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		<title><![CDATA[Halo Space Station Evolved - Section II (Announcements)]]></title>
		<link>https://projectunsc.org/forum/</link>
		<description><![CDATA[Halo Space Station Evolved - https://projectunsc.org/forum]]></description>
		<pubDate>Tue, 23 Jun 2026 23:22:09 +0000</pubDate>
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		<item>
			<title><![CDATA[Server Rules (2023 Edition)]]></title>
			<link>https://projectunsc.org/forum/showthread.php?tid=2239</link>
			<pubDate>Wed, 11 Jan 2023 20:46:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://projectunsc.org/forum/member.php?action=profile&uid=2">BDpuffy420</a>]]></dc:creator>
			<guid isPermaLink="false">https://projectunsc.org/forum/showthread.php?tid=2239</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Section 1: General Gameplay Rules</span></span></span></span><br />
<br />
<br />
1.1) For all factions, rushing to intentionally remove, disable, destroy, or block off another faction’s spawn point within the first 10 - 20 minutes of a round is forbidden.<br />
<br />
1.2) All NPCs should be treated as though they were fellow players. In other words, don’t murder them for no reason.<br />
<br />
1.3) Do not respawn as the same character after death: you must either switch to a different character, or at the very least, change the name of your character for that round until they die again. (This rule does not need to be followed on game modes such as Slayer and Capture and Hold.)<br />
<br />
1.4) Using information gained from any sources other than IC means is forbidden. No IC in OOC, or OOC in IC. No showing screenshots of a current round in the Discord unless a reasonable amount of time (10+ minutes) have passed, or if no sensitive information can be gleaned from the screenshot (i.e a screencap of a funny conversation).<br />
<br />
1.5) You are allowed to handle SSD players, but you may not kill them, intentionally leave them in situations where they may die, or otherwise leave them in situations where they will not be able to play the game any further (i.e kidnapping them and locking them in brig for the rest of the round). You are allowed to take IDs and other important items off SSD players when necessary, unless it is forbidden by faction leaders for whatever reason ICly.<br />
<br />
1.6) No end-of-round grief/EoRG.<br />
<br />
1.7) When defending a point, area, or base, you must ensure that it is accessible via walking on harm intent. You may not wall off sections, doors, or other openings. Stacking barbed wire is forbidden. Tank traps require a 1x1 minimum gap between them. You cannot hide artifacts, nukes, or other important and/or mission-critical items in walls, or place them in areas that are inaccessible to certain factions.<br />
<br />
1.8) All factions may use the weapons, vehicles, and technology of other factions. Note that the Covenant is usually semi-restricted by rules regarding heresy, which is handled almost exclusively IC.<br />
<br />
1.9) In game modes such as Reclamation and Outer Colonies, as the Covenant, you may not use a Slipspace Core received from a Slipspace Tender ship without first attempting to use and detonate the Antimatter Bomb on the ODP/Asteroid Base. When using the Slipspace Core, you may not intentionally place it in areas that may be hard to reach or otherwise find by the UNSC; it must be inside an accessible area on the ODP.<br />
<br />
1.10) Do not build solid walls, place barbed wire, or otherwise place any sort of potential obstacle that is NOT a bomb on top of bomb points on the ODP/Moon Base. Building walls and similar barricades around these sites is fine, provided that they are still accessible by foot. Any violations WILL be completely cleared by admin deletion so that there are no defenses at all for the offending bomb point.<br />
<br />
1.11) Do not place gamemode-critical items, such as the Antimatter Bomb/Slipspace Cores or the Artifact, on z-levels inaccessible to one or more factions.<br />
<br />
<br />
1.12) When defending a certain position in space, such as an ODP or another ship, you may not call in other ships and cover the position in stacks of ships to act as a bodyshield. Ships that are summoned should be called in with the intent of using them as a means to attack other ships, to retrieve certain resources, or otherwise as a means of transport.<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="font-size: large;" class="mycode_size">Section 2: Roleplay Rules</span></span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #e82a1f;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Note that this section covers both general roleplay rules and faction-specific roleplay rules</span></span></span></span><br />
<br />
2.1) Erotic roleplay is forbidden. This also includes stalking, sexual harassment, or generally just making people feel sexually uncomfortable.<br />
<br />
2.2) Self-antagging is generally forbidden. You value your job, your co-workers/comrades, and your life. However, instances of being a self-antag may be permitted if you have both admin permission and have a proper, roleplayed out work-up to it.<br />
<br />
2.3) The name of your character cannot be the same as a canon character’s (i.e John-117, Thel ‘Vadam), cannot be the same as a notable real-life person’s (i.e Michael Jackson, Barack Obama, Adolf Hitler), cannot be a meme/immature name (i.e Chad Thundercock, Chungus), and must be appropriate for the species of that character.<br />
<br />
2.4) Your character should speak in a matter that is realistic and consistent with their race/lore (to the best of your knowledge). Basically, don’t use “leet”-speak or internet slang.<br />
<br />
2.5) You must roleplay according to the level of knowledge that your role and/or species would have in the setting of the universe. For example, a simple marine would not be aware that the Spartan-IIs consist of child soldiers kidnapped, conscripted, and trained from 6 years of age, while that information might be more readily known by an ONI researcher.<br />
<br />
2.6) Your character may not act psychotic (i.e randomly murdering people, frying up the body parts of your enemies regardless of their species and eating them) without both admin permission and a proper, roleplayed out work-up to said psychotic actions. Ahelp about your plans if you genuinely want to do this.<br />
<br />
2.7) Faction leaders and commanders are allowed to punish those that disobey orders as they see fit, which may include execution.<br />
<br />
2.8) For the UNSC, they must not randomly kill civilians (including NPCs) unless they have a valid IC reason to do so; they work to protect the UEG, as well as its citizens. These reasons could be that the civilians refuse to comply with orders in an active warzone, are openly armed on a colony with an active Insurrectionist presence, or otherwise hinder the UNSC’s objectives on a colony or elsewhere. When in doubt, ahelp it!<br />
<br />
2.9) For the UNSC, the UNSC strongly values the law; commanding staff must follow The Law, and enforce it as necessary on ships under their command, such as arresting marines should they break the law (provided that they broke said law under unreasonable circumstances - for example, a marine breaking down a door is acceptable when the Covenant is actively invading the colony.)<br />
<br />
2.10) For the UNSC, marines are to never wear uniforms sanctioned outside normal UNSC regulations, to avoid friendly fire instances and to show the enemy that the UNSC is a professional standing army. This includes civilian gear, Insurrectionist gear, and Covenant gear. Failure to adhere to this will result in a dressing-down and potential demotion. Obviously, exceptions may be granted for espionage missions or for donor gear.<br />
<br />
2.11) For the Insurrection/URF, the Insurrection is here on the colony to free the citizens of the outer colonies from the tyrannical grip of the UNSC by any means necessary. They should not be murdering citizens (NPC or player) without a sufficient reason, such as self-defense, or for more diabolical schemes (assuming that they are approved by an admin beforehand) such as dressing up as a marine, killing innocents, and then pinning the blame on the UNSC.<br />
<br />
2.12) For the Insurrection/URF, Insurrectionists are allowed to freely disguise themselves as marines or similar roles.<br />
<br />
2.13) For civilians, they are freely allowed to align themselves with the UNSC, the URF, or even the Covenant (should they somehow let you join). Once they devote themselves to a faction, they will lose their status as a “civilian”, and as such may be treated as a hostile enemy by other factions!<br />
<br />
2.14) For the Covenant, the Covenant is an extremely religious group, whose hierarchs have declared humanity to be a heretical race that must be exterminated. As such, they should not seek to cooperate, team up, or otherwise be friendly to humans unless it is beneficial to the Covenant in some way (i.e stopping an infestation, tricking them to receive valuable intel/items/prisoners, etc). However, individuals may choose to be friendly to humans regardless, but they risk the consequences of being punished for heresy!<br />
<br />
2.15) For the Covenant, it is the job of authority figures (Sangheili of any rank, San’shyuum, Unggoy Deacons) to enforce the rules against heresy. What exactly constitutes as “heresy” is semi-ambiguous, but generally, anything involving the handling of most human technology, positively associating with humans, or painting the Covenant and its religion in a bad light is seen as heretical.<br />
<br />
Covenant players are allowed to use human weapons and technology, but Covenant authority figures are also allowed to punish their subordinates for the usage of human tech. This should depend on the context of the situation, however; for example, a Elite picking up a human shotgun for shits and giggles would certainly count as heretical, while one that only resorted to the use of human weapons after his own weapons were lost and/or lost ammo would be spared of punishment. It should also be clarified that having human prisoners is not inherently heretical.<br />
<br />
2.16) For Huragok specifically, despite spawning in as a Covenant role, they are ultimately a neutral role that can join any faction. However, they cannot join of their own free will, and must be coerced into joining this faction, such as being separated from their teammates and surrounded by the enemy.<br />
<br />
2.17) For Huragok specifically, they are incredibly pacifistic and will avoid fighting back at all unless it is in an emergency (i.e being actively shot at). Otherwise, they should not act hostile or otherwise assist in directly antagonistic actions (like overdosing people), unless it is “passive” (i.e breaking down the walls of a ship’s hull).<br />
<br />
2.18) For Huragok specifically, when speaking in sign language, they may only use one-word responses, and cannot chain multiple responses into something coherent unless they are asked relevant questions (i.e being asked if they’re lost and responded “HELP”, “ME”, “STRANDED”). You are allowed to be more expressive/communicative with vocalizations like chirps, whistles, and croons, or outright gesturing.<br />
<br />
2.18) For the Covenant, authority figures should avoid using the Glassing Beam on the planet (in Reclamation/Outer Colonies) until the artifact has been retrieved. If the situation is deemed unwinnable, they may choose to glass the planet in order to destroy the artifact and deny the enemy access to it.<br />
<br />
2.19) For the Covenant, most of the covenant live in extreme fear of their superiors at all times, whose zeal often is the cause of many beatings, if not deaths, of those who disobey. Mutiny for the covenant species is disallowed without admin permission and a sufficient IC reason (i.e their leader ordering to glass the colony despite the artifact not being retrieved). Brutes, due to their nature, are given more freedom with the reasoning but still need to ahelp.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="color: #000000;" class="mycode_color"><span style="font-size: large;" class="mycode_size">UEG COLONY LAWS (2550)</span></span></span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">(Non-Governed Colonies are allowed to create their own guidelines)</span></span></span><br />
<ul class="mycode_list"><li>Illegal Firearm - 15 Minutes, Confiscation of Firearm<br />
</li>
<li>Illegal Drugs - 10 Minutes, Confiscation and Destruction of Drugs.<br />
</li>
<li>Trespass - 5 Minutes, Questioning<br />
</li>
<li>Breaking and Entering - 5 Minutes, Questioning<br />
</li>
<li>Assault (Non-Lethal Punches, Disarming/Pushing) - 5 Minutes<br />
</li>
<li>Aggravated Assault (Lethal Punches, Neck Grabs, any/all wrestling 'attacks') - 15 Minutes, Questioning<br />
</li>
<li>Aggravated Assault With A Deadly Weapon (Attacking someone with a knife/gun butt/spear/gun) - 30 Minutes, Questioning, Confiscation of Weapon<br />
</li>
<li>Attempted Murder (Shooting someone, repeated attacks with deadly weapons. Typically paired with Aggravated Assault With A Deadly Weapon. This does not apply to marines... typically. If the marine has broken the ROE, yes. If not, no.) - Permanent Confinement, Questioning, Confiscation of Weapon<br />
</li>
<li>Murder - Permanent Confinement, Questioning, Execution<br />
</li>
<li>Assault on an Officer (or Marine) - 25 Minutes, Questioning<br />
</li>
<li>Insurrectionist Activity - Extradition to the UNSC<br />
</li>
<li>Attempted Murder of an Officer (or Marine) - Summary Execution<br />
</li>
<li>As an aside, if a marine is acting 'rogue', give them a chance to come in, and question them thoroughly. If they refuse, subdue and question them thoroughly. Ensure you listen to both sides.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="font-size: large;" class="mycode_size">Section 3: Discord Rules<br />
<br />
</span></span></span>3.1) Please remain friendly and civil in regards to discussion. In other words, don’t be a dickhead; you’re allowed to get mad and rant about something if it upsets you, but don’t go out of your way to harass somebody for any particular reason.<br />
<br />
3.2) REAL-LIFE slurs, and NON-CANON FICTIONAL slurs based on IRL slurs are strictly banned across both the Discord server and the game server. This includes slurs based on race, gender, sexuality, religion, and mental/physical disorders.<br />
<br />
3.3) Under no circumstances will harassment of any person, both in the Discord server and the in-game server, be tolerated whatsoever.<br />
<br />
3.4) If you have a complaint about a player for a particular reason, and the issue(s) with said player have not been resolved, post in the Player Complaints section on the forum. If you feel that a staff member has been causing issues, post in the Office of Investigations section on the forum.<br />
<br />
3.5) Avoid DMing staff about server-side issues unless it is for something you deem to be important, such as being legitimately threatened by someone. In other words, DM a staff member if your issue cannot be resolved in either the Player Complaints section or the Office of Investigations section on the forum.<br />
<br />
3.6) Refrain from posting links to other Discord chats and/or servers without permission. If you want a particular server to be featured in the #affiliates channel, ask a staff member. You are allowed to give people links to a Discord server if they ask for it, provided that it is sent via DMs.<br />
<br />
3.7) Only speak English on both the Discord server and the in-game server.<br />
<br />
3.8) Under no circumstances are you allowed to post NSFW content, borderline NSFW (or “suggestive”) content, or content that can be considered bigoted based on race, gender, sexuality, anti-semitic, and mental/physical disorders.<br />
<br />
3.9) Keep topics in their respective channels when possible. If a discussion of a topic has shifted to another one that may be fitting for an existing channel, try and take it over there when possible.<br />
<br />
3.10) If you don’t know if something you want to post may break the rules or not, ask a staff member about it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="font-size: large;" class="mycode_size"><br />
Section 4: Server Rules<br />
</span></span></span><br />
4.1) If you are not certain about something, ahelp an admin about it. We are here to assist you.<br />
<br />
4.2) If there are no admins or moderators online, and you have an issue, adminhelp anyway as it will make a log and ping admins. If you have complaints about a player for actions that occurred while no staff were available, file a complaint in the Player Complaints section on the forum.<br />
<br />
4.3) If there are no staff online and a player is being excessively aggressive (i.e attacking people), you are allowed to protect yourself and others from them via lethal means. This is not an excuse to murder someone you find annoying. Make sure you establish an adminhelp even if no admins are currently online, wait 5 minutes and then feel free to execute the troublemaker and you will likely never have to expect a ping.<br />
<br />
4.4) Admins have the full power to decide the harshness of a punishment, dictated by past records and their own judgement. If you feel you have been unfairly punished, file a complaint in the Office of Investigations section on the forum.<br />
<br />
4.5) Admins and other staff members are not exempt from the rules whatsoever. If you feel a staff member has been breaking rules, file a complaint in the Office of Investigations section on the forum.<br />
<br />
4.6) Excessive disrespect and rudeness towards staff will likely result in a ban.<br />
<br />
4.7) If an admin tells you to stop a specific behavior or series of actions, you must listen and obey for that time being.<br />
<br />
4.8 Ban evasion via the usage of TOR or other programs with the same end goal, or by using alt-CKEYs, will be met with a permanent ban.<br />
<br />
4.9) Using another user’s account to access whitelisted features that you normally do not have access to is forbidden, and will be met with severe punishment.<br />
<br />
4.10) You are allowed to handle SSD without permission. Taking ID's and other important items are often helpful and at times mandatory.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Section 1: General Gameplay Rules</span></span></span></span><br />
<br />
<br />
1.1) For all factions, rushing to intentionally remove, disable, destroy, or block off another faction’s spawn point within the first 10 - 20 minutes of a round is forbidden.<br />
<br />
1.2) All NPCs should be treated as though they were fellow players. In other words, don’t murder them for no reason.<br />
<br />
1.3) Do not respawn as the same character after death: you must either switch to a different character, or at the very least, change the name of your character for that round until they die again. (This rule does not need to be followed on game modes such as Slayer and Capture and Hold.)<br />
<br />
1.4) Using information gained from any sources other than IC means is forbidden. No IC in OOC, or OOC in IC. No showing screenshots of a current round in the Discord unless a reasonable amount of time (10+ minutes) have passed, or if no sensitive information can be gleaned from the screenshot (i.e a screencap of a funny conversation).<br />
<br />
1.5) You are allowed to handle SSD players, but you may not kill them, intentionally leave them in situations where they may die, or otherwise leave them in situations where they will not be able to play the game any further (i.e kidnapping them and locking them in brig for the rest of the round). You are allowed to take IDs and other important items off SSD players when necessary, unless it is forbidden by faction leaders for whatever reason ICly.<br />
<br />
1.6) No end-of-round grief/EoRG.<br />
<br />
1.7) When defending a point, area, or base, you must ensure that it is accessible via walking on harm intent. You may not wall off sections, doors, or other openings. Stacking barbed wire is forbidden. Tank traps require a 1x1 minimum gap between them. You cannot hide artifacts, nukes, or other important and/or mission-critical items in walls, or place them in areas that are inaccessible to certain factions.<br />
<br />
1.8) All factions may use the weapons, vehicles, and technology of other factions. Note that the Covenant is usually semi-restricted by rules regarding heresy, which is handled almost exclusively IC.<br />
<br />
1.9) In game modes such as Reclamation and Outer Colonies, as the Covenant, you may not use a Slipspace Core received from a Slipspace Tender ship without first attempting to use and detonate the Antimatter Bomb on the ODP/Asteroid Base. When using the Slipspace Core, you may not intentionally place it in areas that may be hard to reach or otherwise find by the UNSC; it must be inside an accessible area on the ODP.<br />
<br />
1.10) Do not build solid walls, place barbed wire, or otherwise place any sort of potential obstacle that is NOT a bomb on top of bomb points on the ODP/Moon Base. Building walls and similar barricades around these sites is fine, provided that they are still accessible by foot. Any violations WILL be completely cleared by admin deletion so that there are no defenses at all for the offending bomb point.<br />
<br />
1.11) Do not place gamemode-critical items, such as the Antimatter Bomb/Slipspace Cores or the Artifact, on z-levels inaccessible to one or more factions.<br />
<br />
<br />
1.12) When defending a certain position in space, such as an ODP or another ship, you may not call in other ships and cover the position in stacks of ships to act as a bodyshield. Ships that are summoned should be called in with the intent of using them as a means to attack other ships, to retrieve certain resources, or otherwise as a means of transport.<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="font-size: large;" class="mycode_size">Section 2: Roleplay Rules</span></span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #e82a1f;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Note that this section covers both general roleplay rules and faction-specific roleplay rules</span></span></span></span><br />
<br />
2.1) Erotic roleplay is forbidden. This also includes stalking, sexual harassment, or generally just making people feel sexually uncomfortable.<br />
<br />
2.2) Self-antagging is generally forbidden. You value your job, your co-workers/comrades, and your life. However, instances of being a self-antag may be permitted if you have both admin permission and have a proper, roleplayed out work-up to it.<br />
<br />
2.3) The name of your character cannot be the same as a canon character’s (i.e John-117, Thel ‘Vadam), cannot be the same as a notable real-life person’s (i.e Michael Jackson, Barack Obama, Adolf Hitler), cannot be a meme/immature name (i.e Chad Thundercock, Chungus), and must be appropriate for the species of that character.<br />
<br />
2.4) Your character should speak in a matter that is realistic and consistent with their race/lore (to the best of your knowledge). Basically, don’t use “leet”-speak or internet slang.<br />
<br />
2.5) You must roleplay according to the level of knowledge that your role and/or species would have in the setting of the universe. For example, a simple marine would not be aware that the Spartan-IIs consist of child soldiers kidnapped, conscripted, and trained from 6 years of age, while that information might be more readily known by an ONI researcher.<br />
<br />
2.6) Your character may not act psychotic (i.e randomly murdering people, frying up the body parts of your enemies regardless of their species and eating them) without both admin permission and a proper, roleplayed out work-up to said psychotic actions. Ahelp about your plans if you genuinely want to do this.<br />
<br />
2.7) Faction leaders and commanders are allowed to punish those that disobey orders as they see fit, which may include execution.<br />
<br />
2.8) For the UNSC, they must not randomly kill civilians (including NPCs) unless they have a valid IC reason to do so; they work to protect the UEG, as well as its citizens. These reasons could be that the civilians refuse to comply with orders in an active warzone, are openly armed on a colony with an active Insurrectionist presence, or otherwise hinder the UNSC’s objectives on a colony or elsewhere. When in doubt, ahelp it!<br />
<br />
2.9) For the UNSC, the UNSC strongly values the law; commanding staff must follow The Law, and enforce it as necessary on ships under their command, such as arresting marines should they break the law (provided that they broke said law under unreasonable circumstances - for example, a marine breaking down a door is acceptable when the Covenant is actively invading the colony.)<br />
<br />
2.10) For the UNSC, marines are to never wear uniforms sanctioned outside normal UNSC regulations, to avoid friendly fire instances and to show the enemy that the UNSC is a professional standing army. This includes civilian gear, Insurrectionist gear, and Covenant gear. Failure to adhere to this will result in a dressing-down and potential demotion. Obviously, exceptions may be granted for espionage missions or for donor gear.<br />
<br />
2.11) For the Insurrection/URF, the Insurrection is here on the colony to free the citizens of the outer colonies from the tyrannical grip of the UNSC by any means necessary. They should not be murdering citizens (NPC or player) without a sufficient reason, such as self-defense, or for more diabolical schemes (assuming that they are approved by an admin beforehand) such as dressing up as a marine, killing innocents, and then pinning the blame on the UNSC.<br />
<br />
2.12) For the Insurrection/URF, Insurrectionists are allowed to freely disguise themselves as marines or similar roles.<br />
<br />
2.13) For civilians, they are freely allowed to align themselves with the UNSC, the URF, or even the Covenant (should they somehow let you join). Once they devote themselves to a faction, they will lose their status as a “civilian”, and as such may be treated as a hostile enemy by other factions!<br />
<br />
2.14) For the Covenant, the Covenant is an extremely religious group, whose hierarchs have declared humanity to be a heretical race that must be exterminated. As such, they should not seek to cooperate, team up, or otherwise be friendly to humans unless it is beneficial to the Covenant in some way (i.e stopping an infestation, tricking them to receive valuable intel/items/prisoners, etc). However, individuals may choose to be friendly to humans regardless, but they risk the consequences of being punished for heresy!<br />
<br />
2.15) For the Covenant, it is the job of authority figures (Sangheili of any rank, San’shyuum, Unggoy Deacons) to enforce the rules against heresy. What exactly constitutes as “heresy” is semi-ambiguous, but generally, anything involving the handling of most human technology, positively associating with humans, or painting the Covenant and its religion in a bad light is seen as heretical.<br />
<br />
Covenant players are allowed to use human weapons and technology, but Covenant authority figures are also allowed to punish their subordinates for the usage of human tech. This should depend on the context of the situation, however; for example, a Elite picking up a human shotgun for shits and giggles would certainly count as heretical, while one that only resorted to the use of human weapons after his own weapons were lost and/or lost ammo would be spared of punishment. It should also be clarified that having human prisoners is not inherently heretical.<br />
<br />
2.16) For Huragok specifically, despite spawning in as a Covenant role, they are ultimately a neutral role that can join any faction. However, they cannot join of their own free will, and must be coerced into joining this faction, such as being separated from their teammates and surrounded by the enemy.<br />
<br />
2.17) For Huragok specifically, they are incredibly pacifistic and will avoid fighting back at all unless it is in an emergency (i.e being actively shot at). Otherwise, they should not act hostile or otherwise assist in directly antagonistic actions (like overdosing people), unless it is “passive” (i.e breaking down the walls of a ship’s hull).<br />
<br />
2.18) For Huragok specifically, when speaking in sign language, they may only use one-word responses, and cannot chain multiple responses into something coherent unless they are asked relevant questions (i.e being asked if they’re lost and responded “HELP”, “ME”, “STRANDED”). You are allowed to be more expressive/communicative with vocalizations like chirps, whistles, and croons, or outright gesturing.<br />
<br />
2.18) For the Covenant, authority figures should avoid using the Glassing Beam on the planet (in Reclamation/Outer Colonies) until the artifact has been retrieved. If the situation is deemed unwinnable, they may choose to glass the planet in order to destroy the artifact and deny the enemy access to it.<br />
<br />
2.19) For the Covenant, most of the covenant live in extreme fear of their superiors at all times, whose zeal often is the cause of many beatings, if not deaths, of those who disobey. Mutiny for the covenant species is disallowed without admin permission and a sufficient IC reason (i.e their leader ordering to glass the colony despite the artifact not being retrieved). Brutes, due to their nature, are given more freedom with the reasoning but still need to ahelp.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="color: #000000;" class="mycode_color"><span style="font-size: large;" class="mycode_size">UEG COLONY LAWS (2550)</span></span></span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">(Non-Governed Colonies are allowed to create their own guidelines)</span></span></span><br />
<ul class="mycode_list"><li>Illegal Firearm - 15 Minutes, Confiscation of Firearm<br />
</li>
<li>Illegal Drugs - 10 Minutes, Confiscation and Destruction of Drugs.<br />
</li>
<li>Trespass - 5 Minutes, Questioning<br />
</li>
<li>Breaking and Entering - 5 Minutes, Questioning<br />
</li>
<li>Assault (Non-Lethal Punches, Disarming/Pushing) - 5 Minutes<br />
</li>
<li>Aggravated Assault (Lethal Punches, Neck Grabs, any/all wrestling 'attacks') - 15 Minutes, Questioning<br />
</li>
<li>Aggravated Assault With A Deadly Weapon (Attacking someone with a knife/gun butt/spear/gun) - 30 Minutes, Questioning, Confiscation of Weapon<br />
</li>
<li>Attempted Murder (Shooting someone, repeated attacks with deadly weapons. Typically paired with Aggravated Assault With A Deadly Weapon. This does not apply to marines... typically. If the marine has broken the ROE, yes. If not, no.) - Permanent Confinement, Questioning, Confiscation of Weapon<br />
</li>
<li>Murder - Permanent Confinement, Questioning, Execution<br />
</li>
<li>Assault on an Officer (or Marine) - 25 Minutes, Questioning<br />
</li>
<li>Insurrectionist Activity - Extradition to the UNSC<br />
</li>
<li>Attempted Murder of an Officer (or Marine) - Summary Execution<br />
</li>
<li>As an aside, if a marine is acting 'rogue', give them a chance to come in, and question them thoroughly. If they refuse, subdue and question them thoroughly. Ensure you listen to both sides.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="font-size: large;" class="mycode_size">Section 3: Discord Rules<br />
<br />
</span></span></span>3.1) Please remain friendly and civil in regards to discussion. In other words, don’t be a dickhead; you’re allowed to get mad and rant about something if it upsets you, but don’t go out of your way to harass somebody for any particular reason.<br />
<br />
3.2) REAL-LIFE slurs, and NON-CANON FICTIONAL slurs based on IRL slurs are strictly banned across both the Discord server and the game server. This includes slurs based on race, gender, sexuality, religion, and mental/physical disorders.<br />
<br />
3.3) Under no circumstances will harassment of any person, both in the Discord server and the in-game server, be tolerated whatsoever.<br />
<br />
3.4) If you have a complaint about a player for a particular reason, and the issue(s) with said player have not been resolved, post in the Player Complaints section on the forum. If you feel that a staff member has been causing issues, post in the Office of Investigations section on the forum.<br />
<br />
3.5) Avoid DMing staff about server-side issues unless it is for something you deem to be important, such as being legitimately threatened by someone. In other words, DM a staff member if your issue cannot be resolved in either the Player Complaints section or the Office of Investigations section on the forum.<br />
<br />
3.6) Refrain from posting links to other Discord chats and/or servers without permission. If you want a particular server to be featured in the #affiliates channel, ask a staff member. You are allowed to give people links to a Discord server if they ask for it, provided that it is sent via DMs.<br />
<br />
3.7) Only speak English on both the Discord server and the in-game server.<br />
<br />
3.8) Under no circumstances are you allowed to post NSFW content, borderline NSFW (or “suggestive”) content, or content that can be considered bigoted based on race, gender, sexuality, anti-semitic, and mental/physical disorders.<br />
<br />
3.9) Keep topics in their respective channels when possible. If a discussion of a topic has shifted to another one that may be fitting for an existing channel, try and take it over there when possible.<br />
<br />
3.10) If you don’t know if something you want to post may break the rules or not, ask a staff member about it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="font-size: large;" class="mycode_size"><br />
Section 4: Server Rules<br />
</span></span></span><br />
4.1) If you are not certain about something, ahelp an admin about it. We are here to assist you.<br />
<br />
4.2) If there are no admins or moderators online, and you have an issue, adminhelp anyway as it will make a log and ping admins. If you have complaints about a player for actions that occurred while no staff were available, file a complaint in the Player Complaints section on the forum.<br />
<br />
4.3) If there are no staff online and a player is being excessively aggressive (i.e attacking people), you are allowed to protect yourself and others from them via lethal means. This is not an excuse to murder someone you find annoying. Make sure you establish an adminhelp even if no admins are currently online, wait 5 minutes and then feel free to execute the troublemaker and you will likely never have to expect a ping.<br />
<br />
4.4) Admins have the full power to decide the harshness of a punishment, dictated by past records and their own judgement. If you feel you have been unfairly punished, file a complaint in the Office of Investigations section on the forum.<br />
<br />
4.5) Admins and other staff members are not exempt from the rules whatsoever. If you feel a staff member has been breaking rules, file a complaint in the Office of Investigations section on the forum.<br />
<br />
4.6) Excessive disrespect and rudeness towards staff will likely result in a ban.<br />
<br />
4.7) If an admin tells you to stop a specific behavior or series of actions, you must listen and obey for that time being.<br />
<br />
4.8 Ban evasion via the usage of TOR or other programs with the same end goal, or by using alt-CKEYs, will be met with a permanent ban.<br />
<br />
4.9) Using another user’s account to access whitelisted features that you normally do not have access to is forbidden, and will be met with severe punishment.<br />
<br />
4.10) You are allowed to handle SSD without permission. Taking ID's and other important items are often helpful and at times mandatory.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Community Meeting #14: Revival 2022]]></title>
			<link>https://projectunsc.org/forum/showthread.php?tid=2155</link>
			<pubDate>Tue, 01 Mar 2022 22:33:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://projectunsc.org/forum/member.php?action=profile&uid=2">BDpuffy420</a>]]></dc:creator>
			<guid isPermaLink="false">https://projectunsc.org/forum/showthread.php?tid=2155</guid>
			<description><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">    Hello everyone this is our host James Russle, long time no speak! Last year 2021 really has taken a massive toll on us all collectively from covid-19 lockdowns to brewing world tensions and more smaller in comparison to those things we lost our original discord server of 5 years  due to a hack that was going around and toxic groups that whom <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">still </span></span>have it out for us took advantage of situation to further damage our community and  push public smear campaign/griefing  raids etc. which lead to long low pop period, however I'd like to say we made through another rough patch to still be kicking in 2022 just in time as Halo: Space Station Evolved turns 8 years on on the 7th this Month! (3/7/2015)</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">   </span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">  With that all that being said folks with current rush of new faces and dev work being picked up again I figured it was the perfect time to bring back the age old tradition of our public community meeting where we open the floor to everyone to get your feedback and suggestions for the server as a whole or air out current complaints so we can work to get them sorted , also bring up other new updates such possible big code updates, rule changes or possible events we will run in the future. We have alot to go over which I will have outlined below from code  topics like talking about the new gamemodes we have lined up to bring back movie nights, so we hope to see all you new faces there and be sure to join in the meeting hall when its time!<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"> Sidenote Outer Colony Friday will happen after community meeting and server will be down during meeting!</span></span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><br />
 We also have another canon event in the works for the 8 year anniversary  to once again move our timeline forward, the time we run it shall be discussed in the meeting and if you like doing wiki work and lore stuff we are also looking for new lore/wiki guys! last but not least if you love the server please be sure to donate via our patron (<a href="https://www.patreon.com/HaloSpaceStationEvolved" target="_blank" rel="noopener" class="mycode_url">https://www.patreon.com/HaloSpaceStationEvolved</a>) or paypal !</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">Be sure to join the discord to stay in contact and attend the meeting!</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><br />
<span style="font-weight: bold;" class="mycode_b">Topic points:</span></span></span><br />
<br />
<ol type="1" class="mycode_list"><li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">-Current State of the Server in regards to funding/patreon/donations  </span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">-Game Mode discussion/feedback session  <br />
</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">-Discussion on the canon event (8 year anniversary event)</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">-Upcoming and current code changes<br />
</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">-Overall discussion of how we're feeling regarding the current direction of the server development.<br />
</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">-General Q&amp;A<br />
</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">-Movie Night discussion</span></span><br />
</li>
</ol>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">Thank you all once again for sticking with us for these 8 years and welcome the new friends on the ride!</span></span><br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Meeting shall be held on 3/4 6:30 PM CDT</span></span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">    Hello everyone this is our host James Russle, long time no speak! Last year 2021 really has taken a massive toll on us all collectively from covid-19 lockdowns to brewing world tensions and more smaller in comparison to those things we lost our original discord server of 5 years  due to a hack that was going around and toxic groups that whom <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">still </span></span>have it out for us took advantage of situation to further damage our community and  push public smear campaign/griefing  raids etc. which lead to long low pop period, however I'd like to say we made through another rough patch to still be kicking in 2022 just in time as Halo: Space Station Evolved turns 8 years on on the 7th this Month! (3/7/2015)</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">   </span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">  With that all that being said folks with current rush of new faces and dev work being picked up again I figured it was the perfect time to bring back the age old tradition of our public community meeting where we open the floor to everyone to get your feedback and suggestions for the server as a whole or air out current complaints so we can work to get them sorted , also bring up other new updates such possible big code updates, rule changes or possible events we will run in the future. We have alot to go over which I will have outlined below from code  topics like talking about the new gamemodes we have lined up to bring back movie nights, so we hope to see all you new faces there and be sure to join in the meeting hall when its time!<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"> Sidenote Outer Colony Friday will happen after community meeting and server will be down during meeting!</span></span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><br />
 We also have another canon event in the works for the 8 year anniversary  to once again move our timeline forward, the time we run it shall be discussed in the meeting and if you like doing wiki work and lore stuff we are also looking for new lore/wiki guys! last but not least if you love the server please be sure to donate via our patron (<a href="https://www.patreon.com/HaloSpaceStationEvolved" target="_blank" rel="noopener" class="mycode_url">https://www.patreon.com/HaloSpaceStationEvolved</a>) or paypal !</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">Be sure to join the discord to stay in contact and attend the meeting!</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><br />
<span style="font-weight: bold;" class="mycode_b">Topic points:</span></span></span><br />
<br />
<ol type="1" class="mycode_list"><li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">-Current State of the Server in regards to funding/patreon/donations  </span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">-Game Mode discussion/feedback session  <br />
</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">-Discussion on the canon event (8 year anniversary event)</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">-Upcoming and current code changes<br />
</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">-Overall discussion of how we're feeling regarding the current direction of the server development.<br />
</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">-General Q&amp;A<br />
</span></span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">-Movie Night discussion</span></span><br />
</li>
</ol>
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font">Thank you all once again for sticking with us for these 8 years and welcome the new friends on the ride!</span></span><br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Verdana;" class="mycode_font"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Meeting shall be held on 3/4 6:30 PM CDT</span></span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Discord Server]]></title>
			<link>https://projectunsc.org/forum/showthread.php?tid=1994</link>
			<pubDate>Mon, 20 Sep 2021 17:18:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://projectunsc.org/forum/member.php?action=profile&uid=1">bloxgate</a>]]></dc:creator>
			<guid isPermaLink="false">https://projectunsc.org/forum/showthread.php?tid=1994</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Edit (2021-09-21): </span>After joining the new Discord you may follow the instructions in #newcomers-role-verification to receive your previous roles again. We are working on a way to automate this process.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">UPDATE</span>: New Discord link: <a href="https://discord.gg/f8jpDfSdfr" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/f8jpDfSdfr</a><br />
<br />
Hello everyone,<br />
<br />
The Discord server has been disabled due to a compromised admin account. We currently believe that this compromise is limited to the account in question - user data for the forums and the game server is currently safe.<br />
<br />
We are working to get the Discord restored. Please be patient. In the meantime I encourage you to use the forums for all of your HaloStation communication needs.<br />
<br />
I'm going to leave this thread open so that we can get any questions and answers about this into one centralized place.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Edit (2021-09-21): </span>After joining the new Discord you may follow the instructions in #newcomers-role-verification to receive your previous roles again. We are working on a way to automate this process.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">UPDATE</span>: New Discord link: <a href="https://discord.gg/f8jpDfSdfr" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/f8jpDfSdfr</a><br />
<br />
Hello everyone,<br />
<br />
The Discord server has been disabled due to a compromised admin account. We currently believe that this compromise is limited to the account in question - user data for the forums and the game server is currently safe.<br />
<br />
We are working to get the Discord restored. Please be patient. In the meantime I encourage you to use the forums for all of your HaloStation communication needs.<br />
<br />
I'm going to leave this thread open so that we can get any questions and answers about this into one centralized place.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Community Meeting #13 ft. Canon event info]]></title>
			<link>https://projectunsc.org/forum/showthread.php?tid=1727</link>
			<pubDate>Sun, 12 Apr 2020 18:39:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://projectunsc.org/forum/member.php?action=profile&uid=2">BDpuffy420</a>]]></dc:creator>
			<guid isPermaLink="false">https://projectunsc.org/forum/showthread.php?tid=1727</guid>
			<description><![CDATA[<span style="color: #333333;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Â  Â Hello everyone I hope you're staying safe and washing your hands anywayÂ </span><span style="font-size: medium;" class="mycode_size">this shall be the first community meeting of 2020, considering the current state of the world right now I figured it a good time to touch base with everyone about a few things for t</span><span style="font-size: medium;" class="mycode_size">he server in general! We've had a lot of progress made over the last few months related to gameplay</span><span style="font-size: medium;" class="mycode_size">Â features and general QoL and the Halo:SSE dev team and I are hyped to show you what we have in store for 2020 in terms of upcoming features and changes, we hope everyone can attend and give us feedback! We also have another canon event in the works for this Friday to move our timeline forward, the time we run it shall be discussed in the meeting and if you like doing wiki work and lore stuff we are also looking for new lore/wiki guys! last but not least if you love the server please be sure to donate via our patron (<a href="https://www.patreon.com/HaloSpaceStationEvolved" target="_blank" rel="noopener" class="mycode_url">https://www.patreon.com/HaloSpaceStationEvolved</a>)Â or paypal !</span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Be sure to join the discord to stay in contact and attend the meeting!</span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">Â <br />
<span style="font-weight: bold;" class="mycode_b">Topic points:</span></span></span></span><br />
<ol type="1" class="mycode_list"><li>-Current State of the Server in regards to funding/patreon/donations<br />
<br />
</li>
<li>-Discussion on the canon eventÂ <br />
<br />
</li>
<li>-Upcoming and current code changesÂ <br />
<br />
</li>
<li>-Overall discussion of how we're feeling regarding the current direction of the server development.<br />
<br />
</li>
<li>-General Q&amp;A<br />
<br />
</li>
<li>-Movie Night discussionÂ <br />
</li>
</ol>
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">Once againÂ Â I'm hella proud and thankful/grateful to everyone who contributes to this community at large who helped us grow over the year and many more to come!</span></span></span><br />
<br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Meeting shall be held on 4/18Â 5:30 PM CDT</span></span></span></span></span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Canon Event shall be held on 4/24 (time will be set at community meeting) CDT</span></span></span></span></span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #333333;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Â  Â Hello everyone I hope you're staying safe and washing your hands anywayÂ </span><span style="font-size: medium;" class="mycode_size">this shall be the first community meeting of 2020, considering the current state of the world right now I figured it a good time to touch base with everyone about a few things for t</span><span style="font-size: medium;" class="mycode_size">he server in general! We've had a lot of progress made over the last few months related to gameplay</span><span style="font-size: medium;" class="mycode_size">Â features and general QoL and the Halo:SSE dev team and I are hyped to show you what we have in store for 2020 in terms of upcoming features and changes, we hope everyone can attend and give us feedback! We also have another canon event in the works for this Friday to move our timeline forward, the time we run it shall be discussed in the meeting and if you like doing wiki work and lore stuff we are also looking for new lore/wiki guys! last but not least if you love the server please be sure to donate via our patron (<a href="https://www.patreon.com/HaloSpaceStationEvolved" target="_blank" rel="noopener" class="mycode_url">https://www.patreon.com/HaloSpaceStationEvolved</a>)Â or paypal !</span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Be sure to join the discord to stay in contact and attend the meeting!</span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">Â <br />
<span style="font-weight: bold;" class="mycode_b">Topic points:</span></span></span></span><br />
<ol type="1" class="mycode_list"><li>-Current State of the Server in regards to funding/patreon/donations<br />
<br />
</li>
<li>-Discussion on the canon eventÂ <br />
<br />
</li>
<li>-Upcoming and current code changesÂ <br />
<br />
</li>
<li>-Overall discussion of how we're feeling regarding the current direction of the server development.<br />
<br />
</li>
<li>-General Q&amp;A<br />
<br />
</li>
<li>-Movie Night discussionÂ <br />
</li>
</ol>
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">Once againÂ Â I'm hella proud and thankful/grateful to everyone who contributes to this community at large who helped us grow over the year and many more to come!</span></span></span><br />
<br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Meeting shall be held on 4/18Â 5:30 PM CDT</span></span></span></span></span></span></span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Canon Event shall be held on 4/24 (time will be set at community meeting) CDT</span></span></span></span></span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Community Meeting #12]]></title>
			<link>https://projectunsc.org/forum/showthread.php?tid=1517</link>
			<pubDate>Thu, 19 Dec 2019 18:12:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://projectunsc.org/forum/member.php?action=profile&uid=2">BDpuffy420</a>]]></dc:creator>
			<guid isPermaLink="false">https://projectunsc.org/forum/showthread.php?tid=1517</guid>
			<description><![CDATA[<span style="font-size: medium;" class="mycode_size">Hello everyone I know its been awhile since the last community meeting and such, mainly we haven't had one due to poor turn out and lack of support at the time but that has changed since the last time.Â  We now have a more lively active community and IÂ feel its time for us come together for the last meeting on 2019 strong. We've had many changes and upcoming features to discuss and such this is will be an open mic meeting open to everyone so we can get feedback from everyone and move forward as a community!<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Topic points:</span></span><br />
<ol type="1" class="mycode_list"><li>-Current State of the Server in regards to funding/patreon/donations alsoÂ  XO's new AI implementation has room for custom sprites for AI Hologram<br />
</li>
<li>-Overall discussion of how we're feeling regarding the current direction of the server development.<br />
</li>
<li>-Segment on Spartans and how people are feeling about them balance/rulewise<br />
</li>
<li>-General Q&amp;A<br />
</li>
<li>-What happen to mentors<br />
</li>
<li>-Movie Night<br />
</li>
<li>-Upcoming Server Events<br />
</li>
</ol>
<br />
This whole year has been one hell of a wild ride and I'm hella proud and thankful/grateful to everyone who contributes to this community at large who helped us grow over the year and many more to come and as always p<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">lease bring your questions and concernsÂ to the table we want to heat them!</span></span></span><br />
<br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Meeting shall be held on 12/22 3:30 PM CDT</span></span></span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: medium;" class="mycode_size">Hello everyone I know its been awhile since the last community meeting and such, mainly we haven't had one due to poor turn out and lack of support at the time but that has changed since the last time.Â  We now have a more lively active community and IÂ feel its time for us come together for the last meeting on 2019 strong. We've had many changes and upcoming features to discuss and such this is will be an open mic meeting open to everyone so we can get feedback from everyone and move forward as a community!<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Topic points:</span></span><br />
<ol type="1" class="mycode_list"><li>-Current State of the Server in regards to funding/patreon/donations alsoÂ  XO's new AI implementation has room for custom sprites for AI Hologram<br />
</li>
<li>-Overall discussion of how we're feeling regarding the current direction of the server development.<br />
</li>
<li>-Segment on Spartans and how people are feeling about them balance/rulewise<br />
</li>
<li>-General Q&amp;A<br />
</li>
<li>-What happen to mentors<br />
</li>
<li>-Movie Night<br />
</li>
<li>-Upcoming Server Events<br />
</li>
</ol>
<br />
This whole year has been one hell of a wild ride and I'm hella proud and thankful/grateful to everyone who contributes to this community at large who helped us grow over the year and many more to come and as always p<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">lease bring your questions and concernsÂ to the table we want to heat them!</span></span></span><br />
<br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Meeting shall be held on 12/22 3:30 PM CDT</span></span></span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[DEFUNCT] Faction Rules]]></title>
			<link>https://projectunsc.org/forum/showthread.php?tid=1304</link>
			<pubDate>Sun, 10 Nov 2019 04:10:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://projectunsc.org/forum/member.php?action=profile&uid=459">Stingray540</a>]]></dc:creator>
			<guid isPermaLink="false">https://projectunsc.org/forum/showthread.php?tid=1304</guid>
			<description><![CDATA[<span style="color: #000000;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">HaloStation Faction Rules:</span></span></span></span><br />
<br />
<span style="color: #E82A1F;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">This is now defunct and only kept for historical reasons.</span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">What follows are the faction rules for each of the four main groups our server focuses on.</span></span></span><br />
<br />
<br />
<span style="color: #339933;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">UNSC &amp; ONI</span></span></span><br />
<br />
<br />
<ol type="1" class="mycode_list"><li><span style="color: #339933;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The UNSC is here to protect the UEG and its citizens, as well as their own ONI base in the system. As any UNSC role, you must </span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">NOT</span></span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"> randomly kill civilians (including NPCs) unless there is prior roleplay of some kind. These reasons could be as simple as refusing to comply inside an active warzone, being openly armed on the colony with an insurrectionist presence, or hindering the UNSCâ€™s objective on the colony. When in doubt, ahelp it.Â </span></span></span></span></span><br />
<ol type="1" class="mycode_list"><li></li>
<li><span style="color: #339933;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Note that killing civilians is almost always still going to break the UNSCâ€™s Marine Law, though this will be considered an IC issue (assuming it was OOCly approved in the first place)</span></span></span></span></span><br />
</li>
</ol>
</li>
<li><span style="color: #339933;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size">ONI Researchers are expected to giveÂ the Forerunner artefact over to the UNSC Forces only when a covenant/URF threat is confirmed on the planet. They are authorised to give it away before if they have no intention on researching it or securing it, however.</span></span></span><br />
</li>
<li><span style="color: #339933;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The UNSC forces by this point in the server timeline only have a vague understanding of the covenant and their technology. As such, your role depends on how much of this technology you can use:</span></span></span></span></span><br />
</li>
</ol>
<br />
<span style="color: #339933;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Spartans: </span></span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Can use everything the covenant has, including piloting their ships and vehicles as theyâ€™ve been extensively trained and are up-to-date with ONIâ€™s recent discoveries on the enemyâ€™s technology</span></span></span><br />
<br />
<br />
<span style="color: #339933;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Marines/ODSTs/Command Staff/ONI Guards: </span></span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Can use all of the covenantâ€™s handheld weaponry such as plasma pistols and rifles due to familiarity with what theyâ€™ve found in the field.</span></span></span><br />
<br />
<br />
<span style="color: #339933;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">ONI Researchers: </span></span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Can use everything the covenant has, including piloting their ships and vehicles. In addition to this, researchers have the unique (RP) ability to </span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">teach</span></span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"> other players about covenant technology. In order to teach a player how to use it, you must have a working, unbroken version of it available (Like a ghost that a grunt abandoned on the field) and must physically RP teaching the player the controls and such. When teaching another player, to avoid confusion, please ahelp with a message like: â€œIâ€™ve taught Bob Smith how to pilot ghosts as an ONI Researcherâ€. This is logged even if no admins are online at the time.</span></span></span><br />
<br />
<br />
<br />
<ol type="1" class="mycode_list"><li><span style="color: #339933;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The UNSC values the Law. Command Staff </span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">MUST</span></span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"> follow UNSC Law as if they were lawbreakers they would not have risen to such high ranks. In addition to this, Command Staff should </span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">enforce</span></span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"> the law on their ships (In absence of MPs, which depend on the ship currently in rotation). This means ordering the arrest of marines for crimes committed should the situation be acceptable. (Donâ€™t brig a marine for breaking a door down when the covenant is currently glassing the colonyâ€¦) Command Staff who do not follow the Law may be subject to having their whitelist removed, or a jobban applied.</span></span></span></span></span><br />
</li>
</ol>
<br />
<span style="color: #ff3333;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Insurrectionists (Applies to all cells/versions/SoE)</span></span></span><br />
<br />
<br />
<ol type="1" class="mycode_list"><li><span style="color: #ff3333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The insurrection is here to free the citizens of the outer colonies from the tyrannical grip of the UNSC by </span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">any means necessary</span></span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">. And as such, they should not be murdering civilians (including NPCs) openly without sufficient RP. This can be as simple as refusing to follow an order or actively halting the progress of the insurrection. Creative RP such as â€œI shot all these civilians while wearing UNSC Gear so that the UNSC is blamedâ€ may also be approved. When in doubt, ahelp.</span></span></span></span></span><br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="color: #ff3333;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The Insurrection only has a vague understanding of the covenant at this point in the server timeline. With this knowledge, they may </span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">only</span></span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"> use covenant weapons unless there is RP with a captured ONI Researcher or an X52 Researcher.</span></span></span></span></span><br />
</li>
</ol>
<br />
<span style="color: #cc33cc;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Covenant:</span></span></span><br />
<br />
<br />
<ol type="1" class="mycode_list"><li><span style="color: #cc33cc;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The Covenant is a highly religious grouping of aliens that have decided that humanity is a heretical race and that their very existence is an affront to their belief. The Covenant should not seek to join, team up, cooperate or otherwise be friendly with humans lest they be branded a heretic themselves. This may be excused with an adminâ€™s permission during events.</span></span></span></span></span><br />
</li>
<li><span style="color: #cc33cc;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Covenant forces are either unable or unwilling (due to their beliefs) to useÂ human technology including their weapons, vehicles, items, equipment, or complex machinery. Use of their self-destruct nuclear devices and navigational chips are acceptable. If you're unsure, ahelp.</span></span></span></span></span><br />
</li>
<li><span style="color: #cc33cc;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Covenant forces may not use their plasma projector on planetsÂ (Laser-designated OB is okay)Â unless they have secured the forerunner artefact. Ship versus ship is okay. This is because without confirmation of the safety of the artefact, the risk of unknowingly destroying it is too high. Furthermore, Geminus City should not be glassed even if you have the artefact until a majority of capture points have been secured.</span></span></span></span></span><br />
</li>
<li><span style="color: #cc33cc;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Most of the covenant live in extreme fear of their superiors at all times, whose zeal often is the cause of many beatings, if not deaths, of those who disobey. Mutiny for the covenant species is disallowed without admin permission and a sufficient IC reason. Brutes, due to their nature, are given more freedom with the reasoning but still need to ahelp.</span></span></span></span></span><br />
</li>
</ol>
<br />
<br />
<span style="color: #3399ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Civilians/GCPD:</span></span></span><br />
<br />
<br />
<ol type="1" class="mycode_list"><li><span style="color: #3399ff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The GCPD know near-nothing about the covenant aside from the fact that they are an alien race who have been destroying other colonies. More information can be ICly â€˜taughtâ€™ by those who know these things.</span></span></span></span></span><br />
</li>
<li><span style="color: #3399ff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">You may not join the UNSC or URF unless there is significant RP in place. Doing so causes you to lose your civilian status, as well as now having to obey that factionâ€™s OOC rules. You will still have to RP gaining the knowledge of the covenant after doing this.</span></span></span></span></span><br />
</li>
<li><span style="color: #3399ff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">You are not a soldier. Youâ€™re a colonist trying to live their life. Donâ€™t powergame for gear around the colony unless there is an IC reason to be doing so</span></span></span></span></span><br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="color: #3399ff;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">The GCPD are there to serve and protect, as well as following the laws that the mayor sets to the best of their ability. They are not Judge, Jury, and Executioner. You will be expected to non-lethally take down civilian criminals where possible.</span></span></span></span></span><br />
</li>
</ol>
]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">HaloStation Faction Rules:</span></span></span></span><br />
<br />
<span style="color: #E82A1F;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">This is now defunct and only kept for historical reasons.</span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">What follows are the faction rules for each of the four main groups our server focuses on.</span></span></span><br />
<br />
<br />
<span style="color: #339933;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">UNSC &amp; ONI</span></span></span><br />
<br />
<br />
<ol type="1" class="mycode_list"><li><span style="color: #339933;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The UNSC is here to protect the UEG and its citizens, as well as their own ONI base in the system. As any UNSC role, you must </span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">NOT</span></span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"> randomly kill civilians (including NPCs) unless there is prior roleplay of some kind. These reasons could be as simple as refusing to comply inside an active warzone, being openly armed on the colony with an insurrectionist presence, or hindering the UNSCâ€™s objective on the colony. When in doubt, ahelp it.Â </span></span></span></span></span><br />
<ol type="1" class="mycode_list"><li></li>
<li><span style="color: #339933;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Note that killing civilians is almost always still going to break the UNSCâ€™s Marine Law, though this will be considered an IC issue (assuming it was OOCly approved in the first place)</span></span></span></span></span><br />
</li>
</ol>
</li>
<li><span style="color: #339933;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size">ONI Researchers are expected to giveÂ the Forerunner artefact over to the UNSC Forces only when a covenant/URF threat is confirmed on the planet. They are authorised to give it away before if they have no intention on researching it or securing it, however.</span></span></span><br />
</li>
<li><span style="color: #339933;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The UNSC forces by this point in the server timeline only have a vague understanding of the covenant and their technology. As such, your role depends on how much of this technology you can use:</span></span></span></span></span><br />
</li>
</ol>
<br />
<span style="color: #339933;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Spartans: </span></span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Can use everything the covenant has, including piloting their ships and vehicles as theyâ€™ve been extensively trained and are up-to-date with ONIâ€™s recent discoveries on the enemyâ€™s technology</span></span></span><br />
<br />
<br />
<span style="color: #339933;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Marines/ODSTs/Command Staff/ONI Guards: </span></span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Can use all of the covenantâ€™s handheld weaponry such as plasma pistols and rifles due to familiarity with what theyâ€™ve found in the field.</span></span></span><br />
<br />
<br />
<span style="color: #339933;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">ONI Researchers: </span></span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Can use everything the covenant has, including piloting their ships and vehicles. In addition to this, researchers have the unique (RP) ability to </span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">teach</span></span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"> other players about covenant technology. In order to teach a player how to use it, you must have a working, unbroken version of it available (Like a ghost that a grunt abandoned on the field) and must physically RP teaching the player the controls and such. When teaching another player, to avoid confusion, please ahelp with a message like: â€œIâ€™ve taught Bob Smith how to pilot ghosts as an ONI Researcherâ€. This is logged even if no admins are online at the time.</span></span></span><br />
<br />
<br />
<br />
<ol type="1" class="mycode_list"><li><span style="color: #339933;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The UNSC values the Law. Command Staff </span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">MUST</span></span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"> follow UNSC Law as if they were lawbreakers they would not have risen to such high ranks. In addition to this, Command Staff should </span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">enforce</span></span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"> the law on their ships (In absence of MPs, which depend on the ship currently in rotation). This means ordering the arrest of marines for crimes committed should the situation be acceptable. (Donâ€™t brig a marine for breaking a door down when the covenant is currently glassing the colonyâ€¦) Command Staff who do not follow the Law may be subject to having their whitelist removed, or a jobban applied.</span></span></span></span></span><br />
</li>
</ol>
<br />
<span style="color: #ff3333;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Insurrectionists (Applies to all cells/versions/SoE)</span></span></span><br />
<br />
<br />
<ol type="1" class="mycode_list"><li><span style="color: #ff3333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The insurrection is here to free the citizens of the outer colonies from the tyrannical grip of the UNSC by </span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">any means necessary</span></span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">. And as such, they should not be murdering civilians (including NPCs) openly without sufficient RP. This can be as simple as refusing to follow an order or actively halting the progress of the insurrection. Creative RP such as â€œI shot all these civilians while wearing UNSC Gear so that the UNSC is blamedâ€ may also be approved. When in doubt, ahelp.</span></span></span></span></span><br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="color: #ff3333;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The Insurrection only has a vague understanding of the covenant at this point in the server timeline. With this knowledge, they may </span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">only</span></span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"> use covenant weapons unless there is RP with a captured ONI Researcher or an X52 Researcher.</span></span></span></span></span><br />
</li>
</ol>
<br />
<span style="color: #cc33cc;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Covenant:</span></span></span><br />
<br />
<br />
<ol type="1" class="mycode_list"><li><span style="color: #cc33cc;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The Covenant is a highly religious grouping of aliens that have decided that humanity is a heretical race and that their very existence is an affront to their belief. The Covenant should not seek to join, team up, cooperate or otherwise be friendly with humans lest they be branded a heretic themselves. This may be excused with an adminâ€™s permission during events.</span></span></span></span></span><br />
</li>
<li><span style="color: #cc33cc;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Covenant forces are either unable or unwilling (due to their beliefs) to useÂ human technology including their weapons, vehicles, items, equipment, or complex machinery. Use of their self-destruct nuclear devices and navigational chips are acceptable. If you're unsure, ahelp.</span></span></span></span></span><br />
</li>
<li><span style="color: #cc33cc;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Covenant forces may not use their plasma projector on planetsÂ (Laser-designated OB is okay)Â unless they have secured the forerunner artefact. Ship versus ship is okay. This is because without confirmation of the safety of the artefact, the risk of unknowingly destroying it is too high. Furthermore, Geminus City should not be glassed even if you have the artefact until a majority of capture points have been secured.</span></span></span></span></span><br />
</li>
<li><span style="color: #cc33cc;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Most of the covenant live in extreme fear of their superiors at all times, whose zeal often is the cause of many beatings, if not deaths, of those who disobey. Mutiny for the covenant species is disallowed without admin permission and a sufficient IC reason. Brutes, due to their nature, are given more freedom with the reasoning but still need to ahelp.</span></span></span></span></span><br />
</li>
</ol>
<br />
<br />
<span style="color: #3399ff;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Civilians/GCPD:</span></span></span><br />
<br />
<br />
<ol type="1" class="mycode_list"><li><span style="color: #3399ff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The GCPD know near-nothing about the covenant aside from the fact that they are an alien race who have been destroying other colonies. More information can be ICly â€˜taughtâ€™ by those who know these things.</span></span></span></span></span><br />
</li>
<li><span style="color: #3399ff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">You may not join the UNSC or URF unless there is significant RP in place. Doing so causes you to lose your civilian status, as well as now having to obey that factionâ€™s OOC rules. You will still have to RP gaining the knowledge of the covenant after doing this.</span></span></span></span></span><br />
</li>
<li><span style="color: #3399ff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">You are not a soldier. Youâ€™re a colonist trying to live their life. Donâ€™t powergame for gear around the colony unless there is an IC reason to be doing so</span></span></span></span></span><br />
</li>
<li><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size"><span style="color: #3399ff;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">The GCPD are there to serve and protect, as well as following the laws that the mayor sets to the best of their ability. They are not Judge, Jury, and Executioner. You will be expected to non-lethally take down civilian criminals where possible.</span></span></span></span></span><br />
</li>
</ol>
]]></content:encoded>
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			<title><![CDATA[Community Meeting #11 ft.Movie Night]]></title>
			<link>https://projectunsc.org/forum/showthread.php?tid=1200</link>
			<pubDate>Fri, 09 Aug 2019 16:51:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://projectunsc.org/forum/member.php?action=profile&uid=2">BDpuffy420</a>]]></dc:creator>
			<guid isPermaLink="false">https://projectunsc.org/forum/showthread.php?tid=1200</guid>
			<description><![CDATA[<span style="font-size: medium;" class="mycode_size">Â  Â  Â Â Hello everyone I hope your summer has been great and fun, we are once againÂ will be holding an open mic community meeting on the discord so that we can hear your feedback and ideas with the recent changesÂ  while providing general updatesÂ  to the project and upcoming public testing with many neat new features, we hope to see a great turn out and ready to hear your ideas andÂ don't be afraid to voice your issues with server too, we want this project to have positive growth! Also after the said meeting we shall host another movie night andÂ trust me guys this next film we will be a golden one so be sure to join the discord, soÂ have great rest of your summer and have a good day!</span><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Date: 8/10/2019<br />
Time: 5:30 pm CDTÂ <br />
Movie Night: 7:00 PM CDT</span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: medium;" class="mycode_size">Â  Â  Â Â Hello everyone I hope your summer has been great and fun, we are once againÂ will be holding an open mic community meeting on the discord so that we can hear your feedback and ideas with the recent changesÂ  while providing general updatesÂ  to the project and upcoming public testing with many neat new features, we hope to see a great turn out and ready to hear your ideas andÂ don't be afraid to voice your issues with server too, we want this project to have positive growth! Also after the said meeting we shall host another movie night andÂ trust me guys this next film we will be a golden one so be sure to join the discord, soÂ have great rest of your summer and have a good day!</span><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Date: 8/10/2019<br />
Time: 5:30 pm CDTÂ <br />
Movie Night: 7:00 PM CDT</span></span>]]></content:encoded>
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		<item>
			<title><![CDATA[Movie Night]]></title>
			<link>https://projectunsc.org/forum/showthread.php?tid=1160</link>
			<pubDate>Fri, 07 Jun 2019 03:46:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://projectunsc.org/forum/member.php?action=profile&uid=29">MactoPerFuror</a>]]></dc:creator>
			<guid isPermaLink="false">https://projectunsc.org/forum/showthread.php?tid=1160</guid>
			<description><![CDATA[We are hosting a Movie Night for the Halo Space Station community! Starting at Friday, 6/7/2019, 6 PM CMT. We will be tuning into 'Killer Bean Forever' with 'A Cars Life 1-3' following. (Movies and times are adjustable.)<br />
<br />
As a reminder, if you have not tried out the new and reborn Geminus colony on the server, give it a shot and tell us what you think on discord! It has been merged with Invasion, mixing two of the best things together. We fixed most of the bugs this time, we swear.]]></description>
			<content:encoded><![CDATA[We are hosting a Movie Night for the Halo Space Station community! Starting at Friday, 6/7/2019, 6 PM CMT. We will be tuning into 'Killer Bean Forever' with 'A Cars Life 1-3' following. (Movies and times are adjustable.)<br />
<br />
As a reminder, if you have not tried out the new and reborn Geminus colony on the server, give it a shot and tell us what you think on discord! It has been merged with Invasion, mixing two of the best things together. We fixed most of the bugs this time, we swear.]]></content:encoded>
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			<title><![CDATA[Canon Event and Community Meeting Update]]></title>
			<link>https://projectunsc.org/forum/showthread.php?tid=1080</link>
			<pubDate>Sun, 12 May 2019 15:54:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://projectunsc.org/forum/member.php?action=profile&uid=2">BDpuffy420</a>]]></dc:creator>
			<guid isPermaLink="false">https://projectunsc.org/forum/showthread.php?tid=1080</guid>
			<description><![CDATA[<span style="font-size: large;" class="mycode_size">Â  Â  Â Firstly Iâ€™d like to thank everyone whoâ€™s been with us on this path and turbulent journey so far, secondly weâ€™re planning the next server canonÂ event as a means to push the server lore more Â and show off ourÂ new features and additions to the public! The date and timeÂ of this event shall be <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">SaturdayÂ May</span></span></span><span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Â 18th at 11 am CDT</span></span></span>Â ! Iâ€™d like to also note the next community meeting shall be Â next week as well Â because I want to hear yaâ€™ll feedback and suggestions for the server, Â please come with many questions and ideas you want spread in our community and the meeting shall be on <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">Friday May 17th at 4:0 PM CDT</span></span>Â  Â </span>I can't wait to see you guys at the event and meeting!</span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;" class="mycode_size">Â  Â  Â Firstly Iâ€™d like to thank everyone whoâ€™s been with us on this path and turbulent journey so far, secondly weâ€™re planning the next server canonÂ event as a means to push the server lore more Â and show off ourÂ new features and additions to the public! The date and timeÂ of this event shall be <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">SaturdayÂ May</span></span></span><span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Â 18th at 11 am CDT</span></span></span>Â ! Iâ€™d like to also note the next community meeting shall be Â next week as well Â because I want to hear yaâ€™ll feedback and suggestions for the server, Â please come with many questions and ideas you want spread in our community and the meeting shall be on <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">Friday May 17th at 4:0 PM CDT</span></span>Â  Â </span>I can't wait to see you guys at the event and meeting!</span>]]></content:encoded>
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			<title><![CDATA[Open Community Meeting #9]]></title>
			<link>https://projectunsc.org/forum/showthread.php?tid=925</link>
			<pubDate>Fri, 11 Jan 2019 15:47:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://projectunsc.org/forum/member.php?action=profile&uid=2">BDpuffy420</a>]]></dc:creator>
			<guid isPermaLink="false">https://projectunsc.org/forum/showthread.php?tid=925</guid>
			<description><![CDATA[Hello everyone I really hope you all had a very dank holiday seasonÂ and new yearÂ once again its that time, we are havingÂ the first open community meetingÂ  of the new yearÂ to discuss the current state of things and future plans as usual. WeÂ willÂ be speaking about theÂ  road map our head developer has laid out for us and few other thing such as faction stuff, gamemodes, and new upcoming features, we also want Â to hear fromÂ <span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">you</span></span></span>Â  the community aboutÂ your general feedbackÂ <br />
<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Meeting shall be held on 1/11Â 6:00 PM CDT</span></span></span>]]></description>
			<content:encoded><![CDATA[Hello everyone I really hope you all had a very dank holiday seasonÂ and new yearÂ once again its that time, we are havingÂ the first open community meetingÂ  of the new yearÂ to discuss the current state of things and future plans as usual. WeÂ willÂ be speaking about theÂ  road map our head developer has laid out for us and few other thing such as faction stuff, gamemodes, and new upcoming features, we also want Â to hear fromÂ <span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">you</span></span></span>Â  the community aboutÂ your general feedbackÂ <br />
<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Meeting shall be held on 1/11Â 6:00 PM CDT</span></span></span>]]></content:encoded>
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			<title><![CDATA[Covenant Alpha Launch this Saturday 5th at 7pm EST]]></title>
			<link>https://projectunsc.org/forum/showthread.php?tid=906</link>
			<pubDate>Mon, 31 Dec 2018 07:34:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://projectunsc.org/forum/member.php?action=profile&uid=10">Cael_Aislinn</a>]]></dc:creator>
			<guid isPermaLink="false">https://projectunsc.org/forum/showthread.php?tid=906</guid>
			<description><![CDATA[We are testing the two new gamemodes, Pack War and Operation: Red Flag along with First Contact and all the Covenant content.Â <br />
<br />
Time: 7pm US Eastern Standard, Saturday 5th<br />
<br />
<a href="https://www.reddit.com/r/SS13/comments/ab4zci/come_one_come_all_halo_space_station_evolved_is/" target="_blank" rel="noopener" class="mycode_url">https://www.reddit.com/r/SS13/comments/a...volved_is/</a>]]></description>
			<content:encoded><![CDATA[We are testing the two new gamemodes, Pack War and Operation: Red Flag along with First Contact and all the Covenant content.Â <br />
<br />
Time: 7pm US Eastern Standard, Saturday 5th<br />
<br />
<a href="https://www.reddit.com/r/SS13/comments/ab4zci/come_one_come_all_halo_space_station_evolved_is/" target="_blank" rel="noopener" class="mycode_url">https://www.reddit.com/r/SS13/comments/a...volved_is/</a>]]></content:encoded>
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			<title><![CDATA[Canon Event Details]]></title>
			<link>https://projectunsc.org/forum/showthread.php?tid=887</link>
			<pubDate>Fri, 21 Dec 2018 07:38:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://projectunsc.org/forum/member.php?action=profile&uid=2">BDpuffy420</a>]]></dc:creator>
			<guid isPermaLink="false">https://projectunsc.org/forum/showthread.php?tid=887</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Â  Â The First Contact Canon Event</span></span></div>
<div style="text-align: center;" class="mycode_align">Â  <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Date: 12/21/2018</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Time: 6PM CDT</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Details:Â </span></span>Â We shall be hosting the first contact canon event this Friday, all the factions will be involved in this round and the end results will be documented onto the wiki as official server canon lore. Note weÂ will be little heavy when it comes to enforcingÂ the rules and RoE. The round will follow the current set RoE in place (Humans not knowing about the covies and vice versa) and will last for two hours at best depending how the round progresses in general, note what happens in this round WILL effect your future encounters later down the line once the server pushes forward within the server canon. To help moves things along main key players within the factions will be given objectives at round start for a general goal to aim for, but it will still mostly be open ended how the players will reach the end goals. I would like to also note if your character dies during this event you are freeÂ toÂ opt-out on having that character die permanently, you can just replace them with a throw away character if need be once lore page is up. more info will be given at the start of the round</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Â  Â The First Contact Canon Event</span></span></div>
<div style="text-align: center;" class="mycode_align">Â  <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Date: 12/21/2018</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Time: 6PM CDT</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Details:Â </span></span>Â We shall be hosting the first contact canon event this Friday, all the factions will be involved in this round and the end results will be documented onto the wiki as official server canon lore. Note weÂ will be little heavy when it comes to enforcingÂ the rules and RoE. The round will follow the current set RoE in place (Humans not knowing about the covies and vice versa) and will last for two hours at best depending how the round progresses in general, note what happens in this round WILL effect your future encounters later down the line once the server pushes forward within the server canon. To help moves things along main key players within the factions will be given objectives at round start for a general goal to aim for, but it will still mostly be open ended how the players will reach the end goals. I would like to also note if your character dies during this event you are freeÂ toÂ opt-out on having that character die permanently, you can just replace them with a throw away character if need be once lore page is up. more info will be given at the start of the round</div>]]></content:encoded>
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			<title><![CDATA[Open Community Meeting Recordings]]></title>
			<link>https://projectunsc.org/forum/showthread.php?tid=872</link>
			<pubDate>Tue, 11 Dec 2018 20:37:17 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://projectunsc.org/forum/member.php?action=profile&uid=2">BDpuffy420</a>]]></dc:creator>
			<guid isPermaLink="false">https://projectunsc.org/forum/showthread.php?tid=872</guid>
			<description><![CDATA[This thread will host every recording that is done in the future during the community meetings.<br />
<br />
<ul class="mycode_list"><li>12/22/2017Â <a href="https://www.youtube.com/watch?v=0sIvMVOp2jY" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=0sIvMVOp2jY</a>&amp;<br />
</li>
<li>12/08/2018Â <a href="https://www.youtube.com/watch?v=HiSAHDYeAgA&amp;feature=youtu.be" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=HiSAHDYe...e=youtu.be</a><br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[This thread will host every recording that is done in the future during the community meetings.<br />
<br />
<ul class="mycode_list"><li>12/22/2017Â <a href="https://www.youtube.com/watch?v=0sIvMVOp2jY" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=0sIvMVOp2jY</a>&amp;<br />
</li>
<li>12/08/2018Â <a href="https://www.youtube.com/watch?v=HiSAHDYeAgA&amp;feature=youtu.be" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=HiSAHDYe...e=youtu.be</a><br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Open Community Meeting #8]]></title>
			<link>https://projectunsc.org/forum/showthread.php?tid=861</link>
			<pubDate>Mon, 03 Dec 2018 19:33:16 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://projectunsc.org/forum/member.php?action=profile&uid=2">BDpuffy420</a>]]></dc:creator>
			<guid isPermaLink="false">https://projectunsc.org/forum/showthread.php?tid=861</guid>
			<description><![CDATA[<span style="font-size: small;" class="mycode_size">Â  </span>Â Â Hey everyone I hope you had a great Thanksgiving once again its that time of the month to get down to the nitty gritty, we are having another open community meeting to discus the current state of things and future plans. I know we have a lot to go over in term of new content I knowÂ mainly weÂ willÂ be speaking about the new road map our head developer has laid out for us and few other thing, we also want to use this time to hearÂ Â fromÂ <span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">you</span></span></span>Â  the community aboutÂ your general feedback and ideas also thing you want changedÂ to help grow this server as a whole to a higher level of fun so please bring your questions and concernsÂ to the table!<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Meeting shall be held on 12/08 6:00 PM CDT</span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: small;" class="mycode_size">Â  </span>Â Â Hey everyone I hope you had a great Thanksgiving once again its that time of the month to get down to the nitty gritty, we are having another open community meeting to discus the current state of things and future plans. I know we have a lot to go over in term of new content I knowÂ mainly weÂ willÂ be speaking about the new road map our head developer has laid out for us and few other thing, we also want to use this time to hearÂ Â fromÂ <span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">you</span></span></span>Â  the community aboutÂ your general feedback and ideas also thing you want changedÂ to help grow this server as a whole to a higher level of fun so please bring your questions and concernsÂ to the table!<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Meeting shall be held on 12/08 6:00 PM CDT</span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[First Contact revamp suggestions]]></title>
			<link>https://projectunsc.org/forum/showthread.php?tid=801</link>
			<pubDate>Mon, 29 Oct 2018 19:47:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://projectunsc.org/forum/member.php?action=profile&uid=285">Koenigsegg</a>]]></dc:creator>
			<guid isPermaLink="false">https://projectunsc.org/forum/showthread.php?tid=801</guid>
			<description><![CDATA[Greetings,<br />
<br />
It's time for a bit of brainstorming and discussion. It has been noted that the First Contact gamemode does not attract all that much interest. Originally, according to the devs, it was a gamemode with the sole purpose was to test weapons and various features. Now it has changed, it is now a more relaxed gamemode that focuses on roleplay and character involvement.<br />
<br />
It has been decided to open suggestions in order to eventually repurpose the gamemode, be it by suggesting ROE changes to meet specific IC needs. It could be having splinter factions that are part of an already existing faction but work on their own, for example. You can go wild in this thread and suggest whatever you want, granted you are serious. The core mechanics of the gamemode will likely stay the same, however it is entirely possible for us to get rid of the 'FC' part and make something new out of it. Different timeline, different goals, etc.<br />
<br />
<br />
Emphasis on the <span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">go wild</span></span> part. Literally anything that crosses your mind might be considered.<br />
Do not suggest on the discord, we will only keep track of the suggestions that have been posted here. We are nice and involved but going through logs just to read John Halo begging for his very own secluded base which is an autistic fort 2.0 will simply be a waste of time and energy.<br />
<br />
Now forgive for the shitty announcement, but my bed is calling for me.]]></description>
			<content:encoded><![CDATA[Greetings,<br />
<br />
It's time for a bit of brainstorming and discussion. It has been noted that the First Contact gamemode does not attract all that much interest. Originally, according to the devs, it was a gamemode with the sole purpose was to test weapons and various features. Now it has changed, it is now a more relaxed gamemode that focuses on roleplay and character involvement.<br />
<br />
It has been decided to open suggestions in order to eventually repurpose the gamemode, be it by suggesting ROE changes to meet specific IC needs. It could be having splinter factions that are part of an already existing faction but work on their own, for example. You can go wild in this thread and suggest whatever you want, granted you are serious. The core mechanics of the gamemode will likely stay the same, however it is entirely possible for us to get rid of the 'FC' part and make something new out of it. Different timeline, different goals, etc.<br />
<br />
<br />
Emphasis on the <span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">go wild</span></span> part. Literally anything that crosses your mind might be considered.<br />
Do not suggest on the discord, we will only keep track of the suggestions that have been posted here. We are nice and involved but going through logs just to read John Halo begging for his very own secluded base which is an autistic fort 2.0 will simply be a waste of time and energy.<br />
<br />
Now forgive for the shitty announcement, but my bed is calling for me.]]></content:encoded>
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