma_Pistol.png&amp;diff=1981</id>
		<title>File:Plasma Pistol.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Plasma_Pistol.png&amp;diff=1981"/>
		<updated>2025-12-21T20:58:49Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: Antonio72 reverted File:Plasma Pistol.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Plasma_Pistol.png&amp;diff=1980</id>
		<title>File:Plasma Pistol.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Plasma_Pistol.png&amp;diff=1980"/>
		<updated>2025-12-21T20:57:04Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: Antonio72 uploaded a new version of File:Plasma Pistol.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Plasma_Pistol.png&amp;diff=1979</id>
		<title>File:Plasma Pistol.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Plasma_Pistol.png&amp;diff=1979"/>
		<updated>2025-12-21T20:55:39Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: Antonio72 uploaded a new version of File:Plasma Pistol.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=CRS_Unyielding_Transgression&amp;diff=1927</id>
		<title>CRS Unyielding Transgression</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=CRS_Unyielding_Transgression&amp;diff=1927"/>
		<updated>2025-12-19T22:24:04Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: I am back, with a rework of my old CRS page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== CRS Unyielding Transgression ==&lt;br /&gt;
The CRS Unyielding Transgression, replacing the DAV Vindictive Infraction for its better combat performance, assigned to the Tauri 111 sector, it harasses and fights the UNSC forces&lt;br /&gt;
located arround Geminus. It holds a detachment of each species with rooms for each one, the latest one being added to it the Jiralhanae, having as their improvised room part of the Sangheili bedrooms. The ship being a light cruiser, holds great tactical importance for the covenant to the sector. Created by the Assembly Forges.&lt;br /&gt;
=== Layout ===&lt;br /&gt;
[[File:Unyielding-Transgression.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Within the &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;red zone, at the bow of the ship&amp;lt;/span&amp;gt;, you'll find the cargo bay. To port and starboard, there's a Phantom with war supplies.&lt;br /&gt;
&lt;br /&gt;
Slightly behind are the Huragok and Hunter quarters.&lt;br /&gt;
&lt;br /&gt;
In the center, &amp;lt;span style=&amp;quot;color:#FF7400&amp;quot;&amp;gt;the orange area, is the command center, with a church and the cryogenics room&amp;lt;/span&amp;gt;. &amp;lt;span style=&amp;quot;color:#EC00FF&amp;quot;&amp;gt;To port is the Jackal quarters&amp;lt;/span&amp;gt;, and to starboard, &amp;lt;span style=&amp;quot;color:#0008FF&amp;quot;&amp;gt;the Elite and Brute quarters&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Finally, at the stern, &amp;lt;span style=&amp;quot;color:#EEF527&amp;quot;&amp;gt;there are Grunt and Drone quarters to the left&amp;lt;/span&amp;gt;, a &amp;lt;span style=&amp;quot;color:#27F2F5&amp;quot;&amp;gt;medical bay to the right&amp;lt;/span&amp;gt;, and the &amp;lt;span style=&amp;quot;color:#2EFF00&amp;quot;&amp;gt;engineering room in the center&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
Name: CRS Unyielding Transgression&lt;br /&gt;
&lt;br /&gt;
Class: Zanar-Pattern/CRS Light Cruiser&lt;br /&gt;
&lt;br /&gt;
=====Builders:===== &lt;br /&gt;
Secondary Assembly Forges&lt;br /&gt;
&lt;br /&gt;
=====Armour :===== &lt;br /&gt;
Reinforced nanolaminate-  2,5 meters thick&lt;br /&gt;
&lt;br /&gt;
=====Armaments: =====&lt;br /&gt;
*8x Sintra-pattern plasma torpedo silos&lt;br /&gt;
*18x Pulse Turrets&lt;br /&gt;
*1x Energy projector&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Repulsor engines&lt;br /&gt;
&lt;br /&gt;
Length: 300 metres&lt;br /&gt;
&lt;br /&gt;
Width: 145 Meters&lt;br /&gt;
&lt;br /&gt;
=====Complement:===== &lt;br /&gt;
*Type-25 Troop Carrier ''Spirit'' (2)&lt;br /&gt;
*Type-26 Assault Gun Carriage ''Wraith'' (2)&lt;br /&gt;
*Type-29 Troop/Vehicle Transport ''Shadow'' (2)&lt;br /&gt;
*Type-32 Rapid Assault Vehicles ''Ghost'' (6)&lt;br /&gt;
*Type-55 Drop Pod ''IBC'' (14)&lt;br /&gt;
*Escape pods (4)&lt;br /&gt;
&lt;br /&gt;
Minimum crew: 2&lt;br /&gt;
&lt;br /&gt;
Designed: UNKNOWN&lt;br /&gt;
&lt;br /&gt;
Laid down: UNKNOWN&lt;br /&gt;
&lt;br /&gt;
Launched: UNKNOWN&lt;br /&gt;
&lt;br /&gt;
Commissioned: UNKNOWN&lt;br /&gt;
&lt;br /&gt;
The Zanar-pattern has been described as resembling &amp;quot;luminous manta rays.&amp;quot; and are essentially a smaller and weaker version of the CCS-class battlecruiser. The Zanar-pattern and CCS-class are almost identical from the outside, distinguishable only by their difference in size and coloration.&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Unyielding-Transgression.png&amp;diff=1926</id>
		<title>File:Unyielding-Transgression.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Unyielding-Transgression.png&amp;diff=1926"/>
		<updated>2025-12-19T22:12:18Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: Antonio72 reverted File:Unyielding-Transgression.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:CRS_Unyielding_Transgression.png&amp;diff=1925</id>
		<title>File:CRS Unyielding Transgression.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:CRS_Unyielding_Transgression.png&amp;diff=1925"/>
		<updated>2025-12-19T21:39:26Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updated CRS&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Unyielding-Transgression.png&amp;diff=1924</id>
		<title>File:Unyielding-Transgression.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Unyielding-Transgression.png&amp;diff=1924"/>
		<updated>2025-12-19T21:38:39Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: Antonio72 reverted File:Unyielding-Transgression.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Unyielding-Transgression.png&amp;diff=1923</id>
		<title>File:Unyielding-Transgression.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Unyielding-Transgression.png&amp;diff=1923"/>
		<updated>2025-12-19T21:36:01Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: Antonio72 uploaded a new version of File:Unyielding-Transgression.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Guide_to_Chemistry&amp;diff=1811</id>
		<title>Guide to Chemistry</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Guide_to_Chemistry&amp;diff=1811"/>
		<updated>2022-01-12T21:17:18Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: Page didin't have foaming agent recipe, used in bio foam, pretty useful to have&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WORK IN PROGRESS.png|100px]]&lt;br /&gt;
== Unique Chemicals ==&lt;br /&gt;
&amp;lt;span style = &amp;quot;color:#FF0010&amp;quot;&amp;gt;Any chemical marked with (C) in any of these lists is a catalyst and is not consumed during the mixing process.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #add8e6;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#86c5da;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Chemical Name&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#86c5da;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Recipe&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#86c5da;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Biofoam'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;''' FoamingAgent:Tricordrazine:Bicaridine&amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=2u '''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': An all purpose brute healing tool with multiple unique properties such as fixing bones, pushing out shrapnel and fixing organs. Useful in most situations.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Foaming Agent'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;''' Lithium:Hydrazine&amp;lt;br&amp;gt; 1:1&amp;lt;br&amp;gt;=1u '''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': A chemical that does nothing on its own, used in other useful recipes.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Tri-Adrenaline'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Inaprovaline:Dexalin:Tramadol&amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3u'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': A defib in a syringe, this chemical is useful for retstarting a heart in the place of a difibulator&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Concentrated Hyperzine'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Hyperzine:Impedrezene&amp;lt;br&amp;gt;2:1&amp;lt;br&amp;gt;=1u'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': a concentrated version of normal hyperzine, this one actually makes you go faster rather than just removing slowdown. Also deals lots of internal damage to organs.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Hexaline Glycol'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Glycerol:Ethanol&amp;lt;br&amp;gt;1:4&amp;lt;br&amp;gt;=5u'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': The same as Cryoprethaline, but less effective.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Cryoprethaline'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Hexaline:Cryoxadone:Phoron&amp;lt;br&amp;gt;5:5:0.1&amp;lt;br&amp;gt;=5u'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Used to keep people safe during cyrostasis. A purely fluff chem, unless we actually need to spend weeks in cryostasis on the server eventually...&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Ketoprofen'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Tramadol:Leporazine&amp;lt;br&amp;gt;1:1&amp;lt;br&amp;gt;=2u'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': a chemical which keeps your temprature down and is also a painkiller. Found in Combat Stablisation Autoinjectors.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Normal Bay Chemicals ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #add8e6;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#86c5da;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Chemical Name&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#86c5da;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Recipe&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#86c5da;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Bicardine'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Inaprovaline:Carbon &amp;lt;br&amp;gt; 1:1&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Bicardine is used to brute damage and is one of the most effective chemicals at doing so. Use in the case of severe brute damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Kelotane'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Silicon:Carbon &amp;lt;br&amp;gt; 1:1&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Kelotane is used to treat burn damage. Less effective than Dermaline.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Dermaline'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Acetone:Phosphorus:Kelotane &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': An effective treatment to burn damage. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Dylovene'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Silicon:Potassium:Ammonia &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Dylovene is a broad antitoxin which is used to treat toxin damage&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Dexalin'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Acetone:Phoron &amp;lt;br&amp;gt; 2:0.1&amp;lt;br&amp;gt;=1'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Dexalin is used to treat oxygen damage. Also used in the creation of Dexalin plus.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Dexalin Plus'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Dexalin:Carbon:Iron &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Dexaline plus is a more effective version of Dexalin. It is also used to treat oxygen damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Inaprovaline'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Acetone:Carbon:Sugar&amp;lt;br&amp;gt;1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Inaprovaline is used to stop bleeding and to stablise downed patients.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Tricordrazine'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Inaprovaline:Dylovene &amp;lt;br&amp;gt; 1:1&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Tricord is used to treat all sorts of minor injuries. It is a good broad range chemical with a wide range of applications.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Cryoxadone'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Dexalin:Water:Acetone &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': A chemical mixture with almost magical healing powers. Its main limitation is that the targets body temperature must be under 170K for it to metabolise correctly.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Clonexadone'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Cyroxadone:Sodium:Phoron &amp;lt;br&amp;gt; 1:1:0.1&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': A liquid compound similar to that used in the cloning process. Can be used to 'finish' the cloning process when used in conjunction with a cryo tube.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Synaptizine'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Sugar:Lithium:Water &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Synaptizine is used to treat various diseases.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Alkysine'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''HydrochloricAcid:Ammonia:Dylovene &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Alkysine is used primarily to treat brain damage. Also has the tendancy to knock people out whilst metabolising.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Imidazoline'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Carbon:Hydrazine:Dylovene &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Imidazoline heals eye damage&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Otomax'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Carbon:Hydrazine:Potassium &amp;lt;br&amp;gt; 1:1:1 &amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Otomax heals ear damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Peridaxon'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Bicaridine:Clonexadone:phoron(C) &amp;lt;br&amp;gt; 2:2:5&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Peridaxon is used to treat organ damage inside the body.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Ryetalyn'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Arithrazine:Carbon &amp;lt;br&amp;gt; 1:1&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Ryetalyn is used to cure genetic damage caused by radiation.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Hyperzine'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Sugar:Phosphorus:Sulfur &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Hyperzine is used to counteract slowdown by gear. Does not speed you up like it's concentrated version.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Ethylredoxrazine'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Acetone:Dylovene:Carbon &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': A powerful oxidizer that reacts with ethanol&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Hyronalin'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Radium:Dylovene &amp;lt;br&amp;gt; 1:1&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Hyronalin is used to treat radiation poisioning.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Arithrazine'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Hyronalin:Hydrazine &amp;lt;br&amp;gt; 1:1&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Arithrazine is used to treat the most severe cases of radiation posioning.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Spaceacillin'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Cryptobiolin:Inaprovaline &amp;lt;br&amp;gt; 1:1&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Used to treat things such as infected wounds. Sustained use may result in immune failure.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Sterilizine'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Ethanol:Dylovene:Hydrochloric Acid &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Sterilizes wounds in preparation for surgery and thoroughly removes blood.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Leporazine'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Silicon:Copper:Phoron(C) &amp;lt;br&amp;gt; 1:1:5&amp;lt;br&amp;gt;=2'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Leporazine can be used to stabilize an individual's body temperature.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Paracetamol'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Tramadol:Sugar:Water &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': This chemical is a mild, simple painkiller.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Tramadol'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Inaprovaline:Ethanol:Acetone &amp;lt;br&amp;gt; 1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': Tramadol is another simple but effective painkiller.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Oxycodone'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Ethanol:Tramadol:Phoron(C) &amp;lt;br&amp;gt; 1:1:5&amp;lt;br&amp;gt;=1'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': &amp;quot;A very strong and very addictive painkiller.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Cryptobiolin'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''Potassium:Acetone:Sugar &amp;lt;br&amp;gt;1:1:1&amp;lt;br&amp;gt;=3'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Use''': a chemical used to make other chemicals.&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Covenant_Weapons&amp;diff=1809</id>
		<title>Covenant Weapons</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Covenant_Weapons&amp;diff=1809"/>
		<updated>2022-01-04T02:52:14Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: figured out why the the images I uploaded when I first edited this page were so small&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; border: hidden; background-color: white;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sacprom.png|Sacred Promissory|80px]] &amp;lt;br /&amp;gt; Sacred Promissory&lt;br /&gt;
| [[File:Sanghelios.png|Lodam Armory|73px]] &amp;lt;br /&amp;gt; Lodam Armory&lt;br /&gt;
| [[File:HighCharity.jpg|Assembly Forges|60px]] &amp;lt;br /&amp;gt; Assembly Forges&lt;br /&gt;
| [[File:Qikost.png|117px|Merchants of Qikost]] &amp;lt;br /&amp;gt; Merchants of Qikost&lt;br /&gt;
| [[File:Sanghelios.png|Iruiru Armory|73px]] &amp;lt;br /&amp;gt; Iruiru Armory&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Covenant Empire uses plasma-based weapons. Most of their weapon and armor technologies are reverse-engineered from Forerunner tech. Unlike their human counterparts, Covenant weapons deal tons of burn damage. These burns are instantaneous and the wounds are sealed shut upon impact, causing third-degree burns. Near misses from Covenant weapons also give off extra heat, resulting in damaging the target, even without direct contact.&lt;br /&gt;
----&lt;br /&gt;
== &amp;lt;center&amp;gt; &amp;lt;big&amp;gt;'''Standart Weapons'''&amp;lt;/big&amp;gt; ==&lt;br /&gt;
-Standart Covenant weapons, that either shoot plasma, or use magazines, don't need any special treatment and most species can use them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Wielder&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Plasma_Pistol.png|Plasma Pistol]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Plasma Pistol'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''All'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': The standard-issue weapon for lower-ranking Covenant such as Unggoys/Grunts, Kig-Yar/Jackals, and Yanme'e/Drones due to their convenient size and efficiency.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (45)  Average-High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (15)  Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 125, Rechargeable&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Chargeable EMP shot&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Before Overheat''': 10 ('''Uncooling Time''': 2.5 Seconds)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File: Plasma_Rifle.png|Plasma Rifle]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt; '''Plasma Rifle'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Sangheili Unggoy Yanme'e &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': The Type-25 Directed Energy Rifle, or Plasma Rifle for short, is the weapon of choice for the Covenant Officer Corps. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''':  (30)  Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 240 Rechargeable&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Before Overheat''': 32 ('''Uncooling Time''': 3 Seconds)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Per Burst''': Short: 5 / Long: 15&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; &lt;br /&gt;
[[File:Plasma repeater.png|64px|plasma repeater]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Plasma Repeater'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Sangheili Unggoy &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': This weapon fires long bursts of superheated plasma. A unique ventilation and cooling system gives it a reversed dispersion and accuracy profile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (30)  Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 500, Rechargeable&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Redirecting your aim while shooting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Before Overheat''': 121 ('''Uncooling Time''': 3.5 Seconds)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Per Burst''': Short: 12 / Long: 32&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Beam_Rifle.png|Beam Sniper]] &amp;lt;br /&amp;gt;'''Beam Rifle''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Kig-Yar Sangheili &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': The main weapon used by Kig-Yar snipers and marksmen to take out high value targets and support front line units.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (55) High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (210) Extreme &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (60) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 24&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Long Scope&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Before Overheat''': 4 ('''Uncooling Time''': 2 Seconds)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:ConcRifle.png|64px|Concussion Rifle]] &amp;lt;br /&amp;gt; '''Concussion rifle''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Sangheili &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': Firing large bolts of superheated plasma, with no magnetic guidance field, this weapon's rounds have minor concussive knockback around the point of contact, alongside doing medium amounts of damage to directly hit hostiles.&lt;br /&gt;
'''Damage''': (35) Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (30) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (50) Average &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 6 capacity magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Special Feature''': Knocks the target away.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Needler.png|Needler]]&amp;lt;br /&amp;gt;'''Needler''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Unggoy Sangheili Yanme'e Kig-Yar &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A weapon used by some covenant forces, the &amp;quot;needles&amp;quot; fired by the weapon will stick in a target and after a few seconds will explode&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (25) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (20) Low &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 30 Magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Embedding has a chance to cause explosion after a set number of needles are embedded. Homing shots.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Per Burst''': Short: 3 / Long: 10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Type-51.png|Type-51 Carbine]]&amp;lt;br /&amp;gt; '''Type-51 Carbine''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Kig-Yar Sangheili Yanme'e &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A weapon used by the covenant for assassination missions and marksmen to take down targets &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (25) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (10) Low &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 18 capacity magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Scope&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Type-31.png|Type-31 Needle Rifle]]&amp;lt;br /&amp;gt; '''Type-31 Needler Rifle''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Kir-Yar &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A weapon used by the covenant for sniping at enemies with the power of a needler &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (35) Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (40) Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (5) Very low &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 21 capacity magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Scope&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Fule-Rod_Cannon.png|Fuel-Rod Cannon]]&amp;lt;br /&amp;gt; '''Fuel-Rod Cannon''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Unggoy Sangheili &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A man-portable weapon capable of inflicting heavy damage on both vehicles and infantry.&lt;br /&gt;
'''Damage''': (50) High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (50) High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (100) High &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 5 capacity magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
== &amp;lt;center&amp;gt; &amp;lt;big&amp;gt;'''Jiralhanae Weaponry'''&amp;lt;/big&amp;gt; ==&lt;br /&gt;
-Bigger and bulkier weapons given to the Jiralhanae for some extra fire power.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Wielder&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Spiker.png|Spiker|50px]] &amp;lt;br /&amp;gt;'''Spiker''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A rifle that is used by the Brutes that fires super heated metal at it's targets&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (20) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage Melee''' (35) Average  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (20) Low &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (15) Low &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Melee Armor Penetration''': (70) Very High)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 30 round Magazines&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Has a blade on the front that can be used for melee. Lunge towards targets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Per Burst''': 3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Brute_Plasma_Rifle.png|Brute Plasma Rifle]]&amp;lt;br /&amp;gt;'''Brute Plasma Rifle''' (All) &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': The same plasma rifles used by the jiralhanae. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (25) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None None&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 240 Rechargeable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Mauler.png|Mauler|50px]] &amp;lt;br /&amp;gt;'''Mauler''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A sidearm used by the Jiralhanae that fires more like a shotgun&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage Melee''' (35) Average  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Melee Armor Penetration''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''':Five rounds magazine &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Lunge towards targets. Damage decreaces with distance.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpikeGrenade.png|Spike Grenade&amp;lt;|50px]] '''Spike Grenade''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A grenade used by the Jiralhanae, it explodes unleashing shrapnel throughout the nearby area &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sharpenel Amount''': 250&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Melee Damage''': (30) Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Melee Armor Penetration''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Shrapnel on explosion. Great melee armor penetration. Lunge towards targets.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Gravlesshammer off.png|64px|Gravity Hammer]] &amp;lt;br /&amp;gt;'''Gravity Hammer (Depowered)''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A long haft and a heavy head with a tungsten-alloy blade on the reverse end. The short-range gravity field in the head of the weapon has been disabled.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (40) Average-High &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Able to lunge to enemies more far away than its powered version.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Gravhammer on.png|64px|Gravity Hammer On]] &amp;lt;br /&amp;gt;'''Gravity Hammer''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A long haft and a heavy head with a tungsten-alloy blade on the reverse end. Within the head is a short-range shock-field-generating gravity drive for extra punch.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (45) + Afterattack. High &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (70) Very High &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': If hit, the objective will recieve knockback and if they hit an obstacle recieve more damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Brute shot.png|64px|Brute Shot]] &amp;lt;br /&amp;gt;'''Brute Shot''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A hip fired fast firing launcher for HE munitions with a curved backwards facing blade mounted to its underside.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (40) Average-High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage Melee''' (40) Average-High  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Melee Armor Penetration''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''':6 Grenades. Grenade Belt &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Lunge towards targets.&lt;br /&gt;
|}&lt;br /&gt;
== &amp;lt;center&amp;gt; &amp;lt;big&amp;gt;'''Special Weapons'''&amp;lt;/big&amp;gt; ==&lt;br /&gt;
- Weapons usually not obtainable by the regular Covenant warriors or that don't fit into any other category.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Wielder&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Fule-Rod_Cannon.png|Fuel-Rod Cannon]]&amp;lt;br /&amp;gt;'''Fuel-Rod Cannon (Hunters)''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Mgalekgolo &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': Main weapon of Mgalekgolo as well as used by some members of spec ops squads &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (50) High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''' (200) Very High&lt;br /&gt;
'''Penetration''': (50) High&lt;br /&gt;
'''Ammo Capacity''': Self Recharge&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Small explosive and destructive aura on hit.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Plasma_Grenade.png|64px|]]  &amp;lt;br /&amp;gt; '''Plasma Grenade''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''All'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A grenade which can stick to the target to deal massive amounts of damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''':  (60) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': As much grenades you can take. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''':  Sticking to targets. Will only explode when thrown&lt;br /&gt;
|}&lt;br /&gt;
== &amp;lt;center&amp;gt; &amp;lt;big&amp;gt;'''Melee'''&amp;lt;/big&amp;gt; ==&lt;br /&gt;
- Weapons to approach your foes or finish them in a CQC fight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Wielder&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Energy_Sword.png|Energy Sword]]&amp;lt;br /&amp;gt;'''Energy Sword''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Sangheili-Ultra &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': The Energy Sword is a weapon used by the Sangheili warriors and officers in the Covenant Empire&lt;br /&gt;
'''Damage''': (40) Average-High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Allows the Ultra to lunge towards his target &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Blam cutlass.png|64px|Blamite Cutlass]] &amp;lt;br /&amp;gt;'''Blamite Cutlass'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Kig-Yar &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A weapon with a blade made of Blamite. An internal mechanism cultivates the quick growth of a blamite crystal, although this leaves it brittle and prone to breaking. Luckily, this isn't a downside due to the explosive properties of such a large and quick grown crystal.&amp;quot;&lt;br /&gt;
'''Damage''': (35) Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Allows the Kig-Yar to lunge towards his target. On activation the blamite will be prime and the next hit will leave explosive sharpenel.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Blam dagger.png|64px|Blamite Dagger]] &amp;lt;br /&amp;gt;'''Blamite Dagger''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Kig-Yar &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A weapon with a blade made of Blamite. An internal mechanism cultivates the quick growth of a blamite crystal, although this leaves it brittle and prone to breaking. Luckily, this isn't a downside due to the explosive properties of such a large and quick grown crystal.&lt;br /&gt;
'''Damage''': (25) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Allows the Kig-Yar to lunge towards his target. On activation the blamite will be prime and the next hit will leave explosive sharpenel.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=ODP_Cassius&amp;diff=1808</id>
		<title>ODP Cassius</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=ODP_Cassius&amp;diff=1808"/>
		<updated>2022-01-04T02:47:03Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: definitive image, more boarding methods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Orbital Defense Platform &amp;quot;ODP&amp;quot; Cassius is the main orbital UNSC Installation in the 111 Tauri system.&lt;br /&gt;
&lt;br /&gt;
Built to replace the aging &amp;quot;Cassius Station&amp;quot;, a radical new design was implemented.&lt;br /&gt;
Stepping away from retrofitting &amp;quot;rest stop&amp;quot; anchorages with MAC guns, the new platform was instead built from the keel out as a dedicated orbital defense base and system command hub.&lt;br /&gt;
&lt;br /&gt;
With extensive combat control capabilities, and a new and improved &amp;quot;Super&amp;quot; MAC gun as its central component, this installation is ideal as a defensive hub.&lt;br /&gt;
ODP Cassius orbits [[VT9]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Cassius Station is the main UNSC Installation in the 111 Tauri system, and is included in the [[Outer Colonies / Reclaimation / Revolution]] gamemodes.&lt;br /&gt;
&lt;br /&gt;
For the UNSC, defending Cassius station from the Covenant or Insurrection is of vital importance due to the station acting as their main spawnpoint. If destroyed, many UNSC roles will no longer be able to spawn and the UNSC will have to rely on the help of the ONI forces on the secret military installation of VT9.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Click on the maps and open them in another window for further magnification)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:ODP New Cassius.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Players spawn inside the &amp;lt;span style = &amp;quot;color:#00B6FF&amp;quot;&amp;gt;bunks&amp;lt;/span&amp;gt;, in the center of the Station.&amp;lt;br&amp;gt;&lt;br /&gt;
Next to the spawn, you'll find the  &amp;lt;span style = &amp;quot;color:#FF0010&amp;quot;&amp;gt;Anti Boarding Armoury&amp;lt;/span&amp;gt;. &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
At the very top of the station, you'll find &amp;lt;span style = &amp;quot;color:#FA00FF&amp;quot;&amp;gt;the AI Core&amp;lt;/span&amp;gt; and &amp;lt;span style = &amp;quot;color:#FFDD00&amp;quot;&amp;gt; on the edges the Cargo Ship and the Hangar&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In the 4 corners of the station arms, you can find &amp;lt;span style = &amp;quot;color:#76FF00&amp;quot;&amp;gt;Four umbilicals&amp;lt;/span&amp;gt;, used for connection to nearby ships, planets and other such vessels.&lt;br /&gt;
Just below the AI core you can find the &amp;lt;span style = &amp;quot;color:#FF9300&amp;quot;&amp;gt;MAC Room&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style = &amp;quot;color:#FF0010&amp;quot;&amp;gt;Red Crosses&amp;lt;/span&amp;gt;. are the possible spots where the Antimatter Bomb can be placed, these are all random exept the one located in the MAC Room, which always spawns.&lt;br /&gt;
&lt;br /&gt;
=== Boarding ===&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style = &amp;quot;color:#00B6FF&amp;quot;&amp;gt;Blue Circles&amp;lt;/span&amp;gt; represent the possible spots where you can land with Boarding Pods&lt;br /&gt;
&lt;br /&gt;
The Covenant can also use a spirit to land on the middle of any arm (West, East) or north, directly on top of the AI Core.&lt;br /&gt;
&lt;br /&gt;
'''Its very important that the ship doesn't stay in sight of the ODP on the space map, as it can be shot down and the MAC projectiles can penetrate your shields on one hit'''&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:ODP_New_Cassius.png&amp;diff=1807</id>
		<title>File:ODP New Cassius.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:ODP_New_Cassius.png&amp;diff=1807"/>
		<updated>2022-01-04T02:42:29Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: Antonio72 uploaded a new version of File:ODP New Cassius.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ODP Cassius new version&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=ODP_Cassius&amp;diff=1805</id>
		<title>ODP Cassius</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=ODP_Cassius&amp;diff=1805"/>
		<updated>2022-01-03T23:05:59Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: Image of the new ODP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Orbital Defense Platform &amp;quot;ODP&amp;quot; Cassius is the main orbital UNSC Installation in the 111 Tauri system.&lt;br /&gt;
&lt;br /&gt;
Built to replace the aging &amp;quot;Cassius Station&amp;quot;, a radical new design was implemented.&lt;br /&gt;
Stepping away from retrofitting &amp;quot;rest stop&amp;quot; anchorages with MAC guns, the new platform was instead built from the keel out as a dedicated orbital defense base and system command hub.&lt;br /&gt;
&lt;br /&gt;
With extensive combat control capabilities, and a new and improved &amp;quot;Super&amp;quot; MAC gun as its central component, this installation is ideal as a defensive hub.&lt;br /&gt;
ODP Cassius orbits [[VT9]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Cassius Station is the main UNSC Installation in the 111 Tauri system, and is included in the [[Outer Colonies / Reclaimation / Revolution]] gamemodes.&lt;br /&gt;
&lt;br /&gt;
For the UNSC, defending Cassius station from the Covenant or Insurrection is of vital importance due to the station acting as their main spawnpoint. If destroyed, many UNSC roles will no longer be able to spawn and the UNSC will have to rely on the help of the ONI forces on the secret military installation of VT9.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Click on the maps and open them in another window for further magnification)&lt;br /&gt;
&amp;lt;div style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:ODP New.png|800px]]&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;span style = &amp;quot;overflow:hidden&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:ODP New Cassius.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Players spawn inside the &amp;lt;span style = &amp;quot;color:#00B6FF&amp;quot;&amp;gt;bunks&amp;lt;/span&amp;gt;, in the center of the Station.&amp;lt;br&amp;gt;&lt;br /&gt;
Next to the spawn, you'll find the  &amp;lt;span style = &amp;quot;color:#FF0010&amp;quot;&amp;gt;Anti Boarding Armoury&amp;lt;/span&amp;gt;. &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
At the very top of the station, you'll find &amp;lt;span style = &amp;quot;color:#FA00FF&amp;quot;&amp;gt;the AI Core&amp;lt;/span&amp;gt; and &amp;lt;span style = &amp;quot;color:#FFDD00&amp;quot;&amp;gt; on the edges the Cargo Ship and the Hangar&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In the 4 corners of the station arms, you can find &amp;lt;span style = &amp;quot;color:#76FF00&amp;quot;&amp;gt;Four umbilicals&amp;lt;/span&amp;gt;, used for connection to nearby ships, planets and other such vessels.&lt;br /&gt;
Just below the AI core you can find the &amp;lt;span style = &amp;quot;color:#FF9300&amp;quot;&amp;gt;MAC Room&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style = &amp;quot;color:#FF0010&amp;quot;&amp;gt;Red Crosses&amp;lt;/span&amp;gt;. are the possible spots where the Antimatter Bomb can be placed, these are all random exept the one located in the MAC Room, which always spawns.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style = &amp;quot;color:#00B6FF&amp;quot;&amp;gt;Blue Circles&amp;lt;/span&amp;gt; represent the possible spots where you can land with Boarding Pods&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:ODP_New_Cassius.png&amp;diff=1804</id>
		<title>File:ODP New Cassius.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:ODP_New_Cassius.png&amp;diff=1804"/>
		<updated>2022-01-03T22:52:56Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ODP Cassius new version&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:ODP_New.png&amp;diff=1803</id>
		<title>File:ODP New.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:ODP_New.png&amp;diff=1803"/>
		<updated>2022-01-03T22:28:43Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;new ODP Cassius&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=CRS_Unyielding_Transgression&amp;diff=1801</id>
		<title>CRS Unyielding Transgression</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=CRS_Unyielding_Transgression&amp;diff=1801"/>
		<updated>2021-12-23T10:20:44Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: Description of the CRS rooms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== CRS Unyielding Transgression ==&lt;br /&gt;
The CRS Unyielding Transgression, replacing the DAV Vindictive Infraction for its better combat performance, assigned to the Tauri 111 sector, it harasses and fights the UNSC forces&lt;br /&gt;
located arround Geminus. It holds a detachment of each species with rooms for each one, the latest one being added to it the Jiralhanae, having as their improvised room part of the Sangheili bedrooms. The ship being a light cruiser, holds great tactical importance for the covenant to the sector. Created by the Assembly Forges.&lt;br /&gt;
=== Layout ===&lt;br /&gt;
[[File:Unyielding-Transgression.png|800px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The zone in &amp;lt;span style=&amp;quot;color:#EC00FF&amp;quot;&amp;gt; purple represents the hangar &amp;lt;/span&amp;gt;. This is where most pods, the boarding pods, the spirits and other vehicles are stored. The rooms to the west store useful supplies to build or restock your gear.&lt;br /&gt;
&lt;br /&gt;
The zone in &amp;lt;span style=&amp;quot;color:#F499FF&amp;quot;&amp;gt; light pink represents the bridge &amp;lt;/span&amp;gt;. You can find most of the ship consoles, like weapons, helm, boarding pod launcher, laser projector, superluminal comunications, squad consoles and crew monitoring, perfect to the shipmaster to access quicly. Next to it is cargo and all the way east the hallway is engineering, where you can find shields, a slipspace core, and artifact related bussiness.&lt;br /&gt;
&lt;br /&gt;
The zone in &amp;lt;span style=&amp;quot;color:#0008FF&amp;quot;&amp;gt; dark blue represents the medbay &amp;lt;/span&amp;gt; where you may find all needed to heal the sick and wounded.&lt;br /&gt;
&lt;br /&gt;
The zone in &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt; red are the Sangheili quarters &amp;lt;/span&amp;gt;. In this room all sangheili spawn and prepare for the round. They have two rooms, a living room and the gear storage.&lt;br /&gt;
&lt;br /&gt;
The zone in &amp;lt;span style=&amp;quot;color:#FF7400&amp;quot;&amp;gt; orange are the kig yar quarters &amp;lt;/span&amp;gt;. Here both kig yar and T-vaoan spawn and prepare for the round. They have a dormitory, a living room and a gear storage.&lt;br /&gt;
&lt;br /&gt;
The zone in &amp;lt;span style=&amp;quot;color:#2EFF00&amp;quot;&amp;gt; green is the methane suite &amp;lt;/span&amp;gt;. Where the unggoy live and prepare, they have the most luxurious food nipple, quality bed couches and the only crayon in the whole ship.&lt;br /&gt;
&lt;br /&gt;
The zone in &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt; yellow are the Jiralhanae quarters &amp;lt;/span&amp;gt;. An improvised space taken from sangheili bedrooms to give the recently incorporated Jiralhanae a chance in the Unyielding Transgression. Their bedrooms and gear storage are really tight due to space problems.&lt;br /&gt;
&lt;br /&gt;
The zone in &amp;lt;span style=&amp;quot;color:#ABFFFF&amp;quot;&amp;gt; light blue is the Yanme'e room &amp;lt;/span&amp;gt;. Part of the methane suit, they have a room made of the same material they build their hives of, the room is composed only of a gear storage &lt;br /&gt;
&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
Name: CRS Unyielding Transgression&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Class: Zanar-Pattern/CRS Light Cruiser&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Builders: Secondary Assembly Forges&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Armour : Reinforced nanolaminate.  2,5 meters thick&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Armaments: 8x Sintra-pattern plasma torpedo silos&lt;br /&gt;
18x Pulse Turrets&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
1x Energy projector&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Repulsor engines&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Length: 300 metres&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Width: 145 Meters&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Complement: Type-25 Troop Carrier ''Spirit'' (2)&lt;br /&gt;
Type-26 Assault Gun Carriage ''Wraith'' (2)&lt;br /&gt;
Type-29 Troop/Vehicle Transport ''Shadow'' (2)&lt;br /&gt;
Type-32 Rapid Assault Vehicles ''Ghost'' (6)&lt;br /&gt;
Type-55 Drop Pod ''IBC'' (14)&lt;br /&gt;
Escape pods (4)&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Minimum crew: 2&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Designed: UNKNOWN&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Laid down: UNKNOWN&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Launched: UNKNOWN&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Commissioned: UNKNOWN&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The Zanar-pattern has been described as resembling &amp;quot;luminous manta rays.&amp;quot; and are essentially a smaller and weaker version of the CCS-class battlecruiser. The Zanar-pattern and CCS-class are almost identical from the outside, distinguishable only by their difference in size and coloration.&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=UNSC_Roles&amp;diff=1800</id>
		<title>UNSC Roles</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=UNSC_Roles&amp;diff=1800"/>
		<updated>2021-12-22T21:53:33Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: Hyperlink not blocked anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
'''United Nations Space Command Navy Branch:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #556b2f; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Roles&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File: CO.png]]&amp;lt;br/&amp;gt;[[Commanding Officer]] (UNSC Whitelist)&lt;br /&gt;
| &amp;lt;center&amp;gt;'''You are the Commanding Officer aboard this installation! Try not to get your entire installation boarded or destroyed.'''&amp;lt;/center&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Description:''' All the lives aboard this Installation are yours to command. You are responsible for overseeing how this entire installation as a whole will act out and proceed with the mission in any way you see fit. That does not mean, however, that you are entitled to abuse. The lives of your crew and your marines are precious, try not to spend them on stupid decisions. However if a person or persons is a threat to the operations of the UNSC or the UNSC themselves, the ordering of request or even a battle execution be made without warrant from high command. A report should be filed afterwards for proper review of the situation.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' As a Commander, it is your job to brief your men on the mission and direct them to how you want the operation be performed on the field. Communicate with your branch Officers to ensure installation combat readiness, or do all the work yourself if they are nowhere to be found. Enforce the rules of the UNSC and act as the operations coordinator when other command staff are not available. You are not required to leave the command for anything other than materials to fax, but do so at your discretion. Try not to wear body armor or carry around anything not able to be holstered with a real holster. You aren't a soldier and neither are your crew. Leave that to the Marines.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: XO.png]]&amp;lt;br/&amp;gt;[[Executive Officer]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' The Acting Commander and second in command of the UNSC Installation. You are there to aid the Commanding Officer with his daily duties, and to keep the Marine Corps in line when he's busy tending to the installation's needs. When the Commanding Officer is not present, you are to take charge of the whole operation and give the marines a briefing.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' Follow the orders of your Commanding Officer. Help him do his work or lessen the burden by taking the initiative. Command the Corps if the CO is busy or coordinating with the other officers. Make sure the vessel is running smoothly and that each department is doing their jobs. It is recommended to take a M6D as personal protection, provided you have a holster. However using body armor and carrying anything bigger than that is unnecessary and unprofessional so avoid doing so unless a boarding party has entered the ship or a mutiny is underway.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:BO.png]]&amp;lt;br/&amp;gt;[[Station Crew]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' The basic Naval personnel, commonly found on all UNSC warships and logistical ships. Unspecialized, they have knowledge to conduct basic tasks such as repairing power lines and operating weapons terminals. However advanced tasks such as generator repairs and management as well as bridge bound tasks are foreign to them and are subject for the specialized crewmen to take on.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' Follow the orders of your Commanding Officer, Executive Officer, and specialized crewmen when working with them. Help where ever you can to esnure the installtion stay in optimal condition. Try not to wear body armor or grab anything bigger than a M6D. You aren't a Marine.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: MPL.png]]&amp;lt;br/&amp;gt;[[Marine Sergeant]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' The Gunnery Sergeant of the UNSC marines detachment in the sector, you will lead the ground operations involving the marine ground forces. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' Lead the marines on their operations on the ground or against any boarding actions on the UNSC Installations. You are their fearless leader and you need to be a example for them to follow so that you can win the ground engagements on the ground. &lt;br /&gt;
|-&lt;br /&gt;
! [[File: Marine.png]]&amp;lt;br/&amp;gt;[[Marine]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' The rank and file of the UNSC. You are a Soldier of the UNSC. Many in number, deadly in combat. You are the back-bone of the many Ground Operations that this sector has to encounter. Stick together with your fellow marines, there is strength in numbers.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' You follow the Marine Squad Leader. There may be one or multiple at the same time. Stay in a squad, and maintain a good spread-out formation when moving. This helps avoid getting your entire squad killed in close-quarters combat, or by a any explosive ordinance thrown at you by the enemy.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ==&lt;br /&gt;
&lt;br /&gt;
'''United Nations Space Command Navy Special Warfare Branch:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #5f9ea2; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Roles&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File: ODST.png|75px]]&amp;lt;br/&amp;gt;[[Orbital Drop Shock Trooper]] (UNSC Whitelist)&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' The Orbital Drop Shock Troopers are the main special forces unit assigned to the sector. Assigned missions that can't be done by marines or reinforcing in the most dire situations, ODSTs are under the direct control of both their officers and the Ship Command. Only they can assign missions to and deploy ODSTs. ODSTs are part of NAVSPECWAR.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Medium/Hard&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' As an ODST you are assigned to the UNSC Naval asset in system. ODST's deploy when the situation is deemed to be beyond the capabilities of the marine detachment to contain.&lt;br /&gt;
ODST's work in fireteams and do not deploy unless ordered by their commanding officer or any other competent command authority.&lt;br /&gt;
ODST's utilize specialized weapons and equipment for this purpose.&lt;br /&gt;
&lt;br /&gt;
As an ODST you are specialized in boarding operations, and will be the unit of choice to inspect and/or neutralize other vessels.&lt;br /&gt;
ODST's are also experts in counter terrorism operations and guerrilla warfare. Expect to be dropped beyond enemy lines as a matter of course.&lt;br /&gt;
&lt;br /&gt;
'''Motto:''' ''We go feet first!''&lt;br /&gt;
                                          &lt;br /&gt;
|-&lt;br /&gt;
! [[File: ODST.png|75px]]&amp;lt;br/&amp;gt;[[Orbital Drop Shock Trooper Sergeant]] (UNSC Whitelist)&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' The Orbital Drop Shock Troopers Sergeant, the third highest rank an UNSC member can achieve. Expected to lead their fellow soldiers to battle, regular marines and ODST equally, ODST Sergeants are the Marine Sergeant equivalent in the ODST branch. Only they can assign missions to and deploy ODSTs. ODSTs are part of NAVSPECWAR.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' As an ODST you are assigned to the UNSC Naval asset in system. ODST's deploy when the situation is deemed to be beyond the capabilities of the marine detachment to contain.&lt;br /&gt;
ODST's work in fireteams and do not deploy unless ordered by their commanding officer or any other competent command authority.&lt;br /&gt;
ODST's utilize specialized weapons and equipment for this purpose.&lt;br /&gt;
&lt;br /&gt;
As an ODST you are specialized in boarding operations, and will be the unit of choice to inspect and/or neutralize other vessels.&lt;br /&gt;
ODST's are also experts in counter terrorism operations and guerrilla warfare. Expect to be dropped beyond enemy lines as a matter of course.&lt;br /&gt;
|-&lt;br /&gt;
! [[File: Spartan.png|75px]]&amp;lt;br/&amp;gt;[[Spartan]] (UNSC Whitelist)&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' The Spartan 2s are the most elite the UNSC has to offer, wearing the best armour the UNSC can buy and the most advanced weaponry, A Single Spartan 2 can be the difference between victory or defeat, often holding entire lines on their own against the oncoming covenant horde&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' A Spartan 2 is expected to follow the orders of any officers without question, as they have been trained since childhood to follow orders and follow the chain of command. They are meant to be used in the center of the battle, as they are the tankiest UNSC force on the field who can survive battles normal troopers would die in droves to acomplish. They are expected to be the best of the best, and as such as sent on the most dangerous of missions by command.&lt;br /&gt;
&lt;br /&gt;
As a spartan, your training has given you ample training in all areas of warfare, such of that you are expected be a decent medic, engineer and combatant. There shouldn't be a role you cannot fill.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ==&lt;br /&gt;
&lt;br /&gt;
'''Office of Naval Intelligence Research Division:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #494a4c; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Roles&lt;br /&gt;
|           | Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!  [[File: Researcher.png]]&amp;lt;br/&amp;gt;[[Researcher]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' You are a Researcher in one of ONIs most secretive facilities. Your task is to Research new technologies. Work with your fellow Researchers to create new equipment for the UNSC, or maybe super space lube. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Medium/Low&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ==&lt;br /&gt;
&lt;br /&gt;
'''United Nations Space Command Civilian Branch:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #daa520; color: white;&amp;quot;&lt;br /&gt;
| width=200 | Roles&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File:BO.png]]&amp;lt;br/&amp;gt;[[Station Medic]]&lt;br /&gt;
|&lt;br /&gt;
'''Description:''' You are one of the installation's Medical Bay personnel. Every wounded marine that comes your way is your responsibility, see to it that they don't die or bleed out and left untreated.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Playstyle:''' With your medical expertise, the ship's wounded personnel will look to your for aid. Keep your medical packs loaded and your syringes filled. Man the front desk and respond quickly to any Installation medical distress calls.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Marine_Platoon_Leader&amp;diff=1799</id>
		<title>Marine Platoon Leader</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Marine_Platoon_Leader&amp;diff=1799"/>
		<updated>2021-12-22T21:52:04Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: Antonio72 moved page Marine Platoon Leader to Marine Sergeant: Hyperlink broke&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Marine Sergeant]]&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Marine_Sergeant&amp;diff=1798</id>
		<title>Marine Sergeant</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Marine_Sergeant&amp;diff=1798"/>
		<updated>2021-12-22T21:52:04Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: Antonio72 moved page Marine Platoon Leader to Marine Sergeant: Hyperlink broke&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageBox&lt;br /&gt;
|colour = 008000&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|image = &lt;br /&gt;
|jobtype = UNSC Command&lt;br /&gt;
|jobtitle = Marine Platoon Leader&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|duties = Lead the marine forces to victory&lt;br /&gt;
|faction = United Nations Space Command&lt;br /&gt;
|guides = [[Leadership 101]], [[placeholder]]&lt;br /&gt;
|purpose = Tactical Support&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are the platoon leader assigned to the UNSC Heaven Above, you are tasked with leading the marines to victory within the sector.  You take orders from any officers above you however when there is no one above you then you are in command of the efforts to keep the sector secure.  You are given some of the best training and equipment to make sure that your efforts go off without a hitch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sgt. Johnson 2.0==&lt;br /&gt;
&lt;br /&gt;
===Leading the Marines===&lt;br /&gt;
&lt;br /&gt;
You are given command of a platoon of the marines, they are highly trained and may even have specific jobs that they have been trained for.  You also have the use of requesting or using the aid of Orbital Troopers that on the ship.  You will have all the resources you should need to regain and hold the sector. You have the use of pelicans or the the umbilical to deploy you and your men. &lt;br /&gt;
&lt;br /&gt;
You can lead from the front or do so behind the line, you are free to lead your soldiers as you see fit.  You should be advised however if you were to fall in combat then you may have your men lose morale or be without a leader in combat.  You should focus on leading first and fighting second. &lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
{{roles}}&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Basic_Crewman&amp;diff=1797</id>
		<title>Basic Crewman</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Basic_Crewman&amp;diff=1797"/>
		<updated>2021-12-22T21:49:42Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: Antonio72 moved page Basic Crewman to Station Crew: Hyperlink broke&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Station Crew]]&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Station_Crew&amp;diff=1796</id>
		<title>Station Crew</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Station_Crew&amp;diff=1796"/>
		<updated>2021-12-22T21:49:42Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: Antonio72 moved page Basic Crewman to Station Crew: Hyperlink broke&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageBox&lt;br /&gt;
|colour = 008000&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|image = CO.png&lt;br /&gt;
|jobtype = UNSC Crew&lt;br /&gt;
|jobtitle = UNSC Crew member&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|duties = Ensure that the UNSC is operating at peak efficiency in your fight to secure the sector&lt;br /&gt;
|faction = United Nations Space Command&lt;br /&gt;
|guides = [[Leadership 101]], [[placeholder]]&lt;br /&gt;
|purpose = Tactical Support&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are a crew member stationed on the UNSC Heaven Above, you are to make sure that the ship is running at optimal combat efficiency in your fight to secure the sector from hostile elements.  However you are not a soldier you should not be running around on the front lines with the rest of the marines.  You re to stay on the ship and defend it in case you are boarded. &lt;br /&gt;
&lt;br /&gt;
==The Thankless Job==&lt;br /&gt;
&lt;br /&gt;
===Job Duties===&lt;br /&gt;
You are either helping make sure that the guns on the ship are manned, making sure that the power on the ship is flowing, and that the ship stays in tip top shape, even if it means cleaning up the messes that the marines make.  It is a thankless job however your efforts are not in vain as you are the ones who support the marines even if they may not realize it.  You are making sure that they have a place to come back to from the fighting they do on the ground even when they don't know it.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Working with your Ship's AI===&lt;br /&gt;
&lt;br /&gt;
Not Implemented at this time&lt;br /&gt;
&lt;br /&gt;
===High Comm wants Updates===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Abandoning Ship===&lt;br /&gt;
'''You are ultimately responsible for the ship.'''  You may leave if the ship has taken heavy damage and is crippled.  However you should be the last to leave the ship and make sure that any intelligence that could be used by the enemy is destroyed before you leave yourself. &lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
{{roles}}&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=UNSC_Weapons&amp;diff=1795</id>
		<title>UNSC Weapons</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=UNSC_Weapons&amp;diff=1795"/>
		<updated>2021-12-22T11:20:50Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: Fixed values for the spnkr&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[File:Misriahlogo.png|150px]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Misriah Armory&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''The UNSC utilizes projectile weapons as it's primary form of combat, doing physical damage to the enemy through tubular ranged weapons designed to pneumatically discharge solid projectiles. Most of their weapons are made from the Misriah Armory Armaments Manufacter located on the planet Mars.'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
='''Standard UNSC Weapons'''=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#A9A9A9;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100%;background-color:#A9A9A9;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:MA5B.png]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''MA5B Assault Rifle'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| '''Description''': Standard-issue service rifle of the UNSC Marines. Takes 7.62mm caliber magazines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (30) Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo''': 60 round magazines&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fire modes''': 5 round burst / 15 round burst&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Magnum.png]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''M6D Magnum'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| '''Description''': A common UNSC sidearm and one of the variants of Misriah Armory's M6 handgun series. Takes 12.7mm caliber magazines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (50) High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (30) Average &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (10) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
'''Ammo''': 12 round magazines&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Firemodes''': Semi automatic&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Special features''': Small scope&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:M7smg.png]] &amp;lt;br /&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''M7 Submachinegun'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| '''Description''': A fully automatic close quarters infantry and special operations weapon. Takes 5mm caliber magazines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (25) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (15) Low &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo''': 60 round magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fire modes''': 4 round burst / 12 round burst&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:M395.png| 50px]] &amp;lt;br /&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''M395 Designated Marksman Rifle'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| '''Description''': An air-cooled, magazine-fed, gas-operated select-fire bullpup rifle that fires 7.62×mm ammunition from a fifteen round detachable box magazine. Includes a 1.25x scope. Takes 7.62mm caliber magazines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (30) Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo''': 20 round magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fire modes''': Semi automatic&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Special features''': Medium scope&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BR55.png|50px]] &amp;lt;br /&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''BR55 Battle Rifle'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| '''Description''': The BR55HB Service Rifle is a gas-operated, magazine-fed, semi-automatic rifle optimized for three-round burst firing. Includes a 1.15x scope. Takes 9.5mm caliber magazines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (20) Low-Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (5) Low &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo''': 36 round magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fire modes''': 3 round burst&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Br85.png]] &amp;lt;br /&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''BR85 Battle Rifle'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| '''Description''': The Upgraded version of the BR55HB, although it is only used by a select few due to the limited deployment of the rifle due to it still being in the testing phase&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (5) Low &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fire rate''': Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fire modes''': 3 round burst&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:M45.png]] &amp;lt;br /&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''M90 Tactical Shotgun'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| '''Description''': The UNSC's primary shotgun and one of the most effective close range infantry weapons used by front line forces. Takes 9 gauge shells.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': Slug: 50 / Beanbag: 10 / Shell: 22 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': Slug: 10 / Beanbag: 0 / Shell: 10&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': Slug: 25 / Beanbag: 0 / Shell: 0 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo''': 9 shells. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fire modes''': Pump Action&lt;br /&gt;
|}&lt;br /&gt;
='''Special Weapons'''=&lt;br /&gt;
&lt;br /&gt;
The UNSC also fields several weapons not readily available to the average marine. Special circumstances may change this.&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#A9A9A9;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100%;background-color:#A9A9A9;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SRS.png]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''SRS99 Sniper Rifle'''&amp;lt;/font&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
| '''Description''': Special Applications Rifle, system 99 Anti-Materiel. Includes a 2x scope. Takes 14.5mm caliber magazines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (55) High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (60) High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (210) Very high &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo''': 4 round magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fire modes''': Semi automatic. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Special features''': Long scope&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:M41.png]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''M41 Rocket Launcher'''&amp;lt;/font&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
| '''Description''': Medium Anti-Vehicle Assault Weapon, M41 Surface-to-Surface Rocket Launcher. Takes 102mm HEAT shaped charge rockets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (100) Extreme(to vehicles) (70) High(to ground troops)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (50) High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''' Shield Damage''': (100) High&lt;br /&gt;
'''Ammo''': 2 rockets&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fire modes''': Semi automatic.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:M739.png]] &amp;lt;br /&amp;gt;  &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''M739 Light Machine Gun'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| '''Description''': Standard-issue squad automatic weapon, designed for use in heavy engagements. Takes 7.62mm caliber ordinary and box type magazines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (30) Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo''': 150 round box magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fire modes''': 12 round burst / 32 round burst&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
='''ODST Weapons'''=&lt;br /&gt;
&lt;br /&gt;
On top of that, the UNSC also gives silenced variants of the main issued weapons to the ODST.&lt;br /&gt;
{| style=&amp;quot;float:left&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#A9A9A9;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100%;background-color:#A9A9A9;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:M7smgs.png]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''M7S Suppressed Submachinegun'''&amp;lt;/font&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
| '''Description''': The M7S is a special operations variant of the M7 Submachinegun with inbuilt suppressor and host of other attachments. Takes 5mm caliber magazines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (25) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (15) Low &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo''': 60 round magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fire modes''': 4 round burst / 12 round burst&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Special features''': Silenced. small scope.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:M6S.png]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''M6S Suppressed Magnum'''&amp;lt;/font&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
| '''Description''': The M6C/SOCOM is a special operations variant of the popular M6C but with a whole host of inbuilt attachments. Takes 12.7mm caliber magazines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (50) High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (30) Average &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (10) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
'''Ammo''': 12 round magazines&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Firemodes''': Semi automatic&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Special features''': Small scope. Silenced&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Covenant_Weapons&amp;diff=1794</id>
		<title>Covenant Weapons</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Covenant_Weapons&amp;diff=1794"/>
		<updated>2021-12-22T11:05:34Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: New cleaner layout, fixed the vaules of the FRC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; border: hidden; background-color: white;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sacprom.png|Sacred Promissory|80px]] &amp;lt;br /&amp;gt; Sacred Promissory&lt;br /&gt;
| [[File:Sanghelios.png|Lodam Armory|73px]] &amp;lt;br /&amp;gt; Lodam Armory&lt;br /&gt;
| [[File:HighCharity.jpg|Assembly Forges|60px]] &amp;lt;br /&amp;gt; Assembly Forges&lt;br /&gt;
| [[File:Qikost.png|117px|Merchants of Qikost]] &amp;lt;br /&amp;gt; Merchants of Qikost&lt;br /&gt;
| [[File:Sanghelios.png|Iruiru Armory|73px]] &amp;lt;br /&amp;gt; Iruiru Armory&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Covenant Empire uses plasma-based weapons. Most of their weapon and armor technologies are reverse-engineered from Forerunner tech. Unlike their human counterparts, Covenant weapons deal tons of burn damage. These burns are instantaneous and the wounds are sealed shut upon impact, causing third-degree burns. Near misses from Covenant weapons also give off extra heat, resulting in damaging the target, even without direct contact.&lt;br /&gt;
----&lt;br /&gt;
== &amp;lt;center&amp;gt; &amp;lt;big&amp;gt;'''Standart Weapons'''&amp;lt;/big&amp;gt; ==&lt;br /&gt;
-Standart Covenant weapons, that either shoot plasma, or use magazines, don't need any special treatment and most species can use them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Wielder&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Plasma_Pistol.png|Plasma Pistol]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Plasma Pistol'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''All'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': The standard-issue weapon for lower-ranking Covenant such as Unggoys/Grunts, Kig-Yar/Jackals, and Yanme'e/Drones due to their convenient size and efficiency.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (45)  Average-High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (15)  Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 125, Rechargeable&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Chargeable EMP shot&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Before Overheat''': 10 ('''Uncooling Time''': 2.5 Seconds)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File: Plasma_Rifle.png|Plasma Rifle]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt; '''Plasma Rifle'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Sangheili Unggoy Yanme'e &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': The Type-25 Directed Energy Rifle, or Plasma Rifle for short, is the weapon of choice for the Covenant Officer Corps. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''':  (30)  Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 240 Rechargeable&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Before Overheat''': 32 ('''Uncooling Time''': 3 Seconds)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Per Burst''': Short: 5 / Long: 15&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Plasma repeater.png|Plasma Repeater]] &amp;lt;br /&amp;gt; &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;'''Plasma Repeater'''&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Sangheili Unggoy &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': This weapon fires long bursts of superheated plasma. A unique ventilation and cooling system gives it a reversed dispersion and accuracy profile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (30)  Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 500, Rechargeable&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Redirecting your aim while shooting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Before Overheat''': 121 ('''Uncooling Time''': 3.5 Seconds)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Per Burst''': Short: 12 / Long: 32&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Beam_Rifle.png|Beam Sniper]] &amp;lt;br /&amp;gt;'''Beam Rifle''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Kig-Yar Sangheili &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': The main weapon used by Kig-Yar snipers and marksmen to take out high value targets and support front line units.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (55) High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (210) Extreme &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (60) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 24&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Long Scope&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Before Overheat''': 4 ('''Uncooling Time''': 2 Seconds)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:ConcRifle.png|64 64px|Concussion Rifle]] &amp;lt;br /&amp;gt; '''Concussion rifle''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Sangheili &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': Firing large bolts of superheated plasma, with no magnetic guidance field, this weapon's rounds have minor concussive knockback around the point of contact, alongside doing medium amounts of damage to directly hit hostiles.&lt;br /&gt;
'''Damage''': (35) Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (30) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (50) Average &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 6 capacity magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Special Feature''': Knocks the target away.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Needler.png|Needler]]&amp;lt;br /&amp;gt;'''Needler''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Unggoy Sangheili Yanme'e Kig-Yar &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A weapon used by some covenant forces, the &amp;quot;needles&amp;quot; fired by the weapon will stick in a target and after a few seconds will explode&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (25) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (20) Low &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 30 Magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Embedding has a chance to cause explosion after a set number of needles are embedded. Homing shots.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Per Burst''': Short: 3 / Long: 10&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Type-51.png|Type-51 Carbine]]&amp;lt;br /&amp;gt; '''Type-51 Carbine''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Kig-Yar Sangheili Yanme'e &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A weapon used by the covenant for assassination missions and marksmen to take down targets &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (25) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (10) Low &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 18 capacity magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Scope&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Type-31.png|Type-31 Needle Rifle]]&amp;lt;br /&amp;gt; '''Type-31 Needler Rifle''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Kir-Yar &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A weapon used by the covenant for sniping at enemies with the power of a needler &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (35) Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (40) Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (5) Very low &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 21 capacity magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Scope&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Fule-Rod_Cannon.png|Fuel-Rod Cannon]]&amp;lt;br /&amp;gt; '''Fuel-Rod Cannon''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Unggoy Sangheili &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A man-portable weapon capable of inflicting heavy damage on both vehicles and infantry.&lt;br /&gt;
'''Damage''': (50) High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (50) High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (100) High &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 5 capacity magazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
== &amp;lt;center&amp;gt; &amp;lt;big&amp;gt;'''Jiralhanae Weaponry'''&amp;lt;/big&amp;gt; ==&lt;br /&gt;
-Bigger and bulkier weapons given to the Jiralhanae for some extra fire power.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Wielder&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Spiker.png|Spiker|50px]] &amp;lt;br /&amp;gt;'''Spiker''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A rifle that is used by the Brutes that fires super heated metal at it's targets&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (20) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage Melee''' (35) Average  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (20) Low &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''': (15) Low &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Melee Armor Penetration''': (70) Very High)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 30 round Magazines&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Has a blade on the front that can be used for melee. Lunge towards targets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shots Per Burst''': 3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Brute_Plasma_Rifle.png|Brute Plasma Rifle]]&amp;lt;br /&amp;gt;'''Brute Plasma Rifle''' (All) &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': The same plasma rifles used by the jiralhanae. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (25) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None None&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': 240 Rechargeable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Mauler.png|Mauler|50px]] &amp;lt;br /&amp;gt;'''Mauler''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A sidearm used by the Jiralhanae that fires more like a shotgun&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage Melee''' (35) Average  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': None &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Melee Armor Penetration''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''':Five rounds magazine &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Lunge towards targets. Damage decreaces with distance.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpikeGrenade.png|Spike Grenade&amp;lt;|50px]] '''Spike Grenade''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A grenade used by the Jiralhanae, it explodes unleashing shrapnel throughout the nearby area &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sharpenel Amount''': 250&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Melee Damage''': (30) Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Melee Armor Penetration''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Shrapnel on explosion. Great melee armor penetration. Lunge towards targets.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Gravlesshammer off.png|Gravity Hammer]] &amp;lt;br /&amp;gt;'''Gravity Hammer (Depowered)''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A long haft and a heavy head with a tungsten-alloy blade on the reverse end. The short-range gravity field in the head of the weapon has been disabled.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (40) Average-High &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Able to lunge to enemies more far away than its powered version.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Gravhammer on.png|Gravity Hammer On]] &amp;lt;br /&amp;gt;'''Gravity Hammer''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A long haft and a heavy head with a tungsten-alloy blade on the reverse end. Within the head is a short-range shock-field-generating gravity drive for extra punch.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (45) + Afterattack. High &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (70) Very High &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': If hit, the objective will recieve knockback and if they hit an obstacle recieve more damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Brute shot.png|Brute Shot]] &amp;lt;br /&amp;gt;'''Brute Shot''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Jiralhanae &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A hip fired fast firing launcher for HE munitions with a curved backwards facing blade mounted to its underside.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (40) Average-High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage Melee''' (40) Average-High  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Melee Armor Penetration''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''':6 Grenades. Grenade Belt &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Lunge towards targets.&lt;br /&gt;
|}&lt;br /&gt;
== &amp;lt;center&amp;gt; &amp;lt;big&amp;gt;'''Special Weapons'''&amp;lt;/big&amp;gt; ==&lt;br /&gt;
- Weapons usually not obtainable by the regular Covenant warriors or that don't fit into any other category.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Wielder&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Fule-Rod_Cannon.png|Fuel-Rod Cannon]]&amp;lt;br /&amp;gt;'''Fuel-Rod Cannon (Hunters)''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Mgalekgolo &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': Main weapon of Mgalekgolo as well as used by some members of spec ops squads &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''': (50) High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shield Penetration''' (200) Very High&lt;br /&gt;
'''Penetration''': (50) High&lt;br /&gt;
'''Ammo Capacity''': Self Recharge&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Small explosive and destructive aura on hit.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Plasma_Grenade.png]]  &amp;lt;br /&amp;gt; '''Plasma Grenade''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;'''All'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A grenade which can stick to the target to deal massive amounts of damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage''':  (60) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ammo Capacity''': As much grenades you can take. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''':  Sticking to targets. Will only explode when thrown&lt;br /&gt;
|}&lt;br /&gt;
== &amp;lt;center&amp;gt; &amp;lt;big&amp;gt;'''Melee'''&amp;lt;/big&amp;gt; ==&lt;br /&gt;
- Weapons to approach your foes or finish them in a CQC fight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 150px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 100px;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Wielder&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 80%;background-color:#bba0dd;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Information&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;{{{subheader|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Energy_Sword.png|Energy Sword]]&amp;lt;br /&amp;gt;'''Energy Sword''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Sangheili-Ultra &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': The Energy Sword is a weapon used by the Sangheili warriors and officers in the Covenant Empire&lt;br /&gt;
'''Damage''': (40) Average-High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Allows the Ultra to lunge towards his target &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Blam cutlass.png|Blamite Cutlass]] &amp;lt;br /&amp;gt;'''Blamite Cutlass'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Kig-Yar &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A weapon with a blade made of Blamite. An internal mechanism cultivates the quick growth of a blamite crystal, although this leaves it brittle and prone to breaking. Luckily, this isn't a downside due to the explosive properties of such a large and quick grown crystal.&amp;quot;&lt;br /&gt;
'''Damage''': (35) Average&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Allows the Kig-Yar to lunge towards his target. On activation the blamite will be prime and the next hit will leave explosive sharpenel.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:Blam dagger.png|Blamite Dagger]] &amp;lt;br /&amp;gt;'''Blamite Dagger''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; Kig-Yar &amp;lt;/center&amp;gt;&lt;br /&gt;
|'''Description''': A weapon with a blade made of Blamite. An internal mechanism cultivates the quick growth of a blamite crystal, although this leaves it brittle and prone to breaking. Luckily, this isn't a downside due to the explosive properties of such a large and quick grown crystal.&lt;br /&gt;
'''Damage''': (25) Low&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Penetration''': (70) Very High&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Unique Feature''': Allows the Kig-Yar to lunge towards his target. On activation the blamite will be prime and the next hit will leave explosive sharpenel.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Death_Asteroid&amp;diff=1793</id>
		<title>Death Asteroid</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Death_Asteroid&amp;diff=1793"/>
		<updated>2021-12-16T12:05:16Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: Created Death Asteroid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Death Asteroid is the map used in Slayer, it is one of the smallest PvP maps and has weapon spawns.&lt;br /&gt;
&lt;br /&gt;
[[File:Slayer.png]]&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Slayer&amp;diff=1792</id>
		<title>Slayer</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Slayer&amp;diff=1792"/>
		<updated>2021-12-16T12:01:52Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: Created Slayer page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Slayer ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The battlefield ===&lt;br /&gt;
&lt;br /&gt;
[[File:Slayer.png|800px]]&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style = &amp;quot;color:#FE0000&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt; crosses on the medbay are the spawns for the red team in Team Slayer.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style = &amp;quot;color:#FEC400&amp;quot;&amp;gt;orange&amp;lt;/span&amp;gt; crosses are the weapon spawns. The one in the center spawns a sniper.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style = &amp;quot;color:#000FFE&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt; crosses on the top right of the map are the spawns for the blue team in Team Slayers.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style = &amp;quot;color:#000FFE&amp;quot;&amp;gt;blue&amp;lt;/span&amp;gt; crosses all over the map but the top right are the spawns for Solitary Slayer.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style = &amp;quot;color:#41FE00&amp;quot;&amp;gt;green&amp;lt;/span&amp;gt; crosses are the spawns for the Sangheili in Covenant Slayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The modes ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Slayer ====&lt;br /&gt;
&lt;br /&gt;
In this mode you fight other spartans. The one with the most kills wins the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Team Slayer ====&lt;br /&gt;
&lt;br /&gt;
In this mode you fight the enemy team as the red or blue team. The team with most kills wins the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Team Slayer: Covenant ====&lt;br /&gt;
&lt;br /&gt;
In this mode spartans and sangheili Ultras fight eachother. The team with most kills wins the game&lt;br /&gt;
&lt;br /&gt;
''WORT WORT WORT''&lt;br /&gt;
&lt;br /&gt;
==== ''???'' ====&lt;br /&gt;
&lt;br /&gt;
There is a random chance that when voting a random mode extended may be selected:&lt;br /&gt;
&lt;br /&gt;
In this mode respawns are long, you can be a sangheili or spartan, and round never ends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
In each round, weapons are randomised, but have fixed spawns. They can be choosen from three pools:&lt;br /&gt;
&lt;br /&gt;
*Covenant&lt;br /&gt;
*UNSC&lt;br /&gt;
*Forerunner&lt;br /&gt;
&lt;br /&gt;
And when you spawn, no matter your species, you will have a M6 magnum&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=File:Slayer.png&amp;diff=1791</id>
		<title>File:Slayer.png</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=File:Slayer.png&amp;diff=1791"/>
		<updated>2021-12-16T11:34:05Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Slayer map&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
	<entry>
		<id>https://projectunsc.org/wiki/index.php?title=Capture_and_Hold&amp;diff=1790</id>
		<title>Capture and Hold</title>
		<link rel="alternate" type="text/html" href="https://projectunsc.org/wiki/index.php?title=Capture_and_Hold&amp;diff=1790"/>
		<updated>2021-12-13T19:01:58Z</updated>

		<summary type="html">&lt;p&gt;Antonio72: Added images of the capture points and modified some parts of the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The current game mode is Base assault (capture and hold)!&lt;br /&gt;
Assault and hold a neutral city from the enemy forces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A quick introduction to Capture and Hold ==&lt;br /&gt;
&lt;br /&gt;
This mode takes place in small Geminus (Name not official), where the Covenant and the UNSC fight for the control of it.&lt;br /&gt;
&lt;br /&gt;
The map is divided in two segments, north and south, each with its own hotspots and easy captures:&lt;br /&gt;
&lt;br /&gt;
(IMAGE)&lt;br /&gt;
&lt;br /&gt;
'''Starting off, the southern side of the city, the covenant zone. On this side the covenant has three options to drop into:&lt;br /&gt;
'''&lt;br /&gt;
* South West: On this edge we can find the most famous but, not easiest to defend, we have the church. With glass on both sides and the entrace, the church is easy to get picked on by snipers and long range fighers, however also making it a great spot to set up a sniper camp. It also has a back door heading to the alleways, where you can get flanked by if not carefull. If the enemy is inside, they can hide inside the oration chamber, when you can also ambush, and get ambushed while trying to capture it.&lt;br /&gt;
&lt;br /&gt;
* South: Close to the church, and the police station, this side is picked when the covenant wants to make a roadblock and controle traffic arround police station, church, AI and city hall, for the most experienced snipers, salon too. This drop location can be very risky, as it can be destroyed by snipers early on, but could be a strong strategical position if the fortification is built alright.&lt;br /&gt;
&lt;br /&gt;
* South East: We have the AI core on this side, one of the least used and most hated locations for not being able to move the spirit, here you will have a hard time making fortifications, defending yourself, and can be picked on easily by the outside with long range weapons, not reccomended if you are unable to tear down walls. However, it is good if your strategy is to leave a detachment of troops on it and move into another position to defend or attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Now, the UNSC also has three positions where they can land on, all with different strategies:'''&lt;br /&gt;
&lt;br /&gt;
* North West: This position will leave you on a small grass park, to the south you will found the salon, a famous and a great chokepoint great for quick in and out fights.With glass inside to stare into your rival soul, you have a lot of tight spaces good for hiding and shotgun tactics. However, due to the intensity of the firefights there, the walls tend to break very often, renderibg these positions rather useless unless repaired.&lt;br /&gt;
&lt;br /&gt;
* North: In the middle of the street, just north of the city hall, this position is used almost never, being an equivalent to the south location of the covenant, they have a good time at defending at close quarters combat.&lt;br /&gt;
&lt;br /&gt;
* North East: Just in front of the morgue door, we have a newbie friendly position, that allows you to capture as fast as you can say ''Covenant!''. However, due to being exposed, it is a weak position if you plan on keeping your dropship alive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Along with that there are multiple locations where you can drop pod to, for a quick scout or assault:&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
On Covenant side:&lt;br /&gt;
&lt;br /&gt;
* Restaurant&lt;br /&gt;
* South Botany&lt;br /&gt;
* South Bar&lt;br /&gt;
* South East Ruins&lt;br /&gt;
* Court&lt;br /&gt;
* West Botany&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On UNSC side:&lt;br /&gt;
&lt;br /&gt;
*Abandonated sotre&lt;br /&gt;
* Club&lt;br /&gt;
* Backalley weapon store&lt;br /&gt;
* West Bar&lt;br /&gt;
&lt;br /&gt;
Keep in mind that just because a location is on enemy side, you can't drop pod to it.&lt;br /&gt;
But doing so may get you cornered  if you don't have a plan or either it can be a great ambush tactic.&lt;br /&gt;
&lt;br /&gt;
'''In order to deploy''', if you have: Lost both dropships, and, used all drop pods. The only alternative is to use an umbilical.&lt;br /&gt;
And with this option, we have cons and pros, just like any other deployement option.&lt;br /&gt;
&lt;br /&gt;
Along with the advantages of using umbilicals you can have a...&lt;br /&gt;
&lt;br /&gt;
* Fast&lt;br /&gt;
* Reliable&lt;br /&gt;
* Moveing a lot of soldiers in a row&lt;br /&gt;
* Able to connect to the enemy side, great for ambushes&lt;br /&gt;
&lt;br /&gt;
...way of movement&lt;br /&gt;
&lt;br /&gt;
'''Capture Points'''&lt;br /&gt;
&lt;br /&gt;
Here is a list with images of the places you need to capture.&lt;br /&gt;
&lt;br /&gt;
* Church (SW) :&lt;br /&gt;
&lt;br /&gt;
[[File:Church.png|800px|Church]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* AI (SE) :&lt;br /&gt;
&lt;br /&gt;
[[File:AI Core.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* City Hall (N) :&lt;br /&gt;
&lt;br /&gt;
[[File:City Hall.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Morgue (NE) :&lt;br /&gt;
&lt;br /&gt;
[[File:Morgue.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Police Station (S) :&lt;br /&gt;
&lt;br /&gt;
[[File:Police Station.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Salon (NW) :&lt;br /&gt;
&lt;br /&gt;
[[File:Salon.png|800px]]&lt;/div&gt;</summary>
		<author><name>Antonio72</name></author>
	</entry>
</feed>