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ONI - Role Improvements.
#1
Currently ONI is in a really awkward situation of being an interesting Rp role and being rather dull due to a lack of any interactions with the other factions or anybody else. I'll probably mention this quite a lot but there really aren't many players wanting to play ONI either unless it's late into the round as then there's a chance that the base might be raided.


Let me reiterate that RP wise ONI is brilliant it's just that for example if you play  a guard/ guard leader your job is to just stare at sand for 40 minutes, if you have a fellow guard (most of the time you won't until late into the round when someone respawns as ONI) it's alright but it's still dull compared to playing any of the other faction roles. Additionally you can spawn round start as a guard but have no researchers so your existence is pretty much moot besides defending an empty facility.

Researchers/Director, they've got research to complete and the can RP with the guards, go out to the mine and explore. Great stuff, however once they've researched their whacky new contraption of death they lack anybody to use it on because it's not like they can go off world to fight.


Idea Number One:
So I'd like to propose something to liven up playing as an ONI role:

-Hostile mobs attacking the outpost. (whether it be flood, some bugs etc.)

It's a simple gesture but I believe it could help with the current issue with playing as any of the ONI roles right now.

By adding hostile mobs it means:
- Even if there's one guard oni player and nobody else they still have something to do and not just go ssd after a few moments of trying to rp with themselves.
- Hopefully would encourage more players to want to play ONI.
- researchers get to field test their weapons against an actual foe instead of cardboard.
- Doesn't need to rely on other factions wanting to land and interact or



I mean it's not exactly a fix it's more of a bandaid to help make the roles a bit more fun.



Idea Number Two:

Have ONI be actively involved on KS7 with a temporary (tent like) outpost so the researchers can explore the remains of KS7 for artefacts and the guards are always on an escort/defence order in a highly active area for all factions meaning more RP interactions. The issue would then be KT9 and what to do with spawns there.


I'm just throwing ideas out and hoping that some of you chaps will as well to help improve the ONI roles.
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#2
What happens when there is no guard if there is a perpetual spawning wave?
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#3
(05-22-2019, 01:48 AM)MactoPerFuror Wrote: What happens when there is no guard if there is a perpetual spawning wave?

In-theory that wouldn't happen all that often as playing as a guard would be incentivized though to counter it you could potentially tie the mobs to when a guard joins.
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#4
Like the second idea, what about ONI needing to retrieve some of those spider bodies and acquire the body of the queen?
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#5
ONIs job as it stands is “guard the forerunner artifact “ and weapons research
[Image: 76561198068836779.png]
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#6
(05-22-2019, 05:28 AM)BDpuffy420 Wrote: ONIs job as it stands is “guard the forerunner artifact “ and weapons research

The only issue is that currently there's a lack of actual gameplay for them besides Rp and research because the majority of the time the factions will just completely ignore them (which makes sense it's a secret base but it doesn't help with improving the round for ONI players.). So it would be nice if the ONI had something they could do while staring at the sand rping.


Like I love playing the ONI roles I just wish that:

- The guards had something else to do the majority of the times besides RP and stare at sand until the round ends.

- The researchers got to test out their new toys in a meaningful way.
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#7
(05-22-2019, 09:26 AM)TopHatPenguin Wrote:
(05-22-2019, 05:28 AM)BDpuffy420 Wrote: ONIs job as it stands is “guard the forerunner artifact “ and weapons research

The only issue is that currently there's a lack of actual gameplay for them besides Rp and research because the majority of the time the factions will just completely ignore them (which makes sense it's a secret base but it doesn't help with improving the round for ONI players.). So it would be nice if the ONI had something they could do while staring at the sand rping.


Like I love playing the ONI roles I just wish that:

- The guards had something else to do the majority of the times besides RP and stare at sand until the round ends.

- The researchers got to test out their new toys in a meaningful way.

The Orion project is another thing as well, and the forerunner artifact is a major objective for the unsc and covenant, so researchers can test out their toys because eventually the coords are discovered. And nothing stopping  the RD making combat mechs for the unsc to use on the frontline. R&D is getting an overhaul soon
[Image: 76561198068836779.png]
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#8
(05-23-2019, 01:59 AM)BDpuffy420 Wrote:
(05-22-2019, 09:26 AM)TopHatPenguin Wrote:
(05-22-2019, 05:28 AM)BDpuffy420 Wrote: ONIs job as it stands is “guard the forerunner artifact “ and weapons research

The only issue is that currently there's a lack of actual gameplay for them besides Rp and research because the majority of the time the factions will just completely ignore them (which makes sense it's a secret base but it doesn't help with improving the round for ONI players.). So it would be nice if the ONI had something they could do while staring at the sand rping.


Like I love playing the ONI roles I just wish that:

- The guards had something else to do the majority of the times besides RP and stare at sand until the round ends.

- The researchers got to test out their new toys in a meaningful way.

The Orion project is another thing as well, and the forerunner artifact is a major objective for the unsc and covenant, so researchers can test out their toys because eventually the coords are discovered. And nothing stopping  the RD making combat mechs for the unsc to use on the frontline. R&D is getting an overhaul soon


 Yeah #i have to say the orion project is fun as hell it's jsut a shame it requires admin intervention but that's coolio. Grabbing the forerunner artifact is neat though i'm still stumped with what to do with it persay. Sending combat mechs to the unsc i'm yet to try so that'll definitely give that a go. It'll be really enat when R&D does get that overhaul cheers for the info.
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#9
(05-23-2019, 12:47 PM)TopHatPenguin Wrote:
(05-23-2019, 01:59 AM)BDpuffy420 Wrote:
(05-22-2019, 09:26 AM)TopHatPenguin Wrote:
(05-22-2019, 05:28 AM)BDpuffy420 Wrote: ONIs job as it stands is “guard the forerunner artifact “ and weapons research

The only issue is that currently there's a lack of actual gameplay for them besides Rp and research because the majority of the time the factions will just completely ignore them (which makes sense it's a secret base but it doesn't help with improving the round for ONI players.). So it would be nice if the ONI had something they could do while staring at the sand rping.


Like I love playing the ONI roles I just wish that:

- The guards had something else to do the majority of the times besides RP and stare at sand until the round ends.

- The researchers got to test out their new toys in a meaningful way.

The Orion project is another thing as well, and the forerunner artifact is a major objective for the unsc and covenant, so researchers can test out their toys because eventually the coords are discovered. And nothing stopping  the RD making combat mechs for the unsc to use on the frontline. R&D is getting an overhaul soon


 Yeah #i have to say the orion project is fun as hell it's jsut a shame it requires admin intervention but that's coolio. Grabbing the forerunner artifact is neat though i'm still stumped with what to do with it persay. Sending combat mechs to the unsc i'm yet to try so that'll definitely give that a go. It'll be really enat when R&D does get that overhaul cheers for the info.
Use the xenoarch tools to study the artifact to find out its effects and find use for it
[Image: 76561198068836779.png]
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#10
There are plans for an expansion to research this dev arc, we're also in the processing of replacing KS7 with Geminus. One of my goals is also to move the ONI research base from VT9 to Geminus. VT9 may stay as a place for factions to visit for various objectives eg artifact retrieval, mining, secret Innie base etc.

A random event that spawns a bunch of hostile NPCs like animals or innies would be easy enough to do though.
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