Halo Space Station Evolved

Full Version: Gamemode: Insurrection
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I'm putting this here so people can see what we've done so far and what we've got planned to add.

Concept: SS13 nuke mode except that the protagonist player's ship can actually find the hidden Insurrection asteroid base and nuke it!
UNSC win conditions: Insert and detonate a nuke inside the Insurrection Base (minor victory), or kill/capture all Insurrectionists (major victory)
Insurrection win conditions: Destroy the UNSC ship using conventional means via ship to ship combat (minor victory), board/infiltrate and detonate one of the onboard nukes (minor victory) or capture the UNSC ship and fly it back to their base (major victory).

Insurrection tips/guide
Most shuttles, fighters and other starships capable of intra-system travel (via cruise engines) will also be equipped with sensors able to locate other non-stealthy ships around the star system (depending on a few factors such as ship size and range, larger ships are easier to detect). The UNSC warship will be 100% detectable all the time so the Insurrectionists will have an easy time locating, attacking and attempting to board it. We might give Innies a fast, weak corvette eventually but in the meantime they'll be equipped with a small number of interceptors and fighter-bombers to enable them to actually attack the UNSC ship, and they'll have numerous non-combat shuttles to enable them to sneak up and attempt to board or pretend to be civilians and infiltrate the ship that way. The nuclear weaponry will be stored in specific locations around the ship and will likely be heavily protected. As they are UNSC nukes they may require command level authorisation (aka auth disk) to activate. The UNSC will have a lot better firepower than you so make sure whatever strategy you choose, you put stealth and speed to good use. Remember to detonate the nukes inside the armour plated hull though, or the ship will likely survive.

UNSC tips/guide
After 30 minutes you'll receive an intel report from ONI giving you the coordinates of the Insurrection base, but if you search hard you might be able to find it sooner. As it's an asteroid your weapons are unlikely to damage it from the exterior (both nuclear and conventional) which leaves boarding as the only effective method of attack. You'll likely be much better armed and armoured than anything the Innies can throw at you so you'll be able to disable exterior weapons and hardpoints on the base with ease. Once inside the asteroid you'll be faced with plenty of booby traps and a confusing maze of passages. The only way to ensure effective destruction is to detonate it in the core though so you'll have to brave the interior defences.

Future additions
Scattered around the sector are several dozen supply crates containing various anything from food to weapons, ammo and armour. Retrieving these crates will give your team bonus points at the end (whether the contents are used or not). The supply crates will be obtainable in several different ways and some are easier for UNSC to obtain, while others are easier for the Insurrection. Some ideas I've had of where to find the crates:

- Derelict and abandoned ships and stations.
- Trading with NPC ships or stations
- Smugglers
- Legitimate civilian traders
- UNSC supply depots or resupply ships
- Colonial Insurrection sympathisers

I also want to have a planetary colony somewhere in the star system which is experiencing Insurrectionist unrest and is at risk of a revolt. With PC Insurrectionists fanning the flames, the colony might just be tipped into declaring independance for all kinds of !!fun!! such as NPC controlled planet-based surface-to-space missiles which will be fairly deadly to any UNSC warships, along with potentially a free warship and other goodies. Of course, the UNSC players could also step in to shut down the revolt before it even gets started. There will be various quest type activities for both teams to carry out which will either drive the colony closer to revolt or help defuse tensions.

Eventually I want to add tons of NPC ships flying around the system carrying out their own business. Most will be civilians (traders, cargo transport, cruise liners etc) but there will also be smugglers, pirates and UNSC warships which may all involve themselves in the players business of their own accord. Later on these activities will form the basis of an "extended" type gamemode where players can just explore the star system, roleplay, trade and interact with NPCs without any set objectives.
will the nuke be like the CM nuke where admins/headstaff have to give out the code? or will it just be like regular SS13 where the commander has it stored somewhere?
Faction leaders and senior officers will have the code to their specific nuke. The detonation timer will probably be expanded though, and some kind of detection device for finding it so it can't just be stashed away in a corner and forgotten about.
We have the base gamemode now up, testing soon!