Halo Space Station Evolved
Cael's Sprite request thread (updated regularly) - Printable Version

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+--- Thread: Cael's Sprite request thread (updated regularly) (/showthread.php?tid=198)

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RE: Cael's Sprite request thread (updated regularly) - Kmc2000 - 07-18-2016

Sparrowhawk done


RE: Cael's Sprite request thread (updated regularly) - Cael_Aislinn - 08-09-2016

Added forklift, cargo tug + trailer, fuel tank, ammo loader.


RE: Cael's Sprite request thread (updated regularly) - Cael_Aislinn - 09-07-2016

Added some fighter weapon sprites


RE: Cael's Sprite request thread (updated regularly) - Cael_Aislinn - 12-06-2016

Edit 6/12/6: Added autopilot beacons to high priority, moved space station sprites from high priority to low priority, added civilian jumpsuits to medium priority, removed elevator sprites from low priority.


RE: Cael's Sprite request thread (updated regularly) - Cael_Aislinn - 12-20-2016

Added fighter components to high priority.


RE: Cael's Sprite request thread (updated regularly) - Cael_Aislinn - 12-22-2016

Added Scorpion tank and some fighter components.


RE: Cael's Sprite request thread (updated regularly) - Cael_Aislinn - 01-19-2017

Update 19/1/17

Moved Area Network Controller + ammo loader + fuel tank from medium priority to high priority, marked off pilot jumpsuit and helmet as finished,


RE: Cael's Sprite request thread (updated regularly) - Cael_Aislinn - 11-18-2017

- Moved planet turf sprites priority low -> medium
- Marked radio backpack as completed
- Moved civilian human jumpsuits priority medium -> low
- Moved fighter components priority high -> low
- Moved fighter fuel tank and ammoloader high -> medium
- Added UNSC fortification sprites (high)
- Added desert terrain doodads


RE: Cael's Sprite request thread (updated regularly) - Cael_Aislinn - 12-25-2017

- Moved most of the overmap fighter stuff from medium to low priority
- Added land mines, bunker camo netting, flood biomass, fuel rod cannon explosions
- Marked off a bunch of completed stuff