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		<title><![CDATA[Halo Space Station Evolved - Bug Reports ]]></title>
		<link>https://projectunsc.org/forum/</link>
		<description><![CDATA[Halo Space Station Evolved - https://projectunsc.org/forum]]></description>
		<pubDate>Thu, 25 Jun 2026 06:47:46 +0000</pubDate>
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		<item>
			<title><![CDATA[Glassing beam hitting it's own lava]]></title>
			<link>https://projectunsc.org/forum/showthread.php?tid=2212</link>
			<pubDate>Thu, 25 Aug 2022 19:20:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://projectunsc.org/forum/member.php?action=profile&uid=1047">Wasp</a>]]></dc:creator>
			<guid isPermaLink="false">https://projectunsc.org/forum/showthread.php?tid=2212</guid>
			<description><![CDATA[As it says on the tin. The glassing beam appears to hit the lava it makes in ship-ship combat making it really weak when compared to Macboats which can oneshot the glassing vessels]]></description>
			<content:encoded><![CDATA[As it says on the tin. The glassing beam appears to hit the lava it makes in ship-ship combat making it really weak when compared to Macboats which can oneshot the glassing vessels]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[URF base bugs]]></title>
			<link>https://projectunsc.org/forum/showthread.php?tid=1182</link>
			<pubDate>Thu, 20 Jun 2019 15:05:55 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://projectunsc.org/forum/member.php?action=profile&uid=233">getfreur</a>]]></dc:creator>
			<guid isPermaLink="false">https://projectunsc.org/forum/showthread.php?tid=1182</guid>
			<description><![CDATA[So the URF base has a couple of bugs in it's design, I will list them below.<br />
<br />
1.Prison don't have a button to open the blast doors outside of it, which make it necessary to cut through the wall in armory so URF can get access to the prison and open the blast doors using the button inside.<br />
2.The door and windows going to the cells area has a rock wall below it.<br />
3. The cell doors don't let URF members open it, which make them unable to be used.<br />
4.The base mining area has a problem that the area with green crystals act like space, which when opened suck all the air on the mining area and pressure.<br />
5.The eastern janitor room has a wall below the door.<br />
<br />
That's it, at least those are the bugs I found during my playthroughs on the base.]]></description>
			<content:encoded><![CDATA[So the URF base has a couple of bugs in it's design, I will list them below.<br />
<br />
1.Prison don't have a button to open the blast doors outside of it, which make it necessary to cut through the wall in armory so URF can get access to the prison and open the blast doors using the button inside.<br />
2.The door and windows going to the cells area has a rock wall below it.<br />
3. The cell doors don't let URF members open it, which make them unable to be used.<br />
4.The base mining area has a problem that the area with green crystals act like space, which when opened suck all the air on the mining area and pressure.<br />
5.The eastern janitor room has a wall below the door.<br />
<br />
That's it, at least those are the bugs I found during my playthroughs on the base.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New URF Armors are a little off]]></title>
			<link>https://projectunsc.org/forum/showthread.php?tid=1162</link>
			<pubDate>Sat, 08 Jun 2019 12:04:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://projectunsc.org/forum/member.php?action=profile&uid=440">emoats18</a>]]></dc:creator>
			<guid isPermaLink="false">https://projectunsc.org/forum/showthread.php?tid=1162</guid>
			<description><![CDATA[<img src="https://cdn.discordapp.com/attachments/383820892947611658/586887979075633162/lilofffront.PNG" loading="lazy"  alt="[Image: lilofffront.PNG]" class="mycode_img" /><img src="https://cdn.discordapp.com/attachments/383820892947611658/586887977108766720/liloffback.PNG" loading="lazy"  alt="[Image: liloffback.PNG]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[<img src="https://cdn.discordapp.com/attachments/383820892947611658/586887979075633162/lilofffront.PNG" loading="lazy"  alt="[Image: lilofffront.PNG]" class="mycode_img" /><img src="https://cdn.discordapp.com/attachments/383820892947611658/586887977108766720/liloffback.PNG" loading="lazy"  alt="[Image: liloffback.PNG]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Kig-yar armor spawn and armor set/refresh]]></title>
			<link>https://projectunsc.org/forum/showthread.php?tid=908</link>
			<pubDate>Thu, 03 Jan 2019 07:57:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://projectunsc.org/forum/member.php?action=profile&uid=419">Ruse</a>]]></dc:creator>
			<guid isPermaLink="false">https://projectunsc.org/forum/showthread.php?tid=908</guid>
			<description><![CDATA[Whenever the kig-yar spawns be it major or minor they don't spawn with it in their spawn room and whenever an admin goes to do whatever they need to do to give them their armor the premade sets they have it doesn't work properly it removes their shoes permanently which sucks but besides that this is all I'd like to report.]]></description>
			<content:encoded><![CDATA[Whenever the kig-yar spawns be it major or minor they don't spawn with it in their spawn room and whenever an admin goes to do whatever they need to do to give them their armor the premade sets they have it doesn't work properly it removes their shoes permanently which sucks but besides that this is all I'd like to report.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Start up/ready up]]></title>
			<link>https://projectunsc.org/forum/showthread.php?tid=591</link>
			<pubDate>Sun, 27 May 2018 03:46:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://projectunsc.org/forum/member.php?action=profile&uid=327">Gerdes</a>]]></dc:creator>
			<guid isPermaLink="false">https://projectunsc.org/forum/showthread.php?tid=591</guid>
			<description><![CDATA[at the beginning of rounds you are unable to ready up or youll be locked in the menu screen, this really isn't much of a problem as you can just wait for the round to start and then join which works normally, BUT for the roles such as the colony AI you have to be readied up during the lobby time in order for the game to randomly through you into that role since it is not a spawn location/role. which really sucks. :,(]]></description>
			<content:encoded><![CDATA[at the beginning of rounds you are unable to ready up or youll be locked in the menu screen, this really isn't much of a problem as you can just wait for the round to start and then join which works normally, BUT for the roles such as the colony AI you have to be readied up during the lobby time in order for the game to randomly through you into that role since it is not a spawn location/role. which really sucks. :,(]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bug]]></title>
			<link>https://projectunsc.org/forum/showthread.php?tid=569</link>
			<pubDate>Fri, 20 Apr 2018 15:46:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://projectunsc.org/forum/member.php?action=profile&uid=318">Hazel</a>]]></dc:creator>
			<guid isPermaLink="false">https://projectunsc.org/forum/showthread.php?tid=569</guid>
			<description><![CDATA[Anomaly research, the light fixture over the anomaly scanner will ruin any scans.]]></description>
			<content:encoded><![CDATA[Anomaly research, the light fixture over the anomaly scanner will ruin any scans.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bug Report]]></title>
			<link>https://projectunsc.org/forum/showthread.php?tid=189</link>
			<pubDate>Tue, 29 Dec 2015 16:47:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://projectunsc.org/forum/member.php?action=profile&uid=85">gnugnu12</a>]]></dc:creator>
			<guid isPermaLink="false">https://projectunsc.org/forum/showthread.php?tid=189</guid>
			<description><![CDATA[The stairs aren't right, me and james were on and we went up the stairs and tried going back down and were blocked by the stairs trying to get back down the way we came so they worked as a kind of one way door.<br />
<br />
my sprite would be fixed in place looking a set direction yet I could be moving in a completely different direction james saw this on his screen too.]]></description>
			<content:encoded><![CDATA[The stairs aren't right, me and james were on and we went up the stairs and tried going back down and were blocked by the stairs trying to get back down the way we came so they worked as a kind of one way door.<br />
<br />
my sprite would be fixed in place looking a set direction yet I could be moving in a completely different direction james saw this on his screen too.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bug Report - Pelican/Long Sword]]></title>
			<link>https://projectunsc.org/forum/showthread.php?tid=188</link>
			<pubDate>Tue, 29 Dec 2015 16:01:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://projectunsc.org/forum/member.php?action=profile&uid=85">gnugnu12</a>]]></dc:creator>
			<guid isPermaLink="false">https://projectunsc.org/forum/showthread.php?tid=188</guid>
			<description><![CDATA[The Engines do not work, tried both space bar and the 5 key on num pad.]]></description>
			<content:encoded><![CDATA[The Engines do not work, tried both space bar and the 5 key on num pad.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[bug report]]></title>
			<link>https://projectunsc.org/forum/showthread.php?tid=187</link>
			<pubDate>Thu, 24 Dec 2015 06:33:17 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://projectunsc.org/forum/member.php?action=profile&uid=53">5crownik007</a>]]></dc:creator>
			<guid isPermaLink="false">https://projectunsc.org/forum/showthread.php?tid=187</guid>
			<description><![CDATA[pressed "enable engine cruise mode" in the longsword and it went so fast it flew past the z-level tranistion barrier and into the nothingness zone]]></description>
			<content:encoded><![CDATA[pressed "enable engine cruise mode" in the longsword and it went so fast it flew past the z-level tranistion barrier and into the nothingness zone]]></content:encoded>
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