Total Campaign Rework - Printable Version +- Halo Space Station Evolved (https://projectunsc.org/forum) +-- Forum: UNSC Operational Test and Evaluation Center (UNSCOTEC) (https://projectunsc.org/forum/forumdisplay.php?fid=4) +--- Forum: Server Suggestions (https://projectunsc.org/forum/forumdisplay.php?fid=18) +--- Thread: Total Campaign Rework (/showthread.php?tid=429) |
Total Campaign Rework - Outboarduniform - 03-15-2018 Concept: Have you ever been annoyed at how undynamic the rounds are ? It's completely disorganized and leads to points of random autism. From URF members simply shooting up each other to The Police just KoS'ing The URF for existing, it get's somewhat tiring. This is a complete rework to turn the Game into an actual campaign to take the city. Many suggestions and individuals seem to think this is a deathmatch only server, which is not true. Phases: The Campaign begins with multiple Phases before eventually leading up to Conventional and Open Warfare between the URF and UNSC. The colonists, of course, are stuck in the middle of the clusterfuck. Of course, we'll need enforced ingame rules and a bit of a higher RP standard for this to occur. There may also need to be terrain changes to accommodate to the URF, as well as an expanded Colony.  Phase 1: UNSC: Non Existant CMA: A Platoon or so of CMA Militia, subservient to the Planetary Government and somewhat of a National Guard URF: A Squad or so of Guerillas hiding out in the mountains. There will be a squads worth of an Urban cell as well, operating in plain sight within the colony. The URF will distribute leaflets, attempt to bribe officials, try to gain political support, etc. Sometimes Forced Coercion is required, especially with gaining Police and City Council Support Colonists: There will be a city council with multiple officials of multiple government outposts. Chief of police, etc. Most colonists are not yet sympathetic to the URF, but they are mostly disgruntled with The UNSC's and the CAA's/CMA's handling of Colonial Policy. The council will decide policy and sometimes are forced to make drastic and very unpopular decisions at command of the Planetary Governor. Phase 2: UNSC: A Platoon of Marines arrive to help with the ongoing crisis within the city. CMA: Still The 'National Guard', The Arrival of the UNSC may spark some unsaid sympathies. URF: It is assumed at this point that the URF has major clout within the city and in the politics of it. Numerous Colonists have formed independent cells and the guerillas hiding in the outskirts/jungle/mountains have drastically increased their numbers. Terrorist bombings, extortion, kidnapping, ambushes of Government Troops - Nothing is off limits so long as it's unconventional warfare. Colonists: There is no more such thing as moderation now. Either you support the URF, or you support the UNSC. Loyalist paramilitary groups form from citizens unwilling to see the URF terrorists in control, terrorism is now used by both sides Phase 3: UNSC: A Frigate, an ODST assault group and a Marine Regiment arrive to quell the now planetary crisis. CMA: Absorbed into the UNSC URF: Having complete control of the colony, it is now open and conventional warfare. bolstered by militia, guerillas, and even CMA defectors, they are a force to be reckoned with. they even managed to get their hands on some MAC cannons..... Colonists: Evacuated - The City is a warzone The Outcome of Phase 3 will determine the fate of the entire planet. |