Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Gamemode concept: Glasslands
#1
Concept: The players are the crew of a Covenant warship and are tasked with reclaiming 5 human colonies in an outlying system. First they must locate and retrieve any Forerunner artifacts, then glass the planet. UNSC warships will periodically spawn to attack, and prowlers will try to sneak up and deploy Spartan-II boarding teams.

Retrieving Forerunner relics: Each planet must be carefully searched for Forerunner installations. Human dwellings should be searched as well in case they have stolen any artifacts. Naturally, they will defend their homes with marines and vehicles so work as a team and use your own vehicles.

NPC squads and vehicles: NPC squads and ground vehicles will be available for deployment from your cruiser but you don't possess unlimited amounts so don't squander them by throwing them away to assault enemy strongpoints. Remember to retrieve them before glassing the planet.

NPC fighters: NPC seraph fighters will be available as well, to help keep your ship alive. Keep them back in reserve and to screen your ship, and remember to recall them to hangars before entering slipspace or they'll be lost.

Engaging UNSC warships: These will constantly spawn and hunt you down so try to draw them away from the colonies while your ground forces are searching for relics. Employ hit and run tactics as they will often outnumber you, attacking when you have split them up but retreating to repair and recharge your shields.

Glassing the colony: Once you have finished your search for relics, start the process of glassing. The power draw will disable some of your weapons and you won't be able to move while it's going on (10-30 minutes) so you'll be vulnerable and have to defend yourself as best you can.
Reply
#2
Question, would the Covenant ship also possess the means to board warships?

And how in-depth will the workings of the ship be, will several players be needed to perform a task such as loading weapons and directing the ship?
Reply
#3
Yeah boarding would be an option. You wouldn't be able to capture the ships though, only sabotage them and destroy them from the inside. We're still concepting out how various aspects of ship management will go but the bridge crew is probably going to have plenty going on. Most weapons will be controlled by the ship AI (so they autoload and autofire at the prioritised enemy targets) but more powerful weapons may require manual loading or unjamming, and players will be able to come over and take over control of any turret at any time).
Reply
#4
cant wait
Reply
#5
God damn, I'm rather hyped for boarding and repelling enemy boarders if this makes it in.
Reply
#6
Basic boarding mechanics are actually already in place (fly ship up to enemy hangar and follow enemy fighter in/out, dock at empty docking port/airlock, dock and attempt to cut through hull). I'm not sure how feasible they will be, but there needs to be multiple layers of defence against boarders unlike in CM where the indestructable shuttle essentially means aliens or marines can just teleport between the ship and the surface.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)